339 lines
12 KiB
Lua
339 lines
12 KiB
Lua
local _detalhes = _G._detalhes
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local AceLocale = LibStub ("AceLocale-3.0")
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local Loc = AceLocale:GetLocale ( "Details" )
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local gump = _detalhes.gump
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local _
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--lua locals
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local _unpack = unpack
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local _math_floor = math.floor
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--api locals
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do
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local _CreateFrame = CreateFrame
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local _UIParent = UIParent
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local gump_fundo_backdrop = {
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bgFile = "Interface\\AddOns\\Details\\images\\background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true, tileSize = 16, edgeSize = 4,
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insets = {left = 0, right = 0, top = 0, bottom = 0}}
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local frame = _CreateFrame ("frame", "DetailsSwitchPanel", _UIParent)
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frame:SetPoint ("center", _UIParent, "center", 500, -300)
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frame:SetWidth (250)
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frame:SetHeight (100)
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frame:SetBackdrop (gump_fundo_backdrop)
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frame:SetBackdropBorderColor (170/255, 170/255, 170/255)
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frame:SetBackdropColor (24/255, 24/255, 24/255, .8)
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frame:SetFrameStrata ("HIGH")
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frame:SetFrameLevel (8)
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function _detalhes.switch:CloseMe()
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_detalhes.switch.frame:Hide()
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_detalhes.switch.frame:SetBackdropColor (24/255, 24/255, 24/255, .8)
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_detalhes.switch.current_instancia:StatusBarAlert (nil)
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end
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--> limitação: não tenho como pegar o base frame da instância por aqui
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frame.close = gump:NewDetailsButton (frame, frame, _, function() end, nil, nil, 1, 1, "", "", "", "", {rightFunc = {func = _detalhes.switch.CloseMe, param1 = nil, param2 = nil}}, "DetailsSwitchPanelClose")
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frame.close:SetPoint ("topleft", frame, "topleft")
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frame.close:SetPoint ("bottomright", frame, "bottomright")
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frame.close:SetFrameLevel (9)
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frame:Hide()
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_detalhes.switch.frame = frame
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end
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_detalhes.switch.buttons = {}
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_detalhes.switch.slots = _detalhes.switch.slots or 6
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_detalhes.switch.showing = 0
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_detalhes.switch.table = _detalhes.switch.table or {}
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_detalhes.switch.current_instancia = nil
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_detalhes.switch.current_button = nil
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_detalhes.switch.height_necessary = (30*_detalhes.switch.slots)/2
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local right_click_text = {text = Loc ["STRING_SHORTCUT_RIGHTCLICK"], size = 9, color = {.9, .9, .9}}
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local right_click_texture = {[[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 14, 14, 0.0019531, 0.1484375, 0.6269531, 0.8222656}
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function _detalhes.switch:ShowMe (instancia)
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_detalhes.switch.current_instancia = instancia
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--_detalhes.switch.frame:SetFrameLevel (instancia.baseframe:GetFrameLevel() + 5)
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_detalhes.switch.frame:SetPoint ("topleft", instancia.baseframe, "topleft", 2, 0)
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_detalhes.switch.frame:SetPoint ("bottomright", instancia.baseframe, "bottomright", -2, 0)
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_detalhes.switch.frame:SetBackdropColor (0.094, 0.094, 0.094, .8)
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local _r, _g, _b, _a = _detalhes.switch.frame:GetBackdropColor()
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gump:GradientEffect (_detalhes.switch.frame, "frame", _r, _g, _b, _a, _r, _g, _b, 1, 1)
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local altura = instancia.baseframe:GetHeight()
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local mostrar_quantas = _math_floor (altura / 30) * 2
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if (_detalhes.switch.mostrar_quantas ~= mostrar_quantas) then
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for i = 1, #_detalhes.switch.buttons do
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if (i <= mostrar_quantas) then
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_detalhes.switch.buttons [i]:Show()
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else
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_detalhes.switch.buttons [i]:Hide()
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end
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end
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if (#_detalhes.switch.buttons < mostrar_quantas) then
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_detalhes.switch.slots = mostrar_quantas
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_detalhes.switch:Update()
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end
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_detalhes.switch.mostrar_quantas = mostrar_quantas
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end
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_detalhes.switch:Resize()
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_detalhes.switch.frame:Show()
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instancia:StatusBarAlert (right_click_text, right_click_texture) --icon, color, time
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end
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function _detalhes.switch:Config (_,_, atributo, sub_atributo)
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if (not sub_atributo) then
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return
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end
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_detalhes.switch.table [_detalhes.switch.current_button].atributo = atributo
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_detalhes.switch.table [_detalhes.switch.current_button].sub_atributo = sub_atributo
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_detalhes.switch:Update()
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end
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function _detalhes:FastSwitch (_this)
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_detalhes.switch.current_button = _this.button
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if (not _this.atributo) then --> botão direito
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GameCooltip:Reset()
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GameCooltip:SetType (3)
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GameCooltip:SetFixedParameter (_detalhes.switch.current_instancia)
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GameCooltip:SetOwner (_detalhes.switch.buttons [_this.button])
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_detalhes:MontaAtributosOption (_detalhes.switch.current_instancia, _detalhes.switch.Config)
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GameCooltip:SetColor (1, {.1, .1, .1, .3})
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GameCooltip:SetColor (2, {.1, .1, .1, .3})
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GameCooltip:ShowCooltip()
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else --> botão esquerdo
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if (_detalhes.switch.current_instancia.modo == _detalhes._detalhes_props["MODO_ALONE"]) then
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_detalhes.switch.current_instancia:AlteraModo (_detalhes.switch.current_instancia, _detalhes.switch.current_instancia.LastModo)
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elseif (_detalhes.switch.current_instancia.modo == _detalhes._detalhes_props["MODO_RAID"]) then
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_detalhes.switch.current_instancia:AlteraModo (_detalhes.switch.current_instancia, _detalhes.switch.current_instancia.LastModo)
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end
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_detalhes.switch.current_instancia:TrocaTabela (_detalhes.switch.current_instancia, true, _this.atributo, _this.sub_atributo)
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_detalhes.switch.CloseMe()
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end
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end
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-- nao tem suporte a solo mode tank mode
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-- nao tem suporte a custom até agora, não sei como vai ficar
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function _detalhes.switch:InitSwitch()
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return _detalhes.switch:Update()
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end
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function _detalhes.switch:OnRemoveCustom (CustomIndex)
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for i = 1, _detalhes.switch.slots do
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local options = _detalhes.switch.table [i]
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if (options and options.atributo == 5 and options.sub_atributo == CustomIndex) then
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--> precisa resetar esse aqui
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options.atributo = nil
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options.sub_atributo = nil
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_detalhes.switch:Update()
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end
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end
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end
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function _detalhes.switch:Update()
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local slots = _detalhes.switch.slots
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local x = 10
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local y = 10
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local jump = false
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for i = 1, slots do
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local options = _detalhes.switch.table [i]
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if (not options) then
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options = {atributo = nil, sub_atributo = nil}
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_detalhes.switch.table [i] = options
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end
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local button = _detalhes.switch.buttons [i]
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if (not button) then
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button = _detalhes.switch:NewSwitchButton (_detalhes.switch.frame, i, x, y, jump)
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button:SetFrameLevel (_detalhes.switch.frame:GetFrameLevel()+2)
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_detalhes.switch.showing = _detalhes.switch.showing + 1
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end
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local param2Table = {
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["instancia"] = _detalhes.switch.current_instancia,
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["button"] = i,
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["atributo"] = options.atributo,
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["sub_atributo"] = options.sub_atributo
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}
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button.funcParam2 = param2Table
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button.button2.funcParam2 = param2Table
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local icone
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local coords
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local name
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if (options.sub_atributo) then
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if (options.atributo == 5) then --> custom
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local CustomObject = _detalhes.custom [options.sub_atributo]
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if (not CustomObject) then --> ele já foi deletado
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icone = "Interface\\ICONS\\Ability_DualWield"
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coords = {0, 1, 0, 1}
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name = Loc ["STRING_SWITCH_CLICKME"]
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else
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icone = CustomObject.icon
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coords = {0, 1, 0, 1}
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name = CustomObject.name
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end
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else
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icone = _detalhes.sub_atributos [options.atributo].icones [options.sub_atributo] [1]
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coords = _detalhes.sub_atributos [options.atributo].icones [options.sub_atributo] [2]
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name = _detalhes.sub_atributos [options.atributo].lista [options.sub_atributo]
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end
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else
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icone = "Interface\\ICONS\\Ability_DualWield"
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coords = {0, 1, 0, 1}
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name = Loc ["STRING_SWITCH_CLICKME"]
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end
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button.button2.texto:SetText (name)
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button.textureNormal:SetTexture (icone, true)
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button.textureNormal:SetTexCoord (_unpack (coords))
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button.texturePushed:SetTexture (icone, true)
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button.texturePushed:SetTexCoord (_unpack (coords))
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button.textureH:SetTexture (icone, true)
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button.textureH:SetTexCoord (_unpack (coords))
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button:ChangeIcon (button.textureNormal, button.texturePushed, _, button.textureH)
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if (jump) then
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x = x - 125
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y = y + 30
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jump = false
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else
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x = x + 125
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jump = true
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end
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end
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end
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function _detalhes.switch:Resize()
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local x = 10
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local y = 10
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local xPlus = (_detalhes.switch.current_instancia:GetSize()/2)-5
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local frame = _detalhes.switch.frame
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for index, button in ipairs (_detalhes.switch.buttons) do
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if (button.rightButton) then
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button:SetPoint ("topleft", frame, "topleft", x, -y)
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button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
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button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
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button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
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button.button2.texto:SetSize (xPlus - 30, 12)
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button.button2:SetPoint ("bottomright", button, "bottomright", xPlus - 30, 0)
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button.line:SetWidth (xPlus - 15)
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button.line2:SetWidth (xPlus - 15)
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x = x - xPlus
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y = y + 30
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jump = false
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else
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button:SetPoint ("topleft", frame, "topleft", x, -y)
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button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
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button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
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button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
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button.button2.texto:SetSize (xPlus - 30, 12)
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button.button2:SetPoint ("topleft", button, "topright", 1, 0)
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button.button2:SetPoint ("bottomright", button, "bottomright", xPlus - 30, 0)
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button.line:SetWidth (xPlus - 20)
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button.line2:SetWidth (xPlus - 20)
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x = x + xPlus
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jump = true
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end
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end
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end
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function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
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local paramTable = {
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["instancia"] = _detalhes.switch.current_instancia,
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["button"] = index,
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["atributo"] = nil,
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["sub_atributo"] = nil
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}
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local button = gump:NewDetailsButton (frame, frame, _, _detalhes.FastSwitch, nil, paramTable, 15, 15, "", "", "", "",
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{rightFunc = {func = _detalhes.FastSwitch, param1 = nil, param2 = {atributo = nil, button = index}}, OnGrab = "PassClick"})
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button:SetPoint ("topleft", frame, "topleft", x, -y)
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button.rightButton = rightButton
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button.fundo = button:CreateTexture (nil, "background")
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button.fundo:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
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button.fundo:SetTexCoord (0.00390625, 0.27734375, 0.44140625,0.69531250)
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button.fundo:SetWidth (34)
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button.fundo:SetHeight (32)
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button.fundo:SetPoint ("topleft", button, "topleft", -9, 9)
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button.line = button:CreateTexture (nil, "background")
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button.line:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
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button.line:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
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button.line:SetWidth (85)
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button.line:SetHeight (25)
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button.line:SetPoint ("left", button, "right", 0, -3)
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button.line2 = button:CreateTexture (nil, "background")
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button.line2:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
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button.line2:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
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button.line2:SetWidth (85)
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button.line2:SetHeight (25)
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button.line2:SetPoint ("left", button, "right", 0, -3)
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local button2 = gump:NewDetailsButton (button, button, _, _detalhes.FastSwitch, nil, paramTable, 1, 1, button.line, "", "", button.line2,
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{rightFunc = {func = _detalhes.switch.CloseMe, param1 = nil, param2 = nil}, OnGrab = "PassClick"})
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button2:SetPoint ("topleft", button, "topright", 1, 0)
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button2:SetPoint ("bottomright", button, "bottomright", 90, 0)
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button.button2 = button2
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button.textureNormal = frame:CreateTexture (nil, "overlay")
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button.textureNormal:SetWidth (15)
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button.textureNormal:SetHeight (15)
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button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
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button.texturePushed = frame:CreateTexture (nil, "overlay")
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button.texturePushed:SetWidth (15)
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button.texturePushed:SetHeight (15)
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button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
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button.textureH = frame:CreateTexture (nil, "overlay")
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button.textureH:SetWidth (15)
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button.textureH:SetHeight (15)
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button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
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gump:NewLabel (button2, button2, nil, "texto", "", "GameFontHighlightSmall")
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button2.texto:SetPoint ("left", button, "right", 4, -1)
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button2.texto:SetNonSpaceWrap (true)
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_detalhes.switch.buttons [index] = button
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return button
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end
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