Files
coa-details/startup.lua
T
Tercio 4f6365a583 - Fixed ticket #47: Title bar font resets with UI reload / relog.
- Fixed ticket #46: Icon select panel wasn't opening.
- Fixed ticket #45: Windwalker icon for Mistweaver monks.
- Fixed title bar text changing its font after logon.
2015-07-31 16:54:35 -03:00

626 lines
20 KiB
Lua

--> check unloaded files:
if (
-- version 1.21.0
not _G._detalhes.atributo_custom.damagedoneTooltip or
not _G._detalhes.atributo_custom.healdoneTooltip
) then
local f = CreateFrame ("frame", "DetaisCorruptInstall", UIParent)
f:SetSize (370, 70)
f:SetPoint ("center", UIParent, "center", 0, 0)
f:SetPoint ("top", UIParent, "top", 0, -20)
local bg = f:CreateTexture (nil, "background")
bg:SetAllPoints (f)
bg:SetTexture ([[Interface\AddOns\Details\images\welcome]])
local image = f:CreateTexture (nil, "overlay")
image:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertNew]])
image:SetSize (32, 32)
local label = f:CreateFontString (nil, "overlay", "GameFontNormal")
label:SetText ("Restart game client in order to finish addons updates.")
label:SetWidth (300)
label:SetJustifyH ("left")
local close = CreateFrame ("button", "DetaisCorruptInstall", f, "UIPanelCloseButton")
close:SetSize (32, 32)
close:SetPoint ("topright", f, "topright", 0, 0)
image:SetPoint ("topleft", f, "topleft", 10, -20)
label:SetPoint ("left", image, "right", 4, 0)
_G._detalhes.FILEBROKEN = true
end
function _G._detalhes:InstallOkey()
if (_G._detalhes.FILEBROKEN) then
return false
end
return true
end
--> start funtion
function _G._detalhes:Start()
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> row single click
--> single click row function replace
--damage, dps, damage taken, friendly fire
self.row_singleclick_overwrite [1] = {true, true, true, true, self.atributo_damage.ReportSingleFragsLine, self.atributo_damage.ReportEnemyDamageTaken, self.atributo_damage.ReportSingleVoidZoneLine, self.atributo_damage.ReportSingleDTBSLine}
--healing, hps, overheal, healing taken
self.row_singleclick_overwrite [2] = {true, true, true, true, false, self.atributo_heal.ReportSingleDamagePreventedLine}
--mana, rage, energy, runepower
self.row_singleclick_overwrite [3] = {true, true, true, true}
--cc breaks, ress, interrupts, dispells, deaths
self.row_singleclick_overwrite [4] = {true, true, true, true, self.atributo_misc.ReportSingleDeadLine, self.atributo_misc.ReportSingleCooldownLine, self.atributo_misc.ReportSingleBuffUptimeLine, self.atributo_misc.ReportSingleDebuffUptimeLine}
function self:ReplaceRowSingleClickFunction (attribute, sub_attribute, func)
assert (type (attribute) == "number" and attribute >= 1 and attribute <= 4, "ReplaceRowSingleClickFunction expects a attribute index on #1 argument.")
assert (type (sub_attribute) == "number" and sub_attribute >= 1 and sub_attribute <= 10, "ReplaceRowSingleClickFunction expects a sub attribute index on #2 argument.")
assert (type (func) == "function", "ReplaceRowSingleClickFunction expects a function on #3 argument.")
self.row_singleclick_overwrite [attribute] [sub_attribute] = func
return true
end
self.click_to_report_color = {1, 0.8, 0, 1}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> initialize
--> build frames
--> bookmarks
if (self.switch.InitSwitch) then
--self.switch:InitSwitch()
end
--> custom window
self.custom = self.custom or {}
--> micro button alert
self.MicroButtonAlert = CreateFrame ("frame", "DetailsMicroButtonAlert", UIParent, "MicroButtonAlertTemplate")
self.MicroButtonAlert:Hide()
--> actor details window
self.janela_info = self.gump:CriaJanelaInfo()
self.gump:Fade (self.janela_info, 1)
--> copy and paste window
self:CreateCopyPasteWindow()
self.CreateCopyPasteWindow = nil
--> start instances
if (self:GetNumInstancesAmount() == 0) then
self:CriarInstancia()
end
self:GetLowerInstanceNumber()
--> start time machine
self.timeMachine:Ligar()
--> update abbreviation shortcut
self.atributo_damage:UpdateSelectedToKFunction()
self.atributo_heal:UpdateSelectedToKFunction()
self.atributo_energy:UpdateSelectedToKFunction()
self.atributo_misc:UpdateSelectedToKFunction()
self.atributo_custom:UpdateSelectedToKFunction()
--> start instances updater
self:CheckSwitchOnLogon()
function _detalhes:ScheduledWindowUpdate (forced)
if (not forced and _detalhes.in_combat) then
return
end
_detalhes.scheduled_window_update = nil
_detalhes:AtualizaGumpPrincipal (-1, true)
end
function _detalhes:ScheduleWindowUpdate (time, forced)
if (_detalhes.scheduled_window_update) then
_detalhes:CancelTimer (_detalhes.scheduled_window_update)
_detalhes.scheduled_window_update = nil
end
_detalhes.scheduled_window_update = _detalhes:ScheduleTimer ("ScheduledWindowUpdate", time or 1, forced)
end
self:AtualizaGumpPrincipal (-1, true)
self.atualizador = self:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1)
for index = 1, #self.tabela_instancias do
local instance = self.tabela_instancias [index]
if (instance:IsAtiva()) then
self:ScheduleTimer ("RefreshBars", 1, instance)
self:ScheduleTimer ("InstanceReset", 1, instance)
self:ScheduleTimer ("InstanceRefreshRows", 1, instance)
end
end
function self:RefreshAfterStartup()
self:AtualizaGumpPrincipal (-1, true)
local lower_instance = _detalhes:GetLowerInstanceNumber()
for index = 1, #self.tabela_instancias do
local instance = self.tabela_instancias [index]
if (instance:IsAtiva()) then
--> refresh wallpaper
if (instance.wallpaper.enabled) then
instance:InstanceWallpaper (true)
else
instance:InstanceWallpaper (false)
end
--> refresh desaturated icons if is lower instance
if (index == lower_instance) then
instance:DesaturateMenu()
instance:SetAutoHideMenu (nil, nil, true)
end
end
end
--> refresh lower instance plugin icons and skin
_detalhes.ToolBar:ReorganizeIcons()
--> refresh skin for other windows
for i = lower_instance+1, #self.tabela_instancias do
local instance = self:GetInstance (i)
if (instance and instance.baseframe and instance.ativa) then
instance:ChangeSkin()
end
end
self.RefreshAfterStartup = nil
function _detalhes:CheckWallpaperAfterStartup()
if (not _detalhes.profile_loaded) then
return _detalhes:ScheduleTimer ("CheckWallpaperAfterStartup", 2)
end
for i = 1, self.instances_amount do
local instance = self:GetInstance (i)
if (instance and instance:IsEnabled()) then
if (not instance.wallpaper.enabled) then
instance:InstanceWallpaper (false)
end
instance.do_not_snap = true
self.move_janela_func (instance.baseframe, true, instance, true)
self.move_janela_func (instance.baseframe, false, instance, true)
instance.do_not_snap = false
end
end
self.CheckWallpaperAfterStartup = nil
_detalhes.profile_loaded = nil
end
_detalhes:ScheduleTimer ("CheckWallpaperAfterStartup", 5)
end
self:ScheduleTimer ("RefreshAfterStartup", 5)
--> start garbage collector
self.ultima_coleta = 0
self.intervalo_coleta = 720
--self.intervalo_coleta = 10
self.intervalo_memoria = 180
--self.intervalo_memoria = 20
self.garbagecollect = self:ScheduleRepeatingTimer ("IniciarColetaDeLixo", self.intervalo_coleta)
self.memorycleanup = self:ScheduleRepeatingTimer ("CheckMemoryPeriodically", self.intervalo_memoria)
self.next_memory_check = time()+self.intervalo_memoria
--> role
self.last_assigned_role = UnitGroupRolesAssigned ("player")
--> start parser
--> load parser capture options
self:CaptureRefresh()
--> register parser events
self.listener:RegisterEvent ("PLAYER_REGEN_DISABLED")
self.listener:RegisterEvent ("PLAYER_REGEN_ENABLED")
self.listener:RegisterEvent ("SPELL_SUMMON")
self.listener:RegisterEvent ("UNIT_PET")
self.listener:RegisterEvent ("PARTY_MEMBERS_CHANGED")
self.listener:RegisterEvent ("GROUP_ROSTER_UPDATE")
self.listener:RegisterEvent ("PARTY_CONVERTED_TO_RAID")
self.listener:RegisterEvent ("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
self.listener:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
self.listener:RegisterEvent ("PLAYER_ENTERING_WORLD")
self.listener:RegisterEvent ("ENCOUNTER_START")
self.listener:RegisterEvent ("ENCOUNTER_END")
self.listener:RegisterEvent ("START_TIMER")
self.listener:RegisterEvent ("UNIT_NAME_UPDATE")
self.listener:RegisterEvent ("PET_BATTLE_OPENING_START")
self.listener:RegisterEvent ("PET_BATTLE_CLOSE")
self.listener:RegisterEvent ("PLAYER_ROLES_ASSIGNED")
self.listener:RegisterEvent ("ROLE_CHANGED_INFORM")
self.parser_frame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
--> group
self.details_users = {}
self.in_group = IsInGroup() or IsInRaid()
--> done
self.initializing = nil
--> scan pets
_detalhes:SchedulePetUpdate (1)
--> send messages gathered on initialization
self:ScheduleTimer ("ShowDelayMsg", 10)
--> send instance open signal
for index, instancia in _detalhes:ListInstances() do
if (instancia.ativa) then
self:SendEvent ("DETAILS_INSTANCE_OPEN", nil, instancia)
end
end
--> send details startup done signal
function self:AnnounceStartup()
self:SendEvent ("DETAILS_STARTED", "SEND_TO_ALL")
if (_detalhes.in_group) then
_detalhes:SendEvent ("GROUP_ONENTER")
else
_detalhes:SendEvent ("GROUP_ONLEAVE")
end
_detalhes.last_zone_type = "INIT"
_detalhes.parser_functions:ZONE_CHANGED_NEW_AREA()
_detalhes.AnnounceStartup = nil
end
self:ScheduleTimer ("AnnounceStartup", 5)
if (_detalhes.failed_to_load) then
_detalhes:CancelTimer (_detalhes.failed_to_load)
_detalhes.failed_to_load = nil
end
--function self:RunAutoHideMenu()
-- local lower_instance = _detalhes:GetLowerInstanceNumber()
-- local instance = self:GetInstance (lower_instance)
-- instance:SetAutoHideMenu (nil, nil, true)
--end
--self:ScheduleTimer ("RunAutoHideMenu", 15)
--> announce alpha version
function self:AnnounceVersion()
for index, instancia in _detalhes:ListInstances() do
if (instancia.ativa) then
self.gump:Fade (instancia._version, "in", 0.1)
end
end
end
--> check version
_detalhes:CheckVersion (true)
--> restore cooltip anchor position
DetailsTooltipAnchor:Restore()
--> check is this is the first run
if (self.is_first_run) then
if (#self.custom == 0) then
_detalhes:AddDefaultCustomDisplays()
end
_detalhes:FillUserCustomSpells()
end
--> send feedback panel if the user got 100 or more logons with details
if (self.tutorial.logons > 100) then -- and self.tutorial.logons < 104
if (not self.tutorial.feedback_window1) then
--> check if isn't inside an instance
if (_detalhes:IsInCity()) then
self.tutorial.feedback_window1 = true
_detalhes:ShowFeedbackRequestWindow()
end
end
end
--> check is this is the first run of this version
if (self.is_version_first_run) then
local enable_reset_warning = true
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
lower_instance = _detalhes:GetInstance (lower_instance)
if (lower_instance) then
lower_instance:InstanceAlert (Loc ["STRING_VERSION_UPDATE"], {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, 60, {_detalhes.OpenNewsWindow})
end
end
_detalhes:FillUserCustomSpells()
_detalhes:AddDefaultCustomDisplays()
--> erase the custom for damage taken by spell
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 74 and enable_reset_warning) then
function _detalhes:FixMonkSpecIcons()
local m269 = _detalhes.class_specs_coords [269]
local m270 = _detalhes.class_specs_coords [270]
m269[1], m269[2], m269[3], m269[4] = 448/512, 512/512, 64/512, 128/512
m270[1], m270[2], m270[3], m270[4] = 384/512, 448/512, 64/512, 128/512
end
_detalhes:ScheduleTimer ("FixMonkSpecIcons", 1)
end
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 73 and enable_reset_warning) then
local secure_func = function()
for i = #_detalhes.custom, 1, -1 do
local index = i
local CustomObject = _detalhes.custom [index]
if (CustomObject:GetName() == Loc ["STRING_CUSTOM_DTBS"]) then
for o = 1, _detalhes.switch.slots do
local options = _detalhes.switch.table [o]
if (options and options.atributo == 5 and options.sub_atributo == index) then
options.atributo = 1
options.sub_atributo = 8
_detalhes.switch:Update()
end
end
_detalhes.atributo_custom:RemoveCustom (index)
end
end
end
pcall (secure_func)
end
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 70 and enable_reset_warning) then
local bg = _detalhes.tooltip.background
bg [1] = 0.1960
bg [2] = 0.1960
bg [3] = 0.1960
bg [4] = 0.8697
local border = _detalhes.tooltip.border_color
border [1] = 1
border [2] = 1
border [3] = 1
border [4] = 0
--> refresh
_detalhes:SetTooltipBackdrop()
end
--> check elvui for the new player detail skin
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 71 and enable_reset_warning) then
function _detalhes:PDWElvuiCheck()
_detalhes:ApplyPDWSkin ("ElvUI")
_detalhes.class_specs_coords[62][1] = (128/512) + 0.001953125
_detalhes.class_specs_coords[70][1] = (128/512) + 0.001953125
_detalhes.class_specs_coords[258][1] = (320/512) + 0.001953125
end
_detalhes:ScheduleTimer ("PDWElvuiCheck", 2)
end
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 69 and enable_reset_warning) then
function _detalhes:PDWElvuiCheck()
local ElvUI = _G.ElvUI
if (ElvUI) then
_detalhes:ApplyPDWSkin ("ElvUI")
end
end
_detalhes:ScheduleTimer ("PDWElvuiCheck", 1)
end
--> Reset for the new structure
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 66 and enable_reset_warning) then
function _detalhes:ResetDataStorage()
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
local db = DetailsDataStorage
if (db) then
table.wipe (db)
end
DetailsDataStorage = _detalhes:CreateStorageDB()
end
_detalhes:ScheduleTimer ("ResetDataStorage", 1)
_detalhes.segments_panic_mode = false
end
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 47 and enable_reset_warning) then
for i = #_detalhes.custom, 1, -1 do
_detalhes.atributo_custom:RemoveCustom (i)
end
_detalhes:AddDefaultCustomDisplays()
end
end
local lower = _detalhes:GetLowerInstanceNumber()
if (lower) then
local instance = _detalhes:GetInstance (lower)
if (instance) then
--in development
local dev_icon = instance.bgdisplay:CreateTexture (nil, "overlay")
dev_icon:SetWidth (40)
dev_icon:SetHeight (40)
dev_icon:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 4, 8)
dev_icon:SetAlpha (.3)
local dev_text = instance.bgdisplay:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
dev_text:SetHeight (64)
dev_text:SetPoint ("left", dev_icon, "right", 5, 0)
dev_text:SetTextColor (1, 1, 1)
dev_text:SetAlpha (.3)
if (self.tutorial.logons < 50) then
dev_text:SetText ("Details is Under\nDevelopment")
dev_icon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]])
end
--version
self.gump:Fade (instance._version, 0)
instance._version:SetText ("Details! Beta " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")")
instance._version:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 5, 1)
if (instance.auto_switch_to_old) then
instance:SwitchBack()
end
function _detalhes:FadeStartVersion()
_detalhes.gump:Fade (dev_icon, "in", 2)
_detalhes.gump:Fade (dev_text, "in", 2)
self.gump:Fade (instance._version, "in", 2)
if (_detalhes.switch.table) then
local have_bookmark
for index, t in ipairs (_detalhes.switch.table) do
if (t.atributo) then
have_bookmark = true
break
end
end
if (not have_bookmark) then
function _detalhes:WarningAddBookmark()
instance._version:SetText ("right click to set bookmarks.")
self.gump:Fade (instance._version, "out", 1)
function _detalhes:FadeBookmarkWarning()
self.gump:Fade (instance._version, "in", 2)
end
_detalhes:ScheduleTimer ("FadeBookmarkWarning", 5)
end
_detalhes:ScheduleTimer ("WarningAddBookmark", 2)
end
end
end
_detalhes:ScheduleTimer ("FadeStartVersion", 12)
end
end
function _detalhes:OpenOptionsWindowAtStart()
--_detalhes:OpenOptionsWindow (_detalhes.tabela_instancias[1])
--print (_G ["DetailsClearSegmentsButton1"]:GetSize())
--_detalhes:OpenCustomDisplayWindow()
--_detalhes:OpenWelcomeWindow()
end
_detalhes:ScheduleTimer ("OpenOptionsWindowAtStart", 2)
--_detalhes:OpenCustomDisplayWindow()
--> minimap
pcall (_detalhes.RegisterMinimap, _detalhes)
--> hot corner
function _detalhes:RegisterHotCorner()
_detalhes:DoRegisterHotCorner()
end
_detalhes:ScheduleTimer ("RegisterHotCorner", 5)
--> get in the realm chat channel
if (not _detalhes.schedule_chat_enter and not _detalhes.schedule_chat_leave) then
_detalhes:ScheduleTimer ("CheckChatOnZoneChange", 60)
end
--> open profiler
_detalhes:OpenProfiler()
--> start announcers
_detalhes:StartAnnouncers()
--> start aura
_detalhes:CreateAuraListener()
--> open welcome
if (self.is_first_run) then
_detalhes:OpenWelcomeWindow()
end
--_detalhes:OpenWelcomeWindow() --debug
-- /run _detalhes:OpenWelcomeWindow()
_detalhes:BrokerTick()
--boss mobs callbacks
_detalhes:ScheduleTimer ("BossModsLink", 5)
--> limit item level life for 24Hs
local now = time()
for guid, t in pairs (_detalhes.item_level_pool) do
if (t.time+86400 < now) then
_detalhes.item_level_pool [guid] = nil
end
end
--> dailly reset of the cache for talents and specs.
local today = date ("%d")
if (_detalhes.last_day ~= today) then
wipe (_detalhes.cached_specs)
wipe (_detalhes.cached_talents)
end
_detalhes.chat_embed:CheckChatEmbed (true)
_detalhes.AddOnStartTime = GetTime()
--[[
local a = CreateFrame ("frame")
a:RegisterEvent ("PLAYER_REGEN_ENABLED")
a:RegisterEvent ("PLAYER_REGEN_DISABLED")
a:RegisterEvent ("ENCOUNTER_START")
a:RegisterEvent ("ENCOUNTER_END")
a:SetScript ("OnEvent", function (self, event, ...)
print (event)
end)
--]]
--[[
function _detalhes:TestResize()
_detalhes:OpenNewsWindow ("TESTE, |TInterface\\AddOns\\Details\\images\\key_shift:20:40:0:0:64:64:0:64:0:40|t")
end
_detalhes:ScheduleTimer ("TestResize", 3)
--]]
end