Files
coa-details/framework/textentry.xml
T
tercio bc1d7965eb - Added keybinds to reset segments and scroll up/down.
- Added Spell Customization options where icon and the name of a spell can be changed.
- Added option to change the micro displays side, now it can be shown on the window top side.
- Added options to change the transparency when out of combat and out of a group.
- Added and Still under development the panel for create data captures for charts.
- Fixed a issue with flat skin where the close button was just too big.

- New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances.
- New Framework: gump:NewSpellEntry() create a textfield for choose a spell.
- New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight.
- New FrameWork: gump:NewFillPanel() create a panel with rows.
2014-04-30 21:55:56 -03:00

62 lines
2.2 KiB
XML

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<Script file="textentry.lua"/>
<EditBox name="DetailsEditBoxTemplate2" virtual="true">
<Size x="232" y="20"/>
<Backdrop bgFile="Interface\\ChatFrame\\ChatFrameBackground" edgeFile="Interface\\ChatFrame\\ChatFrameBackground" tile="true">
<EdgeSize>
<AbsValue val="1"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="OVERLAY">
<!-- box description -->
<FontString name="$parent_Desc" text="" parentKey="label" inherits="GameFontHighlightSmall" justifyH="LEFT" nonspacewrap="false">
<Color r = "0.8" g = "0.8" b = "0.8" a = "1"/>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT" x="-2" y="0" />
</Anchors>
</FontString>
</Layer>
</Layers>
</EditBox>
<ScrollFrame name="DetailsEditBoxMultiLineTemplate" inherits="UIPanelScrollFrameTemplate" virtual="true">
<Size x="232" y="20"/>
<ScrollChild>
<EditBox name="$parentEditBox" multiLine="true" letters="255" autoFocus="false" countInvisibleLetters="true" parentKey="editbox">
<Size x="232" y="20"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" />
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT" />
<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT" />
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" />
</Anchors>
<Scripts>
<OnTextChanged>
<!-- ScrollingEdit_OnTextChanged (self, self:GetParent()); -->
</OnTextChanged>
<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
<OnUpdate>
<!-- ScrollingEdit_OnUpdate (self, elapsed, self:GetParent());-->
</OnUpdate>
<OnEscapePressed function="EditBox_ClearFocus"/>
</Scripts>
<FontString inherits="GameFontHighlightSmall"/>
</EditBox>
</ScrollChild>
</ScrollFrame>
</Ui>