Files
coa-details/core/plugins_raid.lua
T
tercio ce87de9a33 - Added option for percentage: follow the combat totals or the first player total.
- Added option for show or hide the left buttons on menu bar.
- Added option for change the left buttons size in the menu bar.
- Added option for delete a instance.
- 'Instance Segment' Mini display now is more accuracy about telling the enemy in the segment.
- Player Details Window now show all pet abilities instead of just the total pet damage.
- Rework done on report texts, now the title is more shorter and also format Dps and Hps numbers.
- Simple Gray and again ElvUI skins got some rework.
- Added Mind Sear (mastery) for priest in the spell customization.
- Fixed the stretch button strata which was making the button shows up to any other frame when hover over.
- Lib HotCorner now is broker based and shows up all broker plugins in the bar.
- Removed the lower instance consolidate menu.
- Removed ErrorReport and SavaData plugins.

- NewAPI: _detalhes:GetCombatName() returns the combat enemy, boss, battleground.
- NewAPI: _detalhes:DeleteInstance (ID) erase a instance.
- NewAPI: _detalhes:GetClassColor (class or actor) return the table with the color.
2014-05-08 21:39:20 -03:00

154 lines
5.2 KiB
Lua

--File Revision: 1
--Last Modification: 27/07/2013
-- Change Log:
-- 27/07/2013: Finished alpha version.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
local _math_floor = math.floor --lua local
local gump = _detalhes.gump --details local
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
local modo_raid = _detalhes._detalhes_props["MODO_RAID"]
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internal functions
function _detalhes:RaidMode (enable, instancia)
if (enable) then
_detalhes.RaidTables.instancia = instancia
_detalhes.RaidTables.Mode = _detalhes.RaidTables.Mode or 1 --> solo mode
instancia.modo = _detalhes._detalhes_props["MODO_RAID"]
gump:Fade (instancia, 1, nil, "barras")
if (instancia.rolagem) then
instancia:EsconderScrollBar (true) --> hida a scrollbar
end
_detalhes:ResetaGump (instancia)
_detalhes.raid = instancia.meu_id
instancia:AtualizaGumpPrincipal (true)
local first_enabled_plugin, first_enabled_plugin_index
for index, plugin in ipairs (_detalhes.RaidTables.Plugins) do
if (plugin.__enabled) then
first_enabled_plugin = plugin
first_enabled_plugin_index = index
end
end
if (not first_enabled_plugin) then
_detalhes:WaitForSoloPlugin (instancia)
else
if (not _detalhes.RaidTables.Plugins [_detalhes.RaidTables.Mode]) then
_detalhes.RaidTables.Mode = first_enabled_plugin_index
end
_detalhes.RaidTables:switch (nil, _detalhes.RaidTables.Mode)
end
else
_detalhes.RaidTables:switch()
_detalhes.raid = nil
if (_G.DetailsWaitForPluginFrame:IsShown()) then
_detalhes:CancelWaitForPlugin()
end
gump:Fade (instancia, 1, nil, "barras")
gump:Fade (instancia.scroll, 0)
if (instancia.need_rolagem) then
instancia:MostrarScrollBar (true)
else
--> precisa verificar se ele precisa a rolagem certo?
instancia:ReajustaGump()
end
--> calcula se existem barras, etc...
if (not instancia.rows_fit_in_window) then --> as barras não forma iniciadas ainda
instancia.rows_fit_in_window = _math_floor (instancia.baseframe.BoxBarrasAltura / instancia.row_height)
if (instancia.rows_created < instancia.rows_fit_in_window) then
for i = #instancia.barras+1, instancia.rows_fit_in_window do
local nova_barra = gump:CriaNovaBarra (instancia, i, 30) --> cria nova barra
nova_barra.texto_esquerdo:SetText (Loc ["STRING_NEWROW"])
nova_barra.statusbar:SetValue (100)
instancia.barras [i] = nova_barra
end
instancia.rows_created = #instancia.barras
end
end
end
end
function _detalhes:InstanciaCheckForDisabledRaid (instancia)
if (not instancia) then
instancia = self
end
if (instancia.modo == modo_raid) then
if (instancia.iniciada) then
_detalhes:AlteraModo (instancia, _detalhes._detalhes_props["MODO_GROUP"])
instancia:RaidMode (false, instancia)
_detalhes:ResetaGump (instancia)
else
instancia.modo = _detalhes._detalhes_props["MODO_GROUP"]
instancia.last_modo = _detalhes._detalhes_props["MODO_GROUP"]
end
end
end
function _detalhes.RaidTables:switch (_, _switchTo)
--> just hide all
if (not _switchTo) then
if (#_detalhes.RaidTables.Plugins > 0) then --> have at least one plugin
_detalhes.RaidTables.Plugins [_detalhes.RaidTables.Mode].Frame:Hide()
end
return
end
--> jump to the next
if (_switchTo == -1) then
_switchTo = _detalhes.RaidTables.Mode + 1
if (_switchTo > #_detalhes.RaidTables.Plugins) then
_switchTo = 1
end
end
local ThisFrame = _detalhes.RaidTables.Plugins [_detalhes.RaidTables.Mode]
if (not ThisFrame or not ThisFrame.__enabled) then
--> frame not found, try in few second again
_detalhes.RaidTables.Mode = _switchTo
_detalhes:WaitForSoloPlugin (_detalhes:GetRaidMode())
return
end
--> hide current frame
_detalhes.RaidTables.Plugins [_detalhes.RaidTables.Mode].Frame:Hide()
--> switch mode
_detalhes.RaidTables.Mode = _switchTo
--> show and setpoint new frame
_detalhes.RaidTables.Plugins [_detalhes.RaidTables.Mode].Frame:Show()
_detalhes.RaidTables.Plugins [_detalhes.RaidTables.Mode].Frame:SetPoint ("TOPLEFT",_detalhes.RaidTables.instancia.bgframe)
_detalhes.RaidTables.instancia:ChangeIcon (_detalhes.RaidTables.Menu [_detalhes.RaidTables.Mode] [2])
end