Files
coa-details/plugins/Details_TimeAttack/Details_TimeAttack.lua
T
Tercioo 231f61eca1 - added Dos/Hps display at the Streamer plugin.
- disabled the timeattack tutorial.
2016-03-04 10:57:57 -03:00

1222 lines
46 KiB
Lua

local AceLocale = LibStub ("AceLocale-3.0")
local Loc = AceLocale:GetLocale ("Details_TimeAttack")
local _GetTime = GetTime --> wow api local
local _UFC = UnitAffectingCombat --> wow api local
local _IsInRaid = IsInRaid --> wow api local
local _IsInGroup = IsInGroup --> wow api local
local _UnitAura = UnitAura --> wow api local
local _math_floor = math.floor --> lua library local
local _cstr = string.format --> lua library local
--> Create the plugin Object
local TimeAttack = _detalhes:NewPluginObject ("Details_TimeAttack")
--> Main Frame
local TimeAttackFrame = TimeAttack.Frame
TimeAttack:SetPluginDescription ("Special tool for measure damage within a period of time.\n\nYou can save the attempts and try again other time when you got new gear or changed the specialization.")
local function CreatePluginFrames()
--> catch Details! main object
local _detalhes = _G._detalhes
local DetailsFrameWork = _detalhes.gump
local instance --> shortcut for details instance wich are holding solo plugins
local GameCooltip = GameCooltip
TimeAttack.try = 1
--> OnEvent Table
function TimeAttack:OnDetailsEvent (event)
if (event == "HIDE") then --> plugin hidded, disabled
TimeAttackFrame:SetScript ("OnUpdate", nil)
TimeAttack:Cancel()
elseif (event == "SHOW") then
instance = _detalhes.SoloTables.instancia --> update wich instance solo mode are running
DetailsFrameWork:RegisterForDetailsMove (DetailsTimeAttackHistoryBackground, instance)
TimeAttack:RequestRealmResults()
elseif (event == "COMBAT_PLAYER_ENTER") then --> combat started
TimeAttack:ScheduleTimer ("TimeAttackPluginStart", 2)
elseif (event == "PLUGIN_DISABLED") then
elseif (event == "PLUGIN_ENABLED") then
elseif (event == "DETAILS_STARTED") then
TimeAttack:CheckTimeAttackTutorial()
TimeAttack.PlayerRealm = GetRealmName()
end
end
------------- Build TimeAttack Object ------------------------------------------------------------------------------------------------
--> main frame and background texture
TimeAttackFrame:SetResizable (false) --> cant resize, this is a fixed size
TimeAttackFrame:SetWidth (300) --> need to be 300x300 to fit details window
TimeAttackFrame:SetHeight (300) --> need to be 300x300 to fit details window
local close_button = TimeAttack:CreateSoloCloseButton()
close_button:SetPoint ("TOPRIGHT", TimeAttackFrame, "TOPRIGHT", -68, 3)
close_button:SetSize (24, 24)
--> default background picture, will hold the actor spec background, like old school talent frame
local background = TimeAttackFrame:CreateTexture (nil, "background")
--> some times the current spec isn't avaliable yet, so we try to catch 5 seconds after character logon
function _detalhes:TimeAttackStartupBackground()
local spec = GetSpecialization()
if (spec) then
local id, name, description, icon, _background, role = GetSpecializationInfo (spec)
if (_background) then
background:SetTexture ("Interface\\TALENTFRAME\\".._background)
end
end
end
TimeAttack:ScheduleTimer ("TimeAttackStartupBackground", 5)
background:SetTexCoord (0, 1, 0, 0.705078125)
background:SetPoint ("topleft", TimeAttackFrame, "topleft", 2, 0)
background:SetPoint ("bottomright", TimeAttackFrame, "bottomright", -2, 0)
background:SetVertexColor (.3, .3, .3, 1)
background:SetDrawLayer ("background", 1)
TimeAttack.BackgroundTex = background
--> Time attack string
local title = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "title", "Time Attack", "QuestFont_Super_Huge", _, {1, 1, 1, 1})
title:SetPoint ("topleft", TimeAttackFrame, 5, -8)
--> background glow bellow title string
local texturetitle = TimeAttackFrame:CreateTexture (nil, "artwork")
texturetitle:SetTexture ("Interface\\ACHIEVEMENTFRAME\\UI-Achievement-Borders")
texturetitle:SetTexCoord (0.287109375, 1, 0.26, 0.5)
texturetitle:SetVertexColor (1, 1, 1, .5)
texturetitle:SetPoint ("topleft", TimeAttackFrame)
texturetitle:SetWidth (300)
texturetitle:SetHeight (128)
--> help button
--> after 10 logins on the character this help button will not be show any more
if (_detalhes.tutorial.main_help_button < 10) then
local help = DetailsFrameWork:NewHelp (TimeAttackFrame, 280, 280, 0, -20, 40, 40)
help:SetPoint ("topright", TimeAttackFrame, "topright", 8, 9)
help:AddHelp (300, 300, 0, 0, 138, -138, Loc ["STRING_HELP"])
help:SetFrameLevel (TimeAttackFrame:GetFrameLevel()+2)
end
--> a dark blue image on bottom of window
local texturedown = TimeAttackFrame:CreateTexture (nil, "artwork")
texturedown:SetTexture ("Interface\\PetBattles\\Weather-Darkness")
texturedown:SetTexCoord (.15, .85, 1, 0)
texturedown:SetVertexColor (1, 1, 1, .25)
texturedown:SetPoint ("bottomright", TimeAttackFrame)
texturedown:SetWidth (300)
--> slider
--local TimeAmount = DetailsFrameWork:NewSlider (TimeAttackFrame, nil, "DetailsTimeAttackTimeSelect", "TimeSelect", 270, 20, 30, 330, 1, TimeAttack.db.time)
--TimeAmount:SetPoint ("topleft", TimeAttackFrame, 15, -270)
--TimeAmount.OnChangeHook = function (_, _, value) TimeAttack.db.time = value end
local on_select_time = function (_, _, time)
TimeAttack.db.time = time
end
local icon = [[Interface\Challenges\challenges-minimap-banner]]
local textcoord = {0.2, 0.8, 0.2, 0.8}
local time_table = {
{value = 40, icon = icon, texcoord = textcoord, label = "40 seconds", onclick = on_select_time},
{value = 90, icon = icon, texcoord = textcoord, label = "1 minute 30 seconds", onclick = on_select_time},
{value = 120, icon = icon, texcoord = textcoord, label = "2 minutes", onclick = on_select_time},
{value = 180, icon = icon, texcoord = textcoord, label = "3 minutes", onclick = on_select_time},
{value = 300, icon = icon, texcoord = textcoord, label = "5 minutes", onclick = on_select_time},
{value = 480, icon = icon, texcoord = textcoord, label = "8 minutes", onclick = on_select_time},
}
local build_time_menu = function()
return time_table
end
local TimeAmount2 = DetailsFrameWork:NewDropDown (TimeAttackFrame, _, "$parentTimeDropdown", "TimeDropdown", 180, 20, build_time_menu, TimeAttack.db.time)
--> text informing about the amount of time
local TimeDesc = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "TimeDesc", "Time Amount:", "GameFontNormal")
TimeDesc:SetPoint ("topleft", TimeAttackFrame, 10, -280)
local text_size = TimeDesc:GetStringWidth()
local TimeAmountWidth = 300 - text_size - 11 - 4 - 14
TimeAmount2:SetWidth (TimeAmountWidth)
--TimeAmount2:SetPoint ("topleft", TimeAttackFrame, 15, -270)
TimeAmount2:SetPoint ("left", TimeDesc, "right", 4, 0)
--> main time/damage/dps texts
local clock = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "TIMER", "00:", "GameFontHighlightLarge")
clock:SetPoint ("center", TimeAttackFrame, -25, -20)
local clock2 = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "TIMER", "00:", "GameFontHighlightLarge")
clock2:SetPoint ("center", TimeAttackFrame, 0, -20)
local clock3 = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "TIMER", "00", "GameFontHighlightLarge")
clock3:SetPoint ("center", TimeAttackFrame, 23, -20)
local damage = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "DAMAGE", "00.000.000", "GameFontHighlightLarge")
damage:SetPoint ("center", TimeAttackFrame, 0, -40)
local persecond = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "DPS", "000.000", "GameFontHighlightLarge")
persecond:SetPoint ("center", TimeAttackFrame, 0, -60)
--> two yellow rows
local barraUP = TimeAttackFrame:CreateTexture (nil, "overlay")
barraUP:SetTexture ("Interface\\TALENTFRAME\\talent-main")
barraUP:SetWidth (300)
barraUP:SetHeight (3)
barraUP:SetPoint ("topleft", TimeAttackFrame, 0, -49)
barraUP:SetTexCoord (0, 0.7890625, 0.248046875, 0.264625)
local barraDOWN = TimeAttackFrame:CreateTexture (nil, "overlay")
barraDOWN:SetTexture ("Interface\\TALENTFRAME\\talent-main")
barraDOWN:SetWidth (300)
barraDOWN:SetHeight (3)
barraDOWN:SetPoint ("topleft", TimeAttackFrame, 0, -148)
barraDOWN:SetTexCoord (0, 0.7890625, 0.248046875, 0.264625)
--> background between the two yellow rows
local bg1 = DetailsFrameWork:NewPanel (TimeAttackFrame, _, "DetailsTimeAttackHistoryBackground", _, 295, 100)
bg1:SetBackdrop ({tile = true, tileSize = 16, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"})
bg1:SetBackdropColor ({.95, .95, .95, .6})
bg1:SetPoint ("center", TimeAttackFrame, 0, 50)
--> default panel options come with enabled gradiens, we want to disable this
--> this is the main table wich will hold the times and labels also is a class
local HistoryPanelObject = {
NowShowing = 1, --> 1 for recently 2 for saved
LabelsCreated = {},
Recently = {},
Hystory = TimeAttack.db.history
}
HistoryPanelObject.__index = HistoryPanelObject
TimeAttack.HistoryPanelObject = HistoryPanelObject
--> build the button to switch between recent times and saved times
local displayTipes = {Loc ["STRING_RECENTLY"], Loc ["STRING_SAVED"]}
local switchButton
local function changedisplay (self, button, param)
HistoryPanelObject.NowShowing = param
HistoryPanelObject:Refresh()
--HistoryPanelObject.NowShowing = math.abs (HistoryPanelObject.NowShowing-3)
--switchButton.text = displayTipes [HistoryPanelObject.NowShowing]
end
switchButton = DetailsFrameWork:NewButton (TimeAttackFrame, nil, "DetailsTimeAttackSwitchButton", "switchButton", 70, 14, changedisplay, 1)
switchButton:InstallCustomTexture (nil, nil, nil, nil, true)
switchButton:SetPoint (227, -35)
switchButton.text = displayTipes [HistoryPanelObject.NowShowing]
local savedButton = DetailsFrameWork:NewButton (TimeAttackFrame, nil, "DetailsTimeAttackSavedButton", "SavedButton", 70, 14, changedisplay, 2)
savedButton:InstallCustomTexture (nil, nil, nil, nil, true)
savedButton:SetPoint (227, -19)
savedButton.text = "Saved"
local realmButton = DetailsFrameWork:NewButton (TimeAttackFrame, nil, "DetailsTimeAttackSwitchButton", "RealmButton", 70, 14, changedisplay, 3)
realmButton:InstallCustomTexture (nil, nil, nil, nil, true)
realmButton:SetPoint (227, -3)
realmButton.text = "Realm"
--> realm times
--> select realm history type
local on_select_historytype = function (_, _, type)
TimeAttack.db.realm_last_shown = type
changedisplay (_, _, 3)
end
local menu = {
{value = 40, icon = icon, iconcolor = "orange", texcoord = textcoord, label = "40 seconds", onclick = on_select_historytype},
{value = 90, icon = icon, iconcolor = "orange", texcoord = textcoord, label = "1 minute 30 seconds", onclick = on_select_historytype},
{value = 120, icon = icon, iconcolor = "orange", texcoord = textcoord, label = "2 minutes", onclick = on_select_historytype},
{value = 180, icon = icon, iconcolor = "orange", texcoord = textcoord, label = "3 minutes", onclick = on_select_historytype},
{value = 300, icon = icon, iconcolor = "orange", texcoord = textcoord, label = "5 minutes", onclick = on_select_historytype},
{value = 480, icon = icon, iconcolor = "orange", texcoord = textcoord, label = "8 minutes", onclick = on_select_historytype}
}
local build_historytype_menu = function()
return menu
end
local RealmHistoryType = DetailsFrameWork:NewDropDown (TimeAttackFrame, _, "$parentRealmHistoryType", "RealmHistoryType", 180, 20, build_historytype_menu, TimeAttack.db.realm_last_shown)
RealmHistoryType:SetPoint ("topleft", TimeAttackFrame, "topleft", 2, -31)
RealmHistoryType:SetPoint ("right", switchButton, "left", -4, 1)
local scrollframe_realm = CreateFrame ("scrollframe", "TimeAttackRealmDpsScroll", TimeAttackFrame, "ListScrollFrameTemplate")
scrollframe_realm:SetPoint ("topleft", TimeAttackFrame, "topleft", 0, -50)
scrollframe_realm:SetSize (295, 100)
local sort_dps = function (t1, t2) return t1.Dps > t2.Dps end
local update_scrollrealm = function (self)
local sample_size = TimeAttack.db.realm_last_shown
local container = TimeAttack.db.realm_history
local samples = {}
for i = 1, #container do
local this_sample = TimeAttack.db.realm_history [i]
if (this_sample.Time == sample_size) then
tinsert (samples, this_sample)
end
end
table.sort (samples, sort_dps)
local total_samples = #samples
local offset = FauxScrollFrame_GetOffset (self)
--print (total_samples)
for i = 1, 14 do
local frame = self.childs [i]
local index = (offset * 2) + i
local sample = samples [index]
if (index <= total_samples and sample) then
frame:Show()
local player_name = sample.Source
if (player_name:find (TimeAttack.PlayerRealm)) then
player_name = TimeAttack:GetOnlyName (player_name)
end
frame.lefttext.text = index .. ". " .. player_name
frame.righttext.text = TimeAttack:comma_value (_math_floor (sample.Dps))
frame.sample = sample
else
frame:Hide()
end
end
FauxScrollFrame_Update (self, ceil (#samples / 2) , 5, 14)
end
scrollframe_realm.Update = update_scrollrealm
scrollframe_realm:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (scrollframe_realm, offset, 14, update_scrollrealm) end)
scrollframe_realm.childs = {}
local on_enter = function (self)
self:SetBackdrop ({tile = true, tileSize = 16, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = [[Interface\AddOns\Details\images\border_2]], edgeSize = 8})
self:SetBackdropColor (.1, .1, .1, .1)
GameCooltip:Reset()
local TimeObject = self.sample
GameCooltip:AddLine (TimeAttack:comma_value (TimeObject.DamageDone))
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Undead")
GameCooltip:AddLine (TimeAttack:comma_value (_math_floor (TimeObject.Dps)))
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Elemental")
GameCooltip:AddLine (string.format ("%.1f", TimeObject.ItemLevel))
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Humanoid")
local age = _math_floor ((time() - TimeObject [1]) / 86400) --one day
GameCooltip:AddLine (age .. " days")
GameCooltip:AddIcon ([[Interface\FriendsFrame\StatusIcon-Away]], 1, 1, 16, 16, 0, 0.85, 0, 1)
GameCooltip:ShowCooltip (self, "tooltip")
end
local on_leave = function (self)
self:SetBackdrop ({tile = true, tileSize = 16, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"})
self:SetBackdropColor (.1, .1, .1, .3)
GameCooltip:Hide()
end
local row_index = 0
for i = 1, 14 do
local child = CreateFrame ("frame", "TimeAttackRealmDpsScrollChield" .. i, TimeAttackFrame)
if (i%2 == 0) then
child:SetPoint ("left", scrollframe_realm.childs [i-1], "right", 2, 0)
else
child:SetPoint ("topleft", scrollframe_realm, "topleft", 2, (row_index*14*-1) - 2)
row_index = row_index + 1
end
child:SetFrameLevel (scrollframe_realm:GetFrameLevel()+1)
child:SetSize (146, 13)
child:SetBackdrop ({tile = true, tileSize = 16, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"})
child:SetBackdropColor (.1, .1, .1, .3)
scrollframe_realm.childs [i] = child
local left_text = DetailsFrameWork:CreateLabel (child, "", 10, "white", nil, "lefttext")
left_text:SetPoint ("left", child, "left", 2, 0)
local right_text = DetailsFrameWork:CreateLabel (child, "", 10, "white", nil, "righttext")
right_text:SetPoint ("right", child, "right", -2, 0)
child:SetScript ("OnEnter", on_enter)
child:SetScript ("OnLeave", on_leave)
end
function TimeAttack:HideRealmScroll()
RealmHistoryType:Hide()
scrollframe_realm:Hide()
for i = 1, 14 do
scrollframe_realm.childs [i]:Hide()
end
end
function TimeAttack:ShowRealmScroll()
RealmHistoryType:Show()
scrollframe_realm:Show()
for i = 1, 14 do
scrollframe_realm.childs [i]:Show()
end
scrollframe_realm:Update()
end
--> remove a saved or recently time
local remove = function (self, button, index)
if (HistoryPanelObject.NowShowing == 1) then --> recently
table.remove (HistoryPanelObject.Recently, index)
else --> history
table.remove (TimeAttack.db.history, index)
end
HistoryPanelObject:Refresh()
end
--> save a recently time
local save = function (self, button, RecentlyIndex)
if (RecentlyIndex) then --> click on any label
local ToSaveTimeObject = HistoryPanelObject.Recently [RecentlyIndex]
if (ToSaveTimeObject and not ToSaveTimeObject.FinishSaved) then
local NewSave = {}
NewSave.DamageDone = ToSaveTimeObject.FinishDamage
NewSave.Dps = ToSaveTimeObject.FinishDps
NewSave.Time = ToSaveTimeObject.FinishTime
NewSave.ItemLevel = ToSaveTimeObject.FinishIlevel
NewSave.Date = ToSaveTimeObject.Date
NewSave.note = ToSaveTimeObject.note
NewSave.ID = ToSaveTimeObject.ID or math.random (10000000, 99999999)
NewSave.Age = ToSaveTimeObject.Age or time()
table.insert (TimeAttack.db.history, 1, NewSave)
table.remove (TimeAttack.db.history, 25)
HistoryPanelObject:AddHistory (NewSave)
ToSaveTimeObject.FinishSaved = true
HistoryPanelObject:Refresh()
if (TimeAttack.Time == ToSaveTimeObject) then
TimeAttackFrame ["SaveButton"]:Disable()
end
end
elseif (TimeAttack.Time and TimeAttack.Time.FinishOkey and not TimeAttack.Time.FinishSaved) then --> click on SAVE button
local NewSave = {}
NewSave.DamageDone = TimeAttack.Time.FinishDamage
NewSave.Dps = TimeAttack.Time.FinishDps
NewSave.Time = TimeAttack.Time.FinishTime
NewSave.ItemLevel = TimeAttack.Time.FinishIlevel
NewSave.Date = TimeAttack.Time.Date
NewSave.ID = TimeAttack.Time.ID or math.random (10000000, 99999999)
NewSave.Age = TimeAttack.Time.Age or time()
TimeAttack.Time.FinishSaved = true
table.insert (TimeAttack.db.history, 1, NewSave)
table.remove (TimeAttack.db.history, 25)
HistoryPanelObject:AddHistory (NewSave)
HistoryPanelObject:Refresh()
TimeAttackFrame ["SaveButton"]:Disable()
end
end
--> save button
local SaveButton = DetailsFrameWork:NewButton (TimeAttackFrame, nil, "DetailsTimeAttackSaveButton", "SaveButton", 70, 20, save)
SaveButton:InstallCustomTexture()
SaveButton.text = Loc ["STRING_SAVE"]
SaveButton:SetPoint ("center", 0, -90)
SaveButton:Disable()
function HistoryPanelObject:AddRecently (data)
table.insert (self.Recently, 1, data)
table.remove (self.Recently, 24)
if (self.NowShowing == 1) then
HistoryPanelObject:Refresh()
end
end
function HistoryPanelObject:AddHistory (data)
if (self.NowShowing == 2) then
HistoryPanelObject:Refresh()
end
end
--> report button
local reportFunc = function (IsCurrent, IsReverse, AmtLines) --> localize-me
local lines = { Loc ["STRING_REPORT"]..":",
TimeAttack:comma_value (TimeAttack.Time.FinishDamage) .. " " .. Loc ["STRING_DAMAGEOVER"] .. " " .. TimeAttack.Time.FinishTime .. " " .. Loc ["STRING_SECONDS"] .. ".",
Loc ["STRING_AVERAGEDPS"] .. " " .. TimeAttack:comma_value (_math_floor (TimeAttack.Time.FinishDps)) .. " " .. Loc ["STRING_WITH"] .. " " .. _cstr ("%.1f", TimeAttack.Time.FinishIlevel) .. " " .. Loc ["STRING_ITEMLEVEL"] .. "."}
TimeAttack:SendReportLines (lines)
end
--[1] fucntion wich will build report lines after click on 'Send Button' [2] enable current button [3] enable reverse button
local ReportButton = DetailsFrameWork:NewButton (TimeAttackFrame, nil, "DetailsTimeAttackReportButton", "ReportButton", 20, 20, function() TimeAttack:SendReportWindow (reportFunc) end)
ReportButton.texture = "Interface\\COMMON\\VOICECHAT-ON"
ReportButton:SetPoint ("left", DetailsTimeAttackSaveButton, "right", -10, 0)
ReportButton:Hide()
--------------> general functions: ----------------
function HistoryPanelObject:RefreshLabel (AttemptTable, AlreadySaved, First)
self.table = AttemptTable
if (AlreadySaved) then --> showing historic
self.remove:SetPoint ("left", self.background.frame, "left", 20, 0)
self.note:SetPoint ("left", self.remove, "right")
if (AttemptTable.note) then
self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
self.note.tooltip = AttemptTable.note
else
self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
self.note.tooltip = Loc ["STRING_SETNOTE"]
end
self.save:Hide()
local diamesano = string.gsub (AttemptTable.Date, "(.-)%s", "")
self.text:SetText (diamesano)
self.rownumber:SetText ("#" .. self.index)
elseif (not AttemptTable.FinishSaved) then --> no foi salvo ainda
self.remove:Show()
self.save:Show()
self.remove:SetPoint ("left", self.background.frame, "left", 16, 0)
self.note:SetPoint ("left", self.save.button, "right")
if (AttemptTable.note) then
self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
self.note.tooltip = AttemptTable.note
else
self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
self.note.tooltip = Loc ["STRING_SETNOTE"]
end
if (First) then
self.text:SetText ("-".. TimeAttack:ToK (First-AttemptTable.FinishDamage))
else
self.text:SetText (TimeAttack:ToK (AttemptTable.FinishDamage))
end
self.rownumber:SetText ("#" .. AttemptTable.N)
self.rownumber:SetPoint ("left", self.background.frame)
else --> ta mostrando recentes e ja foi salvo
self.remove:Show()
self.remove:SetPoint ("left", self.background.frame, "left", 16, 0)
self.note:SetPoint ("left", self.remove.button, "right")
if (AttemptTable.note) then
self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
self.note.tooltip = AttemptTable.note
else
self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
self.note.tooltip = Loc ["STRING_SETNOTE"]
end
self.save:Hide()
if (First) then
self.text:SetText ("-".. TimeAttack:ToK (First-AttemptTable.FinishDamage))
else
self.text:SetText (TimeAttack:ToK (AttemptTable.FinishDamage))
end
self.rownumber:SetText ("#" .. AttemptTable.N)
self.rownumber:SetPoint ("left", self.background.frame)
end
self.background:Show()
end
local OnEnterHook = function (self, arg2, arg3)
self:SetBackdrop ({tile = true, tileSize = 16, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = [[Interface\AddOns\Details\images\border_2]], edgeSize = 8})
self:SetBackdropColor (.1, .1, .1, .1)
self = self.BoxObject
if (HistoryPanelObject.NowShowing == 1) then --> recently
GameCooltip:Reset()
local TimeObject = HistoryPanelObject.Recently [self.index]
GameCooltip:AddLine (TimeAttack:comma_value (TimeObject.FinishDamage))
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Undead")
GameCooltip:AddLine (TimeAttack:comma_value (math.floor (TimeObject.FinishDps)))
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Elemental")
GameCooltip:AddLine (TimeObject.FinishTime.." " .. Loc ["STRING_SECONDS"])
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Mechanical")
GameCooltip:AddLine (string.format ("%.1f", TimeObject.FinishIlevel))
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Humanoid")
GameCooltip:ShowCooltip (self.background, "tooltip")
else --> history
GameCooltip:Reset()
local TimeObject = TimeAttack.db.history [self.index]
GameCooltip:AddLine (TimeAttack:comma_value (TimeObject.DamageDone))
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Undead")
GameCooltip:AddLine (TimeAttack:comma_value (math.floor (TimeObject.Dps)))
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Elemental")
GameCooltip:AddLine (TimeObject.Time.." " .. Loc ["STRING_SECONDS"])
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Mechanical")
GameCooltip:AddLine (string.format ("%.1f", TimeObject.ItemLevel))
GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Humanoid")
GameCooltip:ShowCooltip (self.background, "tooltip")
end
return true
end
local OnLeaveHook= function (self)
GameCooltip:ShowMe (false)
self:SetBackdrop ({tile = true, tileSize = 16, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"})
self:SetBackdropColor (.1, .1, .1, .3)
return true
end
TimeAttack.HistoryX = 4
TimeAttack.HistoryY = -52
local WriteNoteStop = function()
local editbox = TimeAttackFrame ["NoteEntry"]
local texto = editbox:GetText()
if (string.len (texto) > 0) then
if (HistoryPanelObject.NowShowing == 1) then --> recently
HistoryPanelObject.Recently [editbox.editing].note = texto
else
TimeAttack.db.history [editbox.editing].note = texto
end
end
editbox:SetText ("")
editbox.editing = nil
editbox:Hide()
switchButton:Enable()
if (TimeAttack.Time and TimeAttack.Time.FinishOkey and not TimeAttack.Time.FinishSaved) then
SaveButton:Enable()
ReportButton:Show()
end
HistoryPanelObject:Refresh()
end
--local NoteInsertField = DetailsFrameWork:NewTextBox (TimeAttackFrame, TimeAttackFrame, "NoteEntry", WriteNoteStop, _, _, 296, 15)
local NoteInsertField = DetailsFrameWork:NewTextEntry (TimeAttackFrame, nil, "DetailsTimeAttackNoteEntry", "NoteEntry", 296, 15, WriteNoteStop)
NoteInsertField:SetBackdropColor (0, 0, 0, 1)
NoteInsertField:SetPoint ("bottom", barraDOWN, "top", 0, 0)
NoteInsertField:SetFrameLevel (TimeAttackFrame:GetFrameLevel()+3)
NoteInsertField:Hide()
NoteInsertField.OnEscapePressedHook = function()
NoteInsertField.editing = nil
NoteInsertField:SetText ("")
switchButton:Enable()
NoteInsertField:Hide()
if (TimeAttack.Time and TimeAttack.Time.FinishOkey and not TimeAttack.Time.FinishSaved) then
SaveButton:Enable()
ReportButton:Show()
end
end
local WriteNoteStart = function (self, button, index)
if (HistoryPanelObject.NowShowing == 1 and HistoryPanelObject.Recently [index].note) then --> recently
NoteInsertField:SetText (HistoryPanelObject.Recently [index].note)
elseif (HistoryPanelObject.NowShowing == 2 and TimeAttack.db.history [index].note) then
NoteInsertField:SetText (TimeAttack.db.history [index].note)
else
NoteInsertField:SetText ("")
end
NoteInsertField.editing = index
NoteInsertField:Show()
NoteInsertField:SetFocus()
switchButton:Disable()
SaveButton:Disable()
ReportButton:Hide()
end
function HistoryPanelObject:CreateNewLabel (index)
local LabelBoxObject = {}
self.LabelsCreated [#self.LabelsCreated+1] = LabelBoxObject
setmetatable (LabelBoxObject, HistoryPanelObject)
LabelBoxObject.index = index
local LabelBackground = DetailsFrameWork:NewPanel (bg1.frame, bg1.frame, "DetailsTimeAttackPanel"..index, "label"..index, 95, 12,
{tile = true, tileSize = 16, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"}, {.1, .1, .1, .3})
LabelBackground:SetPoint ("topleft", TimeAttackFrame, TimeAttack.HistoryX, TimeAttack.HistoryY)
LabelBackground.frame:SetFrameLevel (bg1.frame:GetFrameLevel()+1)
LabelBackground:SetHook ("OnEnter", OnEnterHook)
LabelBackground:SetHook ("OnLeave", OnLeaveHook)
LabelBackground.frame.BoxObject = LabelBoxObject
TimeAttack.HistoryY = TimeAttack.HistoryY - 12
if (TimeAttack.HistoryY <= -148) then
TimeAttack.HistoryY = -52
TimeAttack.HistoryX = TimeAttack.HistoryX + 99
end
local LabelText = DetailsFrameWork:NewLabel (LabelBackground.frame, LabelBackground.frame, nil, "text", "000.000", "GameFontHighlightSmall")
LabelText:SetPoint ("right", LabelBackground.frame, 0, 0)
LabelText:SetJustifyH ("right")
local RowNumber = DetailsFrameWork:NewLabel (LabelBackground.frame, LabelBackground.frame, nil, "rownumber", "#1", "GameFontHighlightSmall")
RowNumber:SetPoint ("left", LabelBackground.frame)
RowNumber:SetJustifyH ("left")
--local LabelRemoveButton = DetailsFrameWork:NewDetailsButton (LabelBackground.frame, LabelBackground.frame, _, remove, index, index, 10, 10, "Interface\\PetBattles\\DeadPetIcon")
local LabelRemoveButton = DetailsFrameWork:NewButton (LabelBackground.frame, nil, "DetailsTimeAttackRemoveButton"..index, "RemoveButton"..index, 12, 12, remove, index, index, "Interface\\PetBattles\\DeadPetIcon")
LabelRemoveButton:SetPoint ("left", LabelBackground.frame, "left", 16, 0)
LabelRemoveButton.tooltip = Loc ["STRING_REMOVERECORD"]
--local LabelSaveButton = DetailsFrameWork:NewDetailsButton (LabelBackground.frame, LabelBackground.frame, _, save, index, index, 10, 10, "Interface\\Scenarios\\ScenarioIcon-Check")
local LabelSaveButton = DetailsFrameWork:NewButton (LabelBackground.frame, nil, "DetailsTimeAttackSaveButton"..index, "SaveButton"..index, 12, 12, save, index, index, "Interface\\Scenarios\\ScenarioIcon-Check")
LabelSaveButton:SetPoint ("left", LabelRemoveButton.button, "right", -1, 0)
LabelSaveButton.tooltip = Loc ["STRING_SAVERECORD"]
--local LabelSetnoteButton = DetailsFrameWork:NewDetailsButton (LabelBackground.frame, LabelBackground.frame, _, WriteNoteStart, index, index, 10, 10, "Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
local LabelSetnoteButton = DetailsFrameWork:NewButton (LabelBackground.frame, nil, "DetailsTimeAttackSetNoteButton"..index, "SetNoteButton"..index, 12, 12, WriteNoteStart, index, index, "Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
LabelSetnoteButton:SetPoint ("left", LabelSaveButton.button, "right", -2, 0)
LabelSetnoteButton.tooltip = Loc ["STRING_SETNOTE"]
LabelBoxObject.rownumber = RowNumber
LabelBoxObject.text = LabelText
LabelBoxObject.background = LabelBackground
LabelBoxObject.remove = LabelRemoveButton
LabelBoxObject.save = LabelSaveButton
LabelBoxObject.note = LabelSetnoteButton
LabelBoxObject.HaveNote = false
return LabelBoxObject
end
function HistoryPanelObject:Refresh()
if (self.NowShowing == 1) then --> recent
TimeAttackFrame.switchButton:SetTextColor (1, 1, 1, 1)
TimeAttackFrame.SavedButton:SetTextColor (1, 0.8, 0, 1)
TimeAttackFrame.RealmButton:SetTextColor (1, 0.8, 0, 1)
TimeAttack:HideRealmScroll()
--> sort by damage done
table.sort (self.Recently, function (a,b) return a.FinishDamage > b.FinishDamage end)
local first = self.Recently [1]
if (first) then
first = first.FinishDamage
end
for index, AttemptTable in ipairs (self.Recently) do
local thisLabel = self.LabelsCreated [index]
if (not thisLabel) then
thisLabel = self:CreateNewLabel (index)
end
if (index == 1) then
thisLabel:RefreshLabel (AttemptTable, false)
else
thisLabel:RefreshLabel (AttemptTable, false, first)
end
end
for amt = #self.Recently+1, #self.LabelsCreated do
local thisLabel = self.LabelsCreated [amt]
thisLabel.background:Hide()
end
elseif (self.NowShowing == 2) then --> saved
TimeAttackFrame.switchButton:SetTextColor (1, 0.8, 0, 1)
TimeAttackFrame.SavedButton:SetTextColor (1, 1, 1, 1)
TimeAttackFrame.RealmButton:SetTextColor (1, 0.8, 0, 1)
TimeAttack:HideRealmScroll()
for index, AttemptTable in ipairs (TimeAttack.db.history) do
local thisLabel = self.LabelsCreated [index]
if (not thisLabel) then
thisLabel = self:CreateNewLabel (index)
end
thisLabel:RefreshLabel (AttemptTable, true)
end
for amt = #TimeAttack.db.history+1, #self.LabelsCreated do
local thisLabel = self.LabelsCreated [amt]
thisLabel.background:Hide()
end
elseif (self.NowShowing == 3) then --> realm
for amt = 1, #self.LabelsCreated do
local thisLabel = self.LabelsCreated [amt]
thisLabel.background:Hide()
end
TimeAttackFrame.switchButton:SetTextColor (1, 0.8, 0, 1)
TimeAttackFrame.SavedButton:SetTextColor (1, 0.8, 0, 1)
TimeAttackFrame.RealmButton:SetTextColor (1, 1, 1, 1)
TimeAttack:ShowRealmScroll()
end
end
HistoryPanelObject:Refresh()
local update = 0
local player --> short cut for Player Actor Object
--> Cancel function
function TimeAttack:Cancel()
if (TimeAttack.Time) then
TimeAttack.Time.Working = false
TimeAttack.Time.Done = true
end
TimeAttack.Frame:SetScript ("OnUpdate", nil)
end
--> Exec function
local DoTimeAttack = function (self, elapsed)
TimeAttack.Time.Elapsed = TimeAttack.Time.Elapsed + elapsed
update = update + elapsed
if (_GetTime() > TimeAttack.Time.EndTime) then --> reached the end time
if (TimeAttack.Time.Working and not TimeAttack.Time.Done) then
TimeAttack:Cancel()
TimeAttack:Finish()
else
TimeAttack:Cancel()
end
else
--> aqui vem as funes que verificam se o jogador esta em grupo ou se tem algum buff proibido
TimeAttack.Time.Tick = TimeAttack.Time.Tick + elapsed
if (TimeAttack.Time.Tick > 1) then
TimeAttack.Time.Tick = 0
if (not _UFC ("player")) then --> isn't in combat
TimeAttack:Cancel()
end
else
local minutos, segundos = _math_floor (TimeAttack.Time.Elapsed/60), _math_floor (TimeAttack.Time.Elapsed%60)
if (segundos < 10) then
segundos = "0"..segundos
end
local mili = _cstr ("%.2f", TimeAttack.Time.Elapsed-_math_floor (TimeAttack.Time.Elapsed))*100
if (mili < 10) then
mili = "0"..mili
end
clock:SetText ("0".. minutos .. ":")
clock2:SetText (segundos ..":")
clock3:SetText (mili)
damage:SetText (TimeAttack:comma_value (player.total))
if (TimeAttack.Time.Elapsed > 3) then
persecond:SetText (TimeAttack:comma_value (_math_floor (player.total/TimeAttack.Time.Elapsed)))
end
end
end
end
--> When the time is gone
function TimeAttack:Finish()
TimeAttack.Time.FinishOkey = true
TimeAttack.Time.FinishSaved = false
TimeAttack.Time.FinishDamage = player.total
TimeAttack.Time.FinishDps = player.total/TimeAttack.Time.Elapsed
local _, equipped = GetAverageItemLevel()
TimeAttack.Time.FinishIlevel = equipped
TimeAttack.Time.Date = date ("%H:%M %d/%m/%y")
TimeAttack.Time.N = TimeAttack.try
TimeAttack.Time.ID = math.random (10000000, 99999999)
TimeAttack.Time.Age = time()
HistoryPanelObject:AddRecently (TimeAttack.Time)
TimeAttack.try = TimeAttack.try + 1
SaveButton:Enable()
ReportButton:Show()
TimeAttack:ShareRecently (TimeAttack.Time)
end
function _detalhes:TimeAttackPluginStart()
TimeAttack:Start()
end
--> When a new combat is received by the PlugIn
function TimeAttack:Start()
if (TimeAttack.Time and TimeAttack.Time.Working) then
TimeAttack:Cancel()
end
TimeAttack.Time = {}
TimeAttack.Time.StartTime = _GetTime()
TimeAttack.Time.EndTime = TimeAttack.Time.StartTime + TimeAttack.db.time - 2
TimeAttack.Time.Elapsed = 2
TimeAttack.Time.Done = nil
TimeAttack.Time.Working = true
TimeAttack.Time.Tick = 0
TimeAttack.Time.FinishOkey = false
TimeAttack.Time.FinishSaved = false
TimeAttack.Time.FinishDamage = nil
TimeAttack.Time.FinishTime = TimeAttack.db.time
TimeAttack.Time.FinishDps = nil
TimeAttack.Time.FinishIlevel = nil
TimeAttack.Time.Date = nil
SaveButton:Disable()
ReportButton:Hide()
player = TimeAttack:GetActor ("current", 1, UnitName ("player")) --> param 1 = combat | param 2 = attribute | param 3 = player name | all none = current, damage, player
if (not player) then
print (Loc ["STRING_COMBATFAIL"])
return
end
update = 0
TimeAttack.Frame:SetScript ("OnUpdate", DoTimeAttack)
end
local options = DetailsFrameWork:NewButton (TimeAttackFrame, nil, "$parentOptionsButton", "OptionsButton", 86, 16, TimeAttack.OpenOptionsPanel, nil, nil, nil, "Options")
options:SetPoint ("bottomleft", TimeAttackFrame, "bottomleft", 5, 22)
--options:SetPoint ("bottomright", TimeAttackFrame, "bottomright", -10, 30)
--options:SetPoint ("bottomright", TimeAmount2, "topright", 0, 1)
--options:InstallCustomTexture()
options:SetTextColor (1, 0.93, 0.74)
options:SetIcon ([[Interface\Buttons\UI-OptionsButton]], 14, 14, nil, {0, 1, 0, 1}, nil, 3)
end
function TimeAttack:CheckTimeAttackTutorial()
--TimeAttack:SetTutorialCVar ("TIME_ATTACK_TUTORIAL1", nil)
if (not TimeAttack:GetTutorialCVar ("TIME_ATTACK_TUTORIAL1")) then
--tutorial disabled
--TimeAttackFrame:RegisterEvent ("PLAYER_TARGET_CHANGED")
end
end
function TimeAttack:CheckTargetForTutorial()
local guid = UnitGUID ("target")
if (guid) then
local mobid = TimeAttack:GetNpcIdFromGuid (guid)
if (mobid == 31144 or mobid == 32666 or mobid == 31146 or mobid == 32667 or mobid == 67127 or mobid == 46647 or mobid == 87762 or mobid == 87761) then
TimeAttack:SetTutorialCVar ("TIME_ATTACK_TUTORIAL1", true)
TimeAttackFrame:UnregisterEvent ("PLAYER_TARGET_CHANGED")
TimeAttack:ShowTargetTutorial()
end
end
end
function TimeAttack:ShowTargetTutorial()
if (TimeAttack:GetFreeInstancesAmount() > 0) then
local func = function()
local newinstance = TimeAttack:CreateInstance (true) --> force create a new one
if (newinstance) then
newinstance:SetMode (DETAILS_MODE_SOLO)
TimeAttack.SoloTables:switch (nil, "DETAILS_PLUGIN_TIME_ATTACK")
end
end
TimeAttack:GetFramework():ShowTutorialAlertFrame ("Open Time Attack", "plugin for measure dps", func)
end
end
function TimeAttack:AddRealmData (damage, time, ilevel, age, id, class, source)
local t = {
age,
DamageDone = damage[1],
Dps = damage[2],
Time = time,
ItemLevel = ilevel,
ID = id,
Source = source
}
tinsert (TimeAttack.db.realm_history, t)
table.sort (TimeAttack.db.realm_history, TimeAttack.Sort1)
if (#TimeAttack.db.realm_history > 60) then
table.remove (TimeAttack.db.realm_history, 61)
end
end
--request data
function TimeAttack:RequestRealmResults()
if (TimeAttack.last_channel_request+600 < time()) then
TimeAttack.last_channel_request = time()
TimeAttack:SendPluginCommMessage ("TARE", nil, select (2, UnitClass ("player")))
end
end
function TimeAttack:OnReceiveRequest (class)
if (class == select (2, UnitClass ("player")) and TimeAttack.last_forced_share+20 < time()) then
TimeAttack.last_forced_share = time()
TimeAttack:ShareResults() --share saved
TimeAttack:ShareAllRecently() --share recently
end
end
--saved
function TimeAttack:ShareResults()
for i = TimeAttack.db.history_lastindex+1, TimeAttack.db.history_lastindex+3 do
local this_saved = TimeAttack.db.history [i]
if (not this_saved) then
TimeAttack.db.history_lastindex = 0
break
end
TimeAttack:ShareSaved (this_saved)
TimeAttack.db.history_lastindex = i
end
end
function TimeAttack:ShareSaved (saved)
local data = TimeAttack:PrepareToShare (saved)
if (TimeAttack.db.saved_as_anonymous) then
data [7] = "Unidentified"
else
data [7] = UnitName ("player") .. "-" .. GetRealmName()
end
TimeAttack:ScheduleTimer ("SendQueuedData", math.random (1, 5), data)
end
--recentrly
function TimeAttack:ShareAllRecently()
local amt = 0
for index, recent in ipairs (TimeAttack.HistoryPanelObject.Recently) do
TimeAttack:ShareRecently (recent)
amt = amt + 1
if (amt == 3) then
break
end
end
end
function TimeAttack:ShareRecently (recent)
local data = TimeAttack:PrepareToShare (recent)
if (TimeAttack.db.recently_as_anonymous) then
data [7] = "Unidentified"
else
data [7] = UnitName ("player") .. "-" .. GetRealmName()
end
TimeAttack:ScheduleTimer ("SendQueuedData", math.random (1, 5), data)
end
--send and receive data functions
function TimeAttack:OnReceiveShared (damage, time, ilevel, age, id, class, source)
--print ("TA:", damage[1], damage[2], time, ilevel, age, id, class, source) --debug
if (not TimeAttack:IsPluginEnabled()) then
return
end
--same class
if (class ~= select (2, UnitClass ("player"))) then
return
end
--already exists
for index, data in ipairs (TimeAttack.db.realm_history) do
if (data.ID == id) then
return
end
end
for index, data in ipairs (TimeAttack.HistoryPanelObject.Recently) do
if (data.ID == id) then
return
end
end
for index, data in ipairs (TimeAttack.db.history) do
if (data.ID == id) then
return
end
end
--add
TimeAttack:AddRealmData (damage, time, ilevel, age, id, class, source)
end
function TimeAttack:SendQueuedData (data)
TimeAttack:SendPluginCommMessage ("TASH", nil, data[1], data[2], data[3], data[4], data[5], data[6], data [7])
end
function TimeAttack:PrepareToShare (sample)
local send_table = {}
send_table [1] = {_math_floor (sample.FinishDamage or sample.DamageDone), _math_floor (sample.FinishDps or sample.Dps)} --damage and dps
send_table [2] = sample.FinishTime or sample.Time --time
send_table [3] = _math_floor (sample.FinishIlevel or sample.ItemLevel) --ilevel
send_table [4] = sample.Age --age
send_table [5] = sample.ID --id
send_table [6] = select (2, UnitClass ("player"))
return send_table
end
--options
local build_options_panel = function()
local options_frame = TimeAttack:CreatePluginOptionsFrame ("TimeAttackOptionsWindow", "Time Attack Options", 1)
local menu = {
{
type = "toggle",
get = function() return TimeAttack.db.recently_as_anonymous end,
set = function (self, fixedparam, value) TimeAttack.db.recently_as_anonymous = value end,
desc = "When enabled, your recently samples are shared without telling your character name.",
name = "Share Recently as Anonymous"
},
{
type = "toggle",
get = function() return TimeAttack.db.saved_as_anonymous end,
set = function (self, fixedparam, value) TimeAttack.db.saved_as_anonymous = value end,
desc = "When enabled, your saved samples are shared without telling your character name.",
name = "Share Saved as Anonymous"
},
{
type = "toggle",
get = function() return TimeAttack.db.disable_sharing end,
set = function (self, fixedparam, value) TimeAttack.db.disable_sharing = value end,
desc = "When enabled, your damage samples aren't shared with other players in your realm.\n\n|cFFFFFF00Important|r: when disabled you also can't get samples from other players.",
name = "Disable Sharing"
},
}
_detalhes.gump:BuildMenu (options_frame, menu, 15, -65, 260)
end
TimeAttack.OpenOptionsPanel = function()
if (not TimeAttackOptionsWindow) then
build_options_panel()
end
TimeAttackOptionsWindow:Show()
end
function TimeAttack:OnEvent (_, event, ...)
if (event == "PLAYER_TARGET_CHANGED") then
TimeAttack:CheckTargetForTutorial()
elseif (event == "ADDON_LOADED") then
local AddonName = select (1, ...)
if (AddonName == "Details_TimeAttack") then
if (_G._detalhes) then
local MINIMAL_DETAILS_VERSION_REQUIRED = 1
local default_settings = {
time = 40,
dps = 0,
history = {},
history_lastindex = 0,
realm_history = {},
realm_lastamt = 0,
realm_last_shown = 40,
recently_as_anonymous = true,
saved_as_anonymous = true,
disable_sharing = false,
}
if (_detalhes_databaseTimeAttack) then
default_settings.history = _detalhes_databaseTimeAttack.history
_detalhes_databaseTimeAttack = nil
end
--> Install
local install, saveddata = _G._detalhes:InstallPlugin ("SOLO", Loc ["STRING_PLUGIN_NAME"], "Interface\\Icons\\SPELL_HOLY_BORROWEDTIME", TimeAttack, "DETAILS_PLUGIN_TIME_ATTACK", MINIMAL_DETAILS_VERSION_REQUIRED, "Details! Team", "v1.05", default_settings)
if (type (install) == "table" and install.error) then
print (install.errortext)
return
end
--> fix for old versions
local ta = TimeAttack.db.time
if (ta ~= 40 and ta ~= 90 and ta ~= 120 and ta ~= 180 and ta ~= 300 and ta ~= 480) then
TimeAttack.db.time = 40
end
for index, saved in ipairs (TimeAttack.db.history) do
if (not saved.ID) then
saved.ID = math.random (10000000, 99999999)
end
if (not saved.Age) then
saved.Age = time()
end
end
--
--> Register needed events
_G._detalhes:RegisterEvent (TimeAttack, "COMBAT_PLAYER_ENTER")
_G._detalhes:RegisterEvent (TimeAttack, "REALM_CHANNEL_ENTER")
_G._detalhes:RegisterEvent (TimeAttack, "REALM_CHANNEL_LEAVE")
--> create widgets
CreatePluginFrames()
--> register comm
TimeAttack:RegisterPluginComm ("TASH", "OnReceiveShared")
TimeAttack:RegisterPluginComm ("TARE", "OnReceiveRequest")
TimeAttack.last_forced_share = 0
TimeAttack.last_channel_request = 0
--/run DETAILS_PLUGIN_TIME_ATTACK:ShareResults()
--> register background task
TimeAttack:RegisterBackgroundTask ("TimeAttackSharer", "ShareResults", "LOW")
--> Register slash commands
SLASH_DETAILS_TIMEATTACK1, SLASH_DETAILS_TIMEATTACK2 = "/timeattack", "/ta"
function SlashCmdList.DETAILS_TIMEATTACK (msg, editbox)
if (not TimeAttackFrame:IsShown()) then
--> check if there is a instance closed with time attack
for index, instance in TimeAttack:ListInstances() do
if (instance:IsSoloMode (true)) then
instance:EnableInstance()
TimeAttack.SoloTables:switch (nil, "DETAILS_PLUGIN_TIME_ATTACK")
return
end
end
--> open a new instance
if (TimeAttack:GetFreeInstancesAmount() > 0) then
local newinstance = TimeAttack:CreateInstance (true) --> force create a new one
if (newinstance) then
newinstance:SetMode (DETAILS_MODE_SOLO)
TimeAttack.SoloTables:switch (nil, "DETAILS_PLUGIN_TIME_ATTACK")
end
end
end
end
end
end
end
end