af0a447b0d
- Added the total of life exchanged by the Spirit Link Totem on player detail window. - Added more spells for crowd control. - Added scroll on bookmark panel.
715 lines
20 KiB
Lua
715 lines
20 KiB
Lua
local _detalhes = _G._detalhes
|
|
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
|
|
|
|
local UnitName = UnitName
|
|
local UnitGUID = UnitGUID
|
|
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
|
|
local select = select
|
|
local floor = floor
|
|
|
|
local GetNumGroupMembers = GetNumGroupMembers
|
|
|
|
function _detalhes:UpdateGears()
|
|
|
|
_detalhes:UpdateParser()
|
|
_detalhes:UpdateControl()
|
|
_detalhes:UpdateCombat()
|
|
|
|
end
|
|
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
|
|
function _detalhes:SetDeathLogLimit (limit)
|
|
|
|
if (limit and type (limit) == "number" and limit >= 8) then
|
|
_detalhes.deadlog_events = limit
|
|
|
|
local combat = _detalhes.tabela_vigente
|
|
|
|
local wipe = table.wipe
|
|
for player_name, event_table in pairs (combat.player_last_events) do
|
|
if (limit > #event_table) then
|
|
for i = #event_table + 1, limit do
|
|
event_table [i] = {}
|
|
end
|
|
else
|
|
event_table.n = 1
|
|
for _, t in ipairs (event_table) do
|
|
wipe (t)
|
|
end
|
|
end
|
|
end
|
|
|
|
_detalhes:UpdateParserGears()
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
|
|
function _detalhes:TrackSpecsNow (track_everything)
|
|
|
|
local spelllist = _detalhes.SpecSpellList
|
|
|
|
if (not track_everything) then
|
|
for _, actor in _detalhes.tabela_vigente[1]:ListActors() do
|
|
if (actor:IsPlayer()) then
|
|
for spellid, spell in pairs (actor:GetSpellList()) do
|
|
if (spelllist [spell.id]) then
|
|
actor.spec = spelllist [spell.id]
|
|
_detalhes.cached_specs [actor.serial] = actor.spec
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, actor in _detalhes.tabela_vigente[2]:ListActors() do
|
|
if (actor:IsPlayer()) then
|
|
for spellid, spell in pairs (actor:GetSpellList()) do
|
|
if (spelllist [spell.id]) then
|
|
actor.spec = spelllist [spell.id]
|
|
_detalhes.cached_specs [actor.serial] = actor.spec
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
local combatlist = {}
|
|
for _, combat in ipairs (_detalhes.tabela_historico.tabelas) do
|
|
tinsert (combatlist, combat)
|
|
end
|
|
tinsert (combatlist, _detalhes.tabela_vigente)
|
|
tinsert (combatlist, _detalhes.tabela_overall)
|
|
|
|
for _, combat in ipairs (combatlist) do
|
|
for _, actor in combat[1]:ListActors() do
|
|
if (actor:IsPlayer()) then
|
|
for spellid, spell in pairs (actor:GetSpellList()) do
|
|
if (spelllist [spell.id]) then
|
|
actor.spec = spelllist [spell.id]
|
|
_detalhes.cached_specs [actor.serial] = actor.spec
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, actor in combat[2]:ListActors() do
|
|
if (actor:IsPlayer()) then
|
|
for spellid, spell in pairs (actor:GetSpellList()) do
|
|
if (spelllist [spell.id]) then
|
|
actor.spec = spelllist [spell.id]
|
|
_detalhes.cached_specs [actor.serial] = actor.spec
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function _detalhes:ResetSpecCache (forced)
|
|
|
|
local isininstance = IsInInstance()
|
|
|
|
if (forced or (not isininstance and not _detalhes.in_group)) then
|
|
table.wipe (_detalhes.cached_specs)
|
|
|
|
if (_detalhes.track_specs) then
|
|
local my_spec = GetSpecialization()
|
|
if (type (my_spec) == "number") then
|
|
local spec_number = GetSpecializationInfo (my_spec)
|
|
if (type (spec_number) == "number") then
|
|
local pguid = UnitGUID (_detalhes.playername)
|
|
if (pguid) then
|
|
_detalhes.cached_specs [pguid] = spec_number
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif (_detalhes.in_group and not isininstance) then
|
|
table.wipe (_detalhes.cached_specs)
|
|
|
|
if (_detalhes.track_specs) then
|
|
if (IsInRaid()) then
|
|
local c_combat_dmg = _detalhes.tabela_vigente [1]
|
|
local c_combat_heal = _detalhes.tabela_vigente [2]
|
|
for i = 1, GetNumGroupMembers(), 1 do
|
|
local name = GetUnitName ("raid" .. i, true)
|
|
local index = c_combat_dmg._NameIndexTable [name]
|
|
if (index) then
|
|
local actor = c_combat_dmg._ActorTable [index]
|
|
if (actor and actor.grupo and actor.spec) then
|
|
_detalhes.cached_specs [actor.serial] = actor.spec
|
|
end
|
|
else
|
|
index = c_combat_heal._NameIndexTable [name]
|
|
if (index) then
|
|
local actor = c_combat_heal._ActorTable [index]
|
|
if (actor and actor.grupo and actor.spec) then
|
|
_detalhes.cached_specs [actor.serial] = actor.spec
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function _detalhes:SetWindowUpdateSpeed (interval, nosave)
|
|
if (not interval) then
|
|
interval = _detalhes.update_speed
|
|
end
|
|
|
|
if (not nosave) then
|
|
_detalhes.update_speed = interval
|
|
end
|
|
|
|
_detalhes:CancelTimer (_detalhes.atualizador)
|
|
_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", interval, -1)
|
|
end
|
|
|
|
function _detalhes:SetUseAnimations (enabled, nosave)
|
|
if (enabled == nil) then
|
|
enabled = _detalhes.use_row_animations
|
|
end
|
|
|
|
if (not nosave) then
|
|
_detalhes.use_row_animations = enabled
|
|
end
|
|
|
|
_detalhes.is_using_row_animations = enabled
|
|
end
|
|
|
|
function _detalhes:HavePerformanceProfileEnabled()
|
|
return _detalhes.performance_profile_enabled
|
|
end
|
|
|
|
_detalhes.PerformanceIcons = {
|
|
["RaidFinder"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, 1, 1, 1}},
|
|
["Raid15"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
|
|
["Raid30"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
|
|
["Mythic"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .4, 0, 1}},
|
|
["Battleground15"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
|
|
["Battleground40"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
|
|
["Arena"] = {icon = [[Interface\PvPRankBadges\PvPRank12]], color = {1, 1, 1, 1}},
|
|
["Dungeon"] = {icon = [[Interface\PvPRankBadges\PvPRank01]], color = {1, 1, 1, 1}},
|
|
}
|
|
|
|
function _detalhes:CheckForPerformanceProfile()
|
|
|
|
local type = _detalhes:GetPerformanceRaidType()
|
|
|
|
local profile = _detalhes.performance_profiles [type]
|
|
|
|
if (profile and profile.enabled) then
|
|
_detalhes:SetWindowUpdateSpeed (profile.update_speed, true)
|
|
_detalhes:SetUseAnimations (profile.use_row_animations, true)
|
|
_detalhes:CaptureSet (profile.damage, "damage")
|
|
_detalhes:CaptureSet (profile.heal, "heal")
|
|
_detalhes:CaptureSet (profile.energy, "energy")
|
|
_detalhes:CaptureSet (profile.miscdata, "miscdata")
|
|
_detalhes:CaptureSet (profile.aura, "aura")
|
|
|
|
if (not _detalhes.performance_profile_lastenabled or _detalhes.performance_profile_lastenabled ~= type) then
|
|
_detalhes:InstanceAlert (Loc ["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] .. type, {_detalhes.PerformanceIcons [type].icon, 14, 14, false, 0, 1, 0, 1, unpack (_detalhes.PerformanceIcons [type].color)} , 5, {_detalhes.empty_function})
|
|
end
|
|
|
|
_detalhes.performance_profile_enabled = type
|
|
_detalhes.performance_profile_lastenabled = type
|
|
else
|
|
_detalhes:SetWindowUpdateSpeed (_detalhes.update_speed)
|
|
_detalhes:SetUseAnimations (_detalhes.use_row_animations)
|
|
_detalhes:CaptureSet (_detalhes.capture_real ["damage"], "damage")
|
|
_detalhes:CaptureSet (_detalhes.capture_real ["heal"], "heal")
|
|
_detalhes:CaptureSet (_detalhes.capture_real ["energy"], "energy")
|
|
_detalhes:CaptureSet (_detalhes.capture_real ["miscdata"], "miscdata")
|
|
_detalhes:CaptureSet (_detalhes.capture_real ["aura"], "aura")
|
|
_detalhes.performance_profile_enabled = nil
|
|
end
|
|
|
|
end
|
|
|
|
function _detalhes:GetPerformanceRaidType()
|
|
|
|
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
|
|
|
|
if (type == "none") then
|
|
return nil
|
|
end
|
|
|
|
if (type == "pvp") then
|
|
if (maxPlayers == 40) then
|
|
return "Battleground40"
|
|
elseif (maxPlayers == 15) then
|
|
return "Battleground15"
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
if (type == "arena") then
|
|
return "Arena"
|
|
end
|
|
|
|
if (type == "raid") then
|
|
--mythic
|
|
if (difficulty == 15) then
|
|
return "Mythic"
|
|
end
|
|
|
|
--raid finder
|
|
if (difficulty == 7) then
|
|
return "RaidFinder"
|
|
end
|
|
|
|
--flex
|
|
if (difficulty == 14) then
|
|
if (GetNumGroupMembers() > 15) then
|
|
return "Raid30"
|
|
else
|
|
return "Raid15"
|
|
end
|
|
end
|
|
|
|
--normal heroic
|
|
if (maxPlayers == 10) then
|
|
return "Raid15"
|
|
elseif (maxPlayers == 25) then
|
|
return "Raid30"
|
|
end
|
|
end
|
|
|
|
if (type == "party") then
|
|
return "Dungeon"
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> background tasks
|
|
|
|
|
|
local background_tasks = {}
|
|
local task_timers = {
|
|
["LOW"] = 30,
|
|
["MEDIUM"] = 18,
|
|
["HIGH"] = 10,
|
|
}
|
|
|
|
function _detalhes:RegisterBackgroundTask (name, func, priority, ...)
|
|
|
|
assert (type (self) == "table", "RegisterBackgroundTask 'self' must be a table.")
|
|
assert (type (name) == "string", "RegisterBackgroundTask param #1 must be a string.")
|
|
if (type (func) == "string") then
|
|
assert (type (self [func]) == "function", "RegisterBackgroundTask param #2 function not found on main object.")
|
|
else
|
|
assert (type (func) == "function", "RegisterBackgroundTask param #2 expect a function or function name.")
|
|
end
|
|
|
|
priority = priority or "LOW"
|
|
priority = string.upper (priority)
|
|
if (not task_timers [priority]) then
|
|
priority = "LOW"
|
|
end
|
|
|
|
if (background_tasks [name]) then
|
|
background_tasks [name].func = func
|
|
background_tasks [name].priority = priority
|
|
background_tasks [name].args = {...}
|
|
background_tasks [name].args_amt = select ("#", ...)
|
|
background_tasks [name].object = self
|
|
return
|
|
else
|
|
background_tasks [name] = {func = func, lastexec = time(), priority = priority, nextexec = time() + task_timers [priority] * 60, args = {...}, args_amt = select ("#", ...), object = self}
|
|
end
|
|
end
|
|
|
|
function _detalhes:UnregisterBackgroundTask (name)
|
|
background_tasks [name] = nil
|
|
end
|
|
|
|
function _detalhes:DoBackgroundTasks()
|
|
if (_detalhes:GetZoneType() ~= "none" or _detalhes:InGroup()) then
|
|
return
|
|
end
|
|
|
|
local t = time()
|
|
|
|
for taskName, taskTable in pairs (background_tasks) do
|
|
if (t > taskTable.nextexec) then
|
|
if (type (taskTable.func) == "string") then
|
|
taskTable.object [taskTable.func] (taskTable.object, unpack (taskTable.args, 1, taskTable.args_amt))
|
|
else
|
|
taskTable.func (unpack (taskTable.args, 1, taskTable.args_amt))
|
|
end
|
|
|
|
taskTable.nextexec = random (30, 120) + t + (task_timers [taskTable.priority] * 60)
|
|
end
|
|
end
|
|
end
|
|
|
|
_detalhes.background_tasks_loop = _detalhes:ScheduleRepeatingTimer ("DoBackgroundTasks", 120)
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> storage stuff
|
|
|
|
local store_instances = {
|
|
[1205] = true, --Blackrock Foundry
|
|
[1228] = true, --Highmaul
|
|
--[1136] = true, --SoO
|
|
}
|
|
|
|
function _detalhes:StoreEncounter (combat)
|
|
|
|
combat = combat or _detalhes.tabela_vigente
|
|
|
|
if (not combat) then
|
|
return
|
|
end
|
|
|
|
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
|
|
|
|
if (not store_instances [mapID]) then
|
|
return
|
|
end
|
|
|
|
local boss_info = combat:GetBossInfo()
|
|
local encounter_id = boss_info and boss_info.id
|
|
|
|
if (not encounter_id) then
|
|
return
|
|
end
|
|
|
|
local diff = combat:GetDifficulty()
|
|
|
|
--> check for heroic and mythic
|
|
if (diff == 15 or diff == 16) then --test on raid finder ' or diff == 17' -- normal mode: diff == 14 or
|
|
|
|
--> check the guild name
|
|
local match = 0
|
|
local guildName = select (1, GetGuildInfo ("player"))
|
|
local raid_size = GetNumGroupMembers() or 0
|
|
|
|
if (guildName) then
|
|
for i = 1, raid_size do
|
|
local gName = select (1, GetGuildInfo ("raid" .. i)) or ""
|
|
if (gName == guildName) then
|
|
match = match + 1
|
|
end
|
|
end
|
|
|
|
if (match < raid_size * 0.75) then
|
|
return
|
|
end
|
|
else
|
|
return
|
|
end
|
|
|
|
--> check if the storage is already loaded
|
|
if (not IsAddOnLoaded ("Details_DataStorage")) then
|
|
local loaded, reason = LoadAddOn ("Details_DataStorage")
|
|
if (not loaded) then
|
|
return
|
|
end
|
|
end
|
|
|
|
--> get the storage table
|
|
local db = DetailsDataStorage
|
|
|
|
if (not db and _detalhes.CreateStorageDB) then
|
|
db = _detalhes:CreateStorageDB()
|
|
if (not db) then
|
|
return
|
|
end
|
|
elseif (not db) then
|
|
return
|
|
end
|
|
|
|
local diff_storage = db [diff]
|
|
if (not diff_storage) then
|
|
db [diff] = {}
|
|
diff_storage = db [diff]
|
|
end
|
|
|
|
local encounter_database = diff_storage [encounter_id]
|
|
if (not encounter_database) then
|
|
diff_storage [encounter_id] = {}
|
|
encounter_database = diff_storage [encounter_id]
|
|
end
|
|
|
|
local this_combat_data = {
|
|
damage = {},
|
|
healing = {},
|
|
date = date ("%H:%M %d/%m/%y"),
|
|
time = time(),
|
|
elapsed = combat:GetCombatTime(),
|
|
guild = guildName,
|
|
}
|
|
|
|
local damage_container_hash = combat [1]._NameIndexTable
|
|
local damage_container_pool = combat [1]._ActorTable
|
|
|
|
local healing_container_hash = combat [2]._NameIndexTable
|
|
local healing_container_pool = combat [2]._ActorTable
|
|
|
|
for i = 1, GetNumGroupMembers() do
|
|
|
|
local role = UnitGroupRolesAssigned ("raid" .. i)
|
|
|
|
if (role == "DAMAGER") then
|
|
local player_name, player_realm = UnitName ("raid" .. i)
|
|
if (player_realm and player_realm ~= "") then
|
|
player_name = player_name .. "-" .. player_realm
|
|
end
|
|
|
|
local _, _, class = UnitClass (player_name)
|
|
|
|
local damage_actor = damage_container_pool [damage_container_hash [player_name]]
|
|
if (damage_actor) then
|
|
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
|
|
this_combat_data.damage [player_name] = {floor (damage_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
|
|
end
|
|
elseif (role == "HEALER") then
|
|
local player_name, player_realm = UnitName ("raid" .. i)
|
|
if (player_realm and player_realm ~= "") then
|
|
player_name = player_name .. "-" .. player_realm
|
|
end
|
|
|
|
local _, _, class = UnitClass (player_name)
|
|
|
|
local heal_actor = healing_container_pool [healing_container_hash [player_name]]
|
|
if (heal_actor) then
|
|
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
|
|
this_combat_data.healing [player_name] = {floor (heal_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
tinsert (encounter_database, this_combat_data)
|
|
|
|
print ("|cFFFFFF00Details! Storage|r: encounter saved!")
|
|
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> inspect stuff
|
|
|
|
local ilvl_core = _detalhes:CreateEventListener()
|
|
|
|
ilvl_core:RegisterEvent ("GROUP_ONENTER", "OnEnter")
|
|
ilvl_core:RegisterEvent ("GROUP_ONLEAVE", "OnLeave")
|
|
ilvl_core:RegisterEvent ("COMBAT_PLAYER_ENTER", "EnterCombat")
|
|
ilvl_core:RegisterEvent ("COMBAT_PLAYER_LEAVE", "LeaveCombat")
|
|
ilvl_core:RegisterEvent ("ZONE_TYPE_CHANGED", "ZoneChanged")
|
|
|
|
local inspecting = {}
|
|
local inspect_frame = CreateFrame ("frame")
|
|
|
|
local check_inspect_queue = function()
|
|
for spellid, timeout_id in pairs (inspecting) do
|
|
return
|
|
end
|
|
|
|
inspect_frame:UnregisterEvent ("INSPECT_READY")
|
|
end
|
|
|
|
local inspect_amout = function()
|
|
local i = 0
|
|
for spellid, timeout_id in pairs (inspecting) do
|
|
i = i + 1
|
|
end
|
|
return i
|
|
end
|
|
|
|
function _detalhes:IlvlFromNetwork (player, realm, core, ilvl)
|
|
local guid = UnitGUID (player .. "-" .. realm)
|
|
if (not guid) then
|
|
guid = UnitGUID (player)
|
|
if (not guid) then
|
|
return
|
|
end
|
|
end
|
|
|
|
_detalhes.item_level_pool [guid] = {name = player, ilvl = ilvl, time = time()}
|
|
end
|
|
|
|
inspect_frame:SetScript ("OnEvent", function (self, event, ...)
|
|
local guid, unitid, arg3 = select (1, ...)
|
|
|
|
if (inspecting [guid]) then
|
|
local unitid, cancel_tread = inspecting [guid] [1], inspecting [guid] [2]
|
|
inspecting [guid] = nil
|
|
|
|
ilvl_core:CancelTimer (cancel_tread)
|
|
|
|
--> do inspect stuff
|
|
if (unitid) then
|
|
if (CheckInteractDistance (unitid, 1)) then
|
|
local item_amount = 0
|
|
local item_level = 0
|
|
|
|
for equip_id = 1, 17 do
|
|
if (equip_id ~= 4) then --shirt slot
|
|
local item = GetInventoryItemLink (unitid, equip_id)
|
|
if (item) then
|
|
local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo (item)
|
|
if (iLevel) then
|
|
item_amount = item_amount + 1
|
|
item_level = item_level + iLevel
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local average = item_level / item_amount
|
|
|
|
-- register
|
|
if (average > 0) then
|
|
_detalhes.item_level_pool [guid] = {name = UnitName (unitid), ilvl = average, time = time()}
|
|
end
|
|
end
|
|
end
|
|
|
|
--> check queue
|
|
check_inspect_queue()
|
|
end
|
|
end)
|
|
|
|
function ilvl_core:InspectTimeOut (guid)
|
|
inspecting [guid] = nil
|
|
check_inspect_queue()
|
|
end
|
|
|
|
function ilvl_core:GetItemLevel (unitid, guid)
|
|
--> double check
|
|
if (UnitAffectingCombat ("player") or InCombatLockdown()) then
|
|
return
|
|
end
|
|
if (not unitid or not CanInspect (unitid) or not CheckInteractDistance (unitid, 1)) then
|
|
return
|
|
end
|
|
|
|
inspect_frame:RegisterEvent ("INSPECT_READY")
|
|
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer ("InspectTimeOut", 12, guid)}
|
|
|
|
NotifyInspect (unitid)
|
|
end
|
|
|
|
function ilvl_core:Reset()
|
|
ilvl_core.raid_id = 1
|
|
end
|
|
|
|
function ilvl_core:Loop()
|
|
if (inspect_amout() > 1) then
|
|
return
|
|
end
|
|
|
|
local members_amt = GetNumGroupMembers()
|
|
if (ilvl_core.raid_id > members_amt) then
|
|
ilvl_core.raid_id = 1
|
|
end
|
|
|
|
local unitid = "raid" .. ilvl_core.raid_id
|
|
|
|
local guid = UnitGUID (unitid)
|
|
if (not guid) then
|
|
ilvl_core.raid_id = ilvl_core.raid_id + 1
|
|
return
|
|
end
|
|
|
|
if (inspecting [guid]) then
|
|
return
|
|
end
|
|
|
|
local ilvl_table = _detalhes.ilevel:GetIlvl (guid)
|
|
if (ilvl_table and ilvl_table.time + 3600 > time()) then
|
|
ilvl_core.raid_id = ilvl_core.raid_id + 1
|
|
return
|
|
end
|
|
|
|
ilvl_core:GetItemLevel (unitid, guid)
|
|
ilvl_core.raid_id = ilvl_core.raid_id + 1
|
|
end
|
|
|
|
function ilvl_core:EnterCombat()
|
|
if (ilvl_core.loop_process) then
|
|
ilvl_core:CancelTimer (ilvl_core.loop_process)
|
|
ilvl_core.loop_process = nil
|
|
end
|
|
end
|
|
|
|
local can_start_loop = function()
|
|
if (_detalhes:GetZoneType() ~= "raid" or ilvl_core.loop_process or _detalhes.in_combat) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ilvl_core:LeaveCombat()
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", 2)
|
|
end
|
|
end
|
|
|
|
function ilvl_core:ZoneChanged (zone_type)
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", 2)
|
|
end
|
|
end
|
|
|
|
function ilvl_core:OnEnter()
|
|
if (IsInRaid()) then
|
|
_detalhes:SentMyItemLevel()
|
|
end
|
|
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", 2)
|
|
end
|
|
end
|
|
|
|
function ilvl_core:OnLeave()
|
|
if (ilvl_core.loop_process) then
|
|
ilvl_core:CancelTimer (ilvl_core.loop_process)
|
|
ilvl_core.loop_process = nil
|
|
end
|
|
end
|
|
|
|
--> ilvl API
|
|
_detalhes.ilevel = {}
|
|
|
|
function _detalhes.ilevel:GetPool()
|
|
return _detalhes.item_level_pool
|
|
end
|
|
|
|
function _detalhes.ilevel:GetIlvl (guid)
|
|
return _detalhes.item_level_pool [guid]
|
|
end
|
|
|
|
function _detalhes.ilevel:GetInOrder()
|
|
local order = {}
|
|
|
|
for guid, t in pairs (_detalhes.item_level_pool) do
|
|
order [#order+1] = {t.name, t.ilvl, t.time}
|
|
end
|
|
|
|
table.sort (order, _detalhes.Sort2)
|
|
|
|
return order
|
|
end |