Files
coa-details/functions/attributes.lua
T
Tercio 3f45e83047 - Added new sub attribute for Heal: Enemy Heal.
- Added new sub attribute for Heal: Damage Prevented.
- Added new sub attribute for Misc: Cooldowns.
- All tooltips has been revised and changed.
- Fixed issue with absobed heal amount.
- Actors will be placed inside cache only if Details is in combat.
- Added support to dual status bar on CoolTips.
- Fixed some labels over info window were text was to big.
- Cosmetic changes in many places.
2013-09-01 18:27:16 -03:00

167 lines
5.4 KiB
Lua

--[[ Attributes: Damage, Heal, Energy, Miscellaneous ]]
do
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
--> Globals
DETAILS_ATTRIBUTE_DAMAGE = 1
DETAILS_ATTRIBUTE_HEAL = 2
DETAILS_ATTRIBUTE_ENERGY = 3
DETAILS_ATTRIBUTE_MISC = 4
--> Main Attributes
_detalhes.atributos = {
--> Attributes amount = 4: damage / heal / energy / misc
[0] = 4,
--[[ DAMAGE ]]
dano = 1, --> identifier
[1] = 4, --> sub attributes
--[[ HEALING ]]
cura = 2, --> identifier
[2] = 6, --> sub attributes
--[[ ENERGY ]]
e_energy = 3,--> identifier
[3] = 4, --> sub attributes
--[[ MISC ]]
misc = 4, --> identifier
[4] = 6, --> sub attributes
--[[ CUSTOM ]]
custom = 5,
[5] = false,
--[[ String Names ]]
lista = {
Loc ["STRING_ATTRIBUTE_DAMAGE"],--> Damage
Loc ["STRING_ATTRIBUTE_HEAL"], --> Healing
Loc ["STRING_ATTRIBUTE_ENERGY"], --> Energy
Loc ["STRING_ATTRIBUTE_MISC"], --> Misc
Loc ["STRING_ATTRIBUTE_CUSTOM"] --> Custom
}
}
--> Sub Attributes
_detalhes.sub_atributos = {
{
--> Damage sub classes information
damage_done = 1,
dps = 2,
damage_taken = 3,
friendly_fire = 4,
lista = { --[[ String Names ]]
Loc ["STRING_ATTRIBUTE_DAMAGE_DONE"],
Loc ["STRING_ATTRIBUTE_DAMAGE_DPS"],
Loc ["STRING_ATTRIBUTE_DAMAGE_TAKEN"],
Loc ["STRING_ATTRIBUTE_DAMAGE_FRIENDLYFIRE"]
},
icones = {
{"Interface\\AddOns\\Details\\images\\atributos_icones_damage", {0, .125, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_damage", {.125, .25, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_damage", {.25, .375, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_damage", {.375, .5, 0, 1}}
},
internal = {"total", "last_dps", "damage_taken", "friendlyfire_total"}
},
{
--> Healing sub classes information
healing_done = 1,
hps = 2,
overheal = 3,
healing_tanken = 4,
heal_enemy_amt = 5,
totalabsorb = 6,
lista = { --[[ String Names ]]
Loc ["STRING_ATTRIBUTE_HEAL_DONE"],
Loc ["STRING_ATTRIBUTE_HEAL_HPS"],
Loc ["STRING_ATTRIBUTE_HEAL_OVERHEAL"],
Loc ["STRING_ATTRIBUTE_HEAL_TAKEN"],
Loc ["STRING_ATTRIBUTE_HEAL_ENEMY"],
Loc ["STRING_ATTRIBUTE_HEAL_PREVENT"],
},
icones = {
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {0, .125, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {.125, .25, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {.25, .375, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {.375, .5, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {.5, 0.625, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {0.625, 0.75, 0, 1}}
},
internal = {"total", "last_hps", "totalover", "healing_taken", "heal_enemy_amt", "totalabsorb"}
},
{
--> Energy sub classes information
mana_ganha = 1, -- id 0
rage_ganha = 2, -- id 1
energy_ganha = 3, --id 3
rune_ganha = 4, --id 6
lista = { --[[ String Names ]]
Loc ["STRING_ATTRIBUTE_ENERGY_MANA"],
Loc ["STRING_ATTRIBUTE_ENERGY_RAGE"],
Loc ["STRING_ATTRIBUTE_ENERGY_ENERGY"],
Loc ["STRING_ATTRIBUTE_ENERGY_RUNEPOWER"]
},
icones = {
{"Interface\\AddOns\\Details\\images\\atributos_icones_energyze", {0, .125, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_energyze", {.125, .25, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_energyze", {.25, .375, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_energyze", {.375, .5, 0, 1}}
},
internal = {"mana", "e_rage", "e_energy", "runepower"}
},
{
--> Misc sub classes information
cc_break = 1,
ress = 2,
kick = 3,
dispell = 4,
deaths = 5,
cooldowns_defensive = 6,
lista = { --[[ String Names ]]
Loc ["STRING_ATTRIBUTE_MISC_CCBREAK"],
Loc ["STRING_ATTRIBUTE_MISC_RESS"],
Loc ["STRING_ATTRIBUTE_MISC_INTERRUPT"],
Loc ["STRING_ATTRIBUTE_MISC_DISPELL"],
Loc ["STRING_ATTRIBUTE_MISC_DEAD"],
Loc ["STRING_ATTRIBUTE_MISC_DEFENSIVE_COOLDOWNS"],
},
icones = {
{"Interface\\AddOns\\Details\\images\\atributos_icones_misc", {0, .125, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_misc", {.125, .25, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_misc", {.25, .375, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_misc", {.375, .5, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_misc", {.5, .625, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_misc", {.625, 0.75, 0, 1}}
},
internal = {"cc_break", "ress", "interrupt", "dispell", "dead", "cooldowns_defensive"}
}
}
function _detalhes:GetAttributeName (attribute)
return _detalhes.atributos.lista [attribute]
end
function _detalhes:GetSubAttributeName (attribute, subAttribute)
if (attribute == 5) then
local CustomObject = _detalhes.custom [subAttribute]
return CustomObject.name
end
return _detalhes.sub_atributos [attribute].lista [subAttribute]
end
function _detalhes:GetInternalSubAttributeName (attribute, subAttribute)
return _detalhes.sub_atributos [attribute].internal [subAttribute]
end
end