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coa-details/Libs/LibOpenRaid/Functions.lua
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2022-04-26 12:43:37 -03:00

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--[=[
Dumping logical functions here, make the code of the main file smaller
--]=]
if (not LIB_OPEN_RAID_CAN_LOAD) then
return
end
local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0")
local CONST_FRACTION_OF_A_SECOND = 0.01
local CONST_COOLDOWN_TYPE_OFFENSIVE = 1
local CONST_COOLDOWN_TYPE_DEFENSIVE_PERSONAL = 2
local CONST_COOLDOWN_TYPE_DEFENSIVE_TARGET = 3
local CONST_COOLDOWN_TYPE_DEFENSIVE_RAID = 4
local CONST_COOLDOWN_TYPE_UTILITY = 5
local CONST_COOLDOWN_TYPE_INTERRUPT = 6
--simple non recursive table copy
function openRaidLib.TCopy(tableToReceive, tableToCopy)
if (not tableToCopy) then
print(debugstack())
end
for key, value in pairs(tableToCopy) do
tableToReceive[key] = value
end
end
--find the normalized percent of the value in the range. e.g range of 200-400 and a value of 250 result in 0.25
--from details! framework
function openRaidLib.GetRangePercent(minValue, maxValue, value)
return (value - minValue) / max((maxValue - minValue), 0.0000001)
end
--transform a table index into a string dividing values with a comma
--@table: an indexed table with unknown size
function openRaidLib.PackTable(table)
local tableSize = #table
local newString = "" .. tableSize .. ","
for i = 1, tableSize do
newString = newString .. table[i] .. ","
end
newString = newString:gsub(",$", "")
return newString
end
--return is a number is almost equal to another within a tolerance range
function openRaidLib.isNearlyEqual(value1, value2, tolerance)
tolerance = tolerance or CONST_FRACTION_OF_A_SECOND
return abs(value1 - value2) <= tolerance
end
--return true if the lib is allowed to receive comms from other players
function openRaidLib.IsCommAllowed()
return IsInGroup() or IsInRaid()
end
--stract some indexes of a table
local selectIndexes = function(table, startIndex, amountIndexes)
local values = {}
for i = startIndex, startIndex+amountIndexes do
values[#values+1] = tonumber(table[i]) or 0
end
return values
end
--transform a string table into a regular table
--@table: a table with unknown values
--@index: where in the table is the information we want
--@isPair: if true treat the table as pairs(), ipairs() otherwise
--@valueAsTable: return {value1, value2, value3}
--@amountOfValues: for the parameter above
function openRaidLib.UnpackTable(table, index, isPair, valueIsTable, amountOfValues)
local result = {}
local reservedIndexes = table[index]
if (not reservedIndexes) then
return result
end
local indexStart = index+1
local indexEnd = reservedIndexes+index
if (isPair) then
amountOfValues = amountOfValues or 2
for i = indexStart, indexEnd, amountOfValues do
if (valueIsTable) then
local key = tonumber(table[i])
local values = selectIndexes(table, i+1, max(amountOfValues-2, 1))
result[key] = values
else
local key = tonumber(table[i])
local value = tonumber(table[i+1])
result[key] = value
end
end
else
for i = indexStart, indexEnd do
local value = tonumber(table[i])
result[#result+1] = value
end
end
return result
end
--returns if the player is in group
function openRaidLib.IsInGroup()
local inParty = IsInGroup()
local inRaid = IsInRaid()
return inParty or inRaid
end
function openRaidLib.UpdateUnitIDCache()
openRaidLib.UnitIDCache = {}
if (IsInRaid()) then
for i = 1, GetNumGroupMembers() do
local unitName = UnitName("raid"..i)
if (unitName) then
openRaidLib.UnitIDCache[unitName] = "raid"..i
end
end
elseif (IsInGroup()) then
for i = 1, GetNumGroupMembers() - 1 do
local unitName = UnitName("party"..i)
if (unitName) then
openRaidLib.UnitIDCache[unitName] = "party"..i
end
end
end
openRaidLib.UnitIDCache[UnitName("player")] = "player"
end
function openRaidLib.GetUnitID(playerName)
return openRaidLib.UnitIDCache[playerName] or playerName
end
local filterStringToCooldownType = {
["defensive-raid"] = CONST_COOLDOWN_TYPE_DEFENSIVE_RAID,
["defensive-target"] = CONST_COOLDOWN_TYPE_DEFENSIVE_TARGET,
["defensive-personal"] = CONST_COOLDOWN_TYPE_DEFENSIVE_PERSONAL,
["ofensive"] = CONST_COOLDOWN_TYPE_OFFENSIVE,
["utility"] = CONST_COOLDOWN_TYPE_UTILITY,
["interrupt"] = CONST_COOLDOWN_TYPE_INTERRUPT,
}
function openRaidLib.CooldownManager.DoesSpellPassFilter(spellId, filters)
local allCooldownsData = LIB_OPEN_RAID_COOLDOWNS_INFO
local cooldownData = allCooldownsData[spellId]
if (cooldownData) then
for filter in filters:gmatch("([^,%s]+)") do
local cooldownType = filterStringToCooldownType[filter]
if (cooldownData.type == cooldownType) then
return true
end
end
else
return false
end
end
local getCooldownsForFilter = function(unitName, allCooldowns, unitDataFilteredCache, filter)
local allCooldownsData = LIB_OPEN_RAID_COOLDOWNS_INFO
local filterTable = unitDataFilteredCache[filter]
--if the unit already sent its full list of cooldowns, the cache can be built
--when NeedRebuildFilters is true, HasFullCooldownList is always true
--bug: filterTable is nil and HasFullCooldownList is also nil, happening after leaving a grou´p internal callback
if ((not filterTable and openRaidLib.CooldownManager.HasFullCooldownList[unitName]) or openRaidLib.CooldownManager.NeedRebuildFilters[unitName]) then
filterTable = {}
unitDataFilteredCache[filter] = filterTable
for spellId, cooldownInfo in pairs(allCooldowns) do
local cooldownData = allCooldownsData[spellId]
if (cooldownData and cooldownData.type == filterStringToCooldownType[filter]) then
filterTable[spellId] = cooldownInfo
end
end
end
return filterTable
end
--@allCooldowns: all cooldowns sent by an unit, {[spellId] = cooldownInfo}
--@filters: string with filters, "defensive-raid, "defensive-personal"
function openRaidLib.FilterCooldowns(unitName, allCooldowns, filters)
local allDataFiltered = openRaidLib.CooldownManager.UnitDataFilterCache --["unitName"] = {defensive-raid = {[spellId = cooldownInfo]}}
local unitDataFilteredCache = allDataFiltered[unitName]
if (not unitDataFilteredCache) then
unitDataFilteredCache = {}
allDataFiltered[unitName] = unitDataFilteredCache
end
--before break the string into parts and build the filters, attempt to get cooldowns from the cache using the whole filter string
local filterAlreadyInCache = unitDataFilteredCache[filters]
if (filterAlreadyInCache and not openRaidLib.CooldownManager.NeedRebuildFilters[unitName]) then
return filterAlreadyInCache
end
local allCooldownsData = LIB_OPEN_RAID_COOLDOWNS_INFO
local resultFilters = {}
--break the string into pieces and filter cooldowns
for filter in filters:gmatch("([^,%s]+)") do
local filterTable = getCooldownsForFilter(unitName, allCooldowns, unitDataFilteredCache, filter)
if (filterTable) then
openRaidLib.TCopy(resultFilters, filterTable) --filter table is nil
end
end
--cache the whole filter string
if (next(resultFilters)) then
unitDataFilteredCache[filters] = resultFilters
end
return resultFilters
end
--compare the current list of spells of the player with a new spell list generated
--add or remove spells from the current list, make the cache dirt and return a table with spells removed or added
function openRaidLib.CooldownManager.CheckForSpellsAdeedOrRemoved()
local playerName = UnitName("player")
local currentCooldowns = openRaidLib.CooldownManager.UnitData[playerName]
local _, newCooldownList = openRaidLib.CooldownManager.GetPlayerCooldownList()
local spellsAdded, spellsRemoved = {}, {}
for spellId, cooldownInfo in pairs(newCooldownList) do
if (not currentCooldowns[spellId]) then
--a spell has been added
currentCooldowns[spellId] = cooldownInfo
spellsAdded[#spellsAdded+1] = {spellId}
--mark the filter cache of this unit as dirt
openRaidLib.CooldownManager.NeedRebuildFilters[playerName] = true
end
end
for spellId, cooldownInfo in pairs(currentCooldowns) do
if (not newCooldownList[spellId]) then
--a spell has been removed
currentCooldowns[spellId] = nil
spellsRemoved[#spellsRemoved+1] = {spellId}
--mark the filter cache of this unit as dirt
openRaidLib.CooldownManager.NeedRebuildFilters[playerName] = true
end
end
return spellsAdded, spellsRemoved
end