Files
coa-details/plugins/Details_YouAreNotPrepared/Details_YouAreNotPrepared.lua
T
2014-10-04 14:59:45 -03:00

608 lines
23 KiB
Lua

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> init the plugin
--> localization
local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details_YouAreNotPrepared")
--> create the plugin object
local YouAreNotPrepared = _detalhes:NewPluginObject ("Details_YouAreNotPrepared", DETAILSPLUGIN_ALWAYSENABLED)
tinsert (UISpecialFrames, "Details_YouAreNotPrepared")
--> main frame (shortcut)
local YouAreNotPreparedFrame = YouAreNotPrepared.Frame
YouAreNotPrepared:SetPluginDescription ("Tracks your deaths during raid encounters and shows it for you right after the fight end.")
local debugmode = false
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> init the frames
local function CreatePluginFrames()
--> catch Details! main object
local _detalhes = _G._detalhes
local DetailsFrameWork = _detalhes.gump
local GameCooltip = GameCooltip
local _GetSpellInfo = _detalhes.getspellinfo
YouAreNotPrepared.last_death_combat_id = -1
---------- event parser -------------
function YouAreNotPrepared:OnDetailsEvent (event, ...)
if (event == "HIDE") then --> plugin hidded, disabled
self.open = false
elseif (event == "SHOW") then --> plugin hidded, disabled
self.open = true
elseif (event == "COMBAT_PLAYER_ENTER") then --> combat started
elseif (event == "COMBAT_PLAYER_LEAVE") then --> combat ended
YouAreNotPrepared:EndCombat()
elseif (event == "DETAILS_DATA_RESET") then
table.wipe (YouAreNotPrepared.db.deaths_table)
YouAreNotPrepared:Clear()
elseif (event == "PLUGIN_DISABLED") then
table.wipe (YouAreNotPrepared.db.deaths_table)
YouAreNotPrepared:Clear()
YouAreNotPreparedFrame:Hide()
elseif (event == "PLUGIN_ENABLED") then
end
end
---------- build frames -------------
local BAR_HEIGHT = 13
local BAR_AMOUNT = 10
local BUTTON_AMOUNT = 6
function YouAreNotPrepared:Clear()
table.wipe (YouAreNotPrepared.db.deaths_table)
for i = 1, BUTTON_AMOUNT do
local button = YouAreNotPrepared.buttons [i]
button:Disable()
button.widget.b_texture:SetDesaturated (true)
button.lefttext.text = "#" .. i
end
for bar_index = 1, BAR_AMOUNT do
YouAreNotPrepared.container_bars.bars [bar_index]:Hide()
end
end
--main frame
YouAreNotPreparedFrame:SetSize (424, 223)
YouAreNotPreparedFrame:SetPoint ("center", UIParent, "center")
YouAreNotPreparedFrame:EnableMouse (true)
YouAreNotPreparedFrame:SetResizable (false)
YouAreNotPreparedFrame:SetMovable (true)
YouAreNotPreparedFrame:SetScript ("OnMouseUp", function (self, button)
if (button == "RightButton") then
YouAreNotPrepared.db.rightclick_closed = true
YouAreNotPreparedFrame:Hide()
else
if (YouAreNotPreparedFrame.isMoving) then
YouAreNotPreparedFrame:StopMovingOrSizing()
YouAreNotPreparedFrame.isMoving = false
end
end
end)
YouAreNotPreparedFrame:SetScript ("OnMouseDown", function (self, button)
if (button == "LeftButton") then
if (not YouAreNotPreparedFrame.isMoving) then
YouAreNotPreparedFrame:StartMoving()
YouAreNotPreparedFrame.isMoving = true
end
end
end)
--close button
local c = CreateFrame ("Button", nil, YouAreNotPreparedFrame, "UIPanelCloseButton")
c:SetWidth (32)
c:SetHeight (32)
c:SetPoint ("TOPRIGHT", YouAreNotPreparedFrame, "TOPRIGHT", 1, -15)
c:SetFrameLevel (YouAreNotPreparedFrame:GetFrameLevel()+1)
--background image
local b = DetailsFrameWork:NewImage (YouAreNotPreparedFrame, [[Interface\AddOns\Details_YouAreNotPrepared\background]], 512, 256, "background", nil, nil, "$parentBackground")
b:SetPoint ("topleft", YouAreNotPreparedFrame, "topleft")
--title
local t = DetailsFrameWork:NewLabel (YouAreNotPreparedFrame, nil, "$parentTitle", nil, Loc ["STRING_PLUGIN_NAME"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
t:SetPoint ("top", YouAreNotPreparedFrame, "top", 20, -26)
t:SetPoint ("center", YouAreNotPreparedFrame, "center", 0, 0)
local on_mouse_down = function (self, button)
if (button == "RightButton" and not YouAreNotPreparedFrame.isMoving) then
YouAreNotPrepared.db.rightclick_closed = true
YouAreNotPreparedFrame:Hide()
else
if (not YouAreNotPreparedFrame.isMoving) then
YouAreNotPreparedFrame:StartMoving()
YouAreNotPreparedFrame.isMoving = true
end
end
end
local on_mouse_up = function (self, button)
if (YouAreNotPreparedFrame.isMoving) then
YouAreNotPreparedFrame:StopMovingOrSizing()
YouAreNotPreparedFrame.isMoving = false
end
end
--bar container
local container_bars = CreateFrame ("frame", "Details_YouAreNotPrepared_FauxScroll_Box", YouAreNotPreparedFrame)
container_bars:SetPoint ("topleft", YouAreNotPreparedFrame, "topleft", 23, -80)
container_bars:SetSize (252, 137)
container_bars:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16,
insets = {left = 0, right = 0, top = 0, bottom = 0}})
container_bars:SetBackdropColor (.1, .1, .1, .2)
YouAreNotPrepared.container_bars = container_bars
container_bars:SetScript ("OnMouseDown", on_mouse_down)
container_bars:SetScript ("OnMouseUp", on_mouse_up)
container_bars.bars = {}
local MouseDownCloseHook = function (_, button)
if (button == "RightButton") then
YouAreNotPrepared.db.rightclick_closed = true
YouAreNotPreparedFrame:Hide()
return true --> interrupt hook
end
end
local on_enter_bar = function (self)
if (self.MyObject.spellid) then
GameTooltip:SetOwner (self, "ANCHOR_TOPLEFT")
GameTooltip:SetSpellByID (self.MyObject.spellid)
GameTooltip:Show()
end
end
local on_leave_bar = function (self)
GameTooltip:Hide()
end
function container_bars:CreateChild()
local bar_number = #self.bars + 1
local bar = DetailsFrameWork:NewPanel (self, YouAreNotPreparedFrame, "$parentBar" .. bar_number, nil, 250, BAR_HEIGHT)
bar:SetPoint ("topleft", self, "topleft", 1, bar_number*13*-1+9)
bar:SetHook ("OnMouseDown", MouseDownCloseHook)
bar.locked = false
bar.backdrop = nil
bar.hide = true
local statusbar = DetailsFrameWork:NewBar (bar, nil, "$parentStatusbar", "statusbar", 250, BAR_HEIGHT)
statusbar:SetPoint ("left", bar, "left")
statusbar.fontsize = 9
statusbar.textleft:SetHeight (16)
YouAreNotPrepared:SetFontFace (statusbar.textleft, "GameFontHighlightSmall")
YouAreNotPrepared:SetFontFace (statusbar.textleft, "GameFontNormal")
statusbar:SetHook ("OnEnter", on_enter_bar)
statusbar:SetHook ("OnLeave", on_leave_bar)
statusbar:SetHook ("OnMouseDown", on_mouse_down)
statusbar:SetHook ("OnMouseUp", on_mouse_up)
bar:SetHook ("OnMouseDown", on_mouse_down)
bar:SetHook ("OnMouseUp", on_mouse_up)
container_bars.bars [bar_number] = bar
return bar
end
function container_bars:UpdateChild (bar_number, data, time_of_death, max_health)
--> death parser
local spellname, _, icon = _GetSpellInfo (data[2])
local bar = container_bars.bars [bar_number]
if (spellname) then
local hp = math.floor (data[5] / max_health * 100)
if (hp > 100) then
hp = 100
end
if (data[1] and type (data [1]) == "boolean") then --> damage
bar.statusbar.textleft:SetText (string.format ("%.1f", data [4] - time_of_death) .. "s " .. spellname .. " (" .. data [6] .. ")")
bar.statusbar.textright:SetText ("-" .. YouAreNotPrepared:ToK (data [3]) .. " (" .. hp .. "%)")
bar.statusbar._icon:SetTexture (icon)
if (data [9]) then
bar.statusbar.color = "darkorange"
else
bar.statusbar.color = "red"
end
bar.statusbar.background:SetVertexColor (1, 0, 0, .2)
bar.statusbar.textleft:SetWidth (250 - bar.statusbar.textright:GetStringWidth() - 20)
bar.statusbar.value = hp
bar.statusbar.spellid = data[2]
return true
elseif (not data[1] and type (data [1]) == "boolean") then --> healing
bar.statusbar.textleft:SetText (string.format ("%.1f", data [4] - time_of_death) .. "s " .. spellname .. " (" .. data [6] .. ")")
bar.statusbar.textright:SetText ("+" .. YouAreNotPrepared:ToK (data [3]) .. " (" .. hp .. "%)")
bar.statusbar._icon:SetTexture (icon)
bar.statusbar.color = "green"
bar.statusbar.background:SetVertexColor (0, 1, 0, .2)
bar.statusbar.textleft:SetWidth (250 - bar.statusbar.textright:GetStringWidth() - 20)
bar.statusbar.value = hp
bar.statusbar.spellid = data[2]
return true
end
end
return false
end
--create 10 childs (bars)
for i = 1, 10 do
container_bars:CreateChild()
end
--create scrollbar
local refresh_function = function (self)
local offset = FauxScrollFrame_GetOffset (self)
for bar_index = 1, BAR_AMOUNT do
local data = YouAreNotPrepared.s_table[4] [bar_index + offset] --bar_index + offset ---------- preciso pegar os dados de uma pool
if (data) then
local successful = container_bars:UpdateChild (bar_index, data, YouAreNotPrepared.s_table[6], YouAreNotPrepared.s_table[5]) --index, death table, clock time of death, max health
if (not successful) then
container_bars.bars [bar_index]:Hide()
else
container_bars.bars [bar_index]:Show()
end
else
container_bars.bars [bar_index]:Hide()
end
end
end
local scrollbar = CreateFrame ("scrollframe", "Details_YouAreNotPrepared_FauxScroll", container_bars, "FauxScrollFrameTemplate")
scrollbar:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, BAR_HEIGHT, refresh_function) end)
scrollbar:SetPoint ("topleft", YouAreNotPreparedFrame, "topleft", 23, -80)
scrollbar:SetSize (250, 138)
scrollbar:SetScript ("OnMouseDown", function (self, button)
if (button == "RightButton" and not YouAreNotPreparedFrame.isMoving) then
YouAreNotPrepared.db.rightclick_closed = true
YouAreNotPreparedFrame:Hide()
else
if (not YouAreNotPreparedFrame.isMoving) then
YouAreNotPreparedFrame:StartMoving()
YouAreNotPreparedFrame.isMoving = true
end
end
end)
scrollbar:SetScript ("OnMouseUp", function (self, button)
if (button == "LeftButton") then
if (YouAreNotPreparedFrame.isMoving) then
YouAreNotPreparedFrame:StopMovingOrSizing()
YouAreNotPreparedFrame.isMoving = false
end
end
end)
container_bars:EnableMouse (true)
--choose death menu
YouAreNotPrepared.buttons = {}
local select_death = function (selected)
YouAreNotPrepared.s_table = YouAreNotPrepared.db.deaths_table [selected]
if (not YouAreNotPrepared.s_table) then
return
end
FauxScrollFrame_Update (scrollbar, #YouAreNotPrepared.s_table[4], BAR_AMOUNT, BAR_HEIGHT)
refresh_function (scrollbar)
end
YouAreNotPrepared.select_death = select_death
function YouAreNotPrepared:CreateDeathButton()
local button_number = #self.buttons + 1
local button = DetailsFrameWork:NewButton (YouAreNotPreparedFrame, _, "$parentButton" .. button_number, nil, 113, 20, select_death, button_number)
button:SetPoint ("topleft", YouAreNotPreparedFrame, "topleft", 300, -59 + (button_number*23*-1))
button:Disable()
local b_texture = button:CreateTexture (nil, "artwork")
b_texture:SetTexture ([[Interface\AddOns\Details\images\icons]])
b_texture:SetTexCoord (0.297851, 0.444335, 0.004882, 0.040039) --152 228 2 21 0.0009765625
b_texture:SetPoint ("topleft", button.widget, "topleft")
b_texture:SetSize (113, 20)
b_texture:SetDesaturated (true)
button.widget.b_texture = b_texture
local icon = DetailsFrameWork:NewImage (button, nil, 20, 20, nil, nil, "icon", "$parentIcon")
icon:SetTexCoord (0, 0.4921875, 0, 0.4921875) --0.0078125
icon:SetPoint ("left", button, "left", 1, 0)
icon.texture = [[Interface\WorldStateFrame\SkullBones]]
icon:SetBlendMode ("ADD")
icon:SetAlpha (.5)
button:SetHook ("OnMouseDown", function (self, button)
self.b_texture:SetPoint ("topleft", self, "topleft", 1, -1)
--self.MyObject.lefttext:SetPoint ("left", self.MyObject.icon, "right", 2, 0)
self.MyObject.icon:SetPoint ("left", self, "left", 2, -1)
end)
button:SetHook ("OnMouseUp", function (self, button)
self.b_texture:SetPoint ("topleft", self, "topleft")
--self.MyObject.lefttext:SetPoint ("left", self.MyObject.icon, "right", 2, 0)
self.MyObject.icon:SetPoint ("left", self, "left", 1, 0)
end)
button:SetHook ("OnEnter", function (self, button)
self.b_texture:SetBlendMode ("ADD")
end)
button:SetHook ("OnLeave", function (self, button)
self.b_texture:SetBlendMode ("BLEND")
end)
local lefttext = DetailsFrameWork:NewLabel (button, nil, "$parentLeftText", "lefttext", "", "GameFontHighlightSmall", 9)
lefttext:SetPoint ("left", icon, "right", 2)
lefttext.width = 80
lefttext.height = 13
local righttext = DetailsFrameWork:NewLabel (button, nil, "$parentRightText", "righttext", " ", "GameFontHighlightSmall", 9)
righttext:SetPoint ("right", button, "right", -1)
YouAreNotPrepared.buttons [button_number] = button
return bar
end
for i = 1, 6 do
YouAreNotPrepared:CreateDeathButton()
end
function YouAreNotPrepared:AddDeath (t)
--> t = [1] = enemy name [2] = time of death [3] = last cooldown [4] = death table [5] = max health [6] = clock time of the death
--add and remove
table.insert (YouAreNotPrepared.db.deaths_table, 1, t)
table.remove (YouAreNotPrepared.db.deaths_table, 7)
--update buttons
for i = 1, 6 do
local button = YouAreNotPrepared.buttons [i]
local death_table = YouAreNotPrepared.db.deaths_table [i]
if (death_table) then
button:Enable()
button.widget.b_texture:SetDesaturated (false)
button.lefttext.text = "#" .. i .. " " .. death_table [1]
else
button:Disable()
button.widget.b_texture:SetDesaturated (true)
button.lefttext.text = "#" .. i
end
end
YouAreNotPrepared:DeathWarning()
end
function YouAreNotPrepared:UpdateButtons()
for i = 1, 6 do
local button = YouAreNotPrepared.buttons [i]
local death_table = YouAreNotPrepared.db.deaths_table [i]
if (death_table) then
button:Enable()
button.widget.b_texture:SetDesaturated (false)
button.lefttext.text = "#" .. i .. " " .. death_table [1]
else
button:Disable()
button.widget.b_texture:SetDesaturated (true)
button.lefttext.text = "#" .. i
end
end
end
function YouAreNotPrepared:ShowMe() --> used for debug
YouAreNotPreparedFrame:Show()
YouAreNotPrepared:UpdateButtons()
_detalhes:InstanceAlert (Loc ["STRING_PLUGIN_ALERT"], {[[Interface\ICONS\Achievement_Boss_Illidan]], 14, 14, false, 0.8984375, 0.0546875, 0.0546875, 0.8984375}, YouAreNotPrepared.db.shown_time, {YouAreNotPrepared.ShowMeFromInstanceAlert})
end
--auto open box
local autoopen_checkbox = CreateFrame ("CheckButton", "YANP_AutoOpenCheckBox", YouAreNotPreparedFrame, "ChatConfigCheckButtonTemplate")
autoopen_checkbox:SetPoint ("bottomleft", container_bars, "topleft", 45, -1)
local text = _G ["YANP_AutoOpenCheckBoxText"]
text:SetText ("Auto Open")
autoopen_checkbox:SetFrameLevel (YouAreNotPreparedFrame:GetFrameLevel()+5)
--YouAreNotPrepared:SetFontSize (text, 10)
text:ClearAllPoints()
text:SetPoint ("left", autoopen_checkbox, "right", -2, 1)
--checkbox.tooltip = Loc ["STRING_REPORTFRAME_CURRENTINFO"]
autoopen_checkbox:SetHitRectInsets (0, -60, 0, 0)
autoopen_checkbox:SetScript ("PostClick", function(self)
if (self:GetChecked()) then
YouAreNotPrepared.db.auto_open = true
else
YouAreNotPrepared.db.auto_open = false
end
end)
YouAreNotPrepared:SetFontColor (text, "greenyellow")
--> open options
local options_button = CreateFrame ("button", nil, YouAreNotPreparedFrame)
options_button:SetPoint ("left", text, "right", 2, 0)
options_button:SetSize (18, 18)
options_button:SetAlpha (0.8)
options_button:SetNormalTexture ([[Interface\Buttons\UI-OptionsButton]])
options_button:SetHighlightTexture ([[Interface\Buttons\UI-OptionsButton]])
options_button:SetPushedTexture ([[Interface\Buttons\UI-OptionsButton]])
options_button:SetScript ("OnClick", YouAreNotPrepared.OpenOptionsPanel)
local right_text = YouAreNotPrepared.gump:CreateLabel (YouAreNotPreparedFrame, "Options", nil, "greenyellow", "GameFontHighlight", "optionstext", "$parentOptionsText")
right_text:SetPoint ("left", options_button, "right", 2, 0)
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> functions
function YouAreNotPrepared:ShowMeFromInstanceAlert()
YouAreNotPreparedFrame:Show()
YouAreNotPrepared.select_death (1)
YouAreNotPrepared:UpdateButtons()
_detalhes:InstanceAlert (false)
end
function YouAreNotPrepared:DeathWarning()
_detalhes:InstanceAlert (Loc ["STRING_PLUGIN_ALERT"], {[[Interface\ICONS\Achievement_Boss_Illidan]], 14, 14, false, 0.8984375, 0.0546875, 0.0546875, 0.8984375} , 15, {YouAreNotPrepared.ShowMeFromInstanceAlert})
end
function YouAreNotPrepared:EndCombat()
if (YouAreNotPrepared.last_death_combat_id == YouAreNotPrepared.combat_id) then
if (YouAreNotPrepared.db.auto_open) then
YouAreNotPrepared.ShowMeFromInstanceAlert()
else
_detalhes:InstanceAlert (Loc ["STRING_PLUGIN_ALERT"], {[[Interface\ICONS\Achievement_Boss_Illidan]], 14, 14, false, 0.8984375, 0.0546875, 0.0546875, 0.8984375} , 25, {YouAreNotPrepared.ShowMeFromInstanceAlert})
end
end
end
function YouAreNotPrepared:OnDeath (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, death_table, last_cooldown, time_of_death, max_health)
--> hooks run inside parser and do not check if the plugin is enabled or not.
--> we need to check this here before continue.
if (not YouAreNotPrepared.__enabled) then
return
end
if (alvo_name == YouAreNotPrepared.playername) then
local combat = YouAreNotPrepared:GetCombat ("current")
--> store death
local d = YouAreNotPrepared:reverse_table (death_table)
death_table = d
if (combat.is_boss) then --> encounter or pvp
YouAreNotPrepared.last_death_combat_id = YouAreNotPrepared.combat_id
return YouAreNotPrepared:AddDeath ({combat.is_boss.name or combat.enemy or "Unknown", time_of_death, last_cooldown, death_table, max_health, time})
end
end
end
local build_options_panel = function()
local options_frame = CreateFrame ("frame", "YouAreNotPreparedOptionsWindow", UIParent, "ButtonFrameTemplate")
tinsert (UISpecialFrames, "YouAreNotPreparedOptionsWindow")
options_frame:SetSize (500, 200)
options_frame:SetFrameStrata ("DIALOG")
options_frame:SetScript ("OnMouseDown", function(self) self:StartMoving()end)
options_frame:SetScript ("OnMouseUp", function(self) self:StopMovingOrSizing()end)
options_frame:SetMovable (true)
options_frame:EnableMouse (true)
options_frame:Hide()
options_frame:SetPoint ("center", UIParent, "center")
options_frame.TitleText:SetText ("You Are Not Prepared Options")
options_frame.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-BLOODELF]])
local menu = {
--show when dropdown
{
type = "range",
get = function() return YouAreNotPrepared.db.shown_time end,
set = function (self, fixedparam, value) YouAreNotPrepared.db.shown_time = value end,
min = 15,
max = 120,
step = 1,
desc = "How much time the alert stay shown in the window.",
name = "Alert Timeout"
},
{
type = "toggle",
get = function() return YouAreNotPrepared.db.auto_open end,
set = function (self, fixedparam, value) YouAreNotPrepared.db.auto_open = value end,
desc = "Ope the window after leave the combat.",
name = "Auto Open"
},
}
_detalhes.gump:BuildMenu (options_frame, menu, 15, -75, 260)
end
YouAreNotPrepared.OpenOptionsPanel = function()
if (not YouAreNotPreparedOptionsWindow) then
build_options_panel()
end
YouAreNotPreparedOptionsWindow:Show()
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> events
function YouAreNotPrepared:OnEvent (_, event, ...)
if (event == "ADDON_LOADED") then
local AddonName = select (1, ...)
if (AddonName == "Details_YouAreNotPrepared") then
if (_G._detalhes) then
--> create widgets
CreatePluginFrames()
--> core version required
local MINIMAL_DETAILS_VERSION_REQUIRED = 12
local default_settings = {
shown_time = 30, --
auto_open = true, --
hide_on_combat = true, --
rightclick_closed = false,
deaths_table = {}
}
--> install
local install, saveddata, is_enabled = _G._detalhes:InstallPlugin ("TOOLBAR", Loc ["STRING_PLUGIN_NAME"], [[Interface\ICONS\Achievement_Boss_Illidan]], YouAreNotPrepared, "DETAILS_PLUGIN_YANP", MINIMAL_DETAILS_VERSION_REQUIRED, "Details! Team", "v1.1.2", default_settings)
if (type (install) == "table" and install.error) then
return print (install.error)
end
YouAreNotPrepared.db = saveddata
YANP_AutoOpenCheckBox:SetChecked (saveddata.auto_open)
--> register needed events
_G._detalhes:RegisterEvent (YouAreNotPrepared, "DETAILS_DATA_RESET")
_G._detalhes:RegisterEvent (YouAreNotPrepared, "COMBAT_PLAYER_LEAVE")
--> register needed hooks
_G._detalhes:InstallHook (DETAILS_HOOK_DEATH, YouAreNotPrepared.OnDeath)
--> create right click to close
if (not YouAreNotPrepared.db.rightclick_closed) then
local right_click = YouAreNotPrepared.gump:NewImage (YouAreNotPreparedFrame, [[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 16, 18, "overlay", {8/512, 70/512, 328/512, 409/512})
right_click:SetPoint ("left", _G [YouAreNotPreparedFrame:GetName() .. "OptionsText"], "right", 2, 0)
local right_text = YouAreNotPrepared.gump:CreateLabel (YouAreNotPreparedFrame, "Right Click to Close", nil, "greenyellow", "GameFontHighlight", "rightclicktext", "$parentRightClickText")
right_text:SetPoint ("left", right_click, "right", 2, 0)
end
--> install slash command
SLASH_Details_YouAreNotPrepared1 = "/yanp"
function SlashCmdList.Details_YouAreNotPrepared (msg, editbox)
YouAreNotPrepared:ShowMeFromInstanceAlert()
end
end
end
end
end