Files
coa-details/classes/classe_instancia_include.lua
T
tercio 3c3d840b65 - Removed Lib HotCorners.
- Rewrite on profile -> skins bridge, now skins are only stored inside the profile.
- Fixed issue with healing done player details which wans't showing pets.
- Fixed unknown owner pet summon.

- New API: _detalhes:ListInstances() return ipairs of current created instances.
- New API: instance:GetPosition() return a table with .normal and .solo with .x and .y axis.
- New API: instance:GetDisplay() return attribute, sub attribute shown in the instance.
- New API: _detalhes.table.copy (t1, t2) copy values from table 't2' to 't1'.
2014-08-07 22:34:29 -03:00

204 lines
7.3 KiB
Lua

local _detalhes = _G._detalhes
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
function _detalhes:ResetInstanceConfig()
for key, value in pairs (_detalhes.instance_defaults) do
if (type (value) == "table") then
self [key] = table_deepcopy (value)
else
self [key] = value
end
end
self.snap = {}
self.horizontalSnap = nil
self.verticalSnap = nil
self:LockInstance (false)
end
function _detalhes:LoadInstanceConfig()
for key, value in pairs (_detalhes.instance_defaults) do
if (self [key] == nil) then
if (type (value) == "table") then
self [key] = table_deepcopy (_detalhes.instance_defaults [key])
else
self [key] = value
end
elseif (type (value) == "table") then
for key2, value2 in pairs (value) do
if (self [key] [key2] == nil) then
if (type (value2) == "table") then
self [key] [key2] = table_deepcopy (_detalhes.instance_defaults [key] [key2])
else
self [key] [key2] = value2
end
end
end
end
end
end
_detalhes.instance_defaults = {
--skin
skin = "Minimalistic",
--baseframe backdrop
bg_alpha = 0.7,
bg_r = 0.0941,
bg_g = 0.0941,
bg_b = 0.0941,
backdrop_texture = "Details Ground",
--auto current
auto_current = true,
--show sidebars
show_sidebars = true,
--show bottom statusbar
show_statusbar = true,
statusbar_info = {alpha = 1, overlay = {1, 1, 1}},
--hide main window attribute icon
hide_icon = false,
--anchor side of main window toolbar (1 = top 2 = bottom)
toolbar_side = 1,
--micro displays side
micro_displays_side = 2,
--stretch button anchor side (1 = top 2 = bottom)
stretch_button_side = 1,
--where plugins icon will be placed on main window toolbar (1 = left 2 = right)
plugins_grow_direction = 2,
--grow direction of main window bars (1 = top to bottom 2 = bottom to top)
bars_grow_direction = 1,
--sort direction is the direction of results on bars (1 = top to bottom 2 = bottom to top)
bars_sort_direction = 1,
--reset button info
resetbutton_config = {size = {10, 16}, anchor = {2, 0}, normal_texture = [[Interface\Addons\Details\Images\reset_button]], highlight_texture = [[Interface\Addons\Details\Images\reset_button]], normal_texcoord = {0, 1, 0, 1}, highlight_texcoord = {0, 1, 0, 1}, normal_vertexcolor = {1, 1, 1, 1}, highlight_vertexcolor = {1, 1, 1, 1}},
--instance button info
instancebutton_config = {size = {20, 16}, anchor = {2, 0}, highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], textcolor = {1, 1, 1, 1}, textsize = 11, textfont = "Friz Quadrata TT", textshadow = false},
--close button info
closebutton_config = {size = {18, 18}, alpha = 1, anchor = {0, 0}, normal_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Up]], highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], pushed_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Down]]},
--menus:
--anchor store the anchor point of main menu
menu_anchor = {5, 1, side = 1}, --mode segment attribute report on top position
menu_anchor_down = {5, 1}, --mode segment attribute report on bottom position
menu2_anchor = {14, 3}, --close instance erase on top position
menu2_anchor_down = {14, 3}, --close instance erase on bottom position
--blackwhiite icons
desaturated_menu = false, --mode segment attribute report
desaturated_menu2 = false, --reset instance close
--icons on menu
menu_icons = {true, true, true, true}, --mode segment attribute report
menu2_icons = {true, true, true}, --reset instance close
--menu icons size multiplicator factor
menu_icons_size = 1.0, --mode segment attribute report
menu2_icons_size = 1.0, --reset instance close
--auto hide menu buttons
auto_hide_menu = {left = false, right = false},
--attribute text
attribute_text = {enabled = false, anchor = {5, 1}, text_face = "Friz Quadrata TT", text_size = 12, text_color = {1, 1, 1, 1}, side = 1, shadow = false},
--auto hide window borders statusbar main menu
menu_alpha = {enabled = false, iconstoo = true, onenter = 1, onleave = 1, ignorebars = false},
--instance button anchor store the anchor point of instance and delete button
instance_button_anchor = {-27, 1},
--total bar
total_bar = {enabled = false, color = {1, 1, 1}, only_in_group = true, icon = [[Interface\ICONS\INV_Sigil_Thorim]]},
--row animation when show
row_show_animation = {anim = "Fade", options = {}},
--row info
row_info = {
--if true the texture of the bars will have the color of his actor class
texture_class_colors = true,
--if texture class color are false, this color will be used
fixed_texture_color = {0, 0, 0},
--row alpha
alpha = 1,
--left text class color
textL_class_colors = false,
--right text class color
textR_class_colors = false,
--left text customization
textL_enable_custom_text = false,
textL_custom_text = "{data1}. {data3}{data2}",
--right text customization
textR_enable_custom_text = false,
textR_custom_text = "{data1} ({data2}, {data3}%)",
--left text bar number
textL_show_number = true,
--if text class color are false, this color will be used
fixed_text_color = {1, 1, 1},
--left text outline effect
textL_outline = true,
--right text outline effect
textR_outline = false,
--bar height
height = 14,
--font size
font_size = 10,
--font face (name)
font_face = "Arial Narrow",
--font face (file)
font_face_file = SharedMedia:Fetch ("font", "Arial Narrow"),
--bar texture
texture = "Details D'ictum",
--bar texture name
texture_file = [[Interface\AddOns\Details\images\bar4]],
--bar texture on mouse over
texture_highlight = [[Interface\FriendsFrame\UI-FriendsList-Highlight]],
--bar background texture
texture_background = "Details D'ictum",
--bar background file
texture_background_file = [[Interface\AddOns\Details\images\bar4]],
--bar background class color
texture_background_class_color = true,
--fixed texture color for background texture
fixed_texture_background_color = {0, 0, 0, 0},
--space between bars
space = {left = 3, right = -5, between = 1},
--icon file
icon_file = [[Interface\AddOns\Details\images\classes_small]],
no_icon = false,
start_after_icon = true,
--percent type
percent_type = 1,
--backdrop
backdrop = {enabled = false, size = 12, color = {1, 1, 1, 1}, texture = "Details BarBorder 2"}
},
--instance window color
color = {1, 1, 1, 1},
color_buttons = {1, 1, 1, 1},
--hide in combat
hide_in_combat = false,
hide_out_of_combat = false,
hide_in_combat_type = 1,
hide_in_combat_alpha = 0,
--switches
switch_all_roles_in_combat = false,
switch_all_roles_after_wipe = false,
switch_damager = false,
switch_damager_in_combat = false,
switch_healer = false,
switch_healer_in_combat = false,
switch_tank = false,
switch_tank_in_combat = false,
--strata
strata = "LOW",
grab_on_top = false,
--wallpaper
wallpaper = {
enabled = false,
texture = nil,
anchor = "all",
alpha = 0.5,
texcoord = {0, 1, 0, 1},
width = 0,
height = 0,
overlay = {1, 1, 1, 1}
},
--tooltip amounts
tooltip = {
["n_abilities"] = 3,
["n_enemies"] = 3
}
}