07ed01c097
- Tweaks for Legion Dungeon. - Framework update to v35. - Solved an issue with bookmarks where the background sometimes was a light silver. - Sovelod an issue with the display menu where sometimes it wasn't changeing the display. - new tooltip design.
494 lines
19 KiB
Lua
494 lines
19 KiB
Lua
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local DF = _G ["DetailsFramework"]
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if (not DF or not DetailsFrameworkCanLoad) then
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return
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end
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local _
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local tinsert = tinsert
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local GetSpellInfo = GetSpellInfo
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local lower = string.lower
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local GetSpellBookItemInfo = GetSpellBookItemInfo
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local cleanfunction = function() end
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do
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local metaPrototype = {
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WidgetType = "aura_tracker",
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SetHook = DF.SetHook,
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RunHooksForWidget = DF.RunHooksForWidget,
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}
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_G [DF.GlobalWidgetControlNames ["aura_tracker"]] = _G [DF.GlobalWidgetControlNames ["aura_tracker"]] or metaPrototype
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end
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local AuraTrackerMetaFunctions = _G [DF.GlobalWidgetControlNames ["aura_tracker"]]
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--create panels
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local on_profile_changed = function (self, newdb)
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self.db = newdb
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self.tracking_method:Select (newdb.aura_tracker.track_method)
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--automatic
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self.buff_ignored:SetData (newdb.aura_tracker.buff_banned)
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self.debuff_ignored:SetData (newdb.aura_tracker.debuff_banned)
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self.buff_available:Refresh()
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self.buff_ignored:Refresh()
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self.debuff_available:Refresh()
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self.debuff_ignored:Refresh()
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--manual
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self.buffs_added:SetData (newdb.aura_tracker.buff)
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self.debuffs_added:SetData (newdb.aura_tracker.debuff)
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self.buffs_added:Refresh()
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self.debuffs_added:Refresh()
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--method
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if (newdb.aura_tracker.track_method == 0x1) then
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self.f_auto:Show()
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self.f_manual:Hide()
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elseif (newdb.aura_tracker.track_method == 0x2) then
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self.f_auto:Hide()
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self.f_manual:Show()
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end
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end
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local aura_panel_defaultoptions = {
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height = 400,
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row_height = 16,
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width = 230,
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}
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function DF:CreateAuraConfigPanel (parent, name, db, method_change_callback, options)
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local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
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local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
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local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
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local f = CreateFrame ("frame", name, parent)
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f.db = db
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f.OnProfileChanged = on_profile_changed
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options = options or {}
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self.table.deploy (options, aura_panel_defaultoptions)
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local f_auto = CreateFrame ("frame", "$parent_Automatic", f)
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local f_manual = CreateFrame ("frame", "$parent_Manual", f)
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f_auto:SetPoint ("topleft", f, "topleft", 0, -24)
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f_manual:SetPoint ("topleft", f, "topleft", 0, -24)
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f_auto:SetSize (600, 600)
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f_manual:SetSize (600, 600)
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f.f_auto = f_auto
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f.f_manual = f_manual
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local on_select_tracking_option = function (_, _, method)
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f.db.aura_tracker.track_method = method
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if (method_change_callback) then
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method_change_callback (self, method)
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end
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if (method == 0x1) then
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f_auto:Show()
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f_manual:Hide()
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f.desc_label.text = "Auras are being tracked automatically, the addon controls what to show. You may entry an aura to ignore.\nCast spells to fill the Buff and Buff available boxes."
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f.desc_label:SetPoint ("topleft", f.tracking_method, "topright", 10, 8)
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elseif (method == 0x2) then
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f_auto:Hide()
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f_manual:Show()
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f.desc_label.text = "Auras are being tracked manually, the addon only check for auras you entered below."
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f.desc_label:SetPoint ("topleft", f.tracking_method, "topright", 10, 1)
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end
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end
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local tracking_options = function()
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return {
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{label = "Automatic", value = 0x1, onclick = on_select_tracking_option, desc = "Show all your auras by default, you can exclude those you don't want to show."},
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{label = "Manual", value = 0x2, onclick = on_select_tracking_option, desc = "Do not show any aura by default, you need to manually add each aura you want to track."},
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}
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end
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local tracking_method_label = self:CreateLabel (f, "Tracking Aura Method:", 12, "orange")
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local tracking_method = self:CreateDropDown (f, tracking_options, f.db.aura_tracker.track_method, 120, 20, "dropdown_tracking_method", _, self:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
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tracking_method_label:SetPoint ("topleft", f, "topleft", 10, -10)
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tracking_method:SetPoint ("left", tracking_method_label, "right", 2, 0)
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tracking_method:SetFrameStrata ("tooltip")
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tracking_method.tooltip = "Choose which aura tracking method you want to use."
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f.tracking_method = tracking_method
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f.desc_label = self:CreateLabel (f, "", 10, "silver")
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f.desc_label:SetSize (400, 40)
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f.desc_label:SetPoint ("topleft", tracking_method, "topright", 10, 8)
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f.desc_label:SetJustifyV ("top")
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--------automatic
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local ALL_BUFFS = {}
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local ALL_DEBUFFS = {}
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local width, height, row_height = options.width, options.height, options.row_height
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local buff_ignored = self:CreateSimpleListBox (f_auto, "$parentBuffIgnored", "Buffs Ignored", "The list is empty, select a spell from the buff list to ignore it.", f.db.aura_tracker.buff_banned,
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function (spellid)
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f.db.aura_tracker.buff_banned [spellid] = nil;
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end,
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{
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icon = function(spellid) return select (3, GetSpellInfo (spellid)) end,
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text = function(spellid) return select (1, GetSpellInfo (spellid)) end,
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height = height,
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row_height = row_height,
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width = width,
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onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to un-ignore this aura", .2, 1, .2); GameTooltip:Show() end,
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})
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local buff_available = self:CreateSimpleListBox (f_auto, "$parentBuffAvailable", "Buffs Available", "The list is empty, cast spells to fill it", ALL_BUFFS, function (spellid)
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f.db.aura_tracker.buff_banned [spellid] = true; buff_ignored:Refresh()
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end,
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{
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icon = function(spellid) return select (3, GetSpellInfo (spellid)) end,
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text = function(spellid) return select (1, GetSpellInfo (spellid)) end,
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height = height,
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row_height = row_height,
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width = width,
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onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to ignore this aura", .2, 1, .2); GameTooltip:Show() end,
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})
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local debuff_ignored = self:CreateSimpleListBox (f_auto, "$parentDebuffIgnored", "Debuffs Ignored", "The list is empty, select a spell from the debuff list to ignore it.", f.db.aura_tracker.debuff_banned, function (spellid)
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f.db.aura_tracker.debuff_banned [spellid] = nil;
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end,
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{
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icon = function(spellid) return select (3, GetSpellInfo (spellid)) end,
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text = function(spellid) return select (1, GetSpellInfo (spellid)) end,
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height = height,
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row_height = row_height,
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width = width,
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onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to un-ignore this aura", .2, 1, .2); GameTooltip:Show() end,
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})
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local debuff_available = self:CreateSimpleListBox (f_auto, "$parentDebuffAvailable", "Debuffs Available", "The list is empty, cast spells to fill it", ALL_DEBUFFS, function (spellid)
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f.db.aura_tracker.debuff_banned [spellid] = true; debuff_ignored:Refresh()
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end, {
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icon = function(spellid) return select (3, GetSpellInfo (spellid)) end,
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text = function(spellid) return select (1, GetSpellInfo (spellid)) end,
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height = height,
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row_height = row_height,
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width = width,
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onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to ignore this aura", .2, 1, .2); GameTooltip:Show() end,
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})
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--como ira preencher ela no inicio e como ficara o lance dos profiles
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local y = -40
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buff_available:SetPoint ("topleft", f_auto, "topleft", 0, y)
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buff_ignored:SetPoint ("topleft", f_auto, "topleft", 6 + width, y)
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debuff_available:SetPoint ("topleft", f_auto, "topleft", 12 + (width*2), y)
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debuff_ignored:SetPoint ("topleft", f_auto, "topleft", 18 + (width*3), y)
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f.buff_available = buff_available
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f.buff_ignored = buff_ignored
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f.debuff_available = debuff_available
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f.debuff_ignored = debuff_ignored
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local readCombatLog = CreateFrame ("frame", nil, f_auto)
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readCombatLog:SetScript ("OnEvent", function (self, event, time, token, hidding, sourceGUID, sourceName, sourceFlag, sourceFlag2, targetGUID, targetName, targetFlag, targetFlag2, spellid, spellname, spellschool, auraType, amount)
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if (auraType == "BUFF" and sourceGUID == readCombatLog.playerGUID) then
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if (not ALL_BUFFS [spellid]) then
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ALL_BUFFS [spellid] = true
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buff_available:Refresh()
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end
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elseif (auraType == "DEBUFF" and sourceGUID == readCombatLog.playerGUID) then
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if (not ALL_DEBUFFS [spellid]) then
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ALL_DEBUFFS [spellid] = true
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debuff_available:Refresh()
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end
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end
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end)
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f_auto:SetScript ("OnShow", function()
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for i = 1, BUFF_MAX_DISPLAY do
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local name, rank, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HELPFUL")
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if (name) then
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ALL_BUFFS [spellId] = true
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end
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local name, rank, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HARMFUL")
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if (name) then
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ALL_DEBUFFS [spellId] = true
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end
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end
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buff_available:Refresh()
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buff_ignored:Refresh()
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debuff_available:Refresh()
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debuff_ignored:Refresh()
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readCombatLog.playerGUID = UnitGUID ("player")
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readCombatLog:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
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end)
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f_auto:SetScript ("OnHide", function()
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readCombatLog:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
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end)
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--show the frame selecton on the f.db
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on_select_tracking_option (_, _, f.db.aura_tracker.track_method)
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-------manual
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--> build the two aura scrolls for buff and debuff
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local scroll_width = width
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local scroll_height = height
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local scroll_lines = 15
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local scroll_line_height = 20
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local backdrop_color = {.8, .8, .8, 0.2}
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local backdrop_color_on_enter = {.8, .8, .8, 0.4}
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local line_onenter = function (self)
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self:SetBackdropColor (unpack (backdrop_color_on_enter))
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local spellid = select (7, GetSpellInfo (self.value))
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if (spellid) then
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GameTooltip:SetOwner (self, "ANCHOR_RIGHT");
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GameTooltip:SetSpellByID (spellid)
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GameTooltip:AddLine (" ")
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GameTooltip:AddLine ("Click to untrack this aura", .2, 1, .2)
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GameTooltip:Show()
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end
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end
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local line_onleave = function (self)
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self:SetBackdropColor (unpack (backdrop_color))
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GameTooltip:Hide()
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end
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local line_onclick = function (self)
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local spell = self.value
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local data = self:GetParent():GetData()
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for i = 1, #data do
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if (data[i] == spell) then
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tremove (data, i)
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break
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end
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end
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self:GetParent():Refresh()
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end
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local scroll_createline = function (self, index)
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local line = CreateFrame ("button", "$parentLine" .. index, self)
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line:SetPoint ("topleft", self, "topleft", 0, -((index-1)*(scroll_line_height+1)))
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line:SetSize (scroll_width, scroll_line_height)
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line:SetScript ("OnEnter", line_onenter)
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line:SetScript ("OnLeave", line_onleave)
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line:SetScript ("OnClick", line_onclick)
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line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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line:SetBackdropColor (unpack (backdrop_color))
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local icon = line:CreateTexture ("$parentIcon", "overlay")
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icon:SetSize (scroll_line_height, scroll_line_height)
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local name = line:CreateFontString ("$parentName", "overlay", "GameFontNormal")
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icon:SetPoint ("left", line, "left", 2, 0)
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name:SetPoint ("left", icon, "right", 2, 0)
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line.icon = icon
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line.name = name
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return line
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end
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local scroll_refresh = function (self, data, offset, total_lines)
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for i = 1, total_lines do
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local index = i + offset
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local aura = data [index]
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if (aura) then
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local line = self:GetLine (i)
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local name, _, icon = GetSpellInfo (aura)
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line.value = aura
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if (name) then
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line.name:SetText (name)
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line.icon:SetTexture (icon)
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else
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line.name:SetText (aura)
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line.icon:SetTexture ([[Interface\InventoryItems\WoWUnknownItem01]])
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end
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end
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end
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end
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local buffs_added = self:CreateScrollBox (f_manual, "$parentBuffsAdded", scroll_refresh, f.db.aura_tracker.buff, scroll_width, scroll_height, scroll_lines, scroll_line_height)
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buffs_added:SetPoint ("topleft", f_manual, "topleft", 0, y)
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buffs_added:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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buffs_added:SetBackdropColor (0, 0, 0, 0.2)
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buffs_added:SetBackdropBorderColor (0, 0, 0, 1)
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for i = 1, scroll_lines do
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buffs_added:CreateLine (scroll_createline)
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end
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local debuffs_added = self:CreateScrollBox (f_manual, "$parentDebuffsAdded", scroll_refresh, f.db.aura_tracker.debuff, scroll_width, scroll_height, scroll_lines, scroll_line_height)
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debuffs_added:SetPoint ("topleft", f_manual, "topleft", width+30, y)
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debuffs_added:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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debuffs_added:SetBackdropColor (0, 0, 0, 0.2)
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debuffs_added:SetBackdropBorderColor (0, 0, 0, 1)
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for i = 1, scroll_lines do
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debuffs_added:CreateLine (scroll_createline)
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end
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f.buffs_added = buffs_added
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f.debuffs_added = debuffs_added
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local buffs_added_name = DF:CreateLabel (buffs_added, "Buffs", 12, "silver")
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buffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
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buffs_added_name:SetPoint ("bottomleft", buffs_added, "topleft", 0, 2)
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buffs_added.Title = buffs_added_name
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local debuffs_added_name = DF:CreateLabel (debuffs_added, "Debuffs", 12, "silver")
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debuffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
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debuffs_added_name:SetPoint ("bottomleft", debuffs_added, "topleft", 0, 2)
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debuffs_added.Title = debuffs_added_name
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--> build the text entry to type the spellname
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local new_buff_string = self:CreateLabel (f_manual, "Add Buff")
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local new_debuff_string = self:CreateLabel (f_manual, "Add Debuff")
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local new_buff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewBuffTextBox", _, _, options_dropdown_template)
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local new_debuff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewDebuffTextBox", _, _, options_dropdown_template)
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new_buff_entry:SetJustifyH ("left")
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new_debuff_entry:SetJustifyH ("left")
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DF:SetAutoCompleteWithSpells (new_buff_entry)
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DF:SetAutoCompleteWithSpells (new_debuff_entry)
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local add_buff_button = self:CreateButton (f_manual, function()
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local text = new_buff_entry.text
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new_buff_entry:SetText ("")
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new_buff_entry:ClearFocus()
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if (text ~= "") then
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--> check for more than one spellname
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if (text:find (";")) then
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for _, spellname in ipairs ({strsplit (";", text)}) do
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spellname = self:trim (spellname)
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if (string.len (spellname) > 0) then
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tinsert (f.db.aura_tracker.buff, spellname)
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end
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end
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else
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tinsert (f.db.aura_tracker.buff, text)
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end
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buffs_added:Refresh()
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end
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end, 100, 20, "Add Buff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
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local add_debuff_button = self:CreateButton (f_manual, function()
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local text = new_debuff_entry.text
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new_debuff_entry:SetText ("")
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new_debuff_entry:ClearFocus()
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if (text ~= "") then
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--> check for more than one spellname
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if (text:find (";")) then
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for _, spellname in ipairs ({strsplit (";", text)}) do
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spellname = self:trim (spellname)
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if (string.len (spellname) > 0) then
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tinsert (f.db.aura_tracker.debuff, spellname)
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end
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end
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else
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tinsert (f.db.aura_tracker.debuff, text)
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end
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debuffs_added:Refresh()
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end
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end, 100, 20, "Add Debuff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
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local multiple_spells_label = DF:CreateLabel (buffs_added, "You can add multiple auras at once by separating them with ';'.\nExample: Fireball; Frostbolt; Flamestrike", 10, "gray")
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multiple_spells_label:SetSize (350, 60)
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multiple_spells_label:SetJustifyV ("top")
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local export_box = self:CreateTextEntry (f_manual, function()end, 242, 20, "ExportAuraTextBox", _, _, options_dropdown_template)
|
|
|
|
local export_buff_button = self:CreateButton (f_manual, function()
|
|
local str = ""
|
|
for _, spellname in ipairs (f.db.aura_tracker.buff) do
|
|
str = str .. spellname .. "; "
|
|
end
|
|
export_box.text = str
|
|
export_box:SetFocus (true)
|
|
export_box:HighlightText()
|
|
|
|
end, 120, 20, "Export Buffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
|
|
|
|
local export_debuff_button = self:CreateButton (f_manual, function()
|
|
local str = ""
|
|
for _, spellname in ipairs (f.db.aura_tracker.debuff) do
|
|
str = str .. spellname .. "; "
|
|
end
|
|
export_box.text = str
|
|
export_box:SetFocus (true)
|
|
export_box:HighlightText()
|
|
|
|
end, 120, 20, "Export Debuffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
|
|
|
|
multiple_spells_label:SetPoint ("topleft", f_manual, "topleft", 480, -120)
|
|
|
|
export_buff_button:SetPoint ("topleft", f_manual, "topleft", 480, -160)
|
|
export_debuff_button:SetPoint ("left",export_buff_button, "right", 2, 0)
|
|
export_box:SetPoint ("topleft", f_manual, "topleft", 480, -185)
|
|
|
|
new_buff_string:SetPoint ("topleft", f_manual, "topleft", 480, -40)
|
|
new_buff_entry:SetPoint ("topleft", new_buff_string, "bottomleft", 0, -2)
|
|
add_buff_button:SetPoint ("left", new_buff_entry, "right", 2, 0)
|
|
add_buff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it."
|
|
|
|
new_debuff_string:SetPoint ("topleft", f_manual, "topleft", 480, -80)
|
|
new_debuff_entry:SetPoint ("topleft", new_debuff_string, "bottomleft", 0, -2)
|
|
add_debuff_button:SetPoint ("left", new_debuff_entry, "right", 2, 0)
|
|
add_debuff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it."
|
|
|
|
buffs_added:Refresh()
|
|
debuffs_added:Refresh()
|
|
|
|
return f
|
|
end
|
|
|
|
|
|
function DF:GetAllPlayerSpells (include_lower_case)
|
|
local playerSpells = {}
|
|
local tab, tabTex, offset, numSpells = GetSpellTabInfo (2)
|
|
for i = 1, numSpells do
|
|
local index = offset + i
|
|
local spellType, spellId = GetSpellBookItemInfo (index, "player")
|
|
if (spellType == "SPELL") then
|
|
local spellName = GetSpellInfo (spellId)
|
|
tinsert (playerSpells, spellName)
|
|
if (include_lower_case) then
|
|
tinsert (playerSpells, lower (spellName))
|
|
end
|
|
end
|
|
end
|
|
return playerSpells
|
|
end
|
|
|
|
function DF:SetAutoCompleteWithSpells (textentry)
|
|
textentry:SetHook ("OnEditFocusGained", function()
|
|
local playerSpells = DF:GetAllPlayerSpells (true)
|
|
textentry.WordList = playerSpells
|
|
end)
|
|
textentry:SetAsAutoComplete ("WordList")
|
|
end
|
|
|
|
--check for aura
|
|
|
|
|
|
-- add aura
|
|
|
|
|
|
--handle savedvariables
|
|
|
|
|
|
--remove a aura
|
|
|
|
|
|
|
|
|
|
|
|
--handle UNIT_AURA event
|
|
|
|
|