Files
coa-details/Libs/DF/panel.lua
T
Tercio a66ebb81b2 - The alert to open the raid ranking after a boss kill, is now shown for 10 seconds (down from 40).
- Added a report button on the raid ranking panel and boss are sort alphabetically.
- Fixed some issues on the combatlog introduced on the wow patch 7.2.5 where sometimes the source of an event has no name.
- Ticket #209, fixed more issues with the comparison panel where are pets involved.
2017-07-05 13:01:10 -03:00

3715 lines
110 KiB
Lua

local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local _
--> lua locals
local _rawset = rawset --> lua local
local _rawget = rawget --> lua local
local _setmetatable = setmetatable --> lua local
local _unpack = unpack --> lua local
local _type = type --> lua local
local _math_floor = math.floor --> lua local
local loadstring = loadstring --> lua local
local cleanfunction = function() end
local APIFrameFunctions
do
local metaPrototype = {
WidgetType = "panel",
SetHook = DF.SetHook,
RunHooksForWidget = DF.RunHooksForWidget,
}
_G [DF.GlobalWidgetControlNames ["panel"]] = _G [DF.GlobalWidgetControlNames ["panel"]] or metaPrototype
end
local PanelMetaFunctions = _G [DF.GlobalWidgetControlNames ["panel"]]
------------------------------------------------------------------------------------------------------------
--> metatables
PanelMetaFunctions.__call = function (_table, value)
--> nothing to do
return true
end
------------------------------------------------------------------------------------------------------------
--> members
--> tooltip
local gmember_tooltip = function (_object)
return _object:GetTooltip()
end
--> shown
local gmember_shown = function (_object)
return _object:IsShown()
end
--> backdrop color
local gmember_color = function (_object)
return _object.frame:GetBackdropColor()
end
--> backdrop table
local gmember_backdrop = function (_object)
return _object.frame:GetBackdrop()
end
--> frame width
local gmember_width = function (_object)
return _object.frame:GetWidth()
end
--> frame height
local gmember_height = function (_object)
return _object.frame:GetHeight()
end
--> locked
local gmember_locked = function (_object)
return _rawget (_object, "is_locked")
end
PanelMetaFunctions.GetMembers = PanelMetaFunctions.GetMembers or {}
PanelMetaFunctions.GetMembers ["tooltip"] = gmember_tooltip
PanelMetaFunctions.GetMembers ["shown"] = gmember_shown
PanelMetaFunctions.GetMembers ["color"] = gmember_color
PanelMetaFunctions.GetMembers ["backdrop"] = gmember_backdrop
PanelMetaFunctions.GetMembers ["width"] = gmember_width
PanelMetaFunctions.GetMembers ["height"] = gmember_height
PanelMetaFunctions.GetMembers ["locked"] = gmember_locked
PanelMetaFunctions.__index = function (_table, _member_requested)
local func = PanelMetaFunctions.GetMembers [_member_requested]
if (func) then
return func (_table, _member_requested)
end
local fromMe = _rawget (_table, _member_requested)
if (fromMe) then
return fromMe
end
return PanelMetaFunctions [_member_requested]
end
--> tooltip
local smember_tooltip = function (_object, _value)
return _object:SetTooltip (_value)
end
--> show
local smember_show = function (_object, _value)
if (_value) then
return _object:Show()
else
return _object:Hide()
end
end
--> hide
local smember_hide = function (_object, _value)
if (not _value) then
return _object:Show()
else
return _object:Hide()
end
end
--> backdrop color
local smember_color = function (_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
return _object:SetBackdropColor (_value1, _value2, _value3, _value4)
end
--> frame width
local smember_width = function (_object, _value)
return _object.frame:SetWidth (_value)
end
--> frame height
local smember_height = function (_object, _value)
return _object.frame:SetHeight (_value)
end
--> locked
local smember_locked = function (_object, _value)
if (_value) then
_object.frame:SetMovable (false)
return _rawset (_object, "is_locked", true)
else
_object.frame:SetMovable (true)
_rawset (_object, "is_locked", false)
return
end
end
--> backdrop
local smember_backdrop = function (_object, _value)
return _object.frame:SetBackdrop (_value)
end
--> close with right button
local smember_right_close = function (_object, _value)
return _rawset (_object, "rightButtonClose", _value)
end
PanelMetaFunctions.SetMembers = PanelMetaFunctions.SetMembers or {}
PanelMetaFunctions.SetMembers["tooltip"] = smember_tooltip
PanelMetaFunctions.SetMembers["show"] = smember_show
PanelMetaFunctions.SetMembers["hide"] = smember_hide
PanelMetaFunctions.SetMembers["color"] = smember_color
PanelMetaFunctions.SetMembers["backdrop"] = smember_backdrop
PanelMetaFunctions.SetMembers["width"] = smember_width
PanelMetaFunctions.SetMembers["height"] = smember_height
PanelMetaFunctions.SetMembers["locked"] = smember_locked
PanelMetaFunctions.SetMembers["close_with_right"] = smember_right_close
PanelMetaFunctions.__newindex = function (_table, _key, _value)
local func = PanelMetaFunctions.SetMembers [_key]
if (func) then
return func (_table, _value)
else
return _rawset (_table, _key, _value)
end
end
------------------------------------------------------------------------------------------------------------
--> methods
--> right click to close
function PanelMetaFunctions:CreateRightClickLabel (textType, w, h, close_text)
local text
w = w or 20
h = h or 20
if (close_text) then
text = close_text
else
if (textType) then
textType = string.lower (textType)
if (textType == "short") then
text = "close window"
elseif (textType == "medium") then
text = "close window"
elseif (textType == "large") then
text = "close window"
end
else
text = "close window"
end
end
return DF:NewLabel (self, _, "$parentRightMouseToClose", nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:"..w..":"..h..":0:1:512:512:8:70:328:409|t " .. text)
end
--> show & hide
function PanelMetaFunctions:Show()
self.frame:Show()
end
function PanelMetaFunctions:Hide()
self.frame:Hide()
end
-- setpoint
function PanelMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
if (not v1) then
print ("Invalid parameter for SetPoint")
return
end
return self.widget:SetPoint (v1, v2, v3, v4, v5)
end
-- sizes
function PanelMetaFunctions:SetSize (w, h)
if (w) then
self.frame:SetWidth (w)
end
if (h) then
self.frame:SetHeight (h)
end
end
-- clear
function PanelMetaFunctions:HideWidgets()
for widgetName, widgetSelf in pairs (self) do
if (type (widgetSelf) == "table" and widgetSelf.dframework) then
widgetSelf:Hide()
end
end
end
-- backdrop
function PanelMetaFunctions:SetBackdrop (background, edge, tilesize, edgesize, tile, left, right, top, bottom)
if (_type (background) == "boolean" and not background) then
return self.frame:SetBackdrop (nil)
elseif (_type (background) == "table") then
self.frame:SetBackdrop (background)
else
local currentBackdrop = self.frame:GetBackdrop() or {edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", tile=true, tileSize=16, edgeSize=16, insets={left=1, right=0, top=0, bottom=0}}
currentBackdrop.bgFile = background or currentBackdrop.bgFile
currentBackdrop.edgeFile = edgeFile or currentBackdrop.edgeFile
currentBackdrop.tileSize = tilesize or currentBackdrop.tileSize
currentBackdrop.edgeSize = edgesize or currentBackdrop.edgeSize
currentBackdrop.tile = tile or currentBackdrop.tile
currentBackdrop.insets.left = left or currentBackdrop.insets.left
currentBackdrop.insets.right = left or currentBackdrop.insets.right
currentBackdrop.insets.top = left or currentBackdrop.insets.top
currentBackdrop.insets.bottom = left or currentBackdrop.insets.bottom
self.frame:SetBackdrop (currentBackdrop)
end
end
-- backdropcolor
function PanelMetaFunctions:SetBackdropColor (color, arg2, arg3, arg4)
if (arg2) then
self.frame:SetBackdropColor (color, arg2, arg3, arg4 or 1)
else
local _value1, _value2, _value3, _value4 = DF:ParseColors (color)
self.frame:SetBackdropColor (_value1, _value2, _value3, _value4)
end
end
-- border color
function PanelMetaFunctions:SetBackdropBorderColor (color, arg2, arg3, arg4)
if (arg2) then
return self.frame:SetBackdropBorderColor (color, arg2, arg3, arg4)
end
local _value1, _value2, _value3, _value4 = DF:ParseColors (color)
self.frame:SetBackdropBorderColor (_value1, _value2, _value3, _value4)
end
-- tooltip
function PanelMetaFunctions:SetTooltip (tooltip)
if (tooltip) then
return _rawset (self, "have_tooltip", tooltip)
else
return _rawset (self, "have_tooltip", nil)
end
end
function PanelMetaFunctions:GetTooltip()
return _rawget (self, "have_tooltip")
end
-- frame levels
function PanelMetaFunctions:GetFrameLevel()
return self.widget:GetFrameLevel()
end
function PanelMetaFunctions:SetFrameLevel (level, frame)
if (not frame) then
return self.widget:SetFrameLevel (level)
else
local framelevel = frame:GetFrameLevel (frame) + level
return self.widget:SetFrameLevel (framelevel)
end
end
-- frame stratas
function PanelMetaFunctions:SetFrameStrata()
return self.widget:GetFrameStrata()
end
function PanelMetaFunctions:SetFrameStrata (strata)
if (_type (strata) == "table") then
self.widget:SetFrameStrata (strata:GetFrameStrata())
else
self.widget:SetFrameStrata (strata)
end
end
------------------------------------------------------------------------------------------------------------
--> scripts
local OnEnter = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnEnter", frame, capsule)
if (kill) then
return
end
if (frame.MyObject.have_tooltip) then
GameCooltip2:Reset()
GameCooltip2:SetType ("tooltip")
GameCooltip2:SetColor ("main", "transparent")
GameCooltip2:AddLine (frame.MyObject.have_tooltip)
GameCooltip2:SetOwner (frame)
GameCooltip2:ShowCooltip()
end
end
local OnLeave = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnLeave", frame, capsule)
if (kill) then
return
end
if (frame.MyObject.have_tooltip) then
GameCooltip2:ShowMe (false)
end
end
local OnHide = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnHide", frame, capsule)
if (kill) then
return
end
end
local OnShow = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnShow", frame, capsule)
if (kill) then
return
end
end
local OnMouseDown = function (frame, button)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnMouseDown", frame, button, capsule)
if (kill) then
return
end
if (frame.MyObject.container == UIParent) then
if (not frame.isLocked and frame:IsMovable()) then
frame.isMoving = true
frame:StartMoving()
end
elseif (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
if (not frame.isLocked and frame:IsMovable()) then
frame.MyObject.container.isMoving = true
frame.MyObject.container:StartMoving()
end
end
end
local OnMouseUp = function (frame, button)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnMouseUp", frame, button, capsule)
if (kill) then
return
end
if (button == "RightButton" and frame.MyObject.rightButtonClose) then
frame.MyObject:Hide()
end
if (frame.MyObject.container == UIParent) then
if (frame.isMoving) then
frame:StopMovingOrSizing()
frame.isMoving = false
end
else
if (frame.MyObject.container.isMoving) then
frame.MyObject.container:StopMovingOrSizing()
frame.MyObject.container.isMoving = false
end
end
end
------------------------------------------------------------------------------------------------------------
--> object constructor
function DF:CreatePanel (parent, w, h, backdrop, backdropcolor, bordercolor, member, name)
return DF:NewPanel (parent, parent, name, member, w, h, backdrop, backdropcolor, bordercolor)
end
function DF:NewPanel (parent, container, name, member, w, h, backdrop, backdropcolor, bordercolor)
if (not name) then
name = "DetailsFrameworkPanelNumber" .. DF.PanelCounter
DF.PanelCounter = DF.PanelCounter + 1
elseif (not parent) then
parent = UIParent
end
if (not container) then
container = parent
end
if (name:find ("$parent")) then
name = name:gsub ("$parent", parent:GetName())
end
local PanelObject = {type = "panel", dframework = true}
if (member) then
parent [member] = PanelObject
end
if (parent.dframework) then
parent = parent.widget
end
if (container.dframework) then
container = container.widget
end
--> default members:
--> misc
PanelObject.is_locked = true
PanelObject.container = container
PanelObject.rightButtonClose = false
PanelObject.frame = CreateFrame ("frame", name, parent, "DetailsFrameworkPanelTemplate")
PanelObject.widget = PanelObject.frame
if (not APIFrameFunctions) then
APIFrameFunctions = {}
local idx = getmetatable (PanelObject.frame).__index
for funcName, funcAddress in pairs (idx) do
if (not PanelMetaFunctions [funcName]) then
PanelMetaFunctions [funcName] = function (object, ...)
local x = loadstring ( "return _G['"..object.frame:GetName().."']:"..funcName.."(...)")
return x (...)
end
end
end
end
PanelObject.frame:SetWidth (w or 100)
PanelObject.frame:SetHeight (h or 100)
PanelObject.frame.MyObject = PanelObject
PanelObject.HookList = {
OnEnter = {},
OnLeave = {},
OnHide = {},
OnShow = {},
OnMouseDown = {},
OnMouseUp = {},
}
--> hooks
PanelObject.frame:SetScript ("OnEnter", OnEnter)
PanelObject.frame:SetScript ("OnLeave", OnLeave)
PanelObject.frame:SetScript ("OnHide", OnHide)
PanelObject.frame:SetScript ("OnShow", OnShow)
PanelObject.frame:SetScript ("OnMouseDown", OnMouseDown)
PanelObject.frame:SetScript ("OnMouseUp", OnMouseUp)
_setmetatable (PanelObject, PanelMetaFunctions)
if (backdrop) then
PanelObject:SetBackdrop (backdrop)
elseif (_type (backdrop) == "boolean") then
PanelObject.frame:SetBackdrop (nil)
end
if (backdropcolor) then
PanelObject:SetBackdropColor (backdropcolor)
end
if (bordercolor) then
PanelObject:SetBackdropBorderColor (bordercolor)
end
return PanelObject
end
------------fill panel
local button_on_enter = function (self)
self.MyObject._icon:SetBlendMode ("ADD")
if (self.MyObject.onenter_func) then
pcall (self.MyObject.onenter_func, self.MyObject)
end
end
local button_on_leave = function (self)
self.MyObject._icon:SetBlendMode ("BLEND")
if (self.MyObject.onleave_func) then
pcall (self.MyObject.onleave_func, self.MyObject)
end
end
local add_row = function (self, t, need_update)
local index = #self.rows+1
local thisrow = DF:NewPanel (self, self, "$parentHeader_" .. self._name .. index, nil, 1, 20)
thisrow.backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]}
thisrow.color = "silver"
thisrow.type = t.type
thisrow.func = t.func
thisrow.name = t.name
thisrow.notext = t.notext
thisrow.icon = t.icon
thisrow.iconalign = t.iconalign
thisrow.hidden = t.hidden or false
thisrow.onenter = t.onenter
thisrow.onleave = t.onleave
local text = DF:NewLabel (thisrow, nil, self._name .. "$parentLabel" .. index, "text")
text:SetPoint ("left", thisrow, "left", 2, 0)
text:SetText (t.name)
tinsert (self._raw_rows, t)
tinsert (self.rows, thisrow)
if (need_update) then
self:AlignRows()
end
end
local align_rows = function (self)
local rows_shown = 0
for index, row in ipairs (self.rows) do
if (not row.hidden) then
rows_shown = rows_shown + 1
end
end
local cur_width = 0
local row_width = self._width / rows_shown
local sindex = 1
wipe (self._anchors)
for index, row in ipairs (self.rows) do
if (not row.hidden) then
if (self._autowidth) then
if (self._raw_rows [index].width) then
row.width = self._raw_rows [index].width
else
row.width = row_width
end
row:SetPoint ("topleft", self, "topleft", cur_width, 0)
tinsert (self._anchors, cur_width)
cur_width = cur_width + row_width + 1
else
row:SetPoint ("topleft", self, "topleft", cur_width, 0)
row.width = self._raw_rows [index].width
tinsert (self._anchors, cur_width)
cur_width = cur_width + self._raw_rows [index].width + 1
end
row:Show()
local type = row.type
if (type == "text") then
for i = 1, #self.scrollframe.lines do
local line = self.scrollframe.lines [i]
local text = tremove (line.text_available)
if (not text) then
self:CreateRowText (line)
text = tremove (line.text_available)
end
tinsert (line.text_inuse, text)
text:SetPoint ("left", line, "left", self._anchors [#self._anchors], 0)
text:SetWidth (row.width)
DF:SetFontSize (text, row.textsize or 10)
text:SetJustifyH (row.textalign or "left")
end
elseif (type == "entry") then
for i = 1, #self.scrollframe.lines do
local line = self.scrollframe.lines [i]
local entry = tremove (line.entry_available)
if (not entry) then
self:CreateRowEntry (line)
entry = tremove (line.entry_available)
end
tinsert (line.entry_inuse, entry)
entry:SetPoint ("left", line, "left", self._anchors [#self._anchors], 0)
if (sindex == rows_shown) then
entry:SetWidth (row.width - 25)
else
entry:SetWidth (row.width)
end
entry.func = row.func
entry.onenter_func = nil
entry.onleave_func = nil
if (row.onenter) then
entry.onenter_func = row.onenter
end
if (row.onleave) then
entry.onleave_func = row.onleave
end
end
elseif (type == "button") then
for i = 1, #self.scrollframe.lines do
local line = self.scrollframe.lines [i]
local button = tremove (line.button_available)
if (not button) then
self:CreateRowButton (line)
button = tremove (line.button_available)
end
tinsert (line.button_inuse, button)
button:SetPoint ("left", line, "left", self._anchors [#self._anchors], 0)
if (sindex == rows_shown) then
button:SetWidth (row.width - 25)
else
button:SetWidth (row.width)
end
if (row.icon) then
button._icon.texture = row.icon
button._icon:ClearAllPoints()
if (row.iconalign) then
if (row.iconalign == "center") then
button._icon:SetPoint ("center", button, "center")
elseif (row.iconalign == "right") then
button._icon:SetPoint ("right", button, "right")
end
else
button._icon:SetPoint ("left", button, "left")
end
end
if (row.name and not row.notext) then
button._text:SetPoint ("left", button._icon, "right", 2, 0)
button._text.text = row.name
end
button.onenter_func = nil
button.onleave_func = nil
if (row.onenter) then
button.onenter_func = row.onenter
end
if (row.onleave) then
button.onleave_func = row.onleave
end
end
elseif (type == "icon") then
for i = 1, #self.scrollframe.lines do
local line = self.scrollframe.lines [i]
local icon = tremove (line.icon_available)
if (not icon) then
self:CreateRowIcon (line)
icon = tremove (line.icon_available)
end
tinsert (line.icon_inuse, icon)
icon:SetPoint ("left", line, "left", self._anchors [#self._anchors] + ( ((row.width or 22) - 22) / 2), 0)
icon.func = row.func
end
elseif (type == "texture") then
for i = 1, #self.scrollframe.lines do
local line = self.scrollframe.lines [i]
local texture = tremove (line.texture_available)
if (not texture) then
self:CreateRowTexture (line)
texture = tremove (line.texture_available)
end
tinsert (line.texture_inuse, texture)
texture:SetPoint ("left", line, "left", self._anchors [#self._anchors] + ( ((row.width or 22) - 22) / 2), 0)
end
end
sindex = sindex + 1
else
row:Hide()
end
end
if (#self.rows > 0) then
if (self._autowidth) then
self.rows [#self.rows]:SetWidth (row_width - rows_shown + 1)
else
self.rows [#self.rows]:SetWidth (self._raw_rows [rows_shown].width - rows_shown + 1)
end
end
self.showing_amt = rows_shown
end
local update_rows = function (self, updated_rows)
for i = 1, #updated_rows do
local t = updated_rows [i]
local raw = self._raw_rows [i]
if (not raw) then
self:AddRow (t)
else
raw.name = t.name
raw.hidden = t.hidden or false
raw.textsize = t.textsize
raw.textalign = t.textalign
local widget = self.rows [i]
widget.name = t.name
widget.textsize = t.textsize
widget.textalign = t.textalign
widget.hidden = t.hidden or false
--
widget.onenter = t.onenter
widget.onleave = t.onleave
--
widget.text:SetText (t.name)
DF:SetFontSize (widget.text, raw.textsize or 10)
widget.text:SetJustifyH (raw.textalign or "left")
end
end
for i = #updated_rows+1, #self._raw_rows do
local raw = self._raw_rows [i]
local widget = self.rows [i]
raw.hidden = true
widget.hidden = true
end
for index, row in ipairs (self.scrollframe.lines) do
for i = #row.text_inuse, 1, -1 do
tinsert (row.text_available, tremove (row.text_inuse, i))
end
for i = 1, #row.text_available do
row.text_available[i]:Hide()
end
for i = #row.entry_inuse, 1, -1 do
tinsert (row.entry_available, tremove (row.entry_inuse, i))
end
for i = 1, #row.entry_available do
row.entry_available[i]:Hide()
end
for i = #row.button_inuse, 1, -1 do
tinsert (row.button_available, tremove (row.button_inuse, i))
end
for i = 1, #row.button_available do
row.button_available[i]:Hide()
end
for i = #row.icon_inuse, 1, -1 do
tinsert (row.icon_available, tremove (row.icon_inuse, i))
end
for i = 1, #row.icon_available do
row.icon_available[i]:Hide()
end
for i = #row.texture_inuse, 1, -1 do
tinsert (row.texture_available, tremove (row.texture_inuse, i))
end
for i = 1, #row.texture_available do
row.texture_available[i]:Hide()
end
end
self.current_header = updated_rows
self:AlignRows()
end
local create_panel_text = function (self, row)
row.text_total = row.text_total + 1
local text = DF:NewLabel (row, nil, self._name .. "$parentLabel" .. row.text_total, "text" .. row.text_total)
tinsert (row.text_available, text)
end
local create_panel_entry = function (self, row)
row.entry_total = row.entry_total + 1
local editbox = DF:NewTextEntry (row, nil, "$parentEntry" .. row.entry_total, "entry", 120, 20)
editbox.align = "left"
editbox:SetHook ("OnEnterPressed", function()
editbox.widget.focuslost = true
editbox:ClearFocus()
editbox.func (editbox.index, editbox.text)
return true
end)
editbox:SetHook ("OnEnter", function()
if (editbox.onenter_func) then
pcall (editbox.onenter_func, editbox)
end
end)
editbox:SetHook ("OnLeave", function()
if (editbox.onleave_func) then
pcall (editbox.onleave_func, editbox)
end
end)
editbox:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = 1})
editbox:SetBackdropColor (1, 1, 1, 0.1)
editbox:SetBackdropBorderColor (1, 1, 1, 0.1)
editbox.editbox.current_bordercolor = {1, 1, 1, 0.1}
tinsert (row.entry_available, editbox)
end
local create_panel_button = function (self, row)
row.button_total = row.button_total + 1
local button = DF:NewButton (row, nil, "$parentButton" .. row.button_total, "button" .. row.button_total, 120, 20)
--> create icon and the text
local icon = DF:NewImage (button, nil, 20, 20)
local text = DF:NewLabel (button)
button._icon = icon
button._text = text
button:SetHook ("OnEnter", button_on_enter)
button:SetHook ("OnLeave", button_on_leave)
tinsert (row.button_available, button)
end
local icon_onclick = function (texture, iconbutton)
iconbutton._icon.texture = texture
iconbutton.func (iconbutton.index, texture)
end
local create_panel_icon = function (self, row)
row.icon_total = row.icon_total + 1
local iconbutton = DF:NewButton (row, nil, "$parentIconButton" .. row.icon_total, "iconbutton", 22, 20)
iconbutton:InstallCustomTexture()
iconbutton:SetHook ("OnEnter", button_on_enter)
iconbutton:SetHook ("OnLeave", button_on_leave)
iconbutton:SetHook ("OnMouseUp", function()
DF:IconPick (icon_onclick, true, iconbutton)
return true
end)
local icon = DF:NewImage (iconbutton, nil, 20, 20, "artwork", nil, "_icon", "$parentIcon" .. row.icon_total)
iconbutton._icon = icon
icon:SetPoint ("center", iconbutton, "center", 0, 0)
tinsert (row.icon_available, iconbutton)
end
local create_panel_texture = function (self, row)
row.texture_total = row.texture_total + 1
local texture = DF:NewImage (row, nil, 20, 20, "artwork", nil, "_icon" .. row.texture_total, "$parentIcon" .. row.texture_total)
tinsert (row.texture_available, texture)
end
local set_fill_function = function (self, func)
self._fillfunc = func
end
local set_total_function = function (self, func)
self._totalfunc = func
end
local drop_header_function = function (self)
wipe (self.rows)
end
local fillpanel_update_size = function (self, elapsed)
local panel = self.MyObject
panel._width = panel:GetWidth()
panel._height = panel:GetHeight()
panel:UpdateRowAmount()
if (panel.current_header) then
update_rows (panel, panel.current_header)
end
panel:Refresh()
self:SetScript ("OnUpdate", nil)
end
-- ~fillpanel
--alias
function DF:CreateFillPanel (parent, rows, w, h, total_lines, fill_row, autowidth, options, member, name)
return DF:NewFillPanel (parent, rows, name, member, w, h, total_lines, fill_row, autowidth, options)
end
function DF:NewFillPanel (parent, rows, name, member, w, h, total_lines, fill_row, autowidth, options)
local panel = DF:NewPanel (parent, parent, name, member, w, h)
panel.backdrop = nil
options = options or {rowheight = 20}
panel.rows = {}
panel.AddRow = add_row
panel.AlignRows = align_rows
panel.UpdateRows = update_rows
panel.CreateRowText = create_panel_text
panel.CreateRowEntry = create_panel_entry
panel.CreateRowButton = create_panel_button
panel.CreateRowIcon = create_panel_icon
panel.CreateRowTexture = create_panel_texture
panel.SetFillFunction = set_fill_function
panel.SetTotalFunction = set_total_function
panel.DropHeader = drop_header_function
panel._name = name
panel._width = w
panel._height = h
panel._raw_rows = {}
panel._anchors = {}
panel._fillfunc = fill_row
panel._totalfunc = total_lines
panel._autowidth = autowidth
panel:SetScript ("OnSizeChanged", function()
panel:SetScript ("OnUpdate", fillpanel_update_size)
end)
for index, t in ipairs (rows) do
panel.AddRow (panel, t)
end
local refresh_fillbox = function (self)
local offset = FauxScrollFrame_GetOffset (self)
local filled_lines = panel._totalfunc (panel)
for index = 1, #self.lines do
local row = self.lines [index]
if (index <= filled_lines) then
local real_index = index + offset
local results = panel._fillfunc (real_index, panel)
if (results and results [1]) then
row:Show()
local text, entry, button, icon, texture = 1, 1, 1, 1, 1
for index, t in ipairs (panel.rows) do
if (not t.hidden) then
if (t.type == "text") then
local fontstring = row.text_inuse [text]
text = text + 1
fontstring:SetText (results [index])
fontstring.index = real_index
fontstring:Show()
elseif (t.type == "entry") then
local entrywidget = row.entry_inuse [entry]
entry = entry + 1
entrywidget.index = real_index
if (type (results [index]) == "table") then
entrywidget:SetText (results [index].text)
entrywidget.id = results [index].id
entrywidget.data1 = results [index].data1
entrywidget.data2 = results [index].data2
else
entrywidget:SetText (results [index])
end
entrywidget:SetCursorPosition(0)
entrywidget:Show()
elseif (t.type == "button") then
local buttonwidget = row.button_inuse [button]
button = button + 1
buttonwidget.index = real_index
if (type (results [index]) == "table") then
if (results [index].text) then
buttonwidget:SetText (results [index].text)
end
if (results [index].icon) then
buttonwidget._icon:SetTexture (results [index].icon)
end
if (results [index].func) then
local func = function()
t.func (real_index, results [index].value)
panel:Refresh()
end
buttonwidget:SetClickFunction (func)
else
local func = function()
t.func (real_index, index)
panel:Refresh()
end
buttonwidget:SetClickFunction (func)
end
buttonwidget.id = results [index].id
buttonwidget.data1 = results [index].data1
buttonwidget.data2 = results [index].data2
else
local func = function()
t.func (real_index, index)
panel:Refresh()
end
buttonwidget:SetClickFunction (func)
buttonwidget:SetText (results [index])
end
buttonwidget:Show()
elseif (t.type == "icon") then
local iconwidget = row.icon_inuse [icon]
icon = icon + 1
iconwidget.line = index
iconwidget.index = real_index
--print (index, results [index])
if (type (results [index]) == "string") then
local result = results [index]:gsub (".-%\\", "")
iconwidget._icon.texture = results [index]
else
iconwidget._icon:SetTexture (results [index])
end
iconwidget:Show()
elseif (t.type == "texture") then
local texturewidget = row.texture_inuse [texture]
texture = texture + 1
texturewidget.line = index
texturewidget.index = real_index
if (type (results [index]) == "string") then
local result = results [index]:gsub (".-%\\", "")
texturewidget.texture = results [index]
else
texturewidget:SetTexture (results [index])
end
texturewidget:Show()
end
end
end
else
row:Hide()
end
else
row:Hide()
end
end
end
function panel:Refresh()
if (type (panel._totalfunc) == "boolean") then
--> not yet initialized
return
end
local filled_lines = panel._totalfunc (panel)
local scroll_total_lines = #panel.scrollframe.lines
local line_height = options.rowheight
refresh_fillbox (panel.scrollframe)
FauxScrollFrame_Update (panel.scrollframe, filled_lines, scroll_total_lines, line_height)
panel.scrollframe:Show()
end
local scrollframe = CreateFrame ("scrollframe", name .. "Scroll", panel.widget, "FauxScrollFrameTemplate")
scrollframe:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 20, panel.Refresh) end)
scrollframe:SetPoint ("topleft", panel.widget, "topleft", 0, -21)
scrollframe:SetPoint ("topright", panel.widget, "topright", -23, -21)
scrollframe:SetPoint ("bottomleft", panel.widget, "bottomleft")
scrollframe:SetPoint ("bottomright", panel.widget, "bottomright", -23, 0)
scrollframe:SetSize (w, h)
panel.scrollframe = scrollframe
scrollframe.lines = {}
--create lines
function panel:UpdateRowAmount()
local size = options.rowheight
local amount = math.floor (((panel._height-21) / size))
for i = #scrollframe.lines+1, amount do
local row = CreateFrame ("frame", panel:GetName() .. "Row_" .. i, panel.widget)
row:SetSize (1, size)
row.color = {1, 1, 1, .2}
row:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]]})
if (i%2 == 0) then
row:SetBackdropColor (.5, .5, .5, 0.2)
else
row:SetBackdropColor (1, 1, 1, 0.00)
end
row:SetPoint ("topleft", scrollframe, "topleft", 0, (i-1) * size * -1)
row:SetPoint ("topright", scrollframe, "topright", 0, (i-1) * size * -1)
tinsert (scrollframe.lines, row)
row.text_available = {}
row.text_inuse = {}
row.text_total = 0
row.entry_available = {}
row.entry_inuse = {}
row.entry_total = 0
row.button_available = {}
row.button_inuse = {}
row.button_total = 0
row.icon_available = {}
row.icon_inuse = {}
row.icon_total = 0
row.texture_available = {}
row.texture_inuse = {}
row.texture_total = 0
end
end
panel:UpdateRowAmount()
panel.AlignRows (panel)
return panel
end
------------color pick
local color_pick_func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe)
end
local color_pick_func_cancel = function()
ColorPickerFrame:SetColorRGB (unpack (ColorPickerFrame.previousValues))
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe)
end
function DF:ColorPick (frame, r, g, b, alpha, callback)
ColorPickerFrame:ClearAllPoints()
ColorPickerFrame:SetPoint ("bottomleft", frame, "topright", 0, 0)
ColorPickerFrame.dcallback = callback
ColorPickerFrame.dframe = frame
ColorPickerFrame.func = color_pick_func
ColorPickerFrame.opacityFunc = color_pick_func
ColorPickerFrame.cancelFunc = color_pick_func_cancel
ColorPickerFrame.opacity = alpha
ColorPickerFrame.hasOpacity = alpha and true
ColorPickerFrame.previousValues = {r, g, b}
ColorPickerFrame:SetParent (UIParent)
ColorPickerFrame:SetFrameStrata ("tooltip")
ColorPickerFrame:SetColorRGB (r, g, b)
ColorPickerFrame:Show()
end
------------icon pick
function DF:IconPick (callback, close_when_select, param1, param2)
if (not DF.IconPickFrame) then
local string_lower = string.lower
DF.IconPickFrame = CreateFrame ("frame", "DetailsFrameworkIconPickFrame", UIParent)
tinsert (UISpecialFrames, "DetailsFrameworkIconPickFrame")
DF.IconPickFrame:SetFrameStrata ("DIALOG")
DF.IconPickFrame:SetPoint ("center", UIParent, "center")
DF.IconPickFrame:SetWidth (350)
DF.IconPickFrame:SetHeight (227)
DF.IconPickFrame:EnableMouse (true)
DF.IconPickFrame:SetMovable (true)
DF.IconPickFrame:SetBackdrop ({bgFile = DF.folder .. "background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}})
DF.IconPickFrame:SetBackdropBorderColor (170/255, 170/255, 170/255)
DF.IconPickFrame:SetBackdropColor (24/255, 24/255, 24/255, .8)
DF.IconPickFrame:SetFrameLevel (1)
DF.IconPickFrame.emptyFunction = function() end
DF.IconPickFrame.callback = DF.IconPickFrame.emptyFunction
DF.IconPickFrame.preview = CreateFrame ("frame", nil, UIParent)
DF.IconPickFrame.preview:SetFrameStrata ("tooltip")
DF.IconPickFrame.preview:SetSize (76, 76)
local preview_image = DF:NewImage (DF.IconPickFrame.preview, nil, 76, 76)
preview_image:SetAllPoints (DF.IconPickFrame.preview)
DF.IconPickFrame.preview.icon = preview_image
DF.IconPickFrame.preview:Hide()
DF.IconPickFrame.searchLabel = DF:NewLabel (DF.IconPickFrame, nil, "$parentSearchBoxLabel", nil, "search:", font, size, color)
DF.IconPickFrame.searchLabel:SetPoint ("topleft", DF.IconPickFrame, "topleft", 12, -20)
DF.IconPickFrame.search = DF:NewTextEntry (DF.IconPickFrame, nil, "$parentSearchBox", nil, 140, 20)
DF.IconPickFrame.search:SetPoint ("left", DF.IconPickFrame.searchLabel, "right", 2, 0)
DF.IconPickFrame.search:SetHook ("OnTextChanged", function()
DF.IconPickFrame.searching = DF.IconPickFrame.search:GetText()
if (DF.IconPickFrame.searching == "") then
DF.IconPickFrameScroll:Show()
DF.IconPickFrame.searching = nil
DF.IconPickFrame.updateFunc()
else
DF.IconPickFrameScroll:Hide()
FauxScrollFrame_SetOffset (DF.IconPickFrame, 1)
DF.IconPickFrame.last_filter_index = 1
DF.IconPickFrame.updateFunc()
end
end)
--> close button
local close_button = CreateFrame ("button", nil, DF.IconPickFrame, "UIPanelCloseButton")
close_button:SetWidth (32)
close_button:SetHeight (32)
close_button:SetPoint ("TOPRIGHT", DF.IconPickFrame, "TOPRIGHT", -8, -7)
close_button:SetFrameLevel (close_button:GetFrameLevel()+2)
local MACRO_ICON_FILENAMES = {}
DF.IconPickFrame:SetScript ("OnShow", function()
MACRO_ICON_FILENAMES = {};
MACRO_ICON_FILENAMES[1] = "INV_MISC_QUESTIONMARK";
local index = 2;
for i = 1, GetNumSpellTabs() do
local tab, tabTex, offset, numSpells, _ = GetSpellTabInfo(i);
offset = offset + 1;
local tabEnd = offset + numSpells;
for j = offset, tabEnd - 1 do
--to get spell info by slot, you have to pass in a pet argument
local spellType, ID = GetSpellBookItemInfo(j, "player");
if (spellType ~= "FUTURESPELL") then
local spellTexture = strupper(GetSpellBookItemTexture(j, "player"));
if ( not string.match( spellTexture, "INTERFACE\\BUTTONS\\") ) then
MACRO_ICON_FILENAMES[index] = gsub( spellTexture, "INTERFACE\\ICONS\\", "");
index = index + 1;
end
end
if (spellType == "FLYOUT") then
local _, _, numSlots, isKnown = GetFlyoutInfo(ID);
if (isKnown and numSlots > 0) then
for k = 1, numSlots do
local spellID, overrideSpellID, isKnown = GetFlyoutSlotInfo(ID, k)
if (isKnown) then
MACRO_ICON_FILENAMES[index] = gsub( strupper(GetSpellTexture(spellID)), "INTERFACE\\ICONS\\", "");
index = index + 1;
end
end
end
end
end
end
GetLooseMacroItemIcons (MACRO_ICON_FILENAMES)
GetLooseMacroIcons (MACRO_ICON_FILENAMES)
GetMacroIcons (MACRO_ICON_FILENAMES)
GetMacroItemIcons (MACRO_ICON_FILENAMES )
end)
DF.IconPickFrame:SetScript ("OnHide", function()
MACRO_ICON_FILENAMES = nil;
collectgarbage()
end)
DF.IconPickFrame.buttons = {}
local OnClickFunction = function (self)
DF.IconPickFrame.callback (self.icon:GetTexture(), DF.IconPickFrame.param1, DF.IconPickFrame.param2)
if (DF.IconPickFrame.click_close) then
close_button:Click()
end
end
local onenter = function (self)
DF.IconPickFrame.preview:SetPoint ("bottom", self, "top", 0, 2)
DF.IconPickFrame.preview.icon:SetTexture (self.icon:GetTexture())
DF.IconPickFrame.preview:Show()
self.icon:SetBlendMode ("ADD")
end
local onleave = function (self)
DF.IconPickFrame.preview:Hide()
self.icon:SetBlendMode ("BLEND")
end
local backdrop = {bgFile = DF.folder .. "background", tile = true, tileSize = 16,
insets = {left = 0, right = 0, top = 0, bottom = 0}, edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], edgeSize = 10}
for i = 0, 9 do
local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..(i+1), DF.IconPickFrame)
local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..(i+1).."Icon", "overlay")
newcheck.icon = image
image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
newcheck:SetSize (30, 28)
newcheck:SetBackdrop (backdrop)
newcheck:SetScript ("OnClick", OnClickFunction)
newcheck.param1 = i+1
newcheck:SetPoint ("topleft", DF.IconPickFrame, "topleft", 12 + (i*30), -40)
newcheck:SetID (i+1)
DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
newcheck:SetScript ("OnEnter", onenter)
newcheck:SetScript ("OnLeave", onleave)
end
for i = 11, 20 do
local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
newcheck.icon = image
image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
newcheck:SetSize (30, 28)
newcheck:SetBackdrop (backdrop)
newcheck:SetScript ("OnClick", OnClickFunction)
newcheck.param1 = i
newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
newcheck:SetScript ("OnEnter", onenter)
newcheck:SetScript ("OnLeave", onleave)
end
for i = 21, 30 do
local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
newcheck.icon = image
image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
newcheck:SetSize (30, 28)
newcheck:SetBackdrop (backdrop)
newcheck:SetScript ("OnClick", OnClickFunction)
newcheck.param1 = i
newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
newcheck:SetScript ("OnEnter", onenter)
newcheck:SetScript ("OnLeave", onleave)
end
for i = 31, 40 do
local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
newcheck.icon = image
image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
newcheck:SetSize (30, 28)
newcheck:SetBackdrop (backdrop)
newcheck:SetScript ("OnClick", OnClickFunction)
newcheck.param1 = i
newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
newcheck:SetScript ("OnEnter", onenter)
newcheck:SetScript ("OnLeave", onleave)
end
for i = 41, 50 do
local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
newcheck.icon = image
image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
newcheck:SetSize (30, 28)
newcheck:SetBackdrop (backdrop)
newcheck:SetScript ("OnClick", OnClickFunction)
newcheck.param1 = i
newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
newcheck:SetScript ("OnEnter", onenter)
newcheck:SetScript ("OnLeave", onleave)
end
for i = 51, 60 do
local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
newcheck.icon = image
image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
newcheck:SetSize (30, 28)
newcheck:SetBackdrop (backdrop)
newcheck:SetScript ("OnClick", OnClickFunction)
newcheck.param1 = i
newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
newcheck:SetScript ("OnEnter", onenter)
newcheck:SetScript ("OnLeave", onleave)
end
local scroll = CreateFrame ("ScrollFrame", "DetailsFrameworkIconPickFrameScroll", DF.IconPickFrame, "ListScrollFrameTemplate")
local ChecksFrame_Update = function (self)
local numMacroIcons = #MACRO_ICON_FILENAMES
local macroPopupIcon, macroPopupButton
local macroPopupOffset = FauxScrollFrame_GetOffset (scroll)
local index
local texture
local filter
if (DF.IconPickFrame.searching) then
filter = string_lower (DF.IconPickFrame.searching)
end
if (filter and filter ~= "") then
local ignored = 0
local tryed = 0
local found = 0
local type = type
local buttons = DF.IconPickFrame.buttons
index = 1
for i = 1, 60 do
macroPopupIcon = buttons[i].icon
macroPopupButton = buttons[i]
for o = index, numMacroIcons do
tryed = tryed + 1
texture = MACRO_ICON_FILENAMES [o]
if (type (texture) == "number") then
macroPopupIcon:SetToFileData (texture)
texture = macroPopupIcon:GetTexture()
macroPopupIcon:SetTexture (nil)
else
texture = "INTERFACE\\ICONS\\" .. texture
end
if (texture and texture:find (filter)) then
macroPopupIcon:SetTexture (texture)
macroPopupButton:Show()
found = found + 1
DF.IconPickFrame.last_filter_index = o
index = o+1
break
else
ignored = ignored + 1
end
end
end
for o = found+1, 60 do
macroPopupButton = _G ["DetailsFrameworkIconPickFrameButton"..o]
macroPopupButton:Hide()
end
else
for i = 1, 60 do
macroPopupIcon = _G ["DetailsFrameworkIconPickFrameButton"..i.."Icon"]
macroPopupButton = _G ["DetailsFrameworkIconPickFrameButton"..i]
index = (macroPopupOffset * 10) + i
texture = MACRO_ICON_FILENAMES [index]
if ( index <= numMacroIcons and texture ) then
if (type (texture) == "number") then
macroPopupIcon:SetToFileData (texture)
else
macroPopupIcon:SetTexture ("INTERFACE\\ICONS\\" .. texture)
end
macroPopupIcon:SetTexCoord (4/64, 60/64, 4/64, 60/64)
macroPopupButton.IconID = index
macroPopupButton:Show()
else
macroPopupButton:Hide()
end
end
end
-- Scrollbar stuff
FauxScrollFrame_Update (scroll, ceil (numMacroIcons / 10) , 5, 20 )
end
DF.IconPickFrame.updateFunc = ChecksFrame_Update
scroll:SetPoint ("topleft", DF.IconPickFrame, "topleft", -18, -37)
scroll:SetWidth (330)
scroll:SetHeight (178)
scroll:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (scroll, offset, 20, ChecksFrame_Update) end)
scroll.update = ChecksFrame_Update
DF.IconPickFrameScroll = scroll
DF.IconPickFrame:Hide()
end
DF.IconPickFrame.param1, DF.IconPickFrame.param2 = param1, param2
DF.IconPickFrame:Show()
DF.IconPickFrameScroll.update (DF.IconPickFrameScroll)
DF.IconPickFrame.callback = callback or DF.IconPickFrame.emptyFunction
DF.IconPickFrame.click_close = close_when_select
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function DF:ShowPanicWarning (text)
if (not DF.PanicWarningWindow) then
DF.PanicWarningWindow = CreateFrame ("frame", "DetailsFrameworkPanicWarningWindow", UIParent)
DF.PanicWarningWindow:SetHeight (80)
DF.PanicWarningWindow:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
DF.PanicWarningWindow:SetBackdropColor (1, 0, 0, 0.2)
DF.PanicWarningWindow:SetPoint ("topleft", UIParent, "topleft", 0, -250)
DF.PanicWarningWindow:SetPoint ("topright", UIParent, "topright", 0, -250)
DF.PanicWarningWindow.text = DF.PanicWarningWindow:CreateFontString (nil, "overlay", "GameFontNormal")
DF.PanicWarningWindow.text:SetPoint ("center", DF.PanicWarningWindow, "center")
DF.PanicWarningWindow.text:SetTextColor (1, 0.6, 0)
end
DF.PanicWarningWindow.text:SetText (text)
DF.PanicWarningWindow:Show()
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local simple_panel_mouse_down = function (self, button)
if (button == "RightButton") then
if (self.IsMoving) then
self.IsMoving = false
self:StopMovingOrSizing()
if (self.db and self.db.position) then
DF:SavePositionOnScreen (self)
end
end
if (not self.DontRightClickClose) then
self:Hide()
end
return
end
if (not self.IsMoving and not self.IsLocked) then
self.IsMoving = true
self:StartMoving()
end
end
local simple_panel_mouse_up = function (self, button)
if (self.IsMoving) then
self.IsMoving = false
self:StopMovingOrSizing()
if (self.db and self.db.position) then
DF:SavePositionOnScreen (self)
end
end
end
local simple_panel_settitle = function (self, title)
self.Title:SetText (title)
end
local simple_panel_close_click = function (self)
self:GetParent():GetParent():Hide()
end
local SimplePanel_frame_backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}
local SimplePanel_frame_backdrop_color = {0, 0, 0, 0.9}
local SimplePanel_frame_backdrop_border_color = {0, 0, 0, 1}
function DF:CreateScaleBar (frame, config)
local scaleBar = DF:CreateSlider (frame, 120, 14, 0.6, 1.6, 0.1, config.scale, true, "ScaleBar", nil, "Scale:", DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE"), DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
scaleBar:SetPoint ("right", frame.Close, "left", -26, 0)
scaleBar:SetFrameLevel (DF.FRAMELEVEL_OVERLAY)
scaleBar.OnValueChanged = function (_, _, value)
config.scale = value
if (not scaleBar.IsValueChanging) then
frame:SetScale (config.scale)
end
end
scaleBar:SetHook ("OnMouseUp", function()
frame:SetScale (config.scale)
end)
end
local no_options = {}
function DF:CreateSimplePanel (parent, w, h, title, name, panel_options, db)
if (db and name and not db [name]) then
db [name] = {scale = 1}
end
if (not name) then
name = "DetailsFrameworkSimplePanel" .. DF.SimplePanelCounter
DF.SimplePanelCounter = DF.SimplePanelCounter + 1
end
if (not parent) then
parent = UIParent
end
panel_options = panel_options or no_options
local f = CreateFrame ("frame", name, UIParent)
f:SetSize (w or 400, h or 250)
f:SetPoint ("center", UIParent, "center", 0, 0)
f:SetFrameStrata ("FULLSCREEN")
f:EnableMouse()
f:SetMovable (true)
f:SetBackdrop (SimplePanel_frame_backdrop)
f:SetBackdropColor (unpack (SimplePanel_frame_backdrop_color))
f:SetBackdropBorderColor (unpack (SimplePanel_frame_backdrop_border_color))
f.DontRightClickClose = panel_options.DontRightClickClose
if (not panel_options.NoTUISpecialFrame) then
tinsert (UISpecialFrames, name)
end
local title_bar = CreateFrame ("frame", name .. "TitleBar", f)
title_bar:SetPoint ("topleft", f, "topleft", 2, -3)
title_bar:SetPoint ("topright", f, "topright", -2, -3)
title_bar:SetHeight (20)
title_bar:SetBackdrop (SimplePanel_frame_backdrop)
title_bar:SetBackdropColor (.2, .2, .2, 1)
title_bar:SetBackdropBorderColor (0, 0, 0, 1)
f.TitleBar = title_bar
local close = CreateFrame ("button", name and name .. "CloseButton", title_bar)
close:SetFrameLevel (DF.FRAMELEVEL_OVERLAY)
close:SetSize (16, 16)
close:SetNormalTexture (DF.folder .. "icons")
close:SetHighlightTexture (DF.folder .. "icons")
close:SetPushedTexture (DF.folder .. "icons")
close:GetNormalTexture():SetTexCoord (0, 16/128, 0, 1)
close:GetHighlightTexture():SetTexCoord (0, 16/128, 0, 1)
close:GetPushedTexture():SetTexCoord (0, 16/128, 0, 1)
close:SetAlpha (0.7)
close:SetScript ("OnClick", simple_panel_close_click)
f.Close = close
local title_string = title_bar:CreateFontString (name and name .. "Title", "overlay", "GameFontNormal")
title_string:SetTextColor (.8, .8, .8, 1)
title_string:SetText (title or "")
f.Title = title_string
if (panel_options.UseScaleBar and db [name]) then
DF:CreateScaleBar (f, db [name])
f:SetScale (db [name].scale)
end
f.Title:SetPoint ("center", title_bar, "center")
f.Close:SetPoint ("right", title_bar, "right", -2, 0)
f:SetScript ("OnMouseDown", simple_panel_mouse_down)
f:SetScript ("OnMouseUp", simple_panel_mouse_up)
f.SetTitle = simple_panel_settitle
return f
end
local Panel1PxBackdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 64,
edgeFile = DF.folder .. "border_3", edgeSize = 9, insets = {left = 2, right = 2, top = 3, bottom = 3}}
local Panel1PxOnClickClose = function (self)
self:GetParent():Hide()
end
local Panel1PxOnToggleLock = function (self)
if (self.IsLocked) then
self.IsLocked = false
self:SetMovable (true)
self:EnableMouse (true)
self.Lock:GetNormalTexture():SetTexCoord (32/128, 48/128, 0, 1)
self.Lock:GetHighlightTexture():SetTexCoord (32/128, 48/128, 0, 1)
self.Lock:GetPushedTexture():SetTexCoord (32/128, 48/128, 0, 1)
if (self.OnUnlock) then
self:OnUnlock()
end
if (self.db) then
self.db.IsLocked = self.IsLocked
end
else
self.IsLocked = true
self:SetMovable (false)
self:EnableMouse (false)
self.Lock:GetNormalTexture():SetTexCoord (16/128, 32/128, 0, 1)
self.Lock:GetHighlightTexture():SetTexCoord (16/128, 32/128, 0, 1)
self.Lock:GetPushedTexture():SetTexCoord (16/128, 32/128, 0, 1)
if (self.OnLock) then
self:OnLock()
end
if (self.db) then
self.db.IsLocked = self.IsLocked
end
end
end
local Panel1PxOnClickLock = function (self)
local f = self:GetParent()
Panel1PxOnToggleLock (f)
end
local Panel1PxSetTitle = function (self, text)
self.Title:SetText (text or "")
end
local Panel1PxSetLocked= function (self, lock_state)
if (type (lock_state) ~= "boolean") then
return
end
if (lock_state) then
-- lock it
self.IsLocked = false
Panel1PxOnClickLock (self.Lock)
else
-- unlockit
self.IsLocked = true
Panel1PxOnClickLock (self.Lock)
end
end
local Panel1PxReadConfig = function (self)
local db = self.db
if (db) then
db.IsLocked = db.IsLocked or false
self.IsLocked = db.IsLocked
db.position = db.position or {x = 0, y = 0}
db.position.x = db.position.x or 0
db.position.y = db.position.y or 0
DF:RestoreFramePosition (self)
end
end
function DF:SavePositionOnScreen (frame)
if (frame.db and frame.db.position) then
local x, y = DF:GetPositionOnScreen (frame)
--print ("saving...", x, y, frame:GetName())
if (x and y) then
frame.db.position.x, frame.db.position.y = x, y
end
end
end
function DF:GetPositionOnScreen (frame)
local xOfs, yOfs = frame:GetCenter()
if (not xOfs) then
return
end
local scale = frame:GetEffectiveScale()
local UIscale = UIParent:GetScale()
xOfs = xOfs*scale - GetScreenWidth()*UIscale/2
yOfs = yOfs*scale - GetScreenHeight()*UIscale/2
return xOfs/UIscale, yOfs/UIscale
end
function DF:RestoreFramePosition (frame)
if (frame.db and frame.db.position) then
local scale, UIscale = frame:GetEffectiveScale(), UIParent:GetScale()
frame:ClearAllPoints()
frame.db.position.x = frame.db.position.x or 0
frame.db.position.y = frame.db.position.y or 0
frame:SetPoint ("center", UIParent, "center", frame.db.position.x * UIscale / scale, frame.db.position.y * UIscale / scale)
end
end
local Panel1PxSavePosition= function (self)
DF:SavePositionOnScreen (self)
end
local Panel1PxHasPosition = function (self)
local db = self.db
if (db) then
if (db.position and db.position.x and (db.position.x ~= 0 or db.position.y ~= 0)) then
return true
end
end
end
function DF:Create1PxPanel (parent, w, h, title, name, config, title_anchor, no_special_frame)
local f = CreateFrame ("frame", name, parent or UIParent)
f:SetSize (w or 100, h or 75)
f:SetPoint ("center", UIParent, "center")
if (name and not no_special_frame) then
tinsert (UISpecialFrames, name)
end
f:SetScript ("OnMouseDown", simple_panel_mouse_down)
f:SetScript ("OnMouseUp", simple_panel_mouse_up)
f:SetBackdrop (Panel1PxBackdrop)
f:SetBackdropColor (0, 0, 0, 0.5)
f.IsLocked = (config and config.IsLocked ~= nil and config.IsLocked) or false
f:SetMovable (true)
f:EnableMouse (true)
f:SetUserPlaced (true)
f.db = config
--print (config.position.x, config.position.x)
Panel1PxReadConfig (f)
local close = CreateFrame ("button", name and name .. "CloseButton", f)
close:SetSize (16, 16)
close:SetNormalTexture (DF.folder .. "icons")
close:SetHighlightTexture (DF.folder .. "icons")
close:SetPushedTexture (DF.folder .. "icons")
close:GetNormalTexture():SetTexCoord (0, 16/128, 0, 1)
close:GetHighlightTexture():SetTexCoord (0, 16/128, 0, 1)
close:GetPushedTexture():SetTexCoord (0, 16/128, 0, 1)
close:SetAlpha (0.7)
local lock = CreateFrame ("button", name and name .. "LockButton", f)
lock:SetSize (16, 16)
lock:SetNormalTexture (DF.folder .. "icons")
lock:SetHighlightTexture (DF.folder .. "icons")
lock:SetPushedTexture (DF.folder .. "icons")
lock:GetNormalTexture():SetTexCoord (32/128, 48/128, 0, 1)
lock:GetHighlightTexture():SetTexCoord (32/128, 48/128, 0, 1)
lock:GetPushedTexture():SetTexCoord (32/128, 48/128, 0, 1)
lock:SetAlpha (0.7)
close:SetPoint ("topright", f, "topright", -3, -3)
lock:SetPoint ("right", close, "left", 3, 0)
close:SetScript ("OnClick", Panel1PxOnClickClose)
lock:SetScript ("OnClick", Panel1PxOnClickLock)
local title_string = f:CreateFontString (name and name .. "Title", "overlay", "GameFontNormal")
title_string:SetPoint ("topleft", f, "topleft", 5, -5)
title_string:SetText (title or "")
if (title_anchor) then
if (title_anchor == "top") then
title_string:ClearAllPoints()
title_string:SetPoint ("bottomleft", f, "topleft", 0, 0)
close:ClearAllPoints()
close:SetPoint ("bottomright", f, "topright", 0, 0)
end
f.title_anchor = title_anchor
end
f.SetTitle = Panel1PxSetTitle
f.Title = title_string
f.Lock = lock
f.Close = close
f.HasPosition = Panel1PxHasPosition
f.SavePosition = Panel1PxSavePosition
f.IsLocked = not f.IsLocked
f.SetLocked = Panel1PxSetLocked
Panel1PxOnToggleLock (f)
return f
end
------------------------------------------------------------------------------------------------------------------------------------------------
-- ~prompt
function DF:ShowPromptPanel (message, func_true, func_false)
if (not DF.prompt_panel) then
local f = CreateFrame ("frame", "DetailsFrameworkPrompt", UIParent)
f:SetSize (400, 65)
f:SetFrameStrata ("DIALOG")
f:SetPoint ("center", UIParent, "center", 0, 300)
f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
f:SetBackdropColor (0, 0, 0, 0.8)
f:SetBackdropBorderColor (0, 0, 0, 1)
local prompt = f:CreateFontString (nil, "overlay", "GameFontNormal")
prompt:SetPoint ("top", f, "top", 0, -15)
prompt:SetJustifyH ("center")
f.prompt = prompt
local button_true = DF:CreateButton (f, nil, 60, 20, "Yes")
button_true:SetPoint ("bottomleft", f, "bottomleft", 5, 5)
f.button_true = button_true
local button_false = DF:CreateButton (f, nil, 60, 20, "No")
button_false:SetPoint ("bottomright", f, "bottomright", -5, 5)
f.button_false = button_false
button_true:SetClickFunction (function()
local my_func = button_true.true_function
if (my_func) then
local okey, errormessage = pcall (my_func, true)
if (not okey) then
print ("error:", errormessage)
end
f:Hide()
end
end)
button_false:SetClickFunction (function()
local my_func = button_false.false_function
if (my_func) then
local okey, errormessage = pcall (my_func, true)
if (not okey) then
print ("error:", errormessage)
end
f:Hide()
end
end)
f:Hide()
DF.promtp_panel = f
end
assert (type (func_true) == "function" and type (func_false) == "function", "ShowPromptPanel expects two functions.")
DF.promtp_panel.prompt:SetText (message)
DF.promtp_panel.button_true.true_function = func_true
DF.promtp_panel.button_false.false_function = func_false
DF.promtp_panel:Show()
end
function DF:ShowTextPromptPanel (message, callback)
if (not DF.text_prompt_panel) then
local f = CreateFrame ("frame", "DetailsFrameworkPrompt", UIParent)
f:SetSize (400, 100)
f:SetFrameStrata ("DIALOG")
f:SetPoint ("center", UIParent, "center", 0, 300)
f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
f:SetBackdropColor (0, 0, 0, 0.8)
f:SetBackdropBorderColor (0, 0, 0, 1)
local prompt = f:CreateFontString (nil, "overlay", "GameFontNormal")
prompt:SetPoint ("top", f, "top", 0, -15)
prompt:SetJustifyH ("center")
f.prompt = prompt
local button_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local button_true = DF:CreateButton (f, nil, 60, 20, "Okey", nil, nil, nil, nil, nil, nil, options_dropdown_template, button_text_template)
button_true:SetPoint ("bottomleft", f, "bottomleft", 10, 5)
f.button_true = button_true
local button_false = DF:CreateButton (f, function() f.textbox:ClearFocus(); f:Hide() end, 60, 20, "Cancel", nil, nil, nil, nil, nil, nil, options_dropdown_template, button_text_template)
button_false:SetPoint ("bottomright", f, "bottomright", -10, 5)
f.button_false = button_false
local textbox = DF:CreateTextEntry (f, function()end, 380, 20, "textbox", nil, nil, options_dropdown_template)
textbox:SetPoint ("topleft", f, "topleft", 10, -45)
f.EntryBox = textbox
button_true:SetClickFunction (function()
local my_func = button_true.true_function
if (my_func) then
local okey, errormessage = pcall (my_func, textbox:GetText())
textbox:ClearFocus()
if (not okey) then
print ("error:", errormessage)
end
f:Hide()
end
end)
f:Hide()
DF.text_prompt_panel = f
end
DF.text_prompt_panel:Show()
DetailsFrameworkPrompt.EntryBox:SetText ("")
DF.text_prompt_panel.prompt:SetText (message)
DF.text_prompt_panel.button_true.true_function = callback
DF.text_prompt_panel.textbox:SetFocus (true)
end
------------------------------------------------------------------------------------------------------------------------------------------------
--> options button -- ~options
function DF:CreateOptionsButton (parent, callback, name)
local b = CreateFrame ("button", name, parent)
b:SetSize (14, 14)
b:SetNormalTexture (DF.folder .. "icons")
b:SetHighlightTexture (DF.folder .. "icons")
b:SetPushedTexture (DF.folder .. "icons")
b:GetNormalTexture():SetTexCoord (48/128, 64/128, 0, 1)
b:GetHighlightTexture():SetTexCoord (48/128, 64/128, 0, 1)
b:GetPushedTexture():SetTexCoord (48/128, 64/128, 0, 1)
b:SetAlpha (0.7)
b:SetScript ("OnClick", callback)
b:SetScript ("OnEnter", function (self)
GameCooltip2:Reset()
GameCooltip2:AddLine ("Options")
GameCooltip2:ShowCooltip (self, "tooltip")
end)
b:SetScript ("OnLeave", function (self)
GameCooltip2:Hide()
end)
return b
end
------------------------------------------------------------------------------------------------------------------------------------------------
--> feedback panel -- ~feedback
function DF:CreateFeedbackButton (parent, callback, name)
local b = CreateFrame ("button", name, parent)
b:SetSize (12, 13)
b:SetNormalTexture (DF.folder .. "mail")
b:SetPushedTexture (DF.folder .. "mail")
b:SetHighlightTexture (DF.folder .. "mail")
b:SetScript ("OnClick", callback)
b:SetScript ("OnEnter", function (self)
GameCooltip2:Reset()
GameCooltip2:AddLine ("Send Feedback")
GameCooltip2:ShowCooltip (self, "tooltip")
end)
b:SetScript ("OnLeave", function (self)
GameCooltip2:Hide()
end)
return b
end
local backdrop_fb_line = {bgFile = DF.folder .. "background", edgeFile = DF.folder .. "border_3",
tile = true, tileSize = 64, edgeSize = 8, insets = {left = 2, right = 2, top = 2, bottom = 2}}
local on_enter_feedback = function (self)
self:SetBackdropColor (1, 1, 0, 0.5)
end
local on_leave_feedback = function (self)
self:SetBackdropColor (0, 0, 0, 0.3)
end
local on_click_feedback = function (self)
local feedback_link_textbox = DF.feedback_link_textbox
if (not feedback_link_textbox) then
local editbox = DF:CreateTextEntry (AddonFeedbackPanel, _, 275, 34)
editbox:SetAutoFocus (false)
editbox:SetHook ("OnEditFocusGained", function()
editbox.text = editbox.link
editbox:HighlightText()
end)
editbox:SetHook ("OnEditFocusLost", function()
editbox:Hide()
end)
editbox:SetHook ("OnChar", function()
editbox.text = editbox.link
editbox:HighlightText()
end)
editbox.text = ""
DF.feedback_link_textbox = editbox
feedback_link_textbox = editbox
end
feedback_link_textbox.link = self.link
feedback_link_textbox.text = self.link
feedback_link_textbox:Show()
feedback_link_textbox:SetPoint ("topleft", self.icon, "topright", 3, 0)
feedback_link_textbox:HighlightText()
feedback_link_textbox:SetFocus()
feedback_link_textbox:SetFrameLevel (self:GetFrameLevel()+2)
end
local feedback_get_fb_line = function (self)
local line = self.feedback_lines [self.next_feedback]
if (not line) then
line = CreateFrame ("frame", "AddonFeedbackPanelFB" .. self.next_feedback, self)
line:SetBackdrop (backdrop_fb_line)
line:SetBackdropColor (0, 0, 0, 0.3)
line:SetSize (390, 42)
line:SetPoint ("topleft", self.feedback_anchor, "bottomleft", 0, -5 + ((self.next_feedback-1) * 46 * -1))
line:SetScript ("OnEnter", on_enter_feedback)
line:SetScript ("OnLeave", on_leave_feedback)
line:SetScript ("OnMouseUp", on_click_feedback)
line.icon = line:CreateTexture (nil, "overlay")
line.icon:SetSize (90, 36)
line.desc = line:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
line.icon:SetPoint ("left", line, "left", 5, 0)
line.desc:SetPoint ("left", line.icon, "right", 5, 0)
local arrow = line:CreateTexture (nil, "overlay")
arrow:SetTexture ([[Interface\Buttons\JumpUpArrow]])
arrow:SetRotation (-1.55)
arrow:SetPoint ("right", line, "right", -5, 0)
self.feedback_lines [self.next_feedback] = line
end
self.next_feedback = self.next_feedback + 1
return line
end
local on_click_feedback = function (self)
local feedback_link_textbox = DF.feedback_link_textbox
if (not feedback_link_textbox) then
local editbox = DF:CreateTextEntry (AddonFeedbackPanel, _, 275, 34)
editbox:SetAutoFocus (false)
editbox:SetHook ("OnEditFocusGained", function()
editbox.text = editbox.link
editbox:HighlightText()
end)
editbox:SetHook ("OnEditFocusLost", function()
editbox:Hide()
end)
editbox:SetHook ("OnChar", function()
editbox.text = editbox.link
editbox:HighlightText()
end)
editbox.text = ""
DF.feedback_link_textbox = editbox
feedback_link_textbox = editbox
end
feedback_link_textbox.link = self.link
feedback_link_textbox.text = self.link
feedback_link_textbox:Show()
feedback_link_textbox:SetPoint ("topleft", self.icon, "topright", 3, 0)
feedback_link_textbox:HighlightText()
feedback_link_textbox:SetFocus()
feedback_link_textbox:SetFrameLevel (self:GetFrameLevel()+2)
end
local on_enter_addon = function (self)
if (self.tooltip) then
GameCooltip2:Preset (2)
GameCooltip2:AddLine ("|cFFFFFF00" .. self.name .. "|r")
GameCooltip2:AddLine ("")
GameCooltip2:AddLine (self.tooltip)
GameCooltip2:ShowCooltip (self, "tooltip")
end
self.icon:SetBlendMode ("ADD")
end
local on_leave_addon = function (self)
if (self.tooltip) then
GameCooltip2:Hide()
end
self.icon:SetBlendMode ("BLEND")
end
local on_click_addon = function (self)
local addon_link_textbox = DF.addon_link_textbox
if (not addon_link_textbox) then
local editbox = DF:CreateTextEntry (AddonFeedbackPanel, _, 128, 64)
editbox:SetAutoFocus (false)
editbox:SetHook ("OnEditFocusGained", function()
editbox.text = editbox.link
editbox:HighlightText()
end)
editbox:SetHook ("OnEditFocusLost", function()
editbox:Hide()
end)
editbox:SetHook ("OnChar", function()
editbox.text = editbox.link
editbox:HighlightText()
end)
editbox.text = ""
DF.addon_link_textbox = editbox
addon_link_textbox = editbox
end
addon_link_textbox.link = self.link
addon_link_textbox.text = self.link
addon_link_textbox:Show()
addon_link_textbox:SetPoint ("topleft", self.icon, "topleft", 0, 0)
addon_link_textbox:HighlightText()
addon_link_textbox:SetFocus()
addon_link_textbox:SetFrameLevel (self:GetFrameLevel()+2)
end
local feedback_get_addons_line = function (self)
local line = self.addons_lines [self.next_addons]
if (not line) then
line = CreateFrame ("frame", "AddonFeedbackPanelSA" .. self.next_addons, self)
line:SetSize (128, 64)
if (self.next_addons == 1) then
line:SetPoint ("topleft", self.addons_anchor, "bottomleft", 0, -5)
elseif (self.next_addons_line_break == self.next_addons) then
line:SetPoint ("topleft", self.addons_anchor, "bottomleft", 0, -5 + floor (self.next_addons_line_break/3) * 66 * -1)
self.next_addons_line_break = self.next_addons_line_break + 3
else
local previous = self.addons_lines [self.next_addons - 1]
line:SetPoint ("topleft", previous, "topright", 2, 0)
end
line:SetScript ("OnEnter", on_enter_addon)
line:SetScript ("OnLeave", on_leave_addon)
line:SetScript ("OnMouseUp", on_click_addon)
line.icon = line:CreateTexture (nil, "overlay")
line.icon:SetSize (128, 64)
line.icon:SetPoint ("topleft", line, "topleft", 0, 0)
self.addons_lines [self.next_addons] = line
end
self.next_addons = self.next_addons + 1
return line
end
local default_coords = {0, 1, 0, 1}
local feedback_add_fb = function (self, table)
local line = self:GetFeedbackLine()
line.icon:SetTexture (table.icon)
line.icon:SetTexCoord (unpack (table.coords or default_coords))
line.desc:SetText (table.desc)
line.link = table.link
line:Show()
end
local feedback_add_addon = function (self, table)
local block = self:GetAddonsLine()
block.icon:SetTexture (table.icon)
block.icon:SetTexCoord (unpack (table.coords or default_coords))
block.link = table.link
block.tooltip = table.desc
block.name = table.name
block:Show()
end
local feedback_hide_all = function (self)
self.next_feedback = 1
self.next_addons = 1
for index, line in ipairs (self.feedback_lines) do
line:Hide()
end
for index, line in ipairs (self.addons_lines) do
line:Hide()
end
end
-- feedback_methods = { { icon = icon path, desc = description, link = url}}
function DF:ShowFeedbackPanel (addon_name, version, feedback_methods, more_addons)
local f = _G.AddonFeedbackPanel
if (not f) then
f = DF:Create1PxPanel (UIParent, 400, 100, addon_name .. " Feedback", "AddonFeedbackPanel", nil)
f:SetFrameStrata ("FULLSCREEN")
f:SetPoint ("center", UIParent, "center")
f:SetBackdropColor (0, 0, 0, 0.8)
f.feedback_lines = {}
f.addons_lines = {}
f.next_feedback = 1
f.next_addons = 1
f.next_addons_line_break = 4
local feedback_anchor = f:CreateFontString (nil, "overlay", "GameFontNormal")
feedback_anchor:SetText ("Feedback:")
feedback_anchor:SetPoint ("topleft", f, "topleft", 5, -30)
f.feedback_anchor = feedback_anchor
local excla_text = f:CreateFontString (nil, "overlay", "GameFontNormal")
excla_text:SetText ("click and copy the link")
excla_text:SetPoint ("topright", f, "topright", -5, -30)
excla_text:SetTextColor (1, 0.8, 0.2, 0.6)
local addons_anchor = f:CreateFontString (nil, "overlay", "GameFontNormal")
addons_anchor:SetText ("AddOns From the Same Author:")
f.addons_anchor = addons_anchor
local excla_text2 = f:CreateFontString (nil, "overlay", "GameFontNormal")
excla_text2:SetText ("click and copy the link")
excla_text2:SetTextColor (1, 0.8, 0.2, 0.6)
f.excla_text2 = excla_text2
f.GetFeedbackLine = feedback_get_fb_line
f.GetAddonsLine = feedback_get_addons_line
f.AddFeedbackMethod = feedback_add_fb
f.AddOtherAddon = feedback_add_addon
f.HideAll = feedback_hide_all
DF:SetFontSize (f.Title, 14)
end
f:HideAll()
f:SetTitle (addon_name)
for index, feedback in ipairs (feedback_methods) do
f:AddFeedbackMethod (feedback)
end
f.addons_anchor:SetPoint ("topleft", f, "topleft", 5, f.next_feedback * 50 * -1)
f.excla_text2:SetPoint ("topright", f, "topright", -5, f.next_feedback * 50 * -1)
for index, addon in ipairs (more_addons) do
f:AddOtherAddon (addon)
end
f:SetHeight (80 + ((f.next_feedback-1) * 50) + (ceil ((f.next_addons-1)/3) * 66))
f:Show()
return true
end
------------------------------------------------------------------------------------------------------------------------------------------------
--> chart panel -- ~chart
local chart_panel_backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}}
local chart_panel_align_timelabels = function (self, elapsed_time)
self.TimeScale = elapsed_time
local linha = self.TimeLabels [17]
local minutos, segundos = math.floor (elapsed_time / 60), math.floor (elapsed_time % 60)
if (segundos < 10) then
segundos = "0" .. segundos
end
if (minutos > 0) then
if (minutos < 10) then
minutos = "0" .. minutos
end
linha:SetText (minutos .. ":" .. segundos)
else
linha:SetText ("00:" .. segundos)
end
local time_div = elapsed_time / 16 --786 -- 49.125
for i = 2, 16 do
local linha = self.TimeLabels [i]
local this_time = time_div * (i-1)
local minutos, segundos = math.floor (this_time / 60), math.floor (this_time % 60)
if (segundos < 10) then
segundos = "0" .. segundos
end
if (minutos > 0) then
if (minutos < 10) then
minutos = "0" .. minutos
end
linha:SetText (minutos .. ":" .. segundos)
else
linha:SetText ("00:" .. segundos)
end
end
end
local chart_panel_set_scale = function (self, amt, func, text)
if (type (amt) ~= "number") then
return
end
local piece = amt / 1000 / 8
if (not text or text == "") then
text = amt > 1000000 and "M" or amt > 1000 and "K"
end
for i = 1, 8 do
if (func) then
self ["dpsamt" .. math.abs (i-9)]:SetText ( func (piece*i) .. (text or ""))
else
if (piece*i > 1) then
self ["dpsamt" .. math.abs (i-9)]:SetText ( format ("%.1f", piece*i) .. (text or ""))
else
self ["dpsamt" .. math.abs (i-9)]:SetText ( format ("%.3f", piece*i) .. (text or ""))
end
end
end
end
local chart_panel_can_move = function (self, can)
self.can_move = can
end
local chart_panel_overlay_reset = function (self)
self.OverlaysAmount = 1
for index, pack in ipairs (self.Overlays) do
for index2, texture in ipairs (pack) do
texture:Hide()
end
end
end
local chart_panel_reset = function (self)
self.Graphic:ResetData()
self.Graphic.max_value = 0
self.TimeScale = nil
self.BoxLabelsAmount = 1
table.wipe (self.GData)
table.wipe (self.OData)
for index, box in ipairs (self.BoxLabels) do
box.check:Hide()
box.button:Hide()
box.box:Hide()
box.text:Hide()
box.border:Hide()
box.showing = false
end
chart_panel_overlay_reset (self)
end
local chart_panel_enable_line = function (f, thisbox)
local index = thisbox.index
local type = thisbox.type
if (thisbox.enabled) then
--disable
thisbox.check:Hide()
thisbox.enabled = false
else
--enable
thisbox.check:Show()
thisbox.enabled = true
end
if (type == "graphic") then
f.Graphic:ResetData()
f.Graphic.max_value = 0
local max = 0
local max_time = 0
for index, box in ipairs (f.BoxLabels) do
if (box.type == type and box.showing and box.enabled) then
local data = f.GData [index]
f.Graphic:AddDataSeries (data[1], data[2], nil, data[3])
if (data[4] > max) then
max = data[4]
end
if (data [5] > max_time) then
max_time = data [5]
end
end
end
f:SetScale (max)
f:SetTime (max_time)
elseif (type == "overlay") then
chart_panel_overlay_reset (f)
for index, box in ipairs (f.BoxLabels) do
if (box.type == type and box.showing and box.enabled) then
f:AddOverlay (box.index)
end
end
end
end
local create_box = function (self, next_box)
local thisbox = {}
self.BoxLabels [next_box] = thisbox
local box = DF:NewImage (self.Graphic, nil, 16, 16, "border")
local text = DF:NewLabel (self.Graphic)
local border = DF:NewImage (self.Graphic, [[Interface\DialogFrame\UI-DialogBox-Gold-Corner]], 30, 30, "artwork")
border:SetPoint ("center", box, "center", -3, -4)
border:SetTexture ([[Interface\DialogFrame\UI-DialogBox-Gold-Corner]])
local checktexture = DF:NewImage (self.Graphic, [[Interface\Buttons\UI-CheckBox-Check]], 18, 18, "overlay")
checktexture:SetPoint ("center", box, "center", -1, -1)
checktexture:SetTexture ([[Interface\Buttons\UI-CheckBox-Check]])
thisbox.box = box
thisbox.text = text
thisbox.border = border
thisbox.check = checktexture
thisbox.enabled = true
local button = CreateFrame ("button", nil, self.Graphic)
button:SetSize (20, 20)
button:SetScript ("OnClick", function()
chart_panel_enable_line (self, thisbox)
end)
button:SetPoint ("center", box.widget or box, "center")
thisbox.button = button
thisbox.box:SetPoint ("right", text, "left", -4, 0)
if (next_box == 1) then
thisbox.text:SetPoint ("topright", self, "topright", -35, -16)
else
thisbox.text:SetPoint ("right", self.BoxLabels [next_box-1].box, "left", -7, 0)
end
return thisbox
end
local realign_labels = function (self)
local width = self:GetWidth() - 108
local first_box = self.BoxLabels [1]
first_box.text:SetPoint ("topright", self, "topright", -35, -16)
local line_width = first_box.text:GetStringWidth() + 26
for i = 2, #self.BoxLabels do
local box = self.BoxLabels [i]
if (box.box:IsShown()) then
line_width = line_width + box.text:GetStringWidth() + 26
if (line_width > width) then
line_width = box.text:GetStringWidth() + 26
box.text:SetPoint ("topright", self, "topright", -35, -40)
else
box.text:SetPoint ("right", self.BoxLabels [i-1].box, "left", -7, 0)
end
else
break
end
end
end
local chart_panel_add_label = function (self, color, name, type, number)
local next_box = self.BoxLabelsAmount
local thisbox = self.BoxLabels [next_box]
if (not thisbox) then
thisbox = create_box (self, next_box)
end
self.BoxLabelsAmount = self.BoxLabelsAmount + 1
thisbox.type = type
thisbox.index = number
thisbox.box:SetColorTexture (unpack (color))
thisbox.text:SetText (name)
thisbox.check:Show()
thisbox.button:Show()
thisbox.border:Show()
thisbox.box:Show()
thisbox.text:Show()
thisbox.showing = true
thisbox.enabled = true
realign_labels (self)
end
local line_default_color = {1, 1, 1}
local draw_overlay = function (self, this_overlay, overlayData, color)
local pixel = self.Graphic:GetWidth() / self.TimeScale
local index = 1
local r, g, b = unpack (color or line_default_color)
for i = 1, #overlayData, 2 do
local aura_start = overlayData [i]
local aura_end = overlayData [i+1]
local this_block = this_overlay [index]
if (not this_block) then
this_block = self.Graphic:CreateTexture (nil, "border")
tinsert (this_overlay, this_block)
end
this_block:SetHeight (self.Graphic:GetHeight())
this_block:SetPoint ("left", self.Graphic, "left", pixel * aura_start, 0)
if (aura_end) then
this_block:SetWidth ((aura_end-aura_start)*pixel)
else
--malformed table
this_block:SetWidth (pixel*5)
end
this_block:SetColorTexture (r, g, b, 0.25)
this_block:Show()
index = index + 1
end
end
local chart_panel_add_overlay = function (self, overlayData, color, name, icon)
if (not self.TimeScale) then
error ("Use SetTime (time) before adding an overlay.")
end
if (type (overlayData) == "number") then
local overlay_index = overlayData
draw_overlay (self, self.Overlays [self.OverlaysAmount], self.OData [overlay_index][1], self.OData [overlay_index][2])
else
local this_overlay = self.Overlays [self.OverlaysAmount]
if (not this_overlay) then
this_overlay = {}
tinsert (self.Overlays, this_overlay)
end
draw_overlay (self, this_overlay, overlayData, color)
tinsert (self.OData, {overlayData, color or line_default_color})
if (name) then
self:AddLabel (color or line_default_color, name, "overlay", #self.OData)
end
end
self.OverlaysAmount = self.OverlaysAmount + 1
end
local SMA_table = {}
local SMA_max = 0
local reset_SMA = function()
table.wipe (SMA_table)
SMA_max = 0
end
local calc_SMA
calc_SMA = function (a, b, ...)
if (b) then
return calc_SMA (a + b, ...)
else
return a
end
end
local do_SMA = function (value, max_value)
if (#SMA_table == 10) then
tremove (SMA_table, 1)
end
SMA_table [#SMA_table + 1] = value
local new_value = calc_SMA (unpack (SMA_table)) / #SMA_table
if (new_value > SMA_max) then
SMA_max = new_value
return new_value, SMA_max
else
return new_value
end
end
local chart_panel_add_data = function (self, graphicData, color, name, elapsed_time, lineTexture, smoothLevel, firstIndex)
local f = self
self = self.Graphic
local _data = {}
local max_value = graphicData.max_value
local amount = #graphicData
local scaleW = 1/self:GetWidth()
local content = graphicData
tinsert (content, 1, 0)
tinsert (content, 1, 0)
tinsert (content, #content+1, 0)
tinsert (content, #content+1, 0)
local _i = 3
local graphMaxDps = math.max (self.max_value, max_value)
if (not smoothLevel) then
while (_i <= #content-2) do
local v = (content[_i-2]+content[_i-1]+content[_i]+content[_i+1]+content[_i+2])/5 --> normalize
_data [#_data+1] = {scaleW*(_i-2), v/graphMaxDps} --> x and y coords
_i = _i + 1
end
elseif (smoothLevel == "SHORT") then
while (_i <= #content-2) do
local value = (content[_i] + content[_i+1]) / 2
_data [#_data+1] = {scaleW*(_i-2), value}
_data [#_data+1] = {scaleW*(_i-2), value}
_i = _i + 2
end
elseif (smoothLevel == "SMA") then
reset_SMA()
while (_i <= #content-2) do
local value, is_new_max_value = do_SMA (content[_i], max_value)
if (is_new_max_value) then
max_value = is_new_max_value
end
_data [#_data+1] = {scaleW*(_i-2), value} --> x and y coords
_i = _i + 1
end
elseif (smoothLevel == -1) then
while (_i <= #content-2) do
local current = content[_i]
local minus_2 = content[_i-2] * 0.6
local minus_1 = content[_i-1] * 0.8
local plus_1 = content[_i+1] * 0.8
local plus_2 = content[_i+2] * 0.6
local v = (current + minus_2 + minus_1 + plus_1 + plus_2)/5 --> normalize
_data [#_data+1] = {scaleW*(_i-2), v/graphMaxDps} --> x and y coords
_i = _i + 1
end
elseif (smoothLevel == 1) then
_i = 2
while (_i <= #content-1) do
local v = (content[_i-1]+content[_i]+content[_i+1])/3 --> normalize
_data [#_data+1] = {scaleW*(_i-1), v/graphMaxDps} --> x and y coords
_i = _i + 1
end
elseif (smoothLevel == 2) then
_i = 1
while (_i <= #content) do
local v = content[_i] --> do not normalize
_data [#_data+1] = {scaleW*(_i), v/graphMaxDps} --> x and y coords
_i = _i + 1
end
end
tremove (content, 1)
tremove (content, 1)
tremove (content, #graphicData)
tremove (content, #graphicData)
if (max_value > self.max_value) then
--> normalize previous data
if (self.max_value > 0) then
local normalizePercent = self.max_value / max_value
for dataIndex, Data in ipairs (self.Data) do
local Points = Data.Points
for i = 1, #Points do
Points[i][2] = Points[i][2]*normalizePercent
end
end
end
self.max_value = max_value
f:SetScale (max_value)
end
tinsert (f.GData, {_data, color or line_default_color, lineTexture, max_value, elapsed_time})
if (name) then
f:AddLabel (color or line_default_color, name, "graphic", #f.GData)
end
if (firstIndex) then
if (lineTexture) then
if (not lineTexture:find ("\\") and not lineTexture:find ("//")) then
local path = string.match (debugstack (1, 1, 0), "AddOns\\(.+)LibGraph%-2%.0%.lua")
if path then
lineTexture = "Interface\\AddOns\\" .. path .. lineTexture
else
lineTexture = nil
end
end
end
table.insert (self.Data, 1, {Points = _data, Color = color or line_default_color, lineTexture = lineTexture, ElapsedTime = elapsed_time})
self.NeedsUpdate = true
else
self:AddDataSeries (_data, color or line_default_color, nil, lineTexture)
self.Data [#self.Data].ElapsedTime = elapsed_time
end
local max_time = 0
for _, data in ipairs (self.Data) do
if (data.ElapsedTime > max_time) then
max_time = data.ElapsedTime
end
end
f:SetTime (max_time)
end
local chart_panel_onresize = function (self)
local width, height = self:GetSize()
local spacement = width - 78 - 60
spacement = spacement / 16
for i = 1, 17 do
local label = self.TimeLabels [i]
label:SetPoint ("bottomleft", self, "bottomleft", 78 + ((i-1)*spacement), 13)
label.line:SetHeight (height - 45)
end
local spacement = (self.Graphic:GetHeight()) / 8
for i = 1, 8 do
self ["dpsamt"..i]:SetPoint ("TOPLEFT", self, "TOPLEFT", 27, -25 + (-(spacement* (i-1))) )
self ["dpsamt"..i].line:SetWidth (width-20)
end
self.Graphic:SetSize (width - 135, height - 67)
self.Graphic:SetPoint ("topleft", self, "topleft", 108, -35)
end
local chart_panel_vlines_on = function (self)
for i = 1, 17 do
local label = self.TimeLabels [i]
label.line:Show()
end
end
local chart_panel_vlines_off = function (self)
for i = 1, 17 do
local label = self.TimeLabels [i]
label.line:Hide()
end
end
local chart_panel_set_title = function (self, title)
self.chart_title.text = title
end
local chart_panel_mousedown = function (self, button)
if (button == "LeftButton" and self.can_move) then
if (not self.isMoving) then
self:StartMoving()
self.isMoving = true
end
elseif (button == "RightButton" and not self.no_right_click_close) then
if (not self.isMoving) then
self:Hide()
end
end
end
local chart_panel_mouseup = function (self, button)
if (button == "LeftButton" and self.isMoving) then
self:StopMovingOrSizing()
self.isMoving = nil
end
end
local chart_panel_hide_close_button = function (self)
self.CloseButton:Hide()
end
local chart_panel_right_click_close = function (self, value)
if (type (value) == "boolean") then
if (value) then
self.no_right_click_close = nil
else
self.no_right_click_close = true
end
end
end
function DF:CreateChartPanel (parent, w, h, name)
if (not name) then
name = "DFPanel" .. DF.PanelCounter
DF.PanelCounter = DF.PanelCounter + 1
end
parent = parent or UIParent
w = w or 800
h = h or 500
local f = CreateFrame ("frame", name, parent)
f:SetSize (w or 500, h or 400)
f:EnableMouse (true)
f:SetMovable (true)
f:SetScript ("OnMouseDown", chart_panel_mousedown)
f:SetScript ("OnMouseUp", chart_panel_mouseup)
f:SetBackdrop (chart_panel_backdrop)
f:SetBackdropColor (.3, .3, .3, .3)
local c = CreateFrame ("Button", nil, f, "UIPanelCloseButton")
c:SetWidth (32)
c:SetHeight (32)
c:SetPoint ("TOPRIGHT", f, "TOPRIGHT", -3, -7)
c:SetFrameLevel (f:GetFrameLevel()+1)
c:SetAlpha (0.9)
f.CloseButton = c
local title = DF:NewLabel (f, nil, "$parentTitle", "chart_title", "Chart!", nil, 20, {1, 1, 0})
title:SetPoint ("topleft", f, "topleft", 110, -13)
local bottom_texture = DF:NewImage (f, nil, 702, 25, "background", nil, nil, "$parentBottomTexture")
bottom_texture:SetColorTexture (0, 0, 0, .6)
bottom_texture:SetPoint ("bottomleft", f, "bottomleft", 8, 7)
bottom_texture:SetPoint ("bottomright", f, "bottomright", -8, 7)
f.Overlays = {}
f.OverlaysAmount = 1
f.BoxLabels = {}
f.BoxLabelsAmount = 1
f.TimeLabels = {}
for i = 1, 17 do
local time = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
time:SetText ("00:00")
time:SetPoint ("bottomleft", f, "bottomleft", 78 + ((i-1)*36), 13)
f.TimeLabels [i] = time
local line = f:CreateTexture (nil, "border")
line:SetSize (1, h-45)
line:SetColorTexture (1, 1, 1, .1)
line:SetPoint ("bottomleft", time, "topright", 0, -10)
line:Hide()
time.line = line
end
--graphic
local g = LibStub:GetLibrary("LibGraph-2.0"):CreateGraphLine (name .. "Graphic", f, "topleft","topleft", 108, -35, w - 120, h - 67)
g:SetXAxis (-1,1)
g:SetYAxis (-1,1)
g:SetGridSpacing (false, false)
g:SetGridColor ({0.5,0.5,0.5,0.3})
g:SetAxisDrawing (false,false)
g:SetAxisColor({1.0,1.0,1.0,1.0})
g:SetAutoScale (true)
g:SetLineTexture ("smallline")
g:SetBorderSize ("right", 0.001)
g:SetBorderSize ("left", 0.000)
g:SetBorderSize ("top", 0.002)
g:SetBorderSize ("bottom", 0.001)
g.VerticalLines = {}
g.max_value = 0
g:SetLineTexture ("line")
f.Graphic = g
f.GData = {}
f.OData = {}
--div lines
for i = 1, 8, 1 do
local line = g:CreateTexture (nil, "overlay")
line:SetColorTexture (1, 1, 1, .2)
line:SetWidth (670)
line:SetHeight (1.1)
local s = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
f ["dpsamt"..i] = s
s:SetText ("100k")
s:SetPoint ("topleft", f, "topleft", 27, -61 + (-(24.6*i)))
line:SetPoint ("topleft", s, "bottom", -27, 0)
s.line = line
end
f.SetTime = chart_panel_align_timelabels
f.EnableVerticalLines = chart_panel_vlines_on
f.DisableVerticalLines = chart_panel_vlines_off
f.SetTitle = chart_panel_set_title
f.SetScale = chart_panel_set_scale
f.Reset = chart_panel_reset
f.AddLine = chart_panel_add_data
f.CanMove = chart_panel_can_move
f.AddLabel = chart_panel_add_label
f.AddOverlay = chart_panel_add_overlay
f.HideCloseButton = chart_panel_hide_close_button
f.RightClickClose = chart_panel_right_click_close
f:SetScript ("OnSizeChanged", chart_panel_onresize)
chart_panel_onresize (f)
return f
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ~gframe
local gframe_on_enter_line = function (self)
self:SetBackdropColor (0, 0, 0, 0)
local parent = self:GetParent()
local ball = self.ball
ball:SetBlendMode ("ADD")
local on_enter = parent._onenter_line
if (on_enter) then
return on_enter (self, parent)
end
end
local gframe_on_leave_line = function (self)
self:SetBackdropColor (0, 0, 0, .6)
local parent = self:GetParent()
local ball = self.ball
ball:SetBlendMode ("BLEND")
local on_leave = parent._onleave_line
if (on_leave) then
return on_leave (self, parent)
end
end
local gframe_create_line = function (self)
local index = #self._lines+1
local f = CreateFrame ("frame", nil, self)
self._lines [index] = f
f.id = index
f:SetScript ("OnEnter", gframe_on_enter_line)
f:SetScript ("OnLeave", gframe_on_leave_line)
f:SetWidth (self._linewidth)
if (index == 1) then
f:SetPoint ("topleft", self, "topleft")
f:SetPoint ("bottomleft", self, "bottomleft")
else
local previous_line = self._lines [index-1]
f:SetPoint ("topleft", previous_line, "topright")
f:SetPoint ("bottomleft", previous_line, "bottomright")
end
local t = f:CreateTexture (nil, "background")
t:SetWidth (1)
t:SetPoint ("topright", f, "topright")
t:SetPoint ("bottomright", f, "bottomright")
t:SetColorTexture (1, 1, 1, .1)
f.grid = t
local b = f:CreateTexture (nil, "overlay")
b:SetTexture ([[Interface\COMMON\Indicator-Yellow]])
b:SetSize (16, 16)
f.ball = b
local anchor = CreateFrame ("frame", nil, f)
anchor:SetAllPoints (b)
b.tooltip_anchor = anchor
local spellicon = f:CreateTexture (nil, "artwork")
spellicon:SetPoint ("bottom", b, "bottom", 0, 10)
spellicon:SetSize (16, 16)
f.spellicon = spellicon
local timeline = f:CreateFontString (nil, "overlay", "GameFontNormal")
timeline:SetPoint ("bottomright", f, "bottomright", -2, 0)
DF:SetFontSize (timeline, 8)
f.timeline = timeline
return f
end
local gframe_getline = function (self, index)
local line = self._lines [index]
if (not line) then
line = gframe_create_line (self)
end
return line
end
local gframe_reset = function (self)
for i, line in ipairs (self._lines) do
line:Hide()
end
if (self.GraphLib_Lines_Used) then
for i = #self.GraphLib_Lines_Used, 1, -1 do
local line = tremove (self.GraphLib_Lines_Used)
tinsert (self.GraphLib_Lines, line)
line:Hide()
end
end
end
local gframe_update = function (self, lines)
local g = LibStub:GetLibrary ("LibGraph-2.0")
local h = self:GetHeight()/100
local amtlines = #lines
local linewidth = self._linewidth
local max_value = 0
for i = 1, amtlines do
if (lines [i].value > max_value) then
max_value = lines [i].value
end
end
self.MaxValue = max_value
local o = 1
local lastvalue = self:GetHeight()/2
max_value = math.max (max_value, 0.0000001)
for i = 1, min (amtlines, self._maxlines) do
local data = lines [i]
local pvalue = data.value / max_value * 100
if (pvalue > 98) then
pvalue = 98
end
pvalue = pvalue * h
g:DrawLine (self, (o-1)*linewidth, lastvalue, o*linewidth, pvalue, linewidth, {1, 1, 1, 1}, "overlay")
lastvalue = pvalue
local line = self:GetLine (i)
line:Show()
line.ball:Show()
line.ball:SetPoint ("bottomleft", self, "bottomleft", (o*linewidth)-8, pvalue-8)
line.spellicon:SetTexture (nil)
line.timeline:SetText (data.text)
line.timeline:Show()
line.data = data
o = o + 1
end
end
function DF:CreateGFrame (parent, w, h, linewidth, onenter, onleave, member, name)
local f = CreateFrame ("frame", name, parent)
f:SetSize (w or 450, h or 150)
--f.CustomLine = [[Interface\AddOns\Details\Libs\LibGraph-2.0\line]]
if (member) then
parent [member] = f
end
f.CreateLine = gframe_create_line
f.GetLine = gframe_getline
f.Reset = gframe_reset
f.UpdateLines = gframe_update
f.MaxValue = 0
f._lines = {}
f._onenter_line = onenter
f._onleave_line = onleave
f._linewidth = linewidth or 50
f._maxlines = floor (f:GetWidth() / f._linewidth)
return f
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ~buttoncontainer
function DF:CreateButtonContainer (parent, name)
local f = CreateFrame ("frame", name, parent)
-- f.
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> options tabs and buttons -dot
function DF:FindHighestParent (self)
local f
if (self:GetParent() == UIParent) then
f = self
end
if (not f) then
f = self
for i = 1, 6 do
local parent = f:GetParent()
if (parent == UIParent) then
break
else
f = parent
end
end
end
return f
end
DF.TabContainerFunctions = {}
local button_tab_template = DF.table.copy ({}, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
button_tab_template.backdropbordercolor = nil
DF.TabContainerFunctions.CreateUnderlineGlow = function (button)
local selectedGlow = button:CreateTexture (nil, "background", -4)
selectedGlow:SetPoint ("topleft", button.widget, "bottomleft", -7, 0)
selectedGlow:SetPoint ("topright", button.widget, "bottomright", 7, 0)
selectedGlow:SetTexture ([[Interface\BUTTONS\UI-Panel-Button-Glow]])
selectedGlow:SetTexCoord (0, 95/128, 30/64, 38/64)
selectedGlow:SetBlendMode ("ADD")
selectedGlow:SetHeight (8)
selectedGlow:SetAlpha (.75)
selectedGlow:Hide()
button.selectedUnderlineGlow = selectedGlow
end
DF.TabContainerFunctions.OnMouseDown = function (self, button)
--> search for UIParent
local f = DF:FindHighestParent (self)
local container = self:GetParent()
if (button == "LeftButton") then
if (not f.IsMoving and f:IsMovable()) then
f:StartMoving()
f.IsMoving = true
end
elseif (button == "RightButton") then
if (not f.IsMoving and container.IsContainer) then
if (self.IsFrontPage) then
if (container.CanCloseWithRightClick) then
if (f.CloseFunction) then
f:CloseFunction()
else
f:Hide()
end
end
else
--goes back to front page
DF.TabContainerFunctions.SelectIndex (self, _, 1)
end
end
end
end
DF.TabContainerFunctions.OnMouseUp = function (self, button)
local f = DF:FindHighestParent (self)
if (f.IsMoving) then
f:StopMovingOrSizing()
f.IsMoving = false
end
end
DF.TabContainerFunctions.SelectIndex = function (self, fixedParam, menuIndex)
local mainFrame = self.AllFrames and self or self.mainFrame or self:GetParent()
for i = 1, #mainFrame.AllFrames do
mainFrame.AllFrames[i]:Hide()
if (mainFrame.ButtonNotSelectedBorderColor) then
mainFrame.AllButtons[i]:SetBackdropBorderColor (unpack (mainFrame.ButtonNotSelectedBorderColor))
end
if (mainFrame.AllButtons[i].selectedUnderlineGlow) then
mainFrame.AllButtons[i].selectedUnderlineGlow:Hide()
end
end
mainFrame.AllFrames[menuIndex]:Show()
if (mainFrame.ButtonSelectedBorderColor) then
mainFrame.AllButtons[menuIndex]:SetBackdropBorderColor (unpack (mainFrame.ButtonSelectedBorderColor))
end
if (mainFrame.AllButtons[menuIndex].selectedUnderlineGlow) then
mainFrame.AllButtons[menuIndex].selectedUnderlineGlow:Show()
end
mainFrame.CurrentIndex = menuIndex
end
DF.TabContainerFunctions.SetIndex = function (self, index)
self.CurrentIndex = index
end
local tab_container_on_show = function (self)
local index = self.CurrentIndex
self.SelectIndex (self.AllButtons[index], nil, index)
end
function DF:CreateTabContainer (parent, title, frame_name, frame_list, options_table)
local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
options_table = options_table or {}
local frame_width = parent:GetWidth()
local frame_height = parent:GetHeight()
local y_offset = options_table.y_offset or 0
local button_width = options_table.button_width or 160
local button_height = options_table.button_height or 20
local button_anchor_x = options_table.button_x or 230
local button_anchor_y = options_table.button_y or -32
local button_text_size = options_table.button_text_size or 10
local mainFrame = CreateFrame ("frame", frame_name, parent.widget or parent)
mainFrame:SetAllPoints()
DF:Mixin (mainFrame, DF.TabContainerFunctions)
local mainTitle = DF:CreateLabel (mainFrame, title, 24, "white")
mainTitle:SetPoint ("topleft", mainFrame, "topleft", 10, -30 + y_offset)
mainFrame:SetFrameLevel (200)
mainFrame.AllFrames = {}
mainFrame.AllButtons = {}
mainFrame.CurrentIndex = 1
mainFrame.IsContainer = true
mainFrame.ButtonSelectedBorderColor = options_table.button_selected_border_color or {1, 1, 0, 1}
mainFrame.ButtonNotSelectedBorderColor = options_table.button_border_color or {0, 0, 0, 0}
if (options_table.right_click_interact ~= nil) then
mainFrame.CanCloseWithRightClick = options_table.right_click_interact
else
mainFrame.CanCloseWithRightClick = true
end
for i, frame in ipairs (frame_list) do
local f = CreateFrame ("frame", "$parent" .. frame.name, mainFrame)
f:SetAllPoints()
f:SetFrameLevel (210)
f:Hide()
local title = DF:CreateLabel (f, frame.title, 16, "silver")
title:SetPoint ("topleft", mainTitle, "bottomleft", 0, 0)
local tabButton = DF:CreateButton (mainFrame, DF.TabContainerFunctions.SelectIndex, button_width, button_height, frame.title, i, nil, nil, nil, nil, false, button_tab_template)
tabButton:SetFrameLevel (220)
tabButton.textsize = button_text_size
tabButton.mainFrame = mainFrame
DF.TabContainerFunctions.CreateUnderlineGlow (tabButton)
if (i == 1) then
local right_click_to_back = DF:CreateLabel (f, "right click to close", 10, "gray")
right_click_to_back:SetPoint ("bottomright", f, "bottomright", -1, 0)
f.IsFrontPage = true
else
local right_click_to_back = DF:CreateLabel (f, "right click to go back to main menu", 10, "gray")
right_click_to_back:SetPoint ("bottomright", f, "bottomright", -1, 0)
end
f:SetScript ("OnMouseDown", DF.TabContainerFunctions.OnMouseDown)
f:SetScript ("OnMouseUp", DF.TabContainerFunctions.OnMouseUp)
tinsert (mainFrame.AllFrames, f)
tinsert (mainFrame.AllButtons, tabButton)
end
--order buttons
local x = button_anchor_x
local y = button_anchor_y
local space_for_buttons = frame_width - (#frame_list*3) - button_anchor_x
local amount_buttons_per_row = floor (space_for_buttons / button_width)
local last_button = mainFrame.AllButtons[1]
mainFrame.AllButtons[1]:SetPoint ("topleft", mainTitle, "topleft", x, y)
x = x + button_width + 2
for i = 2, #mainFrame.AllButtons do
local button = mainFrame.AllButtons [i]
button:SetPoint ("topleft", mainTitle, "topleft", x, y)
x = x + button_width + 2
if (i % amount_buttons_per_row == 0) then
x = button_anchor_x
y = y - button_height - 1
end
end
--> when show the frame, reset to the current internal index
mainFrame:SetScript ("OnShow", tab_container_on_show)
--> select the first frame
mainFrame.SelectIndex (mainFrame.AllButtons[1], nil, 1)
return mainFrame
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ~listbox
local simple_list_box_ResetWidgets = function (self)
for _, widget in ipairs (self.widgets) do
widget:Hide()
end
self.nextWidget = 1
end
local simple_list_box_onenter = function (self, capsule)
self:GetParent().options.onenter (self, capsule, capsule.value)
end
local simple_list_box_onleave = function (self, capsule)
self:GetParent().options.onleave (self, capsule, capsule.value)
GameTooltip:Hide()
end
local simple_list_box_GetOrCreateWidget = function (self)
local index = self.nextWidget
local widget = self.widgets [index]
if (not widget) then
widget = DF:CreateButton (self, function()end, self.options.width, self.options.row_height, "", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
widget:SetHook ("OnEnter", simple_list_box_onenter)
widget:SetHook ("OnLeave", simple_list_box_onleave)
widget.textcolor = self.options.textcolor
tinsert (self.widgets, widget)
end
self.nextWidget = self.nextWidget + 1
return widget
end
local simple_list_box_RefreshWidgets = function (self)
self:ResetWidgets()
local amt = 0
for value, _ in pairs (self.list_table) do
local widget = self:GetOrCreateWidget()
widget:SetPoint ("topleft", self, "topleft", 1, -self.options.row_height * (self.nextWidget-2) - 4)
widget:SetPoint ("topright", self, "topright", -1, -self.options.row_height * (self.nextWidget-2) - 4)
widget:SetClickFunction (self.func, value)
widget.value = value
if (self.options.icon) then
if (type (self.options.icon) == "string" or type (self.options.icon) == "number") then
widget:SetIcon (self.options.icon, self.options.row_height, self.options.row_height)
elseif (type (self.options.icon) == "function") then
local icon = self.options.icon (value)
if (icon) then
widget:SetIcon (icon, self.options.row_height, self.options.row_height)
end
end
else
widget:SetIcon ("", self.options.row_height, self.options.row_height)
end
if (self.options.text) then
if (type (self.options.text) == "function") then
local text = self.options.text (value)
if (text) then
widget:SetText (text)
else
widget:SetText ("")
end
else
widget:SetText (self.options.text or "")
end
else
widget:SetText ("")
end
widget.value = value
widget:Show()
amt = amt + 1
end
if (amt == 0) then
self.EmptyLabel:Show()
else
self.EmptyLabel:Hide()
end
end
local backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1}
local default_options = {
height = 400,
row_height = 16,
width = 230,
icon = false,
text = "",
textcolor = "wheat",
onenter = function (self, capsule)
if (capsule) then
capsule.textcolor = "white"
end
end,
onleave = function (self, capsule)
if (capsule) then
capsule.textcolor = self:GetParent().options.textcolor
end
GameTooltip:Hide()
end,
}
local simple_list_box_SetData = function (self, t)
self.list_table = t
end
function DF:CreateSimpleListBox (parent, name, title, empty_text, list_table, onclick, options)
local f = CreateFrame ("frame", name, parent)
f.ResetWidgets = simple_list_box_ResetWidgets
f.GetOrCreateWidget = simple_list_box_GetOrCreateWidget
f.Refresh = simple_list_box_RefreshWidgets
f.SetData = simple_list_box_SetData
f.nextWidget = 1
f.list_table = list_table
f.func = function (self, button, value)
onclick (value)
f:Refresh()
end
f.widgets = {}
f:SetBackdrop (backdrop)
f:SetBackdropColor (0, 0, 0, 0.3)
f:SetBackdropBorderColor (0, 0, 0, 0.5)
f.options = options or {}
self.table.deploy (f.options, default_options)
f:SetSize (f.options.width + 2, f.options.height)
local name = DF:CreateLabel (f, title, 12, "silver")
name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
name:SetPoint ("bottomleft", f, "topleft", 0, 2)
f.Title = name
local emptyLabel = DF:CreateLabel (f, empty_text, 12, "gray")
emptyLabel:SetAlpha (.6)
emptyLabel:SetSize (f.options.width-10, f.options.height)
emptyLabel:SetPoint ("center", 0, 0)
emptyLabel:Hide()
emptyLabel.align = "center"
f.EmptyLabel = emptyLabel
return f
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ~scrollbox
-- preciso de uma fauxscroll que seja facil de lidar
-- ele cria scroll aqui, preciso falar a funo que cria a linha e a funo que atualiza
-- precisa passsar o tamanho em height width quantas barras vai mostrar
-- search box incluso opcionalmente
DF.SortFunctions = {}
local SortMember = ""
local SortByMember = function (t1, t2)
return t1[SortMember] > t2[SortMember]
end
local SortByMemberReverse = function (t1, t2)
return t1[SortMember] < t2[SortMember]
end
DF.SortFunctions.Sort = function (self, t, by, is_reverse)
SortMember = by
if (not is_reverse) then
table.sort (t, SortByMember)
else
table.sort (t, SortByMemberReverse)
end
end
DF.ScrollBoxFunctions = {}
DF.ScrollBoxFunctions.Refresh = function (self)
for _, frame in ipairs (self.Frames) do
frame:Hide()
frame._InUse = nil
end
local offset = 0
if (self.IsFauxScroll) then
FauxScrollFrame_Update (self, #self.data, self.LineAmount, self.LineHeight+1)
offset = FauxScrollFrame_GetOffset (self)
end
local okay, totalLines = pcall (self.refresh_func, self, self.data, offset, #self.Frames)
if (not okay) then
error ("Details! FrameWork: Refresh(): " .. totalLines)
end
for _, frame in ipairs (self.Frames) do
if (not frame._InUse) then
frame:Hide()
else
frame:Show()
end
end
self:Show()
return self.Frames
end
DF.ScrollBoxFunctions.OnVerticalScroll = function (self, offset)
FauxScrollFrame_OnVerticalScroll (self, offset, self.LineHeight, self.Refresh)
return true
end
DF.ScrollBoxFunctions.CreateLine = function (self, func)
local okay, newLine = pcall (func, self, #self.Frames+1)
if (okay) then
tinsert (self.Frames, newLine)
return newLine
else
error ("Details! FrameWork: CreateLine(): " .. newLine)
end
end
DF.ScrollBoxFunctions.GetLine = function (self, line_index)
local line = self.Frames [line_index]
if (line) then
line._InUse = true
end
return line
end
DF.ScrollBoxFunctions.SetData = function (self, data)
self.data = data
end
DF.ScrollBoxFunctions.GetData = function (self)
return self.data
end
function DF:CreateScrollBox (parent, name, refresh_func, data, width, height, line_amount, line_height)
local scroll = CreateFrame ("scrollframe", name, parent, "FauxScrollFrameTemplate")
scroll:SetSize (width, height)
scroll.LineAmount = line_amount
scroll.LineHeight = line_height
scroll.IsFauxScroll = true
scroll.Frames = {}
DF:Mixin (scroll, DF.SortFunctions)
DF:Mixin (scroll, DF.ScrollBoxFunctions)
scroll.refresh_func = refresh_func
scroll.data = data
scroll:SetScript ("OnVerticalScroll", scroll.OnVerticalScroll)
return scroll
end