Files
coa-details/Libs/DF/auras.lua
T
Tercio 5f55045b15 - Framework update.
- Fix for hunters spec detection.
- Spells panel can now be opened from outside Details!.
- Overall data will now track everything by default for new Details! instalation.
2018-07-30 14:02:20 -03:00

915 lines
35 KiB
Lua

local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local _
local tinsert = tinsert
local GetSpellInfo = GetSpellInfo
local lower = string.lower
local GetSpellBookItemInfo = GetSpellBookItemInfo
local CONST_MAX_SPELLS = 300000
function DF:GetAuraByName (unit, spellName, isDebuff)
isDebuff = isDebuff and "HARMFUL|PLAYER"
for i = 1, 40 do
local name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll = UnitAura (unit, i, isDebuff)
if (not name) then
return
end
if (name == spellName) then
return name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll
end
end
end
local default_text_for_aura_frame = {
AUTOMATIC = "Automatic",
MANUAL = "Manual",
METHOD = "Aura Tracking Method:",
BUFFS_IGNORED = "Buffs Ignored",
DEBUFFS_IGNORED = "Debuffs Ignored",
BUFFS_TRACKED = "Buffs Tracked",
DEBUFFS_TRACKED = "Debuffs Tracked",
AUTOMATIC_DESC = "Auras are being tracked automatically, the addon controls what to show.\nYou may add auras to the blacklist or add extra auras to track.",
MANUAL_DESC = "Auras are being tracked manually, the addon only check for auras you entered below.",
MANUAL_ADD_BLACKLIST_BUFF = "Add Buff to Blacklist",
MANUAL_ADD_BLACKLIST_DEBUFF = "Add Debuff to Blacklist",
MANUAL_ADD_TRACKLIST_BUFF = "Add Buff to Tracklist",
MANUAL_ADD_TRACKLIST_DEBUFF = "Add Debuff to Tracklist",
}
function DF:LoadAllSpells (hashMap, indexTable)
--pre checking which tables to fill to avoid checking if the table exists during the gigantic loop for performance
if (not DF.LoadingAuraAlertFrame) then
DF.LoadingAuraAlertFrame = CreateFrame ("frame", "DetailsFrameworkLoadingAurasAlert", UIParent)
DF.LoadingAuraAlertFrame:SetSize (340, 75)
DF.LoadingAuraAlertFrame:SetPoint ("center")
DF.LoadingAuraAlertFrame:SetFrameStrata ("TOOLTIP")
DF:ApplyStandardBackdrop (DF.LoadingAuraAlertFrame)
DF.LoadingAuraAlertFrame:SetBackdropBorderColor (1, 0.8, 0.1)
DF.LoadingAuraAlertFrame.IsLoadingLabel1 = DF:CreateLabel (DF.LoadingAuraAlertFrame, "We are currently loading spell names and spell IDs")
DF.LoadingAuraAlertFrame.IsLoadingLabel2 = DF:CreateLabel (DF.LoadingAuraAlertFrame, "This may take only a few seconds")
DF.LoadingAuraAlertFrame.IsLoadingImage1 = DF:CreateImage (DF.LoadingAuraAlertFrame, [[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]], 32, 32)
DF.LoadingAuraAlertFrame.IsLoadingLabel1.align = "center"
DF.LoadingAuraAlertFrame.IsLoadingLabel2.align = "center"
DF.LoadingAuraAlertFrame.IsLoadingLabel1:SetPoint ("center", 16, 10)
DF.LoadingAuraAlertFrame.IsLoadingLabel2:SetPoint ("center", 16, -5)
DF.LoadingAuraAlertFrame.IsLoadingImage1:SetPoint ("left", 10, 0)
end
DF.LoadingAuraAlertFrame:Show()
C_Timer.After (0.1, function()
if (hashMap and not indexTable) then
for i = 1, CONST_MAX_SPELLS do
local spellName = GetSpellInfo (i)
if (spellName) then
hashMap [lower (spellName)] = i
end
end
elseif (not hashMap and indexTable) then
for i = 1, CONST_MAX_SPELLS do
local spellName = GetSpellInfo (i)
if (spellName) then
indexTable [#indexTable+1] = lower (spellName)
end
end
elseif (hashMap and indexTable) then
for i = 1, CONST_MAX_SPELLS do
local spellName = GetSpellInfo (i)
if (spellName) then
indexTable [#indexTable+1] = lower (spellName)
hashMap [indexTable [#indexTable]] = i
end
end
end
DF.LoadingAuraAlertFrame:Hide()
end)
end
local cleanfunction = function() end
do
local metaPrototype = {
WidgetType = "aura_tracker",
SetHook = DF.SetHook,
RunHooksForWidget = DF.RunHooksForWidget,
}
_G [DF.GlobalWidgetControlNames ["aura_tracker"]] = _G [DF.GlobalWidgetControlNames ["aura_tracker"]] or metaPrototype
end
local AuraTrackerMetaFunctions = _G [DF.GlobalWidgetControlNames ["aura_tracker"]]
--create panels
local on_profile_changed = function (self, newdb)
self.db = newdb
self.tracking_method:Select (newdb.aura_tracker.track_method)
--automatic
self.buff_ignored:SetData (newdb.aura_tracker.buff_banned)
self.debuff_ignored:SetData (newdb.aura_tracker.debuff_banned)
self.buff_tracked:SetData (newdb.aura_tracker.buff_tracked)
self.debuff_tracked:SetData (newdb.aura_tracker.debuff_tracked)
self.buff_ignored:Refresh()
self.debuff_ignored:Refresh()
self.buff_tracked:Refresh()
self.debuff_tracked:Refresh()
--manual
self.buffs_added:SetData (newdb.aura_tracker.buff)
self.debuffs_added:SetData (newdb.aura_tracker.debuff)
self.buffs_added:Refresh()
self.debuffs_added:Refresh()
--method
if (newdb.aura_tracker.track_method == 0x1) then
self.f_auto:Show()
self.f_manual:Hide()
self.AutomaticTrackingCheckbox:SetValue (true)
self.ManualTrackingCheckbox:SetValue (false)
self.desc_label.text = texts.AUTOMATIC_DESC
elseif (newdb.aura_tracker.track_method == 0x2) then
self.f_auto:Hide()
self.f_manual:Show()
self.AutomaticTrackingCheckbox:SetValue (false)
self.ManualTrackingCheckbox:SetValue (true)
self.desc_label.text = texts.MANUAL_DESC
end
end
local aura_panel_defaultoptions = {
height = 400,
row_height = 18,
width = 230,
button_text_template = "OPTIONS_FONT_TEMPLATE"
}
function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, texts)
local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
local f = CreateFrame ("frame", name, parent)
f.db = db
f.OnProfileChanged = on_profile_changed
options = options or {}
self.table.deploy (options, aura_panel_defaultoptions)
local f_auto = CreateFrame ("frame", "$parent_Automatic", f)
local f_manual = CreateFrame ("frame", "$parent_Manual", f)
f_auto:SetPoint ("topleft", f, "topleft", 0, -24)
f_manual:SetPoint ("topleft", f, "topleft", 0, -24)
f_auto:SetSize (600, 600)
f_manual:SetSize (600, 600)
f.f_auto = f_auto
f.f_manual = f_manual
--check if the texts table is valid and also deploy default values into the table in case some value is nil
texts = (type (texts == "table") and texts) or default_text_for_aura_frame
DF.table.deploy (texts, default_text_for_aura_frame)
-------------
local on_switch_tracking_method = function (self)
local method = self.Method
f.db.aura_tracker.track_method = method
if (change_callback) then
DF:QuickDispatch (change_callback)
end
if (method == 0x1) then
f_auto:Show()
f_manual:Hide()
f.AutomaticTrackingCheckbox:SetValue (true)
f.ManualTrackingCheckbox:SetValue (false)
f.desc_label.text = texts.AUTOMATIC_DESC
elseif (method == 0x2) then
f_auto:Hide()
f_manual:Show()
f.AutomaticTrackingCheckbox:SetValue (false)
f.ManualTrackingCheckbox:SetValue (true)
f.desc_label.text = texts.MANUAL_DESC
end
end
local background_method_selection = CreateFrame ("frame", nil, f)
background_method_selection:SetHeight (82)
background_method_selection:SetPoint ("topleft", f, "topleft", 0, 0)
background_method_selection:SetPoint ("topright", f, "topright", 0, 0)
DF:ApplyStandardBackdrop (background_method_selection)
local tracking_method_label = self:CreateLabel (background_method_selection, texts.METHOD, 12, "orange")
tracking_method_label:SetPoint ("topleft", background_method_selection, "topleft", 6, -4)
f.desc_label = self:CreateLabel (background_method_selection, "", 10, "silver")
f.desc_label:SetPoint ("left", background_method_selection, "left", 130, 0)
f.desc_label:SetJustifyV ("top")
local automatic_tracking_checkbox = DF:CreateSwitch (background_method_selection, on_switch_tracking_method, f.db.aura_tracker.track_method == 0x1, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
automatic_tracking_checkbox.Method = 0x1
automatic_tracking_checkbox:SetAsCheckBox()
automatic_tracking_checkbox:SetSize (24, 24)
f.AutomaticTrackingCheckbox = automatic_tracking_checkbox
local automatic_tracking_label = DF:CreateLabel (background_method_selection, "Automatic")
automatic_tracking_label:SetPoint ("left", automatic_tracking_checkbox, "right", 2, 0)
local manual_tracking_checkbox = DF:CreateSwitch (background_method_selection, on_switch_tracking_method, f.db.aura_tracker.track_method == 0x2, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
manual_tracking_checkbox.Method = 0x2
manual_tracking_checkbox:SetAsCheckBox()
manual_tracking_checkbox:SetSize (24, 24)
f.ManualTrackingCheckbox = manual_tracking_checkbox
local manual_tracking_label = DF:CreateLabel (background_method_selection, "Manual")
manual_tracking_label:SetPoint ("left", manual_tracking_checkbox, "right", 2, 0)
automatic_tracking_checkbox:SetPoint ("topleft", tracking_method_label, "bottomleft", 0, -6)
manual_tracking_checkbox:SetPoint ("topleft", automatic_tracking_checkbox, "bottomleft", 0, -6)
-------- anchors points
local y = -110
local xLocation = 230
-------- automatic
--manual add the buff and ebuff names
local AllSpellsMap = {}
local AllSpellNames = {}
local load_all_spells = function (self, capsule)
if (not next (AllSpellsMap)) then
DF:LoadAllSpells (AllSpellsMap, AllSpellNames)
f_auto.AddBuffBlacklistTextBox.SpellAutoCompleteList = AllSpellNames
f_auto.AddDebuffBlacklistTextBox.SpellAutoCompleteList = AllSpellNames
f_auto.AddBuffTracklistTextBox.SpellAutoCompleteList = AllSpellNames
f_auto.AddDebuffTracklistTextBox.SpellAutoCompleteList = AllSpellNames
f_manual.NewBuffTextBox.SpellAutoCompleteList = AllSpellNames
f_manual.NewDebuffTextBox.SpellAutoCompleteList = AllSpellNames
--
f_auto.AddBuffBlacklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_auto.AddDebuffBlacklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_auto.AddBuffTracklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_auto.AddDebuffTracklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_manual.NewBuffTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_manual.NewDebuffTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
--
f_auto.AddBuffBlacklistTextBox.ShouldOptimizeAutoComplete = true
f_auto.AddDebuffBlacklistTextBox.ShouldOptimizeAutoComplete = true
f_auto.AddBuffTracklistTextBox.ShouldOptimizeAutoComplete = true
f_auto.AddDebuffTracklistTextBox.ShouldOptimizeAutoComplete = true
f_manual.NewBuffTextBox.ShouldOptimizeAutoComplete = true
f_manual.NewDebuffTextBox.ShouldOptimizeAutoComplete = true
end
end
local background_add_blacklist = CreateFrame ("frame", nil, f_auto)
background_add_blacklist:SetSize (220, 135)
DF:ApplyStandardBackdrop (background_add_blacklist)
local background_add_tracklist = CreateFrame ("frame", nil, f_auto)
background_add_tracklist:SetSize (220, 135)
DF:ApplyStandardBackdrop (background_add_tracklist)
--black list
local buff_blacklist_label = self:CreateLabel (background_add_blacklist, texts.MANUAL_ADD_BLACKLIST_BUFF, DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
local debuff_blacklist_label = self:CreateLabel (background_add_blacklist, texts.MANUAL_ADD_BLACKLIST_DEBUFF, DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
local buff_name_blacklist_entry = self:CreateTextEntry (background_add_blacklist, function()end, 200, 20, "AddBuffBlacklistTextBox", _, _, options_dropdown_template)
buff_name_blacklist_entry:SetHook ("OnEditFocusGained", load_all_spells)
buff_name_blacklist_entry:SetJustifyH ("left")
buff_name_blacklist_entry.tooltip = "Enter the buff name using lower case letters."
f_auto.AddBuffBlacklistTextBox = buff_name_blacklist_entry
local debuff_name_blacklist_entry = self:CreateTextEntry (background_add_blacklist, function()end, 200, 20, "AddDebuffBlacklistTextBox", _, _, options_dropdown_template)
debuff_name_blacklist_entry:SetHook ("OnEditFocusGained", load_all_spells)
debuff_name_blacklist_entry:SetJustifyH ("left")
debuff_name_blacklist_entry.tooltip = "Enter the debuff name using lower case letters."
f_auto.AddDebuffBlacklistTextBox = debuff_name_blacklist_entry
local add_blacklist_buff_button = self:CreateButton (background_add_blacklist, function()
local text = buff_name_blacklist_entry.text
buff_name_blacklist_entry:SetText ("")
buff_name_blacklist_entry:ClearFocus()
if (text ~= "") then
text = lower (text)
--get the spellId
local spellId = AllSpellsMap [text]
if (not spellId) then
print ("spell not found")
return
end
--add the spellId to the blacklist
f.db.aura_tracker.buff_banned [spellId] = true
--refresh the buff blacklist frame
_G [f_auto:GetName() .. "BuffIgnored"]:Refresh()
DF:QuickDispatch (change_callback)
end
end, 100, 20, "Add to Blacklist", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template))
local add_blacklist_debuff_button = self:CreateButton (background_add_blacklist, function()
local text = debuff_name_blacklist_entry.text
debuff_name_blacklist_entry:SetText ("")
debuff_name_blacklist_entry:ClearFocus()
if (text ~= "") then
text = lower (text)
--get the spellId
local spellId = AllSpellsMap [text]
if (not spellId) then
print ("spell not found")
return
end
--add the spellId to the blacklist
f.db.aura_tracker.debuff_banned [spellId] = true
--refresh the buff blacklist frame
_G [f_auto:GetName() .. "DebuffIgnored"]:Refresh()
DF:QuickDispatch (change_callback)
end
end, 100, 20, "Add to Blacklist", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template))
--track list
local buff_tracklist_label = self:CreateLabel (background_add_tracklist, texts.MANUAL_ADD_TRACKLIST_BUFF, DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
local debuff_tracklist_label = self:CreateLabel (background_add_tracklist, texts.MANUAL_ADD_TRACKLIST_DEBUFF, DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
local buff_name_tracklist_entry = self:CreateTextEntry (background_add_tracklist, function()end, 200, 20, "AddBuffTracklistTextBox", _, _, options_dropdown_template)
buff_name_tracklist_entry:SetHook ("OnEditFocusGained", load_all_spells)
buff_name_tracklist_entry:SetJustifyH ("left")
buff_name_tracklist_entry.tooltip = "Enter the buff name using lower case letters."
f_auto.AddBuffTracklistTextBox = buff_name_tracklist_entry
local debuff_name_tracklist_entry = self:CreateTextEntry (background_add_tracklist, function()end, 200, 20, "AddDebuffTracklistTextBox", _, _, options_dropdown_template)
debuff_name_tracklist_entry:SetHook ("OnEditFocusGained", load_all_spells)
debuff_name_tracklist_entry:SetJustifyH ("left")
debuff_name_tracklist_entry.tooltip = "Enter the debuff name using lower case letters."
f_auto.AddDebuffTracklistTextBox = debuff_name_tracklist_entry
local add_tracklist_buff_button = self:CreateButton (background_add_tracklist, function()
local text = buff_name_tracklist_entry.text
buff_name_tracklist_entry:SetText ("")
buff_name_tracklist_entry:ClearFocus()
if (text ~= "") then
text = lower (text)
--get the spellId
local spellId = AllSpellsMap [text]
if (not spellId) then
print ("spell not found")
return
end
--add the spellId to the blacklist
f.db.aura_tracker.buff_tracked [spellId] = true
--refresh the buff blacklist frame
_G [f_auto:GetName() .. "BuffTracked"]:Refresh()
DF:QuickDispatch (change_callback)
end
end, 100, 20, "Add to Tracklist", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template))
local add_tracklist_debuff_button = self:CreateButton (background_add_tracklist, function()
local text = debuff_name_tracklist_entry.text
debuff_name_tracklist_entry:SetText ("")
debuff_name_tracklist_entry:ClearFocus()
if (text ~= "") then
text = lower (text)
--get the spellId
local spellId = AllSpellsMap [text]
if (not spellId) then
print ("spell not found")
return
end
--add the spellId to the blacklist
f.db.aura_tracker.debuff_tracked [spellId] = true
--refresh the buff blacklist frame
_G [f_auto:GetName() .. "DebuffTracked"]:Refresh()
DF:QuickDispatch (change_callback)
end
end, 100, 20, "Add to Tracklist", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", options.button_text_template))
--anchors:
background_add_blacklist:SetPoint ("topleft", f_auto, "topleft", 0, y)
background_add_tracklist:SetPoint ("topleft", background_add_blacklist, "bottomleft", 0, -10)
--debuff blacklist
debuff_name_blacklist_entry:SetPoint ("topleft", background_add_blacklist, "topleft", 4, -20)
debuff_blacklist_label:SetPoint ("bottomleft", debuff_name_blacklist_entry, "topleft", 0, 2)
add_blacklist_debuff_button:SetPoint ("topleft", debuff_name_blacklist_entry, "bottomleft", 0, -2)
--buff blacklist
buff_blacklist_label:SetPoint ("topleft", add_blacklist_debuff_button.widget, "bottomleft", 0, -10)
buff_name_blacklist_entry:SetPoint ("topleft", buff_blacklist_label, "bottomleft", 0, -2)
add_blacklist_buff_button:SetPoint ("topleft", buff_name_blacklist_entry, "bottomleft", 0, -2)
--debuff tracklist
debuff_name_tracklist_entry:SetPoint ("topleft", background_add_tracklist, "topleft", 4, -20)
debuff_tracklist_label:SetPoint ("bottomleft", debuff_name_tracklist_entry, "topleft", 0, 2)
add_tracklist_debuff_button:SetPoint ("topleft", debuff_name_tracklist_entry, "bottomleft", 0, -2)
--buff tracklist
buff_tracklist_label:SetPoint ("topleft", add_tracklist_debuff_button.widget, "bottomleft", 0, -10)
buff_name_tracklist_entry:SetPoint ("topleft", buff_tracklist_label, "bottomleft", 0, -2)
add_tracklist_buff_button:SetPoint ("topleft", buff_name_tracklist_entry, "bottomleft", 0, -2)
local ALL_BUFFS = {}
local ALL_DEBUFFS = {}
--options passed to the create aura panel
local width, height, row_height = options.width, options.height, options.row_height
--Debuffs on the black list
local debuff_ignored = self:CreateSimpleListBox (f_auto, "$parentDebuffIgnored", texts.DEBUFFS_IGNORED, "the list is empty", f.db.aura_tracker.debuff_banned, function (spellid)
--f.db.aura_tracker.debuff_banned [spellid] = nil; DF:QuickDispatch (change_callback);
end,
{
icon = function(spellid) return select (3, GetSpellInfo (spellid)) end,
text = function(spellid) return select (1, GetSpellInfo (spellid)) end,
height = height,
row_height = row_height,
width = width,
backdrop_color = {.8, .8, .8, 0.2},
panel_border_color = {.01, 0, 0, 1},
iconcoords = {.1, .9, .1, .9},
onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_CURSOR"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:Show() end,
show_x_button = true,
x_button_func = function (spellId)
f.db.aura_tracker.debuff_banned [spellId] = nil; DF:QuickDispatch (change_callback);
end,
})
--Buffs on the black list
local buff_ignored = self:CreateSimpleListBox (f_auto, "$parentBuffIgnored", texts.BUFFS_IGNORED, "the list is empty", f.db.aura_tracker.buff_banned,
function (spellid)
--f.db.aura_tracker.buff_banned [spellid] = nil; DF:QuickDispatch (change_callback);
end,
{
icon = function(spellid) return select (3, GetSpellInfo (spellid)) end,
text = function(spellid) return select (1, GetSpellInfo (spellid)) end,
height = height,
row_height = row_height,
width = width,
backdrop_color = {.8, .8, .8, 0.2},
panel_border_color = {.02, 0, 0, 1},
iconcoords = {.1, .9, .1, .9},
onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_CURSOR"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:Show() end,
show_x_button = true,
x_button_func = function (spellId)
f.db.aura_tracker.buff_banned [spellId] = nil; DF:QuickDispatch (change_callback);
end,
})
--Debuffs on the track list
local debuff_tracked = self:CreateSimpleListBox (f_auto, "$parentDebuffTracked", texts.DEBUFFS_TRACKED, "the list is empty", f.db.aura_tracker.debuff_tracked, function (spellid)
--f.db.aura_tracker.debuff_tracked [spellid] = nil; DF:QuickDispatch (change_callback);
end,
{
icon = function(spellid) return select (3, GetSpellInfo (spellid)) end,
text = function(spellid) return select (1, GetSpellInfo (spellid)) end,
height = height,
row_height = row_height,
width = width,
backdrop_color = {.8, .8, .8, 0.2},
panel_border_color = {0, .02, 0, 1},
iconcoords = {.1, .9, .1, .9},
onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_CURSOR"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:Show() end,
show_x_button = true,
x_button_func = function (spellId)
f.db.aura_tracker.debuff_tracked [spellId] = nil; DF:QuickDispatch (change_callback);
end,
})
--Buffs on the track list
local buff_tracked = self:CreateSimpleListBox (f_auto, "$parentBuffTracked", texts.BUFFS_TRACKED, "the list is empty", f.db.aura_tracker.buff_tracked, function (spellid)
--f.db.aura_tracker.buff_tracked [spellid] = nil; DF:QuickDispatch (change_callback);
end,
{
icon = function(spellid) return select (3, GetSpellInfo (spellid)) end,
text = function(spellid) return select (1, GetSpellInfo (spellid)) end,
height = height,
row_height = row_height,
width = width,
backdrop_color = {.8, .8, .8, 0.2},
panel_border_color = {0, .01, 0, 1},
iconcoords = {.1, .9, .1, .9},
onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_CURSOR"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:Show() end,
show_x_button = true,
x_button_func = function (spellId)
f.db.aura_tracker.buff_tracked [spellId] = nil; DF:QuickDispatch (change_callback);
end,
})
debuff_ignored:SetPoint ("topleft", f_auto, "topleft", 0 + xLocation, y)
buff_ignored:SetPoint ("topleft", f_auto, "topleft", 8 + width + xLocation, y)
debuff_tracked:SetPoint ("topleft", f_auto, "topleft", 16 + (width*2) + xLocation, y)
buff_tracked:SetPoint ("topleft", f_auto, "topleft", 24 + (width*3) + xLocation, y)
f.buff_ignored = buff_ignored
f.debuff_ignored = debuff_ignored
f.buff_tracked = buff_tracked
f.debuff_tracked = debuff_tracked
f_auto:SetScript ("OnShow", function()
for i = 1, BUFF_MAX_DISPLAY do
local name, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HELPFUL")
if (name) then
ALL_BUFFS [spellId] = true
end
local name, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HARMFUL")
if (name) then
ALL_DEBUFFS [spellId] = true
end
end
buff_tracked:Refresh()
debuff_tracked:Refresh()
buff_ignored:Refresh()
debuff_ignored:Refresh()
end)
f_auto:SetScript ("OnHide", function()
--
end)
--show the frame selecton on the f.db
if (f.db.aura_tracker.track_method == 0x1) then
on_switch_tracking_method (automatic_tracking_checkbox)
elseif (f.db.aura_tracker.track_method == 0x2) then
on_switch_tracking_method (manual_tracking_checkbox)
end
-------manual
--> build the two aura scrolls for buff and debuff
local scroll_width = width
local scroll_height = height
local scroll_lines = 15
local scroll_line_height = 20
local backdrop_color = {.8, .8, .8, 0.2}
local backdrop_color_on_enter = {.8, .8, .8, 0.4}
local line_onenter = function (self)
self:SetBackdropColor (unpack (backdrop_color_on_enter))
local spellid = select (7, GetSpellInfo (self.value))
if (spellid) then
GameTooltip:SetOwner (self, "ANCHOR_CURSOR")
GameTooltip:SetSpellByID (spellid)
GameTooltip:AddLine (" ")
GameTooltip:Show()
end
end
local line_onleave = function (self)
self:SetBackdropColor (unpack (backdrop_color))
GameTooltip:Hide()
end
local onclick_remove_button = function (self)
local spell = self:GetParent().value
local data = self:GetParent():GetParent():GetData()
for i = 1, #data do
if (data[i] == spell) then
tremove (data, i)
break
end
end
self:GetParent():GetParent():Refresh()
end
local scroll_createline = function (self, index)
local line = CreateFrame ("button", "$parentLine" .. index, self)
line:SetPoint ("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)) - 1)
line:SetSize (scroll_width - 2, scroll_line_height)
line:SetScript ("OnEnter", line_onenter)
line:SetScript ("OnLeave", line_onleave)
line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
line:SetBackdropColor (unpack (backdrop_color))
local icon = line:CreateTexture ("$parentIcon", "overlay")
icon:SetSize (scroll_line_height - 2, scroll_line_height - 2)
local name = line:CreateFontString ("$parentName", "overlay", "GameFontNormal")
local remove_button = CreateFrame ("button", "$parentRemoveButton", line, "UIPanelCloseButton")
remove_button:SetSize (16, 16)
remove_button:SetScript ("OnClick", onclick_remove_button)
remove_button:SetPoint ("topright", line, "topright")
remove_button:GetNormalTexture():SetDesaturated (true)
icon:SetPoint ("left", line, "left", 2, 0)
name:SetPoint ("left", icon, "right", 2, 0)
line.icon = icon
line.name = name
line.removebutton = remove_button
return line
end
local scroll_refresh = function (self, data, offset, total_lines)
for i = 1, total_lines do
local index = i + offset
local aura = data [index]
if (aura) then
local line = self:GetLine (i)
local name, _, icon = GetSpellInfo (aura)
line.value = aura
if (name) then
line.name:SetText (name)
line.icon:SetTexture (icon)
line.icon:SetTexCoord (.1, .9, .1, .9)
else
line.name:SetText (aura)
line.icon:SetTexture ([[Interface\InventoryItems\WoWUnknownItem01]])
end
end
end
end
local buffs_added = self:CreateScrollBox (f_manual, "$parentBuffsAdded", scroll_refresh, f.db.aura_tracker.buff, scroll_width, scroll_height, scroll_lines, scroll_line_height)
buffs_added:SetPoint ("topleft", f_manual, "topleft", 0, y)
DF:ReskinSlider (buffs_added)
for i = 1, scroll_lines do
buffs_added:CreateLine (scroll_createline)
end
local debuffs_added = self:CreateScrollBox (f_manual, "$parentDebuffsAdded", scroll_refresh, f.db.aura_tracker.debuff, scroll_width, scroll_height, scroll_lines, scroll_line_height)
debuffs_added:SetPoint ("topleft", f_manual, "topleft", width+30, y)
DF:ReskinSlider (debuffs_added)
for i = 1, scroll_lines do
debuffs_added:CreateLine (scroll_createline)
end
f.buffs_added = buffs_added
f.debuffs_added = debuffs_added
local buffs_added_name = DF:CreateLabel (buffs_added, "Buffs", 12, "silver")
buffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
buffs_added_name:SetPoint ("bottomleft", buffs_added, "topleft", 0, 2)
buffs_added.Title = buffs_added_name
local debuffs_added_name = DF:CreateLabel (debuffs_added, "Debuffs", 12, "silver")
debuffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE"))
debuffs_added_name:SetPoint ("bottomleft", debuffs_added, "topleft", 0, 2)
debuffs_added.Title = debuffs_added_name
--> build the text entry to type the spellname
local new_buff_string = self:CreateLabel (f_manual, "Add Buff")
local new_debuff_string = self:CreateLabel (f_manual, "Add Debuff")
local new_buff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewBuffTextBox", _, _, options_dropdown_template)
local new_debuff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewDebuffTextBox", _, _, options_dropdown_template)
new_buff_entry:SetHook ("OnEditFocusGained", load_all_spells)
new_debuff_entry:SetHook ("OnEditFocusGained", load_all_spells)
new_buff_entry.tooltip = "Enter the buff name using lower case letters.\n\nYou can add several spells at once using |cFFFFFF00;|r to separate each spell name."
new_debuff_entry.tooltip = "Enter the debuff name using lower case letters.\n\nYou can add several spells at once using |cFFFFFF00;|r to separate each spell name."
new_buff_entry:SetJustifyH ("left")
new_debuff_entry:SetJustifyH ("left")
local add_buff_button = self:CreateButton (f_manual, function()
local text = new_buff_entry.text
new_buff_entry:SetText ("")
new_buff_entry:ClearFocus()
if (text ~= "") then
--> check for more than one spellname
if (text:find (";")) then
for _, spellName in ipairs ({strsplit (";", text)}) do
spellName = self:trim (spellName)
spellName = lower (spellName)
if (string.len (spellName) > 0) then
local spellId = AllSpellsMap [spellName]
if (spellId) then
tinsert (f.db.aura_tracker.buff, spellId)
else
print ("spellId not found for spell:", spellName)
end
end
end
else
--get the spellId
local spellName = lower (text)
local spellId = AllSpellsMap [spellName]
if (not spellId) then
print ("spellIs for spell ", spellName, "not found")
return
end
tinsert (f.db.aura_tracker.buff, spellId)
end
buffs_added:Refresh()
end
end, 100, 20, "Add Buff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
local add_debuff_button = self:CreateButton (f_manual, function()
local text = new_debuff_entry.text
new_debuff_entry:SetText ("")
new_debuff_entry:ClearFocus()
if (text ~= "") then
--> check for more than one spellname
if (text:find (";")) then
for _, spellName in ipairs ({strsplit (";", text)}) do
spellName = self:trim (spellName)
spellName = lower (spellName)
if (string.len (spellName) > 0) then
local spellId = AllSpellsMap [spellName]
if (spellId) then
tinsert (f.db.aura_tracker.debuff, spellId)
else
print ("spellId not found for spell:", spellName)
end
end
end
else
--get the spellId
local spellName = lower (text)
local spellId = AllSpellsMap [spellName]
if (not spellId) then
print ("spellIs for spell ", spellName, "not found")
return
end
tinsert (f.db.aura_tracker.debuff, spellId)
end
debuffs_added:Refresh()
end
end, 100, 20, "Add Debuff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
local multiple_spells_label = DF:CreateLabel (buffs_added, "You can add multiple auras at once by separating them with ';'.\nExample: Fireball; Frostbolt; Flamestrike", 10, "gray")
multiple_spells_label:SetSize (350, 24)
multiple_spells_label:SetJustifyV ("top")
local export_box = self:CreateTextEntry (f_manual, function()end, 242, 20, "ExportAuraTextBox", _, _, options_dropdown_template)
local export_buff_button = self:CreateButton (f_manual, function()
local str = ""
for _, spellId in ipairs (f.db.aura_tracker.buff) do
local spellName = GetSpellInfo (spellId)
if (spellName) then
str = str .. spellName .. "; "
end
end
export_box.text = str
export_box:SetFocus (true)
export_box:HighlightText()
end, 120, 20, "Export Buffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
local export_debuff_button = self:CreateButton (f_manual, function()
local str = ""
for _, spellId in ipairs (f.db.aura_tracker.debuff) do
local spellName = GetSpellInfo (spellId)
if (spellName) then
str = str .. spellName .. "; "
end
end
export_box.text = str
export_box:SetFocus (true)
export_box:HighlightText()
end, 120, 20, "Export Debuffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
new_buff_entry:SetPoint ("topleft", f_manual, "topleft", 480, y)
new_buff_string:SetPoint ("bottomleft", new_buff_entry, "topleft", 0, 2)
add_buff_button:SetPoint ("left", new_buff_entry, "right", 2, 0)
add_buff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it."
new_debuff_string:SetPoint ("topleft", new_buff_entry, "bottomleft", 0, -6)
new_debuff_entry:SetPoint ("topleft", new_debuff_string, "bottomleft", 0, -2)
add_debuff_button:SetPoint ("left", new_debuff_entry, "right", 2, 0)
add_debuff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it."
multiple_spells_label:SetPoint ("topleft", new_debuff_entry, "bottomleft", 0, -6)
export_buff_button:SetPoint ("topleft", multiple_spells_label, "bottomleft", 0, -12)
export_debuff_button:SetPoint ("left",export_buff_button, "right", 2, 0)
export_box:SetPoint ("topleft", export_buff_button, "bottomleft", 0, -6)
buffs_added:Refresh()
debuffs_added:Refresh()
----------------------- ---------------------------------------------- ---------------------------------------------- -----------------------
f:SetScript ("OnShow", function()
buffs_added:Refresh()
debuffs_added:Refresh()
end)
return f
end
function DF:GetAllPlayerSpells (include_lower_case)
local playerSpells = {}
local tab, tabTex, offset, numSpells = GetSpellTabInfo (2)
for i = 1, numSpells do
local index = offset + i
local spellType, spellId = GetSpellBookItemInfo (index, "player")
if (spellType == "SPELL") then
local spellName = GetSpellInfo (spellId)
tinsert (playerSpells, spellName)
if (include_lower_case) then
tinsert (playerSpells, lower (spellName))
end
end
end
return playerSpells
end
function DF:SetAutoCompleteWithSpells (textentry)
textentry:SetHook ("OnEditFocusGained", function()
local playerSpells = DF:GetAllPlayerSpells (true)
textentry.WordList = playerSpells
end)
textentry:SetAsAutoComplete ("WordList")
end
--check for aura
-- add aura
--handle savedvariables
--remove a aura
--handle UNIT_AURA event