Files
coa-details/functions/playerclass.lua
T
2014-11-11 19:49:24 -02:00

132 lines
3.5 KiB
Lua

--[[ detect actor class ]]
do
local _detalhes = _G._detalhes
local _
local _pairs = pairs
local _ipairs = ipairs
local _UnitClass = UnitClass
local _select = select
local _unpack = unpack
-- try get the class from actor name
function _detalhes:GetClass (name)
local _, class = _UnitClass (name)
if (not class) then
for _, container in _ipairs (_detalhes.tabela_overall) do
local index = container._NameIndexTable [name]
if (index) then
local actor = container._ActorTable [index]
if (actor.classe ~= "UNGROUPPLAYER") then
return actor.classe, _detalhes:unpacks (_detalhes.class_coords [actor.classe] or {0.75, 1, 0.75, 1}, _detalhes.class_colors [actor.classe])
end
end
end
else
return class, _detalhes:unpacks (_detalhes.class_coords [class] or {0.75, 1, 0.75, 1}, _detalhes.class_colors [class])
end
end
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
function _detalhes:GetClassIcon (class)
local c
if (self.classe) then
c = self.classe
elseif (type (class) == "table" and class.classe) then
c = class.classe
elseif (type (class) == "string") then
c = class
else
c = "UNKNOW"
end
if (c == "UNKNOW") then
return [[Interface\LFGFRAME\LFGROLE_BW]], 0.25, 0.5, 0, 1
elseif (c == "UNGROUPPLAYER") then
return [[Interface\ICONS\Achievement_Character_Orc_Male]], 0, 1, 0, 1
elseif (c == "PET") then
return [[Interface\AddOns\Details\images\classes_small]], 0.25, 0.49609375, 0.75, 1
else
return [[Interface\AddOns\Details\images\classes_small]], _unpack (CLASS_ICON_TCOORDS [c])
end
end
local default_color = {1, 1, 1, 1}
function _detalhes:GetClassColor (class)
if (self.classe) then
return unpack (_detalhes.class_colors [self.classe] or default_color)
elseif (type (class) == "table" and class.classe) then
return unpack (_detalhes.class_colors [class.classe] or default_color)
elseif (type (class) == "string") then
return unpack (_detalhes.class_colors [class] or default_color)
else
unpack (default_color)
end
end
function _detalhes:GuessClass (t)
local Actor, container, tries = t[1], t[2], t[3]
if (not Actor) then
return false
end
if (Actor.spells) then --> correcao pros containers misc, precisa pegar os diferentes tipos de containers de lá
for spellid, _ in _pairs (Actor.spells._ActorTable) do
local class = _detalhes.ClassSpellList [spellid]
if (class) then
Actor.classe = class
Actor.shadow.classe = class
Actor.guessing_class = nil
if (container) then
container.need_refresh = true
container.shadow.need_refresh = true
end
if (Actor.minha_barra and type (Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
end
return class
end
end
end
local class = _detalhes:GetClass (Actor.nome)
if (class) then
Actor.classe = class
Actor.shadow.classe = class
Actor.need_refresh = true
Actor.shadow.need_refresh = true
Actor.guessing_class = nil
if (container) then
container.need_refresh = true
container.shadow.need_refresh = true
end
if (Actor.minha_barra and type (Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
end
return class
end
if (tries and tries < 10) then
_detalhes:ScheduleTimer ("GuessClass", 2, {Actor, container, tries+1})
end
return false
end
end