Files
coa-details/functions/spells.lua
T
2024-05-17 15:08:08 -07:00

635 lines
27 KiB
Lua

do
local _detalhes = _G.Details
local addonName, Details222 = ...
--import potion list from the framework
_detalhes.PotionList = {}
for spellID, _ in pairs(DetailsFramework.PotionIDs) do
_detalhes.PotionList [spellID] = true
end
_detalhes.SpecSpellList = { --~spec
-- Balance Druid:
[33831] = 102, -- Force of Nature
[24858] = 102, -- Moonkin Form
[50516] = 102, -- Typhoon (rank 1)
[53223] = 102, -- Typhoon (rank 2)
[53225] = 102, -- Typhoon (rank 3)
[53226] = 102, -- Typhoon (rank 4)
[61384] = 102, -- Typhoon (rank 5)
[48505] = 102, -- Starfall (rank 1)
[53199] = 102, -- Starfall (rank 2)
[53200] = 102, -- Starfall (rank 3)
[53201] = 102, -- Starfall (rank 4)
-- Feral DPS (Cat):
[33876] = 103, -- Mangle Cat (rank 1)
[33982] = 103, -- Mangle Cat (rank 2)
[33983] = 103, -- Mangle Cat (rank 3)
[48565] = 103, -- Mangle Cat (rank 4)
[48566] = 103, -- Mangle Cat (rank 5)
-- Feral Tank (Bear) / Guardian Druid:
[33878] = 104, -- Mangle Bear (rank 1)
[33986] = 104, -- Mangle Bear (rank 2)
[33987] = 104, -- Mangle Bear (rank 3)
[48563] = 104, -- Mangle Bear (rank 4)
[48564] = 104, -- Mangle Bear (rank 5)
-- Restoration Druid:
[33891] = 105, -- Tree of Life
[18562] = 105, -- Swiftmend
[48438] = 105, -- Wild Growth (rank 1)
[53248] = 105, -- Wild Growth (rank 2)
[53249] = 105, -- Wild Growth (rank 3)
[53251] = 105, -- Wild Growth (rank 4)
-- Beast Mastery Hunter:
[19574] = 253, -- Bestial Wrath
[53257] = 253, -- Cobra Strikes
-- Marksmanship Hunter:
[34490] = 254, -- Silecing Shot
[19506] = 254, -- Trueshot Aura
[53209] = 254, -- Chimera Shot
-- Survival Hunter:
[19386] = 255, -- Wyvern Sting (rank 1)
[24132] = 255, -- Wyvern Sting (rank 2)
[24133] = 255, -- Wyvern Sting (rank 3)
[27068] = 255, -- Wyvern Sting (rank 4)
[49011] = 255, -- Wyvern Sting (rank 5)
[49012] = 255, -- Wyvern Sting (rank 6)
[3674] = 255, -- Black Arrow (rank 1)
[63668] = 255, -- Black Arrow (rank 2)
[63669] = 255, -- Black Arrow (rank 3)
[63670] = 255, -- Black Arrow (rank 4)
[63671] = 255, -- Black Arrow (rank 5)
[63672] = 255, -- Black Arrow (rank 6)
[53301] = 255, -- Explosive Shot (rank 1)
[60051] = 255, -- Explosive Shot (rank 2)
[60052] = 255, -- Explosive Shot (rank 3)
[60053] = 255, -- Explosive Shot (rank 4)
-- Arcane Mage:
[12043] = 62, -- Presence of Mind
[12042] = 62, -- Arcane Power
[31589] = 62, -- Slow
[44425] = 62, -- Arcane Barrage (rank 1)
[44780] = 62, -- Arcane Barrage (rank 2)
[44781] = 62, -- Arcane Barrage (rank 3)
-- Fire Mage:
[28682] = 63, -- Combustion
[48108] = 63, -- Hot Streak
[31661] = 63, -- Dragon's Breath (rank 1)
[33041] = 63, -- Dragon's Breath (rank 2)
[33042] = 63, -- Dragon's Breath (rank 3)
[33043] = 63, -- Dragon's Breath (rank 4)
[42949] = 63, -- Dragon's Breath (rank 5)
[42950] = 63, -- Dragon's Breath (rank 6)
[44457] = 63, -- Living Bomb (rank 1)
[55359] = 63, -- Living Bomb (rank 2)
[55360] = 63, -- Living Bomb (rank 3)
-- Frost Mage:
[11426] = 64, -- Ice Barrier (rank 1)
[13031] = 64, -- Ice Barrier (rank 2)
[13032] = 64, -- Ice Barrier (rank 3)
[13033] = 64, -- Ice Barrier (rank 4)
[27134] = 64, -- Ice Barrier (rank 5)
[33405] = 64, -- Ice Barrier (rank 6)
[43038] = 64, -- Ice Barrier (rank 7)
[43039] = 64, -- Ice Barrier (rank 8)
[44544] = 64, -- Fingers of Frost
[57761] = 64, -- Fireball! (Brain Freeze talent)
[31687] = 64, -- Summon Water Elemental
[44572] = 64, -- Deep Freeze
-- Holy Paladin:
[20473] = 65, -- Holy Shock (rank 1)
[20929] = 65, -- Holy Shock (rank 2)
[20930] = 65, -- Holy Shock (rank 3)
[27174] = 65, -- Holy Shock (rank 4)
[33072] = 65, -- Holy Shock (rank 5)
[48824] = 65, -- Holy Shock (rank 6)
[48825] = 65, -- Holy Shock (rank 7)
[31842] = 65, -- Divine Illumination
[53563] = 65, -- Beacon of Light
-- Protection Paladin:
[20925] = 66, -- Holy Shield (rank 1)
[20927] = 66, -- Holy Shield (rank 2)
[20928] = 66, -- Holy Shield (rank 3)
[27179] = 66, -- Holy Shield (rank 4)
[48951] = 66, -- Holy Shield (rank 5)
[48952] = 66, -- Holy Shield (rank 6)
[31935] = 66, -- Avenger's Shield (rank 1)
[32699] = 66, -- Avenger's Shield (rank 2)
[32700] = 66, -- Avenger's Shield (rank 3)
[48826] = 66, -- Avenger's Shield (rank 4)
[48827] = 66, -- Avenger's Shield (rank 5)
[53595] = 66, -- Hammer of the Righteous
-- Retribution Paladin:
[53489] = 70, -- The Art of War (rank 1)
[59578] = 70, -- The Art of War (rank 2)
[20066] = 70, -- Repentance
[35395] = 70, -- Crusader Strike
[53385] = 70, -- Divine Storm
-- Discipline Priest:
--[63944] = 256, -- Renewed Hope
[10060] = 256, -- Power Infusion
[33206] = 256, -- Pain Suppression
[47540] = 256, -- Penance (rank 1)
[53005] = 256, -- Penance (rank 2)
[53006] = 256, -- Penance (rank 3)
[53007] = 256, -- Penance (rank 4)
-- Holy Priest:
[20711] = 257, -- Spirit of Redemption
[724] = 257, -- Lightwell (rank 1)
[27870] = 257, -- Lightwell (rank 2)
[27871] = 257, -- Lightwell (rank 3)
[27875] = 257, -- Lightwell (rank 4)
[48086] = 257, -- Lightwell (rank 5)
[48087] = 257, -- Lightwell (rank 6)
[34861] = 257, -- Circle of Healing (rank 1)
[34863] = 257, -- Circle of Healing (rank 2)
[34864] = 257, -- Circle of Healing (rank 3)
[34865] = 257, -- Circle of Healing (rank 4)
[34866] = 257, -- Circle of Healing (rank 5)
[48088] = 257, -- Circle of Healing (rank 6)
[48089] = 257, -- Circle of Healing (rank 7)
[47788] = 257, -- Guardian Spirit
-- Shadow Priest:
[15286] = 258, -- Vampiric Embrace
[15473] = 258, -- Shadowform
[34914] = 258, -- Vampiric Touch (rank 1)
[34916] = 258, -- Vampiric Touch (rank 2)
[34917] = 258, -- Vampiric Touch (rank 3)
[48159] = 258, -- Vampiric Touch (rank 4)
[48160] = 258, -- Vampiric Touch (rank 5)
[47585] = 258, -- Dispersion
-- Assassination Rogue:
[58427] = 259, -- Overkill
[1329] = 259, -- Mutilate (rank 1)
[34411] = 259, -- Mutilate (rank 2)
[34412] = 259, -- Mutilate (rank 3)
[34413] = 259, -- Mutilate (rank 4)
[48663] = 259, -- Mutilate (rank 5)
[48666] = 259, -- Mutilate (rank 6)
[52914] = 259, -- Turn the Tables (rank 1)
[52915] = 259, -- Turn the Tables (rank 2)
[52910] = 259, -- Turn the Tables (rank 3)
[51662] = 259, -- Hunger For Blood
-- Combat Rogue (Outlaw Rogue):
[13750] = 260, -- Adrenaline Rush
[51690] = 260, -- Killing Spree
[58684] = 260, -- Savage Combat (rank 1)
[58683] = 260, -- Savage Combat (rank 2)
-- Subtlety Rogue:
[14183] = 261, -- Premeditation
[36554] = 261, -- Shadowstep
[51713] = 261, -- Shadow Dance
-- Elemental Shaman:
[16166] = 262, -- Elemental Mastery
[30706] = 262, -- Totem of Wrath (rank 1)
[57720] = 262, -- Totem of Wrath (rank 2)
[57721] = 262, -- Totem of Wrath (rank 3)
[57722] = 262, -- Totem of Wrath (rank 4)
[51490] = 262, -- Thunderstorm (rank 1)
[59156] = 262, -- Thunderstorm (rank 2)
[59158] = 262, -- Thunderstorm (rank 3)
[59159] = 262, -- Thunderstorm (rank 4)
-- Enhancement Shaman:
[17364] = 263, -- Stormstrike
[60103] = 263, -- Lava Lash
[30823] = 263, -- Shamanistic Rage
[53817] = 263, -- Maelstrom Weapon
[51533] = 263, -- Feral Spirit
-- Restoration Shaman:
[16190] = 264, -- Mana Tide Totem
[51886] = 264, -- Cleanse Spirit
[974] = 264, -- Earth Shield (rank 1)
[32593] = 264, -- Earth Shield (rank 2)
[32594] = 264, -- Earth Shield (rank 3)
[49283] = 264, -- Earth Shield (rank 4)
[49284] = 264, -- Earth Shield (rank 5)
[61295] = 264, -- Riptide (rank 1)
[61299] = 264, -- Riptide (rank 2)
[61300] = 264, -- Riptide (rank 3)
[61301] = 264, -- Riptide (rank 4)
-- Affliction Warlock:
[30108] = 265, -- Unstable Affliction (rank 1)
[30404] = 265, -- Unstable Affliction (rank 2)
[30405] = 265, -- Unstable Affliction (rank 3)
[47841] = 265, -- Unstable Affliction (rank 4)
[47843] = 265, -- Unstable Affliction (rank 5)
[18220] = 265, -- Dark Pact (rank 1)
[18937] = 265, -- Dark Pact (rank 2)
[18938] = 265, -- Dark Pact (rank 3)
[27265] = 265, -- Dark Pact (rank 4)
[59092] = 265, -- Dark Pact (rank 5)
[48181] = 265, -- Haunt (rank 1)
[59161] = 265, -- Haunt (rank 2)
[59163] = 265, -- Haunt (rank 3)
[59164] = 265, -- Haunt (rank 4)
-- Demonology Warlock:
[30146] = 266, -- Summon Felguard
-- [48090] = 266, -- Demonic Pact -- Need confirmation for WotLK Classic whether this is the right buff
[47383] = 266, -- Molten Core (rank 1)
[71162] = 266, -- Molten Core (rank 2)
[71165] = 266, -- Molten Core (rank 3)
[63165] = 266, -- Decimation (rank 1)
[63167] = 266, -- Decimation (rank 2)
[47241] = 266, -- Metamorphosis
-- Destruction Warlock:
[17962] = 267, -- Conflagrate
[30283] = 267, -- Shadowfury (rank 1)
[30413] = 267, -- Shadowfury (rank 2)
[30414] = 267, -- Shadowfury (rank 3)
[47846] = 267, -- Shadowfury (rank 4)
[47847] = 267, -- Shadowfury (rank 5)
[50796] = 267, -- Chaos Bolt (rank 1)
[59170] = 267, -- Chaos Bolt (rank 2)
[59171] = 267, -- Chaos Bolt (rank 3)
[59172] = 267, -- Chaos Bolt (rank 4)
-- Arms Warrior:
[46856] = 71, -- Trauma (rank 1)
[46857] = 71, -- Trauma (rank 2)
[12294] = 71, -- Mortal Strike (rank 1)
[21551] = 71, -- Mortal Strike (rank 2)
[21552] = 71, -- Mortal Strike (rank 3)
[21553] = 71, -- Mortal Strike (rank 4)
[25248] = 71, -- Mortal Strike (rank 5)
[30330] = 71, -- Mortal Strike (rank 6)
[47485] = 71, -- Mortal Strike (rank 7)
[47486] = 71, -- Mortal Strike (rank 8)
[29623] = 71, -- Endless Rage
[46924] = 71, -- Bladestorm
-- Fury Warrior:
[29801] = 72, -- Rampage
[23881] = 72, -- Bloodthirst
-- Protection Warrior:
[50720] = 73, -- Vigilance
[20243] = 73, -- Devastate (rank 1)
[30016] = 73, -- Devastate (rank 2)
[30022] = 73, -- Devastate (rank 3)
[47497] = 73, -- Devastate (rank 4)
[47498] = 73, -- Devastate (rank 5)
[50227] = 73, -- Sword and Board
[46968] = 73, -- Shockwave
-- Blood Death Knight:
[53137] = 250, -- Abomination's Might (rank 1)
[53138] = 250, -- Abomination's Might (rank 2)
[50452] = 250, -- Bloodworms
[49016] = 250, -- Hysteria
[55233] = 250, -- Vampiric Blood
[55050] = 250, -- Heart Strike (rank 1)
[55258] = 250, -- Heart Strike (rank 2)
[55259] = 250, -- Heart Strike (rank 3)
[55260] = 250, -- Heart Strike (rank 4)
[55261] = 250, -- Heart Strike (rank 5)
[55262] = 250, -- Heart Strike (rank 6)
[49028] = 250, -- Dancing Rune Weapon
-- Frost Death Knight:
[49203] = 251, -- Hungering Cold
[51271] = 251, -- Unbreakable Armor
[49143] = 251, -- Frost Strike (rank 1)
[51416] = 251, -- Frost Strike (rank 2)
[51417] = 251, -- Frost Strike (rank 3)
[51418] = 251, -- Frost Strike (rank 4)
[51419] = 251, -- Frost Strike (rank 5)
[55268] = 251, -- Frost Strike (rank 6)
[49184] = 251, -- Howling Blast (rank 1)
[51409] = 251, -- Howling Blast (rank 2)
[51410] = 251, -- Howling Blast (rank 3)
[51411] = 251, -- Howling Blast (rank 4)
-- Unholy Death Knight:
[51052] = 252, -- Anti-Magic Zone
[63583] = 252, -- Desolation (rank 1)
[66800] = 252, -- Desolation (rank 2)
[66801] = 252, -- Desolation (rank 3)
[66802] = 252, -- Desolation (rank 4)
[66803] = 252, -- Desolation (rank 5)
[49222] = 252, -- Bone Shield
[51726] = 252, -- Ebon Plague (rank 1)
[51734] = 252, -- Ebon Plague (rank 2)
[51735] = 252, -- Ebon Plague (rank 3)
[55090] = 252, -- Scourge Strike (rank 1)
[55265] = 252, -- Scourge Strike (rank 2)
[55270] = 252, -- Scourge Strike (rank 3)
[55271] = 252, -- Scourge Strike (rank 4)
[49206] = 252, -- Summon Gargoyle
}
_detalhes.SpecIDToClass = {}
for _, class in ipairs(CLASS_SORT_ORDER) do
local specs = C_ClassInfo.GetAllSpecs(class)
for index, spec in ipairs(specs) do
local specInfo = C_ClassInfo.GetSpecInfo(class, spec)
_detalhes.SpecIDToClass[specInfo.ID] = class
end
end
_detalhes.ClassSpellList = {
-- [spellID] = "CLASS"
}
-- redirect AbsorbSpells to check IsAbsorbSpell
-- only true if mask = 127 (absorbs all schools/phys)
_detalhes.AbsorbSpells = setmetatable({}, { __index = function(t,k) local isAbsorb, mask = IsAbsorbSpell(k) return isAbsorb and mask == 127 end })
local allowedCooldownTypes = { --LIB_OPEN_RAID_COOLDOWNS_INFO types
[1] = false, --attack
[2] = true, --defensive
[3] = true, --defensive
[4] = true, --defensive
[5] = false, --utility
[6] = false, --interrupt
[7] = false, --dispel
[8] = false, --crowd control
[9] = false, --racials
[10] = false, --item heal
[11] = false, --item power
[12] = false, --item utility
}
local getCooldownsForClass = function(class)
local result = {}
--Use LibOpenRaid if possible. Otherwise fallback to DF.
if (LIB_OPEN_RAID_COOLDOWNS_INFO) then
for spellId, spellInfo in pairs(LIB_OPEN_RAID_COOLDOWNS_INFO) do
if (class == spellInfo.class and allowedCooldownTypes[spellInfo.type]) then
result[#result+1] = spellId
end
end
else
for spellId, spellInfo in pairs(_G.DetailsFramework.CooldownsInfo) do
if (class == spellInfo.class) then
result[#result+1] = spellId
end
end
end
return result
end
_detalhes.DefensiveCooldownSpells = {}
for _, class in ipairs(CLASS_SORT_ORDER) do
_detalhes.DefensiveCooldownSpells[class] = getCooldownsForClass(class)
end
_detalhes.HarmfulSpells = {
-- [spellID] = true,
}
_detalhes.MiscClassSpells = {
-- [spellID] = true,
}
_detalhes.AttackCooldownSpells = {
-- [spellID] = true,
}
_detalhes.HelpfulSpells = {
-- [spellID] = true,
}
_detalhes.SpellOverwrite = {
--[124464] = {name = GetSpellInfo(124464) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --shadow word: pain mastery proc (priest)
}
_detalhes.spells_school = {
[1] = {name = STRING_SCHOOL_PHYSICAL , formated = "|cFFFFFF00" .. STRING_SCHOOL_PHYSICAL .. "|r", hex = "FFFFFF00", rgb = {255, 255, 0}, decimals = {1.00, 1.00, 0.00}},
[2] = {name = STRING_SCHOOL_HOLY , formated = "|cFFFFE680" .. STRING_SCHOOL_HOLY .. "|r", hex = "FFFFE680", rgb = {255, 230, 128}, decimals = {1.00, 0.90, 0.50}},
[4] = {name = STRING_SCHOOL_FIRE , formated = "|cFFFF8000" .. STRING_SCHOOL_FIRE .. "|r", hex = "FFFF8000", rgb = {255, 128, 0}, decimals = {1.00, 0.50, 0.00}},
[8] = {name = STRING_SCHOOL_NATURE , formated = "|cFFbeffbe" .. STRING_SCHOOL_NATURE .. "|r", hex = "FFbeffbe", rgb = {190, 190, 190}, decimals = {0.7451, 1.0000, 0.7451}},
[16] = {name = STRING_SCHOOL_FROST, formated = "|cFF80FFFF" .. STRING_SCHOOL_FROST .. "|r", hex = "FF80FFFF", rgb = {128, 255, 255}, decimals = {0.50, 1.00, 1.00}},
[32] = {name = STRING_SCHOOL_SHADOW, formated = "|cFF8080FF" .. STRING_SCHOOL_SHADOW .. "|r", hex = "FF8080FF", rgb = {128, 128, 255}, decimals = {0.50, 0.50, 1.00}},
[64] = {name = STRING_SCHOOL_ARCANE, formated = "|cFFFF80FF" .. STRING_SCHOOL_ARCANE .. "|r", hex = "FFFF80FF", rgb = {255, 128, 255}, decimals = {1.00, 0.50, 1.00}},
[3] = {name = STRING_SCHOOL_HOLYSTRIKE , formated = "|cFFFFF240" .. STRING_SCHOOL_HOLYSTRIKE .. "|r", hex = "FFFFF240", rgb = {255, 64, 64}, decimals = {1.0000, 0.9490, 0.2510}}, --#FFF240
[5] = {name = STRING_SCHOOL_FLAMESTRIKE, formated = "|cFFFFB900" .. STRING_SCHOOL_FLAMESTRIKE .. "|r", hex = "FFFFB900", rgb = {255, 0, 0}, decimals = {1.0000, 0.7255, 0.0000}}, --#FFB900
[6] = {name = STRING_SCHOOL_HOLYFIRE , formated = "|cFFFFD266" .. STRING_SCHOOL_HOLYFIRE .. "|r", hex = "FFFFD266", rgb = {255, 102, 102}, decimals = {1.0000, 0.8235, 0.4000}}, --#FFD266
[9] = {name = STRING_SCHOOL_STORMSTRIKE, formated = "|cFFAFFF23" .. STRING_SCHOOL_STORMSTRIKE .. "|r", hex = "FFAFFF23", rgb = {175, 35, 35}, decimals = {0.6863, 1.0000, 0.1373}}, --#AFFF23
[10] = {name = STRING_SCHOOL_HOLYSTORM , formated = "|cFFC1EF6E" .. STRING_SCHOOL_HOLYSTORM .. "|r", hex = "FFC1EF6E", rgb = {193, 110, 110}, decimals = {0.7569, 0.9373, 0.4314}}, --#C1EF6E
[12] = {name = STRING_SCHOOL_FIRESTORM, formated = "|cFFAFB923" .. STRING_SCHOOL_FIRESTORM .. "|r", hex = "FFAFB923", rgb = {175, 35, 35}, decimals = {0.6863, 0.7255, 0.1373}}, --#AFB923
[17] = {name = STRING_SCHOOL_FROSTSTRIKE , formated = "|cFFB3FF99" .. STRING_SCHOOL_FROSTSTRIKE .. "|r", hex = "FFB3FF99", rgb = {179, 153, 153}, decimals = {0.7020, 1.0000, 0.6000}},--#B3FF99
[18] = {name = STRING_SCHOOL_HOLYFROST , formated = "|cFFCCF0B3" .. STRING_SCHOOL_HOLYFROST .. "|r", hex = "FFCCF0B3", rgb = {204, 179, 179}, decimals = {0.8000, 0.9412, 0.7020}},--#CCF0B3
[20] = {name = STRING_SCHOOL_FROSTFIRE, formated = "|cFFC0C080" .. STRING_SCHOOL_FROSTFIRE .. "|r", hex = "FFC0C080", rgb = {192, 128, 128}, decimals = {0.7529, 0.7529, 0.5020}}, --#C0C080
[24] = {name = STRING_SCHOOL_FROSTSTORM, formated = "|cFF69FFAF" .. STRING_SCHOOL_FROSTSTORM .. "|r", hex = "FF69FFAF", rgb = {105, 175, 175}, decimals = {0.4118, 1.0000, 0.6863}}, --#69FFAF
[33] = {name = STRING_SCHOOL_SHADOWSTRIKE , formated = "|cFFC6C673" .. STRING_SCHOOL_SHADOWSTRIKE .. "|r", hex = "FFC6C673", rgb = {198, 115, 115}, decimals = {0.7765, 0.7765, 0.4510}},--#C6C673
[34] = {name = STRING_SCHOOL_SHADOWHOLY, formated = "|cFFD3C2AC" .. STRING_SCHOOL_SHADOWHOLY .. "|r", hex = "FFD3C2AC", rgb = {211, 172, 172}, decimals = {0.8275, 0.7608, 0.6745}},--#D3C2AC
[36] = {name = STRING_SCHOOL_SHADOWFLAME , formated = "|cFFB38099" .. STRING_SCHOOL_SHADOWFLAME .. "|r", hex = "FFB38099", rgb = {179, 153, 153}, decimals = {0.7020, 0.5020, 0.6000}}, -- #B38099
[40] = {name = STRING_SCHOOL_SHADOWSTORM, formated = "|cFF6CB3B8" .. STRING_SCHOOL_SHADOWSTORM .. "|r", hex = "FF6CB3B8", rgb = {108, 184, 184}, decimals = {0.4235, 0.7020, 0.7216}}, --#6CB3B8
[48] = {name = STRING_SCHOOL_SHADOWFROST , formated = "|cFF80C6FF" .. STRING_SCHOOL_SHADOWFROST .. "|r", hex = "FF80C6FF", rgb = {128, 255, 255}, decimals = {0.5020, 0.7765, 1.0000}},--#80C6FF
[65] = {name = STRING_SCHOOL_SPELLSTRIKE, formated = "|cFFFFCC66" .. STRING_SCHOOL_SPELLSTRIKE .. "|r", hex = "FFFFCC66", rgb = {255, 102, 102}, decimals = {1.0000, 0.8000, 0.4000}},--#FFCC66
[66] = {name = STRING_SCHOOL_DIVINE, formated = "|cFFFFBDB3" .. STRING_SCHOOL_DIVINE .. "|r", hex = "FFFFBDB3", rgb = {255, 179, 179}, decimals = {1.0000, 0.7412, 0.7020}},--#FFBDB3
[68] = {name = STRING_SCHOOL_SPELLFIRE, formated = "|cFFFF808C" .. STRING_SCHOOL_SPELLFIRE .. "|r", hex = "FFFF808C", rgb = {255, 140, 140}, decimals = {1.0000, 0.5020, 0.5490}}, --#FF808C
[72] = {name = STRING_SCHOOL_SPELLSTORM, formated = "|cFFAFB9AF" .. STRING_SCHOOL_SPELLSTORM .. "|r", hex = "FFAFB9AF", rgb = {175, 175, 175}, decimals = {0.6863, 0.7255, 0.6863}}, --#AFB9AF
[80] = {name = STRING_SCHOOL_SPELLFROST , formated = "|cFFC0C0FF" .. STRING_SCHOOL_SPELLFROST .. "|r", hex = "FFC0C0FF", rgb = {192, 255, 255}, decimals = {0.7529, 0.7529, 1.0000}},--#C0C0FF
[96] = {name = STRING_SCHOOL_SPELLSHADOW, formated = "|cFFB980FF" .. STRING_SCHOOL_SPELLSHADOW .. "|r", hex = "FFB980FF", rgb = {185, 255, 255}, decimals = {0.7255, 0.5020, 1.0000}},--#B980FF
[28] = {name = STRING_SCHOOL_ELEMENTAL, formated = "|cFF0070DE" .. STRING_SCHOOL_ELEMENTAL .. "|r", hex = "FF0070DE", rgb = {0, 222, 222}, decimals = {0.0000, 0.4392, 0.8706}},
[124] = {name = STRING_SCHOOL_CHROMATIC, formated = "|cFFC0C0C0" .. STRING_SCHOOL_CHROMATIC .. "|r", hex = "FFC0C0C0", rgb = {192, 192, 192}, decimals = {0.7529, 0.7529, 0.7529}},
[126] = {name = STRING_SCHOOL_MAGIC , formated = "|cFF1111FF" .. STRING_SCHOOL_MAGIC .. "|r", hex = "FF1111FF", rgb = {17, 255, 255}, decimals = {0.0667, 0.0667, 1.0000}},
[127] = {name = STRING_SCHOOL_CHAOS, formated = "|cFFFF1111" .. STRING_SCHOOL_CHAOS .. "|r", hex = "FFFF1111", rgb = {255, 17, 17}, decimals = {1.0000, 0.0667, 0.0667}},
--[[custom]] [1024] = {name = "Reflection", formated = "|cFFFFFFFF" .. "Reflection" .. "|r", hex = "FFFFFFFF", rgb = {255, 255, 255}, decimals = {1, 1, 1}},
}
---return the school of a spell, this value is gotten from a cache
---@param spellID spellid|spellname
---@return spellschool
function Details:GetSpellSchool(spellID)
if (spellID == "number") then
spellID = GetSpellInfo(spellID)
end
local school = Details.spell_school_cache[spellID] or 1
return school
end
---return the name of a spell school
---@param school spellschool
---@return string
function Details:GetSpellSchoolName(school)
return Details.spells_school [school] and Details.spells_school [school].name or ""
end
---return the name of a spell school containing the scape code to color the name by the school color
---@param school spellschool
---@return string
function Details:GetSpellSchoolFormatedName(school)
return Details.spells_school[school] and Details.spells_school[school].formated or ""
end
local default_school_color = {145/255, 180/255, 228/255}
---return the color of a spell school
---@param school spellschool
---@return red, green, blue
function Details:GetSpellSchoolColor(school)
return unpack(Details.spells_school[school] and Details.spells_school[school].decimals or default_school_color)
end
function Details:GetCooldownList(class)
class = class or select(2, UnitClass("player"))
return Details.DefensiveCooldownSpells[class]
end
end
--save spells of a segment
local SplitLoadFrame = CreateFrame("frame")
local MiscContainerNames = {
"dispell_spells",
"cooldowns_defensive_spells",
"debuff_uptime_spells",
"buff_uptime_spells",
"interrupt_spells",
"cc_done_spells",
"cc_break_spells",
"ress_spells",
}
local SplitLoadFunc = function(self, deltaTime)
--which container it will iterate on this tick
local container = Details.tabela_vigente and Details.tabela_vigente [SplitLoadFrame.NextActorContainer] and Details.tabela_vigente [SplitLoadFrame.NextActorContainer]._ActorTable
if (not container) then
if (Details.debug) then
--Details:Msg("(debug) finished index spells.")
end
SplitLoadFrame:SetScript("OnUpdate", nil)
return
end
local inInstance = IsInInstance()
local isEncounter = Details.tabela_vigente and Details.tabela_vigente.is_boss
local encounterID = isEncounter and isEncounter.id
--get the actor
local actorToIndex = container [SplitLoadFrame.NextActorIndex]
--no actor? go to the next container
if (not actorToIndex) then
SplitLoadFrame.NextActorIndex = 1
SplitLoadFrame.NextActorContainer = SplitLoadFrame.NextActorContainer + 1
--finished all the 4 container? kill the process
if (SplitLoadFrame.NextActorContainer == 5) then
SplitLoadFrame:SetScript("OnUpdate", nil)
if (Details.debug) then
--Details:Msg("(debug) finished index spells.")
end
return
end
else
--++
SplitLoadFrame.NextActorIndex = SplitLoadFrame.NextActorIndex + 1
--get the class name or the actor name in case the actor isn't a player
local source
if (inInstance) then
source = RAID_CLASS_COLORS [actorToIndex.classe] and Details.classstring_to_classid [actorToIndex.classe] or actorToIndex.nome
else
source = RAID_CLASS_COLORS [actorToIndex.classe] and Details.classstring_to_classid [actorToIndex.classe]
end
--if found a valid actor
if (source) then
--if is damage, heal or energy
if (SplitLoadFrame.NextActorContainer == 1 or SplitLoadFrame.NextActorContainer == 2 or SplitLoadFrame.NextActorContainer == 3) then
--get the spell list in the spells container
local spellList = actorToIndex.spells and actorToIndex.spells._ActorTable
if (spellList) then
local SpellPool = Details.spell_pool
local EncounterSpellPool = Details.encounter_spell_pool
for spellID, _ in pairs(spellList) do
if (not SpellPool [spellID]) then
SpellPool [spellID] = source
end
if (encounterID and not EncounterSpellPool [spellID]) then
if (actorToIndex:IsEnemy()) then
EncounterSpellPool [spellID] = {encounterID, source}
end
end
end
end
--if is a misc container
elseif (SplitLoadFrame.NextActorContainer == 4) then
for _, containerName in ipairs(MiscContainerNames) do
--check if the actor have this container
if (actorToIndex [containerName]) then
local spellList = actorToIndex [containerName]._ActorTable
if (spellList) then
local spellPool = Details.spell_pool
local encounterSpellPool = Details.encounter_spell_pool
for spellId, _ in pairs(spellList) do
if (not spellPool[spellId]) then
spellPool[spellId] = source
end
if (encounterID and not encounterSpellPool[spellId]) then
if (actorToIndex:IsEnemy()) then
encounterSpellPool[spellId] = {encounterID, source}
end
end
end
end
end
end
--[=[ .spell_cast is deprecated
--spells the actor casted
if (actorToIndex.spell_cast) then
local spellPool = Details.spell_pool
local encounterSpellPool = Details.encounter_spell_pool
for spellName, _ in pairs(actorToIndex.spell_cast) do
local _, _, _, _, _, _, spellId = GetSpellInfo(spellName)
if (spellId) then
if (not spellPool[spellId]) then
spellPool[spellId] = source
end
if (encounterID and not encounterSpellPool[spellId]) then
if (actorToIndex:IsEnemy()) then
encounterSpellPool[spellId] = {encounterID, source}
end
end
end
end
end
--]=]
end
end
end
end
function Details.StoreSpells()
if (Details.debug) then
--Details:Msg("(debug) started to index spells.")
end
SplitLoadFrame:SetScript("OnUpdate", SplitLoadFunc)
SplitLoadFrame.NextActorContainer = 1
SplitLoadFrame.NextActorIndex = 1
end