141 lines
5.1 KiB
Lua
141 lines
5.1 KiB
Lua
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local Details = Details
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local addonName, Details222 = ...
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---@type detailsframework
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local detailsFramework = DetailsFramework
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local _
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--namespace
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Details.AuraTracker = {
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buff = {},
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debuff = {},
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}
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--frame options
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local windowWidth = 800
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local windowHeight = 670
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local scrollWidth = 790
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local scrollHeightBuff = 400
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local scrollHeightDebuff = 200
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local scrollLineAmountBuff = 20
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local scrollLineAmountDebuff = 10
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local scrollLineHeight = 20
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local createDebugOptionsFrame = function()
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--create a panel
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--parent, width, height, title, frameName, panelOptions
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local debugOptionsPanel = DetailsFramework:CreateSimplePanel(UIParent, windowWidth, windowHeight, "Details! Debug Options", "DetailsDebugOptionsPanel", {})
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detailsFramework:ApplyStandardBackdrop(debugOptionsPanel)
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--disable the buil-in mouse integration of the simple panel, doing this to use LibWindow-1.1 as the window management
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debugOptionsPanel:SetScript("OnMouseDown", nil)
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debugOptionsPanel:SetScript("OnMouseUp", nil)
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--need to create a window frame button that only accepts right clicks and when clicked it'll hide the panel
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--register in the libWindow
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local LibWindow = LibStub("LibWindow-1.1")
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LibWindow.RegisterConfig(debugOptionsPanel, Details.debug_options_panel.position)
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LibWindow.MakeDraggable(debugOptionsPanel)
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LibWindow.RestorePosition(debugOptionsPanel)
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--scale bar
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local scaleBar = DetailsFramework:CreateScaleBar(debugOptionsPanel, Details.debug_options_panel.scaletable)
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debugOptionsPanel:SetScale(Details.debug_options_panel.scaletable.scale)
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--status bar
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local statusBar = DetailsFramework:CreateStatusBar(debugOptionsPanel)
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statusBar.text = statusBar:CreateFontString(nil, "overlay", "GameFontNormal")
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statusBar.text:SetPoint("left", statusBar, "left", 5, 0)
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statusBar.text:SetText("By Terciob | Part of Details! Damage Meter")
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DetailsFramework:SetFontSize(statusBar.text, 11)
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DetailsFramework:SetFontColor(statusBar.text, "gray")
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local options = {
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{--general debug
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type = "toggle",
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get = function()
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return Details.debug
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end,
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set = function(self, fixedparam, value)
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Details.debug = value
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if (not value) then
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Details:Msg("diagnostic mode has been turned off.")
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else
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Details:Msg("diagnostic mode has been turned on.")
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end
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end,
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name = "General Details! Debug",
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desc = "General Details! Debug",
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},
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{type = "blank"},
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{--debug net
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type = "toggle",
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get = function()
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return Details.debugnet
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end,
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set = function(self, fixedparam, value)
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Details.debugnet = value
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if (not value) then
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Details:Msg("net diagnostic mode has been turned off.")
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else
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Details:Msg("net diagnostic mode has been turned on.")
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end
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end,
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name = "Net Diagnostic Debug",
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desc = "Net Diagnostic Debug",
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},
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{type = "blank"},
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{--mythic+ debug
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type = "toggle",
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get = function()
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local debugState = Details222.Debug.GetMythicPlusDebugState()
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return debugState
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end,
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set = function(self, fixedparam, value)
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Details222.Debug.SetMythicPlusDebugState()
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end,
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name = "End of Mythic+ Panel Debug",
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desc = "Panel shown at the end of a Mythic+ dungeon",
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},
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{--mythic+ loot debug
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type = "toggle",
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get = function()
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local _, lootDebugState = Details222.Debug.GetMythicPlusDebugState()
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return lootDebugState
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end,
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set = function(self, fixedparam, value)
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Details222.Debug.SetMythicPlusLootDebugState()
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end,
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name = "Loot Shown in the End of Mythic+ Panel Debug",
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desc = "Loot shown in the Panel shown at the end of a Mythic+ dungeon",
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},
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}
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options.always_boxfirst = true
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options.align_as_pairs = true
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options.align_as_pairs_string_space = 260
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--templates
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local options_text_template = detailsFramework:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
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local options_dropdown_template = detailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = detailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
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local options_slider_template = detailsFramework:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
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detailsFramework:BuildMenu(debugOptionsPanel, options, 5, -40, 150, false, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
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end
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function Details.ShowDebugOptionsPanel()
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if (DetailsDebugOptionsPanel) then
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DetailsDebugOptionsPanel:Show()
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else
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createDebugOptionsFrame()
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end
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end |