local AceLocale = LibStub ("AceLocale-3.0") local Loc = AceLocale:GetLocale ("Details_TimeAttack") local _GetTime = GetTime --> wow api local local _UFC = UnitAffectingCombat --> wow api local local _IsInRaid = IsInRaid --> wow api local local _IsInGroup = IsInGroup --> wow api local local _UnitAura = UnitAura --> wow api local local _math_floor = math.floor --> lua library local local _cstr = string.format --> lua library local --> Create the plugin Object local TimeAttack = _detalhes:NewPluginObject ("Details_TimeAttack") --> Main Frame local TimeAttackFrame = TimeAttack.Frame local function CreatePluginFrames() --> catch Details! main object local _detalhes = _G._detalhes local DetailsFrameWork = _detalhes.gump local instance --> shortcut for details instance wich are holding solo plugins local GameCooltip = GameCooltip TimeAttack.try = 1 --> OnEvent Table function TimeAttack:OnDetailsEvent (event) if (event == "HIDE") then --> plugin hidded, disabled TimeAttackFrame:SetScript ("OnUpdate", nil) TimeAttack:Cancel() elseif (event == "SHOW") then instance = _detalhes.SoloTables.instancia --> update wich instance solo mode are running DetailsFrameWork:RegisterForDetailsMove (DetailsTimeAttackHistoryBackground, instance) elseif (event == "COMBAT_PLAYER_ENTER") then --> combat started TimeAttack:ScheduleTimer ("TimeAttackPluginStart", 2) elseif (event == "PLUGIN_DISABLED") then elseif (event == "PLUGIN_ENABLED") then elseif (event == "DETAILS_STARTED") then TimeAttack:CheckTimeAttackTutorial() end end ------------- Build TimeAttack Object ------------------------------------------------------------------------------------------------ --> main frame and background texture TimeAttackFrame:SetResizable (false) --> cant resize, this is a fixed size TimeAttackFrame:SetWidth (300) --> need to be 300x300 to fit details window TimeAttackFrame:SetHeight (300) --> need to be 300x300 to fit details window --> default background picture, will hold the actor spec background, like old school talent frame local background = TimeAttackFrame:CreateTexture (nil, "background") --> some times the current spec isn't avaliable yet, so we try to catch 5 seconds after character logon function _detalhes:TimeAttackStartupBackground() local spec = GetSpecialization() if (spec) then local id, name, description, icon, _background, role = GetSpecializationInfo (spec) if (_background) then background:SetTexture ("Interface\\TALENTFRAME\\".._background) end end end TimeAttack:ScheduleTimer ("TimeAttackStartupBackground", 5) background:SetTexCoord (0, 1, 0, 0.705078125) background:SetPoint ("topleft", TimeAttackFrame, "topleft", 2, 0) background:SetPoint ("bottomright", TimeAttackFrame, "bottomright", -2, 0) background:SetVertexColor (.3, .3, .3, 1) background:SetDrawLayer ("background", 1) TimeAttack.BackgroundTex = background --> Time attack string local title = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "title", "Time Attack", "QuestFont_Super_Huge", _, {1, 1, 1, 1}) title:SetPoint ("topleft", TimeAttackFrame, 5, -8) --> background glow bellow title string local texturetitle = TimeAttackFrame:CreateTexture (nil, "artwork") texturetitle:SetTexture ("Interface\\ACHIEVEMENTFRAME\\UI-Achievement-Borders") texturetitle:SetTexCoord (0.287109375, 1, 0.26, 0.5) texturetitle:SetVertexColor (1, 1, 1, .5) texturetitle:SetPoint ("topleft", TimeAttackFrame) texturetitle:SetWidth (300) texturetitle:SetHeight (128) --> help button --> after 10 logins on the character this help button will not be show any more if (_detalhes.tutorial.main_help_button < 10) then local help = DetailsFrameWork:NewHelp (TimeAttackFrame, 280, 280, 0, -20, 40, 40) help:SetPoint ("topright", TimeAttackFrame, "topright", 8, 9) help:AddHelp (300, 300, 0, 0, 138, -138, Loc ["STRING_HELP"]) help:SetFrameLevel (TimeAttackFrame:GetFrameLevel()+2) end --> a dark blue image on bottom of window local texturedown = TimeAttackFrame:CreateTexture (nil, "artwork") texturedown:SetTexture ("Interface\\PetBattles\\Weather-Darkness") texturedown:SetTexCoord (.15, .85, 1, 0) texturedown:SetVertexColor (1, 1, 1, .25) texturedown:SetPoint ("bottomright", TimeAttackFrame) texturedown:SetWidth (300) --> text informing about the amount of time local TimeDesc = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "TimeDesc", Loc ["STRING_TIME_SELECTION"]) TimeDesc:SetPoint ("topleft", TimeAttackFrame, 15, -260) --> slider local TimeAmount = DetailsFrameWork:NewSlider (TimeAttackFrame, nil, "DetailsTimeAttackTimeSelect", "TimeSelect", 270, 20, 30, 330, 1, TimeAttack.db.time) TimeAmount:SetPoint ("topleft", TimeAttackFrame, 15, -270) TimeAmount.OnChangeHook = function (_, _, value) TimeAttack.db.time = value end --> main time/damage/dps texts local clock = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "TIMER", "00:00:00", "GameFontHighlightLarge") clock:SetPoint ("center", TimeAttackFrame, 0, -20) local damage = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "DAMAGE", "00.000.000", "GameFontHighlightLarge") damage:SetPoint ("center", TimeAttackFrame, 0, -40) local persecond = DetailsFrameWork:NewLabel (TimeAttackFrame, TimeAttackFrame, nil, "DPS", "000.000", "GameFontHighlightLarge") persecond:SetPoint ("center", TimeAttackFrame, 0, -60) --> two yellow rows local barraUP = TimeAttackFrame:CreateTexture (nil, "overlay") barraUP:SetTexture ("Interface\\TALENTFRAME\\talent-main") barraUP:SetWidth (300) barraUP:SetHeight (3) barraUP:SetPoint ("topleft", TimeAttackFrame, 0, -49) barraUP:SetTexCoord (0, 0.7890625, 0.248046875, 0.264625) local barraDOWN = TimeAttackFrame:CreateTexture (nil, "overlay") barraDOWN:SetTexture ("Interface\\TALENTFRAME\\talent-main") barraDOWN:SetWidth (300) barraDOWN:SetHeight (3) barraDOWN:SetPoint ("topleft", TimeAttackFrame, 0, -148) barraDOWN:SetTexCoord (0, 0.7890625, 0.248046875, 0.264625) --> background between the two yellow rows local bg1 = DetailsFrameWork:NewPanel (TimeAttackFrame, _, "DetailsTimeAttackHistoryBackground", _, 295, 100) bg1:SetBackdrop ({tile = true, tileSize = 16, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"}) bg1:SetBackdropColor ({.95, .95, .95, .6}) bg1:SetPoint ("center", TimeAttackFrame, 0, 50) --> default panel options come with enabled gradiens, we want to disable this bg1:DisableGradient() --> this is the main table wich will hold the times and labels also is a class local HistoryPanelObject = { NowShowing = 1, --> 1 for recently 2 for saved LabelsCreated = {}, Recently = {}, Hystory = TimeAttack.db.history } HistoryPanelObject.__index = HistoryPanelObject --> build the button to switch between recent times and saved times local displayTipes = {Loc ["STRING_RECENTLY"], Loc ["STRING_SAVED"]} local switchButton function changedisplay() HistoryPanelObject.NowShowing = math.abs (HistoryPanelObject.NowShowing-3) HistoryPanelObject:Refresh() switchButton.text = displayTipes [HistoryPanelObject.NowShowing] end switchButton = DetailsFrameWork:NewButton (TimeAttackFrame, nil, "DetailsTimeAttackSwitchButton", "switchButton", 70, 15, changedisplay) switchButton:InstallCustomTexture() switchButton:SetPoint (227, -35) switchButton.text = displayTipes [HistoryPanelObject.NowShowing] local leftSwitchTexture = switchButton:CreateTexture (nil, "overlay") leftSwitchTexture:SetTexture ("Interface\\TALENTFRAME\\talent-main") leftSwitchTexture:SetTexCoord (0.13671875, 0.25, 0.486328125, 0.576171875) leftSwitchTexture:SetPoint ("left", switchButton.button, 0, 0) leftSwitchTexture:SetWidth (10) leftSwitchTexture:SetHeight (17) local rightSwitchTexture = switchButton:CreateTexture (nil, "overlay") rightSwitchTexture:SetTexture ("Interface\\TALENTFRAME\\talent-main") rightSwitchTexture:SetTexCoord (0.01953125, 0.13671875, 0.486328125, 0.576171875) rightSwitchTexture:SetPoint ("right", switchButton.button, 0, 0) rightSwitchTexture:SetWidth (10) rightSwitchTexture:SetHeight (17) --> remove a saved or recently time local remove = function (index) if (HistoryPanelObject.NowShowing == 1) then --> recently table.remove (HistoryPanelObject.Recently, index) else --> history table.remove (TimeAttack.db.history, index) end HistoryPanelObject:Refresh() end --> save a recently time local save = function (RecentlyIndex) if (RecentlyIndex) then --> click on any label local ToSaveTimeObject = HistoryPanelObject.Recently [RecentlyIndex] if (ToSaveTimeObject and not ToSaveTimeObject.FinishSaved) then local NewSave = {} NewSave.DamageDone = ToSaveTimeObject.FinishDamage NewSave.Dps = ToSaveTimeObject.FinishDps NewSave.Time = ToSaveTimeObject.FinishTime NewSave.ItemLevel = ToSaveTimeObject.FinishIlevel NewSave.Date = ToSaveTimeObject.Date NewSave.note = ToSaveTimeObject.note table.insert (TimeAttack.db.history, 1, NewSave) table.remove (TimeAttack.db.history, 25) HistoryPanelObject:AddHistory (NewSave) ToSaveTimeObject.FinishSaved = true HistoryPanelObject:Refresh() if (TimeAttack.Time == ToSaveTimeObject) then TimeAttackFrame ["SaveButton"]:Disable() end end elseif (TimeAttack.Time and TimeAttack.Time.FinishOkey and not TimeAttack.Time.FinishSaved) then --> click on SAVE button local NewSave = {} NewSave.DamageDone = TimeAttack.Time.FinishDamage NewSave.Dps = TimeAttack.Time.FinishDps NewSave.Time = TimeAttack.Time.FinishTime NewSave.ItemLevel = TimeAttack.Time.FinishIlevel NewSave.Date = TimeAttack.Time.Date TimeAttack.Time.FinishSaved = true table.insert (TimeAttack.db.history, 1, NewSave) table.remove (TimeAttack.db.history, 25) HistoryPanelObject:AddHistory (NewSave) HistoryPanelObject:Refresh() TimeAttackFrame ["SaveButton"]:Disable() end end --> save button local SaveButton = DetailsFrameWork:NewButton (TimeAttackFrame, nil, "DetailsTimeAttackSaveButton", "SaveButton", 70, 20, save) SaveButton:InstallCustomTexture() SaveButton.text = Loc ["STRING_SAVE"] SaveButton:SetPoint ("center", 0, -90) SaveButton:Disable() function HistoryPanelObject:AddRecently (data) table.insert (self.Recently, 1, data) table.remove (self.Recently, 24) if (self.NowShowing == 1) then HistoryPanelObject:Refresh() end end function HistoryPanelObject:AddHistory (data) if (self.NowShowing == 2) then HistoryPanelObject:Refresh() end end --> report button local reportFunc = function (IsCurrent, IsReverse, AmtLines) --> localize-me local lines = { Loc ["STRING_REPORT"]..":", TimeAttack:comma_value (TimeAttack.Time.FinishDamage) .. " " .. Loc ["STRING_DAMAGEOVER"] .. " " .. TimeAttack.Time.FinishTime .. " " .. Loc ["STRING_SECONDS"] .. ".", Loc ["STRING_AVERAGEDPS"] .. " " .. TimeAttack:comma_value (_math_floor (TimeAttack.Time.FinishDps)) .. " " .. Loc ["STRING_WITH"] .. " " .. _cstr ("%.1f", TimeAttack.Time.FinishIlevel) .. " " .. Loc ["STRING_ITEMLEVEL"] .. "."} TimeAttack:SendReportLines (lines) end --[1] fucntion wich will build report lines after click on 'Send Button' [2] enable current button [3] enable reverse button local ReportButton = DetailsFrameWork:NewButton (TimeAttackFrame, nil, "DetailsTimeAttackReportButton", "ReportButton", 20, 20, function() TimeAttack:SendReportWindow (reportFunc) end) ReportButton.texture = "Interface\\COMMON\\VOICECHAT-ON" ReportButton:SetPoint ("left", DetailsTimeAttackSaveButton, "right", -10, 0) ReportButton:Hide() --------------> general functions: ---------------- function HistoryPanelObject:RefreshLabel (AttemptTable, AlreadySaved, First) self.table = AttemptTable if (AlreadySaved) then --> showing historic self.remove:SetPoint ("left", self.background.frame, "left", 20, 0) self.note:SetPoint ("left", self.remove, "right") if (AttemptTable.note) then self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Up") self.note.tooltip = AttemptTable.note else self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled") self.note.tooltip = Loc ["STRING_SETNOTE"] end self.save:Hide() local diamesano = string.gsub (AttemptTable.Date, "(.-)%s", "") self.text:SetText (diamesano) self.rownumber:SetText ("#" .. self.index) elseif (not AttemptTable.FinishSaved) then --> não foi salvo ainda self.remove:Show() self.save:Show() self.remove:SetPoint ("left", self.background.frame, "left", 16, 0) self.note:SetPoint ("left", self.save.button, "right") if (AttemptTable.note) then self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Up") self.note.tooltip = AttemptTable.note else self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled") self.note.tooltip = Loc ["STRING_SETNOTE"] end if (First) then self.text:SetText ("-".. TimeAttack:ToK (First-AttemptTable.FinishDamage)) else self.text:SetText (TimeAttack:ToK (AttemptTable.FinishDamage)) end self.rownumber:SetText ("#" .. AttemptTable.N) self.rownumber:SetPoint ("left", self.background.frame) else --> ta mostrando recentes e ja foi salvo self.remove:Show() self.remove:SetPoint ("left", self.background.frame, "left", 16, 0) self.note:SetPoint ("left", self.remove.button, "right") if (AttemptTable.note) then self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Up") self.note.tooltip = AttemptTable.note else self.note:SetNormalTexture ("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled") self.note.tooltip = Loc ["STRING_SETNOTE"] end self.save:Hide() if (First) then self.text:SetText ("-".. TimeAttack:ToK (First-AttemptTable.FinishDamage)) else self.text:SetText (TimeAttack:ToK (AttemptTable.FinishDamage)) end self.rownumber:SetText ("#" .. AttemptTable.N) self.rownumber:SetPoint ("left", self.background.frame) end self.background:Show() end local OnEnterHook = function (self, arg2, arg3) self = self.BoxObject if (HistoryPanelObject.NowShowing == 1) then --> recently GameCooltip:Reset() local TimeObject = HistoryPanelObject.Recently [self.index] GameCooltip:AddLine (TimeAttack:comma_value (TimeObject.FinishDamage)) GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Undead") GameCooltip:AddLine (TimeAttack:comma_value (math.floor (TimeObject.FinishDps))) GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Elemental") GameCooltip:AddLine (TimeObject.FinishTime.." " .. Loc ["STRING_SECONDS"]) GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Mechanical") GameCooltip:AddLine (string.format ("%.1f", TimeObject.FinishIlevel)) GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Humanoid") GameCooltip:ShowCooltip (self.background, "tooltip") else --> history GameCooltip:Reset() local TimeObject = TimeAttack.db.history [self.index] GameCooltip:AddLine (TimeAttack:comma_value (TimeObject.DamageDone)) GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Undead") GameCooltip:AddLine (TimeAttack:comma_value (math.floor (TimeObject.Dps))) GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Elemental") GameCooltip:AddLine (TimeObject.Time.." " .. Loc ["STRING_SECONDS"]) GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Mechanical") GameCooltip:AddLine (string.format ("%.1f", TimeObject.ItemLevel)) GameCooltip:AddIcon ("Interface\\TARGETINGFRAME\\PetBadge-Humanoid") GameCooltip:ShowCooltip (self.background, "tooltip") end end local OnLeaveHook= function (self) GameCooltip:ShowMe (false) end TimeAttack.HistoryX = 4 TimeAttack.HistoryY = -52 local WriteNoteStop = function() local editbox = TimeAttackFrame ["NoteEntry"] local texto = editbox:GetText() if (string.len (texto) > 0) then if (HistoryPanelObject.NowShowing == 1) then --> recently HistoryPanelObject.Recently [editbox.editing].note = texto else TimeAttack.db.history [editbox.editing].note = texto end end editbox:SetText ("") editbox.editing = nil editbox:Hide() switchButton:Enable() if (TimeAttack.Time and TimeAttack.Time.FinishOkey and not TimeAttack.Time.FinishSaved) then SaveButton:Enable() ReportButton:Show() end HistoryPanelObject:Refresh() end --local NoteInsertField = DetailsFrameWork:NewTextBox (TimeAttackFrame, TimeAttackFrame, "NoteEntry", WriteNoteStop, _, _, 296, 15) local NoteInsertField = DetailsFrameWork:NewTextEntry (TimeAttackFrame, nil, "DetailsTimeAttackNoteEntry", "NoteEntry", 296, 15, WriteNoteStop) NoteInsertField:SetBackdropColor (0, 0, 0, 1) NoteInsertField:SetPoint ("bottom", barraDOWN, "top", 0, 0) NoteInsertField:SetFrameLevel (TimeAttackFrame:GetFrameLevel()+3) NoteInsertField:Hide() NoteInsertField.OnEscapePressedHook = function() NoteInsertField.editing = nil NoteInsertField:SetText ("") switchButton:Enable() NoteInsertField:Hide() if (TimeAttack.Time and TimeAttack.Time.FinishOkey and not TimeAttack.Time.FinishSaved) then SaveButton:Enable() ReportButton:Show() end end local WriteNoteStart = function (index) if (HistoryPanelObject.NowShowing == 1 and HistoryPanelObject.Recently [index].note) then --> recently NoteInsertField:SetText (HistoryPanelObject.Recently [index].note) elseif (HistoryPanelObject.NowShowing == 2 and TimeAttack.db.history [index].note) then NoteInsertField:SetText (TimeAttack.db.history [index].note) else NoteInsertField:SetText ("") end NoteInsertField.editing = index NoteInsertField:Show() NoteInsertField:SetFocus() switchButton:Disable() SaveButton:Disable() ReportButton:Hide() end function HistoryPanelObject:CreateNewLabel (index) local LabelBoxObject = {} self.LabelsCreated [#self.LabelsCreated+1] = LabelBoxObject setmetatable (LabelBoxObject, HistoryPanelObject) LabelBoxObject.index = index local LabelBackground = DetailsFrameWork:NewPanel (bg1.frame, bg1.frame, "DetailsTimeAttackPanel"..index, "label"..index, 95, 12, {tile = true, tileSize = 16, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"}, {.5, .5, .5, 1}) LabelBackground:SetPoint ("topleft", TimeAttackFrame, TimeAttack.HistoryX, TimeAttack.HistoryY) LabelBackground.frame.Gradient.OnEnter = {.9, .9, .9, 1} LabelBackground.frame:SetFrameLevel (bg1.frame:GetFrameLevel()+1) LabelBackground:SetHook ("OnEnter", OnEnterHook) LabelBackground:SetHook ("OnLeave", OnLeaveHook) LabelBackground.frame.BoxObject = LabelBoxObject TimeAttack.HistoryY = TimeAttack.HistoryY - 12 if (TimeAttack.HistoryY <= -148) then TimeAttack.HistoryY = -52 TimeAttack.HistoryX = TimeAttack.HistoryX + 99 end local LabelText = DetailsFrameWork:NewLabel (LabelBackground.frame, LabelBackground.frame, nil, "text", "000.000", "GameFontHighlightSmall") LabelText:SetPoint ("right", LabelBackground.frame, 0, 0) LabelText:SetJustifyH ("right") local RowNumber = DetailsFrameWork:NewLabel (LabelBackground.frame, LabelBackground.frame, nil, "rownumber", "#1", "GameFontHighlightSmall") RowNumber:SetPoint ("left", LabelBackground.frame) RowNumber:SetJustifyH ("left") --local LabelRemoveButton = DetailsFrameWork:NewDetailsButton (LabelBackground.frame, LabelBackground.frame, _, remove, index, index, 10, 10, "Interface\\PetBattles\\DeadPetIcon") local LabelRemoveButton = DetailsFrameWork:NewButton (LabelBackground.frame, nil, "DetailsTimeAttackRemoveButton"..index, "RemoveButton"..index, 12, 12, remove, index, index, "Interface\\PetBattles\\DeadPetIcon") LabelRemoveButton:SetPoint ("left", LabelBackground.frame, "left", 16, 0) LabelRemoveButton.tooltip = Loc ["STRING_REMOVERECORD"] --local LabelSaveButton = DetailsFrameWork:NewDetailsButton (LabelBackground.frame, LabelBackground.frame, _, save, index, index, 10, 10, "Interface\\Scenarios\\ScenarioIcon-Check") local LabelSaveButton = DetailsFrameWork:NewButton (LabelBackground.frame, nil, "DetailsTimeAttackSaveButton"..index, "SaveButton"..index, 12, 12, save, index, index, "Interface\\Scenarios\\ScenarioIcon-Check") LabelSaveButton:SetPoint ("left", LabelRemoveButton.button, "right", -1, 0) LabelSaveButton.tooltip = Loc ["STRING_SAVERECORD"] --local LabelSetnoteButton = DetailsFrameWork:NewDetailsButton (LabelBackground.frame, LabelBackground.frame, _, WriteNoteStart, index, index, 10, 10, "Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled") local LabelSetnoteButton = DetailsFrameWork:NewButton (LabelBackground.frame, nil, "DetailsTimeAttackSetNoteButton"..index, "SetNoteButton"..index, 12, 12, WriteNoteStart, index, index, "Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled") LabelSetnoteButton:SetPoint ("left", LabelSaveButton.button, "right", -2, 0) LabelSetnoteButton.tooltip = Loc ["STRING_SETNOTE"] LabelBoxObject.rownumber = RowNumber LabelBoxObject.text = LabelText LabelBoxObject.background = LabelBackground LabelBoxObject.remove = LabelRemoveButton LabelBoxObject.save = LabelSaveButton LabelBoxObject.note = LabelSetnoteButton LabelBoxObject.HaveNote = false return LabelBoxObject end function HistoryPanelObject:Refresh() if (self.NowShowing == 1) then --> recent --> sort by damage done table.sort (self.Recently, function (a,b) return a.FinishDamage > b.FinishDamage end) local first = self.Recently [1] if (first) then first = first.FinishDamage end for index, AttemptTable in ipairs (self.Recently) do local thisLabel = self.LabelsCreated [index] if (not thisLabel) then thisLabel = self:CreateNewLabel (index) end if (index == 1) then thisLabel:RefreshLabel (AttemptTable, false) else thisLabel:RefreshLabel (AttemptTable, false, first) end end for amt = #self.Recently+1, #self.LabelsCreated do local thisLabel = self.LabelsCreated [amt] thisLabel.background:Hide() end elseif (self.NowShowing == 2) then for index, AttemptTable in ipairs (TimeAttack.db.history) do local thisLabel = self.LabelsCreated [index] if (not thisLabel) then thisLabel = self:CreateNewLabel (index) end thisLabel:RefreshLabel (AttemptTable, true) end for amt = #TimeAttack.db.history+1, #self.LabelsCreated do local thisLabel = self.LabelsCreated [amt] thisLabel.background:Hide() end end end HistoryPanelObject:Refresh() local update = 0 local player --> short cut for Player Actor Object --> Cancel function function TimeAttack:Cancel() if (TimeAttack.Time and TimeAttack.Time.Working) then TimeAttack.Time.Working = false TimeAttack.Time.Done = true end TimeAttack.Frame:SetScript ("OnUpdate", nil) end --> Exec function local DoTimeAttack = function (self, elapsed) TimeAttack.Time.Elapsed = TimeAttack.Time.Elapsed + elapsed update = update + elapsed if (_GetTime() > TimeAttack.Time.EndTime) then --> reached the end time if (TimeAttack.Time.Working and not TimeAttack.Time.Done) then TimeAttack:Cancel() TimeAttack:Finish() end else --> aqui vem as funções que verificam se o jogador esta em grupo ou se tem algum buff proibido TimeAttack.Time.Tick = TimeAttack.Time.Tick + elapsed if (TimeAttack.Time.Tick > 1) then TimeAttack.Time.Tick = 0 if (not _UFC ("player")) then --> isn't in combat TimeAttack:Cancel() end else if (update > 0.050) then --> Update Timer Here local minutos, segundos = _math_floor (TimeAttack.Time.Elapsed/60), _math_floor (TimeAttack.Time.Elapsed%60) if (segundos < 10) then segundos = "0"..segundos end local mili = _cstr ("%.2f", TimeAttack.Time.Elapsed-_math_floor (TimeAttack.Time.Elapsed))*100 if (mili < 10) then mili = "0"..mili end clock:SetText ("0".. minutos .. ":"..segundos ..":"..mili) damage:SetText (TimeAttack:comma_value (player.total)) if (TimeAttack.Time.Elapsed > 3) then persecond:SetText (TimeAttack:comma_value (_math_floor (player.total/TimeAttack.Time.Elapsed))) end update = 0 end end end end --> When the time is gone function TimeAttack:Finish() TimeAttack.Time.FinishOkey = true TimeAttack.Time.FinishSaved = false TimeAttack.Time.FinishDamage = player.total TimeAttack.Time.FinishDps = player.total/TimeAttack.Time.Elapsed local _, equipped = GetAverageItemLevel() TimeAttack.Time.FinishIlevel = equipped TimeAttack.Time.Date = date ("%H:%M %d/%m/%y") TimeAttack.Time.N = TimeAttack.try HistoryPanelObject:AddRecently (TimeAttack.Time) TimeAttack.try = TimeAttack.try + 1 SaveButton:Enable() ReportButton:Show() end function _detalhes:TimeAttackPluginStart() TimeAttack:Start() end --> When a new combat is received by the PlugIn function TimeAttack:Start() if (TimeAttack.Time and TimeAttack.Time.Working) then return end TimeAttack.Time = {} TimeAttack.Time.StartTime = _GetTime() TimeAttack.Time.EndTime = TimeAttack.Time.StartTime + TimeAmount.value - 2 TimeAttack.Time.Elapsed = 2 TimeAttack.Time.Done = nil TimeAttack.Time.Working = true TimeAttack.Time.Tick = 0 TimeAttack.Time.FinishOkey = false TimeAttack.Time.FinishSaved = false TimeAttack.Time.FinishDamage = nil TimeAttack.Time.FinishTime = TimeAmount.value TimeAttack.Time.FinishDps = nil TimeAttack.Time.FinishIlevel = nil TimeAttack.Time.Date = nil SaveButton:Disable() ReportButton:Hide() player = TimeAttack:GetActor ("current", 1, UnitName ("player")) --> param 1 = combat | param 2 = attribute | param 3 = player name | all none = current, damage, player if (not player) then print (Loc ["STRING_COMBATFAIL"]) return end update = 0 TimeAttack.Frame:SetScript ("OnUpdate", DoTimeAttack) end end function TimeAttack:CheckTimeAttackTutorial() --TimeAttack:SetTutorialCVar ("TIME_ATTACK_TUTORIAL1", nil) if (not TimeAttack:GetTutorialCVar ("TIME_ATTACK_TUTORIAL1")) then TimeAttackFrame:RegisterEvent ("PLAYER_TARGET_CHANGED") end end function TimeAttack:CheckTargetForTutorial() local guid = UnitGUID ("target") if (guid) then local mobid = tonumber (guid:sub (6, 10), 16) if (mobid == 31144 or mobid == 32666 or mobid == 31146 or mobid == 32667 or mobid == 67127 or mobid == 46647) then TimeAttack:SetTutorialCVar ("TIME_ATTACK_TUTORIAL1", true) TimeAttackFrame:UnregisterEvent ("PLAYER_TARGET_CHANGED") TimeAttack:ShowTargetTutorial() end end end function TimeAttack:ShowTargetTutorial() if (TimeAttack:GetFreeInstancesAmount() > 0) then local func = function() local newinstance = TimeAttack:CreateInstance (true) --> force create a new one if (newinstance) then newinstance:SetMode (DETAILS_MODE_SOLO) TimeAttack.SoloTables:switch (nil, "DETAILS_PLUGIN_TIME_ATTACK") end end TimeAttack:GetFramework():ShowTutorialAlertFrame ("Open Time Attack", "plugin for measure dps", func) end end function TimeAttack:OnEvent (_, event, ...) if (event == "PLAYER_TARGET_CHANGED") then TimeAttack:CheckTargetForTutorial() elseif (event == "ADDON_LOADED") then local AddonName = select (1, ...) if (AddonName == "Details_TimeAttack") then if (_G._detalhes) then local MINIMAL_DETAILS_VERSION_REQUIRED = 1 local default_settings = { time = 60, dps = 0, history = {}, } if (_detalhes_databaseTimeAttack) then default_settings.history = _detalhes_databaseTimeAttack.history _detalhes_databaseTimeAttack = nil end --> Install local install, saveddata = _G._detalhes:InstallPlugin ("SOLO", Loc ["STRING_PLUGIN_NAME"], "Interface\\Icons\\SPELL_HOLY_BORROWEDTIME", TimeAttack, "DETAILS_PLUGIN_TIME_ATTACK", MINIMAL_DETAILS_VERSION_REQUIRED, "Details! Team", "v1.04", default_settings) if (type (install) == "table" and install.error) then print (install.errortext) return end --> Register needed events _G._detalhes:RegisterEvent (TimeAttack, "COMBAT_PLAYER_ENTER") --> create widgets CreatePluginFrames() end end end end