--[[ options panel file --]] --[[ 1 - general 2 - combat 3 - skin 4 - row settings 5 - row texts 6 - window settings 7 - left menu 8 - right menu 9 - wallpaper 10 - performance teaks 11 - captures 12 - plugins 13 - profiles 14 - attribute text 15 - custom spells 16 - data for charts 17 - hide and show 18 - misc settings 19 - externals widgets 20 - tooltip --]] local _detalhes = _G._detalhes local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" ) local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0") local LDB = LibStub ("LibDataBroker-1.1", true) local LDBIcon = LDB and LibStub ("LibDBIcon-1.0", true) local tinsert = tinsert local g = _detalhes.gump local _ local preset_version = 3 _detalhes.preset_version = preset_version local slider_backdrop = {edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", edgeSize = 8, bgFile = [[Interface\ACHIEVEMENTFRAME\UI-GuildAchievement-Parchment-Horizontal-Desaturated]], tile = true, tileSize = 130, insets = {left = 1, right = 1, top = 5, bottom = 5}} local slider_backdrop_color = {1, 1, 1, 1} local button_color_rgb = {1, 0.93, 0.74} local font_select_icon, font_select_texcoord = [[Interface\AddOns\Details\images\icons]], {472/512, 513/512, 186/512, 230/512} local texture_select_icon, texture_select_texcoord = [[Interface\AddOns\Details\images\icons]], {472/512, 513/512, 186/512, 230/512} local dropdown_backdrop = {edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeSize = 10, bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16, insets = {left = 1, right = 1, top = 0, bottom = 1}} local dropdown_backdrop_onenter = {0, 0, 0, 1} local dropdown_backdrop_onleave = {.1, .1, .1, .9} _detalhes.options_window_background = [[Interface\AddOns\Details\images\options_window]] function _detalhes:SetOptionsWindowTexture (texture) _detalhes.options_window_background = texture if (_G.DetailsOptionsWindowBackground) then _G.DetailsOptionsWindowBackground:SetTexture (texture) end end function _detalhes:OpenOptionsWindow (instance, no_reopen) if (not instance.meu_id) then instance, no_reopen = unpack (instance) end GameCooltip:Close() local window = _G.DetailsOptionsWindow local editing_instance = instance if (_G.DetailsOptionsWindow) then _G.DetailsOptionsWindow.instance = instance end if (not no_reopen and not instance:IsEnabled() or not instance:IsStarted()) then _detalhes.CriarInstancia (_, _, instance:GetId()) end if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow.full_created) then return _G.DetailsOptionsWindow.MyObject:update_all (instance) end if (not window) then -- Details Overall ------------------------------------------------------------------------------------------------------------------------------------------------- local SLIDER_WIDTH = 130 local DROPDOWN_WIDTH = 160 local COLOR_BUTTON_WIDTH = 160 -- Most of details widgets have the same 6 first parameters: parent, container, global name, parent key, width, height window = g:NewPanel (UIParent, _, "DetailsOptionsWindow", _, 897, 592) window.instance = instance tinsert (UISpecialFrames, "DetailsOptionsWindow") window:SetFrameStrata ("HIGH") window:SetPoint ("center", UIParent, "Center") window.locked = false window.close_with_right = true window.backdrop = nil _G.DetailsOptionsWindow.instance = instance window:SetHook ("OnHide", function() DetailsDisable3D:Hide() DetailsOptionsWindowDisable3D:SetChecked (false) window.Disable3DColorPick:Hide() window.Disable3DColorPick:Cancel() GameCooltip:Hide() end) --x 9 897 y 9 592 local background = g:NewImage (window, _detalhes.options_window_background, 897, 592, nil, nil, "background", "$parentBackground") background:SetPoint (0, 0) background:SetDrawLayer ("border") background:SetTexCoord (0, 0.8759765625, 0, 0.578125) local bigdog = g:NewImage (window, [[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]], 180, 200, nil, {1, 0, 0, 1}, "backgroundBigDog", "$parentBackgroundBigDog") bigdog:SetPoint ("bottomright", window, "bottomright", -8, 31) bigdog:SetAlpha (.25) local window_icon = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 58, 58, nil, nil, "windowicon", "$parentWindowIcon") window_icon:SetPoint (17, -17) window_icon:SetDrawLayer ("background") window_icon:SetTexCoord (0, 0.054199, 0.591308, 0.646972) --605 663 --> title local title = g:NewLabel (window, nil, nil, "title", Loc ["STRING_OPTIONS_WINDOW"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255}) title:SetPoint ("center", window, "center") title:SetPoint ("top", window, "top", 0, -28) --> edit what label local editing = g:NewLabel (window, nil, nil, "editing", Loc ["STRING_OPTIONS_GENERAL"], "QuestFont_Large", 20, "white") --editing:SetPoint ("topleft", window, "topleft", 90, -57) editing:SetPoint ("topright", window, "topright", -30, -62) editing.options = {Loc ["STRING_OPTIONS_GENERAL"], Loc ["STRING_OPTIONS_APPEARANCE"], Loc ["STRING_OPTIONS_PERFORMANCE"], Loc ["STRING_OPTIONS_PLUGINS"]} editing.shadow = 2 --> edit anchors editing.apoio_icone_esquerdo = window:CreateTexture (nil, "ARTWORK") editing.apoio_icone_direito = window:CreateTexture (nil, "ARTWORK") editing.apoio_icone_esquerdo:SetTexture ("Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs") editing.apoio_icone_direito:SetTexture ("Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs") local apoio_altura = 13/256 editing.apoio_icone_esquerdo:SetTexCoord (0, 1, 0, apoio_altura) editing.apoio_icone_direito:SetTexCoord (0, 1, apoio_altura+(1/256), apoio_altura+apoio_altura) editing.apoio_icone_esquerdo:SetPoint ("bottomright", editing.widget, "bottomleft", 42, 0) editing.apoio_icone_direito:SetPoint ("bottomleft", editing.widget, "bottomright", -8, 0) editing.apoio_icone_esquerdo:SetWidth (64) editing.apoio_icone_esquerdo:SetHeight (13) editing.apoio_icone_direito:SetWidth (64) editing.apoio_icone_direito:SetHeight (13) --> close button local close_button = CreateFrame ("button", nil, window.widget, "UIPanelCloseButton") close_button:SetWidth (32) close_button:SetHeight (32) close_button:SetPoint ("TOPRIGHT", window.widget, "TOPRIGHT", 0, -19) close_button:SetText ("X") close_button:SetFrameLevel (close_button:GetFrameLevel()+2) --> desc text (on the right) local info_text = g:NewLabel (window, nil, nil, "infotext", "", "GameFontNormal", 12) info_text:SetPoint ("topleft", window, "topleft", 560, -109) info_text.width = 300 info_text.height = 380 info_text.align = "<" info_text.valign = "^" info_text.active = false info_text.color = "white" local desc_anchor_topright = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 75, 106, "artwork", {0.2724609375, 0.19921875, 0.6796875, 0.783203125}, "descAnchorTopRightImage", "$parentDescAnchorTopRightImage") --204 696 279 802 desc_anchor_topright:SetPoint ("topleft", window.widget, "topleft", 796, -76) desc_anchor_topright:Hide() desc_anchor_topright:SetAlpha (.8) local desc_anchor_topleft = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 75, 106, "artwork", {0.19921875, 0.2724609375, 0.783203125, 0.6796875}, "descAnchorBottomLeftImage", "$parentDescAnchorBottomLeftImage") --204 696 279 802 desc_anchor_topleft:SetPoint ("topleft", window.widget, "topleft", 191, -465) desc_anchor_topleft:Hide() desc_anchor_topleft:SetAlpha (.8) local desc_anchor_bottomleft = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 75, 106, "artwork", {0.19921875, 0.2724609375, 0.6796875, 0.783203125}, "descAnchorTopLeftImage", "$parentDescAnchorTopLeftImage") --204 696 279 802 desc_anchor_bottomleft:SetPoint ("topleft", window.widget, "topleft", 191, -76) desc_anchor_bottomleft:Hide() desc_anchor_bottomleft:SetAlpha (.8) local desc_anchor = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 75, 106, "artwork", {0.19921875, 0.2724609375, 0.6796875, 0.783203125}, "descAnchorImage", "$parentDescAnchorImage") --204 696 279 802 desc_anchor:SetPoint ("topleft", info_text, "topleft", -28, 33) local desc_background = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 253, 198, "artwork", {0.3193359375, 0.56640625, 0.685546875, 0.87890625}, "descBackgroundImage", "$parentDescBackgroundImage") -- 327 702 580 900 desc_background:SetPoint ("topleft", info_text, "topleft", 0, 0) --> select instance dropbox local onSelectInstance = function (_, _, instance) local this_instance = _detalhes.tabela_instancias [instance] if (not this_instance:IsEnabled() or not this_instance:IsStarted()) then _detalhes.CriarInstancia (_, _, this_instance.meu_id) end _detalhes:OpenOptionsWindow (this_instance) end local buildInstanceMenu = function() local InstanceList = {} for index = 1, math.min (#_detalhes.tabela_instancias, _detalhes.instances_amount), 1 do local _this_instance = _detalhes.tabela_instancias [index] --> pegar o que ela ta mostrando local atributo = _this_instance.atributo local sub_atributo = _this_instance.sub_atributo if (atributo == 5) then --> custom local CustomObject = _detalhes.custom [sub_atributo] if (not CustomObject) then _this_instance:ResetAttribute() atributo = _this_instance.atributo sub_atributo = _this_instance.sub_atributo InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]} else InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " " .. CustomObject.name, onclick = onSelectInstance, icon = CustomObject.icon} end else local modo = _this_instance.modo if (modo == 1) then --alone atributo = _detalhes.SoloTables.Mode or 1 local SoloInfo = _detalhes.SoloTables.Menu [atributo] if (SoloInfo) then InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " " .. SoloInfo [1], onclick = onSelectInstance, icon = SoloInfo [2]} else InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""} end elseif (modo == 4) then --raid local plugin_name = _this_instance.current_raid_plugin or _this_instance.last_raid_plugin if (plugin_name) then local plugin_object = _detalhes:GetPlugin (plugin_name) if (plugin_object) then InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " " .. plugin_object.__name, onclick = onSelectInstance, icon = plugin_object.__icon} else InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""} end else InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""} end else InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]} end end end return InstanceList end --local profile_string = g:NewLabel (window, nil, nil, "instancetext", "Current Profile:", "GameFontNormal", 12) --profile_string:SetPoint ("bottomleft", window, "bottomleft", 27, 11) local instances = g:NewDropDown (window, _, "$parentInstanceSelectDropdown", "instanceDropdown", 200, 18, buildInstanceMenu, nil) instances:SetPoint ("bottomright", window, "bottomright", -17, 09) local instances_string = g:NewLabel (window, nil, nil, "instancetext", Loc ["STRING_OPTIONS_EDITINSTANCE"], "GameFontNormal", 12) instances_string:SetPoint ("right", instances, "left", -2) local f = CreateFrame ("frame", "DetailsDisable3D", UIParent) tinsert (UISpecialFrames, "DetailsDisable3D") f:SetFrameStrata ("BACKGROUND") f:SetFrameLevel (0) f:SetPoint ("topleft", WorldFrame, "topleft") f:SetPoint ("bottomright", WorldFrame, "bottomright") f:Hide() local t = f:CreateTexture ("DetailsDisable3DTexture", "background") t:SetAllPoints (f) t:SetTexture (.5, .5, .5, 1) local c = f:CreateTexture ("DetailsDisable3DTexture", "border") c:SetPoint ("center", f, "center", 0, -5) c:SetTexture ([[Interface\Challenges\challenges-metalglow]]) c:SetDesaturated (true) c:SetAlpha (.6) local tt = f:CreateFontString (nil, "artwork", "GameFontHighlightSmall") tt:SetPoint ("center", f, "center", 0, -5) tt:SetText ("Character\nPosition") local hide_3d_world = CreateFrame ("CheckButton", "DetailsOptionsWindowDisable3D", window.widget, "ChatConfigCheckButtonTemplate") hide_3d_world:SetPoint ("bottomleft", window.widget, "bottomleft", 28, 7) DetailsOptionsWindowDisable3DText:SetText (Loc ["STRING_OPTIONS_INTERFACEDIT"]) DetailsOptionsWindowDisable3DText:ClearAllPoints() DetailsOptionsWindowDisable3DText:SetPoint ("left", hide_3d_world, "right", -2, 1) DetailsOptionsWindowDisable3DText:SetTextColor (1, 0.8, 0) hide_3d_world.tooltip = "Goodbye Cruel World :(" hide_3d_world:SetHitRectInsets (0, -105, 0, 0) hide_3d_world:SetScript ("OnClick", function() if (hide_3d_world:GetChecked()) then f:Show() window.Disable3DColorPick:Show() else f:Hide() window.Disable3DColorPick:Hide() end end) local last_change = GetTime() local disable3dcolor_callback = function (button, r, g, b) if (last_change+0.5 < GetTime()) then --protection agaist fast color changes t:SetTexture (r, g, b) last_change = GetTime() end end g:NewColorPickButton (window, "$parentDisable3DColorPick", "Disable3DColorPick", disable3dcolor_callback) window.Disable3DColorPick:SetPoint ("left", hide_3d_world, "right", 120, 0) window.Disable3DColorPick:SetColor (.5, .5, .5, 1) window.Disable3DColorPick:Hide() --> create bars local fillbars = g:NewButton (window, _, "$parentCreateExampleBarsButton", nil, 110, 14, _detalhes.CreateTestBars, nil, nil, nil, Loc ["STRING_OPTIONS_TESTBARS"]) fillbars:SetPoint ("bottomleft", window.widget, "bottomleft", 200, 12) --fillbars:InstallCustomTexture() --> right click to close --local right_click_close = window:CreateRightClickLabel ("short", 14, 14, "Close") --right_click_close:SetPoint ("left", fillbars, "right", 90, 0) --_detalhes:SetFontColor (right_click_close.widget, {1, 0.82, 0, 1}) --_detalhes:SetFontFace (right_click_close.widget, [[Fonts\FRIZQT__.TTF]]) --_detalhes:SetFontOutline (right_click_close.widget, true) --_detalhes:SetFontSize (right_click_close.widget, 12) --> left panel buttons local menus = { --labels nos menus {Loc ["STRING_OPTIONSMENU_DISPLAY"], Loc ["STRING_OPTIONSMENU_COMBAT"], Loc ["STRING_OPTIONSMENU_TOOLTIP"], Loc ["STRING_OPTIONSMENU_DATAFEED"], Loc ["STRING_OPTIONSMENU_PROFILES"]}, {Loc ["STRING_OPTIONSMENU_SKIN"], Loc ["STRING_OPTIONSMENU_ROWSETTINGS"], Loc ["STRING_OPTIONSMENU_ROWTEXTS"], Loc ["STRING_OPTIONSMENU_SHOWHIDE"], Loc ["STRING_OPTIONSMENU_WINDOW"], Loc ["STRING_OPTIONSMENU_TITLETEXT"], Loc ["STRING_OPTIONSMENU_LEFTMENU"], Loc ["STRING_OPTIONSMENU_RIGHTMENU"], Loc ["STRING_OPTIONSMENU_WALLPAPER"], Loc ["STRING_OPTIONSMENU_MISC"]}, {Loc ["STRING_OPTIONSMENU_DATACOLLECT"], Loc ["STRING_OPTIONSMENU_PERFORMANCE"], Loc ["STRING_OPTIONSMENU_PLUGINS"], Loc ["STRING_OPTIONSMENU_SPELLS"], Loc ["STRING_OPTIONSMENU_DATACHART"]} } local menus2 = { Loc ["STRING_OPTIONSMENU_DISPLAY"], --1 Loc ["STRING_OPTIONSMENU_COMBAT"], --2 Loc ["STRING_OPTIONSMENU_SKIN"], --3 Loc ["STRING_OPTIONSMENU_ROWSETTINGS"], --4 Loc ["STRING_OPTIONSMENU_ROWTEXTS"], --5 Loc ["STRING_OPTIONSMENU_WINDOW"], --6 Loc ["STRING_OPTIONSMENU_LEFTMENU"], --7 Loc ["STRING_OPTIONSMENU_RIGHTMENU"], --8 Loc ["STRING_OPTIONSMENU_WALLPAPER"], --9 Loc ["STRING_OPTIONSMENU_PERFORMANCE"],--10 Loc ["STRING_OPTIONSMENU_DATACOLLECT"], --11 Loc ["STRING_OPTIONSMENU_PLUGINS"],--12 Loc ["STRING_OPTIONSMENU_PROFILES"], --13 Loc ["STRING_OPTIONSMENU_TITLETEXT"], --14 Loc ["STRING_OPTIONSMENU_SPELLS"], --15 Loc ["STRING_OPTIONSMENU_DATACHART"], --16 Loc ["STRING_OPTIONSMENU_SHOWHIDE"], --17 Loc ["STRING_OPTIONSMENU_MISC"], --18 Loc ["STRING_OPTIONSMENU_DATAFEED"], --19 Loc ["STRING_OPTIONSMENU_TOOLTIP"], --20 } local select_options = function (options_type, true_index) window:hide_all_options() window:un_hide_options (options_type) editing.text = menus2 [options_type] -- ~altura if (options_type == 12 or options_type == 15 or options_type == 16) then --plugins / spell custom / charts window.options [12][1].slider:SetMinMaxValues (0, 320) --info_text.text = "" info_text:Hide() window.descAnchorImage:Hide() window.descBackgroundImage:Hide() window.descAnchorTopLeftImage:Hide() window.descAnchorBottomLeftImage:Hide() window.descAnchorTopRightImage:Hide() else info_text:Hide() window.descAnchorImage:Hide() window.descBackgroundImage:Hide() window.descAnchorTopLeftImage:Show() window.descAnchorBottomLeftImage:Show() window.descAnchorTopRightImage:Show() end end local mouse_over_texture = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 156, 22, nil, nil, "buttonMouseOver", "$parentButtonMouseOver") --mouse_over_texture:SetTexCoord (0.006347, 0.170410, 0.528808, 0.563964) mouse_over_texture:SetTexCoord (0.1044921875, 0.26953125, 0.6259765625, 0.662109375) mouse_over_texture:SetWidth (169) mouse_over_texture:SetHeight (37) mouse_over_texture:Hide() mouse_over_texture:SetBlendMode ("ADD") --> menu anchor textures --general settings local g_settings = g:NewButton (window, _, "$parentGeneralSettingsButton", "g_settings", 150, 33, function() end, 0x1) g:NewLabel (window, _, "$parentgeneral_settings_text", "GeneralSettingsLabel", Loc ["STRING_OPTIONS_GENERAL"], "GameFontNormal", 12) window.GeneralSettingsLabel:SetPoint ("topleft", g_settings, "topleft", 35, -11) local g_settings_texture = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 160, 33, nil, nil, "GeneralSettingsTexture", "$parentGeneralSettingsTexture") g_settings_texture:SetTexCoord (0, 0.15625, 0.685546875, 0.7177734375) g_settings_texture:SetPoint ("topleft", g_settings, "topleft", 0, 0) --apparance local g_appearance = g:NewButton (window, _, "$parentAppearanceButton", "g_appearance", 150, 33, function() end, 0x2) g:NewLabel (window, _, "$parentappearance_settings_text", "AppearanceSettingsLabel", Loc ["STRING_OPTIONS_APPEARANCE"], "GameFontNormal", 12) window.AppearanceSettingsLabel:SetPoint ("topleft", g_appearance, "topleft", 35, -11) local g_appearance_texture = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 160, 33, nil, nil, "AppearanceSettingsTexture", "$parentAppearanceSettingsTexture") g_appearance_texture:SetTexCoord (0, 0.15625, 0.71875, 0.7509765625) g_appearance_texture:SetPoint ("topleft", g_appearance, "topleft", 0, 0) --performance --[ --local g_performance = g:NewButton (window, _, "$parentPerformanceButton", "g_appearance", 150, 33, function() end, 0x3) --g:NewLabel (window, _, "$parentperformance_settings_text", "PerformanceSettingsLabel", Loc ["STRING_OPTIONS_PERFORMANCE"], "GameFontNormal", 12) --window.PerformanceSettingsLabel:SetPoint ("topleft", g_performance, "topleft", 35, -11) --local g_performance_texture = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 160, 33, nil, nil, "PerformanceSettingsTexture", "$parentPerformanceSettingsTexture") --g_performance_texture:SetTexCoord (0, 0.15625, 0.751953125, 0.7841796875) --g_performance_texture:SetPoint ("topleft", g_performance, "topleft", 0, 0) --]] --advanced local g_advanced = g:NewButton (window, _, "$parentAdvancedButton", "g_advanced", 150, 33, function() end, 0x4) g:NewLabel (window, _, "$parentadvanced_settings_text", "AdvancedSettingsLabel", Loc ["STRING_OPTIONS_ADVANCED"], "GameFontNormal", 12) window.AdvancedSettingsLabel:SetPoint ("topleft", g_advanced, "topleft", 35, -11) local g_advanced_texture = g:NewImage (window, [[Interface\AddOns\Details\images\options_window]], 160, 33, nil, nil, "AdvancedSettingsTexture", "$parentAdvancedSettingsTexture") g_advanced_texture:SetTexCoord (0, 0.15625, 0.8173828125, 0.849609375) g_advanced_texture:SetPoint ("topleft", g_advanced, "topleft", 0, 0) -- advanced --> index dos menus local menus_settings = {1, 2, 20, 19, 13, 3, 4, 5, 17, 6, 14, 7, 8, 9, 18, 11, 10, 12, 15, 16} --> create menus local anchors = {g_settings, g_appearance, g_advanced} --g_performance local y = -90 local sub_menu_index = 1 local textcolor = {.8, .8, .8, 1} local last_pressed local all_buttons = {} local true_index = 1 local selected_textcolor = "wheat" local button_onenter = function (self) self.MyObject.my_bg_texture:SetVertexColor (1, 1, 1, 1) self.MyObject.textcolor = "yellow" end local button_onleave = function (self) self.MyObject.my_bg_texture:SetVertexColor (1, 1, 1, .5) if (last_pressed ~= self.MyObject) then self.MyObject.textcolor = textcolor else self.MyObject.textcolor = selected_textcolor end end local button_mouse_up = function (button) button = button.MyObject if (last_pressed ~= button) then button.func (button.param1, button.param2, button) last_pressed.widget.text:SetPoint ("left", last_pressed.widget, "left", 2, 0) last_pressed.textcolor = textcolor last_pressed = button end return true end --move buttons creation to loading process function window:create_left_menu() for index, menulist in ipairs (menus) do anchors [index]:SetPoint (23, y) local amount = #menulist y = y - 37 for i = 1, amount do local texture = g:NewImage (window, [[Interface\ARCHEOLOGY\ArchaeologyParts]], 130, 14, nil, nil, nil, "$parentButton_" .. index .. "_" .. i .. "_texture") texture:SetTexCoord (0.146484375, 0.591796875, 0.0546875, 0.26171875) texture:SetPoint (38, y-2) texture:SetVertexColor (1, 1, 1, .5) local button = g:NewButton (window, _, "$parentButton_" .. index .. "_" .. i, nil, 150, 18, select_options, menus_settings [true_index], true_index, "", menus [index] [i]) button:SetPoint (40, y) button.textalign = "<" button.textcolor = textcolor button.textsize = 11 button.my_bg_texture = texture tinsert (all_buttons, button) y = y - 16 button:SetHook ("OnEnter", button_onenter) button:SetHook ("OnLeave", button_onleave) button:SetHook ("OnMouseUp", button_mouse_up) true_index = true_index + 1 end y = y - 10 end end window.options = { [1] = {}, [2] = {}, [3] = {}, [4] = {}, [5] = {}, [6] = {}, [7] = {}, [8] = {}, [9] = {}, [10] = {}, [11] = {}, [12] = {}, [13] = {}, --profiles [14] = {}, --attribute text [15] = {}, --spellcustom [16] = {}, --charts data [17] = {}, --instance settings [18] = {}, --miscellaneous settings [19] = {}, --data feed widgets [20] = {}, --tooltips } --> vai armazenar os frames das opções function window:create_box_no_scroll (n) local container = CreateFrame ("Frame", "DetailsOptionsWindow" .. n, window.widget) container:SetScript ("OnMouseDown", function() if (not window.widget.isMoving) then window.widget:StartMoving() window.widget.isMoving = true end end) container:SetScript ("OnMouseUp", function (self, button) if (window.widget.isMoving) then window.widget:StopMovingOrSizing() window.widget.isMoving = false end if (button == "RightButton")then DetailsOptionsWindow:Hide() end end) container:SetBackdrop({ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-gold-Border", tile = true, tileSize = 16, edgeSize = 5, insets = {left = 1, right = 1, top = 0, bottom = 1},}) container:SetBackdropBorderColor (0, 0, 0, 0) container:SetBackdropColor (0, 0, 0, 0) container:SetWidth (663) container:SetHeight (500) container:SetPoint ("TOPLEFT", window.widget, "TOPLEFT", 198, -88) g:NewScrollBar (container, container, 8, -10) container.slider:Altura (449) container.slider:cimaPoint (0, 1) container.slider:baixoPoint (0, -3) container.wheel_jump = 80 container.slider:Disable() container.baixo:Disable() container.cima:Disable() container:EnableMouseWheel (false) return container end function window:create_box (n) local container_window = CreateFrame ("ScrollFrame", "Details_Options_ContainerScroll" .. n, window.widget) local container_slave = CreateFrame ("Frame", "DetailsOptionsWindow" .. n, container_window) container_slave:SetScript ("OnMouseDown", function() if (not window.widget.isMoving) then window.widget:StartMoving() window.widget.isMoving = true end end) container_slave:SetScript ("OnMouseUp", function (self, button) if (window.widget.isMoving) then window.widget:StopMovingOrSizing() window.widget.isMoving = false end if (button == "RightButton")then DetailsOptionsWindow:Hide() end end) container_window:SetBackdrop({ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-gold-Border", tile = true, tileSize = 16, edgeSize = 5, insets = {left = 1, right = 1, top = 0, bottom = 1},}) container_window:SetBackdropBorderColor (0, 0, 0, 0) container_window:SetBackdropColor (0, 0, 0, 0) container_slave:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = 1, right = 1, top = 0, bottom = 1},}) container_slave:SetBackdropColor (0, 0, 0, 0) container_slave:SetAllPoints (container_window) container_slave:SetWidth (480) container_slave:SetHeight (700) container_slave:EnableMouse (true) container_slave:SetResizable (false) container_slave:SetMovable (true) container_window:SetWidth (663) container_window:SetHeight (470) container_window:SetScrollChild (container_slave) container_window:SetPoint ("TOPLEFT", window.widget, "TOPLEFT", 198, -88) g:NewScrollBar (container_window, container_slave, 8, -10) container_window.slider:Altura (449) container_window.slider:cimaPoint (0, 1) container_window.slider:baixoPoint (0, -3) container_window.wheel_jump = 80 container_window.ultimo = 0 container_window.gump = container_slave container_window.container_slave = container_slave return container_window end table.insert (window.options [1], window:create_box_no_scroll (1)) table.insert (window.options [2], window:create_box_no_scroll (2)) table.insert (window.options [3], window:create_box_no_scroll (3)) table.insert (window.options [4], window:create_box_no_scroll (4)) table.insert (window.options [5], window:create_box_no_scroll (5)) table.insert (window.options [6], window:create_box_no_scroll (6)) table.insert (window.options [7], window:create_box_no_scroll (7)) table.insert (window.options [8], window:create_box_no_scroll (8)) table.insert (window.options [9], window:create_box_no_scroll (9)) table.insert (window.options [10], window:create_box_no_scroll (10)) table.insert (window.options [11], window:create_box_no_scroll (11)) table.insert (window.options [12], window:create_box (12)) table.insert (window.options [13], window:create_box_no_scroll (13)) table.insert (window.options [14], window:create_box_no_scroll (14)) table.insert (window.options [15], window:create_box_no_scroll (15)) table.insert (window.options [16], window:create_box_no_scroll (16)) table.insert (window.options [17], window:create_box_no_scroll (17)) table.insert (window.options [18], window:create_box_no_scroll (18)) table.insert (window.options [19], window:create_box_no_scroll (19)) table.insert (window.options [20], window:create_box_no_scroll (20)) function window:hide_all_options() for _, frame in ipairs (window.options) do for _, widget in ipairs (frame) do widget:Hide() end end end function window:hide_options (options) for _, widget in ipairs (window.options [options]) do widget:Hide() end end function window:un_hide_options (options) for _, widget in ipairs (window.options [options]) do widget:Show() end end --local yellow_point = window:CreateTexture (nil, "overlay") --yellow_point:SetSize (16, 16) --yellow_point:SetTexture ([[Interface\QUESTFRAME\UI-Quest-BulletPoint]]) local background_on_enter = function (self) if (self.background_frame) then self = self.background_frame end if (self.parent and self.parent.info) then info_text.active = true info_text.text = self.parent.info end self.label:SetTextColor (1, .8, 0) --self:SetBackdrop ({edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, tileSize = 16, edgeSize = 8, --insets = {left = 1, right = 1, top = 0, bottom = 1},}) --yellow_point:Show() --yellow_point:SetPoint ("right", self, "left", 5, -1) end local background_on_leave = function (self) if (self.background_frame) then self = self.background_frame end --self:SetBackdropColor (0, 0, 0, 0) if (info_text.active) then info_text.active = false --info_text.text = "" end self.label:SetTextColor (1, 1, 1) --self:SetBackdrop (nil) --yellow_point:ClearAllPoints() --yellow_point:Hide() end local background_on_mouse_down = function (self) if (not window.widget.isMoving) then window.widget:StartMoving() window.widget.isMoving = true end end local background_on_mouse_up = function (self, button) if (window.widget.isMoving) then window.widget:StopMovingOrSizing() window.widget.isMoving = false end if (button == "RightButton")then DetailsOptionsWindow:Hide() end end function window:create_line_background (frameX, label, parent) local f = CreateFrame ("frame", nil, frameX) f:SetPoint ("left", label.widget or label, "left", -2, 0) f:SetSize (260, 16) f:SetScript ("OnEnter", background_on_enter) f:SetScript ("OnLeave", background_on_leave) f:SetScript ("OnMouseDown", background_on_mouse_down) f:SetScript ("OnMouseUp", background_on_mouse_up) f:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}) f:SetBackdropColor (0, 0, 0, 0) f.parent = parent f.label = label if (parent.widget) then parent.widget.background_frame = f else parent.background_frame = f end if (label:GetObjectType() == "FontString") then local t = frameX:CreateTexture (nil, "artwork") t:SetPoint ("left", label.widget or label, "left") t:SetSize (label:GetStringWidth(), 12) t:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-HorizontalShadow]]) t:SetDesaturated (true) t:SetAlpha (.5) end return f end function window:CreateLineBackground (frame, widget_name, label_name, desc_loc) frame [widget_name].info = desc_loc local f = window:create_line_background (frame, frame [label_name], frame [widget_name]) frame [widget_name]:SetHook ("OnEnter", background_on_enter) frame [widget_name]:SetHook ("OnLeave", background_on_leave) return f end ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local background_on_enter2 = function (self) if (self.background_frame) then self = self.background_frame end if (self.is_button1) then self.label:SetTextColor (self.is_button1) else self.label:SetTextColor (1, .8, 0) end if (self.have_icon) then self.have_icon:SetBlendMode ("ADD") end if (self.MyObject and self.MyObject.have_icon) then self.MyObject.have_icon:SetBlendMode ("ADD") end if (self.parent and self.parent.info) then _detalhes:CooltipPreset (2) GameCooltip:AddLine (self.parent.info) GameCooltip:ShowCooltip (self, "tooltip") return true end end local background_on_leave2 = function (self) if (self.background_frame) then self = self.background_frame end if (self.have_icon) then self.have_icon:SetBlendMode ("BLEND") end if (self.MyObject and self.MyObject.have_icon) then self.MyObject.have_icon:SetBlendMode ("BLEND") end GameCooltip:Hide() if (self.is_button2) then self.label:SetTextColor (self.is_button2) else self.label:SetTextColor (1, 1, 1) end end function window:create_line_background2 (frameX, label, parent, icon, is_button1, is_button2) local f = CreateFrame ("frame", nil, frameX) f:SetPoint ("left", label.widget or label, "left", -2, 0) f:SetSize (260, 16) f.is_button1 = is_button1 f.is_button2 = is_button2 f:SetScript ("OnEnter", background_on_enter2) f:SetScript ("OnLeave", background_on_leave2) f:SetScript ("OnMouseDown", background_on_mouse_down) f:SetScript ("OnMouseUp", background_on_mouse_up) f:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}) f:SetBackdropColor (0, 0, 0, 0) f.parent = parent f.label = label f.have_icon = icon if (parent.widget) then parent.widget.background_frame = f else parent.background_frame = f end if (label:GetObjectType() == "FontString") then local t = frameX:CreateTexture (nil, "artwork") t:SetPoint ("left", label.widget or label, "left") t:SetSize (label:GetStringWidth(), 12) t:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-HorizontalShadow]]) t:SetDesaturated (true) t:SetAlpha (.5) end return f end function window:CreateLineBackground2 (frame, widget_name, label_name, desc_loc, icon, is_button1, is_button2) local label if (type (label_name) == "table") then label = label_name else label = frame [label_name] end if (label:GetObjectType() == "FontString") then if (label:GetStringWidth() > 200) then _detalhes:SetFontSize (label, 10) elseif (label:GetStringWidth() > 150) then _detalhes:SetFontSize (label, 11) end end if (type (widget_name) == "table") then widget_name.info = desc_loc widget_name.have_tooltip = desc_loc widget_name.have_icon = icon local f = window:create_line_background2 (frame, label_name, widget_name, icon, is_button1, is_button2) if (widget_name.SetHook) then widget_name:SetHook ("OnEnter", background_on_enter2) widget_name:SetHook ("OnLeave", background_on_leave2) else widget_name:SetScript ("OnEnter", background_on_enter2) widget_name:SetScript ("OnLeave", background_on_leave2) end return f end frame [widget_name].info = desc_loc frame [widget_name].have_tooltip = desc_loc frame [widget_name].have_icon = icon local f = window:create_line_background2 (frame, frame [label_name], frame [widget_name], icon, is_button1, is_button2) frame [widget_name]:SetHook ("OnEnter", background_on_enter2) frame [widget_name]:SetHook ("OnLeave", background_on_leave2) f.is_button1 = is_button1 f.is_button2 = is_button2 frame [widget_name].is_button1 = is_button1 frame [widget_name].is_button2 = is_button2 return f end select_options (1) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- window.left_start_at = 30 window.right_start_at = 360 window.top_start_at = -90 function window:arrange_menu (frame, t, x, y_start) local y = y_start table.sort (t, function (a, b) return a[2] < b[2] end) for index, _table in ipairs (t) do local widget = _table [1] local istitle = _table [3] if (type (istitle) == "boolean" and istitle and y ~= y_start) then y = y - 10 elseif (type (istitle) == "boolean" and not istitle and y ~= y_start) then y = y + 5 end if (type (widget) == "string") then widget = frame [widget] end widget:SetPoint (x, y) y = y - 25 end end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Advanced Settings - Tooltips ~20 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame20() local frame20 = window.options [20][1] local titulo_tooltips = g:NewLabel (frame20, _, "$parentTituloTooltipsText", "tooltipsTituloLabel", Loc ["STRING_OPTIONS_TOOLTIPS_TITLE"], "GameFontNormal", 16) local titulo_tooltips_desc = g:NewLabel (frame20, _, "$parentTituloTooltipsText2", "tooltips2TituloLabel", Loc ["STRING_OPTIONS_TOOLTIPS_TITLE_DESC"], "GameFontNormal", 9, "white") titulo_tooltips_desc.width = 350 titulo_tooltips_desc.height = 20 -- text color local tooltip_text_color_callback = function (button, r, g, b, a) _detalhes.tooltip.fontcolor = {r, g, b, a} end g:NewColorPickButton (frame20, "$parentTooltipTextColorPick", "TooltipTextColorPick", tooltip_text_color_callback) g:NewLabel (frame20, _, "$parentTooltipTextColorLabel", "TooltipTextColorLabel", Loc ["STRING_OPTIONS_TOOLTIPS_FONTCOLOR"], "GameFontHighlightLeft") frame20.TooltipTextColorPick:SetPoint ("left", frame20.TooltipTextColorLabel, "right", 2, 0) window:CreateLineBackground2 (frame20, "TooltipTextColorPick", "TooltipTextColorLabel", Loc ["STRING_OPTIONS_TOOLTIPS_FONTCOLOR_DESC"]) -- text size g:NewLabel (frame20, _, "$parentTooltipTextSizeLabel", "TooltipTextSizeLabel", Loc ["STRING_OPTIONS_TOOLTIPS_FONTSIZE"], "GameFontHighlightLeft") local s = g:NewSlider (frame20, _, "$parentTooltipTextSizeSlider", "TooltipTextSizeSlider", SLIDER_WIDTH, 20, 8, 32, 1, tonumber (_detalhes.tooltip.fontsize)) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame20.TooltipTextSizeSlider:SetPoint ("left", frame20.TooltipTextSizeLabel, "right", 2) frame20.TooltipTextSizeSlider:SetHook ("OnValueChange", function (self, _, amount) _detalhes.tooltip.fontsize = amount end) window:CreateLineBackground2 (frame20, "TooltipTextSizeSlider", "TooltipTextSizeLabel", Loc ["STRING_OPTIONS_TOOLTIPS_FONTSIZE_DESC"]) -- text face local on_select_tooltip_font = function (self, _, fontName) _detalhes.tooltip.fontface = fontName end --local icon, texcoord = [[Interface\AddOns\Details\images\icons]], {479/512, 506/512, 186/512, 221/512} local build_tooltip_menu = function() local fonts = {} for name, fontPath in pairs (SharedMedia:HashTable ("font")) do fonts [#fonts+1] = {value = name, icon = font_select_icon, texcoord = font_select_texcoord, label = name, onclick = on_select_tooltip_font, font = fontPath, descfont = name, desc = "Our thoughts strayed constantly\nAnd without boundary\nThe ringing of the division bell had began."} end table.sort (fonts, function (t1, t2) return t1.label < t2.label end) return fonts end g:NewLabel (frame20, _, "$parentTooltipFontLabel", "TooltipFontLabel", Loc ["STRING_OPTIONS_TOOLTIPS_FONTFACE"] , "GameFontHighlightLeft") local d = g:NewDropDown (frame20, _, "$parentTooltipFontDropdown", "TooltipFontDropdown", DROPDOWN_WIDTH, 20, build_tooltip_menu, _detalhes.tooltip.fontface) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame20.TooltipFontDropdown:SetPoint ("left", frame20.TooltipFontLabel, "right", 2) window:CreateLineBackground2 (frame20, "TooltipFontDropdown", "TooltipFontLabel", Loc ["STRING_OPTIONS_TOOLTIPS_FONTFACE_DESC"]) -- text shadow g:NewLabel (frame20, _, "$parentTooltipShadowLabel", "TooltipShadowLabel", Loc ["STRING_OPTIONS_TOOLTIPS_FONTSHADOW"], "GameFontHighlightLeft") g:NewSwitch (frame20, _, "$parentTooltipShadowSwitch", "TooltipShadowSwitch", 60, 20, nil, nil, _detalhes.tooltip.fontshadow) frame20.TooltipShadowSwitch:SetPoint ("left", frame20.TooltipShadowLabel, "right", 2) frame20.TooltipShadowSwitch.OnSwitch = function (self, _, value) _detalhes.tooltip.fontshadow = value end window:CreateLineBackground2 (frame20, "TooltipShadowSwitch", "TooltipShadowLabel", Loc ["STRING_OPTIONS_TOOLTIPS_FONTSHADOW_DESC"]) -- background color local tooltip_background_color_callback = function (button, r, g, b, a) _detalhes.tooltip.background = {r, g, b, a} end g:NewColorPickButton (frame20, "$parentTooltipBackgroundColorPick", "TooltipBackgroundColorPick", tooltip_background_color_callback) g:NewLabel (frame20, _, "$parentTooltipBackgroundColorLabel", "TooltipBackgroundColorLabel", Loc ["STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR"], "GameFontHighlightLeft") frame20.TooltipBackgroundColorPick:SetPoint ("left", frame20.TooltipBackgroundColorLabel, "right", 2, 0) window:CreateLineBackground2 (frame20, "TooltipBackgroundColorPick", "TooltipBackgroundColorLabel", Loc ["STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR_DESC"]) -- abbreviation method g:NewLabel (frame20, _, "$parentTooltipDpsAbbreviateLabel", "TooltipdpsAbbreviateLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ABBREVIATION"], "GameFontHighlightLeft") -- local onSelectTimeAbbreviation = function (_, _, abbreviationtype) _detalhes.tooltip.abbreviation = abbreviationtype _detalhes.atributo_damage:UpdateSelectedToKFunction() _detalhes.atributo_heal:UpdateSelectedToKFunction() _detalhes.atributo_energy:UpdateSelectedToKFunction() _detalhes.atributo_misc:UpdateSelectedToKFunction() _detalhes.atributo_custom:UpdateSelectedToKFunction() end local icon = [[Interface\COMMON\mini-hourglass]] local iconcolor = {1, 1, 1, .5} local abbreviationOptions = { {value = 1, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_NONE"], desc = "Example: 305.500 -> 305500", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 2, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK"], desc = "Example: 305.500 -> 305.5K", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 3, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK2"], desc = "Example: 305.500 -> 305K", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 4, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK0"], desc = "Example: 25.305.500 -> 25M", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 5, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOKMIN"], desc = "Example: 305.500 -> 305.5k", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 6, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK2MIN"], desc = "Example: 305.500 -> 305k", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 7, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK0MIN"], desc = "Example: 25.305.500 -> 25m", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 8, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_COMMA"], desc = "Example: 25305500 -> 25.305.500", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor} --, desc = "" } local buildAbbreviationMenu = function() return abbreviationOptions end local d = g:NewDropDown (frame20, _, "$parentTooltipAbbreviateDropdown", "TooltipdpsAbbreviateDropdown", 160, 20, buildAbbreviationMenu, _detalhes.tooltip.abbreviation) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame20.TooltipdpsAbbreviateDropdown:SetPoint ("left", frame20.TooltipdpsAbbreviateLabel, "right", 2, 0) window:CreateLineBackground2 (frame20, "TooltipdpsAbbreviateDropdown", "TooltipdpsAbbreviateLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ABBREVIATION_DESC"]) -- maximize g:NewLabel (frame20, _, "$parentTooltipMaximizeLabel", "TooltipMaximizeLabel", Loc ["STRING_OPTIONS_TOOLTIPS_MAXIMIZE"], "GameFontHighlightLeft") local onSelectMaximize = function (_, _, maximizeType) _detalhes.tooltip.maximize_method = maximizeType _detalhes.atributo_damage:UpdateSelectedToKFunction() _detalhes.atributo_heal:UpdateSelectedToKFunction() _detalhes.atributo_energy:UpdateSelectedToKFunction() _detalhes.atributo_misc:UpdateSelectedToKFunction() _detalhes.atributo_custom:UpdateSelectedToKFunction() end local icon = [[Interface\Buttons\UI-Panel-BiggerButton-Up]] local iconcolor = {1, 1, 1, 1} local iconcord = {0.1875, 0.78125+0.109375, 0.78125+0.109375+0.03, 0.21875-0.109375-0.03} local maximizeOptions = { {value = 1, label = Loc ["STRING_OPTIONS_TOOLTIPS_MAXIMIZE1"], onclick = onSelectMaximize, icon = icon, iconcolor = iconcolor, texcoord = iconcord}, --, desc = "" {value = 2, label = Loc ["STRING_OPTIONS_TOOLTIPS_MAXIMIZE2"], onclick = onSelectMaximize, icon = icon, iconcolor = iconcolor, texcoord = iconcord}, --, desc = "" {value = 3, label = Loc ["STRING_OPTIONS_TOOLTIPS_MAXIMIZE3"], onclick = onSelectMaximize, icon = icon, iconcolor = iconcolor, texcoord = iconcord}, --, desc = "" {value = 4, label = Loc ["STRING_OPTIONS_TOOLTIPS_MAXIMIZE4"], onclick = onSelectMaximize, icon = icon, iconcolor = iconcolor, texcoord = iconcord}, --, desc = "" {value = 5, label = Loc ["STRING_OPTIONS_TOOLTIPS_MAXIMIZE5"], onclick = onSelectMaximize, icon = icon, iconcolor = iconcolor, texcoord = iconcord}, --, desc = "" } local buildMaximizeMenu = function() return maximizeOptions end local d = g:NewDropDown (frame20, _, "$parentTooltipMaximizeDropdown", "TooltipMaximizeDropdown", 160, 20, buildMaximizeMenu, _detalhes.tooltip.maximize_method) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame20.TooltipMaximizeDropdown:SetPoint ("left", frame20.TooltipMaximizeLabel, "right", 2, 0) window:CreateLineBackground2 (frame20, "TooltipMaximizeDropdown", "TooltipMaximizeLabel", Loc ["STRING_OPTIONS_TOOLTIPS_MAXIMIZE_DESC"]) --show amount g:NewLabel (frame20, _, "$parentTooltipShowAmountLabel", "TooltipShowAmountLabel", Loc ["STRING_OPTIONS_TOOLTIPS_SHOWAMT"], "GameFontHighlightLeft") g:NewSwitch (frame20, _, "$parentTooltipShowAmountSlider", "TooltipShowAmountSlider", 60, 20, _, _, _detalhes.tooltip.show_amount) frame20.TooltipShowAmountSlider:SetPoint ("left", frame20.TooltipShowAmountLabel, "right", 2) frame20.TooltipShowAmountSlider.OnSwitch = function (self, _, value) _detalhes.tooltip.show_amount = value end window:CreateLineBackground2 (frame20, "TooltipShowAmountSlider", "TooltipShowAmountLabel", Loc ["STRING_OPTIONS_TOOLTIPS_SHOWAMT_DESC"]) --> tooltip anchors --unlock screen anchor g:NewLabel (frame20, _, "$parentUnlockAnchorButtonLabel", "UnlockAnchorButtonLabel", "", "GameFontHighlightLeft") local unlock_function = function() DetailsTooltipAnchor:MoveAnchor() end local unlock_anchor_button = g:NewButton (frame20, nil, "$parentUnlockAnchorButton", "UnlockAnchorButton", 160, 20, unlock_function, nil, nil, nil, Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE"], 1) unlock_anchor_button:InstallCustomTexture() frame20.UnlockAnchorButton:SetTextColor (button_color_rgb) frame20.UnlockAnchorButton:SetIcon ([[Interface\COMMON\UI-ModelControlPanel]], nil, nil, nil, {20/64, 34/64, 38/128, 52/128}, nil, 4) if (_detalhes.tooltip.anchored_to == 1) then unlock_anchor_button:Disable() else unlock_anchor_button:Enable() end frame20.UnlockAnchorButton:SetPoint ("left", frame20.UnlockAnchorButtonLabel, "right", 0, 0) window:CreateLineBackground2 (frame20, "UnlockAnchorButton", "UnlockAnchorButton", Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE_DESC"], nil, {1, 0.8, 0}, button_color_rgb) --main anchor g:NewLabel (frame20, _, "$parentTooltipAnchorLabel", "TooltipAnchorLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO"], "GameFontHighlightLeft") local onSelectAnchor = function (_, _, selected_anchor) _detalhes.tooltip.anchored_to = selected_anchor if (selected_anchor == 1) then unlock_anchor_button:Disable() else unlock_anchor_button:Enable() end end local anchorOptions = { {value = 1, label = Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO1"], onclick = onSelectAnchor, icon = [[Interface\Buttons\UI-GuildButton-OfficerNote-Disabled]]}, {value = 2, label = Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO2"], onclick = onSelectAnchor, icon = [[Interface\Buttons\UI-GuildButton-OfficerNote-Disabled]]}, } local buildAnchorMenu = function() return anchorOptions end local d = g:NewDropDown (frame20, _, "$parentTooltipAnchorDropdown", "TooltipAnchorDropdown", 160, 20, buildAnchorMenu, _detalhes.tooltip.anchored_to) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame20.TooltipAnchorDropdown:SetPoint ("left", frame20.TooltipAnchorLabel, "right", 2, 0) window:CreateLineBackground2 (frame20, "TooltipAnchorDropdown", "TooltipAnchorLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_DESC"]) unlock_anchor_button:SetWidth (frame20.TooltipAnchorLabel:GetStringWidth() + 2 + frame20.TooltipAnchorDropdown:GetWidth()) --tooltip side g:NewLabel (frame20, _, "$parentTooltipAnchorSideLabel", "TooltipAnchorSideLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH"], "GameFontHighlightLeft") local onSelectAnchorPoint = function (_, _, selected_anchor) _detalhes.tooltip.anchor_point = selected_anchor end local anchorPointOptions = { {value = "top", label = Loc ["STRING_ANCHOR_TOP"], onclick = onSelectAnchorPoint, icon = [[Interface\Buttons\Arrow-Up-Up]], texcoord = {0, 0.8125, 0.1875, 0.875}}, {value = "bottom", label = Loc ["STRING_ANCHOR_BOTTOM"], onclick = onSelectAnchorPoint, icon = [[Interface\Buttons\Arrow-Up-Up]], texcoord = {0, 0.875, 1, 0.1875}}, {value = "left", label = Loc ["STRING_ANCHOR_LEFT"], onclick = onSelectAnchorPoint, icon = [[Interface\CHATFRAME\UI-InChatFriendsArrow]], texcoord = {0.5, 0, 0, 0.8125}}, {value = "right", label = Loc ["STRING_ANCHOR_RIGHT"], onclick = onSelectAnchorPoint, icon = [[Interface\CHATFRAME\UI-InChatFriendsArrow]], texcoord = {0, 0.5, 0, 0.8125}}, {value = "topleft", label = Loc ["STRING_ANCHOR_TOPLEFT"], onclick = onSelectAnchorPoint, icon = [[Interface\Buttons\UI-AutoCastableOverlay]], texcoord = {0.796875, 0.609375, 0.1875, 0.375}}, {value = "bottomleft", label = Loc ["STRING_ANCHOR_BOTTOMLEFT"], onclick = onSelectAnchorPoint, icon = [[Interface\Buttons\UI-AutoCastableOverlay]], texcoord = {0.796875, 0.609375, 0.375, 0.1875}}, {value = "topright", label = Loc ["STRING_ANCHOR_TOPRIGHT"], onclick = onSelectAnchorPoint, icon = [[Interface\Buttons\UI-AutoCastableOverlay]], texcoord = {0.609375, 0.796875, 0.1875, 0.375}}, {value = "bottomright", label = Loc ["STRING_ANCHOR_BOTTOMRIGHT"], onclick = onSelectAnchorPoint, icon = [[Interface\Buttons\UI-AutoCastableOverlay]], texcoord = {0.609375, 0.796875, 0.375, 0.1875}}, } local buildAnchorPointMenu = function() return anchorPointOptions end local d = g:NewDropDown (frame20, _, "$parentTooltipAnchorSideDropdown", "TooltipAnchorSideDropdown", 160, 20, buildAnchorPointMenu, _detalhes.tooltip.anchor_point) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame20.TooltipAnchorSideDropdown:SetPoint ("left", frame20.TooltipAnchorSideLabel, "right", 2, 0) window:CreateLineBackground2 (frame20, "TooltipAnchorSideDropdown", "TooltipAnchorSideLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH_DESC"]) --tooltip relative side g:NewLabel (frame20, _, "$parentTooltipRelativeSideLabel", "TooltipRelativeSideLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE"], "GameFontHighlightLeft") local onSelectAnchorRelative = function (_, _, selected_anchor) _detalhes.tooltip.anchor_relative = selected_anchor end local anchorRelativeOptions = { {value = "top", label = Loc ["STRING_ANCHOR_TOP"], onclick = onSelectAnchorRelative, icon = [[Interface\Buttons\Arrow-Up-Up]], texcoord = {0, 0.8125, 0.1875, 0.875}}, {value = "bottom", label = Loc ["STRING_ANCHOR_BOTTOM"], onclick = onSelectAnchorRelative, icon = [[Interface\Buttons\Arrow-Up-Up]], texcoord = {0, 0.875, 1, 0.1875}}, {value = "left", label = Loc ["STRING_ANCHOR_LEFT"], onclick = onSelectAnchorRelative, icon = [[Interface\CHATFRAME\UI-InChatFriendsArrow]], texcoord = {0.5, 0, 0, 0.8125}}, {value = "right", label = Loc ["STRING_ANCHOR_RIGHT"], onclick = onSelectAnchorRelative, icon = [[Interface\CHATFRAME\UI-InChatFriendsArrow]], texcoord = {0, 0.5, 0, 0.8125}}, {value = "topleft", label = Loc ["STRING_ANCHOR_TOPLEFT"], onclick = onSelectAnchorRelative, icon = [[Interface\Buttons\UI-AutoCastableOverlay]], texcoord = {0.796875, 0.609375, 0.1875, 0.375}}, {value = "bottomleft", label = Loc ["STRING_ANCHOR_BOTTOMLEFT"], onclick = onSelectAnchorRelative, icon = [[Interface\Buttons\UI-AutoCastableOverlay]], texcoord = {0.796875, 0.609375, 0.375, 0.1875}}, {value = "topright", label = Loc ["STRING_ANCHOR_TOPRIGHT"], onclick = onSelectAnchorRelative, icon = [[Interface\Buttons\UI-AutoCastableOverlay]], texcoord = {0.609375, 0.796875, 0.1875, 0.375}}, {value = "bottomright", label = Loc ["STRING_ANCHOR_BOTTOMRIGHT"], onclick = onSelectAnchorRelative, icon = [[Interface\Buttons\UI-AutoCastableOverlay]], texcoord = {0.609375, 0.796875, 0.375, 0.1875}}, } local buildAnchorRelativeMenu = function() return anchorRelativeOptions end local d = g:NewDropDown (frame20, _, "$parentTooltipRelativeSideDropdown", "TooltipRelativeSideDropdown", 160, 20, buildAnchorRelativeMenu, _detalhes.tooltip.anchor_relative) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame20.TooltipRelativeSideDropdown:SetPoint ("left", frame20.TooltipRelativeSideLabel, "right", 2, 0) window:CreateLineBackground2 (frame20, "TooltipRelativeSideDropdown", "TooltipRelativeSideLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE_DESC"]) --tooltip offset g:NewLabel (frame20, _, "$parentTooltipOffsetXLabel", "TooltipOffsetXLabel", Loc ["STRING_OPTIONS_TOOLTIPS_OFFSETX"], "GameFontHighlightLeft") local s = g:NewSlider (frame20, _, "$parentTooltipOffsetXSlider", "TooltipOffsetXSlider", SLIDER_WIDTH, 20, -100, 100, 1, tonumber (_detalhes.tooltip.anchor_offset[1])) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame20.TooltipOffsetXSlider:SetPoint ("left", frame20.TooltipOffsetXLabel, "right", 2) frame20.TooltipOffsetXSlider:SetHook ("OnValueChange", function (self, _, amount) _detalhes.tooltip.anchor_offset[1] = amount end) window:CreateLineBackground2 (frame20, "TooltipOffsetXSlider", "TooltipOffsetXLabel", Loc ["STRING_OPTIONS_TOOLTIPS_OFFSETX_DESC"]) g:NewLabel (frame20, _, "$parentTooltipOffsetYLabel", "TooltipOffsetYLabel", Loc ["STRING_OPTIONS_TOOLTIPS_OFFSETY"], "GameFontHighlightLeft") local s = g:NewSlider (frame20, _, "$parentTooltipOffsetYSlider", "TooltipOffsetYSlider", SLIDER_WIDTH, 20, -100, 100, 1, tonumber (_detalhes.tooltip.anchor_offset[2])) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame20.TooltipOffsetYSlider:SetPoint ("left", frame20.TooltipOffsetYLabel, "right", 2) frame20.TooltipOffsetYSlider:SetHook ("OnValueChange", function (self, _, amount) _detalhes.tooltip.anchor_offset[2] = amount end) window:CreateLineBackground2 (frame20, "TooltipOffsetYSlider", "TooltipOffsetYLabel", Loc ["STRING_OPTIONS_TOOLTIPS_OFFSETY_DESC"]) --> anchors: --general anchor g:NewLabel (frame20, _, "$parentTooltipsTextsAnchor", "TooltipsTextsAnchorLabel", Loc ["STRING_OPTIONS_TOOLTIP_ANCHORTEXTS"], "GameFontNormal") g:NewLabel (frame20, _, "$parentTooltipsAnchor", "TooltipsAnchorLabel", Loc ["STRING_OPTIONS_TOOLTIP_ANCHOR"], "GameFontNormal") g:NewLabel (frame20, _, "$parentTooltipsAnchorPoint", "TooltipsAnchorPointLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_POINT"], "GameFontNormal") local x = window.left_start_at titulo_tooltips:SetPoint (x, -30) titulo_tooltips_desc:SetPoint (x, -50) local left_side = { {"TooltipsTextsAnchorLabel", 1, true}, {"TooltipTextColorLabel", 2}, {"TooltipTextSizeLabel", 3}, {"TooltipFontLabel", 4}, {"TooltipShadowLabel", 5}, {"TooltipsAnchorLabel", 6, true}, {"TooltipBackgroundColorLabel", 7}, {"TooltipdpsAbbreviateLabel", 8}, {"TooltipMaximizeLabel", 9}, {"TooltipShowAmountLabel", 10}, } window:arrange_menu (frame20, left_side, x, -90) x = window.right_start_at local right_side = { {"TooltipsAnchorPointLabel", 1, true}, {"TooltipAnchorLabel", 2}, {"UnlockAnchorButtonLabel", 3, true}, {"TooltipAnchorSideLabel", 4}, {"TooltipRelativeSideLabel", 5}, {"TooltipOffsetXLabel", 6}, {"TooltipOffsetYLabel", 7}, } window:arrange_menu (frame20, right_side, x, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Advanced Settings - Data Feed Widgets ~19 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame19() local frame19 = window.options [19][1] local titulo_externals = g:NewLabel (frame19, _, "$parentTituloExternalsText", "ExternalsTituloLabel", Loc ["STRING_OPTIONS_EXTERNALS_TITLE"], "GameFontNormal", 16) local titulo_externals_desc = g:NewLabel (frame19, _, "$parentTituloExternalsText2", "Externals2TituloLabel", Loc ["STRING_OPTIONS_EXTERNALS_TITLE2"], "GameFontNormal", 9, "white") titulo_externals_desc.width = 350 titulo_externals_desc.height = 20 --> minimap --anchor g:NewLabel (frame19, _, "$parentMinimapAnchor", "minimapAnchorLabel", Loc ["STRING_OPTIONS_MINIMAP_ANCHOR"], "GameFontNormal") --show or hide g:NewLabel (frame19, _, "$parentMinimapLabel", "minimapLabel", Loc ["STRING_OPTIONS_MINIMAP"], "GameFontHighlightLeft") g:NewSwitch (frame19, _, "$parentMinimapSlider", "minimapSlider", 60, 20, _, _, not _detalhes.minimap.hide) frame19.minimapSlider:SetPoint ("left", frame19.minimapLabel, "right", 2, 0) frame19.minimapSlider.OnSwitch = function (self, _, value) _detalhes.minimap.hide = not value LDBIcon:Refresh ("Details!", _detalhes.minimap) if (_detalhes.minimap.hide) then LDBIcon:Hide ("Details!") else LDBIcon:Show ("Details!") end end window:CreateLineBackground2 (frame19, "minimapSlider", "minimapLabel", Loc ["STRING_OPTIONS_MINIMAP_DESC"]) --on click action do g:NewLabel (frame19, _, "$parentMinimapActionLabel", "minimapActionLabel", Loc ["STRING_OPTIONS_MINIMAP_ACTION"], "GameFontHighlightLeft") local on_select = function (_, _, option) _detalhes.minimap.onclick_what_todo = option end local build_menu = function() return { {value = 1, label = Loc ["STRING_OPTIONS_MINIMAP_ACTION1"], onclick = on_select, icon = [[Interface\FriendsFrame\FriendsFrameScrollIcon]]}, {value = 2, label = Loc ["STRING_OPTIONS_MINIMAP_ACTION2"], onclick = on_select, icon = [[Interface\Buttons\UI-GuildButton-PublicNote-Up]], iconcolor = {1, .8, 0, 1}}, } end local dropdown = g:NewDropDown (frame19, _, "$parentMinimapActionDropdown", "minimapActionDropdown", 160, 20, build_menu, _detalhes.minimap.onclick_what_todo) dropdown.onenter_backdrop = dropdown_backdrop_onenter dropdown.onleave_backdrop = dropdown_backdrop_onleave dropdown:SetBackdrop (dropdown_backdrop) dropdown:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame19.minimapActionDropdown:SetPoint ("left", frame19.minimapActionLabel, "right", 2, 0) window:CreateLineBackground2 (frame19, "minimapActionDropdown", "minimapActionLabel", Loc ["STRING_OPTIONS_MINIMAP_ACTION_DESC"]) end --> hot corner --anchor g:NewLabel (frame19, _, "$parentHotcornerAnchor", "hotcornerAnchorLabel", Loc ["STRING_OPTIONS_HOTCORNER_ANCHOR"], "GameFontNormal") --show or hide g:NewLabel (frame19, _, "$parentHotcornerLabel", "hotcornerLabel", Loc ["STRING_OPTIONS_HOTCORNER"], "GameFontHighlightLeft") g:NewSwitch (frame19, _, "$parentHotcornerSlider", "hotcornerSlider", 60, 20, _, _, not _detalhes.hotcorner_topleft.hide) frame19.hotcornerSlider:SetPoint ("left", frame19.hotcornerLabel, "right", 2, 0) frame19.hotcornerSlider.OnSwitch = function (self, _, value) _G.HotCorners:HideHotCornerButton ("Details!", "TOPLEFT", not value) end window:CreateLineBackground2 (frame19, "hotcornerSlider", "hotcornerLabel", Loc ["STRING_OPTIONS_HOTCORNER_DESC"]) --> broker --anchor g:NewLabel (frame19, _, "$parentHotcornerAnchor", "brokerAnchorLabel", Loc ["STRING_OPTIONS_DATABROKER"], "GameFontNormal") --broker text do g:NewLabel (frame19, _, "$parentBrokerTextLabel", "brokerTextLabel", Loc ["STRING_OPTIONS_DATABROKER_TEXT"], "GameFontHighlightLeft") local on_select = function (_, _, option) _detalhes.minimap.text_type = option end local build_menu = function() return { --raid dps {value = 1, label = Loc ["STRING_OPTIONS_DATABROKER_TEXT1"], onclick = on_select, icon = "Interface\\AddOns\\Details\\images\\atributos_icones", texcoord = {0, 0.125, 0, 1}}, --raid hps {value = 2, label = Loc ["STRING_OPTIONS_DATABROKER_TEXT2"], onclick = on_select, icon = "Interface\\AddOns\\Details\\images\\atributos_icones", texcoord = {0.125, 0.25, 0, 1}}, --combat time {value = 3, label = Loc ["STRING_OPTIONS_DATABROKER_TEXT3"], onclick = on_select, icon = [[Interface\COMMON\mini-hourglass]], texcoord = {0, 1, 0, 1}}, --player dps {value = 4, label = Loc ["STRING_OPTIONS_DATABROKER_TEXT4"], onclick = on_select, icon = _detalhes.sub_atributos[1].icones[2][1], texcoord = _detalhes.sub_atributos[1].icones[2][2]}, --player hps {value = 5, label = Loc ["STRING_OPTIONS_DATABROKER_TEXT5"], onclick = on_select, icon = _detalhes.sub_atributos[2].icones[2][1], texcoord = _detalhes.sub_atributos[2].icones[2][2]}, } end local dropdown = g:NewDropDown (frame19, _, "$parentBrokerTextDropdown", "brokerTextDropdown", 160, 20, build_menu, _detalhes.minimap.text_type) dropdown.onenter_backdrop = dropdown_backdrop_onenter dropdown.onleave_backdrop = dropdown_backdrop_onleave dropdown:SetBackdrop (dropdown_backdrop) dropdown:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame19.brokerTextDropdown:SetPoint ("left", frame19.brokerTextLabel, "right", 2, 0) window:CreateLineBackground2 (frame19, "brokerTextDropdown", "brokerTextLabel", Loc ["STRING_OPTIONS_DATABROKER_TEXT_DESC"]) end --> anchors: local x = window.left_start_at titulo_externals:SetPoint (x, -30) titulo_externals_desc:SetPoint (x, -50) local left_side = { {"minimapAnchorLabel", 1, true}, {"minimapLabel", 2}, {"minimapActionLabel", 3}, {"hotcornerAnchorLabel", 4, true}, {"hotcornerLabel", 5}, {"brokerAnchorLabel", 6, true}, {"brokerTextLabel", 7}, } window:arrange_menu (frame19, left_side, x, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Advanced Settings - Miscellaneous ~18 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame18() local frame18 = window.options [18][1] local titulo_misc_settings = g:NewLabel (frame18, _, "$parentTituloMiscSettingsText", "MiscSettingsLabel", Loc ["STRING_OPTIONS_MISCTITLE"], "GameFontNormal", 16) local titulo_misc_settings_desc = g:NewLabel (frame18, _, "$parentTituloMiscSettingsText2", "Misc2SettingsLabel", Loc ["STRING_OPTIONS_MISCTITLE2"], "GameFontNormal", 9, "white") titulo_misc_settings_desc.width = 350 titulo_misc_settings_desc.height = 20 local Current_Switch_Func = function()end local BuildSwitchMenu = function() window.lastSwitchList = {} local t = {{value = 0, label = "do not switch", color = {.7, .7, .7, 1}, onclick = Current_Switch_Func, icon = [[Interface\Glues\LOGIN\Glues-CheckBox-Check]]}} local attributes = _detalhes.sub_atributos local i = 1 for atributo, sub_atributo in ipairs (attributes) do local icones = sub_atributo.icones for index, att_name in ipairs (sub_atributo.lista) do local texture, texcoord = unpack (icones [index]) tinsert (t, {value = i, label = att_name, onclick = Current_Switch_Func, icon = texture, texcoord = texcoord}) window.lastSwitchList [i] = {atributo, index, i} i = i + 1 end end for index, ptable in ipairs (_detalhes.RaidTables.Menu) do tinsert (t, {value = i, label = ptable [1], onclick = Current_Switch_Func, icon = ptable [2]}) window.lastSwitchList [i] = {"raid", ptable [4], i} i = i + 1 end return t end local healer_icon1 = g:NewImage (frame18, [[Interface\LFGFRAME\UI-LFG-ICON-ROLES]], 20, 20, nil, {GetTexCoordsForRole("HEALER")}, "HealerIcon1", "$parentHealerIcon1") local healer_icon2 = g:NewImage (frame18, [[Interface\LFGFRAME\UI-LFG-ICON-ROLES]], 20, 20, nil, {GetTexCoordsForRole("HEALER")}, "HealerIcon2", "$parentHealerIcon2") local dps_icon1 = g:NewImage (frame18, [[Interface\LFGFRAME\UI-LFG-ICON-ROLES]], 20, 20, nil, {GetTexCoordsForRole("DAMAGER")}, "DpsIcon1", "$parentDpsIcon1") local dps_icon2 = g:NewImage (frame18, [[Interface\LFGFRAME\UI-LFG-ICON-ROLES]], 20, 20, nil, {GetTexCoordsForRole("DAMAGER")}, "DpsIcon2", "$parentDpsIcon2") local tank_icon1 = g:NewImage (frame18, [[Interface\LFGFRAME\UI-LFG-ICON-ROLES]], 20, 20, nil, {GetTexCoordsForRole("TANK")}, "TankIcon1", "$parentTankIcon1") local tank_icon2 = g:NewImage (frame18, [[Interface\LFGFRAME\UI-LFG-ICON-ROLES]], 20, 20, nil, {GetTexCoordsForRole("TANK")}, "TankIcon2", "$parentTankIcon2") -- auto switch all roles in combat g:NewLabel (frame18, _, "$parentAutoSwitchLabel", "autoSwitchLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH"], "GameFontHighlightLeft") -- local OnSelectAutoSwitchOnCombatAllRoles = function (_, _, switch_to) if (switch_to == 0) then _G.DetailsOptionsWindow.instance.switch_all_roles_in_combat = false return end local selected = window.lastSwitchList [switch_to] _G.DetailsOptionsWindow.instance.switch_all_roles_in_combat = selected end local BuildThisMenu = function() Current_Switch_Func = OnSelectAutoSwitchOnCombatAllRoles return BuildSwitchMenu() end local d = g:NewDropDown (frame18, _, "$parentAutoSwitchDropdown", "autoSwitchDropdown", 160, 20, BuildThisMenu, 1) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame18.autoSwitchDropdown:SetPoint ("left", frame18.autoSwitchLabel, "right", 2, 0) window:CreateLineBackground2 (frame18, "autoSwitchDropdown", "autoSwitchLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_DESC"]) -- auto switch after a wipe g:NewLabel (frame18, _, "$parentAutoSwitchWipeLabel", "AutoSwitchWipeLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_WIPE"], "GameFontHighlightLeft") -- local OnSelectAutoSwitchWipe = function (_, _, switch_to) if (switch_to == 0) then _G.DetailsOptionsWindow.instance.switch_all_roles_after_wipe = false return end local selected = window.lastSwitchList [switch_to] _G.DetailsOptionsWindow.instance.switch_all_roles_after_wipe = selected end local BuildThisMenu = function() Current_Switch_Func = OnSelectAutoSwitchWipe return BuildSwitchMenu() end local d = g:NewDropDown (frame18, _, "$parentAutoSwitchWipeDropdown", "autoSwitchWipeDropdown", 160, 20, BuildThisMenu, 1) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame18.autoSwitchWipeDropdown:SetPoint ("left", frame18.AutoSwitchWipeLabel, "right", 2, 0) window:CreateLineBackground2 (frame18, "autoSwitchWipeDropdown", "AutoSwitchWipeLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_WIPE_DESC"]) -- auto switch damage no in combat g:NewLabel (frame18, _, "$parentAutoSwitchDamageNoCombatLabel", "AutoSwitchDamageNoCombatLabel", "", "GameFontHighlightLeft") -- local OnSelectAutoSwitchDamageNoCombat = function (_, _, switch_to) if (switch_to == 0) then _G.DetailsOptionsWindow.instance.switch_damager = false return end local selected = window.lastSwitchList [switch_to] _G.DetailsOptionsWindow.instance.switch_damager = selected end local BuildThisMenu = function() Current_Switch_Func = OnSelectAutoSwitchDamageNoCombat return BuildSwitchMenu() end local d = g:NewDropDown (frame18, _, "$parentAutoSwitchDamageNoCombatDropdown", "AutoSwitchDamageNoCombatDropdown", 160, 20, BuildThisMenu, 1) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame18.AutoSwitchDamageNoCombatDropdown:SetPoint ("left", dps_icon1, "right", 2, 0) frame18.AutoSwitchDamageNoCombatLabel:SetPoint ("left", dps_icon1, "left", 0, 0) window:CreateLineBackground2 (frame18, "AutoSwitchDamageNoCombatDropdown", "AutoSwitchDamageNoCombatLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_DAMAGER_DESC"], dps_icon1) -- auto switch damage in combat g:NewLabel (frame18, _, "$parentAutoSwitchDamageCombatLabel", "AutoSwitchDamageCombatLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_COMBAT"], "GameFontHighlightLeft") -- local OnSelectAutoSwitchDamageCombat = function (_, _, switch_to) if (switch_to == 0) then _G.DetailsOptionsWindow.instance.switch_damager_in_combat = false return end local selected = window.lastSwitchList [switch_to] _G.DetailsOptionsWindow.instance.switch_damager_in_combat = selected end local BuildThisMenu = function() Current_Switch_Func = OnSelectAutoSwitchDamageCombat return BuildSwitchMenu() end local d = g:NewDropDown (frame18, _, "$parentAutoSwitchDamageCombatDropdown", "AutoSwitchDamageCombatDropdown", 160, 20, BuildThisMenu, 1) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame18.AutoSwitchDamageCombatDropdown:SetPoint ("left", frame18.AutoSwitchDamageCombatLabel, "right", 2, -1) frame18.AutoSwitchDamageCombatLabel:SetPoint ("left", dps_icon2, "right", 2, 1) window:CreateLineBackground2 (frame18, "AutoSwitchDamageCombatDropdown", "AutoSwitchDamageCombatLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_DAMAGER_DESC"], dps_icon2) -- auto switch heal in no combat g:NewLabel (frame18, _, "$parentAutoSwitchHealNoCombatLabel", "AutoSwitchHealNoCombatLabel", "", "GameFontHighlightLeft") -- local OnSelectAutoSwitchHealNoCombat = function (_, _, switch_to) if (switch_to == 0) then _G.DetailsOptionsWindow.instance.switch_healer = false return end local selected = window.lastSwitchList [switch_to] _G.DetailsOptionsWindow.instance.switch_healer = selected end local BuildThisMenu = function() Current_Switch_Func = OnSelectAutoSwitchHealNoCombat return BuildSwitchMenu() end local d = g:NewDropDown (frame18, _, "$parentAutoSwitchHealNoCombatDropdown", "AutoSwitchHealNoCombatDropdown", 160, 20, BuildThisMenu, 1) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) --frame18.AutoSwitchHealNoCombatDropdown:SetPoint ("left", frame18.AutoSwitchHealNoCombatLabel, "right", 2, 0) frame18.AutoSwitchHealNoCombatDropdown:SetPoint ("left", healer_icon1, "right", 2, 0) frame18.AutoSwitchHealNoCombatLabel:SetPoint ("left", healer_icon1, "left", 0, 0) window:CreateLineBackground2 (frame18, "AutoSwitchHealNoCombatDropdown", "AutoSwitchHealNoCombatLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_HEALER_DESC"], healer_icon1) -- auto switch heal in combat g:NewLabel (frame18, _, "$parentAutoSwitchHealCombatLabel", "AutoSwitchHealCombatLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_COMBAT"], "GameFontHighlightLeft") -- local OnSelectAutoSwitchHealCombat = function (_, _, switch_to) if (switch_to == 0) then _G.DetailsOptionsWindow.instance.switch_healer_in_combat = false return end local selected = window.lastSwitchList [switch_to] _G.DetailsOptionsWindow.instance.switch_healer_in_combat = selected end local BuildThisMenu = function() Current_Switch_Func = OnSelectAutoSwitchHealCombat return BuildSwitchMenu() end local d = g:NewDropDown (frame18, _, "$parentAutoSwitchHealCombatDropdown", "AutoSwitchHealCombatDropdown", 160, 20, BuildThisMenu, 1) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) --frame18.AutoSwitchHealCombatDropdown:SetPoint ("left", frame18.AutoSwitchHealCombatLabel, "right", 2, 0) frame18.AutoSwitchHealCombatDropdown:SetPoint ("left", frame18.AutoSwitchHealCombatLabel, "right", 2, -1) frame18.AutoSwitchHealCombatLabel:SetPoint ("left", healer_icon2, "right", 2, 1) window:CreateLineBackground2 (frame18, "AutoSwitchHealCombatDropdown", "AutoSwitchHealCombatLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_HEALER_DESC"], healer_icon2) -- auto switch tank in no combat g:NewLabel (frame18, _, "$parentAutoSwitchTankNoCombatLabel", "AutoSwitchTankNoCombatLabel", "", "GameFontHighlightLeft") -- local OnSelectAutoSwitchTankNoCombat = function (_, _, switch_to) if (switch_to == 0) then _G.DetailsOptionsWindow.instance.switch_tank = false return end local selected = window.lastSwitchList [switch_to] _G.DetailsOptionsWindow.instance.switch_tank = selected end local BuildThisMenu = function() Current_Switch_Func = OnSelectAutoSwitchTankNoCombat return BuildSwitchMenu() end local d = g:NewDropDown (frame18, _, "$parentAutoSwitchTankNoCombatDropdown", "AutoSwitchTankNoCombatDropdown", 160, 20, BuildThisMenu, 1) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame18.AutoSwitchTankNoCombatDropdown:SetPoint ("left", tank_icon1, "right", 2, 0) frame18.AutoSwitchTankNoCombatLabel:SetPoint ("left", tank_icon1, "left", 0, 0) window:CreateLineBackground2 (frame18, "AutoSwitchTankNoCombatDropdown", "AutoSwitchTankNoCombatLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_TANK_DESC"], tank_icon1) -- auto switch tank in combat g:NewLabel (frame18, _, "$parentAutoSwitchTankCombatLabel", "AutoSwitchTankCombatLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_COMBAT"], "GameFontHighlightLeft") -- local OnSelectAutoSwitchTankCombat = function (_, _, switch_to) if (switch_to == 0) then _G.DetailsOptionsWindow.instance.switch_tank_in_combat = false return end local selected = window.lastSwitchList [switch_to] _G.DetailsOptionsWindow.instance.switch_tank_in_combat = selected end local BuildThisMenu = function() Current_Switch_Func = OnSelectAutoSwitchTankCombat return BuildSwitchMenu() end local d = g:NewDropDown (frame18, _, "$parentAutoSwitchTankCombatDropdown", "AutoSwitchTankCombatDropdown", 160, 20, BuildThisMenu, 1) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame18.AutoSwitchTankCombatDropdown:SetPoint ("left", frame18.AutoSwitchTankCombatLabel, "right", 2, -1) frame18.AutoSwitchTankCombatLabel:SetPoint ("left", tank_icon2, "right", 2, 1) window:CreateLineBackground2 (frame18, "AutoSwitchTankCombatDropdown", "AutoSwitchTankCombatLabel", Loc ["STRING_OPTIONS_AUTO_SWITCH_TANK_DESC"], tank_icon2) --> auto current segment g:NewSwitch (frame18, _, "$parentAutoCurrentSlider", "autoCurrentSlider", 60, 20, _, _, instance.auto_current) -- Auto Current Segment g:NewLabel (frame18, _, "$parentAutoCurrentLabel", "autoCurrentLabel", Loc ["STRING_OPTIONS_INSTANCE_CURRENT"], "GameFontHighlightLeft") frame18.autoCurrentSlider:SetPoint ("left", frame18.autoCurrentLabel, "right", 2) frame18.autoCurrentSlider.OnSwitch = function (self, instance, value) instance.auto_current = value end window:CreateLineBackground2 (frame18, "autoCurrentSlider", "autoCurrentLabel", Loc ["STRING_OPTIONS_INSTANCE_CURRENT_DESC"]) --> show total bar g:NewLabel (frame18, _, "$parentTotalBarLabel", "totalBarLabel", Loc ["STRING_OPTIONS_SHOW_TOTALBAR"], "GameFontHighlightLeft") g:NewSwitch (frame18, _, "$parentTotalBarSlider", "totalBarSlider", 60, 20, _, _, instance.total_bar.enabled) frame18.totalBarSlider:SetPoint ("left", frame18.totalBarLabel, "right", 2) frame18.totalBarSlider.OnSwitch = function (self, instance, value) instance.total_bar.enabled = value instance:InstanceReset() end window:CreateLineBackground2 (frame18, "totalBarSlider", "totalBarLabel", Loc ["STRING_OPTIONS_SHOW_TOTALBAR_DESC"]) --> total bar color local totalbarcolor_callback = function (button, r, g, b, a) _G.DetailsOptionsWindow.instance.total_bar.color[1] = r _G.DetailsOptionsWindow.instance.total_bar.color[2] = g _G.DetailsOptionsWindow.instance.total_bar.color[3] = b _G.DetailsOptionsWindow.instance:InstanceReset() end g:NewColorPickButton (frame18, "$parentTotalBarColorPick", "totalBarColorPick", totalbarcolor_callback) g:NewLabel (frame18, _, "$parentTotalBarColorPickLabel", "totalBarPickColorLabel", Loc ["STRING_OPTIONS_COLOR"], "GameFontHighlightLeft") frame18.totalBarColorPick:SetPoint ("left", frame18.totalBarPickColorLabel, "right", 2, 0) window:CreateLineBackground2 (frame18, "totalBarColorPick", "totalBarPickColorLabel", Loc ["STRING_OPTIONS_SHOW_TOTALBAR_COLOR_DESC"]) --> total bar only in group g:NewLabel (frame18, _, "$parentTotalBarOnlyInGroupLabel", "totalBarOnlyInGroupLabel", Loc ["STRING_OPTIONS_SHOW_TOTALBAR_INGROUP"], "GameFontHighlightLeft") g:NewSwitch (frame18, _, "$parentTotalBarOnlyInGroupSlider", "totalBarOnlyInGroupSlider", 60, 20, _, _, instance.total_bar.only_in_group) frame18.totalBarOnlyInGroupSlider:SetPoint ("left", frame18.totalBarOnlyInGroupLabel, "right", 2) frame18.totalBarOnlyInGroupSlider.OnSwitch = function (self, instance, value) instance.total_bar.only_in_group = value instance:InstanceReset() end window:CreateLineBackground2 (frame18, "totalBarOnlyInGroupSlider", "totalBarOnlyInGroupLabel", Loc ["STRING_OPTIONS_SHOW_TOTALBAR_INGROUP_DESC"]) --> total bar icon local totalbar_pickicon_callback = function (texture) instance.total_bar.icon = texture frame18.totalBarIconTexture:SetTexture (texture) instance:InstanceReset() end local totalbar_pickicon = function() g:IconPick (totalbar_pickicon_callback, true) end g:NewLabel (frame18, _, "$parentTotalBarIconLabel", "totalBarIconLabel", Loc ["STRING_OPTIONS_SHOW_TOTALBAR_ICON"], "GameFontHighlightLeft") g:NewImage (frame18, nil, 20, 20, nil, nil, "totalBarIconTexture", "$parentTotalBarIconTexture") g:NewButton (frame18, _, "$parentTotalBarIconButton", "totalBarIconButton", 20, 20, totalbar_pickicon) frame18.totalBarIconButton:InstallCustomTexture (nil, nil, nil, true) frame18.totalBarIconButton:SetPoint ("left", frame18.totalBarIconLabel, "right", 2, 0) frame18.totalBarIconTexture:SetPoint ("left", frame18.totalBarIconLabel, "right", 2, 0) window:CreateLineBackground2 (frame18, "totalBarIconButton", "totalBarIconLabel", Loc ["STRING_OPTIONS_SHOW_TOTALBAR_ICON_DESC"]) --> instances g:NewLabel (frame18, _, "$parentDeleteInstanceLabel", "deleteInstanceLabel", Loc ["STRING_OPTIONS_INSTANCE_DELETE"], "GameFontHighlightLeft") local onSelectDeleteInstance = function (_, _, selected) frame18.deleteInstanceButton.selected_instance = selected end local buildSelectDeleteInstance = function() local InstanceList = {} for index = 1, math.min (#_detalhes.tabela_instancias, _detalhes.instances_amount), 1 do local _this_instance = _detalhes.tabela_instancias [index] --> pegar o que ela ta mostrando local atributo = _this_instance.atributo local sub_atributo = _this_instance.sub_atributo if (atributo == 5) then --> custom local CustomObject = _detalhes.custom [sub_atributo] if (CustomObject) then InstanceList [#InstanceList+1] = {value = index, label = _detalhes.atributos.lista [atributo] .. " - " .. CustomObject.name, onclick = onSelectDeleteInstance, icon = CustomObject.icon} else InstanceList [#InstanceList+1] = {value = index, label = "unknown" .. " - " .. " invalid custom", onclick = onSelectDeleteInstance, icon = [[Interface\COMMON\VOICECHAT-MUTED]]} end else local modo = _this_instance.modo if (modo == 1) then --alone atributo = _detalhes.SoloTables.Mode or 1 local SoloInfo = _detalhes.SoloTables.Menu [atributo] if (SoloInfo) then InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " " .. SoloInfo [1], onclick = onSelectDeleteInstance, icon = SoloInfo [2]} else InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectDeleteInstance, icon = ""} end elseif (modo == 4) then --raid atributo = _detalhes.RaidTables.Mode or 1 local RaidInfo = _detalhes.RaidTables.Menu [atributo] if (RaidInfo) then InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " " .. RaidInfo [1], onclick = onSelectDeleteInstance, icon = RaidInfo [2]} else InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectDeleteInstance, icon = ""} end else InstanceList [#InstanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectDeleteInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]} end end end return InstanceList end local d = g:NewDropDown (frame18, _, "$parentDeleteInstanceDropdown", "deleteInstanceDropdown", 160, 20, buildSelectDeleteInstance, 0) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame18.deleteInstanceDropdown:SetPoint ("left", frame18.deleteInstanceLabel, "right", 2, 0) local desc = window:CreateLineBackground2 (frame18, "deleteInstanceDropdown", "deleteInstanceLabel", Loc ["STRING_OPTIONS_INSTANCE_DELETE_DESC"]) desc:SetWidth (180) local delete_instance = function (self) if (self.selected_instance) then _detalhes:DeleteInstance (self.selected_instance) ReloadUI() end end local confirm_button = CreateFrame ("button", "DetailsDeleteInstanceButton", frame18, "OptionsButtonTemplate") confirm_button:SetSize (60, 20) confirm_button:SetPoint ("left", frame18.deleteInstanceDropdown.widget, "right", 2, 0) confirm_button:SetText ("confirm") confirm_button:SetScript ("OnClick", delete_instance) frame18.deleteInstanceButton = confirm_button --local confirm_button = g:NewButton (frame18, nil, "$parentDeleteInstanceButton", "deleteInstanceButton", 60, 20, delete_instance, nil, nil, nil, "delete") --confirm_button:InstallCustomTexture() --> menu text size g:NewLabel (frame18, _, "$parentMenuTextSizeLabel", "MenuTextSizeLabel", Loc ["STRING_OPTIONS_MENU_FONT_SIZE"], "GameFontHighlightLeft") local s = g:NewSlider (frame18, _, "$parentMenuTextSizeSlider", "MenuTextSizeSlider", SLIDER_WIDTH, 20, 8, 32, 1, _detalhes.font_sizes.menus) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame18.MenuTextSizeSlider:SetPoint ("left", frame18.MenuTextSizeLabel, "right", 2) frame18.MenuTextSizeSlider:SetHook ("OnValueChange", function (_, _, amount) _detalhes.font_sizes.menus = amount end) window:CreateLineBackground2 (frame18, "MenuTextSizeSlider", "MenuTextSizeLabel", Loc ["STRING_OPTIONS_MENU_FONT_SIZE_DESC"]) --> disable groups g:NewLabel (frame18, _, "$parentDisableGroupsLabel", "DisableGroupsLabel", Loc ["STRING_OPTIONS_DISABLE_GROUPS"], "GameFontHighlightLeft") g:NewSwitch (frame18, _, "$parentDisableGroupsSlider", "DisableGroupsSlider", 60, 20, _, _, _detalhes.disable_window_groups) frame18.DisableGroupsSlider:SetPoint ("left", frame18.DisableGroupsLabel, "right", 2) frame18.DisableGroupsSlider.OnSwitch = function (_, _, value) _detalhes.disable_window_groups = value end window:CreateLineBackground2 (frame18, "DisableGroupsSlider", "DisableGroupsLabel", Loc ["STRING_OPTIONS_DISABLE_GROUPS_DESC"]) --> disable reset button g:NewLabel (frame18, _, "$parentDisableResetLabel", "DisableResetLabel", Loc ["STRING_OPTIONS_DISABLE_RESET"], "GameFontHighlightLeft") g:NewSwitch (frame18, _, "$parentDisableResetSlider", "DisableResetSlider", 60, 20, _, _, _detalhes.disable_reset_button) frame18.DisableResetSlider:SetPoint ("left", frame18.DisableResetLabel, "right", 2) frame18.DisableResetSlider.OnSwitch = function (_, _, value) _detalhes.disable_reset_button = value end window:CreateLineBackground2 (frame18, "DisableResetSlider", "DisableResetLabel", Loc ["STRING_OPTIONS_DISABLE_RESET_DESC"]) --> Report g:NewLabel (frame18, _, "$parentReportHelpfulLinkLabel", "ReportHelpfulLinkLabel", Loc ["STRING_OPTIONS_REPORT_HEALLINKS"], "GameFontHighlightLeft") g:NewSwitch (frame18, _, "$parentReportHelpfulLinkSlider", "ReportHelpfulLinkSlider", 60, 20, _, _, _detalhes.report_heal_links) frame18.ReportHelpfulLinkSlider:SetPoint ("left", frame18.ReportHelpfulLinkLabel, "right", 2) frame18.ReportHelpfulLinkSlider.OnSwitch = function (_, _, value) _detalhes.report_heal_links = value end window:CreateLineBackground2 (frame18, "ReportHelpfulLinkSlider", "ReportHelpfulLinkLabel", Loc ["STRING_OPTIONS_REPORT_HEALLINKS_DESC"]) --> Anchors g:NewLabel (frame18, _, "$parentInstancesMiscAnchor", "instancesMiscLabel", Loc ["STRING_OPTIONS_INSTANCES"], "GameFontNormal") g:NewLabel (frame18, _, "$parentSwitchesAnchor", "switchesAnchorLabel", Loc ["STRING_OPTIONS_SWITCH_ANCHOR"], "GameFontNormal") g:NewLabel (frame18, _, "$parentTotalBarAnchor", "totalBarAnchorLabel", Loc ["STRING_OPTIONS_TOTALBAR_ANCHOR"], "GameFontNormal") g:NewLabel (frame18, _, "$parentReportAnchor", "reportAnchorLabel", Loc ["STRING_OPTIONS_REPORT_ANCHOR"], "GameFontNormal") --frame18.totalBarPickColorLabel:SetPoint ("left", frame18.totalBarIconTexture, "right", 10, 0) local x = window.left_start_at titulo_misc_settings:SetPoint (x, -30) titulo_misc_settings_desc:SetPoint (x, -50) local left_side = { {"switchesAnchorLabel", 1, true}, {"autoSwitchLabel", 8}, {"AutoSwitchWipeLabel", 9}, {dps_icon1, 2}, {healer_icon1, 3}, {tank_icon1, 4}, {dps_icon2, 5}, {healer_icon2, 6}, {tank_icon2, 7}, {"autoCurrentLabel", 10}, {"reportAnchorLabel", 11, true}, {"ReportHelpfulLinkLabel", 12}, } window:arrange_menu (frame18, left_side, x, -90) local right_side = { {"instancesMiscLabel", 1, true}, {"deleteInstanceLabel", 2}, {"MenuTextSizeLabel", 3}, {"DisableGroupsLabel", 4}, {"DisableResetLabel", 5}, {"totalBarAnchorLabel", 6, true}, {"totalBarIconLabel", 7}, {"totalBarPickColorLabel", 8}, {"totalBarLabel", 9}, {"totalBarOnlyInGroupLabel", 10}, } window:arrange_menu (frame18, right_side, window.right_start_at, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Advanced Settings - Hide/Show Controls ~17 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame17() local frame17 = window.options [17][1] local titulo_instance_settings = g:NewLabel (frame17, _, "$parentTituloInstanceSettingsText", "InstanceSettingsLabel", Loc ["STRING_OPTIONS_SHOWHIDE"], "GameFontNormal", 16) local titulo_instance_settings_desc = g:NewLabel (frame17, _, "$parentInstanceSettingsText2", "InstanceSettingsLabel", Loc ["STRING_OPTIONS_SHOWHIDE_DESC"], "GameFontNormal", 9, "white") titulo_instance_settings_desc:SetSize (450, 20) --> combat alpha modifier --anchor g:NewLabel (frame17, _, "$parentHideInCombatAnchor", "hideInCombatAnchor", Loc ["STRING_OPTIONS_ALPHAMOD_ANCHOR"], "GameFontNormal") --> hide in combat g:NewLabel (frame17, _, "$parentCombatAlphaLabel", "combatAlphaLabel", Loc ["STRING_OPTIONS_COMBAT_ALPHA"], "GameFontHighlightLeft") local onSelectCombatAlpha = function (_, _, combat_alpha) _G.DetailsOptionsWindow.instance:SetCombatAlpha (combat_alpha) end local typeCombatAlpha = { {value = 1, label = "No Changes", onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_03", texcoord = {1, 0, 0, 1}}, {value = 2, label = "While In Combat", onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = {1, 0, 0, 1}}, {value = 3, label = "While Out of Combat", onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = {1, 0, 0, 1}}, {value = 4, label = "While Out of a Group", onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = {1, 0, 0, 1}} } local buildTypeCombatAlpha = function() return typeCombatAlpha end local d = g:NewDropDown (frame17, _, "$parentCombatAlphaDropdown", "combatAlphaDropdown", 160, 20, buildTypeCombatAlpha, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame17.combatAlphaDropdown:SetPoint ("left", frame17.combatAlphaLabel, "right", 2, 0) window:CreateLineBackground2 (frame17, "combatAlphaDropdown", "combatAlphaLabel", Loc ["STRING_OPTIONS_COMBAT_ALPHA_DESC"]) g:NewLabel (frame17, _, "$parentHideOnCombatAlphaLabel", "hideOnCombatAlphaLabel", Loc ["STRING_OPTIONS_HIDECOMBATALPHA"], "GameFontHighlightLeft") local s = g:NewSlider (frame17, _, "$parentHideOnCombatAlphaSlider", "hideOnCombatAlphaSlider", SLIDER_WIDTH, 20, 0, 100, 1, _G.DetailsOptionsWindow.instance.hide_in_combat_alpha) -- min, max, step, defaultv s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame17.hideOnCombatAlphaSlider:SetPoint ("left", frame17.hideOnCombatAlphaLabel, "right", 2, 0) frame17.hideOnCombatAlphaSlider:SetHook ("OnValueChange", function (self, instance, amount) --> slider, fixedValue, sliderValue instance.hide_in_combat_alpha = amount _G.DetailsOptionsWindow.instance:SetCombatAlpha (nil, nil, true) end) window:CreateLineBackground2 (frame17, "hideOnCombatAlphaSlider", "hideOnCombatAlphaLabel", Loc ["STRING_OPTIONS_HIDECOMBATALPHA_DESC"]) --> auto transparency --> alpha onenter onleave auto transparency g:NewLabel (frame17, _, "$parentMenuAlphaAnchor", "menuAlphaAnchorLabel", Loc ["STRING_OPTIONS_MENU_ALPHA"], "GameFontNormal") g:NewSwitch (frame17, _, "$parentMenuOnEnterLeaveAlphaSwitch", "alphaSwitch", 60, 20, _, _, instance.menu_alpha.enabled) local s = g:NewSlider (frame17, _, "$parentMenuOnEnterAlphaSlider", "menuOnEnterSlider", SLIDER_WIDTH, 20, 0, 1, 0.02, instance.menu_alpha.onenter, true) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) s.useDecimals = true local s = g:NewSlider (frame17, _, "$parentMenuOnLeaveAlphaSlider", "menuOnLeaveSlider", SLIDER_WIDTH, 20, 0, 1, 0.02, instance.menu_alpha.onleave, true) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame17.menuOnEnterSlider.useDecimals = true frame17.menuOnLeaveSlider.useDecimals = true g:NewLabel (frame17, _, "$parentMenuOnEnterLeaveAlphaLabel", "alphaSwitchLabel", Loc ["STRING_OPTIONS_MENU_ALPHAENABLED"], "GameFontHighlightLeft") g:NewLabel (frame17, _, "$parentMenuOnEnterAlphaLabel", "menuOnEnterLabel", Loc ["STRING_OPTIONS_MENU_ALPHAENTER"], "GameFontHighlightLeft") g:NewLabel (frame17, _, "$parentMenuOnLeaveAlphaLabel", "menuOnLeaveLabel", Loc ["STRING_OPTIONS_MENU_ALPHALEAVE"], "GameFontHighlightLeft") window:CreateLineBackground2 (frame17, "alphaSwitch", "alphaSwitchLabel", Loc ["STRING_OPTIONS_MENU_ALPHAENABLED_DESC"]) window:CreateLineBackground2 (frame17, "menuOnEnterSlider", "menuOnEnterLabel", Loc ["STRING_OPTIONS_MENU_ALPHAENTER_DESC"]) window:CreateLineBackground2 (frame17, "menuOnLeaveSlider", "menuOnLeaveLabel", Loc ["STRING_OPTIONS_MENU_ALPHALEAVE_DESC"]) frame17.alphaSwitch:SetPoint ("left", frame17.alphaSwitchLabel, "right", 2) frame17.menuOnEnterSlider:SetPoint ("left", frame17.menuOnEnterLabel, "right", 2) frame17.menuOnLeaveSlider:SetPoint ("left", frame17.menuOnLeaveLabel, "right", 2) frame17.menuOnEnterSlider:SetThumbSize (50) frame17.menuOnLeaveSlider:SetThumbSize (50) g:NewLabel (frame17, _, "$parentMenuOnEnterLeaveAlphaIconsTooLabel", "alphaIconsTooLabel", Loc ["STRING_OPTIONS_MENU_IGNOREBARS"], "GameFontHighlightLeft") g:NewSwitch (frame17, _, "$parentMenuOnEnterLeaveAlphaIconsTooSwitch", "alphaIconsTooSwitch", 60, 20, _, _, instance.menu_alpha.ignorebars) window:CreateLineBackground2 (frame17, "alphaIconsTooSwitch", "alphaIconsTooLabel", Loc ["STRING_OPTIONS_MENU_IGNOREBARS_DESC"]) frame17.alphaIconsTooSwitch:SetPoint ("left", frame17.alphaIconsTooLabel, "right", 2) frame17.alphaIconsTooSwitch.OnSwitch = function (self, instance, value) instance:SetMenuAlpha (nil, nil, nil, value) end frame17.alphaSwitch.OnSwitch = function (self, instance, value) -- instance:SetMenuAlpha (value) end frame17.menuOnEnterSlider:SetHook ("OnValueChange", function (self, instance, value) -- self.amt:SetText (string.format ("%.2f", value)) instance:SetMenuAlpha (nil, value) return true end) frame17.menuOnLeaveSlider:SetHook ("OnValueChange", function (self, instance, value) -- self.amt:SetText (string.format ("%.2f", value)) instance:SetMenuAlpha (nil, nil, value) return true end) --> anchors local x = window.left_start_at titulo_instance_settings:SetPoint (x, -30) titulo_instance_settings_desc:SetPoint (x, -50) local left_side = { {"hideInCombatAnchor", 1, true}, {"combatAlphaLabel", 2}, {"hideOnCombatAlphaLabel", 3}, {"menuAlphaAnchorLabel", 4, true}, {"alphaSwitchLabel", 5}, {"menuOnEnterLabel", 6}, {"menuOnLeaveLabel", 7}, {"alphaIconsTooLabel", 8}, } window:arrange_menu (frame17, left_side, x, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Advanced Settings - Chart Data ~16 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame16() --> general settings: local frame16 = window.options [16][1] --> title local titulo_datacharts = g:NewLabel (frame16, _, "$parentTituloDataChartsText", "DataChartsLabel", Loc ["STRING_OPTIONS_DATACHARTTITLE"], "GameFontNormal", 16) local titulo_datacharts_desc = g:NewLabel (frame16, _, "$parentDataChartsText2", "DataCharts2Label", Loc ["STRING_OPTIONS_DATACHARTTITLE_DESC"], "GameFontNormal", 9, "white") titulo_datacharts_desc.width = 350 --> warning if (not _detalhes:GetPlugin ("DETAILS_PLUGIN_CHART_VIEWER")) then local label = g:NewLabel (frame16, _, "$parentPluginWarningLabel", "PluginWarningLabel", Loc ["STRING_OPTIONS_CHART_PLUGINWARNING"], "GameFontNormal") local image = g:NewImage (frame16, [[Interface\DialogFrame\UI-Dialog-Icon-AlertNew]]) label:SetPoint ("topright", frame16, "topright", -42, -15) label:SetJustifyH ("left") label:SetWidth (160) image:SetPoint ("right", label, "left", -7, 0) image:SetSize (32, 32) end --> panel local edit_name = function (index, name) _detalhes:TimeDataUpdate (index, name) frame16.userTimeCaptureFillPanel:Refresh() end local big_code_editor = g:NewSpecialLuaEditorEntry (frame16, 643, 382, "bigCodeEditor", "$parentBigCodeEditor") big_code_editor:SetPoint ("topleft", frame16, "topleft", 7, -70) big_code_editor:SetFrameLevel (frame16:GetFrameLevel()+6) big_code_editor:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], tile = 1, tileSize = 16, edgeSize = 16, insets = {left = 5, right = 5, top = 5, bottom = 5}}) big_code_editor:SetBackdropColor (0, 0, 0, 1) big_code_editor:Hide() big_code_editor:SetBackdropColor (0, 0, 0, 0.95) local background = g:NewImage (big_code_editor, [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]]) background:SetPoint ("topleft", big_code_editor, "topleft") background:SetPoint ("bottomright", big_code_editor, "bottomright") background:SetDesaturated (true) background:SetTexCoord (1, 0, 0, 0.9) background:SetAlpha (0.2) local accept = function() big_code_editor:ClearFocus() if (not big_code_editor.is_export) then _detalhes:TimeDataUpdate (big_code_editor.index, nil, big_code_editor:GetText()) end big_code_editor:Hide() end local cancel = function() big_code_editor:ClearFocus() big_code_editor:Hide() end local accept_changes = g:NewButton (big_code_editor, nil, "$parentAccept", "acceptButton", 24, 24, accept, nil, nil, [[Interface\Buttons\UI-CheckBox-Check]]) accept_changes:SetPoint (10, 18) local accept_changes_label = g:NewLabel (big_code_editor, nil, nil, nil, Loc ["STRING_OPTIONS_CHART_SAVE"]) accept_changes_label:SetPoint ("left", accept_changes, "right", 2, 0) local cancel_changes = g:NewButton (big_code_editor, nil, "$parentCancel", "CancelButton", 20, 20, cancel, nil, nil, [[Interface\PetBattles\DeadPetIcon]]) cancel_changes:SetPoint (100, 17) local cancel_changes_label = g:NewLabel (big_code_editor, nil, nil, nil, Loc ["STRING_OPTIONS_CHART_CANCEL"]) cancel_changes_label:SetPoint ("left", cancel_changes, "right", 2, 0) local edit_code = function (index) local data = _detalhes.savedTimeCaptures [index] if (data) then local func = data [2] if (type (func) == "function") then return _detalhes:Msg (Loc ["STRING_OPTIONS_CHART_CODELOADED"]) end big_code_editor:SetText (func) big_code_editor.original_code = func big_code_editor.index = index big_code_editor.is_export = nil big_code_editor:Show() frame16.userTimeCaptureAddPanel:Hide() frame16.importEditor:ClearFocus() frame16.importEditor:Hide() if (DetailsIconPickFrame and DetailsIconPickFrame:IsShown()) then DetailsIconPickFrame:Hide() end end end local edit_icon = function (index, icon) _detalhes:TimeDataUpdate (index, nil, nil, nil, nil, nil, icon) frame16.userTimeCaptureFillPanel:Refresh() end local edit_author = function (index, author) _detalhes:TimeDataUpdate (index, nil, nil, nil, author) frame16.userTimeCaptureFillPanel:Refresh() end local edit_version = function (index, version) _detalhes:TimeDataUpdate (index, nil, nil, nil, nil, version) frame16.userTimeCaptureFillPanel:Refresh() end local big_code_editor2 = g:NewSpecialLuaEditorEntry (frame16, 643, 382, "exportEditor", "$parentExportEditor", true) big_code_editor2:SetPoint ("topleft", frame16, "topleft", 7, -70) big_code_editor2:SetFrameLevel (frame16:GetFrameLevel()+6) big_code_editor2:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], tile = 1, tileSize = 16, edgeSize = 16, insets = {left = 5, right = 5, top = 5, bottom = 5}}) big_code_editor2:SetBackdropColor (0, 0, 0, 1) big_code_editor2:Hide() big_code_editor2:SetBackdropColor (0, 0, 0, 0.95) local background = g:NewImage (big_code_editor2, [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]]) background:SetPoint ("topleft", big_code_editor2, "topleft") background:SetPoint ("bottomright", big_code_editor2, "bottomright") background:SetDesaturated (true) background:SetTexCoord (1, 0, 0, 0.9) background:SetAlpha (0.2) local close_export_box = function() big_code_editor2:ClearFocus() big_code_editor2:Hide() end local close_export = g:NewButton (big_code_editor2, nil, "$parentClose", "closeButton", 24, 24, close_export_box, nil, nil, [[Interface\Buttons\UI-CheckBox-Check]]) close_export:SetPoint (10, 18) local close_export_label = g:NewLabel (big_code_editor2, nil, nil, nil, Loc ["STRING_OPTIONS_CHART_CLOSE"]) close_export_label:SetPoint ("left", close_export, "right", 2, 0) local export_function = function (index) local data = _detalhes.savedTimeCaptures [index] if (data) then local serialized = _detalhes:Serialize (data) local encoded = _detalhes._encode:Encode (serialized) --serialized = LibStub:GetLibrary ("LibCompress"):CompressLZW (serialized) --local serialized = LibStub:GetLibrary ("LibCompress"):Compress (func) big_code_editor2:SetText (encoded) big_code_editor2:Show() big_code_editor2.editbox:HighlightText() big_code_editor2.editbox:SetFocus (true) end end local remove_capture = function (index) _detalhes:TimeDataUnregister (index) frame16.userTimeCaptureFillPanel:Refresh() end local edit_enabled = function (index, enabled) if (enabled) then _detalhes:TimeDataUpdate (index, nil, nil, nil, nil, nil, nil, false) else _detalhes:TimeDataUpdate (index, nil, nil, nil, nil, nil, nil, true) end frame16.userTimeCaptureFillPanel:Refresh() end local header = { {name = Loc ["STRING_OPTIONS_CHART_NAME"], width = 175, type = "entry", func = edit_name}, {name = Loc ["STRING_OPTIONS_CHART_EDIT"], width = 55, type = "button", func = edit_code, icon = [[Interface\Buttons\UI-GuildButton-OfficerNote-Disabled]], notext = true, iconalign = "center"}, {name = Loc ["STRING_OPTIONS_CHART_ICON"], width = 50, type = "icon", func = edit_icon}, {name = Loc ["STRING_OPTIONS_CHART_AUTHOR"], width = 125, type = "text", func = edit_author}, {name = Loc ["STRING_OPTIONS_CHART_VERSION"], width = 65, type = "entry", func = edit_version}, {name = Loc ["STRING_OPTIONS_CHART_ENABLED"], width = 50, type = "button", func = edit_enabled, icon = [[Interface\COMMON\Indicator-Green]], notext = true, iconalign = "center"}, {name = Loc ["STRING_OPTIONS_CHART_EXPORT"], width = 50, type = "button", func = export_function, icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], notext = true, iconalign = "center"}, {name = Loc ["STRING_OPTIONS_CHART_REMOVE"], width = 70, type = "button", func = remove_capture, icon = [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], notext = true, iconalign = "center"}, } local total_lines = function() return #_detalhes.savedTimeCaptures end local fill_row = function (index) local data = _detalhes.savedTimeCaptures [index] if (data) then local enabled_texture if (data[7]) then enabled_texture = [[Interface\COMMON\Indicator-Green]] else enabled_texture = [[Interface\COMMON\Indicator-Red]] end return { data[1], --name "", --func data[6], --icon data[4], -- author data[5], --version {func = edit_enabled, icon = enabled_texture, value = data[7]} --enabled } else return {nil, nil, nil, nil, nil, nil} end end local panel = g:NewFillPanel (frame16, header, "$parentUserTimeCapturesFillPanel", "userTimeCaptureFillPanel", 640, 382, total_lines, fill_row, false) panel:SetHook ("OnMouseDown", function() if (DetailsIconPickFrame and DetailsIconPickFrame:IsShown()) then DetailsIconPickFrame:Hide() end end) panel:Refresh() --> add panel local addframe = g:NewPanel (frame16, nil, "$parentUserTimeCapturesAddPanel", "userTimeCaptureAddPanel", 644, 382) addframe.backdrop = {bgFile = [[Interface\AddOns\Details\images\background]], edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], tile = 1, tileSize = 16, edgeSize = 16, insets = {left = 3, right = 3, top = 2, bottom = 2}} addframe:SetPoint (8, -70) addframe:SetFrameLevel (7) addframe:Hide() addframe:SetGradient ("OnEnter", {0, 0, 0, .95}) addframe:SetGradient ("OnLeave", {0, 0, 0, .95}) addframe:SetBackdropColor (0, 0, 0, 0.95) local background = g:NewImage (addframe, [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]]) background:SetPoint ("topleft", addframe, "topleft") background:SetPoint ("bottomright", addframe, "bottomright") background:SetDesaturated (true) background:SetTexCoord (1, 0, 0, 0.9) background:SetAlpha (0.2) --> name local capture_name = g:NewLabel (addframe, nil, "$parentNameLabel", "nameLabel", Loc ["STRING_OPTIONS_CHART_ADDNAME"]) local capture_name_entry = g:NewTextEntry (addframe, nil, "$parentNameEntry", "nameEntry", 160, 20, function() end) capture_name_entry:SetMaxLetters (16) capture_name_entry:SetPoint ("left", capture_name, "right", 2, 0) --> function local capture_func = g:NewLabel (addframe, nil, "$parentFunctionLabel", "functionLabel", Loc ["STRING_OPTIONS_CHART_ADDCODE"]) local capture_func_entry = g:NewSpecialLuaEditorEntry (addframe.widget, 300, 200, "funcEntry", "$parentFuncEntry") capture_func_entry:SetPoint ("topleft", capture_func.widget, "topright", 2, 0) capture_func_entry:SetSize (500, 200) --> icon local capture_icon = g:NewLabel (addframe, nil, "$parentIconLabel", "iconLabel", Loc ["STRING_OPTIONS_CHART_ADDICON"]) local icon_button_func = function (texture) addframe.iconButton.icon.texture = texture end local capture_icon_button = g:NewButton (addframe, nil, "$parentIconButton", "iconButton", 20, 20, function() g:IconPick (icon_button_func, true) end) local capture_icon_button_icon = g:NewImage (capture_icon_button, [[Interface\ICONS\TEMP]], 19, 19, "background", nil, "icon", "$parentIcon") capture_icon_button_icon:SetPoint (0, 0) capture_icon_button:InstallCustomTexture() capture_icon_button:SetPoint ("left", capture_icon, "right", 2, 0) --> author local capture_author = g:NewLabel (addframe, nil, "$parentAuthorLabel", "authorLabel", Loc ["STRING_OPTIONS_CHART_ADDAUTHOR"]) local capture_author_entry = g:NewTextEntry (addframe, nil, "$parentAuthorEntry", "authorEntry", 160, 20, function() end) capture_author_entry:SetPoint ("left", capture_author, "right", 2, 0) --> version local capture_version = g:NewLabel (addframe, nil, "$parentVersionLabel", "versionLabel", Loc ["STRING_OPTIONS_CHART_ADDVERSION"]) local capture_version_entry = g:NewTextEntry (addframe, nil, "$parentVersionEntry", "versionEntry", 160, 20, function() end) capture_version_entry:SetPoint ("left", capture_version, "right", 2, 0) --> open add panel button local add = function() addframe:Show() frame16.importEditor:ClearFocus() frame16.importEditor:Hide() big_code_editor:ClearFocus() big_code_editor:Hide() big_code_editor2:ClearFocus() big_code_editor2:Hide() if (DetailsIconPickFrame and DetailsIconPickFrame:IsShown()) then DetailsIconPickFrame:Hide() end end local addbutton = g:NewButton (frame16, nil, "$parentAddButton", "addbutton", 100, 21, add, nil, nil, nil, Loc ["STRING_OPTIONS_CHART_ADD"]) addbutton:InstallCustomTexture() addbutton:SetPoint ("bottomright", panel, "topright", -30, 0) addbutton:SetIcon ([[Interface\PaperDollInfoFrame\Character-Plus]], 12, 12, nil, nil, nil, 4) window:CreateLineBackground2 (frame16, "addbutton", "addbutton", nil, nil, {1, 0.8, 0}, button_color_rgb) addbutton:SetTextColor (button_color_rgb) local left = g:NewImage (frame16, "Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs", 64, 13, "artwork", {0, 1, 0, 0.05078125}) left:SetPoint ("bottomright", addbutton, "bottomleft", 34, 0) left:SetBlendMode ("ADD") left:Hide() local right = g:NewImage (frame16, "Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs", 64, 13, "artwork", {0, 1, 0.0546875, 0.1015625}) right:SetPoint ("bottomleft", addbutton, "bottomright", 0, 0) right:SetBlendMode ("ADD") --> open import panel button local importframe = g:NewSpecialLuaEditorEntry (frame16, 644, 382, "importEditor", "$parentImportEditor", true) local font, size, flag = importframe.editbox:GetFont() importframe.editbox:SetFont (font, 9, flag) importframe:SetPoint ("topleft", frame16, "topleft", 8, -70) importframe:SetFrameLevel (frame16:GetFrameLevel()+6) importframe:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], tile = 1, tileSize = 16, edgeSize = 16, insets = {left = 5, right = 5, top = 5, bottom = 5}}) importframe:SetBackdropColor (0, 0, 0, 1) importframe:Hide() importframe:SetBackdropColor (0, 0, 0, 0.95) local background = g:NewImage (importframe, [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]]) background:SetPoint ("topleft", importframe, "topleft") background:SetPoint ("bottomright", importframe, "bottomright") background:SetDesaturated (true) background:SetTexCoord (1, 0, 0, 0.9) background:SetAlpha (0.2) local doimport = function() local text = importframe:GetText() local decode = _detalhes._encode:Decode (text) if (type (decode) ~= "string") then _detalhes:Msg (Loc ["STRING_CUSTOM_IMPORT_ERROR"]) return end local unserialize = select (2, _detalhes:Deserialize (decode)) if (type (unserialize) == "table") then if (unserialize[1] and unserialize[2] and unserialize[3] and unserialize[4] and unserialize[5]) then local register = _detalhes:TimeDataRegister (unpack (unserialize)) if (type (register) == "string") then _detalhes:Msg (register) end else _detalhes:Msg (Loc ["STRING_OPTIONS_CHART_IMPORTERROR"]) end else _detalhes:Msg (Loc ["STRING_OPTIONS_CHART_IMPORTERROR"]) end importframe:Hide() panel:Refresh() end local accept_import = g:NewButton (importframe, nil, "$parentAccept", "acceptButton", 24, 24, doimport, nil, nil, [[Interface\Buttons\UI-CheckBox-Check]]) accept_import:SetPoint (10, 18) local accept_import_label = g:NewLabel (importframe, nil, nil, nil, Loc ["STRING_OPTIONS_CHART_IMPORT"]) accept_import_label:SetPoint ("left", accept_import, "right", 2, 0) local cancelimport = function() importframe:ClearFocus() importframe:Hide() end local cancel_changes = g:NewButton (importframe, nil, "$parentCancel", "CancelButton", 20, 20, cancelimport, nil, nil, [[Interface\PetBattles\DeadPetIcon]]) cancel_changes:SetPoint (100, 17) local cancel_changes_label = g:NewLabel (importframe, nil, nil, nil, Loc ["STRING_OPTIONS_CHART_CANCEL"]) cancel_changes_label:SetPoint ("left", cancel_changes, "right", 2, 0) local import = function() importframe:Show() importframe:SetText ("") importframe:SetFocus (true) addframe:Hide() big_code_editor:ClearFocus() big_code_editor:Hide() big_code_editor2:ClearFocus() big_code_editor2:Hide() if (DetailsIconPickFrame and DetailsIconPickFrame:IsShown()) then DetailsIconPickFrame:Hide() end end local importbutton = g:NewButton (frame16, nil, "$parentImportButton", "importbutton", 100, 21, import, nil, nil, nil, Loc ["STRING_OPTIONS_CHART_IMPORT"]) importbutton:InstallCustomTexture() importbutton:SetPoint ("right", addbutton, "left", -4, 0) importbutton:SetIcon ([[Interface\Buttons\UI-GuildButton-PublicNote-Up]], 14, 14, nil, nil, nil, 4) window:CreateLineBackground2 (frame16, "importbutton", "importbutton", nil, nil, {1, 0.8, 0}, button_color_rgb) importbutton:SetTextColor (button_color_rgb) local left = g:NewImage (frame16, "Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs", 64, 13, "artwork", {0, 1, 0, 0.05078125}) left:SetPoint ("bottomright", importbutton, "bottomleft", 34, 0) left:SetBlendMode ("ADD") local right = g:NewImage (frame16, "Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs", 64, 13, "artwork", {0, 1, 0.0546875, 0.1015625}) right:SetPoint ("bottomleft", importbutton, "bottomright", 0, 0) right:SetBlendMode ("ADD") right:Hide() --> close button local closebutton = g:NewButton (addframe, nil, "$parentAddCloseButton", "addClosebutton", 100, 21, function() addframe:Hide() end, nil, nil, nil, Loc ["STRING_OPTIONS_CHART_CLOSE"]) closebutton:InstallCustomTexture() --> confirm add capture local addcapture = function() local name = capture_name_entry.text if (name == "") then return _detalhes:Msg (Loc ["STRING_OPTIONS_CHART_NAMEERROR"]) end local author = capture_author_entry.text if (author == "") then return _detalhes:Msg (Loc ["STRING_OPTIONS_CHART_AUTHORERROR"]) end local icon = capture_icon_button_icon.texture local version = capture_version_entry.text if (version == "") then return _detalhes:Msg (Loc ["STRING_OPTIONS_CHART_VERSIONERROR"]) end local func = capture_func_entry:GetText() if (func == "") then return _detalhes:Msg (Loc ["STRING_OPTIONS_CHART_FUNCERROR"]) end _detalhes:TimeDataRegister (name, func, nil, author, version, icon, true) panel:Refresh() capture_name_entry.text = "" capture_author_entry.text = "" capture_version_entry.text = "" capture_func_entry:SetText ("") capture_icon_button_icon.texture = [[Interface\ICONS\TEMP]] if (DetailsIconPickFrame and DetailsIconPickFrame:IsShown()) then DetailsIconPickFrame:Hide() end addframe:Hide(); end local addcapturebutton = g:NewButton (addframe, nil, "$parentAddCaptureButton", "addCapturebutton", 100, 21, addcapture, nil, nil, nil, Loc ["STRING_OPTIONS_CHART_ADD2"]) addcapturebutton:InstallCustomTexture() --> anchors local start = 25 capture_name:SetPoint (start, -30) capture_icon:SetPoint (start, -55) capture_author:SetPoint (start, -80) capture_version:SetPoint (start, -105) capture_func:SetPoint (start, -130) addcapturebutton:SetIcon ([[Interface\Buttons\UI-CheckBox-Check]], 18, 18, nil, nil, nil, 4) closebutton:SetIcon ([[Interface\PetBattles\DeadPetIcon]], 14, 14, nil, nil, nil, 4) window:CreateLineBackground2 (addframe.widget, closebutton, closebutton, nil, nil, {1, 0.8, 0}, button_color_rgb) closebutton:SetTextColor (button_color_rgb) window:CreateLineBackground2 (addframe.widget, addcapturebutton, addcapturebutton, nil, nil, {1, 0.8, 0}, button_color_rgb) addcapturebutton:SetTextColor (button_color_rgb) addcapturebutton:SetPoint ("bottomright", addframe, "bottomright", -5, 5) closebutton:SetPoint ("right", addcapturebutton, "left", -4, 0) --> anchors titulo_datacharts:SetPoint (10, -10) titulo_datacharts_desc:SetPoint (10, -30) panel:SetPoint (10, -70) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Advanced Settings - Custom Spells ~15 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame15() --> general settings: local frame15 = window.options [15][1] --> title local titulo_customspells = g:NewLabel (frame15, _, "$parentTituloCustomSpellsText", "customSpellsTextLabel", Loc ["STRING_OPTIONS_CUSTOMSPELLTITLE"], "GameFontNormal", 16) local titulo_customspells_desc = g:NewLabel (frame15, _, "$parentCustomSpellsText2", "customSpellsText2Label", Loc ["STRING_OPTIONS_CUSTOMSPELLTITLE_DESC"], "GameFontNormal", 9, "white") titulo_customspells_desc.width = 350 local name_entry_func = function (index, text) _detalhes:UserCustomSpellUpdate (index, text) end local icon_func = function (index, icon) _detalhes:UserCustomSpellUpdate (index, nil, icon) end local remove_func = function (index) _detalhes:UserCustomSpellRemove (index) end local reset_func = function (index) _detalhes:UserCustomSpellReset (index) end --> custom spells panel local header = { {name = Loc ["STRING_OPTIONS_SPELL_INDEX"], width = 55, type = "text"}, {name = Loc ["STRING_OPTIONS_SPELL_NAME"], width = 310, type = "entry", func = name_entry_func}, {name = Loc ["STRING_OPTIONS_SPELL_ICON"], width = 50, type = "icon", func = icon_func}, {name = Loc ["STRING_OPTIONS_SPELL_SPELLID"], width = 100, type = "text"}, {name = Loc ["STRING_OPTIONS_SPELL_RESET"], width = 50, type = "button", func = reset_func, icon = [[Interface\Buttons\UI-RefreshButton]], notext = true, iconalign = "center"}, {name = Loc ["STRING_OPTIONS_SPELL_REMOVE"], width = 75, type = "button", func = remove_func, icon = [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], notext = true, iconalign = "center"}, } --local header = {{name = "Index", type = "text"}, {name = "Name", type = "entry"}, {name = "Icon", type = "icon"}, {name = "Author", type = "text"}, {name = "Version", type = "text"}} local total_lines = function() return #_detalhes.savedCustomSpells end local fill_row = function (index) local data = _detalhes.savedCustomSpells [index] if (data) then return {index, data [2], data [3], data [1], ""} else return {nil, nil, nil, nil, nil} end end local panel = g:NewFillPanel (frame15, header, "$parentCustomSpellsFillPanel", "customSpellsFillPanel", 640, 382, total_lines, fill_row, false) panel:Refresh() --> add --> add panel local addframe = g:NewPanel (frame15, nil, "$parentCustomSpellsAddPanel", "customSpellsAddPanel", 644, 382) addframe.backdrop = {bgFile = [[Interface\AddOns\Details\images\background]], edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], tile = 1, tileSize = 16, edgeSize = 16, insets = {left = 3, right = 3, top = 2, bottom = 2}} addframe:SetPoint (8, -70) addframe:SetFrameLevel (7) addframe:Hide() addframe:SetGradient ("OnEnter", {0, 0, 0, .95}) addframe:SetGradient ("OnLeave", {0, 0, 0, .95}) addframe:SetBackdropColor (0, 0, 0, 0.95) local background = g:NewImage (addframe, [[Interface\ACHIEVEMENTFRAME\UI-Achievement-StatsBackground]]) background:SetPoint ("topleft", addframe, "topleft") background:SetPoint ("bottomright", addframe, "bottomright") background:SetDesaturated (true) background:SetTexCoord (1, 0, 0, 1) background:SetAlpha (0.4) local desc = Loc ["STRING_OPTIONS_SPELL_SPELLID_DESC"] local desc_spellid = g:NewLabel (addframe, nil, "$parentSpellidDescLabel", "spellidDescLabel", desc) local spellid = g:NewLabel (addframe, nil, "$parentSpellidLabel", "spellidLabel", Loc ["STRING_OPTIONS_SPELL_ADDSPELLID"]) local spellname = g:NewLabel (addframe, nil, "$parentSpellnameLabel", "spellnameLabel", Loc ["STRING_OPTIONS_SPELL_ADDNAME"]) local spellicon = g:NewLabel (addframe, nil, "$parentSpelliconLabel", "spelliconLabel", Loc ["STRING_OPTIONS_SPELL_ADDICON"]) local spellname_entry_func = function() end local spellname_entry = g:NewTextEntry (addframe, nil, "$parentSpellnameEntry", "spellnameEntry", 160, 20, spellname_entry_func) spellname_entry:SetPoint ("left", spellname, "right", 2, 0) local spellid_entry_func = function (arg1, arg2, spellid) local spellname, _, icon = GetSpellInfo (spellid) if (spellname) then spellname_entry:SetText (spellname) addframe.spellIconButton.icon.texture = icon else _detalhes:Msg (Loc ["STRING_OPTIONS_SPELL_NOTFOUND"]) end end local spellid_entry = g:NewSpellEntry (addframe, spellid_entry_func, 160, 20, nil, nil, "spellidEntry", "$parentSpellidEntry") spellid_entry:SetPoint ("left", spellid, "right", 2, 0) local icon_button_func = function (texture) addframe.spellIconButton.icon.texture = texture end local icon_button = g:NewButton (addframe, nil, "$parentSpellIconButton", "spellIconButton", 20, 20, function() g:IconPick (icon_button_func, true) end) local icon_button_icon = g:NewImage (icon_button, [[Interface\ICONS\TEMP]], 19, 19, "background", nil, "icon", "$parentSpellIcon") icon_button_icon:SetPoint (0, 0) icon_button:InstallCustomTexture() icon_button:SetPoint ("left", spellicon, "right", 2, 0) local all_cached_spells = {} local refresh_cache = function (self) local offset = FauxScrollFrame_GetOffset (self) local total = #all_cached_spells for index = 1, #self.lines1 do local label1 = self.lines1 [index] local label2 = self.lines2 [index] local data = all_cached_spells [index + offset] if (data) then label1.text = data [1] label2.text = data [2] else label1.text = "" label2.text = "" end end end local scrollframe = CreateFrame ("scrollframe", "SpellCacheBrowserFrame", addframe.widget, "FauxScrollFrameTemplate") scrollframe:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 10, refresh_cache) end) scrollframe:SetSize (250, 140) scrollframe.lines1 = {} scrollframe.lines2 = {} scrollframe:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, edgeSize = 8, tileSize = 5}) for i = 1, 10 do local label1 = g:NewLabel (scrollframe, nil, "$parentLabel1" .. i, nil) local label2 = g:NewLabel (scrollframe, nil, "$parentLabel2" .. i, nil) local y = (i-1) * 13 * -1 - 5 label1:SetPoint (3, y) label2:SetPoint (70, y) tinsert (scrollframe.lines1, label1) tinsert (scrollframe.lines2, label2) end --> close button local closebutton = g:NewButton (addframe, nil, "$parentAddCloseButton", "addClosebutton", 100, 21, function() addframe:Hide(); table.wipe (all_cached_spells) end, nil, nil, nil, Loc ["STRING_OPTIONS_SPELL_CLOSE"]) closebutton:InstallCustomTexture() local bg = window:CreateLineBackground2 (addframe.widget, closebutton, closebutton, nil, nil, {1, 0.8, 0}, button_color_rgb) closebutton:SetTextColor (button_color_rgb) --> confirm add spell local addspell = function() local id = spellid_entry.text if (id == "") then return _detalhes:Msg (Loc ["STRING_OPTIONS_SPELL_IDERROR"]) end local name = spellname_entry.text if (name == "") then return _detalhes:Msg (Loc ["STRING_OPTIONS_SPELL_NAMEERROR"]) end local icon = addframe.spellIconButton.icon.texture id = tonumber (id) if (not id) then return _detalhes:Msg (Loc ["STRING_OPTIONS_SPELL_IDERROR"]) end _detalhes:UserCustomSpellAdd (id, name, icon) panel:Refresh() spellid_entry.text = "" spellname_entry.text = "" addframe.spellIconButton.icon.texture = [[Interface\ICONS\TEMP]] if (DetailsIconPickFrame and DetailsIconPickFrame:IsShown()) then DetailsIconPickFrame:Hide() end addframe:Hide(); table.wipe (all_cached_spells) end local addspellbutton = g:NewButton (addframe, nil, "$parentAddSpellButton", "addSpellbutton", 100, 21, addspell, nil, nil, nil, Loc ["STRING_OPTIONS_SPELL_ADD"]) addspellbutton:InstallCustomTexture() local bg2 = window:CreateLineBackground2 (addframe.widget, addspellbutton, addspellbutton, nil, nil, {1, 0.8, 0}, button_color_rgb) addspellbutton:SetTextColor (button_color_rgb) bg:SetFrameLevel (bg2:GetFrameLevel()-1) addspellbutton:SetIcon ([[Interface\Buttons\UI-CheckBox-Check]], 18, 18, nil, nil, nil, 4) closebutton:SetIcon ([[Interface\PetBattles\DeadPetIcon]], 14, 14, nil, nil, nil, 4) addspellbutton:SetPoint ("bottomright", addframe, "bottomright", -5, 5) closebutton:SetPoint ("right", addspellbutton, "left", -4, 0) desc_spellid:SetPoint (50, -30) scrollframe:SetPoint ("topleft", addframe.widget, "topleft", 50, -110) spellid:SetPoint (50, -285) spellname:SetPoint (50, -310) spellicon:SetPoint (50, -335) scrollframe:Show() local update_cache_scroll = function() table.wipe (all_cached_spells) for spellid, t in pairs (_detalhes.spellcache) do tinsert (all_cached_spells, {spellid, t[1]}) end table.sort (all_cached_spells, function (t1, t2) local a = t1 and t1[2] or "z"; local b = t2 and t2[2] or "z"; return a < b end) FauxScrollFrame_Update (scrollframe, math.max (11, #all_cached_spells), 10, 12) refresh_cache (scrollframe) end --> open add panel button local add = function() update_cache_scroll() addframe:Show() end local addbutton = g:NewButton (frame15, nil, "$parentAddButton", "addbutton", 100, 21, add, nil, nil, nil, Loc ["STRING_OPTIONS_SPELL_ADDSPELL"]) addbutton:InstallCustomTexture() window:CreateLineBackground2 (frame15, "addbutton", "addbutton", nil, nil, {1, 0.8, 0}, button_color_rgb) addbutton:SetTextColor (button_color_rgb) addbutton:SetPoint ("bottomright", panel, "topright", -30, 0) addbutton:SetIcon ([[Interface\PaperDollInfoFrame\Character-Plus]], 12, 12, nil, nil, nil, 4) local left = g:NewImage (frame15, "Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs", 64, 13, "artwork", {0, 1, 0, 0.05078125}) left:SetPoint ("bottomright", addbutton, "bottomleft", 34, 0) left:SetBlendMode ("ADD") local right = g:NewImage (frame15, "Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs", 64, 13, "artwork", {0, 1, 0.0546875, 0.1015625}) right:SetPoint ("bottomleft", addbutton, "bottomright", 0, 0) right:SetBlendMode ("ADD") --> anchors titulo_customspells:SetPoint (10, -10) titulo_customspells_desc:SetPoint (10, -30) panel:SetPoint (10, -70) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- General Settings - attribute ~14 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame14() --> general settings: local frame14 = window.options [14][1] local titulo_attributetext = g:NewLabel (frame14, _, "$parentTituloAttributeText", "attributeTextLabel", Loc ["STRING_OPTIONS_ATTRIBUTE_TEXT"], "GameFontNormal", 16) local titulo_attributetext_desc = g:NewLabel (frame14, _, "$parentAttributeText2", "attributeText2Label", Loc ["STRING_OPTIONS_ATTRIBUTE_TEXT_DESC"], "GameFontNormal", 9, "white") titulo_attributetext_desc.width = 350 --attribute text --text anchor on options menu --g:NewLabel (frame14, _, "$parentAttributeLabelAnchor", "attributeLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHOR"], "GameFontNormal") --enabled g:NewLabel (frame14, _, "$parentAttributeEnabledLabel", "attributeEnabledLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_ENABLED"], "GameFontHighlightLeft") g:NewSwitch (frame14, _, "$parentAttributeEnabledSwitch", "attributeEnabledSwitch", 60, 20, nil, nil, instance.attribute_text.enabled) frame14.attributeEnabledSwitch:SetPoint ("left", frame14.attributeEnabledLabel, "right", 2) frame14.attributeEnabledSwitch.OnSwitch = function (self, instance, value) instance:AttributeMenu (value) end window:CreateLineBackground2 (frame14, "attributeEnabledSwitch", "attributeEnabledLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_ENABLED_DESC"]) --anchors g:NewLabel (frame14, _, "$parentAttributeAnchorXLabel", "attributeAnchorXLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX"], "GameFontHighlightLeft") g:NewLabel (frame14, _, "$parentAttributeAnchorYLabel", "attributeAnchorYLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY"], "GameFontHighlightLeft") local s = g:NewSlider (frame14, _, "$parentAttributeAnchorXSlider", "attributeAnchorXSlider", SLIDER_WIDTH, 20, -20, 300, 1, instance.attribute_text.anchor [1]) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) local s = g:NewSlider (frame14, _, "$parentAttributeAnchorYSlider", "attributeAnchorYSlider", SLIDER_WIDTH, 20, -100, 50, 1, instance.attribute_text.anchor [2]) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame14.attributeAnchorXSlider:SetPoint ("left", frame14.attributeAnchorXLabel, "right", 2) frame14.attributeAnchorYSlider:SetPoint ("left", frame14.attributeAnchorYLabel, "right", 2) frame14.attributeAnchorXSlider:SetHook ("OnValueChange", function (self, instance, amount) instance:AttributeMenu (nil, amount) end) frame14.attributeAnchorYSlider:SetHook ("OnValueChange", function (self, instance, amount) instance:AttributeMenu (nil, nil, amount) end) window:CreateLineBackground2 (frame14, "attributeAnchorXSlider", "attributeAnchorXLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX_DESC"]) window:CreateLineBackground2 (frame14, "attributeAnchorYSlider", "attributeAnchorYLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY_DESC"]) --font local on_select_attribute_font = function (self, instance, fontName) instance:AttributeMenu (nil, nil, nil, fontName) end local build_font_menu = function() local fonts = {} for name, fontPath in pairs (SharedMedia:HashTable ("font")) do fonts [#fonts+1] = {value = name, label = name, icon = font_select_icon, texcoord = font_select_texcoord, onclick = on_select_attribute_font, font = fontPath, descfont = name, desc = "Our thoughts strayed constantly\nAnd without boundary\nThe ringing of the division bell had began."} end table.sort (fonts, function (t1, t2) return t1.label < t2.label end) return fonts end g:NewLabel (frame14, _, "$parentAttributeFontLabel", "attributeFontLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_FONT"], "GameFontHighlightLeft") local d = g:NewDropDown (frame14, _, "$parentAttributeFontDropdown", "attributeFontDropdown", DROPDOWN_WIDTH, 20, build_font_menu, instance.attribute_text.text_face) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame14.attributeFontDropdown:SetPoint ("left", frame14.attributeFontLabel, "right", 2) window:CreateLineBackground2 (frame14, "attributeFontDropdown", "attributeFontLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_FONT_DESC"]) --size g:NewLabel (frame14, _, "$parentAttributeTextSizeLabel", "attributeTextSizeLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE"], "GameFontHighlightLeft") local s = g:NewSlider (frame14, _, "$parentAttributeTextSizeSlider", "attributeTextSizeSlider", SLIDER_WIDTH, 20, 8, 32, 1, tonumber ( instance.attribute_text.text_size)) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame14.attributeTextSizeSlider:SetPoint ("left", frame14.attributeTextSizeLabel, "right", 2) frame14.attributeTextSizeSlider:SetHook ("OnValueChange", function (self, instance, amount) instance:AttributeMenu (nil, nil, nil, nil, amount) end) window:CreateLineBackground2 (frame14, "attributeTextSizeSlider", "attributeTextSizeLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE_DESC"]) --color local attribute_text_color_callback = function (button, r, g, b, a) _G.DetailsOptionsWindow.instance:AttributeMenu (nil, nil, nil, nil, nil, {r, g, b, a}) end g:NewColorPickButton (frame14, "$parentAttributeTextColorPick", "attributeTextColorPick", attribute_text_color_callback) g:NewLabel (frame14, _, "$parentAttributeTextColorLabel", "attributeTextColorLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR"], "GameFontHighlightLeft") frame14.attributeTextColorPick:SetPoint ("left", frame14.attributeTextColorLabel, "right", 2, 0) window:CreateLineBackground2 (frame14, "attributeTextColorPick", "attributeTextColorLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR_DESC"]) --shadow g:NewLabel (frame14, _, "$parentAttributeShadowLabel", "attributeShadowLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW"], "GameFontHighlightLeft") g:NewSwitch (frame14, _, "$parentAttributeShadowSwitch", "attributeShadowSwitch", 60, 20, nil, nil, instance.attribute_text.shadow) frame14.attributeShadowSwitch:SetPoint ("left", frame14.attributeShadowLabel, "right", 2) frame14.attributeShadowSwitch.OnSwitch = function (self, instance, value) instance:AttributeMenu (nil, nil, nil, nil, nil, nil, nil, value) end window:CreateLineBackground2 (frame14, "attributeShadowSwitch", "attributeShadowLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW_DESC"]) --side local side_switch_func = function (slider, value) if (value == 2) then return false elseif (value == 1) then return true end end local side_return_func = function (slider, value) if (value) then return 1 else return 2 end end g:NewLabel (frame14, _, "$parentAttributeSideLabel", "attributeSideLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE"], "GameFontHighlightLeft") g:NewSwitch (frame14, _, "$parentAttributeSideSwitch", "attributeSideSwitch", 80, 20, "bottom", "top", instance.attribute_text.side, nil, side_switch_func, side_return_func) frame14.attributeSideSwitch:SetPoint ("left", frame14.attributeSideLabel, "right", 2) frame14.attributeSideSwitch.OnSwitch = function (self, instance, value) instance:AttributeMenu (nil, nil, nil, nil, nil, nil, value) end --frame14.attributeSideSwitch:SetThumbSize (50) window:CreateLineBackground2 (frame14, "attributeSideSwitch", "attributeSideLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE_DESC"]) --frame14.attributeLabel:SetPoint (10, -205) --general anchor g:NewLabel (frame14, _, "$parentAttributeTextTextAnchor", "TextAnchorLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTETEXT_ANCHOR"], "GameFontNormal") g:NewLabel (frame14, _, "$parentAttributeTextSettingsAnchor", "SettingsAnchorLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTESETTINGS_ANCHOR"], "GameFontNormal") local x = window.left_start_at titulo_attributetext:SetPoint (x, -30) titulo_attributetext_desc:SetPoint (x, -50) local left_side = { {"TextAnchorLabel", 6, true}, {"attributeTextColorLabel", 7}, {"attributeTextSizeLabel", 8}, {"attributeFontLabel", 9}, {"attributeShadowLabel", 10}, {"SettingsAnchorLabel", 1, true}, {"attributeEnabledLabel", 2}, {"attributeAnchorXLabel", 3}, {"attributeAnchorYLabel", 4}, {"attributeSideLabel", 5}, } window:arrange_menu (frame14, left_side, x, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- General Settings - Display ~1 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame1() --> general settings: local frame1 = window.options [1][1] --> nickname avatar local onPressEnter = function (_, _, text) local accepted, errortext = _detalhes:SetNickname (text) if (not accepted) then _detalhes:Msg (errortext) end --> we call again here, because if not accepted the box return the previous value and if successful accepted, update the value for formated string. local nick = _detalhes:GetNickname (UnitGUID ("player"), UnitName ("player"), true) frame1.nicknameEntry.text = nick _G.DetailsOptionsWindow1AvatarNicknameLabel:SetText (nick) end local titulo_persona = g:NewLabel (frame1, _, "$parentTituloPersona", "tituloPersonaLabel", Loc ["STRING_OPTIONS_SOCIAL"], "GameFontNormal", 16) local titulo_persona_desc = g:NewLabel (frame1, _, "$parentTituloPersona2", "tituloPersona2Label", Loc ["STRING_OPTIONS_SOCIAL_DESC"], "GameFontNormal", 9, "white") titulo_persona_desc.width = 350 --> persona g:NewLabel (frame1, _, "$parentNickNameLabel", "nicknameLabel", Loc ["STRING_OPTIONS_NICKNAME"], "GameFontHighlightLeft") local box = g:NewTextEntry (frame1, _, "$parentNicknameEntry", "nicknameEntry", SLIDER_WIDTH, 20, onPressEnter) --box:SetBackdrop ({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, --edgeSize = 10, tileSize = 16, insets = {left = 1, right = 1, top = 0, bottom = 1}}) frame1.nicknameEntry:SetPoint ("left", frame1.nicknameLabel, "right", 2, 0) window:CreateLineBackground2 (frame1, "nicknameEntry", "nicknameLabel", Loc ["STRING_OPTIONS_NICKNAME_DESC"]) local avatarcallback = function (textureAvatar, textureAvatarTexCoord, textureBackground, textureBackgroundTexCoord, textureBackgroundColor) _detalhes:SetNicknameBackground (textureBackground, textureBackgroundTexCoord, textureBackgroundColor, true) _detalhes:SetNicknameAvatar (textureAvatar, textureAvatarTexCoord) _G.DetailsOptionsWindow1AvatarPreviewTexture.MyObject.texture = textureAvatar _G.DetailsOptionsWindow1AvatarPreviewTexture2.MyObject.texture = textureBackground _G.DetailsOptionsWindow1AvatarPreviewTexture2.MyObject.texcoord = textureBackgroundTexCoord _G.DetailsOptionsWindow1AvatarPreviewTexture2.MyObject:SetVertexColor (unpack (textureBackgroundColor)) _G.AvatarPickFrame.callback = nil end local openAtavarPickFrame = function() _G.AvatarPickFrame.callback = avatarcallback _G.AvatarPickFrame:Show() end --g:NewButton (frame1, _, "$parentAvatarFrame", "chooseAvatarButton", frame1.nicknameLabel:GetStringWidth() + SLIDER_WIDTH + 2, 18, openAtavarPickFrame, nil, nil, nil, Loc ["STRING_OPTIONS_AVATAR"], 1) g:NewButton (frame1, _, "$parentAvatarFrame", "chooseAvatarButton", 275, 85, openAtavarPickFrame, nil, nil, nil, "", 1) -- frame1.chooseAvatarButton:InstallCustomTexture (nil, nil, nil, true) frame1.chooseAvatarButton:SetTextColor (button_color_rgb) --frame1.chooseAvatarButton:SetIcon ([[Interface\Buttons\UI-Panel-MinimizeButton-Up]], nil, nil, nil, {0.143125, 0.8653125, 0.1446875, 0.8653125}) g:NewLabel (frame1, _, "$parentChooseAvatarLabel", "ChooseAvatarLabel", Loc ["STRING_OPTIONS_AVATAR"], "GameFontHighlightLeft") frame1.ChooseAvatarLabel:SetPoint ("topright", frame1.chooseAvatarButton, "topright", -10, -10) frame1.ChooseAvatarLabel:SetTextColor (button_color_rgb) --> avatar preview g:NewImage (frame1, nil, 128, 64, nil, nil, "avatarPreview", "$parentAvatarPreviewTexture") g:NewImage (frame1, nil, 275, 60, nil, nil, "avatarPreview2", "$parentAvatarPreviewTexture2") g:NewLabel (frame1, _, "$parentAvatarNicknameLabel", "avatarNickname", UnitName ("player"), "GameFontHighlightSmall") --> avatar button frame1.chooseAvatarButton:SetHook ("OnEnter", function() frame1.ChooseAvatarLabel:SetTextColor (1, 1, 1) _detalhes:CooltipPreset (2) GameCooltip:AddLine (Loc ["STRING_OPTIONS_AVATAR_DESC"]) GameCooltip:ShowCooltip (frame1.chooseAvatarButton.widget, "tooltip") --frame1.avatarPreview:SetBlendMode ("ADD") frame1.avatarPreview2:SetBlendMode ("ADD") return true end) frame1.chooseAvatarButton:SetHook ("OnLeave", function() frame1.ChooseAvatarLabel:SetTextColor (button_color_rgb) GameCooltip:Hide() --frame1.avatarPreview:SetBlendMode ("BLEND") frame1.avatarPreview2:SetBlendMode ("BLEND") return true end) frame1.chooseAvatarButton:SetHook ("OnMouseDown", function() local avatar_x_anchor = window.right_start_at frame1.avatarPreview:SetPoint (avatar_x_anchor+2, -158) frame1.avatarPreview2:SetPoint (avatar_x_anchor+2, -160) frame1.avatarNickname:SetPoint (avatar_x_anchor+110, -192) frame1.ChooseAvatarLabel:SetPoint ("topright", frame1.chooseAvatarButton, "topright", -9, -11) end) frame1.chooseAvatarButton:SetHook ("OnMouseUp", function() local avatar_x_anchor = window.right_start_at frame1.avatarPreview:SetPoint (avatar_x_anchor+1, -157) frame1.avatarPreview2:SetPoint (avatar_x_anchor+1, -159) frame1.avatarNickname:SetPoint (avatar_x_anchor+109, -191) frame1.ChooseAvatarLabel:SetPoint ("topright", frame1.chooseAvatarButton, "topright", -10, -10) end) --window:CreateLineBackground2 (frame1, "chooseAvatarButton", "chooseAvatarButton", Loc ["STRING_OPTIONS_AVATAR_DESC"], nil, {1, 0.8, 0}, button_color_rgb) _detalhes:SetFontSize (frame1.avatarNickname.widget, 18) frame1.avatarPreview:SetDrawLayer ("overlay", 3) frame1.avatarNickname:SetDrawLayer ("overlay", 3) frame1.avatarPreview2:SetDrawLayer ("overlay", 2) --> realm name -------------------------------------------------------------------------------------------------------------------------------------------- g:NewLabel (frame1, _, "$parentRealmNameLabel", "realmNameLabel", Loc ["STRING_OPTIONS_REALMNAME"], "GameFontHighlightLeft") g:NewSwitch (frame1, _, "$parentRealmNameSlider", "realmNameSlider", 60, 20, _, _, _detalhes.remove_realm_from_name) frame1.realmNameSlider:SetPoint ("left", frame1.realmNameLabel, "right", 2) frame1.realmNameSlider.OnSwitch = function (self, _, value) _detalhes.remove_realm_from_name = value end window:CreateLineBackground2 (frame1, "realmNameSlider", "realmNameLabel", Loc ["STRING_OPTIONS_REALMNAME_DESC"]) --> Max Segments local titulo_display = g:NewLabel (frame1, _, "$parentTituloDisplay", "tituloDisplayLabel", Loc ["STRING_OPTIONSMENU_DISPLAY"], "GameFontNormal", 16) --> localize-me local titulo_display_desc = g:NewLabel (frame1, _, "$parentTituloDisplay2", "tituloDisplay2Label", Loc ["STRING_OPTIONSMENU_DISPLAY_DESC"], "GameFontNormal", 9, "white") --> localize-me titulo_display_desc.width = 320 g:NewLabel (frame1, _, "$parentSliderLabel", "segmentsLabel", Loc ["STRING_OPTIONS_MAXSEGMENTS"], "GameFontHighlightLeft") local s = g:NewSlider (frame1, _, "$parentSlider", "segmentsSlider", SLIDER_WIDTH, 20, 1, 25, 1, _detalhes.segments_amount) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame1.segmentsSlider:SetPoint ("left", frame1.segmentsLabel, "right", 2, -1) frame1.segmentsSlider:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue _detalhes.segments_amount = math.floor (amount) end) window:CreateLineBackground2 (frame1, "segmentsSlider", "segmentsLabel", Loc ["STRING_OPTIONS_MAXSEGMENTS_DESC"]) --> Segments Locked g:NewLabel (frame1, _, "$parentSegmentsLockedLabel", "SegmentsLockedLabel", Loc ["STRING_OPTIONS_LOCKSEGMENTS"], "GameFontHighlightLeft") g:NewSwitch (frame1, _, "$parentSegmentsLockedSlider", "SegmentsLockedSlider", 60, 20, _, _, _detalhes.instances_segments_locked) frame1.SegmentsLockedSlider:SetPoint ("left", frame1.SegmentsLockedLabel, "right", 2) frame1.SegmentsLockedSlider.OnSwitch = function (self, _, value) _detalhes.instances_segments_locked = value end window:CreateLineBackground2 (frame1, "SegmentsLockedSlider", "SegmentsLockedLabel", Loc ["STRING_OPTIONS_LOCKSEGMENTS_DESC"]) --> Use Scroll Bar g:NewLabel (frame1, _, "$parentUseScrollLabel", "scrollLabel", Loc ["STRING_OPTIONS_SCROLLBAR"], "GameFontHighlightLeft") -- g:NewSwitch (frame1, _, "$parentUseScrollSlider", "scrollSlider", 60, 20, _, _, _detalhes.use_scroll) frame1.scrollSlider:SetPoint ("left", frame1.scrollLabel, "right", 2, 0) frame1.scrollSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue _detalhes.use_scroll = value if (not value) then for index = 1, #_detalhes.tabela_instancias do local instance = _detalhes.tabela_instancias [index] if (instance.baseframe) then --fast check if instance already been initialized instance:EsconderScrollBar (true, true) end end end --hard instances reset _detalhes:InstanciaCallFunction (_detalhes.gump.Fade, "in", nil, "barras") _detalhes:InstanciaCallFunction (_detalhes.AtualizaSegmentos) -- atualiza o instancia.showing para as novas tabelas criadas _detalhes:InstanciaCallFunction (_detalhes.AtualizaSoloMode_AfertReset) -- verifica se precisa zerar as tabela da janela solo mode _detalhes:InstanciaCallFunction (_detalhes.ResetaGump) --_detalhes:ResetaGump ("de todas as instancias") _detalhes:AtualizaGumpPrincipal (-1, true) --atualiza todas as instancias end window:CreateLineBackground2 (frame1, "scrollSlider", "scrollLabel", Loc ["STRING_OPTIONS_SCROLLBAR_DESC"]) --> Max Instances g:NewLabel (frame1, _, "$parentLabelMaxInstances", "maxInstancesLabel", Loc ["STRING_OPTIONS_MAXINSTANCES"], "GameFontHighlightLeft") -- local s = g:NewSlider (frame1, _, "$parentSliderMaxInstances", "maxInstancesSlider", SLIDER_WIDTH, 20, 3, 30, 1, _detalhes.instances_amount) -- min, max, step, defaultv s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame1.maxInstancesSlider:SetPoint ("left", frame1.maxInstancesLabel, "right", 2, -1) frame1.maxInstancesSlider:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue _detalhes.instances_amount = amount end) window:CreateLineBackground2 (frame1, "maxInstancesSlider", "maxInstancesLabel", Loc ["STRING_OPTIONS_MAXINSTANCES_DESC"]) ---> Abbreviation Type g:NewLabel (frame1, _, "$parentDpsAbbreviateLabel", "dpsAbbreviateLabel", Loc ["STRING_OPTIONS_PS_ABBREVIATE"], "GameFontHighlightLeft") -- local onSelectTimeAbbreviation = function (_, _, abbreviationtype) _detalhes.ps_abbreviation = abbreviationtype _detalhes.atributo_damage:UpdateSelectedToKFunction() _detalhes.atributo_heal:UpdateSelectedToKFunction() _detalhes.atributo_energy:UpdateSelectedToKFunction() _detalhes.atributo_misc:UpdateSelectedToKFunction() _detalhes.atributo_custom:UpdateSelectedToKFunction() _detalhes:AtualizaGumpPrincipal (-1, true) end local icon = [[Interface\COMMON\mini-hourglass]] local iconcolor = {1, 1, 1, .5} local abbreviationOptions = { {value = 1, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_NONE"], desc = Loc ["STRING_EXAMPLE"] .. ": 305.500 -> 305500", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 2, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK"], desc = Loc ["STRING_EXAMPLE"] .. ": 305.500 -> 305.5K", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 3, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK2"], desc = Loc ["STRING_EXAMPLE"] .. ": 305.500 -> 305K", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 4, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK0"], desc = Loc ["STRING_EXAMPLE"] .. ": 25.305.500 -> 25M", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 5, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOKMIN"], desc = Loc ["STRING_EXAMPLE"] .. ": 305.500 -> 305.5k", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 6, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK2MIN"], desc = Loc ["STRING_EXAMPLE"] .. ": 305.500 -> 305k", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 7, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK0MIN"], desc = Loc ["STRING_EXAMPLE"] .. ": 25.305.500 -> 25m", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor}, --, desc = "" {value = 8, label = Loc ["STRING_OPTIONS_PS_ABBREVIATE_COMMA"], desc = Loc ["STRING_EXAMPLE"] .. ": 25305500 -> 25.305.500", onclick = onSelectTimeAbbreviation, icon = icon, iconcolor = iconcolor} --, desc = "" } local buildAbbreviationMenu = function() return abbreviationOptions end local d = g:NewDropDown (frame1, _, "$parentAbbreviateDropdown", "dpsAbbreviateDropdown", 160, 20, buildAbbreviationMenu, _detalhes.ps_abbreviation) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame1.dpsAbbreviateDropdown:SetPoint ("left", frame1.dpsAbbreviateLabel, "right", 2, 0) window:CreateLineBackground2 (frame1, "dpsAbbreviateDropdown", "dpsAbbreviateLabel", Loc ["STRING_OPTIONS_PS_ABBREVIATE_DESC"]) local avatar = NickTag:GetNicknameAvatar (UnitGUID ("player"), NICKTAG_DEFAULT_AVATAR, true) local background, cords, color = NickTag:GetNicknameBackground (UnitGUID ("player"), NICKTAG_DEFAULT_BACKGROUND, NICKTAG_DEFAULT_BACKGROUND_CORDS, {1, 1, 1, 1}, true) frame1.avatarPreview.texture = avatar frame1.avatarPreview2.texture = background frame1.avatarPreview2.texcoord = cords frame1.avatarPreview2:SetVertexColor (unpack (color)) --> animate bars g:NewLabel (frame1, _, "$parentAnimateLabel", "animateLabel", Loc ["STRING_OPTIONS_ANIMATEBARS"], "GameFontHighlightLeft") g:NewSwitch (frame1, _, "$parentAnimateSlider", "animateSlider", 60, 20, _, _, _detalhes.use_row_animations) -- ltext, rtext, defaultv frame1.animateSlider:SetPoint ("left",frame1.animateLabel, "right", 2, 0) frame1.animateSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue (false, true) _detalhes:SetUseAnimations (value) end window:CreateLineBackground2 (frame1, "animateSlider", "animateLabel", Loc ["STRING_OPTIONS_ANIMATEBARS_DESC"]) --> update speed local s = g:NewSlider (frame1, _, "$parentSliderUpdateSpeed", "updatespeedSlider", SLIDER_WIDTH, 20, 0.050, 3, 0.050, _detalhes.update_speed, true) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) g:NewLabel (frame1, _, "$parentUpdateSpeedLabel", "updatespeedLabel", Loc ["STRING_OPTIONS_WINDOWSPEED"], "GameFontHighlightLeft") -- frame1.updatespeedSlider:SetPoint ("left", frame1.updatespeedLabel, "right", 2, -1) frame1.updatespeedSlider:SetThumbSize (50) frame1.updatespeedSlider.useDecimals = true local updateColor = function (slider, value) if (value < 1) then slider.amt:SetTextColor (1, value, .2) elseif (value > 1) then slider.amt:SetTextColor (-(value-3), 1, 0) else slider.amt:SetTextColor (1, 1, 0) end end frame1.updatespeedSlider:SetHook ("OnValueChange", function (self, _, amount) _detalhes:SetWindowUpdateSpeed (amount) updateColor (self, amount) end) updateColor (frame1.updatespeedSlider, _detalhes.update_speed) window:CreateLineBackground2 (frame1, "updatespeedSlider", "updatespeedLabel", Loc ["STRING_OPTIONS_WINDOWSPEED_DESC"]) --> window controls local buttons_width = 140 --lock unlock g:NewButton (frame1, _, "$parentLockButton", "LockButton", buttons_width, 18, _detalhes.lock_instance_function, nil, nil, nil, Loc ["STRING_OPTIONS_WC_LOCK"], 1) frame1.LockButton:InstallCustomTexture() window:CreateLineBackground2 (frame1, "LockButton", "LockButton", Loc ["STRING_OPTIONS_WC_LOCK_DESC"], nil, {1, 0.8, 0}, button_color_rgb) frame1.LockButton:SetIcon ([[Interface\PetBattles\PetBattle-LockIcon]], nil, nil, nil, {0.0703125, 0.9453125, 0.0546875, 0.9453125}) frame1.LockButton:SetTextColor (button_color_rgb) --break snap g:NewButton (frame1, _, "$parentBreakSnapButton", "BreakSnapButton", buttons_width, 18, _G.DetailsOptionsWindow.instance.Desagrupar, -1, nil, nil, Loc ["STRING_OPTIONS_WC_UNSNAP"], 1) frame1.BreakSnapButton:InstallCustomTexture() window:CreateLineBackground2 (frame1, "BreakSnapButton", "BreakSnapButton", Loc ["STRING_OPTIONS_WC_UNSNAP_DESC"], nil, {1, 0.8, 0}, button_color_rgb) frame1.BreakSnapButton:SetIcon ([[Interface\AddOns\Details\images\icons]], nil, nil, nil, {160/512, 179/512, 142/512, 162/512}) frame1.BreakSnapButton:SetTextColor (button_color_rgb) --close g:NewButton (frame1, _, "$parentCloseButton", "CloseButton", buttons_width, 18, _detalhes.close_instancia_func, _G.DetailsOptionsWindow.instance, nil, nil, Loc ["STRING_OPTIONS_WC_CLOSE"], 1) frame1.CloseButton:InstallCustomTexture() window:CreateLineBackground2 (frame1, "CloseButton", "CloseButton", Loc ["STRING_OPTIONS_WC_CLOSE_DESC"], nil, {1, 0.8, 0}, button_color_rgb) frame1.CloseButton:SetIcon ([[Interface\Buttons\UI-Panel-MinimizeButton-Up]], nil, nil, nil, {0.143125, 0.8653125, 0.1446875, 0.8653125}) frame1.CloseButton:SetTextColor (button_color_rgb) --create g:NewButton (frame1, _, "$parentCreateWindowButton", "CreateWindowButton", buttons_width, 18, function() _detalhes.CriarInstancia (nil, nil, true) end, nil, nil, nil, Loc ["STRING_OPTIONS_WC_CREATE"], 1) frame1.CreateWindowButton:InstallCustomTexture() window:CreateLineBackground2 (frame1, "CreateWindowButton", "CreateWindowButton", Loc ["STRING_OPTIONS_WC_CREATE_DESC"], nil, {1, 0.8, 0}, button_color_rgb) frame1.CreateWindowButton:SetIcon ([[Interface\Buttons\UI-AttributeButton-Encourage-Up]]) frame1.CreateWindowButton:SetTextColor (button_color_rgb) --> anchors g:NewLabel (frame1, _, "$parentGeneralAnchor", "GeneralAnchorLabel", Loc ["STRING_OPTIONS_GENERAL_ANCHOR"], "GameFontNormal") g:NewLabel (frame1, _, "$parentIdentityAnchor", "GeneralIdentityLabel", Loc ["STRING_OPTIONS_AVATAR_ANCHOR"], "GameFontNormal") g:NewLabel (frame1, _, "$parentWindowControlsAnchor", "WindowControlsLabel", Loc ["STRING_OPTIONS_WC_ANCHOR"], "GameFontNormal") local w_start = 10 titulo_display:SetPoint (window.left_start_at, -30) titulo_display_desc:SetPoint (window.left_start_at, -50) local avatar_x_anchor = window.right_start_at frame1.GeneralIdentityLabel:SetPoint (avatar_x_anchor, -90) frame1.nicknameLabel:SetPoint (avatar_x_anchor, -115) frame1.chooseAvatarButton:SetPoint (avatar_x_anchor+1, -140) frame1.avatarPreview:SetPoint (avatar_x_anchor+1, -157) frame1.avatarPreview2:SetPoint (avatar_x_anchor+1, -159) frame1.avatarNickname:SetPoint (avatar_x_anchor+109, -191) frame1.realmNameLabel:SetPoint (avatar_x_anchor, -235) local left_side = { {"GeneralAnchorLabel", 1, true}, {"animateLabel", 2}, {"updatespeedLabel", 3}, {"segmentsLabel", 4}, {"scrollLabel", 6}, {"maxInstancesLabel", 7}, {"dpsAbbreviateLabel", 8}, {"SegmentsLockedLabel", 5}, {"WindowControlsLabel", 9, true}, {"LockButton", 10}, {"BreakSnapButton", 12}, {"CloseButton", 11}, {"CreateWindowButton", 13, true}, } window:arrange_menu (frame1, left_side, window.left_start_at, window.top_start_at) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- General Settings - Combat ~2 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame2() --> general settings: local frame2 = window.options [2][1] --> titles local titulo_combattweeks = g:NewLabel (frame2, _, "$parentTituloCombatTweeks", "tituloCombatTweeksLabel", Loc ["STRING_OPTIONS_COMBATTWEEKS"], "GameFontNormal", 16) local titulo_combattweeks_desc = g:NewLabel (frame2, _, "$parentCombatTweeks2", "tituloCombatTweeks2Label", Loc ["STRING_OPTIONS_COMBATTWEEKS_DESC"], "GameFontNormal", 9, "white") titulo_combattweeks_desc.width = 320 --> Frags PVP Mode g:NewLabel (frame2, _, "$parentLabelFragsPvP", "fragsPvpLabel", Loc ["STRING_OPTIONS_PVPFRAGS"], "GameFontHighlightLeft") -- g:NewSwitch (frame2, _, "$parentFragsPvpSlider", "fragsPvpSlider", 60, 20, _, _, _detalhes.only_pvp_frags) frame2.fragsPvpSlider:SetPoint ("left", frame2.fragsPvpLabel, "right", 2, 0) frame2.fragsPvpSlider.OnSwitch = function (self, _, amount) --> slider, fixedValue, sliderValue _detalhes.only_pvp_frags = amount end window:CreateLineBackground2 (frame2, "fragsPvpSlider", "fragsPvpLabel", Loc ["STRING_OPTIONS_PVPFRAGS_DESC"]) --> Time Type g:NewLabel (frame2, _, "$parentTimeTypeLabel", "timetypeLabel", Loc ["STRING_OPTIONS_TIMEMEASURE"], "GameFontHighlightLeft") -- local onSelectTimeType = function (_, _, timetype) _detalhes.time_type = timetype _detalhes:AtualizaGumpPrincipal (-1, true) end local timetypeOptions = { {value = 1, label = "Activity Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_Daily_08", iconcolor = {1, .9, .9}, texcoord = {0.078125, 0.921875, 0.078125, 0.921875}}, --, desc = "" {value = 2, label = "Effective Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_08"} --, desc = "" } local buildTimeTypeMenu = function() return timetypeOptions end local d = g:NewDropDown (frame2, _, "$parentTTDropdown", "timetypeDropdown", 160, 20, buildTimeTypeMenu, nil) -- func, default d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame2.timetypeDropdown:SetPoint ("left", frame2.timetypeLabel, "right", 2, 0) window:CreateLineBackground2 (frame2, "timetypeDropdown", "timetypeLabel", Loc ["STRING_OPTIONS_TIMEMEASURE_DESC"]) --> Erase Chart Data g:NewLabel (frame2, _, "$parentEraseChartDataLabel", "EraseChartDataLabel", Loc ["STRING_OPTIONS_ERASECHARTDATA"], "GameFontHighlightLeft") g:NewSwitch (frame2, _, "$parentEraseChartDataSlider", "EraseChartDataSlider", 60, 20, _, _, false) frame2.EraseChartDataSlider:SetPoint ("left", frame2.EraseChartDataLabel, "right", 2, 0) frame2.EraseChartDataSlider.OnSwitch = function (self, _, value) _detalhes.clear_graphic = value end window:CreateLineBackground2 (frame2, "EraseChartDataSlider", "EraseChartDataLabel", Loc ["STRING_OPTIONS_ERASECHARTDATA_DESC"]) --> Overall Data g:NewLabel (frame2, _, "$parentOverallDataAnchor", "OverallDataLabel", Loc ["STRING_OPTIONS_OVERALL_ANCHOR"], "GameFontNormal") --raid boss g:NewLabel (frame2, _, "$parentOverallDataRaidBossLabel", "OverallDataRaidBossLabel", Loc ["STRING_OPTIONS_OVERALL_RAIDBOSS"], "GameFontHighlightLeft") -- g:NewSwitch (frame2, _, "$parentOverallDataRaidBossSlider", "OverallDataRaidBossSlider", 60, 20, _, _, false) frame2.OverallDataRaidBossSlider:SetPoint ("left", frame2.OverallDataRaidBossLabel, "right", 2, 0) -- frame2.OverallDataRaidBossSlider.OnSwitch = function (self, _, value) if (value and bit.band (_detalhes.overall_flag, 0x1) == 0) then _detalhes.overall_flag = _detalhes.overall_flag + 0x1 elseif (not value and bit.band (_detalhes.overall_flag, 0x1) ~= 0) then _detalhes.overall_flag = _detalhes.overall_flag - 0x1 end end -- window:CreateLineBackground2 (frame2, "OverallDataRaidBossSlider", "OverallDataRaidBossLabel", Loc ["STRING_OPTIONS_OVERALL_RAIDBOSS_DESC"]) --raid cleanup g:NewLabel (frame2, _, "$parentOverallDataRaidCleaupLabel", "OverallDataRaidCleaupLabel", Loc ["STRING_OPTIONS_OVERALL_RAIDCLEAN"], "GameFontHighlightLeft") -- local raid_cleanup = g:NewSwitch (frame2, _, "$parentOverallDataRaidCleaupSlider", "OverallDataRaidCleaupSlider", 60, 20, _, _, false) frame2.OverallDataRaidCleaupSlider:SetPoint ("left", frame2.OverallDataRaidCleaupLabel, "right", 2, 0) -- frame2.OverallDataRaidCleaupSlider.OnSwitch = function (self, _, value) if (value and bit.band (_detalhes.overall_flag, 0x2) == 0) then _detalhes.overall_flag = _detalhes.overall_flag + 0x2 elseif (not value and bit.band (_detalhes.overall_flag, 0x2) ~= 0) then _detalhes.overall_flag = _detalhes.overall_flag - 0x2 end end -- window:CreateLineBackground2 (frame2, "OverallDataRaidCleaupSlider", "OverallDataRaidCleaupLabel", Loc ["STRING_OPTIONS_OVERALL_RAIDCLEAN_DESC"]) --dungeon boss g:NewLabel (frame2, _, "$parentOverallDataDungeonBossLabel", "OverallDataDungeonBossLabel", Loc ["STRING_OPTIONS_OVERALL_DUNGEONBOSS"], "GameFontHighlightLeft") -- g:NewSwitch (frame2, _, "$parentOverallDataDungeonBossSlider", "OverallDataDungeonBossSlider", 60, 20, _, _, false) frame2.OverallDataDungeonBossSlider:SetPoint ("left", frame2.OverallDataDungeonBossLabel, "right", 2, 0) -- frame2.OverallDataDungeonBossSlider.OnSwitch = function (self, _, value) if (value and bit.band (_detalhes.overall_flag, 0x4) == 0) then _detalhes.overall_flag = _detalhes.overall_flag + 0x4 elseif (not value and bit.band (_detalhes.overall_flag, 0x4) ~= 0) then _detalhes.overall_flag = _detalhes.overall_flag - 0x4 end end -- window:CreateLineBackground2 (frame2, "OverallDataDungeonBossSlider", "OverallDataDungeonBossLabel", Loc ["STRING_OPTIONS_OVERALL_DUNGEONBOSS_DESC"]) --dungeon cleanup g:NewLabel (frame2, _, "$parentOverallDataDungeonCleaupLabel", "OverallDataDungeonCleaupLabel", Loc ["STRING_OPTIONS_OVERALL_DUNGEONCLEAN"], "GameFontHighlightLeft") -- g:NewSwitch (frame2, _, "$parentOverallDataDungeonCleaupSlider", "OverallDataDungeonCleaupSlider", 60, 20, _, _, false) frame2.OverallDataDungeonCleaupSlider:SetPoint ("left", frame2.OverallDataDungeonCleaupLabel, "right", 2, 0) -- frame2.OverallDataDungeonCleaupSlider.OnSwitch = function (self, _, value) if (value and bit.band (_detalhes.overall_flag, 0x8) == 0) then _detalhes.overall_flag = _detalhes.overall_flag + 0x8 elseif (not value and bit.band (_detalhes.overall_flag, 0x8) ~= 0) then _detalhes.overall_flag = _detalhes.overall_flag - 0x8 end end -- window:CreateLineBackground2 (frame2, "OverallDataDungeonCleaupSlider", "OverallDataDungeonCleaupLabel", Loc ["STRING_OPTIONS_OVERALL_DUNGEONCLEAN_DESC"]) --everything g:NewLabel (frame2, _, "$parentOverallDataAllLabel", "OverallDataAllLabel", Loc ["STRING_OPTIONS_OVERALL_ALL"], "GameFontHighlightLeft") -- g:NewSwitch (frame2, _, "$parentOverallDataAllSlider", "OverallDataAllSlider", 60, 20, _, _, false) frame2.OverallDataAllSlider:SetPoint ("left", frame2.OverallDataAllLabel, "right", 2, 0) -- frame2.OverallDataAllSlider.OnSwitch = function (self, _, value) if (value and bit.band (_detalhes.overall_flag, 0x10) == 0) then _detalhes.overall_flag = _detalhes.overall_flag + 0x10 frame2.OverallDataRaidBossSlider:Disable() frame2.OverallDataRaidCleaupSlider:Disable() frame2.OverallDataDungeonBossSlider:Disable() frame2.OverallDataDungeonCleaupSlider:Disable() elseif (not value and bit.band (_detalhes.overall_flag, 0x10) ~= 0) then _detalhes.overall_flag = _detalhes.overall_flag - 0x10 frame2.OverallDataRaidBossSlider:Enable() frame2.OverallDataRaidCleaupSlider:Enable() frame2.OverallDataDungeonBossSlider:Enable() frame2.OverallDataDungeonCleaupSlider:Enable() end end -- window:CreateLineBackground2 (frame2, "OverallDataAllSlider", "OverallDataAllLabel", Loc ["STRING_OPTIONS_OVERALL_ALL_DESC"]) --erase on new boss g:NewLabel (frame2, _, "$parentOverallNewBossLabel", "OverallNewBossLabel", Loc ["STRING_OPTIONS_OVERALL_NEWBOSS"], "GameFontHighlightLeft") -- g:NewSwitch (frame2, _, "$parentOverallNewBossSlider", "OverallNewBossSlider", 60, 20, _, _, false) frame2.OverallNewBossSlider:SetPoint ("left", frame2.OverallNewBossLabel, "right", 2, 0) -- frame2.OverallNewBossSlider.OnSwitch = function (self, _, value) _detalhes:OverallOptions (value) end -- window:CreateLineBackground2 (frame2, "OverallNewBossSlider", "OverallNewBossLabel", Loc ["STRING_OPTIONS_OVERALL_NEWBOSS_DESC"]) --erase on challenge mode g:NewLabel (frame2, _, "$parentOverallNewChallengeLabel", "OverallNewChallengeLabel", Loc ["STRING_OPTIONS_OVERALL_CHALLENGE"], "GameFontHighlightLeft") -- g:NewSwitch (frame2, _, "$parentOverallNewChallengeSlider", "OverallNewChallengeSlider", 60, 20, _, _, false) frame2.OverallNewChallengeSlider:SetPoint ("left", frame2.OverallNewChallengeLabel, "right", 2, 0) -- frame2.OverallNewChallengeSlider.OnSwitch = function (self, _, value) _detalhes:OverallOptions (nil, value) end -- window:CreateLineBackground2 (frame2, "OverallNewChallengeSlider", "OverallNewChallengeLabel", Loc ["STRING_OPTIONS_OVERALL_CHALLENGE_DESC"]) --> captures --> icons g:NewImage (frame2, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "damageCaptureImage", "$parentCaptureDamage") frame2.damageCaptureImage:SetTexCoord (0, 0.125, 0, 1) g:NewImage (frame2, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "healCaptureImage", "$parentCaptureHeal") frame2.healCaptureImage:SetTexCoord (0.125, 0.25, 0, 1) g:NewImage (frame2, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "energyCaptureImage", "$parentCaptureEnergy") frame2.energyCaptureImage:SetTexCoord (0.25, 0.375, 0, 1) g:NewImage (frame2, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "miscCaptureImage", "$parentCaptureMisc") frame2.miscCaptureImage:SetTexCoord (0.375, 0.5, 0, 1) g:NewImage (frame2, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "auraCaptureImage", "$parentCaptureAura") frame2.auraCaptureImage:SetTexCoord (0.5, 0.625, 0, 1) --> labels g:NewLabel (frame2, _, "$parentCaptureDamageLabel", "damageCaptureLabel", Loc ["STRING_OPTIONS_CDAMAGE"], "GameFontHighlightLeft") frame2.damageCaptureLabel:SetPoint ("left", frame2.damageCaptureImage, "right", 2) g:NewLabel (frame2, _, "$parentCaptureHealLabel", "healCaptureLabel", Loc ["STRING_OPTIONS_CHEAL"], "GameFontHighlightLeft") frame2.healCaptureLabel:SetPoint ("left", frame2.healCaptureImage, "right", 2) g:NewLabel (frame2, _, "$parentCaptureEnergyLabel", "energyCaptureLabel", Loc ["STRING_OPTIONS_CENERGY"], "GameFontHighlightLeft") frame2.energyCaptureLabel:SetPoint ("left", frame2.energyCaptureImage, "right", 2) g:NewLabel (frame2, _, "$parentCaptureMiscLabel", "miscCaptureLabel", Loc ["STRING_OPTIONS_CMISC"], "GameFontHighlightLeft") frame2.miscCaptureLabel:SetPoint ("left", frame2.miscCaptureImage, "right", 2) g:NewLabel (frame2, _, "$parentCaptureAuraLabel", "auraCaptureLabel", Loc ["STRING_OPTIONS_CAURAS"], "GameFontHighlightLeft") frame2.auraCaptureLabel:SetPoint ("left", frame2.auraCaptureImage, "right", 2) --> switches local switch_icon_color = function (icon, on_off) icon:SetDesaturated (not on_off) end g:NewSwitch (frame2, _, "$parentCaptureDamageSlider", "damageCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["damage"]) frame2.damageCaptureSlider:SetPoint ("left", frame2.damageCaptureLabel, "right", 2) frame2.damageCaptureSlider.OnSwitch = function (self, _, value) _detalhes:CaptureSet (value, "damage", true) switch_icon_color (frame2.damageCaptureImage, value) end switch_icon_color (frame2.damageCaptureImage, _detalhes.capture_real ["damage"]) window:CreateLineBackground2 (frame2, "damageCaptureSlider", "damageCaptureLabel", Loc ["STRING_OPTIONS_CDAMAGE_DESC"], frame2.damageCaptureImage) g:NewSwitch (frame2, _, "$parentCaptureHealSlider", "healCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["heal"]) frame2.healCaptureSlider:SetPoint ("left", frame2.healCaptureLabel, "right", 2) frame2.healCaptureSlider.OnSwitch = function (self, _, value) _detalhes:CaptureSet (value, "heal", true) switch_icon_color (frame2.healCaptureImage, value) end switch_icon_color (frame2.healCaptureImage, _detalhes.capture_real ["heal"]) window:CreateLineBackground2 (frame2, "healCaptureSlider", "healCaptureLabel", Loc ["STRING_OPTIONS_CHEAL_DESC"], frame2.healCaptureImage) g:NewSwitch (frame2, _, "$parentCaptureEnergySlider", "energyCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["energy"]) frame2.energyCaptureSlider:SetPoint ("left", frame2.energyCaptureLabel, "right", 2) frame2.energyCaptureSlider.OnSwitch = function (self, _, value) _detalhes:CaptureSet (value, "energy", true) switch_icon_color (frame2.energyCaptureImage, value) end switch_icon_color (frame2.energyCaptureImage, _detalhes.capture_real ["energy"]) window:CreateLineBackground2 (frame2, "energyCaptureSlider", "energyCaptureLabel", Loc ["STRING_OPTIONS_CENERGY_DESC"], frame2.energyCaptureImage) g:NewSwitch (frame2, _, "$parentCaptureMiscSlider", "miscCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["miscdata"]) frame2.miscCaptureSlider:SetPoint ("left", frame2.miscCaptureLabel, "right", 2) frame2.miscCaptureSlider.OnSwitch = function (self, _, value) _detalhes:CaptureSet (value, "miscdata", true) switch_icon_color (frame2.miscCaptureImage, value) end switch_icon_color (frame2.miscCaptureImage, _detalhes.capture_real ["miscdata"]) window:CreateLineBackground2 (frame2, "miscCaptureSlider", "miscCaptureLabel", Loc ["STRING_OPTIONS_CMISC_DESC"], frame2.miscCaptureImage) g:NewSwitch (frame2, _, "$parentCaptureAuraSlider", "auraCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["aura"]) frame2.auraCaptureSlider:SetPoint ("left", frame2.auraCaptureLabel, "right", 2) frame2.auraCaptureSlider.OnSwitch = function (self, _, value) _detalhes:CaptureSet (value, "aura", true) switch_icon_color (frame2.auraCaptureImage, value) end switch_icon_color (frame2.auraCaptureImage, _detalhes.capture_real ["aura"]) window:CreateLineBackground2 (frame2, "auraCaptureSlider", "auraCaptureLabel", Loc ["STRING_OPTIONS_CAURAS_DESC"], frame2.auraCaptureImage) --> cloud capture g:NewLabel (frame2, _, "$parentCloudCaptureLabel", "cloudCaptureLabel", Loc ["STRING_OPTIONS_CLOUD"], "GameFontHighlightLeft") g:NewSwitch (frame2, _, "$parentCloudAuraSlider", "cloudCaptureSlider", 60, 20, _, _, _detalhes.cloud_capture) frame2.cloudCaptureSlider:SetPoint ("left", frame2.cloudCaptureLabel, "right", 2) frame2.cloudCaptureSlider.OnSwitch = function (self, _, value) _detalhes.cloud_capture = value end window:CreateLineBackground2 (frame2, "cloudCaptureSlider", "cloudCaptureLabel", Loc ["STRING_OPTIONS_CLOUD_DESC"] ) --> anchors --general anchor g:NewLabel (frame2, _, "$parentGeneralAnchor", "GeneralAnchorLabel", Loc ["STRING_OPTIONS_GENERAL_ANCHOR"], "GameFontNormal") --captures anchor g:NewLabel (frame2, _, "$parentDataCollectAnchor", "DataCollectAnchorLabel", Loc ["STRING_OPTIONS_DATACOLLECT_ANCHOR"], "GameFontNormal") local x = window.left_start_at titulo_combattweeks:SetPoint (x, -30) titulo_combattweeks_desc:SetPoint (x, -50) local left_side = { {"GeneralAnchorLabel", 1, true}, {"fragsPvpLabel", 2}, {"timetypeLabel", 3}, {"EraseChartDataLabel", 4}, {"OverallDataLabel", 5, true}, {"OverallDataRaidBossLabel", 6}, {"OverallDataRaidCleaupLabel", 7}, {"OverallDataDungeonBossLabel", 8}, {"OverallDataDungeonCleaupLabel", 9}, {"OverallDataAllLabel", 10}, {"OverallNewBossLabel", 11}, {"OverallNewChallengeLabel", 12}, } window:arrange_menu (frame2, left_side, x, window.top_start_at) local x = window.right_start_at local right_side = { {"DataCollectAnchorLabel", 1, true}, {"damageCaptureImage", 2}, {"healCaptureImage", 3}, {"energyCaptureImage", 4}, {"miscCaptureImage", 5}, {"auraCaptureImage", 6}, {"cloudCaptureLabel", 7, true}, } window:arrange_menu (frame2, right_side, x, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- General Settings - Profiles ~13 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame13() local frame13 = window.options [13][1] --> profiles title local titulo_profiles = g:NewLabel (frame13, _, "$parentTituloProfiles", "tituloProfilesLabel", Loc ["STRING_OPTIONS_PROFILES_TITLE"], "GameFontNormal", 16) local titulo_profiles_desc = g:NewLabel (frame13, _, "$parentTituloProfiles2", "tituloProfiles2Label", Loc ["STRING_OPTIONS_PROFILES_TITLE_DESC"], "GameFontNormal", 9, "white") titulo_profiles_desc.width = 320 --> current profile local current_profile_label = g:NewLabel (frame13, _, "$parentCurrentProfileLabel1", "currentProfileLabel1", Loc ["STRING_OPTIONS_PROFILES_CURRENT"], "GameFontHighlightLeft") local current_profile_label2 = g:NewLabel (frame13, _, "$parentCurrentProfileLabel2", "currentProfileLabel2", "", "GameFontNormal") current_profile_label2:SetPoint ("left", current_profile_label, "right", 3, 0) local info_holder_frame = CreateFrame ("frame", nil, frame13.widget or frame13) info_holder_frame:SetPoint ("topleft", current_profile_label.widget, "topleft") info_holder_frame:SetPoint ("bottomright", current_profile_label2.widget, "bottomright") window:CreateLineBackground2 (frame13, info_holder_frame, current_profile_label.widget, Loc ["STRING_OPTIONS_PROFILES_CURRENT_DESC"]) --> select profile local profile_selected = function (_, instance, profile_name) _detalhes:ApplyProfile (profile_name) _detalhes:Msg (Loc ["STRING_OPTIONS_PROFILE_LOADED"], profile_name) _detalhes:OpenOptionsWindow (_G.DetailsOptionsWindow.instance) end local build_profile_menu = function() local menu = {} for index, profile_name in ipairs (_detalhes:GetProfileList()) do menu [#menu+1] = {value = profile_name, label = profile_name, onclick = profile_selected, icon = "Interface\\MINIMAP\\Vehicle-HammerGold-3"} end return menu end local select_profile_dropdown = g:NewDropDown (frame13, _, "$parentSelectProfileDropdown", "selectProfileDropdown", 160, 20, build_profile_menu, 0) local d = select_profile_dropdown d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) local select_profile_label = g:NewLabel (frame13, _, "$parentSelectProfileLabel", "selectProfileLabel", Loc ["STRING_OPTIONS_PROFILES_SELECT"], "GameFontHighlightLeft") select_profile_dropdown:SetPoint ("left", select_profile_label, "right", 2, 0) window:CreateLineBackground2 (frame13, select_profile_dropdown, select_profile_label, Loc ["STRING_OPTIONS_PROFILES_SELECT_DESC"]) --> new profile local profile_name = g:NewTextEntry (frame13, _, "$parentProfileNameEntry", "profileNameEntry", 120, 20) local profile_name_label = g:NewLabel (frame13, _, "$parentProfileNameLabel", "profileNameLabel", Loc ["STRING_OPTIONS_PROFILES_CREATE"], "GameFontHighlightLeft") profile_name:SetPoint ("left", profile_name_label, "right", 2, 0) local create_profile = function() local text = profile_name:GetText() if (text == "") then return _detalhes:Msg (Loc ["STRING_OPTIONS_PROFILE_FIELDEMPTY"]) end profile_name:SetText ("") profile_name:ClearFocus() local new_profile = _detalhes:CreateProfile (text) if (new_profile) then _detalhes:ApplyProfile (text) _detalhes:OpenOptionsWindow (_G.DetailsOptionsWindow.instance) _G.DetailsOptionsWindow13SelectProfileCopyDropdown.MyObject:Refresh() _G.DetailsOptionsWindow13SelectProfileEraseDropdown.MyObject:Refresh() else return _detalhes:Msg (Loc ["STRING_OPTIONS_PROFILE_NOTCREATED"]) end end local profile_create_button = g:NewButton (frame13, _, "$parentProfileCreateButton", "profileCreateButton", 50, 18, create_profile, nil, nil, nil, Loc ["STRING_OPTIONS_SAVELOAD_SAVE"]) profile_create_button:InstallCustomTexture() profile_create_button:SetPoint ("left", profile_name, "right", 2, 0) window:CreateLineBackground2 (frame13, profile_name, profile_name_label, Loc ["STRING_OPTIONS_PROFILES_CREATE_DESC"]) --> copy profile local profile_selectedCopy = function (_, instance, profile_name) --copiar o profile local current_instance = _G.DetailsOptionsWindow.instance _detalhes:ApplyProfile (profile_name, nil, true) _G.DetailsOptionsWindow13SelectProfileCopyDropdown.MyObject:Select (false) _G.DetailsOptionsWindow13SelectProfileCopyDropdown.MyObject:Refresh() _detalhes:OpenOptionsWindow (current_instance) _detalhes:Msg (Loc ["STRING_OPTIONS_PROFILE_COPYOKEY"]) end local build_copy_menu = function() local menu = {} local current = _detalhes:GetCurrentProfileName() for index, profile_name in ipairs (_detalhes:GetProfileList()) do if (profile_name ~= current) then menu [#menu+1] = {value = profile_name, label = profile_name, onclick = profile_selectedCopy, icon = "Interface\\MINIMAP\\Vehicle-HammerGold-2"} end end return menu end local select_profileCopy_dropdown = g:NewDropDown (frame13, _, "$parentSelectProfileCopyDropdown", "selectProfileCopyDropdown", 160, 20, build_copy_menu, 0) select_profileCopy_dropdown:SetEmptyTextAndIcon (Loc ["STRING_OPTIONS_PROFILE_SELECT"]) local d = select_profileCopy_dropdown d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) local select_profileCopy_label = g:NewLabel (frame13, _, "$parentSelectProfileCopyLabel", "selectProfileCopyLabel", Loc ["STRING_OPTIONS_PROFILES_COPY"], "GameFontHighlightLeft") select_profileCopy_dropdown:SetPoint ("left", select_profileCopy_label, "right", 2, 0) window:CreateLineBackground2 (frame13, select_profileCopy_dropdown, select_profileCopy_label, Loc ["STRING_OPTIONS_PROFILES_COPY_DESC"]) --> erase profile local profile_selectedErase = function (_, instance, profile_name) local current_instance = _G.DetailsOptionsWindow.instance _detalhes:EraseProfile (profile_name) _detalhes:OpenOptionsWindow (current_instance) _detalhes:Msg (Loc ["STRING_OPTIONS_PROFILE_REMOVEOKEY"]) _G.DetailsOptionsWindow13SelectProfileEraseDropdown.MyObject:Select (false) _G.DetailsOptionsWindow13SelectProfileCopyDropdown.MyObject:Refresh() _G.DetailsOptionsWindow13SelectProfileEraseDropdown.MyObject:Refresh() end local build_erase_menu = function() local menu = {} local current = _detalhes:GetCurrentProfileName() for index, profile_name in ipairs (_detalhes:GetProfileList()) do if (profile_name ~= current) then menu [#menu+1] = {value = profile_name, label = profile_name, onclick = profile_selectedErase, icon = [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], color = {1, 1, 1}, iconcolor = {1, .9, .9, 0.8}} end end return menu end local select_profileErase_dropdown = g:NewDropDown (frame13, _, "$parentSelectProfileEraseDropdown", "selectProfileEraseDropdown", 160, 20, build_erase_menu, 0) select_profileErase_dropdown:SetEmptyTextAndIcon (Loc ["STRING_OPTIONS_PROFILE_SELECT"]) local d = select_profileErase_dropdown d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) local select_profileErase_label = g:NewLabel (frame13, _, "$parentSelectProfileEraseLabel", "selectProfileLabel", Loc ["STRING_OPTIONS_PROFILES_ERASE"], "GameFontHighlightLeft") select_profileErase_dropdown:SetPoint ("left", select_profileErase_label, "right", 2, 0) window:CreateLineBackground2 (frame13, select_profileErase_dropdown, select_profileErase_label, Loc ["STRING_OPTIONS_PROFILES_ERASE_DESC"]) --> reset profile function _detalhes:RefreshOptionsAfterProfileReset() _detalhes:OpenOptionsWindow (_detalhes:GetInstance(1)) end local reset_profile = function() local current_instance = _G.DetailsOptionsWindow.instance _detalhes:ResetProfile (_detalhes:GetCurrentProfileName()) _detalhes:ScheduleTimer ("RefreshOptionsAfterProfileReset", 1) end local profile_reset_button = g:NewButton (frame13, _, "$parentProfileResetButton", "profileResetButton", 128, 19, reset_profile, nil, nil, nil, Loc ["STRING_OPTIONS_PROFILES_RESET"]) profile_reset_button:InstallCustomTexture() frame13.profileResetButton:SetIcon ([[Interface\Buttons\UI-RefreshButton]], 14, 14, nil, {0, 1, 0, 1}, nil, 4) frame13.profileResetButton:SetTextColor (button_color_rgb) local hiddenlabel = g:NewLabel (frame13, _, "$parentProfileResetButtonLabel", "profileResetButtonLabel", "", "GameFontHighlightLeft") hiddenlabel:SetPoint ("left", profile_reset_button, "left") window:CreateLineBackground2 (frame13, "profileResetButton", "profileResetButton", Loc ["STRING_OPTIONS_PROFILES_RESET_DESC"], nil, {1, 0.8, 0}, button_color_rgb) --> save window position within profile g:NewLabel (frame13, _, "$parentSavePosAndSizeLabel", "PosAndSizeLabel", Loc ["STRING_OPTIONS_PROFILE_POSSIZE"], "GameFontHighlightLeft") g:NewSwitch (frame13, _, "$parentPosAndSizeSlider", "PosAndSizeSlider", 60, 20, _, _, _detalhes.profile_save_pos) frame13.PosAndSizeSlider:SetPoint ("left", frame13.PosAndSizeLabel, "right", 2, -1) frame13.PosAndSizeSlider.OnSwitch = function (self, _, value) _detalhes.profile_save_pos = value _detalhes:SetProfileCProp (nil, "profile_save_pos", value) end frame13.PosAndSizeSlider:SetPoint ("left", frame13.PosAndSizeLabel, "right", 3, 0) window:CreateLineBackground2 (frame13, "PosAndSizeSlider", "PosAndSizeLabel", Loc ["STRING_OPTIONS_PROFILE_POSSIZE_DESC"]) --> anchors --general anchor g:NewLabel (frame13, _, "$parentProfilesAnchor", "ProfileAnchorLabel", Loc ["STRING_OPTIONS_PROFILES_ANCHOR"], "GameFontNormal") local x = window.left_start_at titulo_profiles:SetPoint (x, -30) titulo_profiles_desc:SetPoint (x, -50) local left_side = { {"ProfileAnchorLabel", 1, true}, {current_profile_label, 2}, {"PosAndSizeLabel", 3}, {select_profile_label, 4, true}, {profile_name_label, 5, true}, {select_profileCopy_label, 6}, {select_profileErase_label, 7}, {profile_reset_button, 8, true}, } window:arrange_menu (frame13, left_side, x, window.top_start_at) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Appearance - Skin ~3 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame3() local frame3 = window.options [3][1] function frame3:CreateImportBox() local textbox = g:NewSpecialLuaEditorEntry (frame3, 443, 80, "TextBox", "$parentTextBox", true) textbox:SetPoint ("bottomleft", frame3, "bottomleft", 30, 30) textbox:SetFrameLevel (frame3:GetFrameLevel()+6) textbox:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], tile = 1, tileSize = 16, edgeSize = 16, insets = {left = 5, right = 5, top = 5, bottom = 5}}) textbox:SetBackdropColor (0, 0, 0, 1) textbox:Hide() frame3.TextBox.editbox:SetScript ("OnEditFocusGained", function (self) self:HighlightText() end) local close_export_box = function() textbox:ClearFocus() textbox:Hide() end --export local close_export = g:NewButton (textbox, nil, "$parentClose", "export_close_button", 24, 24, close_export_box, nil, nil, [[Interface\Buttons\UI-CheckBox-Check]]) close_export:SetPoint (10, 18) local close_export_label = g:NewLabel (textbox, nil, nil, "export_close", Loc ["STRING_OPTIONS_CHART_CLOSE"]) close_export_label:SetPoint ("left", close_export, "right", 2, 0) local copy_export_label = g:NewLabel (textbox, nil, nil, "export_copy", Loc ["STRING_OPTIONS_SAVELOAD_EXPORT_COPY"]) copy_export_label:SetPoint ("bottomright", textbox, "topright", -6, 1) --import local doimport = function() local text = textbox:GetText() local decode = _detalhes._encode:Decode (text) if (type (decode) ~= "string") then _detalhes:Msg (Loc ["STRING_CUSTOM_IMPORT_ERROR"]) return end local unserialize = select (2, _detalhes:Deserialize (decode)) if (type (unserialize) == "table") then _detalhes.savedStyles [#_detalhes.savedStyles+1] = unserialize _detalhes:Msg (Loc ["STRING_OPTIONS_SAVELOAD_IMPORT_OKEY"]) textbox:Hide() else _detalhes:Msg (Loc ["STRING_CUSTOM_IMPORT_ERROR"]) return end end local accept_import = g:NewButton (textbox, nil, "$parentAccept", "import_accept_button", 24, 24, doimport, nil, nil, [[Interface\Buttons\UI-CheckBox-Check]]) accept_import:SetPoint (10, 18) local accept_import_label = g:NewLabel (textbox, nil, nil, "import_accept_label", Loc ["STRING_OPTIONS_CHART_IMPORT"]) accept_import_label:SetPoint ("left", accept_import, "right", 2, 0) local cancel_changes = g:NewButton (textbox, nil, "$parentCancel", "import_cancel_button", 20, 20, close_export_box, nil, nil, [[Interface\PetBattles\DeadPetIcon]]) cancel_changes:SetPoint (100, 17) local cancel_changes_label = g:NewLabel (textbox, nil, nil, "import_cancel_label", Loc ["STRING_OPTIONS_CHART_CANCEL"]) cancel_changes_label:SetPoint ("left", cancel_changes, "right", 2, 0) end --> Skin local titulo_skin = g:NewLabel (frame3, _, "$parentTituloSkin", "tituloSkinLabel", Loc ["STRING_OPTIONS_SKIN_A"], "GameFontNormal", 16) local titulo_skin_desc = g:NewLabel (frame3, _, "$parentTituloSkin2", "tituloSkin2Label", Loc ["STRING_OPTIONS_SKIN_A_DESC"], "GameFontNormal", 9, "white") titulo_skin_desc.width = 320 --> create functions and frames first: local loadStyle = function (_, instance, index) local style if (type (index) == "table") then style = index else style = _detalhes.savedStyles [index] if (not style.version or preset_version > style.version) then return _detalhes:Msg (Loc ["STRING_OPTIONS_PRESETTOOLD"]) end end --> set skin preset local skin = style.skin instance.skin = "" instance:ChangeSkin (skin) --> overwrite all instance parameters with saved ones for key, value in pairs (style) do if (key ~= "skin") then if (type (value) == "table") then instance [key] = table_deepcopy (value) else instance [key] = value end end end --> apply all changed attributes instance:ChangeSkin() --> reload options panel _detalhes:OpenOptionsWindow (_G.DetailsOptionsWindow.instance) end _detalhes.loadStyleFunc = loadStyle local resetToDefaults = function() loadStyle (nil, _G.DetailsOptionsWindow.instance, _detalhes.instance_defaults) end --> select skin local onSelectSkin = function (_, instance, skin_name) instance:ChangeSkin (skin_name) end local buildSkinMenu = function() local skinOptions = {} for skin_name, skin_table in pairs (_detalhes.skins) do local desc = "Author: |cFFFFFFFF" .. skin_table.author .. "|r\nVersion: |cFFFFFFFF" .. skin_table.version .. "|r\nSite: |cFFFFFFFF" .. skin_table.site .. "|r\nDesc: |cFFFFFFFF" .. skin_table.desc .. "|r" skinOptions [#skinOptions+1] = {value = skin_name, label = skin_name, onclick = onSelectSkin, icon = "Interface\\GossipFrame\\TabardGossipIcon", desc = desc} end return skinOptions end -- skin local d = g:NewDropDown (frame3, _, "$parentSkinDropdown", "skinDropdown", 160, 20, buildSkinMenu, 1) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) g:NewLabel (frame3, _, "$parentSkinLabel", "skinLabel", Loc ["STRING_OPTIONS_INSTANCE_SKIN"], "GameFontHighlightLeft") window:CreateLineBackground2 (frame3, "skinDropdown", "skinLabel", Loc ["STRING_OPTIONS_INSTANCE_SKIN_DESC"]) frame3.skinDropdown:SetPoint ("left", frame3.skinLabel, "right", 2) --> Create New Skin local function saveStyleFunc (temp) if ((not frame3.saveStyleName.text or frame3.saveStyleName.text == "") and not temp) then _detalhes:Msg (Loc ["STRING_OPTIONS_PRESETNONAME"]) return end local savedObject = { version = preset_version, name = frame3.saveStyleName.text, --> preset name } for key, value in pairs (_G.DetailsOptionsWindow.instance) do if (_detalhes.instance_defaults [key] ~= nil) then if (type (value) == "table") then savedObject [key] = table_deepcopy (value) else savedObject [key] = value end end end if (temp) then return savedObject end _detalhes.savedStyles [#_detalhes.savedStyles+1] = savedObject frame3.saveStyleName.text = "" frame3.saveStyleName:ClearFocus() _detalhes:Msg (Loc ["STRING_OPTIONS_SAVELOAD_SKINCREATED"]) _G.DetailsOptionsWindow3CustomSkinLoadDropdown.MyObject:Refresh() _G.DetailsOptionsWindow3CustomSkinRemoveDropdown.MyObject:Refresh() _G.DetailsOptionsWindow3CustomSkinExportDropdown.MyObject:Refresh() end g:NewTextEntry (frame3, _, "$parentSaveStyleName", "saveStyleName", 120, 20) g:NewLabel (frame3, _, "$parentSaveSkinLabel", "saveSkinLabel", Loc ["STRING_OPTIONS_SAVELOAD_PNAME"], "GameFontHighlightLeft") frame3.saveStyleName:SetPoint ("left", frame3.saveSkinLabel, "right", 2) g:NewButton (frame3, _, "$parentSaveStyleButton", "saveStyle", 50, 19, saveStyleFunc, nil, nil, nil, Loc ["STRING_OPTIONS_SAVELOAD_SAVE"]) frame3.saveStyle:InstallCustomTexture() window:CreateLineBackground2 (frame3, "saveStyleName", "saveSkinLabel", Loc ["STRING_OPTIONS_SAVELOAD_CREATE_DESC"]) --> apply to all button local applyToAll = function() local temp_preset = saveStyleFunc (true) local current_instance = _G.DetailsOptionsWindow.instance for _, this_instance in ipairs (_detalhes.tabela_instancias) do if (this_instance.meu_id ~= _G.DetailsOptionsWindow.instance.meu_id) then if (not this_instance.iniciada) then this_instance:RestauraJanela() loadStyle (nil, this_instance, temp_preset) this_instance:DesativarInstancia() else loadStyle (nil, this_instance, temp_preset) end end end _detalhes:OpenOptionsWindow (current_instance) _detalhes:Msg (Loc ["STRING_OPTIONS_SAVELOAD_APPLYALL"]) end local makeDefault = function() local temp_preset = saveStyleFunc (true) _detalhes.standard_skin = temp_preset _detalhes:Msg (Loc ["STRING_OPTIONS_SAVELOAD_STDSAVE"]) end g:NewLabel (frame3, _, "$parentToAllStyleLabel", "toAllStyleLabel", "", "GameFontHighlightLeft") g:NewLabel (frame3, _, "$parentmakeDefaultLabel", "makeDefaultLabel", "", "GameFontHighlightLeft") g:NewButton (frame3, _, "$parentToAllStyleButton", "applyToAll", 160, 18, applyToAll, nil, nil, nil, Loc ["STRING_OPTIONS_SAVELOAD_APPLYTOALL"], 1) frame3.applyToAll:InstallCustomTexture() window:CreateLineBackground2 (frame3, "applyToAll", "applyToAll", Loc ["STRING_OPTIONS_SAVELOAD_APPLYALL_DESC"], nil, {1, 0.8, 0}, button_color_rgb) g:NewButton (frame3, _, "$parentMakeDefaultButton", "makeDefault", 160, 18, makeDefault, nil, nil, nil, Loc ["STRING_OPTIONS_SAVELOAD_MAKEDEFAULT"]) frame3.makeDefault:InstallCustomTexture() window:CreateLineBackground2 (frame3, "makeDefault", "makeDefault", Loc ["STRING_OPTIONS_SAVELOAD_STD_DESC"], nil, {1, 0.8, 0}, button_color_rgb) frame3.toAllStyleLabel:SetPoint ("left", frame3.applyToAll, "left") frame3.makeDefaultLabel:SetPoint ("left", frame3.makeDefault, "left") frame3.makeDefault:SetIcon ([[Interface\Buttons\UI-CheckBox-Check]], 14, 14, nil, {4/32, 28/32, 4/32, 28/32}, "yellow", 4) frame3.applyToAll:SetIcon ([[Interface\Buttons\UI-HomeButton]], 14, 14, nil, {1/16, 14/16, 0, 1}, nil, 4) frame3.makeDefault:SetTextColor (button_color_rgb) frame3.applyToAll:SetTextColor (button_color_rgb) --> Load Custom Skin g:NewLabel (frame3, _, "$parentLoadCustomSkinLabel", "loadCustomSkinLabel", Loc ["STRING_OPTIONS_SAVELOAD_LOAD"], "GameFontHighlightLeft") -- local onSelectCustomSkin = function (_, _, index) local style if (type (index) == "table") then style = index else style = _detalhes.savedStyles [index] if (not style.version or preset_version > style.version) then return _detalhes:Msg (Loc ["STRING_OPTIONS_PRESETTOOLD"]) end end --> set skin preset local skin = style.skin _G.DetailsOptionsWindow.instance.skin = "" _G.DetailsOptionsWindow.instance:ChangeSkin (skin) --> overwrite all instance parameters with saved ones for key, value in pairs (style) do if (key ~= "skin") then if (type (value) == "table") then _G.DetailsOptionsWindow.instance [key] = table_deepcopy (value) else _G.DetailsOptionsWindow.instance [key] = value end end end --> apply all changed attributes _G.DetailsOptionsWindow.instance:ChangeSkin() --> reload options panel _detalhes:OpenOptionsWindow (_G.DetailsOptionsWindow.instance) _G.DetailsOptionsWindow3CustomSkinLoadDropdown.MyObject:Select (false) _G.DetailsOptionsWindow3CustomSkinLoadDropdown.MyObject:Refresh() _detalhes:Msg (Loc ["STRING_OPTIONS_SKIN_LOADED"]) end local loadtable = {} local buildCustomSkinMenu = function() table.wipe (loadtable) for index, _table in ipairs (_detalhes.savedStyles) do tinsert (loadtable, {value = index, label = _table.name, onclick = onSelectCustomSkin, icon = "Interface\\GossipFrame\\TabardGossipIcon", iconcolor = {.7, .7, .5, 1}}) end return loadtable end local d = g:NewDropDown (frame3, _, "$parentCustomSkinLoadDropdown", "customSkinSelectDropdown", 160, 20, buildCustomSkinMenu, 0) -- func, default d:SetEmptyTextAndIcon (Loc ["STRING_OPTIONS_SKIN_SELECT"]) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame3.customSkinSelectDropdown:SetPoint ("left", frame3.loadCustomSkinLabel, "right", 2, 0) window:CreateLineBackground2 (frame3, "customSkinSelectDropdown", "loadCustomSkinLabel", Loc ["STRING_OPTIONS_SAVELOAD_LOAD_DESC"]) --> Remove Custom Skin g:NewLabel (frame3, _, "$parentRemoveCustomSkinLabel", "removeCustomSkinLabel", Loc ["STRING_OPTIONS_SAVELOAD_REMOVE"], "GameFontHighlightLeft") -- local onSelectCustomSkinToErase = function (_, _, index) table.remove (_detalhes.savedStyles, index) _G.DetailsOptionsWindow3CustomSkinRemoveDropdown.MyObject:Select (false) _G.DetailsOptionsWindow3CustomSkinLoadDropdown.MyObject:Refresh() _G.DetailsOptionsWindow3CustomSkinRemoveDropdown.MyObject:Refresh() _G.DetailsOptionsWindow3CustomSkinExportDropdown.MyObject:Refresh() _detalhes:Msg (Loc ["STRING_OPTIONS_SKIN_REMOVED"]) end local loadtable2 = {} local buildCustomSkinToEraseMenu = function() table.wipe (loadtable2) for index, _table in ipairs (_detalhes.savedStyles) do tinsert (loadtable2, {value = index, label = _table.name, onclick = onSelectCustomSkinToErase, icon = [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], color = {1, 1, 1}, iconcolor = {1, .9, .9, 0.8}}) end return loadtable2 end local d = g:NewDropDown (frame3, _, "$parentCustomSkinRemoveDropdown", "customSkinSelectToRemoveDropdown", 160, 20, buildCustomSkinToEraseMenu, 0) -- func, default d:SetEmptyTextAndIcon (Loc ["STRING_OPTIONS_SKIN_SELECT"]) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame3.customSkinSelectToRemoveDropdown:SetPoint ("left", frame3.removeCustomSkinLabel, "right", 2, 0) window:CreateLineBackground2 (frame3, "customSkinSelectToRemoveDropdown", "removeCustomSkinLabel", Loc ["STRING_OPTIONS_SAVELOAD_ERASE_DESC"]) --> Export Custom Skin g:NewLabel (frame3, _, "$parentExportCustomSkinLabel", "ExportCustomSkinLabel", Loc ["STRING_OPTIONS_SAVELOAD_EXPORT"], "GameFontHighlightLeft") -- local onSelectCustomSkinToExport = function (_, _, index) if (not frame3.TextBox) then frame3:CreateImportBox() end frame3.TextBox.import_accept_button:Hide() frame3.TextBox.import_accept_label:Hide() frame3.TextBox.import_cancel_button:Hide() frame3.TextBox.import_cancel_label:Hide() frame3.TextBox.export_close_button:Show() frame3.TextBox.export_close:Show() frame3.TextBox.export_copy:Show() frame3.TextBox:Show() local serialized = _detalhes:Serialize (_detalhes.savedStyles [index]) local encoded = _detalhes._encode:Encode (serialized) frame3.TextBox:SetText (encoded) frame3.TextBox.editbox:HighlightText() frame3.TextBox.editbox:SetFocus (true) _G.DetailsOptionsWindow3CustomSkinExportDropdown.MyObject:Select (false) end local loadtable2 = {} local buildCustomSkinToExportMenu = function() table.wipe (loadtable2) for index, _table in ipairs (_detalhes.savedStyles) do tinsert (loadtable2, {value = index, label = _table.name, onclick = onSelectCustomSkinToExport, icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], color = {1, 1, 1}, iconcolor = {1, .9, .9, 0.8}, texcoord = {1, 0, 0, 1}}) end return loadtable2 end local d = g:NewDropDown (frame3, _, "$parentCustomSkinExportDropdown", "CustomSkinSelectToExportDropdown", 160, 20, buildCustomSkinToExportMenu, 0) d:SetEmptyTextAndIcon (Loc ["STRING_OPTIONS_SKIN_SELECT"]) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame3.CustomSkinSelectToExportDropdown:SetPoint ("left", frame3.ExportCustomSkinLabel, "right", 2, 0) window:CreateLineBackground2 (frame3, "CustomSkinSelectToExportDropdown", "ExportCustomSkinLabel", Loc ["STRING_OPTIONS_SAVELOAD_EXPORT_DESC"]) --> Import Button local import_saved = function() if (not frame3.TextBox) then frame3:CreateImportBox() end frame3.TextBox.import_accept_button:Show() frame3.TextBox.import_accept_label:Show() frame3.TextBox.import_cancel_button:Show() frame3.TextBox.import_cancel_label:Show() frame3.TextBox.export_close_button:Hide() frame3.TextBox.export_close:Hide() frame3.TextBox.export_copy:Hide() frame3.TextBox:SetText ("") frame3.TextBox:Show() frame3.TextBox:SetFocus (true) end g:NewButton (frame3, _, "$parentImportButton", "ImportButton", 160, 18, import_saved, nil, nil, nil, Loc ["STRING_OPTIONS_SAVELOAD_IMPORT"]) frame3.ImportButton:InstallCustomTexture() frame3.ImportButton:SetIcon ([[Interface\Buttons\UI-GuildButton-PublicNote-Up]], 14, 14, nil, nil, nil, 4) frame3.ImportButton:SetTextColor (button_color_rgb) g:NewLabel (frame3, _, "$parentImportLabel", "ImportLabel", "", "GameFontHighlightLeft") frame3.ImportLabel:SetPoint ("left", frame3.ImportButton, "left") window:CreateLineBackground2 (frame3, "ImportButton", "ImportButton", Loc ["STRING_OPTIONS_SAVELOAD_IMPORT_DESC"], nil, {1, 0.8, 0}, button_color_rgb) --> extra Options g:NewLabel (frame3, _, "$parentSkinExtraOptionsAnchor", "SkinExtraOptionsAnchor", Loc ["STRING_OPTIONS_SKIN_EXTRA_OPTIONS_ANCHOR"], "GameFontNormal") frame3.SkinExtraOptionsAnchor:Hide() frame3.SkinExtraOptionsAnchor:SetPoint (window.right_start_at, -90) frame3.ExtraOptions = {} --> Anchors --general anchor g:NewLabel (frame3, _, "$parentSkinSelectionAnchor", "SkinSelectionAnchorLabel", Loc ["STRING_OPTIONS_SKIN_SELECT_ANCHOR"], "GameFontNormal") g:NewLabel (frame3, _, "$parentSkinPresetAnchor", "SkinPresetAnchorLabel", Loc ["STRING_OPTIONS_SKIN_PRESETS_ANCHOR"], "GameFontNormal") frame3.saveStyle:SetPoint ("left", frame3.saveStyleName, "right", 2) local x = window.left_start_at titulo_skin:SetPoint (x, -30) titulo_skin_desc:SetPoint (x, -50) local left_side = { {"SkinSelectionAnchorLabel", 1, true}, {"skinLabel", 2}, {"SkinPresetAnchorLabel", 3, true}, {"saveSkinLabel", 4}, {"loadCustomSkinLabel", 5}, {"removeCustomSkinLabel", 6}, {"makeDefault", 10}, {"applyToAll", 11}, {"ExportCustomSkinLabel", 7}, {"ImportButton", 9, true}, --{"", 10}, } window:arrange_menu (frame3, left_side, x, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Appearance - Row ~4 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame4() local frame4 = window.options [4][1] --> bars general local titulo_bars = g:NewLabel (frame4, _, "$parentTituloPersona", "tituloBarsLabel", Loc ["STRING_OPTIONS_BARS"], "GameFontNormal", 16) local titulo_bars_desc = g:NewLabel (frame4, _, "$parentTituloPersona2", "tituloBars2Label", Loc ["STRING_OPTIONS_BARS_DESC"], "GameFontNormal", 9, "white") titulo_bars_desc.width = 320 --> general anchor g:NewLabel (frame4, _, "$parentRowGeneralAnchor", "RowGeneralAnchorLabel", Loc ["STRING_OPTIONS_GENERAL_ANCHOR"], "GameFontNormal") --> bar height g:NewLabel (frame4, _, "$parentRowHeightLabel", "rowHeightLabel", Loc ["STRING_OPTIONS_BAR_HEIGHT"], "GameFontHighlightLeft") local s = g:NewSlider (frame4, _, "$parentSliderRowHeight", "rowHeightSlider", SLIDER_WIDTH, 20, 10, 30, 1, tonumber (instance.row_info.height)) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame4.rowHeightSlider:SetPoint ("left", frame4.rowHeightLabel, "right", 2) frame4.rowHeightSlider:SetThumbSize (50) frame4.rowHeightSlider:SetHook ("OnValueChange", function (self, instance, amount) instance.row_info.height = amount instance.row_height = instance.row_info.height+instance.row_info.space.between instance:RefreshBars() instance:InstanceReset() instance:ReajustaGump() end) window:CreateLineBackground2 (frame4, "rowHeightSlider", "rowHeightLabel", Loc ["STRING_OPTIONS_BAR_HEIGHT_DESC"]) --> bar grow direction local grow_switch_func = function (slider, value) if (value == 1) then return true elseif (value == 2) then return false end end local grow_return_func = function (slider, value) if (value) then return 1 else return 2 end end g:NewSwitch (frame4, _, "$parentBarGrowDirectionSlider", "barGrowDirectionSlider", 80, 20, Loc ["STRING_BOTTOM"], Loc ["STRING_TOP"], instance.bars_grow_direction, nil, grow_switch_func, grow_return_func) g:NewLabel (frame4, _, "$parentBarGrowDirectionLabel", "barGrowDirectionLabel", Loc ["STRING_OPTIONS_BARGROW_DIRECTION"], "GameFontHighlightLeft") frame4.barGrowDirectionSlider:SetPoint ("left", frame4.barGrowDirectionLabel, "right", 2) frame4.barGrowDirectionSlider.OnSwitch = function (self, instance, value) instance:SetBarGrowDirection (value) end frame4.barGrowDirectionSlider.thumb:SetSize (50, 12) window:CreateLineBackground2 (frame4, "barGrowDirectionSlider", "barGrowDirectionLabel", Loc ["STRING_OPTIONS_BARGROW_DIRECTION_DESC"]) -- bar sort direction g:NewSwitch (frame4, _, "$parentBarSortDirectionSlider", "barSortDirectionSlider", 80, 20, Loc ["STRING_BOTTOM"], Loc ["STRING_TOP"], instance.bars_sort_direction, nil, grow_switch_func, grow_return_func) g:NewLabel (frame4, _, "$parentBarSortDirectionLabel", "barSortDirectionLabel", Loc ["STRING_OPTIONS_BARSORT_DIRECTION"], "GameFontHighlightLeft") frame4.barSortDirectionSlider:SetPoint ("left", frame4.barSortDirectionLabel, "right", 2) frame4.barSortDirectionSlider.OnSwitch = function (self, instance, value) instance.bars_sort_direction = value _detalhes:AtualizaGumpPrincipal (-1, true) end frame4.barSortDirectionSlider.thumb:SetSize (50, 12) window:CreateLineBackground2 (frame4, "barSortDirectionSlider", "barSortDirectionLabel", Loc ["STRING_OPTIONS_BARSORT_DIRECTION_DESC"]) -- spacement g:NewLabel (frame4, _, "$parentBarSpacementLabel", "BarSpacementLabel", Loc ["STRING_OPTIONS_BAR_SPACING"], "GameFontHighlightLeft") local s = g:NewSlider (frame4, _, "$parentBarSpacementSizeSlider", "BarSpacementSlider", SLIDER_WIDTH, 20, 0, 10, 1, instance.row_info.space.between) s:SetThumbSize (50) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) frame4.BarSpacementSlider:SetPoint ("left", frame4.BarSpacementLabel, "right", 2) frame4.BarSpacementSlider:SetHook ("OnValueChange", function (self, instancia, amount) instancia:SetBarSettings (nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, amount) end) window:CreateLineBackground2 (frame4, "BarSpacementSlider", "BarSpacementLabel", Loc ["STRING_OPTIONS_BAR_SPACING_DESC"]) --> Top Texture local texture_icon = [[Interface\TARGETINGFRAME\UI-PhasingIcon]] local texture_icon = [[Interface\AddOns\Details\images\icons]] local texture_icon_size = {14, 14} local texture_texcoord = {469/512, 505/512, 249/512, 284/512} --anchor g:NewLabel (frame4, _, "$parentRowUpperTextureAnchor", "rowUpperTextureLabel", Loc ["STRING_OPTIONS_TEXT_TEXTUREU_ANCHOR"], "GameFontNormal") --texture local onSelectTexture = function (_, instance, textureName) instance:SetBarSettings (nil, textureName) end local buildTextureMenu = function() local textures = SharedMedia:HashTable ("statusbar") local texTable = {} for name, texturePath in pairs (textures) do texTable[#texTable+1] = {value = name, label = name, iconsize = texture_icon_size, statusbar = texturePath, onclick = onSelectTexture, icon = texture_icon, texcoord = texture_texcoord} end table.sort (texTable, function (t1, t2) return t1.label < t2.label end) return texTable end g:NewLabel (frame4, _, "$parentTextureLabel", "textureLabel", Loc ["STRING_OPTIONS_BAR_TEXTURE"], "GameFontHighlightLeft") local d = g:NewDropDown (frame4, _, "$parentTextureDropdown", "textureDropdown", DROPDOWN_WIDTH, 20, buildTextureMenu, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame4.textureDropdown:SetPoint ("left", frame4.textureLabel, "right", 2) window:CreateLineBackground2 (frame4, "textureDropdown", "textureLabel", Loc ["STRING_OPTIONS_BAR_TEXTURE_DESC"]) -- row texture color local rowcolor_callback = function (button, r, g, b, a) _G.DetailsOptionsWindow.instance:SetBarSettings (nil, nil, nil, {r, g, b}) _G.DetailsOptionsWindow.instance.row_info.alpha = a _G.DetailsOptionsWindow.instance:SetBarSettings (nil, nil, nil, nil, nil, nil, nil, a) end g:NewLabel (frame4, _, "$parentRowColorPickLabel", "rowPickColorLabel", Loc ["STRING_OPTIONS_TEXT_ROWCOLOR2"], "GameFontHighlightLeft") g:NewColorPickButton (frame4, "$parentRowColorPick", "rowColorPick", rowcolor_callback) frame4.rowColorPick:SetPoint ("left", frame4.rowPickColorLabel, "right", 2, 0) local background = window:CreateLineBackground2 (frame4, "rowColorPick", "rowPickColorLabel", Loc ["STRING_OPTIONS_BAR_COLOR_DESC"]) background:SetSize (50, 16) -- bar texture by class color g:NewLabel (frame4, _, "$parentUseClassColorsLabel", "classColorsLabel", Loc ["STRING_OPTIONS_TEXT_ROWCOLOR_NOTCLASS"], "GameFontHighlightLeft") g:NewSwitch (frame4, _, "$parentClassColorSlider", "classColorSlider", 60, 20, _, _, instance.row_info.texture_class_colors) frame4.classColorSlider:SetFrameLevel (frame4.rowColorPick:GetFrameLevel()+2) frame4.classColorSlider:SetPoint ("left", frame4.classColorsLabel, "right", 2, -1) frame4.classColorSlider.OnSwitch = function (self, instance, value) instance:SetBarSettings (nil, nil, value) end frame4.classColorsLabel:SetPoint ("left", frame4.rowColorPick, "right", 3, 0) window:CreateLineBackground2 (frame4, "classColorSlider", "classColorsLabel", Loc ["STRING_OPTIONS_BAR_COLORBYCLASS_DESC"]) --> Bottom Texture --anchor g:NewLabel (frame4, _, "$parentRowLowerTextureAnchor", "rowLowerTextureLabel", Loc ["STRING_OPTIONS_TEXT_TEXTUREL_ANCHOR"], "GameFontNormal") --texture local onSelectTextureBackground = function (_, instance, textureName) instance:SetBarSettings (nil, nil, nil, nil, textureName) end local buildTextureMenu2 = function() local textures2 = SharedMedia:HashTable ("statusbar") local texTable2 = {} for name, texturePath in pairs (textures2) do texTable2[#texTable2+1] = {value = name, label = name, iconsize = texture_icon_size, statusbar = texturePath, onclick = onSelectTextureBackground, icon = texture_icon, texcoord = texture_texcoord} end table.sort (texTable2, function (t1, t2) return t1.label < t2.label end) return texTable2 end g:NewLabel (frame4, _, "$parentRowBackgroundTextureLabel", "rowBackgroundLabel", Loc ["STRING_OPTIONS_BAR_TEXTURE"], "GameFontHighlightLeft") local d = g:NewDropDown (frame4, _, "$parentRowBackgroundTextureDropdown", "rowBackgroundDropdown", DROPDOWN_WIDTH, 20, buildTextureMenu2, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame4.rowBackgroundDropdown:SetPoint ("left", frame4.rowBackgroundLabel, "right", 2) window:CreateLineBackground2 (frame4, "rowBackgroundDropdown", "rowBackgroundLabel", Loc ["STRING_OPTIONS_BAR_BTEXTURE_DESC"]) --bar background color local rowcolorbackground_callback = function (button, r, g, b, a) _G.DetailsOptionsWindow.instance:SetBarSettings (nil, nil, nil, nil, nil, nil, {r, g, b, a}) end g:NewColorPickButton (frame4, "$parentRowBackgroundColorPick", "rowBackgroundColorPick", rowcolorbackground_callback) g:NewLabel (frame4, _, "$parentRowBackgroundColorPickLabel", "rowBackgroundPickLabel", Loc ["STRING_OPTIONS_TEXT_ROWCOLOR"], "GameFontHighlightLeft") frame4.rowBackgroundColorPick:SetPoint ("left", frame4.rowBackgroundPickLabel, "right", 2, 0) local background = window:CreateLineBackground2 (frame4, "rowBackgroundColorPick", "rowBackgroundPickLabel", Loc ["STRING_OPTIONS_BAR_BCOLOR_DESC"]) background:SetSize (50, 16) --bar texture by class color g:NewSwitch (frame4, _, "$parentBackgroundClassColorSlider", "rowBackgroundColorByClassSlider", 60, 20, _, _, instance.row_info.texture_background_class_color) g:NewLabel (frame4, _, "$parentRowBackgroundClassColorLabel", "rowBackgroundColorByClassLabel", Loc ["STRING_OPTIONS_BAR_COLORBYCLASS2"], "GameFontHighlightLeft") frame4.rowBackgroundColorByClassSlider:SetFrameLevel (frame4.rowBackgroundColorPick:GetFrameLevel()+2) frame4.rowBackgroundColorByClassSlider:SetPoint ("left", frame4.rowBackgroundColorByClassLabel, "right", 2) frame4.rowBackgroundColorByClassSlider.OnSwitch = function (self, instance, value) instance:SetBarSettings (nil, nil, nil, nil, nil, value) end window:CreateLineBackground2 (frame4, "rowBackgroundColorByClassSlider", "rowBackgroundColorByClassLabel", Loc ["STRING_OPTIONS_BAR_COLORBYCLASS2_DESC"]) frame4.rowBackgroundColorByClassLabel:SetPoint ("left", frame4.rowBackgroundColorPick, "right", 3) --> Icons --> anchors g:NewLabel (frame4, _, "$parentIconsAnchor", "rowIconsLabel", Loc ["STRING_OPTIONS_TEXT_ROWICONS_ANCHOR"], "GameFontNormal") --> icon file --> textbox g:NewTextEntry (frame4, _, "$parentIconFileEntry", "iconFileEntry", 180, 20) g:NewLabel (frame4, _, "$parentIconFileLabel", "iconFileLabel", Loc ["STRING_OPTIONS_BAR_ICONFILE"], "GameFontHighlightLeft") g:NewLabel (frame4, _, "$parentIconFileLabel2", "iconFileLabel2", "", "GameFontHighlightLeft") --> dropdown local OnSelectIconFile = function (_, _, iconpath) _G.DetailsOptionsWindow.instance:SetBarSettings (nil, nil, nil, nil, nil, nil, nil, nil, iconpath) frame4.iconFileEntry:SetText (iconpath) end local iconsize = {16, 16} local icontexture = [[Interface\WorldStateFrame\ICONS-CLASSES]] local iconcoords = {0.25, 0.50, 0, 0.25} local list = { {value = [[]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE1"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize, iconcolor = {1, 1, 1, .3}}, {value = [[Interface\AddOns\Details\images\classes_small]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE2"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\classes_small_bw]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE3"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\classes_small_alpha]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE4"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\classes_small_alpha_bw]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE6"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\classes]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE5"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, } local BuiltIconList = function() return list end local d = g:NewDropDown (frame4, _, "$parentIconSelectDropdown", "IconSelectDropdown", DROPDOWN_WIDTH, 20, BuiltIconList, instance.row_info.icon_file) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) d:SetPoint ("left", frame4.iconFileLabel, "right", 2) window:CreateLineBackground2 (frame4, "IconSelectDropdown", "iconFileLabel", Loc ["STRING_OPTIONS_BAR_ICONFILE_DESC2"]) -- frame4.iconFileEntry:SetPoint ("topleft", frame4.iconFileLabel, "bottomleft", 0, -3) --frame4.iconFileEntry:SetPoint ("topright", frame4.IconSelectDropdown, "bottomright", 0, 0) frame4.iconFileEntry.tooltip = "- Press escape to restore default value.\n- Leave empty to hide icons." frame4.iconFileEntry:SetHook ("OnEnterPressed", function() _G.DetailsOptionsWindow.instance:SetBarSettings (nil, nil, nil, nil, nil, nil, nil, nil, frame4.iconFileEntry.text) d:Select (false) d:Select (frame4.iconFileEntry.text) end) frame4.iconFileEntry:SetHook ("OnEscapePressed", function() frame4.iconFileEntry:SetText ([[Interface\AddOns\Details\images\classes_small]]) frame4.iconFileEntry:ClearFocus() _G.DetailsOptionsWindow.instance:SetBarSettings (nil, nil, nil, nil, nil, nil, nil, nil, [[Interface\AddOns\Details\images\classes_small]]) return true end) window:CreateLineBackground2 (frame4, "iconFileEntry", "iconFileLabel", Loc ["STRING_OPTIONS_BAR_ICONFILE_DESC"]) frame4.iconFileEntry.text = instance.row_info.icon_file g:NewButton (frame4.iconFileEntry, _, "$parentNoIconButton", "noIconButton", 20, 20, function() if (frame4.iconFileEntry.text == "") then frame4.iconFileEntry.text = [[Interface\AddOns\Details\images\classes_small]] frame4.iconFileEntry:PressEnter() else frame4.iconFileEntry.text = "" frame4.iconFileEntry:PressEnter() end end) frame4.noIconButton = frame4.iconFileEntry.noIconButton frame4.noIconButton:SetPoint ("left", frame4.iconFileEntry, "right", 2, 0) frame4.noIconButton:SetNormalTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Down]]) frame4.noIconButton:SetHighlightTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]]) frame4.noIconButton:SetPushedTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Up]]) frame4.noIconButton:GetNormalTexture():SetDesaturated (true) frame4.noIconButton.tooltip = "Clear icon file / Restore default" --> bar start at g:NewSwitch (frame4, _, "$parentBarStartSlider", "barStartSlider", 60, 20, nil, nil, instance.row_info.start_after_icon) g:NewLabel (frame4, _, "$parentBarStartLabel", "barStartLabel", Loc ["STRING_OPTIONS_BARSTART"], "GameFontHighlightLeft") frame4.barStartSlider:SetPoint ("left", frame4.barStartLabel, "right", 2) frame4.barStartSlider.OnSwitch = function (self, instance, value) instance:SetBarSettings (nil, nil, nil, nil, nil, nil, nil, nil, nil, value) end window:CreateLineBackground2 (frame4, "barStartSlider", "barStartLabel", Loc ["STRING_OPTIONS_BARSTART_DESC"]) --> Backdrop --anchor g:NewLabel (frame4, _, "$parentBackdropAnchor", "BackdropAnchorLabel", Loc ["STRING_OPTIONS_BAR_BACKDROP_ANCHOR"], "GameFontNormal") --enabled g:NewLabel (frame4, _, "$parentBackdropEnabledLabel", "BackdropEnabledLabel", Loc ["STRING_OPTIONS_BAR_BACKDROP_ENABLED"], "GameFontHighlightLeft") g:NewSwitch (frame4, _, "$parentBackdropEnabledSlider", "BackdropEnabledSlider", 60, 20, _, _, instance.row_info.backdrop.enabled) frame4.BackdropEnabledSlider:SetPoint ("left", frame4.BackdropEnabledLabel, "right", 2, -1) frame4.BackdropEnabledSlider.OnSwitch = function (self, instance, value) instance:SetBarBackdropSettings (value) end window:CreateLineBackground2 (frame4, "BackdropEnabledSlider", "BackdropEnabledLabel", Loc ["STRING_OPTIONS_BAR_BACKDROP_ENABLED_DESC"]) --texture local onSelectTextureBackdrop = function (_, instance, textureName) instance:SetBarBackdropSettings (nil, nil, nil, textureName) end local iconsize = {16, 16} local buildTextureBackdropMenu = function() local textures2 = SharedMedia:HashTable ("border") local texTable2 = {} for name, texturePath in pairs (textures2) do texTable2 [#texTable2+1] = {value = name, label = name, onclick = onSelectTextureBackdrop, icon = [[Interface\DialogFrame\UI-DialogBox-Corner]], texcoord = {0.09375, 1, 0, 0.78}, iconsize = iconsize} end table.sort (texTable2, function (t1, t2) return t1.label < t2.label end) return texTable2 end g:NewLabel (frame4, _, "$parentBackdropBorderTextureLabel", "BackdropBorderTextureLabel", Loc ["STRING_OPTIONS_BAR_BACKDROP_TEXTURE"], "GameFontHighlightLeft") local d = g:NewDropDown (frame4, _, "$parentBackdropBorderTextureDropdown", "BackdropBorderTextureDropdown", DROPDOWN_WIDTH, 20, buildTextureBackdropMenu, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame4.BackdropBorderTextureDropdown:SetPoint ("left", frame4.BackdropBorderTextureLabel, "right", 2) window:CreateLineBackground2 (frame4, "BackdropBorderTextureDropdown", "BackdropBorderTextureLabel", Loc ["STRING_OPTIONS_BAR_BACKDROP_TEXTURE_DESC"]) --size g:NewLabel (frame4, _, "$parentBackdropSizeLabel", "BackdropSizeLabel", Loc ["STRING_OPTIONS_BAR_BACKDROP_SIZE"], "GameFontHighlightLeft") local s = g:NewSlider (frame4, _, "$parentBackdropSizeHeight", "BackdropSizeSlider", SLIDER_WIDTH, 20, 1, 20, 1, tonumber (instance.row_info.height)) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame4.BackdropSizeSlider:SetPoint ("left", frame4.BackdropSizeLabel, "right", 2) frame4.BackdropSizeSlider:SetThumbSize (50) frame4.BackdropSizeSlider:SetHook ("OnValueChange", function (self, instance, amount) instance:SetBarBackdropSettings (nil, amount) end) window:CreateLineBackground2 (frame4, "BackdropSizeSlider", "BackdropSizeLabel", Loc ["STRING_OPTIONS_BAR_BACKDROP_SIZE_DESC"]) --color local backdropcolor_callback = function (button, r, g, b, a) _G.DetailsOptionsWindow.instance:SetBarBackdropSettings (nil, nil, {r, g, b, a}) end g:NewColorPickButton (frame4, "$parentBackdropColorPick", "BackdropColorPick", backdropcolor_callback) g:NewLabel (frame4, _, "$parentBackdropColorLabel", "BackdropColorLabel", Loc ["STRING_OPTIONS_BAR_BACKDROP_COLOR"], "GameFontHighlightLeft") frame4.BackdropColorPick:SetPoint ("left", frame4.BackdropColorLabel, "right", 2, 0) local background = window:CreateLineBackground2 (frame4, "BackdropColorPick", "BackdropColorLabel", Loc ["STRING_OPTIONS_BAR_BACKDROP_COLOR_DESC"]) --> Anchors: local x = window.left_start_at titulo_bars:SetPoint (x, -30) titulo_bars_desc:SetPoint (x, -50) local left_side = { --basic {frame4.RowGeneralAnchorLabel, 1, true}, {frame4.rowHeightLabel, 2}, {frame4.barGrowDirectionLabel, 3}, {frame4.barSortDirectionLabel, 4}, {frame4.BarSpacementLabel, 5}, --icon {frame4.rowIconsLabel, 6, true}, {frame4.iconFileLabel, 7}, {frame4.iconFileLabel2, 8}, {frame4.barStartLabel, 9}, --backdrop {frame4.BackdropAnchorLabel, 10, true}, {frame4.BackdropEnabledLabel, 11}, {frame4.BackdropBorderTextureLabel, 12}, {frame4.BackdropSizeLabel, 13}, {frame4.BackdropColorLabel, 14}, } local right_side = { {frame4.rowUpperTextureLabel, 1, true}, {frame4.textureLabel, 2}, {frame4.rowPickColorLabel, 3}, {frame4.rowLowerTextureLabel, 4, true}, {frame4.rowBackgroundLabel, 5}, {frame4.rowBackgroundPickLabel, 6}, } window:arrange_menu (frame4, left_side, x, -90) window:arrange_menu (frame4, right_side, 360, -90) --[[ frame4.rowHeightLabel:SetPoint (x, -90) --bar height frame4.barGrowDirectionLabel:SetPoint (x, -125) --grow direction frame4.barSortDirectionLabel:SetPoint (x, -150) --sort direction frame4.BarSpacementLabel:SetPoint (x, -175) --spacement frame4.rowUpperTextureLabel:SetPoint (x, -210) --anchor frame4.textureLabel:SetPoint (x, -235) --bar texture frame4.rowPickColorLabel:SetPoint (x, -260) --color pick frame4.rowLowerTextureLabel:SetPoint (x, -295) frame4.rowBackgroundLabel:SetPoint (x, -320) --select background frame4.rowBackgroundPickLabel:SetPoint (x, -345) --bar color background frame4.rowIconsLabel:SetPoint (x, -380) frame4.iconFileLabel:SetPoint (x, -405) frame4.barStartLabel:SetPoint (x, -430) --]] end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Appearance - Texts ~5 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame5() local frame5 = window.options [5][1] --> bars text local titulo_texts = g:NewLabel (frame5, _, "$parentTituloPersona", "tituloBarsLabel", Loc ["STRING_OPTIONS_TEXT"], "GameFontNormal", 16) local titulo_texts_desc = g:NewLabel (frame5, _, "$parentTituloPersona2", "tituloBars2Label", Loc ["STRING_OPTIONS_TEXT_DESC"], "GameFontNormal", 9, "white") titulo_texts_desc.width = 320 --> text color local textcolor_callback = function (button, r, g, b, a) _G.DetailsOptionsWindow.instance:SetBarTextSettings (nil, nil, {r, g, b, 1}) end g:NewColorPickButton (frame5, "$parentFixedTextColor", "fixedTextColor", textcolor_callback, false) local fixedColorText = g:NewLabel (frame5, _, "$parentFixedTextColorLabel", "fixedTextColorLabel", Loc ["STRING_OPTIONS_TEXT_FIXEDCOLOR"], "GameFontHighlightLeft") frame5.fixedTextColor:SetPoint ("left", fixedColorText, "right", 2, 0) window:CreateLineBackground2 (frame5, "fixedTextColor", "fixedTextColorLabel", Loc ["STRING_OPTIONS_TEXT_FIXEDCOLOR_DESC"]) --> text size local s = g:NewSlider (frame5, _, "$parentSliderFontSize", "fonsizeSlider", SLIDER_WIDTH, 20, 8, 32, 1, tonumber (instance.row_info.font_size)) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) g:NewLabel (frame5, _, "$parentFontSizeLabel", "fonsizeLabel", Loc ["STRING_OPTIONS_TEXT_SIZE"], "GameFontHighlightLeft") frame5.fonsizeSlider:SetPoint ("left", frame5.fonsizeLabel, "right", 2) frame5.fonsizeSlider:SetThumbSize (50) frame5.fonsizeSlider:SetHook ("OnValueChange", function (self, instance, amount) instance:SetBarTextSettings (amount) end) window:CreateLineBackground2 (frame5, "fonsizeSlider", "fonsizeLabel", Loc ["STRING_OPTIONS_TEXT_SIZE_DESC"]) --> Text Fonts local onSelectFont = function (_, instance, fontName) instance:SetBarTextSettings (nil, fontName) end local buildFontMenu = function() local fontObjects = SharedMedia:HashTable ("font") local fontTable = {} for name, fontPath in pairs (fontObjects) do fontTable[#fontTable+1] = {value = name, label = name, icon = font_select_icon, texcoord = font_select_texcoord, onclick = onSelectFont, font = fontPath, descfont = name, desc = Loc ["STRING_MUSIC_DETAILS_ROBERTOCARLOS"]} end table.sort (fontTable, function (t1, t2) return t1.label < t2.label end) return fontTable end local d = g:NewDropDown (frame5, _, "$parentFontDropdown", "fontDropdown", DROPDOWN_WIDTH, 20, buildFontMenu, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) g:NewLabel (frame5, _, "$parentFontLabel", "fontLabel", Loc ["STRING_OPTIONS_TEXT_FONT"], "GameFontHighlightLeft") frame5.fontDropdown:SetPoint ("left", frame5.fontLabel, "right", 2) window:CreateLineBackground2 (frame5, "fontDropdown", "fontLabel", Loc ["STRING_OPTIONS_TEXT_FONT_DESC"]) --> left text and right class color g:NewSwitch (frame5, _, "$parentUseClassColorsLeftTextSlider", "classColorsLeftTextSlider", 60, 20, _, _, instance.row_info.textL_class_colors) g:NewSwitch (frame5, _, "$parentUseClassColorsRightTextSlider", "classColorsRightTextSlider", 60, 20, _, _, instance.row_info.textR_class_colors) g:NewLabel (frame5, _, "$parentUseClassColorsLeftText", "classColorsLeftTextLabel", Loc ["STRING_OPTIONS_TEXT_LCLASSCOLOR"], "GameFontHighlightLeft") frame5.classColorsLeftTextSlider:SetPoint ("left", frame5.classColorsLeftTextLabel, "right", 2) frame5.classColorsLeftTextSlider.OnSwitch = function (self, instance, value) instance:SetBarTextSettings (nil, nil, nil, value) end window:CreateLineBackground2 (frame5, "classColorsLeftTextSlider", "classColorsLeftTextLabel", Loc ["STRING_OPTIONS_TEXT_LCLASSCOLOR_DESC"]) --> right text by class color g:NewLabel (frame5, _, "$parentUseClassColorsRightText", "classColorsRightTextLabel", Loc ["STRING_OPTIONS_TEXT_RCLASSCOLOR"], "GameFontHighlightLeft") frame5.classColorsRightTextSlider:SetPoint ("left", frame5.classColorsRightTextLabel, "right", 2) frame5.classColorsRightTextSlider.OnSwitch = function (self, instance, value) instance:SetBarTextSettings (nil, nil, nil, nil, value) end window:CreateLineBackground2 (frame5, "classColorsRightTextSlider", "classColorsRightTextLabel", Loc ["STRING_OPTIONS_TEXT_RCLASSCOLOR_DESC"]) --> left outline g:NewSwitch (frame5, _, "$parentTextLeftOutlineSlider", "textLeftOutlineSlider", 60, 20, _, _, instance.row_info.textL_outline) g:NewLabel (frame5, _, "$parentTextLeftOutlineLabel", "textLeftOutlineLabel", Loc ["STRING_OPTIONS_TEXT_LOUTILINE"], "GameFontHighlightLeft") frame5.textLeftOutlineSlider:SetPoint ("left", frame5.textLeftOutlineLabel, "right", 2) frame5.textLeftOutlineSlider.OnSwitch = function (self, instance, value) instance:SetBarTextSettings (nil, nil, nil, nil, nil, value) end window:CreateLineBackground2 (frame5, "textLeftOutlineSlider", "textLeftOutlineLabel", Loc ["STRING_OPTIONS_TEXT_LOUTILINE_DESC"]) --> left show positio number g:NewSwitch (frame5, _, "$parentPositionNumberSlider", "PositionNumberSlider", 60, 20, _, _, instance.row_info.textL_show_number) g:NewLabel (frame5, _, "$parentPositionNumberLabel", "PositionNumberLabel", Loc ["STRING_OPTIONS_TEXT_LPOSITION"], "GameFontHighlightLeft") frame5.PositionNumberSlider:SetPoint ("left", frame5.PositionNumberLabel, "right", 2) frame5.PositionNumberSlider.OnSwitch = function (self, instance, value) instance:SetBarTextSettings (nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, value) end window:CreateLineBackground2 (frame5, "PositionNumberSlider", "PositionNumberLabel", Loc ["STRING_OPTIONS_TEXT_LPOSITION_DESC"]) --> right outline g:NewSwitch (frame5, _, "$parentTextRightOutlineSlider", "textRightOutlineSlider", 60, 20, _, _, instance.row_info.textR_outline) g:NewLabel (frame5, _, "$parentTextRightOutlineLabel", "textRightOutlineLabel", Loc ["STRING_OPTIONS_TEXT_ROUTILINE"], "GameFontHighlightLeft") frame5.textRightOutlineSlider:SetPoint ("left", frame5.textRightOutlineLabel, "right", 2) frame5.textRightOutlineSlider.OnSwitch = function (self, instance, value) instance:SetBarTextSettings (nil, nil, nil, nil, nil, nil, value) end window:CreateLineBackground2 (frame5, "textRightOutlineSlider", "textRightOutlineLabel", Loc ["STRING_OPTIONS_TEXT_ROUTILINE_DESC"]) --> percent type local onSelectPercent = function (_, instance, percentType) instance:SetBarTextSettings (nil, nil, nil, nil, nil, nil, nil, nil, nil, percentType) end local buildPercentMenu = function() local percentTable = { {value = 1, label = "Relative to Total", onclick = onSelectPercent, icon = [[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]]}, {value = 2, label = "Relative to Top Player", onclick = onSelectPercent, icon = [[Interface\GROUPFRAME\UI-Group-LeaderIcon]]} } return percentTable end local d = g:NewDropDown (frame5, _, "$parentPercentDropdown", "percentDropdown", DROPDOWN_WIDTH, 20, buildPercentMenu, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) g:NewLabel (frame5, _, "$parentPercentLabel", "percentLabel", Loc ["STRING_OPTIONS_PERCENT_TYPE"], "GameFontHighlightLeft") frame5.percentDropdown:SetPoint ("left", frame5.percentLabel, "right", 2) window:CreateLineBackground2 (frame5, "percentDropdown", "percentLabel", Loc ["STRING_OPTIONS_PERCENT_TYPE_DESC"]) --> right text customization g:NewLabel (frame5, _, "$parentCutomRightTextLabel", "cutomRightTextLabel", Loc ["STRING_OPTIONS_BARRIGHTTEXTCUSTOM"], "GameFontHighlightLeft") g:NewSwitch (frame5, _, "$parentCutomRightTextSlider", "cutomRightTextSlider", 60, 20, _, _, instance.row_info.textR_enable_custom_text) frame5.cutomRightTextSlider:SetPoint ("left", frame5.cutomRightTextLabel, "right", 2) frame5.cutomRightTextSlider.OnSwitch = function (self, instance, value) _G.DetailsOptionsWindow.instance:SetBarTextSettings (nil, nil, nil, nil, nil, nil, nil, value) end window:CreateLineBackground2 (frame5, "cutomRightTextSlider", "cutomRightTextLabel", Loc ["STRING_OPTIONS_BARRIGHTTEXTCUSTOM_DESC"]) --text entry g:NewLabel (frame5, _, "$parentCutomRightText2Label", "cutomRightTextEntryLabel", Loc ["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2"], "GameFontHighlightLeft") g:NewTextEntry (frame5, _, "$parentCutomRightTextEntry", "cutomRightTextEntry", 180, 20) frame5.cutomRightTextEntry:SetPoint ("left", frame5.cutomRightTextEntryLabel, "right", 2, -1) frame5.cutomRightTextEntry:SetHook ("OnTextChanged", function (self, byUser) if (not frame5.cutomRightTextEntry.text:find ("{func")) then if (frame5.cutomRightTextEntry.changing and not byUser) then frame5.cutomRightTextEntry.changing = false return elseif (frame5.cutomRightTextEntry.changing and byUser) then frame5.cutomRightTextEntry.changing = false end if (byUser) then local t = frame5.cutomRightTextEntry.text t = t:gsub ("||", "|") _G.DetailsOptionsWindow.instance:SetBarTextSettings (nil, nil, nil, nil, nil, nil, nil, nil, t) else local t = frame5.cutomRightTextEntry.text t = t:gsub ("|", "||") frame5.cutomRightTextEntry.changing = true frame5.cutomRightTextEntry.text = t end end end) frame5.cutomRightTextEntry:SetHook ("OnChar", function() if (frame5.cutomRightTextEntry.text:find ("{func")) then GameCooltip:Reset() GameCooltip:AddLine ("'func' keyword found, auto update disabled.") GameCooltip:Show (frame5.cutomRightTextEntry.widget) end end) frame5.cutomRightTextEntry:SetHook ("OnEnterPressed", function() local t = frame5.cutomRightTextEntry.text t = t:gsub ("||", "|") _G.DetailsOptionsWindow.instance:SetBarTextSettings (nil, nil, nil, nil, nil, nil, nil, nil, t) end) frame5.cutomRightTextEntry:SetHook ("OnEscapePressed", function() frame5.cutomRightTextEntry:ClearFocus() return true end) window:CreateLineBackground2 (frame5, "cutomRightTextEntry", "cutomRightTextEntryLabel", Loc ["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2_DESC"]) frame5.cutomRightTextEntry.text = instance.row_info.textR_custom_text local callback = function (text) frame5.cutomRightTextEntry.text = text frame5.cutomRightTextEntry:PressEnter() end g:NewButton (frame5.cutomRightTextEntry, _, "$parentOpenTextBarEditorButton", "TextBarEditorButton", 22, 22, function() DetailsWindowOptionsBarTextEditor:Open (frame5.cutomRightTextEntry.text, callback, _G.DetailsOptionsWindow, _detalhes.instance_defaults.row_info.textR_custom_text) end) frame5.TextBarEditorButton = frame5.cutomRightTextEntry.TextBarEditorButton frame5.TextBarEditorButton:SetPoint ("left", frame5.cutomRightTextEntry, "right", 2, 1) frame5.TextBarEditorButton:SetNormalTexture ([[Interface\HELPFRAME\OpenTicketIcon]]) frame5.TextBarEditorButton:SetHighlightTexture ([[Interface\HELPFRAME\OpenTicketIcon]]) frame5.TextBarEditorButton:SetPushedTexture ([[Interface\HELPFRAME\OpenTicketIcon]]) frame5.TextBarEditorButton:GetNormalTexture():SetDesaturated (true) frame5.TextBarEditorButton.tooltip = "Row Text Editor" g:NewButton (frame5.cutomRightTextEntry, _, "$parentResetCustomRightTextButton", "customRightTextButton", 20, 20, function() frame5.cutomRightTextEntry.text = _detalhes.instance_defaults.row_info.textR_custom_text frame5.cutomRightTextEntry:PressEnter() end) frame5.customRightTextButton = frame5.cutomRightTextEntry.customRightTextButton frame5.customRightTextButton:SetPoint ("left", frame5.TextBarEditorButton, "right", 0, 0) frame5.customRightTextButton:SetNormalTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Down]]) frame5.customRightTextButton:SetHighlightTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]]) frame5.customRightTextButton:SetPushedTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Up]]) frame5.customRightTextButton:GetNormalTexture():SetDesaturated (true) frame5.customRightTextButton.tooltip = "Reset to Default" --> left text customization g:NewLabel (frame5, _, "$parentCutomLeftTextLabel", "cutomLeftTextLabel", Loc ["STRING_OPTIONS_BARLEFTTEXTCUSTOM"], "GameFontHighlightLeft") g:NewSwitch (frame5, _, "$parentCutomLeftTextSlider", "cutomLeftTextSlider", 60, 20, _, _, instance.row_info.textL_enable_custom_text) frame5.cutomLeftTextSlider:SetPoint ("left", frame5.cutomLeftTextLabel, "right", 2) frame5.cutomLeftTextSlider.OnSwitch = function (self, instance, value) _G.DetailsOptionsWindow.instance:SetBarTextSettings (nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, value) end window:CreateLineBackground2 (frame5, "cutomLeftTextSlider", "cutomLeftTextLabel", Loc ["STRING_OPTIONS_BARLEFTTEXTCUSTOM_DESC"]) --text entry g:NewLabel (frame5, _, "$parentCutomLeftText2Label", "cutomLeftTextEntryLabel", Loc ["STRING_OPTIONS_BARLEFTTEXTCUSTOM2"], "GameFontHighlightLeft") g:NewTextEntry (frame5, _, "$parentCutomLeftTextEntry", "cutomLeftTextEntry", 180, 20) frame5.cutomLeftTextEntry:SetPoint ("left", frame5.cutomLeftTextEntryLabel, "right", 2, -1) frame5.cutomLeftTextEntry:SetHook ("OnTextChanged", function (self, byUser) if (not frame5.cutomLeftTextEntry.text:find ("{func")) then if (frame5.cutomLeftTextEntry.changing and not byUser) then frame5.cutomLeftTextEntry.changing = false return elseif (frame5.cutomLeftTextEntry.changing and byUser) then frame5.cutomLeftTextEntry.changing = false end if (byUser) then local t = frame5.cutomLeftTextEntry.text t = t:gsub ("||", "|") _G.DetailsOptionsWindow.instance:SetBarTextSettings (nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, t) else local t = frame5.cutomLeftTextEntry.text t = t:gsub ("|", "||") frame5.cutomLeftTextEntry.changing = true frame5.cutomLeftTextEntry.text = t end end end) frame5.cutomLeftTextEntry:SetHook ("OnChar", function() if (frame5.cutomLeftTextEntry.text:find ("{func")) then GameCooltip:Reset() GameCooltip:AddLine ("'func' keyword found, auto update disabled.") GameCooltip:Show (frame5.cutomLeftTextEntry.widget) end end) frame5.cutomLeftTextEntry:SetHook ("OnEnterPressed", function() local t = frame5.cutomLeftTextEntry.text t = t:gsub ("||", "|") _G.DetailsOptionsWindow.instance:SetBarTextSettings (nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, t) end) frame5.cutomLeftTextEntry:SetHook ("OnEscapePressed", function() frame5.cutomLeftTextEntry:ClearFocus() return true end) window:CreateLineBackground2 (frame5, "cutomLeftTextEntry", "cutomLeftTextEntryLabel", Loc ["STRING_OPTIONS_BARLEFTTEXTCUSTOM2_DESC"]) frame5.cutomLeftTextEntry.text = instance.row_info.textL_custom_text local callback = function (text) frame5.cutomLeftTextEntry.text = text frame5.cutomLeftTextEntry:PressEnter() end g:NewButton (frame5.cutomLeftTextEntry, _, "$parentOpenTextBarEditorButton", "TextBarEditorButton", 22, 22, function() DetailsWindowOptionsBarTextEditor:Open (frame5.cutomLeftTextEntry.text, callback, _G.DetailsOptionsWindow, _detalhes.instance_defaults.row_info.textL_custom_text) end) frame5.TextBarEditorButton = frame5.cutomLeftTextEntry.TextBarEditorButton frame5.TextBarEditorButton:SetPoint ("left", frame5.cutomLeftTextEntry, "right", 2, 1) frame5.TextBarEditorButton:SetNormalTexture ([[Interface\HELPFRAME\OpenTicketIcon]]) frame5.TextBarEditorButton:SetHighlightTexture ([[Interface\HELPFRAME\OpenTicketIcon]]) frame5.TextBarEditorButton:SetPushedTexture ([[Interface\HELPFRAME\OpenTicketIcon]]) frame5.TextBarEditorButton:GetNormalTexture():SetDesaturated (true) frame5.TextBarEditorButton.tooltip = "Row Text Editor" g:NewButton (frame5.cutomLeftTextEntry, _, "$parentResetCustomLeftTextButton", "customLeftTextButton", 20, 20, function() frame5.cutomLeftTextEntry.text = _detalhes.instance_defaults.row_info.textL_custom_text frame5.cutomLeftTextEntry:PressEnter() end) frame5.customLeftTextButton = frame5.cutomLeftTextEntry.customLeftTextButton frame5.customLeftTextButton:SetPoint ("left", frame5.TextBarEditorButton, "right", 0, 0) frame5.customLeftTextButton:SetNormalTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Down]]) frame5.customLeftTextButton:SetHighlightTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]]) frame5.customLeftTextButton:SetPushedTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Up]]) frame5.customLeftTextButton:GetNormalTexture():SetDesaturated (true) frame5.customLeftTextButton.tooltip = "Reset to Default" --> anchors --general anchor g:NewLabel (frame5, _, "$parentRowTextGeneralAnchor", "RowGeneralAnchorLabel", Loc ["STRING_OPTIONS_GENERAL_ANCHOR"], "GameFontNormal") --left text anchor g:NewLabel (frame5, _, "$parentLeftTextAnchor", "LeftTextAnchorLabel", Loc ["STRING_OPTIONS_TEXT_LEFT_ANCHOR"], "GameFontNormal") --right text anchor g:NewLabel (frame5, _, "$parentRightTextAnchor", "RightTextAnchorLabel", Loc ["STRING_OPTIONS_TEXT_RIGHT_ANCHOR"], "GameFontNormal") local x = window.left_start_at titulo_texts:SetPoint (x, -30) titulo_texts_desc:SetPoint (x, -50) local left_side = { {"LeftTextAnchorLabel", 1, true}, {"textLeftOutlineLabel", 2}, {"classColorsLeftTextLabel", 3}, {"PositionNumberLabel", 4}, {"cutomLeftTextLabel", 5}, {"cutomLeftTextEntryLabel", 6}, {"RightTextAnchorLabel", 7, true}, {"textRightOutlineLabel", 8}, {"classColorsRightTextLabel", 9}, {"cutomRightTextLabel", 10}, {"cutomRightTextEntryLabel", 11}, } window:arrange_menu (frame5, left_side, x, window.top_start_at) local right_side = { {"RowGeneralAnchorLabel", 1, true}, {frame5.fonsizeLabel, 2}, --text size {frame5.fontLabel, 3},--text fontface {frame5.fixedTextColorLabel, 4}, {frame5.percentLabel, 5}, } window:arrange_menu (frame5, right_side, window.right_start_at, window.top_start_at) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Appearance - Window Settings ~6 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame6() local frame6 = window.options [6][1] --> window local titulo_instance = g:NewLabel (frame6, _, "$parentTituloPersona", "tituloBarsLabel", Loc ["STRING_OPTIONS_WINDOW_TITLE"], "GameFontNormal", 16) local titulo_instance_desc = g:NewLabel (frame6, _, "$parentTituloPersona2", "tituloBars2Label", Loc ["STRING_OPTIONS_WINDOW_TITLE_DESC"], "GameFontNormal", 9, "white") titulo_instance_desc.width = 320 --> window color local windowcolor_callback = function (button, r, g, b, a) if (_G.DetailsOptionsWindow.instance.menu_alpha.enabled and a ~= _G.DetailsOptionsWindow.instance.color[4]) then _detalhes:Msg (Loc ["STRING_OPTIONS_MENU_ALPHAWARNING"]) _G.DetailsOptionsWindow6StatusbarColorPick.MyObject:SetColor (r, g, b, _G.DetailsOptionsWindow.instance.menu_alpha.onleave) return _G.DetailsOptionsWindow.instance:InstanceColor (r, g, b, _G.DetailsOptionsWindow.instance.menu_alpha.onleave, nil, true) end _G.DetailsOptionsWindow6StatusbarColorPick.MyObject:SetColor (r, g, b, a) _G.DetailsOptionsWindow.instance:InstanceColor (r, g, b, a, nil, true) end g:NewColorPickButton (frame6, "$parentWindowColorPick", "windowColorPick", windowcolor_callback) g:NewLabel (frame6, _, "$parentWindowColorPickLabel", "windowPickColorLabel", Loc ["STRING_OPTIONS_INSTANCE_COLOR"], "GameFontHighlightLeft") frame6.windowColorPick:SetPoint ("left", frame6.windowPickColorLabel, "right", 2, 0) window:CreateLineBackground2 (frame6, "windowColorPick", "windowPickColorLabel", Loc ["STRING_OPTIONS_INSTANCE_COLOR_DESC"]) --> Transparency local s = g:NewSlider (frame6, _, "$parentAlphaSlider", "alphaSlider", SLIDER_WIDTH, 20, 0.02, 1, 0.02, instance.bg_alpha, true) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) --> background color local windowbackgroundcolor_callback = function (button, r, g, b, a) _G.DetailsOptionsWindow.instance:SetBackgroundColor (r, g, b) _G.DetailsOptionsWindow.instance:SetBackgroundAlpha (a) frame6.alphaSlider:SetValue (a) end g:NewColorPickButton (frame6, "$parentWindowBackgroundColorPick", "windowBackgroundColorPick", windowbackgroundcolor_callback) g:NewLabel (frame6, _, "$parentWindowBackgroundColorPickLabel", "windowBackgroundPickColorLabel", Loc ["STRING_OPTIONS_INSTANCE_ALPHA2"], "GameFontHighlightLeft") frame6.windowBackgroundColorPick:SetPoint ("left", frame6.windowBackgroundPickColorLabel, "right", 2, 0) window:CreateLineBackground2 (frame6, "windowBackgroundColorPick", "windowBackgroundPickColorLabel", Loc ["STRING_OPTIONS_INSTANCE_ALPHA2_DESC"]) --> sidebars statusbar g:NewSwitch (frame6, _, "$parentSideBarsSlider", "sideBarsSlider", 60, 20, _, _, instance.show_sidebars) g:NewSwitch (frame6, _, "$parentStatusbarSlider", "statusbarSlider", 60, 20, _, _, instance.show_statusbar) -- Instance Settings -- Color and Alpha g:NewLabel (frame6, _, "$parentAlphaLabel", "alphaLabel", Loc ["STRING_OPTIONS_INSTANCE_ALPHA"], "GameFontHighlightLeft") g:NewLabel (frame6, _, "$parentBackgroundColorLabel", "backgroundColorLabel", Loc ["STRING_OPTIONS_INSTANCE_ALPHA2"], "GameFontHighlightLeft") -- alpha background frame6.alphaSlider:SetPoint ("left", frame6.alphaLabel, "right", 2, 0) frame6.alphaSlider.useDecimals = true frame6.alphaSlider:SetHook ("OnValueChange", function (self, instance, amount) --> slider, fixedValue, sliderValue self.amt:SetText (string.format ("%.2f", amount)) instance:SetBackgroundAlpha (amount) return true end) frame6.alphaSlider.thumb:SetSize (30+(120*0.2)+2, 20*1.2) window:CreateLineBackground2 (frame6, "alphaSlider", "alphaLabel", Loc ["STRING_OPTIONS_INSTANCE_ALPHA_DESC"]) -- stretch button anchor local grow_switch_func = function (slider, value) if (value == 1) then return true elseif (value == 2) then return false end end local grow_return_func = function (slider, value) if (value) then return 1 else return 2 end end g:NewSwitch (frame6, _, "$parentStretchAnchorSlider", "stretchAnchorSlider", 80, 20, Loc ["STRING_BOTTOM"], Loc ["STRING_TOP"], instance.toolbar_side, nil, grow_switch_func, grow_return_func) g:NewLabel (frame6, _, "$parentStretchAnchorLabel", "stretchAnchorLabel", Loc ["STRING_OPTIONS_STRETCH"], "GameFontHighlightLeft") frame6.stretchAnchorSlider:SetPoint ("left", frame6.stretchAnchorLabel, "right", 2) frame6.stretchAnchorSlider.OnSwitch = function (self, instance, value) instance:StretchButtonAnchor (value) end frame6.stretchAnchorSlider.thumb:SetSize (40, 12) window:CreateLineBackground2 (frame6, "stretchAnchorSlider", "stretchAnchorLabel", Loc ["STRING_OPTIONS_STRETCH_DESC"]) --stretch button always on top g:NewSwitch (frame6, _, "$parentStretchAlwaysOnTopSlider", "stretchAlwaysOnTopSlider", 60, 20, _, _, instance.grab_on_top) g:NewLabel (frame6, _, "$parentStretchAlwaysOnTopLabel", "stretchAlwaysOnTopLabel", Loc ["STRING_OPTIONS_STRETCHTOP"], "GameFontHighlightLeft") frame6.stretchAlwaysOnTopSlider:SetPoint ("left", frame6.stretchAlwaysOnTopLabel, "right", 2, 0) frame6.stretchAlwaysOnTopSlider.OnSwitch = function (self, instance, value) instance:StretchButtonAlwaysOnTop (value) end window:CreateLineBackground2 (frame6, "stretchAlwaysOnTopSlider", "stretchAlwaysOnTopLabel", Loc ["STRING_OPTIONS_STRETCHTOP_DESC"]) -- instance toolbar side g:NewSwitch (frame6, _, "$parentInstanceToolbarSideSlider", "instanceToolbarSideSlider", 80, 20, Loc ["STRING_BOTTOM"], Loc ["STRING_TOP"], instance.toolbar_side, nil, grow_switch_func, grow_return_func) g:NewLabel (frame6, _, "$parentInstanceToolbarSideLabel", "instanceToolbarSideLabel", Loc ["STRING_OPTIONS_TOOLBARSIDE"], "GameFontHighlightLeft") frame6.instanceToolbarSideSlider:SetPoint ("left", frame6.instanceToolbarSideLabel, "right", 2) frame6.instanceToolbarSideSlider.OnSwitch = function (self, instance, value) instance.toolbar_side = value instance:ToolbarSide (side) _G.DetailsOptionsWindow8:update_menuanchor_xy (instance) _G.DetailsOptionsWindow7:update_menuanchor_xy (instance) end frame6.instanceToolbarSideSlider.thumb:SetSize (50, 12) window:CreateLineBackground2 (frame6, "instanceToolbarSideSlider", "instanceToolbarSideLabel", Loc ["STRING_OPTIONS_TOOLBARSIDE_DESC"]) --> micro displays side g:NewSwitch (frame6, _, "$parentInstanceMicroDisplaysSideSlider", "instanceMicroDisplaysSideSlider", 80, 20, Loc ["STRING_BOTTOM"], Loc ["STRING_TOP"], instance.toolbar_side, nil, grow_switch_func, grow_return_func) g:NewLabel (frame6, _, "$parentInstanceMicroDisplaysSideLabel", "instanceMicroDisplaysSideLabel", Loc ["STRING_OPTIONS_MICRODISPLAYSSIDE"], "GameFontHighlightLeft") frame6.instanceMicroDisplaysSideSlider:SetPoint ("left", frame6.instanceMicroDisplaysSideLabel, "right", 2) frame6.instanceMicroDisplaysSideSlider.OnSwitch = function (self, instance, value) instance:MicroDisplaysSide (value, true) end frame6.instanceMicroDisplaysSideSlider.thumb:SetSize (50, 12) window:CreateLineBackground2 (frame6, "instanceMicroDisplaysSideSlider", "instanceMicroDisplaysSideLabel", Loc ["STRING_OPTIONS_MICRODISPLAYSSIDE_DESC"]) --> show side bars g:NewLabel (frame6, _, "$parentSideBarsLabel", "sideBarsLabel", Loc ["STRING_OPTIONS_SHOW_SIDEBARS"], "GameFontHighlightLeft") frame6.sideBarsSlider:SetPoint ("left", frame6.sideBarsLabel, "right", 2) frame6.sideBarsSlider.OnSwitch = function (self, instance, value) if (value) then instance:ShowSideBars() else instance:HideSideBars() end end window:CreateLineBackground2 (frame6, "sideBarsSlider", "sideBarsLabel", Loc ["STRING_OPTIONS_SHOW_SIDEBARS_DESC"]) -- show statusbar g:NewLabel (frame6, _, "$parentStatusbarLabel", "statusbarLabel", Loc ["STRING_OPTIONS_SHOW_STATUSBAR"], "GameFontHighlightLeft") frame6.statusbarSlider:SetPoint ("left", frame6.statusbarLabel, "right", 2) frame6.statusbarSlider.OnSwitch = function (self, instance, value) if (value) then instance:ShowStatusBar() else instance:HideStatusBar() end instance:BaseFrameSnap() end window:CreateLineBackground2 (frame6, "statusbarSlider", "statusbarLabel", Loc ["STRING_OPTIONS_SHOW_STATUSBAR_DESC"]) --> backdrop texture local onBackdropSelect = function (_, instance, backdropName) instance:SetBackdropTexture (backdropName) end local backdrop_icon_size = {16, 16} local backdrop_icon_color = {.6, .6, .6} local buildBackdropMenu = function() local backdropTable = {} for name, backdropPath in pairs (SharedMedia:HashTable ("background")) do backdropTable[#backdropTable+1] = {value = name, label = name, onclick = onBackdropSelect, icon = [[Interface\ITEMSOCKETINGFRAME\UI-EMPTYSOCKET]], iconsize = backdrop_icon_size, iconcolor = backdrop_icon_color} end return backdropTable end local d = g:NewDropDown (frame6, _, "$parentBackdropDropdown", "backdropDropdown", DROPDOWN_WIDTH, 20, buildBackdropMenu, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) g:NewLabel (frame6, _, "$parentBackdropLabel", "backdropLabel", Loc ["STRING_OPTIONS_INSTANCE_BACKDROP"], "GameFontHighlightLeft") frame6.backdropDropdown:SetPoint ("left", frame6.backdropLabel, "right", 2) window:CreateLineBackground2 (frame6, "backdropDropdown", "backdropLabel", Loc ["STRING_OPTIONS_INSTANCE_BACKDROP_DESC"]) --> frame strata local onStrataSelect = function (_, instance, strataName) instance:SetFrameStrata (strataName) end local strataTable = { {value = "BACKGROUND", label = "Background", onclick = onStrataSelect, icon = [[Interface\Buttons\UI-MicroStream-Green]], iconcolor = {0, .5, 0, .8}, texcoord = nil}, --Interface\Buttons\UI-MicroStream-Green UI-MicroStream-Red UI-MicroStream-Yellow {value = "LOW", label = "Low", onclick = onStrataSelect, icon = [[Interface\Buttons\UI-MicroStream-Green]] , texcoord = nil}, --Interface\Buttons\UI-MicroStream-Green UI-MicroStream-Red UI-MicroStream-Yellow {value = "MEDIUM", label = "Medium", onclick = onStrataSelect, icon = [[Interface\Buttons\UI-MicroStream-Yellow]] , texcoord = nil}, --Interface\Buttons\UI-MicroStream-Green UI-MicroStream-Red UI-MicroStream-Yellow {value = "HIGH", label = "High", onclick = onStrataSelect, icon = [[Interface\Buttons\UI-MicroStream-Yellow]] , iconcolor = {1, .7, 0, 1}, texcoord = nil}, --Interface\Buttons\UI-MicroStream-Green UI-MicroStream-Red UI-MicroStream-Yellow {value = "DIALOG", label = "Dialog", onclick = onStrataSelect, icon = [[Interface\Buttons\UI-MicroStream-Red]] , iconcolor = {1, 0, 0, 1}, texcoord = nil}, --Interface\Buttons\UI-MicroStream-Green UI-MicroStream-Red UI-MicroStream-Yellow } local buildStrataMenu = function() return strataTable end local d = g:NewDropDown (frame6, _, "$parentStrataDropdown", "strataDropdown", DROPDOWN_WIDTH, 20, buildStrataMenu, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) g:NewLabel (frame6, _, "$parentStrataLabel", "strataLabel", Loc ["STRING_OPTIONS_INSTANCE_STRATA"], "GameFontHighlightLeft") frame6.strataDropdown:SetPoint ("left", frame6.strataLabel, "right", 2) window:CreateLineBackground2 (frame6, "strataDropdown", "strataLabel", Loc ["STRING_OPTIONS_INSTANCE_STRATA_DESC"]) --> statusbar color overwrite g:NewLabel (frame6, _, "$parentStatusbarLabelAnchor", "statusbarAnchorLabel", Loc ["STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR"], "GameFontNormal") local statusbar_color_callback = function (button, r, g, b, a) --do something _G.DetailsOptionsWindow.instance:StatusBarColor (r, g, b, a) end g:NewColorPickButton (frame6, "$parentStatusbarColorPick", "statusbarColorPick", statusbar_color_callback) g:NewLabel (frame6, _, "$parentStatusbarColorLabel", "statusbarColorLabel", Loc ["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR"], "GameFontHighlightLeft") frame6.statusbarColorPick:SetPoint ("left", frame6.statusbarColorLabel, "right", 2, 0) window:CreateLineBackground2 (frame6, "statusbarColorPick", "statusbarColorLabel", Loc ["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR_DESC"]) --general anchor g:NewLabel (frame6, _, "$parentAdjustmentsAnchor", "AdjustmentsAnchorLabel", Loc ["STRING_OPTIONS_WINDOW_ANCHOR"], "GameFontNormal") local x = window.left_start_at titulo_instance:SetPoint (x, -30) titulo_instance_desc:SetPoint (x, -50) local left_side = { {"AdjustmentsAnchorLabel", 1, true}, {"windowPickColorLabel", 2}, {"windowBackgroundPickColorLabel", 3}, {"instanceToolbarSideLabel", 4}, {"stretchAnchorLabel", 6}, {"instanceMicroDisplaysSideLabel", 5}, {"sideBarsLabel", 8}, {"stretchAlwaysOnTopLabel", 7}, {"backdropLabel", 9}, {"strataLabel", 10}, } window:arrange_menu (frame6, left_side, x, window.top_start_at) local right_side = { {"statusbarAnchorLabel", 1, true}, {"statusbarLabel", 2}, {"statusbarColorLabel", 3}, } window:arrange_menu (frame6, right_side, window.right_start_at, window.top_start_at) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Appearance - Top Menu Bar ~7 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame7() local frame7 = window.options [7][1] local titulo_toolbar = g:NewLabel (frame7, _, "$parentTituloToolbar", "tituloToolbarLabel", Loc ["STRING_OPTIONS_TOOLBAR_SETTINGS"], "GameFontNormal", 16) local titulo_toolbar_desc = g:NewLabel (frame7, _, "$parentTituloToolbar2", "tituloToolbar2Label", Loc ["STRING_OPTIONS_TOOLBAR_SETTINGS_DESC"], "GameFontNormal", 9, "white") titulo_toolbar_desc.width = 320 -- menu anchors local s = g:NewSlider (frame7, _, "$parentMenuAnchorXSlider", "menuAnchorXSlider", SLIDER_WIDTH, 20, -200, 200, 1, instance.menu_anchor[1]) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) local s = g:NewSlider (frame7, _, "$parentMenuAnchorYSlider", "menuAnchorYSlider", SLIDER_WIDTH, 20, -30, 30, 1, instance.menu_anchor[2]) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) --g:NewLabel (frame7, _, "$parentMenuAnchorXLabel", "menuAnchorXLabel", Loc ["STRING_OPTIONS_MENU_X"], "GameFontHighlightLeft") g:NewLabel (frame7, _, "$parentMenuAnchorXLabel", "menuAnchorXLabel", Loc ["STRING_OPTIONS_MENU_X"], "GameFontHighlightLeft") g:NewLabel (frame7, _, "$parentMenuAnchorYLabel", "menuAnchorYLabel", Loc ["STRING_OPTIONS_MENU_Y"], "GameFontHighlightLeft") frame7.menuAnchorXSlider:SetPoint ("left", frame7.menuAnchorXLabel, "right", 2, -1) frame7.menuAnchorYSlider:SetPoint ("left", frame7.menuAnchorYLabel, "right", 2) --frame7.menuAnchorYSlider:SetPoint ("left", frame7.menuAnchorXSlider, "right", 2) frame7.menuAnchorXSlider:SetThumbSize (50) frame7.menuAnchorXSlider:SetHook ("OnValueChange", function (self, instance, x) instance:MenuAnchor (x, nil) end) frame7.menuAnchorYSlider:SetThumbSize (50) frame7.menuAnchorYSlider:SetHook ("OnValueChange", function (self, instance, y) instance:MenuAnchor (nil, y) end) window:CreateLineBackground2 (frame7, "menuAnchorXSlider", "menuAnchorXLabel", Loc ["STRING_OPTIONS_MENU_X_DESC"]) window:CreateLineBackground2 (frame7, "menuAnchorYSlider", "menuAnchorYLabel", Loc ["STRING_OPTIONS_MENU_X_DESC"]) function frame7:update_menuanchor_xy (instance) if (instance.toolbar_side == 1) then --top frame7.menuAnchorXSlider:SetValue (editing_instance.menu_anchor [1]) frame7.menuAnchorYSlider:SetValue (editing_instance.menu_anchor [2]) elseif (instance.toolbar_side == 2) then --bottom frame7.menuAnchorXSlider:SetValue (editing_instance.menu_anchor_down [1]) frame7.menuAnchorYSlider:SetValue (editing_instance.menu_anchor_down [2]) end end -- menu anchor left and right local menusode_switch_func = function (slider, value) if (value == 1) then return false elseif (value == 2) then return true end end local menuside_return_func = function (slider, value) if (value) then return 2 else return 1 end end g:NewSwitch (frame7, _, "$parentMenuAnchorSideSlider", "pluginMenuAnchorSideSlider", 80, 20, Loc ["STRING_LEFT"], Loc ["STRING_RIGHT"], instance.menu_anchor.side, nil, menusode_switch_func, menuside_return_func) g:NewLabel (frame7, _, "$parentMenuAnchorSideLabel", "menuAnchorSideLabel", Loc ["STRING_OPTIONS_MENU_ANCHOR"], "GameFontHighlightLeft") frame7.pluginMenuAnchorSideSlider:SetPoint ("left", frame7.menuAnchorSideLabel, "right", 2) frame7.pluginMenuAnchorSideSlider.OnSwitch = function (self, instance, value) instance:LeftMenuAnchorSide (value) end window:CreateLineBackground2 (frame7, "pluginMenuAnchorSideSlider", "menuAnchorSideLabel", Loc ["STRING_OPTIONS_MENU_ANCHOR_DESC"]) -- desaturate g:NewSwitch (frame7, _, "$parentDesaturateMenuSlider", "desaturateMenuSlider", 60, 20, _, _, instance.desaturated_menu) g:NewLabel (frame7, _, "$parentDesaturateMenuLabel", "desaturateMenuLabel", Loc ["STRING_OPTIONS_DESATURATE_MENU"], "GameFontHighlightLeft") frame7.desaturateMenuSlider:SetPoint ("left", frame7.desaturateMenuLabel, "right", 2) frame7.desaturateMenuSlider.OnSwitch = function (self, instance, value) instance:DesaturateMenu (value) end window:CreateLineBackground2 (frame7, "desaturateMenuSlider", "desaturateMenuLabel", Loc ["STRING_OPTIONS_DESATURATE_MENU_DESC"]) -- hide icon g:NewSwitch (frame7, _, "$parentHideIconSlider", "hideIconSlider", 60, 20, _, _, instance.hide_icon) g:NewLabel (frame7, _, "$parentHideIconLabel", "hideIconLabel", Loc ["STRING_OPTIONS_HIDE_ICON"], "GameFontHighlightLeft") frame7.hideIconSlider:SetPoint ("left", frame7.hideIconLabel, "right", 2) frame7.hideIconSlider.OnSwitch = function (self, instance, value) instance:HideMainIcon (value) end window:CreateLineBackground2 (frame7, "hideIconSlider", "hideIconLabel", Loc ["STRING_OPTIONS_HIDE_ICON_DESC"]) -- plugin icons direction local grow_switch_func = function (slider, value) if (value == 1) then return false elseif (value == 2) then return true end end local grow_return_func = function (slider, value) if (value) then return 2 else return 1 end end g:NewSwitch (frame7, _, "$parentPluginIconsDirectionSlider", "pluginIconsDirectionSlider", 80, 20, Loc ["STRING_LEFT"], Loc ["STRING_RIGHT"], instance.plugins_grow_direction, nil, grow_switch_func, grow_return_func) g:NewLabel (frame7, _, "$parentPluginIconsDirectionLabel", "pluginIconsDirectionLabel", Loc ["STRING_OPTIONS_PICONS_DIRECTION"], "GameFontHighlightLeft") frame7.pluginIconsDirectionSlider:SetPoint ("left", frame7.pluginIconsDirectionLabel, "right", 2) frame7.pluginIconsDirectionSlider.OnSwitch = function (self, instance, value) instance.plugins_grow_direction = value instance:ToolbarMenuButtons() end frame7.pluginIconsDirectionSlider.thumb:SetSize (40, 12) window:CreateLineBackground2 (frame7, "pluginIconsDirectionSlider", "pluginIconsDirectionLabel", Loc ["STRING_OPTIONS_PICONS_DIRECTION_DESC"]) --> show or hide buttons local label_icons = g:NewLabel (frame7, _, "$parentShowButtonsLabel", "showButtonsLabel", Loc ["STRING_OPTIONS_MENU_SHOWBUTTONS"], "GameFontHighlightLeft") local icon1 = g:NewImage (frame7, [[Interface\GossipFrame\HealerGossipIcon]], 20, 20, "border", nil, "icon1", nil) local icon2 = g:NewImage (frame7, [[Interface\GossipFrame\TrainerGossipIcon]], 20, 20, "border", nil, "icon2", nil) local icon3 = g:NewImage (frame7, [[Interface\AddOns\Details\images\sword]], 20, 20, "border", nil, "icon3", nil) local icon4 = g:NewImage (frame7, [[Interface\COMMON\VOICECHAT-ON]], 20, 20, "border", nil, "icon4", nil) local X1 = g:NewImage (frame7, [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 16, 16, nil, nil, "x1", nil) local X2 = g:NewImage (frame7, [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 16, 16, nil, nil, "x2", nil) local X3 = g:NewImage (frame7, [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 16, 16, nil, nil, "x3", nil) local X4 = g:NewImage (frame7, [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 16, 16, nil, nil, "x4", nil) X1:SetVertexColor (1, 1, 1, .9) X2:SetVertexColor (1, 1, 1, .9) X3:SetVertexColor (1, 1, 1, .9) X4:SetVertexColor (1, 1, 1, .9) local x_container = {X1, X2, X3, X4} local func = function (menu_button, arg1, arg2) local instance = _G.DetailsOptionsWindow.instance instance.menu_icons [menu_button] = not instance.menu_icons [menu_button] instance:ToolbarMenuButtons() if (instance.menu_icons [menu_button]) then x_container [menu_button]:Hide() else x_container [menu_button]:Show() end end local button1 = g:NewButton (frame7, _, "$parentShowButtons1", "showButtons1Button", 21, 21, func, 1) button1:InstallCustomTexture() local button2 = g:NewButton (frame7, _, "$parentShowButtons2", "showButtons2Button", 21, 21, func, 2) button2:InstallCustomTexture() local button3 = g:NewButton (frame7, _, "$parentShowButtons3", "showButtons3Button", 21, 21, func, 3) button3:InstallCustomTexture() local button4 = g:NewButton (frame7, _, "$parentShowButtons4", "showButtons4Button", 21, 21, func, 4) button4:InstallCustomTexture() function frame7:update_icon_buttons (instance) for i = 1, 4 do if (instance.menu_icons [i]) then x_container [i]:Hide() else x_container [i]:Show() end end end button1:SetPoint ("left", label_icons, "right", 5, 0) icon1:SetPoint ("left", label_icons, "right", 5, 0) X1:SetPoint ("center", button1, "center") button2:SetPoint ("left", icon1, "right", 2, 0) icon2:SetPoint ("left", icon1, "right", 2, 0) X2:SetPoint ("center", button2, "center") button3:SetPoint ("left", icon2, "right", 2, 0) icon3:SetPoint ("left", icon2, "right", 2, 0) X3:SetPoint ("center", button3, "center") button4:SetPoint ("left", icon3, "right", 2, 0) icon4:SetPoint ("left", icon3, "right", -2, 0) X4:SetPoint ("center", button4, "center") window:CreateLineBackground2 (frame7, "showButtons1Button", "showButtonsLabel", Loc ["STRING_OPTIONS_MENU_SHOWBUTTONS_DESC"]) --icon sizes local s = g:NewSlider (frame7, _, "$parentMenuIconSizeSlider", "menuIconSizeSlider", SLIDER_WIDTH, 20, 0.4, 1.6, 0.05, instance.menu_icons_size, true) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s.useDecimals = true s.fine_tuning = 0.05 g:NewLabel (frame7, _, "$parentMenuIconSizeLabel", "menuIconSizeLabel", Loc ["STRING_OPTIONS_MENU_BUTTONSSIZE"], "GameFontHighlightLeft") frame7.menuIconSizeSlider:SetPoint ("left", frame7.menuIconSizeLabel, "right", 2, -1) frame7.menuIconSizeSlider:SetHook ("OnValueChange", function (self, instance, value) instance:ToolbarMenuButtonsSize (value) end) window:CreateLineBackground2 (frame7, "menuIconSizeSlider", "menuIconSizeLabel", Loc ["STRING_OPTIONS_MENU_BUTTONSSIZE_DESC"]) --auto hide menus --text anchor on options menu --g:NewLabel (frame7, _, "$parentAutoHideLabelAnchor", "autoHideLabel", Loc ["STRING_OPTIONS_MENU_AUTOHIDE_ANCHOR"], "GameFontNormal") --left g:NewLabel (frame7, _, "$parentAutoHideLeftMenuLabel", "autoHideLeftMenuLabel", Loc ["STRING_OPTIONS_MENU_AUTOHIDE_LEFT"], "GameFontHighlightLeft") g:NewSwitch (frame7, _, "$parentAutoHideLeftMenuSwitch", "autoHideLeftMenuSwitch", 60, 20, nil, nil, instance.auto_hide_menu.left) frame7.autoHideLeftMenuSwitch:SetPoint ("left", frame7.autoHideLeftMenuLabel, "right", 2) frame7.autoHideLeftMenuSwitch.OnSwitch = function (self, instance, value) --do something instance:SetAutoHideMenu (value) end window:CreateLineBackground2 (frame7, "autoHideLeftMenuSwitch", "autoHideLeftMenuLabel", Loc ["STRING_OPTIONS_MENU_AUTOHIDE_DESC"]) --right --> Anchors --general anchor g:NewLabel (frame7, _, "$parentLeftMenuAnchor", "LeftMenuAnchorLabel", Loc ["STRING_OPTIONS_LEFT_MENU_ANCHOR"], "GameFontNormal") local x = window.left_start_at titulo_toolbar:SetPoint (x, -30) titulo_toolbar_desc:SetPoint (x, -50) local left_side = { {"LeftMenuAnchorLabel", 1, true}, {"menuAnchorXLabel", 2}, {"menuAnchorYLabel", 3}, {"menuAnchorSideLabel", 4}, {"desaturateMenuLabel", 5}, {"hideIconLabel", 6}, {"pluginIconsDirectionLabel", 7}, {label_icons, 8}, {"menuIconSizeLabel", 9}, {"autoHideLeftMenuLabel", 10}, } window:arrange_menu (frame7, left_side, x, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Appearance - Reset Instance Close ~8 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame8() local frame8 = window.options [8][1] local titulo_toolbar2 = g:NewLabel (frame8, _, "$parentTituloToolbar_buttons", "tituloToolbarLabel", Loc ["STRING_OPTIONS_TOOLBAR2_SETTINGS"], "GameFontNormal", 16) local titulo_toolbar2_desc = g:NewLabel (frame8, _, "$parentTituloToolbar_buttons", "tituloToolbar2Label", Loc ["STRING_OPTIONS_TOOLBAR2_SETTINGS_DESC"], "GameFontNormal", 9, "white") titulo_toolbar2_desc.width = 320 --> general settings: -- menu anchors local s = g:NewSlider (frame8, _, "$parentMenuAnchorXSlider", "menuAnchorXSlider", SLIDER_WIDTH, 20, -200, 200, 1, instance.menu2_anchor[1]) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) local s = g:NewSlider (frame8, _, "$parentMenuAnchorYSlider", "menuAnchorYSlider", SLIDER_WIDTH, 20, -30, 30, 1, instance.menu2_anchor[2]) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) g:NewLabel (frame8, _, "$parentMenuAnchorXLabel", "menuAnchorXLabel", Loc ["STRING_OPTIONS_MENU2_X"], "GameFontHighlightLeft") g:NewLabel (frame8, _, "$parentMenuAnchorYLabel", "menuAnchorYLabel", Loc ["STRING_OPTIONS_MENU2_Y"], "GameFontHighlightLeft") frame8.menuAnchorXSlider:SetPoint ("left", frame8.menuAnchorXLabel, "right", 2, -1) frame8.menuAnchorYSlider:SetPoint ("left", frame8.menuAnchorYLabel, "right", 2) frame8.menuAnchorXSlider:SetThumbSize (50) frame8.menuAnchorXSlider:SetHook ("OnValueChange", function (self, instance, x) instance:Menu2Anchor (x, nil) end) frame8.menuAnchorYSlider:SetThumbSize (50) frame8.menuAnchorYSlider:SetHook ("OnValueChange", function (self, instance, y) instance:Menu2Anchor (nil, y) end) window:CreateLineBackground2 (frame8, "menuAnchorXSlider", "menuAnchorXLabel", Loc ["STRING_OPTIONS_MENU2_X_DESC"]) window:CreateLineBackground2 (frame8, "menuAnchorYSlider", "menuAnchorYLabel", Loc ["STRING_OPTIONS_MENU2_X_DESC"]) function frame8:update_menuanchor_xy (instance) if (instance.toolbar_side == 1) then --top frame8.menuAnchorXSlider:SetValue (editing_instance.menu2_anchor [1]) frame8.menuAnchorYSlider:SetValue (editing_instance.menu2_anchor [2]) elseif (instance.toolbar_side == 2) then --bottom frame8.menuAnchorXSlider:SetValue (editing_instance.menu2_anchor_down [1]) frame8.menuAnchorYSlider:SetValue (editing_instance.menu2_anchor_down [2]) end end -- desaturate g:NewSwitch (frame8, _, "$parentDesaturateMenuSlider", "desaturateMenuSlider", 60, 20, _, _, instance.desaturated_menu2) g:NewLabel (frame8, _, "$parentDesaturateMenuLabel", "desaturateMenuLabel", Loc ["STRING_OPTIONS_DESATURATE_MENU"], "GameFontHighlightLeft") frame8.desaturateMenuSlider:SetPoint ("left", frame8.desaturateMenuLabel, "right", 2) frame8.desaturateMenuSlider.OnSwitch = function (self, instance, value) instance:DesaturateMenu2 (value) end window:CreateLineBackground2 (frame8, "desaturateMenuSlider", "desaturateMenuLabel", Loc ["STRING_OPTIONS_DESATURATE_MENU_DESC"]) --> show or hide buttons local label_icons = g:NewLabel (frame8, _, "$parentShowButtonsLabel", "showButtonsLabel", Loc ["STRING_OPTIONS_MENU_SHOWBUTTONS"], "GameFontHighlightLeft") local icon1 = g:NewImage (frame8, [[Interface\Buttons\UI-Panel-MinimizeButton-Up]], 20, 20, "border", nil, "icon1", nil) local icon2 = g:NewImage (frame8, [[Interface\AddOns\Details\images\icons]], 10, 14, "border", nil, "icon2", nil) icon2:SetTexCoord (0.248046875, 0.287109375, 0.078125, 0.12890625) --127 40 147 66 icon2:SetVertexColor (.8, .8, .8, 1) local icon3 = g:NewImage (frame8, [[Interface\AddOns\Details\images\reset_button]], 12, 20, "border", nil, "icon3", nil) local X1 = g:NewImage (frame8, [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 16, 16, nil, nil, "x1", nil) local X2 = g:NewImage (frame8, [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 16, 16, nil, nil, "x2", nil) local X3 = g:NewImage (frame8, [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 16, 16, nil, nil, "x3", nil) X1:SetVertexColor (1, 1, 1, .9) X2:SetVertexColor (1, 1, 1, .9) X3:SetVertexColor (1, 1, 1, .9) local x_container = {X1, X2, X3} local func = function (menu_button, arg1, arg2) local instance = _G.DetailsOptionsWindow.instance instance.menu2_icons [menu_button] = not instance.menu2_icons [menu_button] instance:ToolbarMenu2Buttons() if (instance.menu2_icons [menu_button]) then x_container [menu_button]:Hide() else x_container [menu_button]:Show() end end local button1 = g:NewButton (frame8, _, "$parentShowButtons1", "showButtons1Button", 21, 21, func, 1) button1:InstallCustomTexture() local button2 = g:NewButton (frame8, _, "$parentShowButtons2", "showButtons2Button", 21, 21, func, 2) button2:InstallCustomTexture() local button3 = g:NewButton (frame8, _, "$parentShowButtons3", "showButtons3Button", 21, 21, func, 3) button3:InstallCustomTexture() function frame8:update_icon_buttons (instance) for i = 1, 3 do if (instance.menu2_icons [i]) then x_container [i]:Hide() else x_container [i]:Show() end end end button1:SetPoint ("left", label_icons, "right", 5, 0) icon1:SetPoint ("center", button1, "center") X1:SetPoint ("center", button1, "center") button2:SetPoint ("left", icon1, "right", 2, 0) icon2:SetPoint ("center", button2, "center") X2:SetPoint ("center", button2, "center") button3:SetPoint ("left", button2, "right", 2, 0) icon3:SetPoint ("center", button3, "center") X3:SetPoint ("center", button3, "center") window:CreateLineBackground2 (frame8, "showButtons1Button", "showButtonsLabel", Loc ["STRING_OPTIONS_MENU_SHOWBUTTONS_DESC"]) --icon sizes local s = g:NewSlider (frame8, _, "$parentMenuIconSizeSlider", "menuIconSizeSlider", SLIDER_WIDTH, 20, 0.4, 1.6, 0.05, instance.menu_icons_size, true) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s.useDecimals = true s.fine_tuning = 0.05 g:NewLabel (frame8, _, "$parentMenuIconSizeLabel", "menuIconSizeLabel", Loc ["STRING_OPTIONS_MENU_BUTTONSSIZE"], "GameFontHighlightLeft") frame8.menuIconSizeSlider:SetPoint ("left", frame8.menuIconSizeLabel, "right", 2, -1) frame8.menuIconSizeSlider:SetHook ("OnValueChange", function (self, instance, value) instance:ToolbarMenu2ButtonsSize (value) end) window:CreateLineBackground2 (frame8, "menuIconSizeSlider", "menuIconSizeLabel", Loc ["STRING_OPTIONS_MENU_BUTTONSSIZE_DESC"]) --> instance button --text size local s = g:NewSlider (frame8, _, "$parentInstanceTextSizeSlider", "instanceTextSizeSlider", SLIDER_WIDTH, 20, 8, 32, 1, tonumber (instance.instancebutton_config.textsize)) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) frame8.instanceTextSizeSlider:SetHook ("OnValueChange", function (self, instance, amount) instance:ToolbarMenu2InstanceButtonSettings (nil, nil, amount, nil) end) g:NewLabel (frame8, _, "$parentInstanceTextSizeLabel", "instanceTextSizeLabel", Loc ["STRING_OPTIONS_INSTANCE_TEXTSIZE"], "GameFontHighlightLeft") frame8.instanceTextSizeSlider:SetPoint ("left", frame8.instanceTextSizeLabel, "right", 2) window:CreateLineBackground2 (frame8, "instanceTextSizeSlider", "instanceTextSizeLabel", Loc ["STRING_OPTIONS_INSTANCE_TEXTSIZE_DESC"]) --text face local instance_text_color_onselectfont = function (_, instance, fontName) instance:ToolbarMenu2InstanceButtonSettings (nil, fontName, nil, nil) end local instance_text_color_build_font_menu = function() local fontObjects = SharedMedia:HashTable ("font") local fontTable = {} for name, fontPath in pairs (fontObjects) do fontTable[#fontTable+1] = {value = name, label = name, icon = font_select_icon, texcoord = font_select_texcoord, onclick = instance_text_color_onselectfont, font = fontPath, descfont = name, desc = "If there's a bustle in your hedgerow, don't be alarmed now\nIt's just a spring clean for the may queen."} end table.sort (fontTable, function (t1, t2) return t1.label < t2.label end) return fontTable end local d = g:NewDropDown (frame8, _, "$parentInstanceTextFontDropdown", "instanceTextFontDropdown", DROPDOWN_WIDTH, 20, instance_text_color_build_font_menu, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) g:NewLabel (frame8, _, "$parentInstanceTextFontLabel", "instanceTextFontLabel", Loc ["STRING_OPTIONS_INSTANCE_TEXTFONT"], "GameFontHighlightLeft") frame8.instanceTextFontDropdown:SetPoint ("left", frame8.instanceTextFontLabel, "right", 2) window:CreateLineBackground2 (frame8, "instanceTextFontDropdown", "instanceTextFontLabel", Loc ["STRING_OPTIONS_INSTANCE_TEXTCOLOR_DESC"]) -- text color local instance_textcolor_callback = function (button, r, g, b, a) _G.DetailsOptionsWindow.instance:ToolbarMenu2InstanceButtonSettings ({r, g, b, a}, nil, nil, nil) end g:NewColorPickButton (frame8, "$parentInstanceTextColorPick", "instanceTextColorPick", instance_textcolor_callback) g:NewLabel (frame8, _, "$parentInstanceTextLabel", "instanceTextColorPickLabel", Loc ["STRING_OPTIONS_INSTANCE_TEXTCOLOR"], "GameFontHighlightLeft") frame8.instanceTextColorPick:SetPoint ("left", frame8.instanceTextColorPickLabel, "right", 2, 0) window:CreateLineBackground2 (frame8, "instanceTextColorPick", "instanceTextColorPickLabel", Loc ["STRING_OPTIONS_RESET_OVERLAY_DESC"]) --text shadow g:NewLabel (frame8, _, "$parentInstanceTextShadowLabel", "instanceTextShadowLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW"], "GameFontHighlightLeft") g:NewSwitch (frame8, _, "$parentInstanceTexShadowtSwitch", "instanceTextShadowSwitch", 60, 20, nil, nil, instance.instancebutton_config.textshadow) frame8.instanceTextShadowSwitch:SetPoint ("left", frame8.instanceTextShadowLabel, "right", 2) frame8.instanceTextShadowSwitch.OnSwitch = function (self, instance, value) instance:ToolbarMenu2InstanceButtonSettings (nil, nil, nil, value) end window:CreateLineBackground2 (frame8, "instanceTextShadowSwitch", "instanceTextShadowLabel", Loc ["STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW_DESC"]) --> auto hide menu g:NewLabel (frame8, _, "$parentAutoHideRightMenuLabel", "autoHideRightMenuLabel", Loc ["STRING_OPTIONS_MENU_AUTOHIDE_RIGHT"], "GameFontHighlightLeft") g:NewSwitch (frame8, _, "$parentAutoHideRightMenuSwitch", "autoHideRightMenuSwitch", 60, 20, nil, nil, instance.auto_hide_menu.right) frame8.autoHideRightMenuSwitch:SetPoint ("left", frame8.autoHideRightMenuLabel, "right", 2) frame8.autoHideRightMenuSwitch.OnSwitch = function (self, instance, value) --do something instance:SetAutoHideMenu (nil, value) end window:CreateLineBackground2 (frame8, "autoHideRightMenuSwitch", "autoHideRightMenuLabel", Loc ["STRING_OPTIONS_MENU_AUTOHIDE_DESC"]) --> Anchors --general anchor g:NewLabel (frame8, _, "$parentRightMenuAnchor", "RightMenuAnchorLabel", Loc ["STRING_OPTIONS_LEFT_MENU_ANCHOR"], "GameFontNormal") local x = window.left_start_at titulo_toolbar2:SetPoint (x, -30) titulo_toolbar2_desc:SetPoint (x, -50) local left_side = { {"RightMenuAnchorLabel", 1, true}, {"menuAnchorXLabel", 2}, {"menuAnchorYLabel", 3}, {"desaturateMenuLabel", 4}, {"showButtonsLabel", 5}, {"menuIconSizeLabel", 6}, {"autoHideRightMenuLabel", 7}, } window:arrange_menu (frame8, left_side, x, -90) g:NewLabel (frame8, _, "$parentInstanceButtonAnchor", "instanceAnchorLabel", Loc ["STRING_OPTIONS_INSTANCE_BUTTON_ANCHOR"], "GameFontNormal") local right_menu = { {"instanceAnchorLabel", 1, true}, {"instanceTextColorPickLabel", 2}, {"instanceTextFontLabel", 3}, {"instanceTextSizeLabel", 4}, {"instanceTextShadowLabel", 5}, } window:arrange_menu (frame8, right_menu, window.right_start_at, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Appearance - Wallpaper ~9 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame9() local frame9 = window.options [9][1] local titulo_wallpaper = g:NewLabel (frame9, _, "$parentTituloPersona", "tituloBarsLabel", Loc ["STRING_OPTIONS_WP"], "GameFontNormal", 16) local titulo_wallpaper_desc = g:NewLabel (frame9, _, "$parentTituloPersona2", "tituloBars2Label", Loc ["STRING_OPTIONS_WP_DESC"], "GameFontNormal", 9, "white") titulo_wallpaper_desc.width = 320 --> wallpaper --> primeiro o botão de editar a imagem local callmeback = function (width, height, overlayColor, alpha, texCoords) local tinstance = _G.DetailsOptionsWindow.instance tinstance:InstanceWallpaper (nil, nil, alpha, texCoords, width, height, overlayColor) window:update_wallpaper_info() end local startImageEdit = function() local tinstance = _G.DetailsOptionsWindow.instance if (not tinstance.wallpaper.texture) then return end local wp = tinstance.wallpaper if (wp.texture:find ("TALENTFRAME")) then if (wp.anchor == "all") then g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, tinstance.baseframe.wallpaper:GetWidth(), tinstance.baseframe.wallpaper:GetHeight(), nil, wp.alpha, true) else g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, tinstance.baseframe.wallpaper:GetWidth(), tinstance.baseframe.wallpaper:GetHeight(), nil, wp.alpha) end else if (wp.anchor == "all") then g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, tinstance.baseframe.wallpaper:GetWidth(), tinstance.baseframe.wallpaper:GetHeight(), nil, wp.alpha, true) else g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, tinstance.baseframe.wallpaper:GetWidth(), tinstance.baseframe.wallpaper:GetHeight(), nil, wp.alpha) end end end g:NewButton (frame9, _, "$parentEditImage", "editImage", 200, 18, startImageEdit, nil, nil, nil, Loc ["STRING_OPTIONS_EDITIMAGE"]) --> agora o dropdown do alinhamento local onSelectAnchor = function (_, instance, anchor) instance:InstanceWallpaper (nil, anchor) window:update_wallpaper_info() end local anchorMenu = { {value = "all", label = "Fill", onclick = onSelectAnchor}, {value = "center", label = "Center", onclick = onSelectAnchor}, {value = "stretchLR", label = "Stretch Left-Right", onclick = onSelectAnchor}, {value = "stretchTB", label = "Stretch Top-Bottom", onclick = onSelectAnchor}, {value = "topleft", label = "Top Left", onclick = onSelectAnchor}, {value = "bottomleft", label = "Bottom Left", onclick = onSelectAnchor}, {value = "topright", label = "Top Right", onclick = onSelectAnchor}, {value = "bottomright", label = "Bottom Right", onclick = onSelectAnchor}, } local buildAnchorMenu = function() return anchorMenu end local d = g:NewDropDown (frame9, _, "$parentAnchorDropdown", "anchorDropdown", DROPDOWN_WIDTH, 20, buildAnchorMenu, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) --> agora cria os 2 dropdown da categoria e wallpaper local onSelectSecTexture = function (self, instance, texturePath) if (texturePath:find ("TALENTFRAME")) then instance:InstanceWallpaper (texturePath, nil, nil, {0, 1, 0, 0.703125}, nil, nil, {1, 1, 1, 1}) if (DetailsImageEdit and DetailsImageEdit:IsShown()) then local wp = instance.wallpaper if (wp.anchor == "all") then g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, instance.baseframe.wallpaper:GetWidth(), instance.baseframe.wallpaper:GetHeight(), nil, wp.alpha, true) else g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, instance.baseframe.wallpaper:GetWidth(), instance.baseframe.wallpaper:GetHeight(), nil, wp.alpha) end end elseif (texturePath:find ("EncounterJournal")) then instance:InstanceWallpaper (texturePath, nil, nil, {0.06, 0.68, 0.1, 0.57}, nil, nil, {1, 1, 1, 1}) if (DetailsImageEdit and DetailsImageEdit:IsShown()) then local wp = instance.wallpaper if (wp.anchor == "all") then g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, instance.baseframe.wallpaper:GetWidth(), instance.baseframe.wallpaper:GetHeight(), nil, wp.alpha, true) else g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, instance.baseframe.wallpaper:GetWidth(), instance.baseframe.wallpaper:GetHeight(), nil, wp.alpha) end end else instance:InstanceWallpaper (texturePath, nil, nil, {0, 1, 0, 1}, nil, nil, {1, 1, 1, 1}) if (DetailsImageEdit and DetailsImageEdit:IsShown()) then local wp = instance.wallpaper if (wp.anchor == "all") then g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, instance.baseframe.wallpaper:GetWidth(), instance.baseframe.wallpaper:GetHeight(), nil, wp.alpha, true) else g:ImageEditor (callmeback, wp.texture, wp.texcoord, wp.overlay, instance.baseframe.wallpaper:GetWidth(), instance.baseframe.wallpaper:GetHeight(), nil, wp.alpha) end end end window:update_wallpaper_info() end local subMenu = { ["ARCHEOLOGY"] = { {value = [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]], label = "Book Wallpaper", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\Arch-BookItemLeft]], label = "Book Wallpaper 2", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-BookItemLeft]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\Arch-Race-DraeneiBIG]], label = "Draenei", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-DraeneiBIG]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\Arch-Race-DwarfBIG]], label = "Dwarf", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-DwarfBIG]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\Arch-Race-NightElfBIG]], label = "Night Elf", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-NightElfBIG]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\Arch-Race-OrcBIG]], label = "Orc", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-OrcBIG]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\Arch-Race-PandarenBIG]], label = "Pandaren", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-PandarenBIG]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\Arch-Race-TrollBIG]], label = "Troll", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-TrollBIG]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-AncientShamanHeaddress]], label = "Ancient Shaman", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-AncientShamanHeaddress]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-BabyPterrodax]], label = "Baby Pterrodax", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-BabyPterrodax]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-ChaliceMountainKings]], label = "Chalice Mountain Kings", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ChaliceMountainKings]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-ClockworkGnome]], label = "Clockwork Gnomes", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ClockworkGnome]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-QueenAzsharaGown]], label = "Queen Azshara Gown", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-QueenAzsharaGown]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-QuilinStatue]], label = "Quilin Statue", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-QuilinStatue]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\Arch-TempRareSketch]], label = "Rare Sketch", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-TempRareSketch]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-ScepterofAzAqir]], label = "Scepter of Az Aqir", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ScepterofAzAqir]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-ShriveledMonkeyPaw]], label = "Shriveled Monkey Paw", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ShriveledMonkeyPaw]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-StaffofAmmunrae]], label = "Staff of Ammunrae", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-StaffofAmmunrae]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-TinyDinosaurSkeleton]], label = "Tiny Dinosaur", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-TinyDinosaurSkeleton]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-TyrandesFavoriteDoll]], label = "Tyrandes Favorite Doll", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-TyrandesFavoriteDoll]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ArchRare-ZinRokhDestroyer]], label = "ZinRokh Destroyer", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ZinRokhDestroyer]], texcoord = nil}, }, ["RAIDS"] = { {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-BlackrockCaverns]], label = "Blackrock Caverns", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-BlackrockCaverns]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-BlackrockSpire]], label = "Blackrock Spire", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-BlackrockSpire]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-DragonSoul]], label = "Dragon Soul", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-DragonSoul]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-EndTime]], label = "End Time", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-EndTime]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-Firelands1]], label = "Firelands", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-Firelands1]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-HallsofReflection]], label = "Halls of Reflection", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-HallsofReflection]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-HellfireCitadel]], label = "Hellfire Citadel", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-HellfireCitadel]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-Pandaria]], label = "Pandaria", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-Pandaria]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-RagefireChasm]], label = "Ragefire Chasm", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-RagefireChasm]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-SiegeofOrgrimmar]], label = "Siege of Orgrimmar", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-SiegeofOrgrimmar]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-TheNexus]], label = "The Nexus", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-TheNexus]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-TheOculus]], label = "The Oculus", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-TheOculus]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-TheStonecore]], label = "The Stonecore", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-TheStonecore]], texcoord = nil}, {value = [[Interface\EncounterJournal\UI-EJ-LOREBG-ThunderKingRaid]], label = "Throne of Thunder", onclick = onSelectSecTexture, icon = [[Interface\EncounterJournal\UI-EJ-LOREBG-ThunderKingRaid]], texcoord = nil}, }, ["LOGOS"] = { {value = [[Interface\Timer\Alliance-Logo]], label = "For the Alliance", onclick = onSelectSecTexture, icon = [[Interface\Timer\Alliance-Logo]], texcoord = nil}, {value = [[Interface\Timer\Horde-Logo]], label = "For the Horde", onclick = onSelectSecTexture, icon = [[Interface\Timer\Horde-Logo]], texcoord = nil}, {value = [[Interface\Destiny\EndscreenImage]], label = "Pandaria Logo", onclick = onSelectSecTexture, icon = [[Interface\Destiny\EndscreenImage]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ARCH-RACE-ORC]], label = "Orc Crest", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ARCH-RACE-ORC]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ARCH-RACE-DWARF]], label = "Dwarf Crest", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ARCH-RACE-DWARF]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ARCH-RACE-NIGHTELF]], label = "Night Elf Crest", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ARCH-RACE-NIGHTELF]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\Arch-Race-Pandaren]], label = "Padaren Crest", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-Pandaren]], texcoord = nil}, {value = [[Interface\ARCHEOLOGY\ARCH-RACE-TROLL]], label = "Troll Crest", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ARCH-RACE-TROLL]], texcoord = nil}, {value = [[Interface\FlavorImages\BloodElfLogo-small]], label = "Blood Elf Crest", onclick = onSelectSecTexture, icon = [[Interface\FlavorImages\BloodElfLogo-small]], texcoord = nil}, {value = [[Interface\Glues\COMMON\Glues-Logo]], label = "Wow Logo", onclick = onSelectSecTexture, icon = [[Interface\Glues\COMMON\Glues-Logo]], texcoord = nil}, {value = [[Interface\Glues\COMMON\GLUES-WOW-BCLOGO]], label = "Burning Cruzade Logo", onclick = onSelectSecTexture, icon = [[Interface\Glues\COMMON\GLUES-WOW-BCLOGO]], texcoord = nil}, {value = [[Interface\Glues\COMMON\GLUES-WOW-CCLOGO]], label = "Cataclysm Logo", onclick = onSelectSecTexture, icon = [[Interface\Glues\COMMON\GLUES-WOW-CCLOGO]], texcoord = nil}, {value = [[Interface\Glues\COMMON\Glues-WOW-WoltkLogo]], label = "WotLK Logo", onclick = onSelectSecTexture, icon = [[Interface\Glues\COMMON\Glues-WOW-WoltkLogo]], texcoord = nil}, --{value = [[]], label = "", onclick = onSelectSecTexture, icon = [[]], texcoord = nil}, }, ["CREDITS"] = { {value = [[Interface\Glues\CREDITS\Arakkoa2]], label = "Arakkoa", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Arakkoa2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Arcane_Golem2]], label = "Arcane Golem", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Arcane_Golem2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Badlands3]], label = "Badlands", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Badlands3]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\BD6]], label = "Draenei", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\BD6]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Draenei_Character1]], label = "Draenei 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Character1]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Draenei_Character2]], label = "Draenei 3", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Character2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Draenei_Crest2]], label = "Draenei Crest", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Crest2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Draenei_Female2]], label = "Draenei 4", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Female2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Draenei2]], label = "Draenei 5", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Blood_Elf_One1]], label = "Kael'thas", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Blood_Elf_One1]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\BD2]], label = "Blood Elf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\BD2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\BloodElf_Priestess_Master2]], label = "Blood elf 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\BloodElf_Priestess_Master2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Female_BloodElf2]], label = "Blood Elf 3", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Female_BloodElf2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\CinSnow01TGA3]], label = "Cin Snow", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\CinSnow01TGA3]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\DalaranDomeTGA3]], label = "Dalaran", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\DalaranDomeTGA3]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Darnasis5]], label = "Darnasus", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Darnasis5]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Draenei_CityInt5]], label = "Exodar", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_CityInt5]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Shattrath6]], label = "Shattrath", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Shattrath6]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Demon_Chamber2]], label = "Demon Chamber", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Demon_Chamber2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Demon_Chamber6]], label = "Demon Chamber 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Demon_Chamber6]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Dwarfhunter1]], label = "Dwarf Hunter", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Dwarfhunter1]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Fellwood5]], label = "Fellwood", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Fellwood5]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\HordeBanner1]], label = "Horde Banner", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\HordeBanner1]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Illidan_Concept1]], label = "Illidan", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Illidan_Concept1]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Illidan1]], label = "Illidan 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Illidan1]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Naaru_CrashSite2]], label = "Naaru Crash", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Naaru_CrashSite2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\NightElves1]], label = "Night Elves", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\NightElves1]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Ocean2]], label = "Mountain", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Ocean2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Tempest_Keep2]], label = "Tempest Keep", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Tempest_Keep2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Tempest_Keep6]], label = "Tempest Keep 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Tempest_Keep6]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Terrokkar6]], label = "Terrokkar", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Terrokkar6]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\ThousandNeedles2]], label = "Thousand Needles", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\ThousandNeedles2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\Troll2]], label = "Troll", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Troll2]], texcoord = nil}, {value = [[Interface\Glues\CREDITS\CATACLYSM\LESSERELEMENTAL_FIRE_03B1]], label = "Fire Elemental", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\CATACLYSM\LESSERELEMENTAL_FIRE_03B1]], texcoord = nil}, }, ["DEATHKNIGHT"] = { {value = [[Interface\TALENTFRAME\bg-deathknight-blood]], label = "Blood", onclick = onSelectSecTexture, icon = [[Interface\ICONS\Spell_Deathknight_BloodPresence]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-deathknight-frost]], label = "Frost", onclick = onSelectSecTexture, icon = [[Interface\ICONS\Spell_Deathknight_FrostPresence]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-deathknight-unholy]], label = "Unholy", onclick = onSelectSecTexture, icon = [[Interface\ICONS\Spell_Deathknight_UnholyPresence]], texcoord = nil} }, ["DRESSUP"] = { {value = [[Interface\DRESSUPFRAME\DressUpBackground-BloodElf1]], label = "Blood Elf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.5, 0.625, 0.75, 1}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-DeathKnight1]], label = "Death Knight", onclick = onSelectSecTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["DEATHKNIGHT"]}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-Draenei1]], label = "Draenei", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.5, 0.625, 0.5, 0.75}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-Dwarf1]], label = "Dwarf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.125, 0.25, 0, 0.25}}, {value = [[Interface\DRESSUPFRAME\DRESSUPBACKGROUND-GNOME1]], label = "Gnome", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.25, 0.375, 0, 0.25}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-Goblin1]], label = "Goblin", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.625, 0.75, 0.75, 1}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-Human1]], label = "Human", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0, 0.125, 0.5, 0.75}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-NightElf1]], label = "Night Elf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.375, 0.5, 0, 0.25}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-Orc1]], label = "Orc", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.375, 0.5, 0.25, 0.5}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-Pandaren1]], label = "Pandaren", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.75, 0.875, 0.5, 0.75}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-Tauren1]], label = "Tauren", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0, 0.125, 0.25, 0.5}}, {value = [[Interface\DRESSUPFRAME\DRESSUPBACKGROUND-TROLL1]], label = "Troll", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.25, 0.375, 0.75, 1}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-Scourge1]], label = "Undead", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.125, 0.25, 0.75, 1}}, {value = [[Interface\DRESSUPFRAME\DressUpBackground-Worgen1]], label = "Worgen", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.625, 0.75, 0, 0.25}}, }, ["DRUID"] = { {value = [[Interface\TALENTFRAME\bg-druid-bear]], label = "Guardian", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_racial_bearform]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-druid-restoration]], label = "Restoration", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_healingtouch]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-druid-cat]], label = "Feral", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_vampiricaura]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-druid-balance]], label = "Balance", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_starfall]], texcoord = nil} }, ["HUNTER"] = { {value = [[Interface\TALENTFRAME\bg-hunter-beastmaster]], label = "Beast Mastery", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_hunter_bestialdiscipline]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-hunter-marksman]], label = "Marksmanship", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_hunter_focusedaim]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-hunter-survival]], label = "Survival", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_hunter_camouflage]], texcoord = nil} }, ["MAGE"] = { {value = [[Interface\TALENTFRAME\bg-mage-arcane]], label = "Arcane", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_magicalsentry]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-mage-fire]], label = "Fire", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_fire_firebolt02]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-mage-frost]], label = "Frost", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_frost_frostbolt02]], texcoord = nil} }, ["MONK"] = { {value = [[Interface\TALENTFRAME\bg-monk-brewmaster]], label = "Brewmaster", onclick = onSelectSecTexture, icon = [[Interface\ICONS\monk_stance_drunkenox]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-monk-mistweaver]], label = "Mistweaver", onclick = onSelectSecTexture, icon = [[Interface\ICONS\monk_stance_wiseserpent]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-monk-battledancer]], label = "Windwalker", onclick = onSelectSecTexture, icon = [[Interface\ICONS\monk_stance_whitetiger]], texcoord = nil} }, ["PALADIN"] = { {value = [[Interface\TALENTFRAME\bg-paladin-holy]], label = "Holy", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_holybolt]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-paladin-protection]], label = "Protection", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_paladin_shieldofthetemplar]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-paladin-retribution]], label = "Retribution", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_auraoflight]], texcoord = nil} }, ["PRIEST"] = { {value = [[Interface\TALENTFRAME\bg-priest-discipline]], label = "Discipline", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_powerwordshield]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-priest-holy]], label = "Holy", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_guardianspirit]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-priest-shadow]], label = "Shadow", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_shadowwordpain]], texcoord = nil} }, ["ROGUE"] = { {value = [[Interface\TALENTFRAME\bg-rogue-assassination]], label = "Assassination", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_rogue_eviscerate]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-rogue-combat]], label = "Combat", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_backstab]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-rogue-subtlety]], label = "Subtlety", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_stealth]], texcoord = nil} }, ["SHAMAN"] = { {value = [[Interface\TALENTFRAME\bg-shaman-elemental]], label = "Elemental", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_lightning]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-shaman-enhancement]], label = "Enhancement", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_lightningshield]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-shaman-restoration]], label = "Restoration", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_magicimmunity]], texcoord = nil} }, ["WARLOCK"] = { {value = [[Interface\TALENTFRAME\bg-warlock-affliction]], label = "Affliction", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_deathcoil]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-warlock-demonology]], label = "Demonology", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_metamorphosis]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-warlock-destruction]], label = "Destruction", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_rainoffire]], texcoord = nil} }, ["WARRIOR"] = { {value = [[Interface\TALENTFRAME\bg-warrior-arms]], label = "Arms", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_warrior_savageblow]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-warrior-fury]], label = "Fury", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_warrior_innerrage]], texcoord = nil}, {value = [[Interface\TALENTFRAME\bg-warrior-protection]], label = "Protection", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_warrior_defensivestance]], texcoord = nil} }, } local buildBackgroundMenu2 = function() return subMenu [frame9.backgroundDropdown.value] or {label = "-- -- --", value = 0} end local onSelectMainTexture = function (_, instance, choose) frame9.backgroundDropdown2:Select (choose) window:update_wallpaper_info() end local backgroundTable = { {value = "ARCHEOLOGY", label = "Archeology", onclick = onSelectMainTexture, icon = [[Interface\ARCHEOLOGY\Arch-Icon-Marker]]}, {value = "CREDITS", label = "Burning Crusade", onclick = onSelectMainTexture, icon = [[Interface\ICONS\TEMP]]}, {value = "LOGOS", label = "Logos", onclick = onSelectMainTexture, icon = [[Interface\WorldStateFrame\ColumnIcon-FlagCapture0]]}, {value = "DRESSUP", label = "Race Background", onclick = onSelectMainTexture, icon = [[Interface\ICONS\INV_Chest_Cloth_17]]}, {value = "RAIDS", label = "Dungeons & Raids", onclick = onSelectMainTexture, icon = [[Interface\COMMON\friendship-FistHuman]]}, {value = "DEATHKNIGHT", label = "Death Knight", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["DEATHKNIGHT"]}, {value = "DRUID", label = "Druid", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["DRUID"]}, {value = "HUNTER", label = "Hunter", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["HUNTER"]}, {value = "MAGE", label = "Mage", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["MAGE"]}, {value = "MONK", label = "Monk", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["MONK"]}, {value = "PALADIN", label = "Paladin", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["PALADIN"]}, {value = "PRIEST", label = "Priest", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["PRIEST"]}, {value = "ROGUE", label = "Rogue", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["ROGUE"]}, {value = "SHAMAN", label = "Shaman", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["SHAMAN"]}, {value = "WARLOCK", label = "Warlock", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["WARLOCK"]}, {value = "WARRIOR", label = "Warrior", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["WARRIOR"]}, } local buildBackgroundMenu = function() return backgroundTable end g:NewSwitch (frame9, _, "$parentUseBackgroundSlider", "useBackgroundSlider", 60, 20, _, _, _G.DetailsOptionsWindow.instance.wallpaper.enabled) --category local d = g:NewDropDown (frame9, _, "$parentBackgroundDropdown", "backgroundDropdown", DROPDOWN_WIDTH, 20, buildBackgroundMenu, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) --wallpaper local d = g:NewDropDown (frame9, _, "$parentBackgroundDropdown2", "backgroundDropdown2", DROPDOWN_WIDTH, 20, buildBackgroundMenu2, nil) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) -- Wallpaper Settings -- wallpaper g:NewLabel (frame9, _, "$parentBackgroundLabel", "enablewallpaperLabel", Loc ["STRING_OPTIONS_WP_ENABLE"], "GameFontHighlightLeft") -- frame9.useBackgroundSlider:SetPoint ("left", frame9.enablewallpaperLabel, "right", 2, 0) --> slider ativar ou desativar frame9.useBackgroundSlider.OnSwitch = function (self, instance, value) instance.wallpaper.enabled = value if (value) then --> primeira vez que roda: if (not instance.wallpaper.texture) then local spec = GetSpecialization() if (spec) then local id, name, description, icon, _background, role = GetSpecializationInfo (spec) if (_background) then instance.wallpaper.texture = "Interface\\TALENTFRAME\\".._background end end instance.wallpaper.texcoord = {0, 1, 0, 0.703125} end instance:InstanceWallpaper (true) --_G.DetailsOptionsWindow9BackgroundDropdown.MyObject:Enable() --_G.DetailsOptionsWindow9BackgroundDropdown2.MyObject:Enable() else instance:InstanceWallpaper (false) --_G.DetailsOptionsWindow9BackgroundDropdown.MyObject:Disable() --_G.DetailsOptionsWindow9BackgroundDropdown2.MyObject:Disable() end window:update_wallpaper_info() end g:NewLabel (frame9, _, "$parentBackgroundLabel1", "wallpapergroupLabel", Loc ["STRING_OPTIONS_WP_GROUP"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentBackgroundLabel2", "selectwallpaperLabel", Loc ["STRING_OPTIONS_WP_GROUP2"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentAnchorLabel", "anchorLabel", Loc ["STRING_OPTIONS_WP_ALIGN"], "GameFontHighlightLeft") -- frame9.anchorDropdown:SetPoint ("left", frame9.anchorLabel, "right", 2) -- frame9.editImage:InstallCustomTexture() window:CreateLineBackground2 (frame9, "editImage", "editImage", Loc ["STRING_OPTIONS_WP_EDIT_DESC"], nil, {1, 0.8, 0}, button_color_rgb) frame9.editImage:SetTextColor (button_color_rgb) frame9.editImage:SetIcon ([[Interface\AddOns\Details\images\icons]], 14, 14, nil, {469/512, 505/512, 290/512, 322/512}, nil, 4) window:CreateLineBackground2 (frame9, "useBackgroundSlider", "enablewallpaperLabel", Loc ["STRING_OPTIONS_WP_ENABLE_DESC"]) window:CreateLineBackground2 (frame9, "anchorDropdown", "anchorLabel", Loc ["STRING_OPTIONS_WP_ALIGN_DESC"]) window:CreateLineBackground2 (frame9, "backgroundDropdown", "wallpapergroupLabel", Loc ["STRING_OPTIONS_WP_GROUP_DESC"]) window:CreateLineBackground2 (frame9, "backgroundDropdown2", "selectwallpaperLabel", Loc ["STRING_OPTIONS_WP_GROUP2_DESC"]) g:NewLabel (frame9, _, "$parentWallpaperPreviewAnchor", "wallpaperPreviewAnchorLabel", "Preview:", "GameFontNormal") --128 64 local icon1 = g:NewImage (frame9, nil, 128, 64, "artwork", nil, nil, "$parentIcon1") icon1:SetTexture ("Interface\\AddOns\\Details\\images\\icons") icon1:SetPoint ("topleft", frame9.wallpaperPreviewAnchorLabel.widget, "bottomleft", 0, -5) icon1:SetDrawLayer ("artwork", 1) icon1:SetTexCoord (0.337890625, 0.5859375, 0.59375, 0.716796875-0.0009765625) --173 304 300 367 local icon2 = g:NewImage (frame9, nil, 128, 64, "artwork", nil, nil, "$parentIcon2") icon2:SetTexture ("Interface\\AddOns\\Details\\images\\icons") icon2:SetPoint ("left", icon1.widget, "right") icon2:SetDrawLayer ("artwork", 1) icon2:SetTexCoord (0.337890625, 0.5859375, 0.59375, 0.716796875-0.0009765625) --173 304 300 367 local icon3 = g:NewImage (frame9, nil, 128, 64, "artwork", nil, nil, "$parentIcon3") icon3:SetTexture ("Interface\\AddOns\\Details\\images\\icons") icon3:SetPoint ("top", icon1.widget, "bottom") icon3:SetDrawLayer ("artwork", 1) icon3:SetTexCoord (0.337890625, 0.5859375, 0.59375+0.0009765625, 0.716796875) --173 304 300 367 local icon4 = g:NewImage (frame9, nil, 128, 64, "artwork", nil, nil, "$parentIcon4") icon4:SetTexture ("Interface\\AddOns\\Details\\images\\icons") icon4:SetPoint ("left", icon3.widget, "right") icon4:SetDrawLayer ("artwork", 1) icon4:SetTexCoord (0.337890625, 0.5859375, 0.59375+0.0009765625, 0.716796875) --173 304 300 367 icon1:SetVertexColor (.15, .15, .15, 1) icon2:SetVertexColor (.15, .15, .15, 1) icon3:SetVertexColor (.15, .15, .15, 1) icon4:SetVertexColor (.15, .15, .15, 1) local preview = frame9:CreateTexture (nil, "overlay") preview:SetDrawLayer ("artwork", 3) preview:SetSize (256, 128) preview:SetPoint ("topleft", frame9.wallpaperPreviewAnchorLabel.widget, "bottomleft", 0, -5) local w, h = 20, 20 local L1 = frame9:CreateTexture (nil, "overlay") L1:SetPoint ("topleft", preview, "topleft") L1:SetTexture ("Interface\\AddOns\\Details\\images\\icons") L1:SetTexCoord (0.13671875+0.0009765625, 0.234375, 0.29296875, 0.1953125+0.0009765625) L1:SetSize (w, h) L1:SetDrawLayer ("overlay", 2) L1:SetVertexColor (1, 1, 1, .8) local L2 = frame9:CreateTexture (nil, "overlay") L2:SetPoint ("bottomleft", preview, "bottomleft") L2:SetTexture ("Interface\\AddOns\\Details\\images\\icons") L2:SetTexCoord (0.13671875+0.0009765625, 0.234375, 0.1953125+0.0009765625, 0.29296875) L2:SetSize (w, h) L2:SetDrawLayer ("overlay", 2) L2:SetVertexColor (1, 1, 1, .8) local L3 = frame9:CreateTexture (nil, "overlay") L3:SetPoint ("bottomright", preview, "bottomright", 0, 0) L3:SetTexture ("Interface\\AddOns\\Details\\images\\icons") L3:SetTexCoord (0.234375, 0.13671875-0.0009765625, 0.1953125+0.0009765625, 0.29296875) L3:SetSize (w, h) L3:SetDrawLayer ("overlay", 5) L3:SetVertexColor (1, 1, 1, .8) local L4 = frame9:CreateTexture (nil, "overlay") L4:SetPoint ("topright", preview, "topright", 0, 0) L4:SetTexture ("Interface\\AddOns\\Details\\images\\icons") L4:SetTexCoord (0.234375, 0.13671875-0.0009765625, 0.29296875, 0.1953125+0.0009765625) L4:SetSize (w, h) L4:SetDrawLayer ("overlay", 5) L4:SetVertexColor (1, 1, 1, .8) function window:update_wallpaper_info() local w = _G.DetailsOptionsWindow.instance.wallpaper local a = w.alpha or 0 a = a * 100 a = string.format ("%.1f", a) .. "%" local t = w.texcoord [3] or 0 t = t * 100 t = string.format ("%.3f", t) .. "%" local b = w.texcoord [4] or 1 b = b * 100 b = string.format ("%.3f", b) .. "%" local l = w.texcoord [1] or 0 l = l * 100 l = string.format ("%.3f", l) .. "%" local r = w.texcoord [2] or 1 r = r * 100 r = string.format ("%.3f", r) .. "%" local red = w.overlay[1] or 0 red = math.ceil (red * 255) local green = w.overlay[2] or "0" green = math.ceil (green * 255) local blue = w.overlay[3] or "0" blue = math.ceil (blue * 255) preview:SetTexture (w.texture) preview:SetTexCoord (unpack (w.texcoord)) preview:SetVertexColor (unpack (w.overlay)) preview:SetAlpha (w.alpha) frame9.wallpaperCurrentLabel1text.text = w.texture or "-- -- --" frame9.wallpaperCurrentLabel2text.text = a frame9.wallpaperCurrentLabel3text.text = red frame9.wallpaperCurrentLabel4text.text = green frame9.wallpaperCurrentLabel5text.text = blue frame9.wallpaperCurrentLabel6text.text = t frame9.wallpaperCurrentLabel7text.text = b frame9.wallpaperCurrentLabel8text.text = l frame9.wallpaperCurrentLabel9text.text = r end --current settings g:NewLabel (frame9, _, "$parentWallpaperCurrentAnchor", "wallpaperCurrentAnchorLabel", "Current:", "GameFontNormal") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel1", "wallpaperCurrentLabel1", Loc ["STRING_OPTIONS_WALLPAPER_FILE"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel2", "wallpaperCurrentLabel2", Loc ["STRING_OPTIONS_WALLPAPER_ALPHA"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel3", "wallpaperCurrentLabel3", Loc ["STRING_OPTIONS_WALLPAPER_RED"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel4", "wallpaperCurrentLabel4", Loc ["STRING_OPTIONS_WALLPAPER_GREEN"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel5", "wallpaperCurrentLabel5", Loc ["STRING_OPTIONS_WALLPAPER_BLUE"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel6", "wallpaperCurrentLabel6", Loc ["STRING_OPTIONS_WALLPAPER_CTOP"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel7", "wallpaperCurrentLabel7", Loc ["STRING_OPTIONS_WALLPAPER_CBOTTOM"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel8", "wallpaperCurrentLabel8", Loc ["STRING_OPTIONS_WALLPAPER_CLEFT"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel9", "wallpaperCurrentLabel9", Loc ["STRING_OPTIONS_WALLPAPER_CRIGHT"], "GameFontHighlightLeft") g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel1text", "wallpaperCurrentLabel1text", "", "GameFontHighlightSmall") frame9.wallpaperCurrentLabel1text:SetPoint ("left", frame9.wallpaperCurrentLabel1, "right", 2, 0) g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel2text", "wallpaperCurrentLabel2text", "", "GameFontHighlightSmall") frame9.wallpaperCurrentLabel2text:SetPoint ("left", frame9.wallpaperCurrentLabel2, "right", 2, 0) g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel3text", "wallpaperCurrentLabel3text", "", "GameFontHighlightSmall") frame9.wallpaperCurrentLabel3text:SetPoint ("left", frame9.wallpaperCurrentLabel3, "right", 2, 0) g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel4text", "wallpaperCurrentLabel4text", "", "GameFontHighlightSmall") frame9.wallpaperCurrentLabel4text:SetPoint ("left", frame9.wallpaperCurrentLabel4, "right", 2, 0) g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel5text", "wallpaperCurrentLabel5text", "", "GameFontHighlightSmall") frame9.wallpaperCurrentLabel5text:SetPoint ("left", frame9.wallpaperCurrentLabel5, "right", 2, 0) g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel6text", "wallpaperCurrentLabel6text", "", "GameFontHighlightSmall") frame9.wallpaperCurrentLabel6text:SetPoint ("left", frame9.wallpaperCurrentLabel6, "right", 2, 0) g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel7text", "wallpaperCurrentLabel7text", "", "GameFontHighlightSmall") frame9.wallpaperCurrentLabel7text:SetPoint ("left", frame9.wallpaperCurrentLabel7, "right", 2, 0) g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel8text", "wallpaperCurrentLabel8text", "", "GameFontHighlightSmall") frame9.wallpaperCurrentLabel8text:SetPoint ("left", frame9.wallpaperCurrentLabel8, "right", 2, 0) g:NewLabel (frame9, _, "$parentWallpaperCurrentLabel9text", "wallpaperCurrentLabel9text", "", "GameFontHighlightSmall") frame9.wallpaperCurrentLabel9text:SetPoint ("left", frame9.wallpaperCurrentLabel9, "right", 2, 0) --> Load Wallpaper g:NewLabel (frame9, _, "$parentWallpaperLoadTitleAnchor", "WallpaperLoadTitleAnchor", Loc ["STRING_OPTIONS_WALLPAPER_LOAD_TITLE"], "GameFontNormal") local load_image = function() if (not DetailsLoadWallpaperImage) then local f = CreateFrame ("frame", "DetailsLoadWallpaperImage", UIParent) f:SetPoint ("center", UIParent, "center") f:SetFrameStrata ("FULLSCREEN") f:SetSize (512, 150) f:EnableMouse (true) f:SetMovable (true) f:SetScript ("OnMouseDown", function() f:StartMoving() end) f:SetScript ("OnMouseUp", function() f:StopMovingOrSizing() end) local bg = f:CreateTexture (nil, "background") bg:SetAllPoints() bg:SetTexture ([[Interface\AddOns\Details\images\welcome]]) tinsert (UISpecialFrames, "DetailsLoadWallpaperImage") local t = f:CreateFontString (nil, "overlay", "GameFontNormal") t:SetText (Loc ["STRING_OPTIONS_WALLPAPER_LOAD_EXCLAMATION"]) t:SetPoint ("topleft", f, "topleft", 15, -15) t:SetJustifyH ("left") f.t = t local filename = f:CreateFontString (nil, "overlay", "GameFontHighlightLeft") filename:SetPoint ("topleft", f, "topleft", 15, -120) filename:SetText (Loc ["STRING_OPTIONS_WALLPAPER_LOAD_FILENAME"]) local editbox = g:NewTextEntry (f, nil, "$parentFileName", "FileName", 160, 20, function() end) editbox:SetPoint ("left", filename, "right", 2, 0) editbox.tooltip = Loc ["STRING_OPTIONS_WALLPAPER_LOAD_FILENAME_DESC"] local close = CreateFrame ("button", "DetailsLoadWallpaperImageOkey", f, "UIPanelCloseButton") close:SetSize (32, 32) close:SetPoint ("topright", f, "topright", -3, -1) local okey_func = function() local text = editbox:GetText() if (text == "") then return end local instance = _G.DetailsOptionsWindow.instance local path = "Interface\\" .. text editbox:ClearFocus() instance:InstanceWallpaper (path, "all", 0.50, {0, 1, 0, 1}, 256, 256, {1, 1, 1, 1}) _detalhes:OpenOptionsWindow (instance) window:update_wallpaper_info() end local okey = g:NewButton (f, _, "$parentOkeyButton", nil, 105, 20, okey_func, nil, nil, nil, Loc ["STRING_OPTIONS_WALLPAPER_LOAD_OKEY"], 1) okey:SetPoint ("left", editbox.widget, "right", 2, 0) okey:InstallCustomTexture() local throubleshoot_func = function() if (t:GetText() == Loc ["STRING_OPTIONS_WALLPAPER_LOAD_EXCLAMATION"]) then t:SetText (Loc ["STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT_TEXT"]) else DetailsLoadWallpaperImage.t:SetText (Loc ["STRING_OPTIONS_WALLPAPER_LOAD_EXCLAMATION"]) end end local throubleshoot = g:NewButton (f, _, "$parentThroubleshootButton", nil, 105, 20, throubleshoot_func, nil, nil, nil, Loc ["STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT"], 1) throubleshoot:SetPoint ("left", okey, "right", 2, 0) throubleshoot:InstallCustomTexture() end DetailsLoadWallpaperImage.t:SetText (Loc ["STRING_OPTIONS_WALLPAPER_LOAD_EXCLAMATION"]) DetailsLoadWallpaperImage:Show() end g:NewButton (frame9, _, "$parentLoadImage", "LoadImage", 200, 18, load_image, nil, nil, nil, Loc ["STRING_OPTIONS_WALLPAPER_LOAD"]) frame9.LoadImage:InstallCustomTexture() window:CreateLineBackground2 (frame9, "LoadImage", "LoadImage", Loc ["STRING_OPTIONS_WALLPAPER_LOAD_DESC"], nil, {1, 0.8, 0}, button_color_rgb) frame9.LoadImage:SetTextColor (button_color_rgb) frame9.LoadImage:SetIcon ([[Interface\AddOns\Details\images\icons]], 11, 14, nil, {437/512, 467/512, 191/512, 239/512}, nil, 5) --> Anchors -- /script local f=CreateFrame("frame",nil,UIParent);f:SetSize(256,256);local t=f:CreateTexture(nil,"overlay");t:SetAllPoints();t:SetTexture([[Interface\wallpaper]]);f:SetPoint("center",UIParent,"center") frame9.backgroundDropdown:SetPoint ("left", frame9.wallpapergroupLabel, "right", 2, 0) frame9.backgroundDropdown2:SetPoint ("left", frame9.selectwallpaperLabel, "right", 2, 0) --general anchor g:NewLabel (frame9, _, "$parentWallpaperAnchor", "WallpaperAnchorLabel", Loc ["STRING_OPTIONS_WALLPAPER_ANCHOR"], "GameFontNormal") local x = window.left_start_at titulo_wallpaper:SetPoint (x, -30) titulo_wallpaper_desc:SetPoint (x, -50) local left_side = { {"WallpaperAnchorLabel", 1, true}, {"enablewallpaperLabel", 2}, {"wallpapergroupLabel", 3}, {"selectwallpaperLabel", 4}, {"anchorLabel", 5}, {"editImage", 6}, {"wallpaperCurrentAnchorLabel", 7, true}, {"wallpaperCurrentLabel1", 8}, {"wallpaperCurrentLabel2", 9, false}, {"wallpaperCurrentLabel3", 10, false}, {"wallpaperCurrentLabel4", 11, false}, {"wallpaperCurrentLabel5", 12, false}, {"wallpaperCurrentLabel6", 13, false}, {"wallpaperCurrentLabel7", 14, false}, {"wallpaperCurrentLabel8", 15, false}, {"wallpaperCurrentLabel9", 16, false}, } window:arrange_menu (frame9, left_side, x, -90) local right_side = { {"wallpaperPreviewAnchorLabel", 1, true}, } window:arrange_menu (frame9, right_side, window.right_start_at, -90) local right_side2 = { {"WallpaperLoadTitleAnchor", 1, true}, {"LoadImage", 2}, } window:arrange_menu (frame9, right_side2, window.right_start_at, -250) --> wallpaper settings end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Performance - Tweaks ~10 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame10() local frame10 = window.options [10][1] local frame11 = window.options [11][1] local titulo_performance_general = g:NewLabel (frame10, _, "$parentTituloPerformance1", "tituloPerformance1Label", Loc ["STRING_OPTIONS_PERFORMANCE1"], "GameFontNormal", 16) local titulo_performance_general_desc = g:NewLabel (frame10, _, "$parentTituloPersona2", "tituloPersona2Label", Loc ["STRING_OPTIONS_PERFORMANCE1_DESC"], "GameFontNormal", 9, "white") titulo_performance_general_desc.width = 320 --------------- Memory local s = g:NewSlider (frame10, _, "$parentSliderSegmentsSave", "segmentsSliderToSave", SLIDER_WIDTH, 20, 1, 5, 1, _detalhes.segments_amount_to_save) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) s:SetThumbSize (50) g:NewLabel (frame10, _, "$parentLabelMemory", "memoryLabel", Loc ["STRING_OPTIONS_MEMORYT"], "GameFontHighlightLeft") local s = g:NewSlider (frame10, _, "$parentSliderMemory", "memorySlider", SLIDER_WIDTH, 20, 1, 4, 1, _detalhes.memory_threshold) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) frame10.memorySlider:SetPoint ("left", frame10.memoryLabel, "right", 2, 0) frame10.memorySlider:SetHook ("OnValueChange", function (slider, _, amount) amount = math.floor (amount) if (amount == 1) then slider.amt:SetText ("<= 1gb") _detalhes.memory_ram = 16 elseif (amount == 2) then slider.amt:SetText ("2gb") _detalhes.memory_ram = 32 elseif (amount == 3) then slider.amt:SetText ("4gb") _detalhes.memory_ram = 64 elseif (amount == 4) then slider.amt:SetText (">= 6gb") _detalhes.memory_ram = 128 end _detalhes.memory_threshold = amount return true end) frame10.memorySlider.thumb:SetSize (40, 12) frame10.memorySlider.thumb:SetTexture ([[Interface\Buttons\UI-Listbox-Highlight2]]) frame10.memorySlider.thumb:SetVertexColor (.2, .2, .2, .9) local t = _detalhes.memory_threshold frame10.memorySlider:SetValue (1) frame10.memorySlider:SetValue (2) frame10.memorySlider:SetValue (t) window:CreateLineBackground2 (frame10, "memorySlider", "memoryLabel", Loc ["STRING_OPTIONS_MEMORYT_DESC"]) --------------- Max Segments Saved g:NewLabel (frame10, _, "$parentLabelSegmentsSave", "segmentsSaveLabel", Loc ["STRING_OPTIONS_SEGMENTSSAVE"], "GameFontHighlightLeft") -- frame10.segmentsSliderToSave:SetPoint ("left", frame10.segmentsSaveLabel, "right", 2, 0) frame10.segmentsSliderToSave:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue _detalhes.segments_amount_to_save = math.floor (amount) end) window:CreateLineBackground2 (frame10, "segmentsSliderToSave", "segmentsSaveLabel", Loc ["STRING_OPTIONS_SEGMENTSSAVE_DESC"]) --------------- Panic Mode g:NewLabel (frame10, _, "$parentPanicModeLabel", "panicModeLabel", Loc ["STRING_OPTIONS_PANIMODE"], "GameFontHighlightLeft") -- g:NewSwitch (frame10, _, "$parentPanicModeSlider", "panicModeSlider", 60, 20, _, _, _detalhes.segments_panic_mode) frame10.panicModeSlider:SetPoint ("left", frame10.panicModeLabel, "right", 2, 0) frame10.panicModeSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue _detalhes.segments_panic_mode = value end window:CreateLineBackground2 (frame10, "panicModeSlider", "panicModeLabel", Loc ["STRING_OPTIONS_PANIMODE_DESC"]) --------------- Animate Rows --------------- Animate scroll bar g:NewLabel (frame10, _, "$parentAnimateScrollLabel", "animatescrollLabel", Loc ["STRING_OPTIONS_ANIMATESCROLL"], "GameFontHighlightLeft") -- g:NewSwitch (frame10, _, "$parentClearAnimateScrollSlider", "animatescrollSlider", 60, 20, _, _, _detalhes.animate_scroll) -- ltext, rtext, defaultv frame10.animatescrollSlider:SetPoint ("left", frame10.animatescrollLabel, "right", 2, 0) frame10.animatescrollSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue _detalhes.animate_scroll = value end window:CreateLineBackground2 (frame10, "animatescrollSlider", "animatescrollLabel", Loc ["STRING_OPTIONS_ANIMATESCROLL_DESC"]) --------------- Update Speed --------------- Erase Trash g:NewLabel (frame10, _, "$parentEraseTrash", "eraseTrashLabel", Loc ["STRING_OPTIONS_CLEANUP"], "GameFontHighlightLeft") -- g:NewSwitch (frame10, _, "$parentRemoveTrashSlider", "removeTrashSlider", 60, 20, _, _, _detalhes.trash_auto_remove) frame10.removeTrashSlider:SetPoint ("left", frame10.eraseTrashLabel, "right") frame10.removeTrashSlider.OnSwitch = function (self, _, amount) _detalhes.trash_auto_remove = amount end window:CreateLineBackground2 (frame10, "removeTrashSlider", "eraseTrashLabel", Loc ["STRING_OPTIONS_CLEANUP_DESC"]) --> performance profiles --enabled func local function unlock_profile (settings) frame10.animateSlider:Enable() frame10.animateLabel:SetTextColor (1, 1, 1, 1) frame10.animateSlider:SetValue (settings.use_row_animations) frame10.updatespeedSlider:Enable() frame10.updatespeedLabel:SetTextColor (1, 1, 1, 1) frame10.updatespeedSlider:SetValue (settings.update_speed) frame10.damageCaptureSlider:Enable() frame10.damageCaptureSlider:SetValue (settings.damage) frame10.healCaptureSlider:Enable() frame10.healCaptureSlider:SetValue (settings.heal) frame10.energyCaptureSlider:Enable() frame10.energyCaptureSlider:SetValue (settings.energy) frame10.miscCaptureSlider:Enable() frame10.miscCaptureSlider:SetValue (settings.miscdata) frame10.auraCaptureSlider:Enable() frame10.auraCaptureSlider:SetValue (settings.aura) frame10.damageCaptureLabel:SetTextColor (1, 1, 1, 1) frame10.healCaptureLabel:SetTextColor (1, 1, 1, 1) frame10.energyCaptureLabel:SetTextColor (1, 1, 1, 1) frame10.miscCaptureLabel:SetTextColor (1, 1, 1, 1) frame10.auraCaptureLabel:SetTextColor (1, 1, 1, 1) end --disable func local function lock_profile() frame10.animateSlider:Disable() frame10.animateLabel:SetTextColor (.4, .4, .4, 1) frame10.updatespeedSlider:Disable() frame10.updatespeedLabel:SetTextColor (.4, .4, .4, 1) frame10.damageCaptureSlider:Disable() frame10.healCaptureSlider:Disable() frame10.energyCaptureSlider:Disable() frame10.miscCaptureSlider:Disable() frame10.auraCaptureSlider:Disable() frame10.damageCaptureLabel:SetTextColor (.4, .4, .4, 1) frame10.healCaptureLabel:SetTextColor (.4, .4, .4, 1) frame10.energyCaptureLabel:SetTextColor (.4, .4, .4, 1) frame10.miscCaptureLabel:SetTextColor (.4, .4, .4, 1) frame10.auraCaptureLabel:SetTextColor (.4, .4, .4, 1) end local editing = nil local modify_setting = function (config, value) end g:NewLabel (frame10, _, "$parentPerformanceProfilesAnchor", "PerformanceProfilesAnchorLabel", Loc ["STRING_OPTIONS_PERFORMANCEPROFILES_ANCHOR"], "GameFontNormal") --type dropdown g:NewLabel (frame10, _, "$parentProfileTypeLabel", "ProfileTypeLabel", Loc ["STRING_OPTIONS_PERFORMANCE_TYPES"], "GameFontHighlightLeft") local OnSelectProfileType = function (_, _, selected) --enable enable button frame10.ProfileTypeEnabledSlider:Enable() frame10.ProfileTypeEnabledLabel:SetTextColor (1, 1, 1, 1) editing = _detalhes.performance_profiles [selected] if (editing.enabled) then frame10.ProfileTypeEnabledSlider:SetValue (true) unlock_profile (editing) else frame10.ProfileTypeEnabledSlider:SetValue (false) lock_profile() end end local PerformanceProfileOptions = { {value = "RaidFinder", label = Loc ["STRING_OPTIONS_PERFORMANCE_RF"], onclick = OnSelectProfileType, icon = [[Interface\PvPRankBadges\PvPRank15]], texcoord = {0, 1, 0, 1}}, {value = "Raid15", label = Loc ["STRING_OPTIONS_PERFORMANCE_RAID15"], onclick = OnSelectProfileType, icon = [[Interface\PvPRankBadges\PvPRank15]], iconcolor = {1, .8, 0, 1}, texcoord = {0, 1, 0, 1}}, {value = "Raid30", label = Loc ["STRING_OPTIONS_PERFORMANCE_RAID30"], onclick = OnSelectProfileType, icon = [[Interface\PvPRankBadges\PvPRank15]], iconcolor = {1, .8, 0, 1}, texcoord = {0, 1, 0, 1}}, {value = "Mythic", label = Loc ["STRING_OPTIONS_PERFORMANCE_MYTHIC"], onclick = OnSelectProfileType, icon = [[Interface\PvPRankBadges\PvPRank15]], iconcolor = {1, .4, 0, 1}, texcoord = {0, 1, 0, 1}}, {value = "Battleground15", label = Loc ["STRING_OPTIONS_PERFORMANCE_BG15"], onclick = OnSelectProfileType, icon = [[Interface\PvPRankBadges\PvPRank07]], texcoord = {0, 1, 0, 1}}, {value = "Battleground40", label = Loc ["STRING_OPTIONS_PERFORMANCE_BG40"], onclick = OnSelectProfileType, icon = [[Interface\PvPRankBadges\PvPRank07]], texcoord = {0, 1, 0, 1}}, {value = "Arena", label = Loc ["STRING_OPTIONS_PERFORMANCE_ARENA"], onclick = OnSelectProfileType, icon = [[Interface\PvPRankBadges\PvPRank12]], texcoord = {0, 1, 0, 1}}, {value = "Dungeon", label = Loc ["STRING_OPTIONS_PERFORMANCE_DUNGEON"], onclick = OnSelectProfileType, icon = [[Interface\PvPRankBadges\PvPRank01]], texcoord = {0, 1, 0, 1}}, } local BuildPerformanceProfileMenu = function() return PerformanceProfileOptions end local d = g:NewDropDown (frame10, _, "$parentProfileTypeDropdown", "ProfileTypeDropdown", 160, 20, BuildPerformanceProfileMenu, 0) d.onenter_backdrop = dropdown_backdrop_onenter d.onleave_backdrop = dropdown_backdrop_onleave d:SetBackdrop (dropdown_backdrop) d:SetBackdropColor (unpack (dropdown_backdrop_onleave)) frame10.ProfileTypeDropdown:SetPoint ("left", frame10.ProfileTypeLabel, "right", 2) window:CreateLineBackground2 (frame10, "ProfileTypeDropdown", "ProfileTypeLabel", Loc ["STRING_OPTIONS_PERFORMANCE_TYPES_DESC"]) --enabled slider g:NewLabel (frame10, _, "$parenttProfileTypeEnabledLabel", "ProfileTypeEnabledLabel", Loc ["STRING_OPTIONS_PERFORMANCE_ENABLE"], "GameFontHighlightLeft") g:NewSwitch (frame10, _, "$parentProfileTypeEnabledSlider", "ProfileTypeEnabledSlider", 60, 20, _, _, false) frame10.ProfileTypeEnabledSlider:SetPoint ("left", frame10.ProfileTypeEnabledLabel, "right", 2) frame10.ProfileTypeEnabledSlider.OnSwitch = function (self, _, value) if (editing) then editing.enabled = value if (value) then unlock_profile (editing) else lock_profile() end end end frame10.ProfileTypeEnabledSlider:Disable() frame10.ProfileTypeEnabledLabel:SetTextColor (.4, .4, .4, 1) --window:CreateLineBackground2 (frame10, "ProfileTypeEnabledSlider", "ProfileTypeEnabledLabel", Loc ["STRING_OPTIONS_PERFORMANCE_ENABLE_DESC"]) --animate bars g:NewLabel (frame10, _, "$parentAnimateLabel", "animateLabel", Loc ["STRING_OPTIONS_ANIMATEBARS"], "GameFontHighlightLeft") g:NewSwitch (frame10, _, "$parentAnimateSlider", "animateSlider", 60, 20, _, _, _detalhes.use_row_animations) -- ltext, rtext, defaultv frame10.animateSlider:SetPoint ("left",frame10.animateLabel, "right", 2, 0) frame10.animateSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue (false, true) if (editing) then editing.use_row_animations = value _detalhes:CheckForPerformanceProfile() end end --window:CreateLineBackground2 (frame10, "animateSlider", "animateLabel", Loc ["STRING_OPTIONS_ANIMATEBARS_DESC"]) --update speed local s = g:NewSlider (frame10, _, "$parentSliderUpdateSpeed", "updatespeedSlider", SLIDER_WIDTH, 20, 0.050, 3, 0.050, _detalhes.update_speed, true) s:SetBackdrop (slider_backdrop) s:SetBackdropColor (unpack (slider_backdrop_color)) g:NewLabel (frame10, _, "$parentUpdateSpeedLabel", "updatespeedLabel", Loc ["STRING_OPTIONS_WINDOWSPEED"], "GameFontHighlightLeft") -- frame10.updatespeedSlider:SetPoint ("left", frame10.updatespeedLabel, "right", 2, -1) frame10.updatespeedSlider:SetThumbSize (50) frame10.updatespeedSlider.useDecimals = true local updateColor = function (slider, value) if (value < 1) then slider.amt:SetTextColor (1, value, 0) elseif (value > 1) then slider.amt:SetTextColor (-(value-3), 1, 0) else slider.amt:SetTextColor (1, 1, 0) end end frame10.updatespeedSlider:SetHook ("OnValueChange", function (self, _, amount) if (editing) then editing.update_speed = amount _detalhes:CheckForPerformanceProfile() end --_detalhes:CancelTimer (_detalhes.atualizador) --_detalhes.update_speed = amount --_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1) updateColor (self, amount) end) updateColor (frame10.updatespeedSlider, _detalhes.update_speed) --window:CreateLineBackground2 (frame10, "updatespeedSlider", "updatespeedLabel", Loc ["STRING_OPTIONS_WINDOWSPEED_DESC"]) -- captures g:NewLabel (frame10, _, "$parentCaptureDamageLabel", "damageCaptureLabel", Loc ["STRING_OPTIONS_CDAMAGE"], "GameFontHighlightLeft") g:NewLabel (frame10, _, "$parentCaptureHealLabel", "healCaptureLabel", Loc ["STRING_OPTIONS_CHEAL"], "GameFontHighlightLeft") g:NewLabel (frame10, _, "$parentCaptureEnergyLabel", "energyCaptureLabel", Loc ["STRING_OPTIONS_CENERGY"], "GameFontHighlightLeft") g:NewLabel (frame10, _, "$parentCaptureMiscLabel", "miscCaptureLabel", Loc ["STRING_OPTIONS_CMISC"], "GameFontHighlightLeft") g:NewLabel (frame10, _, "$parentCaptureAuraLabel", "auraCaptureLabel", Loc ["STRING_OPTIONS_CAURAS"], "GameFontHighlightLeft") -- damage g:NewSwitch (frame10, _, "$parentCaptureDamageSlider", "damageCaptureSlider", 60, 20, _, _, false) frame10.damageCaptureSlider:SetPoint ("left", frame10.damageCaptureLabel, "right", 2) frame10.damageCaptureSlider.OnSwitch = function (self, _, value) if (editing) then editing.damage = value _detalhes:CheckForPerformanceProfile() end end --window:CreateLineBackground2 (frame10, "damageCaptureSlider", "damageCaptureLabel", Loc ["STRING_OPTIONS_CDAMAGE_DESC"]) --heal g:NewSwitch (frame10, _, "$parentCaptureHealSlider", "healCaptureSlider", 60, 20, _, _, false) frame10.healCaptureSlider:SetPoint ("left", frame10.healCaptureLabel, "right", 2) frame10.healCaptureSlider.OnSwitch = function (self, _, value) if (editing) then editing.heal = value _detalhes:CheckForPerformanceProfile() end end --window:CreateLineBackground2 (frame10, "healCaptureSlider", "healCaptureLabel", Loc ["STRING_OPTIONS_CHEAL_DESC"]) --energy g:NewSwitch (frame10, _, "$parentCaptureEnergySlider", "energyCaptureSlider", 60, 20, _, _, false) frame10.energyCaptureSlider:SetPoint ("left", frame10.energyCaptureLabel, "right", 2) frame10.energyCaptureSlider.OnSwitch = function (self, _, value) if (editing) then editing.energy = value _detalhes:CheckForPerformanceProfile() end end --window:CreateLineBackground2 (frame10, "energyCaptureSlider", "energyCaptureLabel", Loc ["STRING_OPTIONS_CENERGY_DESC"]) --misc g:NewSwitch (frame10, _, "$parentCaptureMiscSlider", "miscCaptureSlider", 60, 20, _, _, false) frame10.miscCaptureSlider:SetPoint ("left", frame10.miscCaptureLabel, "right", 2) frame10.miscCaptureSlider.OnSwitch = function (self, _, value) if (editing) then editing.miscdata = value _detalhes:CheckForPerformanceProfile() end end --window:CreateLineBackground2 (frame10, "miscCaptureSlider", "miscCaptureLabel", Loc ["STRING_OPTIONS_CMISC_DESC"]) --aura g:NewSwitch (frame10, _, "$parentCaptureAuraSlider", "auraCaptureSlider", 60, 20, _, _, false) frame10.auraCaptureSlider:SetPoint ("left", frame10.auraCaptureLabel, "right", 2) frame10.auraCaptureSlider.OnSwitch = function (self, _, value) if (editing) then editing.aura = value _detalhes:CheckForPerformanceProfile() end end --window:CreateLineBackground2 (frame10, "auraCaptureSlider", "auraCaptureLabel", Loc ["STRING_OPTIONS_CAURAS_DESC"]) lock_profile() --> Anchors --general anchor g:NewLabel (frame10, _, "$parentPerformanceAnchor", "PerformanceAnchorLabel", Loc ["STRING_OPTIONS_PERFORMANCE_ANCHOR"], "GameFontNormal") local x = window.left_start_at titulo_performance_general:SetPoint (x, -30) titulo_performance_general_desc:SetPoint (x, -50) local left_side = { {"PerformanceProfilesAnchorLabel", 1, true}, {"ProfileTypeLabel", 2}, {"ProfileTypeEnabledLabel", 3}, {"animateLabel", 4}, {"updatespeedLabel", 5}, {"damageCaptureLabel", 6}, {"healCaptureLabel", 7}, {"energyCaptureLabel", 8}, {"miscCaptureLabel", 9}, {"auraCaptureLabel", 10}, } window:arrange_menu (frame10, left_side, window.left_start_at, -90) local right_side = { {"PerformanceAnchorLabel", 1, true}, {"memoryLabel", 2}, {"segmentsSaveLabel", 3}, {"panicModeLabel", 4}, {"eraseTrashLabel", 5}, } window:arrange_menu (frame10, right_side, window.right_start_at, -90) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Performance - Captures ~11 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame11() local frame11 = window.options [11][1] local label = g:NewLabel (frame11, _, "$parentMovedWarningLabel", "MovedWarningLabel", "This sectiong has been moved to Combat, under General Settings bracket.", "GameFontNormal") local image = g:NewImage (frame11, [[Interface\DialogFrame\UI-Dialog-Icon-AlertNew]]) label:SetPoint ("center", frame11, "center", 32, 0) image:SetPoint ("right", label, "left", -7, 0) end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Advanced Plugins Config ~12 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function window:CreateFrame12() -------- plugins local frame4 = window.options [12][1].gump local on_enter = function (self) self:SetBackdropColor (.3, .3, .3, .8) end local on_leave = function (self) self:SetBackdropColor (.3, .3, .3, .3) end local y = -20 --toolbar g:NewLabel (frame4, _, "$parentToolbarPluginsLabel", "toolbarLabel", Loc ["STRING_OPTIONS_PLUGINS_TOOLBAR_ANCHOR"], "GameFontNormal", 16) frame4.toolbarLabel:SetPoint ("topleft", frame4, "topleft", 10, y) y = y - 30 do local descbar = frame4:CreateTexture (nil, "artwork") descbar:SetTexture (.3, .3, .3, .8) descbar:SetPoint ("topleft", frame4, "topleft", 5, y+3) descbar:SetSize (650, 20) g:NewLabel (frame4, _, "$parentDescNameLabel", "descNameLabel", Loc ["STRING_OPTIONS_PLUGINS_NAME"], "GameFontNormal", 12) frame4.descNameLabel:SetPoint ("topleft", frame4, "topleft", 15, y) g:NewLabel (frame4, _, "$parentDescAuthorLabel", "descAuthorLabel", Loc ["STRING_OPTIONS_PLUGINS_AUTHOR"], "GameFontNormal", 12) frame4.descAuthorLabel:SetPoint ("topleft", frame4, "topleft", 180, y) g:NewLabel (frame4, _, "$parentDescVersionLabel", "descVersionLabel", Loc ["STRING_OPTIONS_PLUGINS_VERSION"], "GameFontNormal", 12) frame4.descVersionLabel:SetPoint ("topleft", frame4, "topleft", 290, y) g:NewLabel (frame4, _, "$parentDescEnabledLabel", "descEnabledLabel", Loc ["STRING_OPTIONS_PLUGINS_ENABLED"], "GameFontNormal", 12) frame4.descEnabledLabel:SetPoint ("topleft", frame4, "topleft", 400, y) g:NewLabel (frame4, _, "$parentDescOptionsLabel", "descOptionsLabel", Loc ["STRING_OPTIONS_PLUGINS_OPTIONS"], "GameFontNormal", 12) frame4.descOptionsLabel:SetPoint ("topleft", frame4, "topleft", 510, y) end y = y - 30 local i = 1 local allplugins_toolbar = _detalhes.ToolBar.NameTable for absName, pluginObject in pairs (allplugins_toolbar) do local bframe = CreateFrame ("frame", "OptionsPluginToolbarBG", frame4) bframe:SetSize (640, 20) bframe:SetPoint ("topleft", frame4, "topleft", 10, y) bframe:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = 1, right = 1, top = 0, bottom = 1}}) bframe:SetBackdropColor (.3, .3, .3, .3) bframe:SetScript ("OnEnter", on_enter) bframe:SetScript ("OnLeave", on_leave) g:NewImage (bframe, pluginObject.__icon, 18, 18, nil, nil, "toolbarPluginsIcon"..i, "$parentToolbarPluginsIcon"..i) bframe ["toolbarPluginsIcon"..i]:SetPoint ("topleft", frame4, "topleft", 10, y) g:NewLabel (bframe, _, "$parentToolbarPluginsLabel"..i, "toolbarPluginsLabel"..i, pluginObject.__name) bframe ["toolbarPluginsLabel"..i]:SetPoint ("left", bframe ["toolbarPluginsIcon"..i], "right", 2, 0) g:NewLabel (bframe, _, "$parentToolbarPluginsLabel2"..i, "toolbarPluginsLabel2"..i, pluginObject.__author) bframe ["toolbarPluginsLabel2"..i]:SetPoint ("topleft", frame4, "topleft", 180, y-4) g:NewLabel (bframe, _, "$parentToolbarPluginsLabel3"..i, "toolbarPluginsLabel3"..i, pluginObject.__version) bframe ["toolbarPluginsLabel3"..i]:SetPoint ("topleft", frame4, "topleft", 290, y-4) local plugin_stable = _detalhes:GetPluginSavedTable (absName) local plugin = _detalhes:GetPlugin (absName) g:NewSwitch (bframe, _, "$parentToolbarSlider"..i, "toolbarPluginsSlider"..i, 60, 20, _, _, plugin_stable.enabled) bframe ["toolbarPluginsSlider"..i]:SetPoint ("topleft", frame4, "topleft", 400, y+1) bframe ["toolbarPluginsSlider"..i].OnSwitch = function (self, _, value) plugin_stable.enabled = value plugin.__enabled = value if (value) then _detalhes:SendEvent ("PLUGIN_ENABLED", plugin) else _detalhes:SendEvent ("PLUGIN_DISABLED", plugin) end end if (pluginObject.OpenOptionsPanel) then g:NewButton (bframe, nil, "$parentOptionsButton"..i, "OptionsButton"..i, 86, 16, pluginObject.OpenOptionsPanel, nil, nil, nil, Loc ["STRING_OPTIONS_PLUGINS_OPTIONS"]) bframe ["OptionsButton"..i]:SetPoint ("topleft", frame4, "topleft", 510, y-2) bframe ["OptionsButton"..i]:InstallCustomTexture() window:CreateLineBackground2 (bframe, "OptionsButton"..i, "OptionsButton"..i, nil, nil, {1, 0.8, 0}, button_color_rgb) bframe ["OptionsButton"..i]:SetTextColor (button_color_rgb) bframe ["OptionsButton"..i]:SetIcon ([[Interface\Buttons\UI-OptionsButton]], 14, 14, nil, {0, 1, 0, 1}, nil, 3) end i = i + 1 y = y - 20 end y = y - 10 --raid g:NewLabel (frame4, _, "$parentRaidPluginsLabel", "raidLabel", Loc ["STRING_OPTIONS_PLUGINS_RAID_ANCHOR"], "GameFontNormal", 16) frame4.raidLabel:SetPoint ("topleft", frame4, "topleft", 10, y) y = y - 30 do local descbar = frame4:CreateTexture (nil, "artwork") descbar:SetTexture (.3, .3, .3, .8) descbar:SetPoint ("topleft", frame4, "topleft", 5, y+3) descbar:SetSize (650, 20) g:NewLabel (frame4, _, "$parentDescNameLabel2", "descNameLabel", Loc ["STRING_OPTIONS_PLUGINS_NAME"], "GameFontNormal", 12) frame4.descNameLabel:SetPoint ("topleft", frame4, "topleft", 15, y) g:NewLabel (frame4, _, "$parentDescAuthorLabel2", "descAuthorLabel", Loc ["STRING_OPTIONS_PLUGINS_AUTHOR"], "GameFontNormal", 12) frame4.descAuthorLabel:SetPoint ("topleft", frame4, "topleft", 180, y) g:NewLabel (frame4, _, "$parentDescVersionLabel2", "descVersionLabel", Loc ["STRING_OPTIONS_PLUGINS_VERSION"], "GameFontNormal", 12) frame4.descVersionLabel:SetPoint ("topleft", frame4, "topleft", 290, y) g:NewLabel (frame4, _, "$parentDescEnabledLabel2", "descEnabledLabel", Loc ["STRING_OPTIONS_PLUGINS_ENABLED"], "GameFontNormal", 12) frame4.descEnabledLabel:SetPoint ("topleft", frame4, "topleft", 400, y) g:NewLabel (frame4, _, "$parentDescOptionsLabel2", "descOptionsLabel", Loc ["STRING_OPTIONS_PLUGINS_OPTIONS"], "GameFontNormal", 12) frame4.descOptionsLabel:SetPoint ("topleft", frame4, "topleft", 510, y) end y = y - 30 local i = 1 local allplugins_raid = _detalhes.RaidTables.NameTable for absName, pluginObject in pairs (allplugins_raid) do local bframe = CreateFrame ("frame", "OptionsPluginRaidBG", frame4) bframe:SetSize (640, 20) bframe:SetPoint ("topleft", frame4, "topleft", 10, y) bframe:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = 1, right = 1, top = 0, bottom = 1}}) bframe:SetBackdropColor (.3, .3, .3, .3) bframe:SetScript ("OnEnter", on_enter) bframe:SetScript ("OnLeave", on_leave) g:NewImage (bframe, pluginObject.__icon, 18, 18, nil, nil, "raidPluginsIcon"..i, "$parentRaidPluginsIcon"..i) bframe ["raidPluginsIcon"..i]:SetPoint ("topleft", frame4, "topleft", 10, y) g:NewLabel (bframe, _, "$parentRaidPluginsLabel"..i, "raidPluginsLabel"..i, pluginObject.__name) bframe ["raidPluginsLabel"..i]:SetPoint ("left", bframe ["raidPluginsIcon"..i], "right", 2, 0) g:NewLabel (bframe, _, "$parentRaidPluginsLabel2"..i, "raidPluginsLabel2"..i, pluginObject.__author) bframe ["raidPluginsLabel2"..i]:SetPoint ("topleft", frame4, "topleft", 180, y-4) g:NewLabel (bframe, _, "$parentRaidPluginsLabel3"..i, "raidPluginsLabel3"..i, pluginObject.__version) bframe ["raidPluginsLabel3"..i]:SetPoint ("topleft", frame4, "topleft", 290, y-4) local plugin_stable = _detalhes:GetPluginSavedTable (absName) local plugin = _detalhes:GetPlugin (absName) g:NewSwitch (bframe, _, "$parentRaidSlider"..i, "raidPluginsSlider"..i, 60, 20, _, _, plugin_stable.enabled) bframe ["raidPluginsSlider"..i]:SetPoint ("topleft", frame4, "topleft", 400, y+1) bframe ["raidPluginsSlider"..i].OnSwitch = function (self, _, value) plugin_stable.enabled = value plugin.__enabled = value if (not value) then for index, instancia in ipairs (_detalhes.tabela_instancias) do if (instancia.modo == 4) then -- 4 = raid _detalhes:TrocaTabela (instancia, 0, 1, 1, nil, 2) end end end end if (pluginObject.OpenOptionsPanel) then g:NewButton (bframe, nil, "$parentOptionsButton"..i, "OptionsButton"..i, 86, 16, pluginObject.OpenOptionsPanel, nil, nil, nil, Loc ["STRING_OPTIONS_PLUGINS_OPTIONS"]) bframe ["OptionsButton"..i]:SetPoint ("topleft", frame4, "topleft", 510, y-2) bframe ["OptionsButton"..i]:InstallCustomTexture() window:CreateLineBackground2 (bframe, "OptionsButton"..i, "OptionsButton"..i, nil, nil, {1, 0.8, 0}, button_color_rgb) bframe ["OptionsButton"..i]:SetTextColor (button_color_rgb) bframe ["OptionsButton"..i]:SetIcon ([[Interface\Buttons\UI-OptionsButton]], 14, 14, nil, {0, 1, 0, 1}, nil, 3) end i = i + 1 y = y - 20 end y = y - 10 -- solo g:NewLabel (frame4, _, "$parentSoloPluginsLabel", "soloLabel", Loc ["STRING_OPTIONS_PLUGINS_SOLO_ANCHOR"], "GameFontNormal", 16) frame4.soloLabel:SetPoint ("topleft", frame4, "topleft", 10, y) y = y - 30 do local descbar = frame4:CreateTexture (nil, "artwork") descbar:SetTexture (.3, .3, .3, .8) descbar:SetPoint ("topleft", frame4, "topleft", 5, y+3) descbar:SetSize (650, 20) g:NewLabel (frame4, _, "$parentDescNameLabel3", "descNameLabel", Loc ["STRING_OPTIONS_PLUGINS_NAME"], "GameFontNormal", 12) frame4.descNameLabel:SetPoint ("topleft", frame4, "topleft", 15, y) g:NewLabel (frame4, _, "$parentDescAuthorLabel3", "descAuthorLabel", Loc ["STRING_OPTIONS_PLUGINS_AUTHOR"], "GameFontNormal", 12) frame4.descAuthorLabel:SetPoint ("topleft", frame4, "topleft", 180, y) g:NewLabel (frame4, _, "$parentDescVersionLabel3", "descVersionLabel", Loc ["STRING_OPTIONS_PLUGINS_VERSION"], "GameFontNormal", 12) frame4.descVersionLabel:SetPoint ("topleft", frame4, "topleft", 290, y) g:NewLabel (frame4, _, "$parentDescEnabledLabel3", "descEnabledLabel", Loc ["STRING_OPTIONS_PLUGINS_ENABLED"], "GameFontNormal", 12) frame4.descEnabledLabel:SetPoint ("topleft", frame4, "topleft", 400, y) g:NewLabel (frame4, _, "$parentDescOptionsLabel3", "descOptionsLabel", Loc ["STRING_OPTIONS_PLUGINS_OPTIONS"], "GameFontNormal", 12) frame4.descOptionsLabel:SetPoint ("topleft", frame4, "topleft", 510, y) end y = y - 30 local i = 1 local allplugins_solo = _detalhes.SoloTables.NameTable for absName, pluginObject in pairs (allplugins_solo) do local bframe = CreateFrame ("frame", "OptionsPluginSoloBG", frame4) bframe:SetSize (640, 20) bframe:SetPoint ("topleft", frame4, "topleft", 10, y) bframe:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = 1, right = 1, top = 0, bottom = 1}}) bframe:SetBackdropColor (.3, .3, .3, .3) bframe:SetScript ("OnEnter", on_enter) bframe:SetScript ("OnLeave", on_leave) g:NewImage (bframe, pluginObject.__icon, 18, 18, nil, nil, "soloPluginsIcon"..i, "$parentSoloPluginsIcon"..i) bframe ["soloPluginsIcon"..i]:SetPoint ("topleft", frame4, "topleft", 10, y) g:NewLabel (bframe, _, "$parentSoloPluginsLabel"..i, "soloPluginsLabel"..i, pluginObject.__name) bframe ["soloPluginsLabel"..i]:SetPoint ("left", bframe ["soloPluginsIcon"..i], "right", 2, 0) g:NewLabel (bframe, _, "$parentSoloPluginsLabel2"..i, "soloPluginsLabel2"..i, pluginObject.__author) bframe ["soloPluginsLabel2"..i]:SetPoint ("topleft", frame4, "topleft", 180, y-4) g:NewLabel (bframe, _, "$parentSoloPluginsLabel3"..i, "soloPluginsLabel3"..i, pluginObject.__version) bframe ["soloPluginsLabel3"..i]:SetPoint ("topleft", frame4, "topleft", 290, y-4) local plugin_stable = _detalhes:GetPluginSavedTable (absName) local plugin = _detalhes:GetPlugin (absName) g:NewSwitch (bframe, _, "$parentSoloSlider"..i, "soloPluginsSlider"..i, 60, 20, _, _, plugin_stable.enabled) bframe ["soloPluginsSlider"..i]:SetPoint ("topleft", frame4, "topleft", 400, y+1) bframe ["soloPluginsSlider"..i].OnSwitch = function (self, _, value) plugin_stable.enabled = value plugin.__enabled = value if (not value) then for index, instancia in ipairs (_detalhes.tabela_instancias) do if (instancia.modo == 1) then -- 1 = solo _detalhes:TrocaTabela (instancia, 0, 1, 1, nil, 2) end end end end if (pluginObject.OpenOptionsPanel) then g:NewButton (bframe, nil, "$parentOptionsButton"..i, "OptionsButton"..i, 86, 16, pluginObject.OpenOptionsPanel, nil, nil, nil, Loc ["STRING_OPTIONS_PLUGINS_OPTIONS"]) bframe ["OptionsButton"..i]:SetPoint ("topleft", frame4, "topleft", 510, y-2) bframe ["OptionsButton"..i]:InstallCustomTexture() window:CreateLineBackground2 (bframe, "OptionsButton"..i, "OptionsButton"..i, nil, nil, {1, 0.8, 0}, button_color_rgb) bframe ["OptionsButton"..i]:SetTextColor (button_color_rgb) bframe ["OptionsButton"..i]:SetIcon ([[Interface\Buttons\UI-OptionsButton]], 14, 14, nil, {0, 1, 0, 1}, nil, 3) end i = i + 1 y = y - 20 end end --> create the frames if (UnitAffectingCombat ("player")) then local panel_index = 1 local percent_string = g:NewLabel (window, nil, nil, "percent_string", "loading: 0%", "GameFontNormal", 12) percent_string.textcolor = "white" percent_string:SetPoint ("bottomleft", window, "bottomleft", 340, 12) local step = 5 -- 100/quantidade de menus function _detalhes:create_options_panels() window ["CreateFrame" .. panel_index]() if (panel_index == 20) then _detalhes:CancelTimer (window.create_thread) window:create_left_menu() percent_string.hide = true _G.DetailsOptionsWindow.full_created = true local first_button = all_buttons [1] last_pressed = first_button first_button.widget.text:SetPoint ("left", first_button.widget, "left", 3, -1) first_button.textcolor = selected_textcolor end percent_string.text = "wait... " .. math.floor (step * panel_index) .. "%" panel_index = panel_index + 1 end window.create_thread = _detalhes:ScheduleRepeatingTimer ("create_options_panels", 0.1) else for i = 1, 20 do window ["CreateFrame" .. i]() end window:create_left_menu() _G.DetailsOptionsWindow.full_created = true local first_button = all_buttons [1] last_pressed = first_button first_button.widget.text:SetPoint ("left", first_button.widget, "left", 3, -1) first_button.textcolor = selected_textcolor end select_options (1) end --> if not window ---------------------------------------------------------------------------------------- --> Show local strata = { ["BACKGROUND"] = "Background", ["LOW"] = "Low", ["MEDIUM"] = "Medium", ["HIGH"] = "High", ["DIALOG"] = "Dialog" } function _detalhes:DelayUpdateWindowControls (editing_instance) _G.DetailsOptionsWindow1LockButton.MyObject:SetClickFunction (_detalhes.lock_instance_function, editing_instance.baseframe.lock_button) if (editing_instance.baseframe.isLocked) then _G.DetailsOptionsWindow1LockButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_UNLOCK"]) else _G.DetailsOptionsWindow1LockButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_LOCK"]) end end function window:update_all (editing_instance) --> window 1 _G.DetailsOptionsWindow1RealmNameSlider.MyObject:SetValue (_detalhes.remove_realm_from_name) _G.DetailsOptionsWindow1Slider.MyObject:SetValue (_detalhes.segments_amount) --segments _G.DetailsOptionsWindow1SegmentsLockedSlider.MyObject:SetValue (_detalhes.instances_segments_locked) --locked segments _G.DetailsOptionsWindow1UseScrollSlider.MyObject:SetValue (_detalhes.use_scroll) _G.DetailsOptionsWindow1SliderMaxInstances.MyObject:SetValue (_detalhes.instances_amount) _G.DetailsOptionsWindow1AbbreviateDropdown.MyObject:Select (_detalhes.ps_abbreviation) _G.DetailsOptionsWindow1SliderUpdateSpeed.MyObject:SetValue (_detalhes.update_speed) _G.DetailsOptionsWindow1AnimateSlider.MyObject:SetValue (_detalhes.use_row_animations) _G.DetailsOptionsWindow1WindowControlsAnchor:SetText (string.format (Loc ["STRING_OPTIONS_WC_ANCHOR"], editing_instance.meu_id)) if (not editing_instance.baseframe) then _detalhes:ScheduleTimer ("DelayUpdateWindowControls", 1, editing_instance) else _G.DetailsOptionsWindow1LockButton.MyObject:SetClickFunction (_detalhes.lock_instance_function, editing_instance.baseframe.lock_button) if (editing_instance.baseframe.isLocked) then _G.DetailsOptionsWindow1LockButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_UNLOCK"]) else _G.DetailsOptionsWindow1LockButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_LOCK"]) end end _G.DetailsOptionsWindow1BreakSnapButton.MyObject:Disable() for side, have_snap in pairs (editing_instance.snap) do if (have_snap) then _G.DetailsOptionsWindow1BreakSnapButton.MyObject:Enable() _G.DetailsOptionsWindow1BreakSnapButton.MyObject:SetClickFunction (editing_instance.Desagrupar, editing_instance, -1) break end end if (editing_instance.ativa) then _G.DetailsOptionsWindow1CloseButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_CLOSE"]) _G.DetailsOptionsWindow1CloseButton.MyObject:SetClickFunction (_detalhes.close_instancia_func, editing_instance.baseframe.cabecalho.fechar) else _G.DetailsOptionsWindow1CloseButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_REOPEN"]) _G.DetailsOptionsWindow1CloseButton.MyObject:SetClickFunction (function() _detalhes:CriarInstancia (_, editing_instance.meu_id) end) end --> window 2 _G.DetailsOptionsWindow2FragsPvpSlider.MyObject:SetValue (_detalhes.only_pvp_frags) _G.DetailsOptionsWindow2TTDropdown.MyObject:Select (_detalhes.time_type) _G.DetailsOptionsWindow2EraseChartDataSlider.MyObject:SetValue (_detalhes.clear_graphic) _G.DetailsOptionsWindow2OverallDataRaidBossSlider.MyObject:SetValue (bit.band (_detalhes.overall_flag, 0x1) ~= 0) _G.DetailsOptionsWindow2OverallDataRaidCleaupSlider.MyObject:SetValue (bit.band (_detalhes.overall_flag, 0x2) ~= 0) _G.DetailsOptionsWindow2OverallDataDungeonBossSlider.MyObject:SetValue (bit.band (_detalhes.overall_flag, 0x4) ~= 0) _G.DetailsOptionsWindow2OverallDataDungeonCleaupSlider.MyObject:SetValue (bit.band (_detalhes.overall_flag, 0x8) ~= 0) _G.DetailsOptionsWindow2OverallDataAllSlider.MyObject:SetValue (bit.band (_detalhes.overall_flag, 0x10) ~= 0) _G.DetailsOptionsWindow2OverallNewBossSlider.MyObject:SetValue (_detalhes.overall_clear_newboss) _G.DetailsOptionsWindow2OverallNewChallengeSlider.MyObject:SetValue (_detalhes.overall_clear_newchallenge) _G.DetailsOptionsWindow2CaptureDamageSlider.MyObject:SetValue (_detalhes.capture_real ["damage"]) _G.DetailsOptionsWindow2CaptureHealSlider.MyObject:SetValue (_detalhes.capture_real ["heal"]) _G.DetailsOptionsWindow2CaptureEnergySlider.MyObject:SetValue (_detalhes.capture_real ["energy"]) _G.DetailsOptionsWindow2CaptureMiscSlider.MyObject:SetValue (_detalhes.capture_real ["miscdata"]) _G.DetailsOptionsWindow2CaptureAuraSlider.MyObject:SetValue (_detalhes.capture_real ["aura"]) _G.DetailsOptionsWindow2CloudAuraSlider.MyObject:SetValue (_detalhes.cloud_capture) --> window 3 local skin = editing_instance.skin local frame3 = _G.DetailsOptionsWindow3 _G.DetailsOptionsWindow3SkinDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow3SkinDropdown.MyObject:Select (skin) local skin_object = _detalhes:GetSkin (skin) local skin_name_formated = skin:gsub (" ", "") --> hide all for name, _ in pairs (_detalhes.skins) do local name = name:gsub (" ", "") for index, t in ipairs (frame3.ExtraOptions [name] or {}) do t[1]:Hide() t[2]:Hide() end end frame3.SkinExtraOptionsAnchor:Hide() --> create or show options if necessary if (skin_object.skin_options and not skin_object.options_created) then skin_object.options_created = true frame3.ExtraOptions [skin_name_formated] = {} for index, widget in ipairs (skin_object.skin_options) do local type = widget.type if (type == "button") then local button = g:NewButton (frame3, _, "$parent" .. skin_name_formated .. "Button" .. index, skin_name_formated .. "Button" .. index, 160, 18, widget.func, nil, nil, nil, widget.text) button:InstallCustomTexture() local label = g:NewLabel (frame3, _, "$parent" .. skin_name_formated .. "ButtonLabel" .. index, skin_name_formated .. "ButtonLabel" .. index, "", "GameFontHighlightLeft") label:SetPoint ("left", button, "left") local desc = window:CreateLineBackground2 (frame3, skin_name_formated .. "Button" .. index, skin_name_formated .. "ButtonLabel" .. index, widget.desc) desc:SetWidth (1) tinsert (frame3.ExtraOptions [skin_name_formated], {button, label}) button:SetPoint (window.right_start_at, window.top_start_at + (index * 1 * 25 * -1)) end end frame3.SkinExtraOptionsAnchor:Show() elseif (skin_object.skin_options) then for index, t in ipairs (frame3.ExtraOptions [skin_name_formated]) do t[1]:Show() t[2]:Show() end frame3.SkinExtraOptionsAnchor:Show() end --> window 4 _G.DetailsOptionsWindow4BarSpacementSizeSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4BarSpacementSizeSlider.MyObject:SetValue (editing_instance.row_info.space.between) _G.DetailsOptionsWindow4BarStartSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4BarStartSlider.MyObject:SetValue (editing_instance.row_info.start_after_icon) _G.DetailsOptionsWindow4BackdropBorderTextureDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4BackdropEnabledSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4BackdropSizeHeight.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4BackdropBorderTextureDropdown.MyObject:Select (editing_instance.row_info.backdrop.texture) _G.DetailsOptionsWindow4BackdropEnabledSlider.MyObject:SetValue (editing_instance.row_info.backdrop.enabled) _G.DetailsOptionsWindow4BackdropSizeHeight.MyObject:SetValue (editing_instance.row_info.backdrop.size) _G.DetailsOptionsWindow4BackdropColorPick.MyObject:SetColor (unpack (editing_instance.row_info.backdrop.color)) _G.DetailsOptionsWindow4IconFileEntry:SetText (editing_instance.row_info.icon_file) _G.DetailsOptionsWindow4IconSelectDropdown.MyObject:Select (false) _G.DetailsOptionsWindow4IconSelectDropdown.MyObject:Select (editing_instance.row_info.icon_file) --> window 5 _G.DetailsOptionsWindow5PercentDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5PercentDropdown.MyObject:Select (editing_instance.row_info.percent_type) _G.DetailsOptionsWindow5CutomLeftTextSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5CutomLeftTextSlider.MyObject:SetValue (editing_instance.row_info.textL_enable_custom_text) _G.DetailsOptionsWindow5CutomRightTextSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5CutomRightTextSlider.MyObject:SetValue (editing_instance.row_info.textR_enable_custom_text) local text = editing_instance.row_info.textL_custom_text _G.DetailsOptionsWindow5CutomLeftTextEntry.MyObject:SetText (text) local text = editing_instance.row_info.textR_custom_text _G.DetailsOptionsWindow5CutomRightTextEntry.MyObject:SetText (text) _G.DetailsOptionsWindow5PositionNumberSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5PositionNumberSlider.MyObject:SetValue (editing_instance.row_info.textL_show_number) --> window 6 _G.DetailsOptionsWindow6BackdropDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow6BackdropDropdown.MyObject:Select (editing_instance.backdrop_texture) local r, g, b = unpack (editing_instance.statusbar_info.overlay) _G.DetailsOptionsWindow6StatusbarColorPick.MyObject:SetColor (r, g, b, editing_instance.statusbar_info.alpha) _G.DetailsOptionsWindow6StrataDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow6StrataDropdown.MyObject:Select (strata [editing_instance.strata] or "Low") _G.DetailsOptionsWindow6StretchAlwaysOnTopSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow6StretchAlwaysOnTopSlider.MyObject:SetValue (editing_instance.grab_on_top) _G.DetailsOptionsWindow6InstanceMicroDisplaysSideSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow6InstanceMicroDisplaysSideSlider.MyObject:SetValue (editing_instance.micro_displays_side) --> window 7 _G.DetailsOptionsWindow7AutoHideLeftMenuSwitch.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow7AutoHideLeftMenuSwitch.MyObject:SetValue (editing_instance.auto_hide_menu.left) _G.DetailsOptionsWindow7MenuAnchorSideSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow7MenuAnchorSideSlider.MyObject:SetValue (editing_instance.menu_anchor.side) _G.DetailsOptionsWindow7:update_icon_buttons (editing_instance) _G.DetailsOptionsWindow7PluginIconsDirectionSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow7PluginIconsDirectionSlider.MyObject:SetValue (editing_instance.plugins_grow_direction) _G.DetailsOptionsWindow7DesaturateMenuSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow7DesaturateMenuSlider.MyObject:SetValue (editing_instance.desaturated_menu) _G.DetailsOptionsWindow7HideIconSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow7HideIconSlider.MyObject:SetValue (editing_instance.hide_icon) _G.DetailsOptionsWindow7MenuIconSizeSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow7MenuIconSizeSlider.MyObject:SetValue (editing_instance.menu_icons_size) _G.DetailsOptionsWindow7MenuAnchorXSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow7MenuAnchorYSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow7:update_menuanchor_xy (editing_instance) --> window 8 _G.DetailsOptionsWindow8MenuAnchorXSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow8MenuAnchorYSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow8:update_menuanchor_xy (editing_instance) _G.DetailsOptionsWindow8DesaturateMenuSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow8DesaturateMenuSlider.MyObject:SetValue (editing_instance.desaturated_menu2) _G.DetailsOptionsWindow8MenuIconSizeSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow8MenuIconSizeSlider.MyObject:SetValue (editing_instance.menu2_icons_size) _G.DetailsOptionsWindow8:update_icon_buttons (editing_instance) _G.DetailsOptionsWindow8AutoHideRightMenuSwitch.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow8AutoHideRightMenuSwitch.MyObject:SetValue (editing_instance.auto_hide_menu.right) _G.DetailsOptionsWindow8InstanceTextFontDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow8InstanceTextSizeSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow8InstanceTexShadowtSwitch.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow8InstanceTextColorPick.MyObject:SetColor (unpack (editing_instance.instancebutton_config.textcolor)) _G.DetailsOptionsWindow8InstanceTextSizeSlider.MyObject:SetValue (editing_instance.instancebutton_config.textsize) _G.DetailsOptionsWindow8InstanceTextFontDropdown.MyObject:Select (editing_instance.instancebutton_config.textfont) _G.DetailsOptionsWindow8InstanceTexShadowtSwitch.MyObject:SetValue (editing_instance.instancebutton_config.textshadow) --instanceTextColorLabel --> window 10 _G.DetailsOptionsWindow10SliderMemory.MyObject:SetValue (_detalhes.memory_threshold) _G.DetailsOptionsWindow10PanicModeSlider.MyObject:SetValue (_detalhes.segments_panic_mode) _G.DetailsOptionsWindow10ClearAnimateScrollSlider.MyObject:SetValue (_detalhes.animate_scroll) _G.DetailsOptionsWindow10SliderSegmentsSave.MyObject:SetValue (_detalhes.segments_amount_to_save) --> window 11 --> window 13 _G.DetailsOptionsWindow13SelectProfileDropdown.MyObject:Select (_detalhes:GetCurrentProfileName()) _G.DetailsOptionsWindow13SelectProfileDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow13PosAndSizeSlider.MyObject:SetValue (_detalhes.profile_save_pos) --> window 14 _G.DetailsOptionsWindow14AttributeEnabledSwitch.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow14AttributeAnchorXSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow14AttributeAnchorYSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow14AttributeFontDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow14AttributeTextSizeSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow14AttributeShadowSwitch.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow14AttributeEnabledSwitch.MyObject:SetValue (editing_instance.attribute_text.enabled) _G.DetailsOptionsWindow14AttributeAnchorXSlider.MyObject:SetValue (editing_instance.attribute_text.anchor [1]) _G.DetailsOptionsWindow14AttributeAnchorYSlider.MyObject:SetValue (editing_instance.attribute_text.anchor [2]) _G.DetailsOptionsWindow14AttributeFontDropdown.MyObject:Select (editing_instance.attribute_text.text_face) _G.DetailsOptionsWindow14AttributeTextSizeSlider.MyObject:SetValue (tonumber (editing_instance.attribute_text.text_size)) _G.DetailsOptionsWindow14AttributeTextColorPick.MyObject:SetColor (unpack (editing_instance.attribute_text.text_color)) _G.DetailsOptionsWindow14AttributeShadowSwitch.MyObject:SetValue (editing_instance.attribute_text.shadow) _G.DetailsOptionsWindow14AttributeSideSwitch.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow14AttributeSideSwitch.MyObject:SetValue (editing_instance.attribute_text.side) --> window 16 _G.DetailsOptionsWindow16UserTimeCapturesFillPanel.MyObject:Refresh() --> window 17 _G.DetailsOptionsWindow17CombatAlphaDropdown.MyObject:Select (editing_instance.hide_in_combat_type, true) _G.DetailsOptionsWindow17HideOnCombatAlphaSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow17HideOnCombatAlphaSlider.MyObject:SetValue (editing_instance.hide_in_combat_alpha) _G.DetailsOptionsWindow17MenuOnEnterLeaveAlphaSwitch.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow17MenuOnEnterAlphaSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow17MenuOnLeaveAlphaSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow17MenuOnEnterLeaveAlphaIconsTooSwitch.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow17MenuOnEnterAlphaSlider.MyObject:SetValue (editing_instance.menu_alpha.onenter) _G.DetailsOptionsWindow17MenuOnLeaveAlphaSlider.MyObject:SetValue (editing_instance.menu_alpha.onleave) _G.DetailsOptionsWindow17MenuOnEnterLeaveAlphaSwitch.MyObject:SetValue (editing_instance.menu_alpha.enabled) _G.DetailsOptionsWindow17MenuOnEnterLeaveAlphaIconsTooSwitch.MyObject:SetValue (editing_instance.menu_alpha.ignorebars) --> window 18 --report _G.DetailsOptionsWindow18ReportHelpfulLinkSlider.MyObject:SetValue (_detalhes.report_heal_links) --disabled groups _G.DetailsOptionsWindow18DisableGroupsSlider.MyObject:SetValue (_detalhes.disable_window_groups) --disable reset _G.DetailsOptionsWindow18DisableResetSlider.MyObject:SetValue (_detalhes.disable_reset_button) --auto switch local switch_tank_in_combat = editing_instance.switch_tank_in_combat if (switch_tank_in_combat) then if (switch_tank_in_combat [1] == "raid") then local plugin_object = _detalhes:GetPlugin (switch_tank_in_combat[2]) if (plugin_object) then _G.DetailsOptionsWindow18AutoSwitchTankCombatDropdown.MyObject:Select (plugin_object.__name) else _G.DetailsOptionsWindow18AutoSwitchTankCombatDropdown.MyObject:Select (1, true) end else _G.DetailsOptionsWindow18AutoSwitchTankCombatDropdown.MyObject:Select (switch_tank_in_combat[3]+1, true) end else _G.DetailsOptionsWindow18AutoSwitchTankCombatDropdown.MyObject:Select (1, true) end local switch_tank = editing_instance.switch_tank if (switch_tank) then if (switch_tank [1] == "raid") then local plugin_object = _detalhes:GetPlugin (switch_tank[2]) if (plugin_object) then _G.DetailsOptionsWindow18AutoSwitchTankNoCombatDropdown.MyObject:Select (plugin_object.__name) else _G.DetailsOptionsWindow18AutoSwitchTankNoCombatDropdown.MyObject:Select (1, true) end else _G.DetailsOptionsWindow18AutoSwitchTankNoCombatDropdown.MyObject:Select (switch_tank[3]+1, true) end else _G.DetailsOptionsWindow18AutoSwitchTankNoCombatDropdown.MyObject:Select (1, true) end local switch_healer_in_combat = editing_instance.switch_healer_in_combat if (switch_healer_in_combat) then if (switch_healer_in_combat [1] == "raid") then local plugin_object = _detalhes:GetPlugin (switch_healer_in_combat[2]) if (plugin_object) then _G.DetailsOptionsWindow18AutoSwitchHealCombatDropdown.MyObject:Select (plugin_object.__name) else _G.DetailsOptionsWindow18AutoSwitchHealCombatDropdown.MyObject:Select (1, true) end else _G.DetailsOptionsWindow18AutoSwitchHealCombatDropdown.MyObject:Select (switch_healer_in_combat[3]+1, true) end else _G.DetailsOptionsWindow18AutoSwitchHealCombatDropdown.MyObject:Select (1, true) end local switch_healer = editing_instance.switch_healer if (switch_healer) then if (switch_healer [1] == "raid") then local plugin_object = _detalhes:GetPlugin (switch_healer[2]) if (plugin_object) then _G.DetailsOptionsWindow18AutoSwitchHealNoCombatDropdown.MyObject:Select (plugin_object.__name) else _G.DetailsOptionsWindow18AutoSwitchHealNoCombatDropdown.MyObject:Select (1, true) end else _G.DetailsOptionsWindow18AutoSwitchHealNoCombatDropdown.MyObject:Select (switch_healer[3]+1, true) end else _G.DetailsOptionsWindow18AutoSwitchHealNoCombatDropdown.MyObject:Select (1, true) end local switch_damager_in_combat = editing_instance.switch_damager_in_combat if (switch_damager_in_combat) then if (switch_damager_in_combat [1] == "raid") then local plugin_object = _detalhes:GetPlugin (switch_damager_in_combat[2]) if (plugin_object) then _G.DetailsOptionsWindow18AutoSwitchDamageCombatDropdown.MyObject:Select (plugin_object.__name) else _G.DetailsOptionsWindow18AutoSwitchDamageCombatDropdown.MyObject:Select (1, true) end else _G.DetailsOptionsWindow18AutoSwitchDamageCombatDropdown.MyObject:Select (switch_damager_in_combat[3]+1, true) end else _G.DetailsOptionsWindow18AutoSwitchDamageCombatDropdown.MyObject:Select (1, true) end local switch_damager = editing_instance.switch_damager if (switch_damager) then if (switch_damager [1] == "raid") then local plugin_object = _detalhes:GetPlugin (switch_damager[2]) if (plugin_object) then _G.DetailsOptionsWindow18AutoSwitchDamageNoCombatDropdown.MyObject:Select (plugin_object.__name) else _G.DetailsOptionsWindow18AutoSwitchDamageNoCombatDropdown.MyObject:Select (1, true) end else _G.DetailsOptionsWindow18AutoSwitchDamageNoCombatDropdown.MyObject:Select (switch_damager[3]+1, true) end else _G.DetailsOptionsWindow18AutoSwitchDamageNoCombatDropdown.MyObject:Select (1, true) end local switch_all_roles_after_wipe = editing_instance.switch_all_roles_after_wipe if (switch_all_roles_after_wipe) then if (switch_all_roles_after_wipe [1] == "raid") then local plugin_object = _detalhes:GetPlugin (switch_all_roles_after_wipe[2]) if (plugin_object) then _G.DetailsOptionsWindow18AutoSwitchWipeDropdown.MyObject:Select (plugin_object.__name) else _G.DetailsOptionsWindow18AutoSwitchWipeDropdown.MyObject:Select (1, true) end else _G.DetailsOptionsWindow18AutoSwitchWipeDropdown.MyObject:Select (switch_all_roles_after_wipe[3]+1, true) end else _G.DetailsOptionsWindow18AutoSwitchWipeDropdown.MyObject:Select (1, true) end local autoswitch = editing_instance.switch_all_roles_in_combat if (autoswitch) then if (autoswitch [1] == "raid") then local plugin_object = _detalhes:GetPlugin (autoswitch[2]) if (plugin_object) then _G.DetailsOptionsWindow18AutoSwitchDropdown.MyObject:Select (plugin_object.__name) else _G.DetailsOptionsWindow18AutoSwitchDropdown.MyObject:Select (1, true) end else _G.DetailsOptionsWindow18AutoSwitchDropdown.MyObject:Select (autoswitch[3]+1, true) end else _G.DetailsOptionsWindow18AutoSwitchDropdown.MyObject:Select (1, true) end _G.DetailsOptionsWindow18AutoCurrentSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow18AutoCurrentSlider.MyObject:SetValue (editing_instance.auto_current) _G.DetailsOptionsWindow18TotalBarSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow18TotalBarSlider.MyObject:SetValue (editing_instance.total_bar.enabled) _G.DetailsOptionsWindow18TotalBarColorPick.MyObject:SetColor (unpack (editing_instance.total_bar.color)) _G.DetailsOptionsWindow18TotalBarOnlyInGroupSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow18TotalBarOnlyInGroupSlider.MyObject:SetValue (editing_instance.total_bar.only_in_group) _G.DetailsOptionsWindow18TotalBarIconTexture.MyObject:SetTexture (editing_instance.total_bar.icon) _G.DetailsOptionsWindow18MenuTextSizeSlider.MyObject:SetValue (_detalhes.font_sizes.menus) --> window 19 _G.DetailsOptionsWindow19MinimapSlider.MyObject:SetValue (not _detalhes.minimap.hide) _G.DetailsOptionsWindow19MinimapActionDropdown.MyObject:Select (_detalhes.minimap.onclick_what_todo) _G.DetailsOptionsWindow19BrokerTextDropdown.MyObject:Select (_detalhes.minimap.text_type) if (not _G.HotCorners) then _G.DetailsOptionsWindow19HotcornerSlider.MyObject:Disable() if (not _G.DetailsOptionsWindow19HotcornerAnchor.MyObject:GetText():find ("not installed")) then _G.DetailsOptionsWindow19HotcornerAnchor.MyObject:SetText (_G.DetailsOptionsWindow19HotcornerAnchor.MyObject:GetText() .. " |cFFFF5555(not installed)|r") end else _G.DetailsOptionsWindow19HotcornerSlider.MyObject:SetValue (not _detalhes.hotcorner_topleft.hide) end --> window 20 _G.DetailsOptionsWindow20TooltipTextColorPick.MyObject:SetColor (unpack (_detalhes.tooltip.fontcolor)) _G.DetailsOptionsWindow20TooltipTextSizeSlider.MyObject:SetValue (_detalhes.tooltip.fontsize) _G.DetailsOptionsWindow20TooltipFontDropdown.MyObject:Select (_detalhes.tooltip.fontface) _G.DetailsOptionsWindow20TooltipShadowSwitch.MyObject:SetValue (_detalhes.tooltip.fontshadow) _G.DetailsOptionsWindow20TooltipBackgroundColorPick.MyObject:SetColor (unpack (_detalhes.tooltip.background)) _G.DetailsOptionsWindow20TooltipAbbreviateDropdown.MyObject:Select (_detalhes.tooltip.abbreviation, true) _G.DetailsOptionsWindow20TooltipMaximizeDropdown.MyObject:Select (_detalhes.tooltip.maximize_method, true) _G.DetailsOptionsWindow20TooltipShowAmountSlider.MyObject:SetValue (_detalhes.tooltip.show_amount) _G.DetailsOptionsWindow20TooltipAnchorDropdown.MyObject:Select (_detalhes.tooltip.anchored_to) _G.DetailsOptionsWindow20TooltipAnchorSideDropdown.MyObject:Select (_detalhes.tooltip.anchor_point) _G.DetailsOptionsWindow20TooltipRelativeSideDropdown.MyObject:Select (_detalhes.tooltip.anchor_relative) _G.DetailsOptionsWindow20TooltipOffsetXSlider.MyObject:SetValue (_detalhes.tooltip.anchor_offset[1]) _G.DetailsOptionsWindow20TooltipOffsetYSlider.MyObject:SetValue (_detalhes.tooltip.anchor_offset[2]) ---------- _G.DetailsOptionsWindow6SideBarsSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow6SideBarsSlider.MyObject:SetValue (editing_instance.show_sidebars) _G.DetailsOptionsWindow6StatusbarSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow6StatusbarSlider.MyObject:SetValue (editing_instance.show_statusbar) _G.DetailsOptionsWindow6StretchAnchorSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow6StretchAnchorSlider.MyObject:SetValue (editing_instance.stretch_button_side) _G.DetailsOptionsWindow6InstanceToolbarSideSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow6InstanceToolbarSideSlider.MyObject:SetValue (editing_instance.toolbar_side) _G.DetailsOptionsWindow4BarSortDirectionSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4BarSortDirectionSlider.MyObject:SetValue (editing_instance.bars_sort_direction) _G.DetailsOptionsWindow4BarGrowDirectionSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4BarGrowDirectionSlider.MyObject:SetValue (editing_instance.bars_grow_direction) ---------------------------------------------------------------- --instanceOverlayColorLabel --closeOverlayColorLabel _G.DetailsOptionsWindow4TextureDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4RowBackgroundTextureDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4TextureDropdown.MyObject:Select (editing_instance.row_info.texture) _G.DetailsOptionsWindow4RowBackgroundTextureDropdown.MyObject:Select (editing_instance.row_info.texture_background) _G.DetailsOptionsWindow4RowBackgroundColorPick.MyObject:SetColor (unpack (editing_instance.row_info.fixed_texture_background_color)) _G.DetailsOptionsWindow4BackgroundClassColorSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4BackgroundClassColorSlider.MyObject:SetValue (editing_instance.row_info.texture_background_class_color) _G.DetailsOptionsWindow5FontDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5FontDropdown.MyObject:Select (editing_instance.row_info.font_face) -- _G.DetailsOptionsWindow4SliderRowHeight.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4SliderRowHeight.MyObject:SetValue (editing_instance.row_info.height) -- _G.DetailsOptionsWindow5SliderFontSize.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5SliderFontSize.MyObject:SetValue (editing_instance.row_info.font_size) -- -- _G.DetailsOptionsWindow4ClassColorSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow4ClassColorSlider.MyObject:SetValue (editing_instance.row_info.texture_class_colors) _G.DetailsOptionsWindow5UseClassColorsLeftTextSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5UseClassColorsLeftTextSlider.MyObject:SetValue (editing_instance.row_info.textL_class_colors) _G.DetailsOptionsWindow5UseClassColorsRightTextSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5UseClassColorsRightTextSlider.MyObject:SetValue (editing_instance.row_info.textR_class_colors) _G.DetailsOptionsWindow5TextLeftOutlineSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5TextLeftOutlineSlider.MyObject:SetValue (editing_instance.row_info.textL_outline) _G.DetailsOptionsWindow5TextRightOutlineSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow5TextRightOutlineSlider.MyObject:SetValue (editing_instance.row_info.textR_outline) -- _G.DetailsOptionsWindow6AlphaSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow6AlphaSlider.MyObject:SetValue (editing_instance.bg_alpha) -- _G.DetailsOptionsWindow9UseBackgroundSlider.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow9BackgroundDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow9BackgroundDropdown2.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow9AnchorDropdown.MyObject:SetFixedParameter (editing_instance) _G.DetailsOptionsWindow9BackgroundDropdown.MyObject:Select (editing_instance.wallpaper.texture) _G.DetailsOptionsWindow9UseBackgroundSlider.MyObject:SetValue (editing_instance.wallpaper.enabled) _G.DetailsOptionsWindow6WindowColorPick.MyObject:SetColor (unpack (editing_instance.color)) --_G.DetailsOptionsWindow6InstanceColorTexture.MyObject:SetTexture (unpack (editing_instance.color)) --_G.DetailsOptionsWindow6BackgroundColorTexture.MyObject:SetTexture (editing_instance.bg_r, editing_instance.bg_g, editing_instance.bg_b) _G.DetailsOptionsWindow6WindowBackgroundColorPick.MyObject:SetColor (editing_instance.bg_r, editing_instance.bg_g, editing_instance.bg_b, editing_instance.bg_alpha) _G.DetailsOptionsWindow4RowColorPick.MyObject:SetColor (unpack (editing_instance.row_info.fixed_texture_color)) _G.DetailsOptionsWindow5FixedTextColor.MyObject:SetColor (unpack (editing_instance.row_info.fixed_text_color)) _G.DetailsOptionsWindow1NicknameEntry.MyObject.text = _detalhes:GetNickname (UnitGUID ("player"), UnitName ("player"), true) or "" _G.DetailsOptionsWindow2TTDropdown.MyObject:Select (_detalhes.time_type, true) _G.DetailsOptionsWindow.MyObject.instance = instance if (editing_instance.meu_id > _detalhes.instances_amount) then else _G.DetailsOptionsWindowInstanceSelectDropdown.MyObject:Select (editing_instance.meu_id, true) GameCooltip:Reset() --_detalhes:CooltipPreset (1) GameCooltip:AddLine ("editing window:", editing_instance.meu_id) GameCooltip:ShowCooltip (_G.DetailsOptionsWindowInstanceSelectDropdown, "tooltip") end --profiles _G.DetailsOptionsWindow13CurrentProfileLabel2.MyObject:SetText (_detalhes_database.active_profile) window:Show() local avatar = NickTag:GetNicknameAvatar (UnitGUID ("player"), NICKTAG_DEFAULT_AVATAR, true) local background, cords, color = NickTag:GetNicknameBackground (UnitGUID ("player"), NICKTAG_DEFAULT_BACKGROUND, NICKTAG_DEFAULT_BACKGROUND_CORDS, {1, 1, 1, 1}, true) _G.DetailsOptionsWindow1AvatarPreviewTexture.MyObject.texture = avatar _G.DetailsOptionsWindow1AvatarPreviewTexture2.MyObject.texture = background _G.DetailsOptionsWindow1AvatarPreviewTexture2.MyObject.texcoord = cords _G.DetailsOptionsWindow1AvatarPreviewTexture2.MyObject:SetVertexColor (unpack (color)) local nick = _detalhes:GetNickname (UnitGUID ("player"), UnitName ("player"), true) _G.DetailsOptionsWindow1AvatarNicknameLabel:SetText (nick) if (window.update_wallpaper_info) then window:update_wallpaper_info() end end if (_G.DetailsOptionsWindow.full_created) then _G.DetailsOptionsWindow.MyObject:update_all (instance) else --> its loading while in combat function _detalhes:options_loading_done() if (_G.DetailsOptionsWindow.full_created) then _G.DetailsOptionsWindow.MyObject:update_all (instance) _detalhes:CancelTimer (window.loading_check, true) end end window.loading_check = _detalhes:ScheduleRepeatingTimer ("options_loading_done", 0.1) end window:Show() end --> OpenOptionsWindow