--> check unloaded files: if ( -- version 1.21.0 not _G._detalhes.atributo_custom.damagedoneTooltip or not _G._detalhes.atributo_custom.healdoneTooltip ) then local f = CreateFrame ("frame", "DetaisCorruptInstall", UIParent) f:SetSize (370, 70) f:SetPoint ("center", UIParent, "center", 0, 0) f:SetPoint ("top", UIParent, "top", 0, -20) local bg = f:CreateTexture (nil, "background") bg:SetAllPoints (f) bg:SetTexture ([[Interface\AddOns\Details\images\welcome]]) local image = f:CreateTexture (nil, "overlay") image:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertNew]]) image:SetSize (32, 32) local label = f:CreateFontString (nil, "overlay", "GameFontNormal") label:SetText ("Restart game client in order to finish addons updates.") label:SetWidth (300) label:SetJustifyH ("left") local close = CreateFrame ("button", "DetaisCorruptInstall", f, "UIPanelCloseButton") close:SetSize (32, 32) close:SetPoint ("topright", f, "topright", 0, 0) image:SetPoint ("topleft", f, "topleft", 10, -20) label:SetPoint ("left", image, "right", 4, 0) _G._detalhes.FILEBROKEN = true end function _G._detalhes:InstallOkey() if (_G._detalhes.FILEBROKEN) then return false end return true end --> start funtion function _G._detalhes:Start() local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" ) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> row single click --> single click row function replace --damage, dps, damage taken, friendly fire self.row_singleclick_overwrite [1] = {true, true, true, true, self.atributo_damage.ReportSingleFragsLine, self.atributo_damage.ReportEnemyDamageTaken, self.atributo_damage.ReportSingleVoidZoneLine, self.atributo_damage.ReportSingleDTBSLine} --healing, hps, overheal, healing taken self.row_singleclick_overwrite [2] = {true, true, true, true, false, self.atributo_heal.ReportSingleDamagePreventedLine} --mana, rage, energy, runepower self.row_singleclick_overwrite [3] = {true, true, true, true} --cc breaks, ress, interrupts, dispells, deaths self.row_singleclick_overwrite [4] = {true, true, true, true, self.atributo_misc.ReportSingleDeadLine, self.atributo_misc.ReportSingleCooldownLine, self.atributo_misc.ReportSingleBuffUptimeLine, self.atributo_misc.ReportSingleDebuffUptimeLine} function self:ReplaceRowSingleClickFunction (attribute, sub_attribute, func) assert (type (attribute) == "number" and attribute >= 1 and attribute <= 4, "ReplaceRowSingleClickFunction expects a attribute index on #1 argument.") assert (type (sub_attribute) == "number" and sub_attribute >= 1 and sub_attribute <= 10, "ReplaceRowSingleClickFunction expects a sub attribute index on #2 argument.") assert (type (func) == "function", "ReplaceRowSingleClickFunction expects a function on #3 argument.") self.row_singleclick_overwrite [attribute] [sub_attribute] = func return true end self.click_to_report_color = {1, 0.8, 0, 1} ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> initialize --> build frames --> bookmarks if (self.switch.InitSwitch) then --self.switch:InitSwitch() end --> custom window self.custom = self.custom or {} --> micro button alert self.MicroButtonAlert = CreateFrame ("frame", "DetailsMicroButtonAlert", UIParent, "MicroButtonAlertTemplate") self.MicroButtonAlert:Hide() --> actor details window self.janela_info = self.gump:CriaJanelaInfo() self.gump:Fade (self.janela_info, 1) --> copy and paste window self:CreateCopyPasteWindow() self.CreateCopyPasteWindow = nil --> start instances if (self:GetNumInstancesAmount() == 0) then self:CriarInstancia() end self:GetLowerInstanceNumber() --> start time machine self.timeMachine:Ligar() --> update abbreviation shortcut self.atributo_damage:UpdateSelectedToKFunction() self.atributo_heal:UpdateSelectedToKFunction() self.atributo_energy:UpdateSelectedToKFunction() self.atributo_misc:UpdateSelectedToKFunction() self.atributo_custom:UpdateSelectedToKFunction() --> start instances updater self:CheckSwitchOnLogon() function _detalhes:ScheduledWindowUpdate (forced) if (not forced and _detalhes.in_combat) then return end _detalhes.scheduled_window_update = nil _detalhes:AtualizaGumpPrincipal (-1, true) end function _detalhes:ScheduleWindowUpdate (time, forced) if (_detalhes.scheduled_window_update) then _detalhes:CancelTimer (_detalhes.scheduled_window_update) _detalhes.scheduled_window_update = nil end _detalhes.scheduled_window_update = _detalhes:ScheduleTimer ("ScheduledWindowUpdate", time or 1, forced) end self:AtualizaGumpPrincipal (-1, true) self.atualizador = self:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1) for index = 1, #self.tabela_instancias do local instance = self.tabela_instancias [index] if (instance:IsAtiva()) then self:ScheduleTimer ("RefreshBars", 1, instance) self:ScheduleTimer ("InstanceReset", 1, instance) self:ScheduleTimer ("InstanceRefreshRows", 1, instance) end end function self:RefreshAfterStartup() self:AtualizaGumpPrincipal (-1, true) local lower_instance = _detalhes:GetLowerInstanceNumber() for index = 1, #self.tabela_instancias do local instance = self.tabela_instancias [index] if (instance:IsAtiva()) then --> refresh wallpaper if (instance.wallpaper.enabled) then instance:InstanceWallpaper (true) else instance:InstanceWallpaper (false) end --> refresh desaturated icons if is lower instance if (index == lower_instance) then instance:DesaturateMenu() instance:SetAutoHideMenu (nil, nil, true) end end end --> refresh lower instance plugin icons and skin _detalhes.ToolBar:ReorganizeIcons() --> refresh skin for other windows if (lower_instance) then for i = lower_instance+1, #self.tabela_instancias do local instance = self:GetInstance (i) if (instance and instance.baseframe and instance.ativa) then instance:ChangeSkin() end end end self.RefreshAfterStartup = nil function _detalhes:CheckWallpaperAfterStartup() if (not _detalhes.profile_loaded) then return _detalhes:ScheduleTimer ("CheckWallpaperAfterStartup", 2) end for i = 1, self.instances_amount do local instance = self:GetInstance (i) if (instance and instance:IsEnabled()) then if (not instance.wallpaper.enabled) then instance:InstanceWallpaper (false) end instance.do_not_snap = true self.move_janela_func (instance.baseframe, true, instance, true) self.move_janela_func (instance.baseframe, false, instance, true) instance.do_not_snap = false end end self.CheckWallpaperAfterStartup = nil _detalhes.profile_loaded = nil end _detalhes:ScheduleTimer ("CheckWallpaperAfterStartup", 5) end self:ScheduleTimer ("RefreshAfterStartup", 5) --> start garbage collector self.ultima_coleta = 0 self.intervalo_coleta = 720 --self.intervalo_coleta = 10 self.intervalo_memoria = 180 --self.intervalo_memoria = 20 self.garbagecollect = self:ScheduleRepeatingTimer ("IniciarColetaDeLixo", self.intervalo_coleta) self.memorycleanup = self:ScheduleRepeatingTimer ("CheckMemoryPeriodically", self.intervalo_memoria) self.next_memory_check = time()+self.intervalo_memoria --> role self.last_assigned_role = UnitGroupRolesAssigned ("player") --> start parser --> load parser capture options self:CaptureRefresh() --> register parser events self.listener:RegisterEvent ("PLAYER_REGEN_DISABLED") self.listener:RegisterEvent ("PLAYER_REGEN_ENABLED") self.listener:RegisterEvent ("SPELL_SUMMON") self.listener:RegisterEvent ("UNIT_PET") self.listener:RegisterEvent ("PARTY_MEMBERS_CHANGED") self.listener:RegisterEvent ("GROUP_ROSTER_UPDATE") self.listener:RegisterEvent ("PARTY_CONVERTED_TO_RAID") self.listener:RegisterEvent ("INSTANCE_ENCOUNTER_ENGAGE_UNIT") self.listener:RegisterEvent ("ZONE_CHANGED_NEW_AREA") self.listener:RegisterEvent ("PLAYER_ENTERING_WORLD") self.listener:RegisterEvent ("ENCOUNTER_START") self.listener:RegisterEvent ("ENCOUNTER_END") self.listener:RegisterEvent ("START_TIMER") self.listener:RegisterEvent ("UNIT_NAME_UPDATE") self.listener:RegisterEvent ("PET_BATTLE_OPENING_START") self.listener:RegisterEvent ("PET_BATTLE_CLOSE") self.listener:RegisterEvent ("PLAYER_ROLES_ASSIGNED") self.listener:RegisterEvent ("ROLE_CHANGED_INFORM") self.parser_frame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") --> group self.details_users = {} self.in_group = IsInGroup() or IsInRaid() --> done self.initializing = nil --> scan pets _detalhes:SchedulePetUpdate (1) --> send messages gathered on initialization self:ScheduleTimer ("ShowDelayMsg", 10) --> send instance open signal for index, instancia in _detalhes:ListInstances() do if (instancia.ativa) then self:SendEvent ("DETAILS_INSTANCE_OPEN", nil, instancia) end end --> send details startup done signal function self:AnnounceStartup() self:SendEvent ("DETAILS_STARTED", "SEND_TO_ALL") if (_detalhes.in_group) then _detalhes:SendEvent ("GROUP_ONENTER") else _detalhes:SendEvent ("GROUP_ONLEAVE") end _detalhes.last_zone_type = "INIT" _detalhes.parser_functions:ZONE_CHANGED_NEW_AREA() _detalhes.AnnounceStartup = nil end self:ScheduleTimer ("AnnounceStartup", 5) if (_detalhes.failed_to_load) then _detalhes:CancelTimer (_detalhes.failed_to_load) _detalhes.failed_to_load = nil end --function self:RunAutoHideMenu() -- local lower_instance = _detalhes:GetLowerInstanceNumber() -- local instance = self:GetInstance (lower_instance) -- instance:SetAutoHideMenu (nil, nil, true) --end --self:ScheduleTimer ("RunAutoHideMenu", 15) --> announce alpha version function self:AnnounceVersion() for index, instancia in _detalhes:ListInstances() do if (instancia.ativa) then self.gump:Fade (instancia._version, "in", 0.1) end end end --> check version _detalhes:CheckVersion (true) --> restore cooltip anchor position DetailsTooltipAnchor:Restore() --> check is this is the first run if (self.is_first_run) then if (#self.custom == 0) then _detalhes:AddDefaultCustomDisplays() end _detalhes:FillUserCustomSpells() end --> send feedback panel if the user got 100 or more logons with details if (self.tutorial.logons > 100) then -- and self.tutorial.logons < 104 if (not self.tutorial.feedback_window1) then --> check if isn't inside an instance if (_detalhes:IsInCity()) then self.tutorial.feedback_window1 = true _detalhes:ShowFeedbackRequestWindow() end end end --> check is this is the first run of this version if (self.is_version_first_run) then local enable_reset_warning = true local lower_instance = _detalhes:GetLowerInstanceNumber() if (lower_instance) then lower_instance = _detalhes:GetInstance (lower_instance) if (lower_instance) then lower_instance:InstanceAlert (Loc ["STRING_VERSION_UPDATE"], {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, 60, {_detalhes.OpenNewsWindow}) end end _detalhes:FillUserCustomSpells() _detalhes:AddDefaultCustomDisplays() --> erase the custom for damage taken by spell if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 75 and enable_reset_warning) then if (_detalhes.global_plugin_database and _detalhes.global_plugin_database ["DETAILS_PLUGIN_ENCOUNTER_DETAILS"]) then wipe (_detalhes.global_plugin_database ["DETAILS_PLUGIN_ENCOUNTER_DETAILS"].encounter_timers_dbm) wipe (_detalhes.global_plugin_database ["DETAILS_PLUGIN_ENCOUNTER_DETAILS"].encounter_timers_bw) end end if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 74 and enable_reset_warning) then function _detalhes:FixMonkSpecIcons() local m269 = _detalhes.class_specs_coords [269] local m270 = _detalhes.class_specs_coords [270] m269[1], m269[2], m269[3], m269[4] = 448/512, 512/512, 64/512, 128/512 m270[1], m270[2], m270[3], m270[4] = 384/512, 448/512, 64/512, 128/512 end _detalhes:ScheduleTimer ("FixMonkSpecIcons", 1) end if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 73 and enable_reset_warning) then local secure_func = function() for i = #_detalhes.custom, 1, -1 do local index = i local CustomObject = _detalhes.custom [index] if (CustomObject:GetName() == Loc ["STRING_CUSTOM_DTBS"]) then for o = 1, _detalhes.switch.slots do local options = _detalhes.switch.table [o] if (options and options.atributo == 5 and options.sub_atributo == index) then options.atributo = 1 options.sub_atributo = 8 _detalhes.switch:Update() end end _detalhes.atributo_custom:RemoveCustom (index) end end end pcall (secure_func) end if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 70 and enable_reset_warning) then local bg = _detalhes.tooltip.background bg [1] = 0.1960 bg [2] = 0.1960 bg [3] = 0.1960 bg [4] = 0.8697 local border = _detalhes.tooltip.border_color border [1] = 1 border [2] = 1 border [3] = 1 border [4] = 0 --> refresh _detalhes:SetTooltipBackdrop() end --> check elvui for the new player detail skin if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 71 and enable_reset_warning) then function _detalhes:PDWElvuiCheck() _detalhes:ApplyPDWSkin ("ElvUI") _detalhes.class_specs_coords[62][1] = (128/512) + 0.001953125 _detalhes.class_specs_coords[70][1] = (128/512) + 0.001953125 _detalhes.class_specs_coords[258][1] = (320/512) + 0.001953125 end _detalhes:ScheduleTimer ("PDWElvuiCheck", 2) end if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 69 and enable_reset_warning) then function _detalhes:PDWElvuiCheck() local ElvUI = _G.ElvUI if (ElvUI) then _detalhes:ApplyPDWSkin ("ElvUI") end end _detalhes:ScheduleTimer ("PDWElvuiCheck", 1) end --> Reset for the new structure if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 66 and enable_reset_warning) then function _detalhes:ResetDataStorage() if (not IsAddOnLoaded ("Details_DataStorage")) then local loaded, reason = LoadAddOn ("Details_DataStorage") if (not loaded) then return end end local db = DetailsDataStorage if (db) then table.wipe (db) end DetailsDataStorage = _detalhes:CreateStorageDB() end _detalhes:ScheduleTimer ("ResetDataStorage", 1) _detalhes.segments_panic_mode = false end if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 47 and enable_reset_warning) then for i = #_detalhes.custom, 1, -1 do _detalhes.atributo_custom:RemoveCustom (i) end _detalhes:AddDefaultCustomDisplays() end end local lower = _detalhes:GetLowerInstanceNumber() if (lower) then local instance = _detalhes:GetInstance (lower) if (instance) then --in development local dev_icon = instance.bgdisplay:CreateTexture (nil, "overlay") dev_icon:SetWidth (40) dev_icon:SetHeight (40) dev_icon:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 4, 8) dev_icon:SetAlpha (.3) local dev_text = instance.bgdisplay:CreateFontString (nil, "overlay", "GameFontHighlightSmall") dev_text:SetHeight (64) dev_text:SetPoint ("left", dev_icon, "right", 5, 0) dev_text:SetTextColor (1, 1, 1) dev_text:SetAlpha (.3) if (self.tutorial.logons < 50) then dev_text:SetText ("Details is Under\nDevelopment") dev_icon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]]) end --version self.gump:Fade (instance._version, 0) instance._version:SetText ("Details! Beta " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")") instance._version:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 5, 1) if (instance.auto_switch_to_old) then instance:SwitchBack() end function _detalhes:FadeStartVersion() _detalhes.gump:Fade (dev_icon, "in", 2) _detalhes.gump:Fade (dev_text, "in", 2) self.gump:Fade (instance._version, "in", 2) if (_detalhes.switch.table) then local have_bookmark for index, t in ipairs (_detalhes.switch.table) do if (t.atributo) then have_bookmark = true break end end if (not have_bookmark) then function _detalhes:WarningAddBookmark() instance._version:SetText ("right click to set bookmarks.") self.gump:Fade (instance._version, "out", 1) function _detalhes:FadeBookmarkWarning() self.gump:Fade (instance._version, "in", 2) end _detalhes:ScheduleTimer ("FadeBookmarkWarning", 5) end _detalhes:ScheduleTimer ("WarningAddBookmark", 2) end end end _detalhes:ScheduleTimer ("FadeStartVersion", 12) end end function _detalhes:OpenOptionsWindowAtStart() --_detalhes:OpenOptionsWindow (_detalhes.tabela_instancias[1]) --print (_G ["DetailsClearSegmentsButton1"]:GetSize()) --_detalhes:OpenCustomDisplayWindow() --_detalhes:OpenWelcomeWindow() end _detalhes:ScheduleTimer ("OpenOptionsWindowAtStart", 2) --_detalhes:OpenCustomDisplayWindow() --> minimap pcall (_detalhes.RegisterMinimap, _detalhes) --> hot corner function _detalhes:RegisterHotCorner() _detalhes:DoRegisterHotCorner() end _detalhes:ScheduleTimer ("RegisterHotCorner", 5) --> get in the realm chat channel if (not _detalhes.schedule_chat_enter and not _detalhes.schedule_chat_leave) then _detalhes:ScheduleTimer ("CheckChatOnZoneChange", 60) end --> open profiler _detalhes:OpenProfiler() --> start announcers _detalhes:StartAnnouncers() --> start aura _detalhes:CreateAuraListener() --> open welcome if (self.is_first_run) then _detalhes:OpenWelcomeWindow() end --_detalhes:OpenWelcomeWindow() --debug -- /run _detalhes:OpenWelcomeWindow() _detalhes:BrokerTick() --boss mobs callbacks _detalhes:ScheduleTimer ("BossModsLink", 5) --> limit item level life for 24Hs local now = time() for guid, t in pairs (_detalhes.item_level_pool) do if (t.time+86400 < now) then _detalhes.item_level_pool [guid] = nil end end --> dailly reset of the cache for talents and specs. local today = date ("%d") if (_detalhes.last_day ~= today) then wipe (_detalhes.cached_specs) wipe (_detalhes.cached_talents) end _detalhes.chat_embed:CheckChatEmbed (true) _detalhes.AddOnStartTime = GetTime() end _detalhes.AddOnLoadFilesTime = GetTime()