--> details main objects local _detalhes = _G._detalhes local gump = _detalhes.gump local _rawset = rawset --> lua local local _rawget = rawget --> lua local local _setmetatable = setmetatable --> lua local local _unpack = unpack --> lua local local _type = type --> lua local local _math_floor = math.floor --> lua local local loadstring = loadstring --> lua local local _ local cleanfunction = function() end local APIButtonFunctions = false local ButtonMetaFunctions = {} ------------------------------------------------------------------------------------------------------------ --> metatables ButtonMetaFunctions.__call = function (_table, value, ...) return self.func (_table.param1, _table.param2, value, ...) end ------------------------------------------------------------------------------------------------------------ --> members --> tooltip local gmember_tooltip = function (_object) return _object:GetTooltip() end --> shown local gmember_shown = function (_object) return _object:IsShown() end --> frame width local gmember_width = function (_object) return _object.button:GetWidth() end --> frame height local gmember_height = function (_object) return _object.button:GetHeight() end --> text local gmember_text = function (_object) return _object.button.text:GetText() end --> function local gmember_function = function (_object) return _rawget (_object, "func") end --> text color local gmember_textcolor = function (_object) return _object.button.text:GetTextColor() end --> text font local gmember_textfont = function (_object) local fontface = _object.button.text:GetFont() return fontface end --> text size local gmember_textsize = function (_object) local _, fontsize = _object.button.text:GetFont() return fontsize end --> texture local gmember_texture = function (_object) return {_object.button:GetNormalTexture(), _object.button:GetHighlightTexture(), _object.button:GetPushedTexture(), _object.button:GetDisabledTexture()} end --> locked local gmember_locked = function (_object) return _rawget (_object, "is_locked") end local get_members_function_index = { ["tooltip"] = gmember_tooltip, ["shown"] = gmember_shown, ["width"] = gmember_width, ["height"] = gmember_height, ["text"] = gmember_text, ["clickfunction"] = gmember_function, ["texture"] = gmember_texture, ["locked"] = gmember_locked, ["fontcolor"] = gmember_textcolor, ["fontface"] = gmember_textfont, ["fontsize"] = gmember_textsize, ["textcolor"] = gmember_textcolor, --alias ["textfont"] = gmember_textfont, --alias ["textsize"] = gmember_textsize --alias } ButtonMetaFunctions.__index = function (_table, _member_requested) local func = get_members_function_index [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = _rawget (_table, _member_requested) if (fromMe) then return fromMe end return ButtonMetaFunctions [_member_requested] end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> tooltip local smember_tooltip = function (_object, _value) return _object:SetTooltip (_value) end --> show local smember_show = function (_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --> hide local smember_hide = function (_object, _value) if (not _value) then return _object:Show() else return _object:Hide() end end --> frame width local smember_width = function (_object, _value) return _object.button:SetWidth (_value) end --> frame height local smember_height = function (_object, _value) return _object.button:SetHeight (_value) end --> text local smember_text = function (_object, _value) return _object.button.text:SetText (_value) end --> function local smember_function = function (_object, _value) return _rawset (_object, "func", _value) end --> text color local smember_textcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = gump:ParseColors (_value) return _object.button.text:SetTextColor (_value1, _value2, _value3, _value4) end --> text font local smember_textfont = function (_object, _value) return _detalhes:SetFontFace (_object.button.text, _value) end --> text size local smember_textsize = function (_object, _value) return _detalhes:SetFontSize (_object.button.text, _value) end --> texture local smember_texture = function (_object, _value) if (_type (_value) == "table") then local _value1, _value2, _value3, _value4 = unpack (_value) if (_value1) then _object.button:SetNormalTexture (_value1) end if (_value2) then _object.button:SetHighlightTexture (_value2, "ADD") end if (_value3) then _object.button:SetPushedTexture (_value3) end if (_value4) then _object.button:SetDisabledTexture (_value4) end else _object.button:SetNormalTexture (_value) _object.button:SetHighlightTexture (_value, "ADD") _object.button:SetPushedTexture (_value) _object.button:SetDisabledTexture (_value) end return end --> locked local smember_locked = function (_object, _value) if (_value) then _object.button:SetMovable (false) return _rawset (_object, "is_locked", true) else _object.button:SetMovable (true) _rawset (_object, "is_locked", false) return end end --> text align local smember_textalign = function (_object, _value) if (_value == "left" or _value == "<") then _object.button.text:SetPoint ("left", _object.button, "left", 2, 0) _object.capsule_textalign = "left" elseif (_value == "center" or _value == "|") then _object.button.text:SetPoint ("center", _object.button, "center", 0, 0) _object.capsule_textalign = "center" elseif (_value == "right" or _value == ">") then _object.button.text:SetPoint ("right", _object.button, "right", -2, 0) _object.capsule_textalign = "right" end end local set_members_function_index = { ["tooltip"] = smember_tooltip, ["show"] = smember_show, ["hide"] = smember_hide, ["width"] = smember_width, ["height"] = smember_height, ["text"] = smember_text, ["clickfunction"] = smember_function, ["textcolor"] = smember_textcolor, ["textfont"] = smember_textfont, ["textsize"] = smember_textsize, ["texture"] = smember_texture, ["locked"] = smember_locked, ["textalign"] = smember_textalign, } ButtonMetaFunctions.__newindex = function (_table, _key, _value) local func = set_members_function_index [_key] if (func) then return func (_table, _value) else return _rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --> methods --> show & hide function ButtonMetaFunctions:IsShown() return self.button:IsShown() end function ButtonMetaFunctions:Show() return self.button:Show() end function ButtonMetaFunctions:Hide() return self.button:Hide() end -- setpoint function ButtonMetaFunctions:SetPoint (v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = gump:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then print ("Invalid parameter for SetPoint") return end return self.widget:SetPoint (v1, v2, v3, v4, v5) end -- sizes function ButtonMetaFunctions:SetSize (w, h) if (w) then self.button:SetWidth (w) end if (h) then return self.button:SetHeight (h) end end -- tooltip function ButtonMetaFunctions:SetTooltip (tooltip) if (tooltip) then return _rawset (self, "have_tooltip", tooltip) else return _rawset (self, "have_tooltip", nil) end end function ButtonMetaFunctions:GetTooltip() return _rawget (self, "have_tooltip") end -- functions function ButtonMetaFunctions:SetClickFunction (func, param1, param2, clicktype) if (not clicktype or string.find (string.lower (clicktype), "left")) then if (func) then _rawset (self, "func", func) else _rawset (self, "func", cleanfunction) end if (param1) then _rawset (self, "param1", param1) end if (param2) then _rawset (self, "param2", param2) end elseif (clicktype or string.find (string.lower (clicktype), "right")) then if (func) then _rawset (self, "funcright", func) else _rawset (self, "funcright", cleanfunction) end end end -- text function ButtonMetaFunctions:SetText (text) if (text) then self.button.text:SetText (text) else self.button.text:SetText (nil) end end -- textcolor function ButtonMetaFunctions:SetTextColor (color) local _value1, _value2, _value3, _value4 = gump:ParseColors (color) return self.button.text:SetTextColor (_value1, _value2, _value3, _value4) end -- textsize function ButtonMetaFunctions:SetTextSize (size) return _detalhes:SetFontSize (self.button.text, _value) end -- textfont function ButtonMetaFunctions:SetTextFont (font) return _detalhes:SetFontFace (_object.button.text, _value) end -- textures function ButtonMetaFunctions:SetTexture (normal, highlight, pressed, disabled) if (normal) then self.button:SetNormalTexture (normal) elseif (_type (normal) ~= "boolean") then self.button:SetNormalTexture (nil) end if (_type (highlight) == "boolean") then if (highlight and normal and _type (normal) ~= "boolean") then self.button:SetHighlightTexture (normal, "ADD") end elseif (highlight == nil) then self.button:SetHighlightTexture (nil) else self.button:SetHighlightTexture (highlight, "ADD") end if (_type (pressed) == "boolean") then if (pressed and normal and _type (normal) ~= "boolean") then self.button:SetPushedTexture (normal) end elseif (pressed == nil) then self.button:SetPushedTexture (nil) else self.button:SetPushedTexture (pressed, "ADD") end if (_type (disabled) == "boolean") then if (disabled and normal and _type (normal) ~= "boolean") then self.button:SetDisabledTexture (normal) end elseif (disabled == nil) then self.button:SetDisabledTexture (nil) else self.button:SetDisabledTexture (disabled, "ADD") end end -- frame levels function ButtonMetaFunctions:GetFrameLevel() return self.button:GetFrameLevel() end function ButtonMetaFunctions:SetFrameLevel (level, frame) if (not frame) then return self.button:SetFrameLevel (level) else local framelevel = frame:GetFrameLevel (frame) + level return self.button:SetFrameLevel (framelevel) end end -- frame stratas function ButtonMetaFunctions:SetFrameStrata() return self.button:GetFrameStrata() end function ButtonMetaFunctions:SetFrameStrata (strata) if (_type (strata) == "table") then self.button:SetFrameStrata (strata:GetFrameStrata()) else self.button:SetFrameStrata (strata) end end -- enabled function ButtonMetaFunctions:IsEnabled() return self.button:IsEnabled() end function ButtonMetaFunctions:Enable() return self.button:Enable() end function ButtonMetaFunctions:Disable() return self.button:Disable() end -- exec function ButtonMetaFunctions:Exec() return self.func (self.param1, self.param2) end function ButtonMetaFunctions:Click() return self.func (self.param1, self.param2) end function ButtonMetaFunctions:RightClick() return self.funcright() end --> hooks function ButtonMetaFunctions:SetHook (hookType, func) if (func) then _rawset (self, hookType.."Hook", func) else _rawset (self, hookType.."Hook", nil) end end --> custom textures function ButtonMetaFunctions:InstallCustomTexture (texture, rect, coords) self.button:SetNormalTexture (nil) self.button:SetPushedTexture (nil) self.button:SetDisabledTexture (nil) self.button:SetHighlightTexture (nil) texture = texture or "Interface\\AddOns\\Details\\images\\default_button" self.button.texture = self.button:CreateTexture (nil, "background") if (not rect) then self.button.texture:SetAllPoints (self.button) else self.button.texture:SetPoint ("topleft", self.button, "topleft", rect.x1, rect.y1) self.button.texture:SetPoint ("bottomright", self.button, "bottomright", rect.x2, rect.y2) end if (coords) then self.button.texture.coords = coords self.button.texture:SetTexCoord (_unpack (coords.Normal)) else self.button.texture:SetTexCoord (0, 1, 0, 0.24609375) end self.button.texture:SetTexture (texture) end ------------------------------------------------------------------------------------------------------------ --> scripts local OnEnter = function (button) if (button.MyObject.OnEnterHook) then local interrupt = button.MyObject.OnEnterHook (button) if (interrupt) then return end end button.MyObject.is_mouse_over = true if (button.texture) then if (button.texture.coords) then button.texture:SetTexCoord (_unpack (button.texture.coords.Highlight)) else button.texture:SetTexCoord (0, 1, 0.24609375, 0.49609375) end end if (button.MyObject.have_tooltip) then GameCooltip:Reset() GameCooltip:AddLine (button.MyObject.have_tooltip) GameCooltip:ShowCooltip (button, "tooltip") end local parent = button:GetParent().MyObject if (parent and parent.type == "panel") then if (parent.GradientEnabled) then parent:RunGradient() end end end local OnLeave = function (button) if (button.MyObject.OnLeaveHook) then local interrupt = button.MyObject.OnLeaveHook (button) if (interrupt) then return end end button.MyObject.is_mouse_over = false if (button.texture and not button.MyObject.is_mouse_down) then if (button.texture.coords) then button.texture:SetTexCoord (_unpack (button.texture.coords.Normal)) else button.texture:SetTexCoord (0, 1, 0, 0.24609375) end end if (button.MyObject.have_tooltip) then _detalhes.popup:ShowMe (false) end local parent = button:GetParent().MyObject if (parent and parent.type == "panel") then if (parent.GradientEnabled) then parent:RunGradient (false) end end end local OnHide = function (button) if (button.MyObject.OnHideHook) then local interrupt = button.MyObject.OnHideHook (button) if (interrupt) then return end end end local OnShow = function (button) if (button.MyObject.OnShowHook) then local interrupt = button.MyObject.OnShowHook (button) if (interrupt) then return end end end local OnMouseDown = function (button, buttontype) if (not button:IsEnabled()) then return end if (button.MyObject.OnMouseDownHook) then local interrupt = button.MyObject.OnMouseDownHook (button, buttontype) if (interrupt) then return end end button.MyObject.is_mouse_down = true if (button.texture) then if (button.texture.coords) then button.texture:SetTexCoord (_unpack (button.texture.coords.Pushed)) else button.texture:SetTexCoord (0, 1, 0.5078125, 0.75) end end if (button.MyObject.capsule_textalign) then if (button.MyObject.capsule_textalign == "left") then button.text:SetPoint ("left", button, "left", 3, -1) elseif (button.MyObject.capsule_textalign == "center") then button.text:SetPoint ("center", button, "center", 1, -1) elseif (button.MyObject.capsule_textalign == "right") then button.text:SetPoint ("right", button, "right", -1, -1) end else button.text:SetPoint ("center", button,"center", 1, -1) end button.mouse_down = GetTime() local x, y = GetCursorPosition() button.x = _math_floor (x) button.y = _math_floor (y) if (not button.MyObject.container.isLocked and button.MyObject.container:IsMovable()) then if (not button.isLocked and button:IsMovable()) then button.MyObject.container.isMoving = true button.MyObject.container:StartMoving() end end if (button.MyObject.options.OnGrab) then if (_type (button.MyObject.options.OnGrab) == "string" and button.MyObject.options.OnGrab == "PassClick") then if (buttontype == "LeftButton") then button.MyObject.func (button.MyObject.param1, button.MyObject.param2) else button.MyObject.funcright (button.MyObject.param1, button.MyObject.param2) end end end end local OnMouseUp = function (button, buttontype) if (not button:IsEnabled()) then return end if (button.MyObject.OnMouseUpHook) then local interrupt = button.MyObject.OnMouseUpHook (button, buttontype) if (interrupt) then return end end button.MyObject.is_mouse_down = false if (button.texture) then if (button.texture.coords) then if (button.MyObject.is_mouse_over) then button.texture:SetTexCoord (_unpack (button.texture.coords.Highlight)) else button.texture:SetTexCoord (_unpack (coords.Normal)) end else if (button.MyObject.is_mouse_over) then button.texture:SetTexCoord (0, 1, 0.24609375, 0.49609375) else button.texture:SetTexCoord (0, 1, 0, 0.24609375) end end end if (button.MyObject.capsule_textalign) then if (button.MyObject.capsule_textalign == "left") then button.text:SetPoint ("left", button, "left", 2, 0) elseif (button.MyObject.capsule_textalign == "center") then button.text:SetPoint ("center", button, "center", 0, 0) elseif (button.MyObject.capsule_textalign == "right") then button.text:SetPoint ("right", button, "right", -2, 0) end else button.text:SetPoint ("center", button,"center", 0, 0) end if (button.MyObject.container.isMoving) then button.MyObject.container:StopMovingOrSizing() button.MyObject.container.isMoving = false end local x, y = GetCursorPosition() x = _math_floor (x) y = _math_floor (y) if ((button.mouse_down+0.4 > GetTime() and (x == button.x and y == button.y)) or (x == button.x and y == button.y)) then if (buttontype == "LeftButton") then button.MyObject.func (button.MyObject.param1, button.MyObject.param2, button) else button.MyObject.funcright (button.MyObject.param1, button.MyObject.param2, button) end end end ------------------------------------------------------------------------------------------------------------ --> object constructor function gump:NewButton (parent, container, name, member, w, h, func, param1, param2, texture, text) if (not name) then return nil elseif (not parent) then return nil end if (not container) then container = parent end if (name:find ("$parent")) then name = name:gsub ("$parent", parent:GetName()) end local ButtonObject = {type = "button", dframework = true} if (member) then parent [member] = ButtonObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end --> default members: --> hooks ButtonObject.OnEnterHook = nil ButtonObject.OnLeaveHook = nil ButtonObject.OnHideHook = nil ButtonObject.OnShowHook = nil ButtonObject.OnMouseDownHook = nil ButtonObject.OnMouseUpHook = nil --> misc ButtonObject.is_locked = true ButtonObject.container = container ButtonObject.have_tooltip = nil ButtonObject.options = {OnGrab = false} ButtonObject.button = CreateFrame ("button", name, parent, "DetailsButtonTemplate") ButtonObject.widget = ButtonObject.button if (not APIButtonFunctions) then APIButtonFunctions = true local idx = getmetatable (ButtonObject.button).__index for funcName, funcAddress in pairs (idx) do if (not ButtonMetaFunctions [funcName]) then ButtonMetaFunctions [funcName] = function (object, ...) local x = loadstring ( "return _G."..object.button:GetName()..":"..funcName.."(...)") return x (...) end end end end ButtonObject.button:SetWidth (w or 100) ButtonObject.button:SetHeight (h or 20) ButtonObject.button.MyObject = ButtonObject ButtonObject.text_overlay = _G [name .. "_Text"] ButtonObject.disabled_overlay = _G [name .. "_TextureDisabled"] ButtonObject.button:SetNormalTexture (texture) ButtonObject.button:SetPushedTexture (texture) ButtonObject.button:SetDisabledTexture (texture) ButtonObject.button:SetHighlightTexture (texture, "ADD") ButtonObject.button.text:SetText (text) ButtonObject.func = func or cleanfunction ButtonObject.funcright = cleanfunction ButtonObject.param1 = param1 ButtonObject.param2 = param2 --> hooks ButtonObject.button:SetScript ("OnEnter", OnEnter) ButtonObject.button:SetScript ("OnLeave", OnLeave) ButtonObject.button:SetScript ("OnHide", OnHide) ButtonObject.button:SetScript ("OnShow", OnShow) ButtonObject.button:SetScript ("OnMouseDown", OnMouseDown) ButtonObject.button:SetScript ("OnMouseUp", OnMouseUp) _setmetatable (ButtonObject, ButtonMetaFunctions) return ButtonObject end