--[[ Spell Cache store all spells shown on frames and make able to change spells name, icons, etc... ]] do -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> On The Fly SpellCache local _detalhes = _G._detalhes local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" ) local _ local _rawget = rawget local _rawset = rawset local _setmetatable = setmetatable local _GetSpellInfo = GetSpellInfo local _unpack = unpack --> default container _detalhes.spellcache = {} local unknowSpell = {Loc ["STRING_UNKNOWSPELL"], _, "Interface\\Icons\\Ability_Druid_Eclipse"} --> localize-me --> reset spell cache function _detalhes:ClearSpellCache() _detalhes.spellcache = _setmetatable ({}, {__index = function (tabela, valor) local esta_magia = _rawget (tabela, valor) if (esta_magia) then return esta_magia end --> should save only icon and name, other values are not used if (valor) then --> check if spell is valid before local cache = {_GetSpellInfo (valor)} tabela [valor] = cache return cache else return unknowSpell end end}) --> default overwrites --_rawset (_detalhes.spellcache, 1, {Loc ["STRING_MELEE"], 1, "Interface\\AddOns\\Details\\images\\melee.tga"}) --_rawset (_detalhes.spellcache, 2, {Loc ["STRING_AUTOSHOT"], 1, "Interface\\AddOns\\Details\\images\\autoshot.tga"}) --> built-in overwrites for spellId, spellTable in pairs (_detalhes.SpellOverwrite) do local name, _, icon = _GetSpellInfo (spellId) _rawset (_detalhes.spellcache, spellId, {spellTable.name or name, 1, spellTable.icon or icon}) end --> user overwrites -- [1] spellid [2] spellname [3] spellicon for index, spellTable in ipairs (_detalhes.savedCustomSpells) do _rawset (_detalhes.spellcache, spellTable [1], {spellTable [2], 1, spellTable [3]}) end end local default_user_spells = { [1] = {name = Loc ["STRING_MELEE"], icon = [[Interface\AddOns\Details\images\melee.tga]]}, [2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\AddOns\Details\images\autoshot.tga]]}, [3] = {name = Loc ["STRING_ENVIRONMENTAL_FALLING"], icon = [[Interface\ICONS\Spell_Magic_FeatherFall]]}, [4] = {name = Loc ["STRING_ENVIRONMENTAL_DROWNING"], icon = [[Interface\ICONS\Ability_Suffocate]]}, [5] = {name = Loc ["STRING_ENVIRONMENTAL_FATIGUE"], icon = [[Interface\ICONS\Spell_Arcane_MindMastery]]}, [6] = {name = Loc ["STRING_ENVIRONMENTAL_FIRE"], icon = [[Interface\ICONS\INV_SummerFest_FireSpirit]]}, [7] = {name = Loc ["STRING_ENVIRONMENTAL_LAVA"], icon = [[Interface\ICONS\Ability_Rhyolith_Volcano]]}, [8] = {name = Loc ["STRING_ENVIRONMENTAL_SLIME"], icon = [[Interface\ICONS\Ability_Creature_Poison_02]]}, [94472] = {name = GetSpellInfo (94472) .. " (" .. Loc ["STRING_CRITICAL_ONLY"] .. ")"}, --> Atonement critical hit (priest) [140816] = {name = GetSpellInfo (140816) .. " (" .. Loc ["STRING_CRITICAL_ONLY"] .. ")"}, --> Power Word: Solace critical hit (priest) [33778] = {name = GetSpellInfo (33778) .. " (bloom)"}, --lifebloom (bloom) [121414] = {name = GetSpellInfo (121414) .. " (Glaive #1)"}, --> glaive toss (hunter) [120761] = {name = GetSpellInfo (120761) .. " (Glaive #2)"}, --> glaive toss (hunter) [108686] = {name = GetSpellInfo (108686) .. " (" .. GetSpellInfo (108683) .. ")" }, --> immolate (brimstone) [108685] = {name = GetSpellInfo (108685) .. " (" .. GetSpellInfo (108683) .. ")" }, --> conflagrate (brimstone) [114654] = {name = GetSpellInfo (114654) .. " (" .. GetSpellInfo (108683) .. ")" }, --> incinetate (brimstone) } -- removed on warlords of draenor: -- [77451] = {name = GetSpellInfo (77451) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> lava burst (shaman) -- [45284] = {name = GetSpellInfo (45284) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> lightningbolt (shaman) -- [45297] = {name = GetSpellInfo (45297) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> chain lightning (shaman) -- [131079] = {name = GetSpellInfo (131079) .. " (" .. GetSpellInfo (12472) .. ")"}, --> frostbolt with icy veins glyph (mage) -- [131080] = {name = GetSpellInfo (131080) .. " (" .. GetSpellInfo (12472) .. ")"}, --> ice lance with icy veins glyph (mage) -- [131081] = {name = GetSpellInfo (131081) .. " (" .. GetSpellInfo (12472) .. ")"}, --> frostfire with icy veins glyph (mage) -- [124464] = {name = GetSpellInfo (124464) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> shadow word: pain mastery proc (priest) -- [124465] = {name = GetSpellInfo (124465) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> vampiric touch mastery proc (priest) -- [124468] = {name = GetSpellInfo (124468) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> mind flay mastery proc (priest) -- [124469] = {name = GetSpellInfo (124469) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> mind sear mastery proc (priest) function _detalhes:UserCustomSpellUpdate (index, name, icon) local t = _detalhes.savedCustomSpells [index] if (t) then t [2], t [3] = name or t [2], icon or t [3] return _rawset (_detalhes.spellcache, t [1], {t [2], 1, t [3]}) else return false end end function _detalhes:UserCustomSpellReset (index) local t = _detalhes.savedCustomSpells [index] if (t) then local spellid = t [1] local name, _, icon = _GetSpellInfo (spellid) if (default_user_spells [spellid]) then name = default_user_spells [spellid].name icon = default_user_spells [spellid].icon or icon or [[Interface\InventoryItems\WoWUnknownItem01]] end if (not name) then name = "Unknown" end if (not icon) then icon = [[Interface\InventoryItems\WoWUnknownItem01]] end _rawset (_detalhes.spellcache, spellid, {name, 1, icon}) t[2] = name t[3] = icon end end function _detalhes:FillUserCustomSpells() for spellid, t in pairs (default_user_spells) do local already_have for index, spelltable in ipairs (_detalhes.savedCustomSpells) do if (spelltable [1] == spellid) then already_have = spelltable end end if (not already_have) then local name, _, icon = GetSpellInfo (spellid) _detalhes:UserCustomSpellAdd (spellid, t.name or name or "Unknown", t.icon or icon or [[Interface\InventoryItems\WoWUnknownItem01]]) end end for i = #_detalhes.savedCustomSpells, 1, -1 do local spelltable = _detalhes.savedCustomSpells [i] local spellid = spelltable [1] if (spellid > 10) then local exists = _GetSpellInfo (spellid) if (not exists) then tremove (_detalhes.savedCustomSpells, i) end end end end function _detalhes:UserCustomSpellAdd (spellid, name, icon) local is_overwrite = false for index, t in ipairs (_detalhes.savedCustomSpells) do if (t [1] == spellid) then t[2] = name t[3] = icon is_overwrite = true break end end if (not is_overwrite) then tinsert (_detalhes.savedCustomSpells, {spellid, name, icon}) end return _rawset (_detalhes.spellcache, spellid, {name, 1, icon}) end function _detalhes:UserCustomSpellRemove (index) local t = _detalhes.savedCustomSpells [index] if (t) then local spellid = t [1] local name, _, icon = _GetSpellInfo (spellid) _rawset (_detalhes.spellcache, spellid, {name, 1, icon}) return tremove (_detalhes.savedCustomSpells, index) end return false end --> overwrite for API GetSpellInfo function _detalhes.getspellinfo = function (spellid) return _unpack (_detalhes.spellcache[spellid]) end _detalhes.GetSpellInfo = _detalhes.getspellinfo --> overwrite SpellInfo if spell is a Dot, so GetSpellInfo will return the name modified function _detalhes:SpellIsDot (spellid) local nome, rank, icone = _GetSpellInfo (spellid) _rawset (_detalhes.spellcache, spellid, {nome .. Loc ["STRING_DOT"], rank, icone}) end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> Cache All Spells function _detalhes:BuildSpellListSlow() local load_frame = _G.DetailsLoadSpellCache if (load_frame and (load_frame.completed or load_frame.inprogress)) then return false end local step = 1 local max = 160000 if (not load_frame) then load_frame = CreateFrame ("frame", "DetailsLoadSpellCache", UIParent) load_frame:SetFrameStrata ("DIALOG") local progress_label = load_frame:CreateFontString ("DetailsLoadSpellCacheProgress", "overlay", "GameFontHighlightSmall") progress_label:SetText ("Loading Spells: 0%") function _detalhes:BuildSpellListSlowTick() progress_label:SetText ("Loading Spells: " .. load_frame:GetProgress() .. "%") end load_frame.tick = _detalhes:ScheduleRepeatingTimer ("BuildSpellListSlowTick", 1) function load_frame:GetProgress() return math.floor (step / max * 100) end end local SpellCache = {a={}, b={}, c={}, d={}, e={}, f={}, g={}, h={}, i={}, j={}, k={}, l={}, m={}, n={}, o={}, p={}, q={}, r={}, s={}, t={}, u={}, v={}, w={}, x={}, y={}, z={}} local _string_lower = string.lower local _string_sub = string.sub local blizzGetSpellInfo = GetSpellInfo load_frame.inprogress = true _detalhes.spellcachefull = SpellCache load_frame:SetScript ("OnUpdate", function() for spellid = step, step+500 do local name, _, icon = blizzGetSpellInfo (spellid) if (name) then local LetterIndex = _string_lower (_string_sub (name, 1, 1)) --> get the first letter local CachedIndex = SpellCache [LetterIndex] if (CachedIndex) then CachedIndex [spellid] = {name, icon} end end end step = step + 500 if (step > max) then step = max _G.DetailsLoadSpellCache.completed = true _G.DetailsLoadSpellCache.inprogress = false _detalhes:CancelTimer (_G.DetailsLoadSpellCache.tick) DetailsLoadSpellCacheProgress:Hide() load_frame:SetScript ("OnUpdate", nil) end end) return true end function _detalhes:BuildSpellList() local SpellCache = {a={}, b={}, c={}, d={}, e={}, f={}, g={}, h={}, i={}, j={}, k={}, l={}, m={}, n={}, o={}, p={}, q={}, r={}, s={}, t={}, u={}, v={}, w={}, x={}, y={}, z={}} local _string_lower = string.lower local _string_sub = string.sub local blizzGetSpellInfo = GetSpellInfo for spellid = 1, 160000 do local name, rank, icon = blizzGetSpellInfo (spellid) if (name) then local index = _string_lower (_string_sub (name, 1, 1)) local CachedIndex = SpellCache [index] if (CachedIndex) then CachedIndex [spellid] = {name, icon, rank} end end end _detalhes.spellcachefull = SpellCache return true end function _detalhes:ClearSpellList() _detalhes.spellcachefull = nil collectgarbage() end end