local Loc = LibStub("AceLocale-3.0"):NewLocale("Details_EncounterDetails", "enUS", true) if (not Loc) then return end Loc ["STRING_PLUGIN_NAME"] = "Encounter Details" Loc ["STRING_WINDOW_TITLE"] = "Encounter Details" Loc ["STRING_TOTAL_DAMAGE"] = "Total Damage" Loc ["STRING_TOTAL_HEAL"] = "Total Heal" Loc ["STRING_SHOW_ALL_DATA"] = "Show overall data" Loc ["STRING_SHOW_PHASE_DATA"] = "Show details for this phase" Loc ["STRING_NOT IMPLEMENTED"] = "Not implemented yet" Loc ["STRING_DIED"] = "died" Loc ["STRING_MELEE_DAMAGE"] = "melee damage" Loc ["STRING_DAMAGE_TAKEN_REPORT"] = "Damage taken by ability" Loc ["STRING_ABILITY_DAMAGE"] = "Ability damage" Loc ["STRING_DAMAGE_TAKEN"] = "Damage Taken" Loc ["STRING_TOOK_DAMAGE_FROM"] = "Took damage from" Loc ["STRING_INTERRUPT_BY"] = "interrupted by" Loc ["STRING_DISPELLED_BY"] = "dispelled by" Loc ["STRING_DEAD_LOG"] = "last seconds of" Loc ["STRING_CURRENT"] = "Current" Loc ["STRING_TRY"] = "Fight" Loc ["STRING_DAMAGE_AT"] = "Damage Taken" Loc ["STRING_INFLICTED_BY"] = "Damage inflicted by" Loc ["STRING_INFLICTED"] = "Damage inflicted" Loc ["STRING_ADDS"] = "Adds" Loc ["STRING_INTERRUPTS"] = "Interrupts" Loc ["STRING_DISPELLS"] = "Dispells" Loc ["STRING_DEATH_LOG"] = "Death Log" Loc ["STRING_FIGHT_SUMMARY"] = "fight details" Loc ["STRING_FIGHT_GRAPHIC"] = "performance charts" Loc ["STRING_TOOLTIP"] = "Show Encounter Details Window" Loc ["STRING_"] = "" --> mechanic types Loc ["STRING_HEAL"] = "heal" Loc ["STRING_LOWDPS"] = "lowdps" Loc ["STRING_LOWHEAL"] = "lowheal" Loc ["STRING_VOIDZONE"] = "voidzone" Loc ["STRING_DISPELL"] = "dispell" Loc ["STRING_INTERRUPT"] = "interrupt" Loc ["STRING_POSITIONING"] = "positioning" Loc ["STRING_RUNAWAY"] = "runaway" Loc ["STRING_TANKSWITCH"] = "tankswitch" Loc ["STRING_MECHANIC"] = "mechanic" Loc ["STRING_CROWDCONTROL"] = "cc" Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown" Loc ["STRING_KILLADD"] = "killadd" Loc ["STRING_SPREADOUT"] = "spreadout" Loc ["STRING_STOPCAST"] = "stopcast"