local _detalhes = _G._detalhes local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" ) local UnitName = UnitName local select = select local floor = floor local GetNumGroupMembers = GetNumGroupMembers function _detalhes:UpdateGears() _detalhes:UpdateParser() _detalhes:UpdateControl() _detalhes:UpdateCombat() end function _detalhes:TrackSpecsNow (track_everything) local spelllist = _detalhes.SpecSpellList if (not track_everything) then for _, actor in _detalhes.tabela_vigente[1]:ListActors() do if (actor:IsPlayer()) then for spellid, spell in pairs (actor:GetSpellList()) do if (spelllist [spell.id]) then actor.spec = spelllist [spell.id] _detalhes.cached_specs [actor.serial] = actor.spec break end end end end for _, actor in _detalhes.tabela_vigente[2]:ListActors() do if (actor:IsPlayer()) then for spellid, spell in pairs (actor:GetSpellList()) do if (spelllist [spell.id]) then actor.spec = spelllist [spell.id] _detalhes.cached_specs [actor.serial] = actor.spec break end end end end else local combatlist = {} for _, combat in ipairs (_detalhes.tabela_historico.tabelas) do tinsert (combatlist, combat) end tinsert (combatlist, _detalhes.tabela_vigente) tinsert (combatlist, _detalhes.tabela_overall) for _, combat in ipairs (combatlist) do for _, actor in combat[1]:ListActors() do if (actor:IsPlayer()) then for spellid, spell in pairs (actor:GetSpellList()) do if (spelllist [spell.id]) then actor.spec = spelllist [spell.id] _detalhes.cached_specs [actor.serial] = actor.spec break end end end end for _, actor in combat[2]:ListActors() do if (actor:IsPlayer()) then for spellid, spell in pairs (actor:GetSpellList()) do if (spelllist [spell.id]) then actor.spec = spelllist [spell.id] _detalhes.cached_specs [actor.serial] = actor.spec break end end end end end end end function _detalhes:ResetSpecCache (forced) local isininstance = IsInInstance() if (forced or (not isininstance and not _detalhes.in_group)) then table.wipe (_detalhes.cached_specs) if (_detalhes.track_specs) then local my_spec = GetSpecialization() if (type (my_spec) == "number") then local spec_number = GetSpecializationInfo (my_spec) if (type (spec_number) == "number") then local pguid = UnitGUID (_detalhes.playername) if (pguid) then _detalhes.cached_specs [pguid] = spec_number end end end end elseif (_detalhes.in_group and not isininstance) then table.wipe (_detalhes.cached_specs) if (_detalhes.track_specs) then if (IsInRaid()) then local c_combat_dmg = _detalhes.tabela_vigente [1] local c_combat_heal = _detalhes.tabela_vigente [2] for i = 1, GetNumGroupMembers(), 1 do local name = GetUnitName ("raid" .. i, true) local index = c_combat_dmg._NameIndexTable [name] if (index) then local actor = c_combat_dmg._ActorTable [index] if (actor and actor.grupo and actor.spec) then _detalhes.cached_specs [actor.serial] = actor.spec end else index = c_combat_heal._NameIndexTable [name] if (index) then local actor = c_combat_heal._ActorTable [index] if (actor and actor.grupo and actor.spec) then _detalhes.cached_specs [actor.serial] = actor.spec end end end end end end end end function _detalhes:SetWindowUpdateSpeed (interval, nosave) if (not interval) then interval = _detalhes.update_speed end if (not nosave) then _detalhes.update_speed = interval end _detalhes:CancelTimer (_detalhes.atualizador) _detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", interval, -1) end function _detalhes:SetUseAnimations (enabled, nosave) if (enabled == nil) then enabled = _detalhes.use_row_animations end if (not nosave) then _detalhes.use_row_animations = enabled end _detalhes.is_using_row_animations = enabled end function _detalhes:HavePerformanceProfileEnabled() return _detalhes.performance_profile_enabled end _detalhes.PerformanceIcons = { ["RaidFinder"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, 1, 1, 1}}, ["Raid15"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}}, ["Raid30"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}}, ["Mythic"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .4, 0, 1}}, ["Battleground15"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}}, ["Battleground40"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}}, ["Arena"] = {icon = [[Interface\PvPRankBadges\PvPRank12]], color = {1, 1, 1, 1}}, ["Dungeon"] = {icon = [[Interface\PvPRankBadges\PvPRank01]], color = {1, 1, 1, 1}}, } function _detalhes:CheckForPerformanceProfile() local type = _detalhes:GetPerformanceRaidType() local profile = _detalhes.performance_profiles [type] if (profile and profile.enabled) then _detalhes:SetWindowUpdateSpeed (profile.update_speed, true) _detalhes:SetUseAnimations (profile.use_row_animations, true) _detalhes:CaptureSet (profile.damage, "damage") _detalhes:CaptureSet (profile.heal, "heal") _detalhes:CaptureSet (profile.energy, "energy") _detalhes:CaptureSet (profile.miscdata, "miscdata") _detalhes:CaptureSet (profile.aura, "aura") if (not _detalhes.performance_profile_lastenabled or _detalhes.performance_profile_lastenabled ~= type) then _detalhes:InstanceAlert (Loc ["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] .. type, {_detalhes.PerformanceIcons [type].icon, 14, 14, false, 0, 1, 0, 1, unpack (_detalhes.PerformanceIcons [type].color)} , 5, {_detalhes.empty_function}) end _detalhes.performance_profile_enabled = type _detalhes.performance_profile_lastenabled = type else _detalhes:SetWindowUpdateSpeed (_detalhes.update_speed) _detalhes:SetUseAnimations (_detalhes.use_row_animations) _detalhes:CaptureSet (_detalhes.capture_real ["damage"], "damage") _detalhes:CaptureSet (_detalhes.capture_real ["heal"], "heal") _detalhes:CaptureSet (_detalhes.capture_real ["energy"], "energy") _detalhes:CaptureSet (_detalhes.capture_real ["miscdata"], "miscdata") _detalhes:CaptureSet (_detalhes.capture_real ["aura"], "aura") _detalhes.performance_profile_enabled = nil end end function _detalhes:GetPerformanceRaidType() local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo() if (type == "none") then return nil end if (type == "pvp") then if (maxPlayers == 40) then return "Battleground40" elseif (maxPlayers == 15) then return "Battleground15" else return nil end end if (type == "arena") then return "Arena" end if (type == "raid") then --mythic if (difficulty == 15) then return "Mythic" end --raid finder if (difficulty == 7) then return "RaidFinder" end --flex if (difficulty == 14) then if (GetNumGroupMembers() > 15) then return "Raid30" else return "Raid15" end end --normal heroic if (maxPlayers == 10) then return "Raid15" elseif (maxPlayers == 25) then return "Raid30" end end if (type == "party") then return "Dungeon" end return nil end local background_tasks = {} local task_timers = { ["LOW"] = 30, ["MEDIUM"] = 18, ["HIGH"] = 10, } function _detalhes:RegisterBackgroundTask (name, func, priority, ...) assert (type (self) == "table", "RegisterBackgroundTask 'self' must be a table.") assert (type (name) == "string", "RegisterBackgroundTask param #1 must be a string.") if (type (func) == "string") then assert (type (self [func]) == "function", "RegisterBackgroundTask param #2 function not found on main object.") else assert (type (func) == "function", "RegisterBackgroundTask param #2 expect a function or function name.") end priority = priority or "LOW" priority = string.upper (priority) if (not task_timers [priority]) then priority = "LOW" end if (background_tasks [name]) then background_tasks [name].func = func background_tasks [name].priority = priority background_tasks [name].args = {...} background_tasks [name].args_amt = select ("#", ...) background_tasks [name].object = self return else background_tasks [name] = {func = func, lastexec = time(), priority = priority, nextexec = time() + task_timers [priority] * 60, args = {...}, args_amt = select ("#", ...), object = self} end end function _detalhes:UnregisterBackgroundTask (name) background_tasks [name] = nil end function _detalhes:DoBackgroundTasks() if (_detalhes:GetZoneType() ~= "none" or _detalhes:InGroup()) then return end local t = time() for taskName, taskTable in pairs (background_tasks) do if (t > taskTable.nextexec) then if (type (taskTable.func) == "string") then taskTable.object [taskTable.func] (taskTable.object, unpack (taskTable.args, 1, taskTable.args_amt)) else taskTable.func (unpack (taskTable.args, 1, taskTable.args_amt)) end taskTable.nextexec = random (30, 120) + t + (task_timers [taskTable.priority] * 60) end end end _detalhes.background_tasks_loop = _detalhes:ScheduleRepeatingTimer ("DoBackgroundTasks", 120) local store_instances = { [1205] = true, --Blackrock Foundry [1228] = true, --Highmaul --[1136] = true, --SoO } function _detalhes:StoreEncounter (combat) combat = combat or _detalhes.tabela_vigente if (not combat) then return end local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo() if (not store_instances [mapID]) then return end local boss_info = combat:GetBossInfo() local encounter_id = boss_info and boss_info.id if (not encounter_id) then return end local diff = combat:GetDifficulty() --> check for heroic mode if (diff == 5 or diff == 6 or diff == 15) then --test on raid finder or diff == 7 or diff == 17 local role = UnitGroupRolesAssigned ("player") if (role ~= "DAMAGER" and role ~= "HEALER") then return end --> check if the storage is already loaded if (not IsAddOnLoaded ("Details_DataStorage")) then local loaded, reason = LoadAddOn ("Details_DataStorage") if (not loaded) then return end end --> get the storage table local db = DetailsDataStorage if (not db and _detalhes.CreateStorageDB) then db = _detalhes:CreateStorageDB() if (not db) then return end elseif (not db) then return end local self_database = db.SELF_STORAGE if (not self_database) then --> outdate database? return end local heroic_branch = self_database ["HEROIC"] if (not heroic_branch) then heroic_branch = {} self_database ["HEROIC"] = heroic_branch end --> heroic database: numeric table with combats local encounter_database = heroic_branch [encounter_id] if (not encounter_database) then heroic_branch [encounter_id] = {} encounter_database = heroic_branch [encounter_id] end --> get player data local t = { total = 0, spells = {}, } if (role == "DAMAGER") then local player = combat (1, _detalhes.playername) if (player) then t.total = player.total for spellid, spell in pairs (player.spells._ActorTable) do t.spells [spellid] = spell.total end end elseif (role == "HEALER") then local player = combat (2, _detalhes.playername) if (player) then t.total = player.total for spellid, spell in pairs (player.spells._ActorTable) do t.spells [spellid] = spell.total end end end if (t.total > 0) then local this_combat_data = { total = t.total, spells = t.spells, date = date ("%H:%M %d/%m/%y"), time = time(), elapsed = combat:GetCombatTime(), } tinsert (encounter_database, this_combat_data) end --> check for normal mode elseif (diff == 3 or diff == 4 or diff == 14) then local role = UnitGroupRolesAssigned ("player") if (role ~= "DAMAGER" and role ~= "HEALER") then return end --> check if the storage is already loaded if (not IsAddOnLoaded ("Details_DataStorage")) then local loaded, reason = LoadAddOn ("Details_DataStorage") if (not loaded) then return end end --> get the storage table local db = DetailsDataStorage if (not db and _detalhes.CreateStorageDB) then db = _detalhes:CreateStorageDB() if (not db) then return end elseif (not db) then return end local self_database = db.SELF_STORAGE if (not self_database) then --> outdate database? return end local normal_branch = self_database ["NORMAL"] if (not normal_branch) then normal_branch = {} self_database ["NORMAL"] = normal_branch end --> heroic database: numeric table with combats local encounter_database = normal_branch [encounter_id] if (not encounter_database) then normal_branch [encounter_id] = {} encounter_database = normal_branch [encounter_id] end --> get player data local t = { total = 0, spells = {}, role = role, } if (role == "DAMAGER") then local player = combat (1, _detalhes.playername) if (player) then t.total = player.total for spellid, spell in pairs (player.spells._ActorTable) do t.spells [spellid] = spell.total end end elseif (role == "HEALER") then local player = combat (2, _detalhes.playername) if (player) then t.total = player.total for spellid, spell in pairs (player.spells._ActorTable) do t.spells [spellid] = spell.total end end end if (t.total > 0) then local this_combat_data = { total = t.total, spells = t.spells, date = date ("%H:%M %d/%m/%y"), time = time(), elapsed = combat:GetCombatTime(), } tinsert (encounter_database, this_combat_data) end --> check if is a mythic encounter and store the mythic encounter elseif (difficulty == 16) then --> check the guild name local match = 0 local guildName = select (1, GetGuildInfo ("player")) local raid_size = GetNumGroupMembers() or 0 if (guildName) then for i = 1, raid_size do local gName = select (1, GetGuildInfo ("raid" .. i)) or "" if (gName == guildName) then match = match + 1 end end if (match < raid_size * 0.75) then return end else return end --> check if the storage is already loaded if (not IsAddOnLoaded ("Details_DataStorage")) then local loaded, reason = LoadAddOn ("Details_DataStorage") if (not loaded) then return end end --> get the storage table local db = DetailsDataStorage if (not db and _detalhes.CreateStorageDB) then db = _detalhes:CreateStorageDB() if (not db) then return end elseif (not db) then return end local raid_database = db.RAID_STORAGE if (not raid_database) then db.RAID_STORAGE = {} raid_database = db.RAID_STORAGE end --> encounter_database: numeric table with combats local encounter_database = raid_database [encounter_id] if (not encounter_database) then raid_database [encounter_id] = {} encounter_database = raid_database [encounter_id] end --> get raid members data local this_combat_data = { damage = {}, heal = {}, date = date ("%H:%M %d/%m/%y"), time = time(), elapsed = combat:GetCombatTime(), guild = guildName, } for i = 1, raid_size do local player_name, player_realm = UnitName ("raid" .. i) if (player_realm and player_realm ~= "") then player_name = player_name .. "-" .. player_realm end local damage_actor = combat (1, player_name) if (damage_actor) then this_combat_data.damage [player_name] = floor (damage_actor.total) end local heal_actor = combat (2, player_name) if (heal_actor) then this_combat_data.heal [player_name] = floor (heal_actor.total) end end tinsert (encounter_database, this_combat_data) end end