--Immersion enables players that isn't in your group to show on the damage meter window local Details = _G.Details local C_Timer = _G.C_Timer local C_Map = _G.C_Map local ceil = math.ceil local addonName, Details222 = ... -- immersion namespace Details.Immersion = {} -- ASCENSION -- @andrew -- This is disabled by unregistering the event -- its fixable but would require a small amount of work that is pointless at the movement -- since ascension has no fights / activities that would use this local immersionFrame = _G.CreateFrame("frame", "DetailsImmersionFrame", _G.UIParent) --immersionFrame:RegisterEvent("ZONE_CHANGED_NEW_AREA") immersionFrame.DevelopmentDebug = false --check if can enabled the immersion stuff function immersionFrame.CheckIfCanEnableImmersion() return false end --check events immersionFrame:SetScript("OnEvent", function(_, event, ...) if (event == "ZONE_CHANGED_NEW_AREA") then C_Timer.After(3, immersionFrame.CheckIfCanEnableImmersion) end end) --store the GUID of the npc or player and point to the coords there the icon is local iconPath1 = [[Interface\AddOns\Details\images\special_bar_icons]] Details.Immersion.IconDatabase = { -- ["167826"] = {file = iconPath1, iconId = 1, interest = true, class = "MAGE"}, --lady jaina proudmoore -- ["167827"] = {file = iconPath1, iconId = 2, interest = true, class = "SHAMAN"}, --Thrall -- ["157432"] = {file = iconPath1, iconId = 3, interest = true, class = "WARRIOR"}, --bloodletter phantoriax, a npc inside torghast -- ["166148"] = {file = iconPath1, iconId = 4, interest = true, class = "WARRIOR"}, --sawn, a npc inside torghast -- ["171996"] = {file = iconPath1, iconId = 5, interest = true, class = "WARRIOR"}, --kythekios, a npc inside torghast -- ["172007"] = {file = iconPath1, iconId = 6, interest = true, class = "WARRIOR"}, --thelia, a npc inside torghast -- ["172024"] = {file = iconPath1, iconId = 7, interest = true, class = "WARRIOR"}, --telethakas, a npc inside torghast -- ["157406"] = {file = iconPath1, iconId = 8, interest = true, class = "WARRIOR"}, --renavyth, a npc inside torghast -- ["166151"] = {file = iconPath1, iconId = 9, interest = true, class = "WARRIOR"}, --moriaz the red, a npc inside torghast } local customIconsDB = Details.Immersion.IconDatabase function Details.Immersion.GetIcon(aID) local hasCustomIcon = customIconsDB[aID] if (hasCustomIcon) then local iconId = hasCustomIcon.iconId local iconSizeNormalized = 0.03125 local line = ceil(iconId / 32) local x = (iconId - ((line-1) * 32)) / 32 local L = x - iconSizeNormalized local R = x local T = iconSizeNormalized * (line-1) local B = iconSizeNormalized * line return {hasCustomIcon.file, {L, R, T, B}} end end function Details.Immersion.IsNpcInteresting(aID) local npcImmersion = customIconsDB[aID] if (npcImmersion and npcImmersion.interest) then return true, npcImmersion.class end end