local _detalhes = _G._detalhes --> default weaktable _detalhes.weaktable = {__mode = "v"} --> globals --[[global]] DETAILS_WA_TRIGGER_DEBUFF_PLAYER = 1 --[[global]] DETAILS_WA_TRIGGER_DEBUFF_TARGET = 2 --[[global]] DETAILS_WA_TRIGGER_DEBUFF_FOCUS = 3 --[[global]] DETAILS_WA_TRIGGER_BUFF_PLAYER = 4 --[[global]] DETAILS_WA_TRIGGER_BUFF_TARGET = 5 --[[global]] DETAILS_WA_TRIGGER_BUFF_FOCUS = 6 --[[global]] DETAILS_WA_TRIGGER_CAST_START = 7 --[[global]] DETAILS_WA_TRIGGER_CAST_OKEY = 8 --weak auras local group_prototype = { ["xOffset"] = -678.999450683594, ["yOffset"] = 212.765991210938, ["id"] = "Details! Aura Group", ["grow"] = "RIGHT", ["controlledChildren"] = {}, ["animate"] = true, ["border"] = "None", ["anchorPoint"] = "CENTER", ["regionType"] = "dynamicgroup", ["sort"] = "none", ["actions"] = {}, ["space"] = 0, ["background"] = "None", ["expanded"] = true, ["constantFactor"] = "RADIUS", ["trigger"] = { ["type"] = "aura", ["spellIds"] = {}, ["unit"] = "player", ["debuffType"] = "HELPFUL", ["names"] = {}, }, ["borderOffset"] = 16, ["animation"] = { ["start"] = { ["type"] = "none", ["duration_type"] = "seconds", }, ["main"] = { ["type"] = "none", ["duration_type"] = "seconds", }, ["finish"] = { ["type"] = "none", ["duration_type"] = "seconds", }, }, ["align"] = "CENTER", ["rotation"] = 0, ["frameStrata"] = 1, ["width"] = 199.999969482422, ["height"] = 20, ["stagger"] = 0, ["radius"] = 200, ["numTriggers"] = 1, ["backgroundInset"] = 0, ["selfPoint"] = "LEFT", ["load"] = { ["use_combat"] = true, ["race"] = { ["multi"] = {}, }, ["talent"] = { ["multi"] = {}, }, ["role"] = { ["multi"] = {}, }, ["spec"] = { ["multi"] = {}, }, ["class"] = { ["multi"] = {}, }, ["size"] = { ["multi"] = {}, }, }, ["untrigger"] = {}, } local icon_prototype = { ["yOffset"] = 202.07, ["xOffset"] = -296.82, ["fontSize"] = 14, ["displayStacks"] = "%s", ["parent"] = "Details! Aura Group", ["color"] = {1, 1, 1, 1}, ["stacksPoint"] = "BOTTOMRIGHT", ["regionType"] = "icon", ["untrigger"] = {}, ["anchorPoint"] = "CENTER", ["icon"] = true, ["numTriggers"] = 1, ["customTextUpdate"] = "update", ["id"] = "UNNAMED", ["actions"] = {}, ["fontFlags"] = "OUTLINE", ["stacksContainment"] = "INSIDE", ["zoom"] = 0, ["auto"] = false, ["animation"] = { ["start"] = { ["duration_type"] = "seconds", ["type"] = "preset", ["preset"] = "grow", }, ["main"] = { ["duration_type"] = "seconds", ["type"] = "preset", ["preset"] = "pulse", }, ["finish"] = { ["duration_type"] = "seconds", ["type"] = "none", }, }, ["trigger"] = { ["type"] = "aura", ["spellId"] = "0", ["subeventSuffix"] = "_CAST_START", ["custom_hide"] = "timed", ["event"] = "Health", ["subeventPrefix"] = "SPELL", ["debuffClass"] = "magic", ["use_spellId"] = true, ["spellIds"] = {}, ["name_operator"] = "==", ["fullscan"] = true, ["unit"] = "player", ["names"] = { "", -- [1] }, ["debuffType"] = "HARMFUL", }, ["desaturate"] = false, ["frameStrata"] = 1, ["stickyDuration"] = false, ["width"] = 192, ["font"] = "Friz Quadrata TT", ["inverse"] = false, ["selfPoint"] = "CENTER", ["height"] = 192, ["displayIcon"] = "Interface\\Icons\\Spell_Holiday_ToW_SpiceCloud", ["load"] = { ["use_combat"] = true, ["race"] = { ["multi"] = { }, }, ["talent"] = { ["multi"] = { }, }, ["role"] = { ["multi"] = { }, }, ["spec"] = { ["multi"] = { }, }, ["class"] = { ["multi"] = { }, }, ["size"] = { ["multi"] = { }, }, }, ["textColor"] = { 1, -- [1] 1, -- [2] 1, -- [3] 1, -- [4] }, } local actions_prototype = { ["start"] = { ["do_glow"] = true, ["glow_action"] = "show", ["do_sound"] = true, ["glow_frame"] = "WeakAuras:Crystalline Barrage Step", ["sound"] = "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\WaterDrop.ogg", ["sound_channel"] = "Master", }, ["finish"] = {}, } local debuff_prototype = { ["cooldown"] = false, ["trigger"] = { ["spellId"] = "0", ["unit"] = "", ["spellIds"] = {}, ["debuffType"] = "HARMFUL", ["names"] = {""}, }, } local buff_prototype = { ["cooldown"] = false, ["trigger"] = { ["spellId"] = "0", ["unit"] = "", ["spellIds"] = {}, ["debuffType"] = "HELPFUL", ["names"] = {""}, }, } local cast_prototype = { ["trigger"] = { ["type"] = "event", ["spellId"] = "0", ["subeventSuffix"] = "_CAST_SUCCESS", ["unevent"] = "timed", ["duration"] = "4", ["event"] = "Combat Log", ["subeventPrefix"] = "SPELL", ["use_spellId"] = true, } } local stack_prototype = { ["trigger"] = { ["countOperator"] = ">=", ["count"] = "0", ["useCount"] = true, }, } local sound_prototype = { ["actions"] = { ["start"] = { ["do_sound"] = true, ["sound"] = "Interface\\Quiet.ogg", ["sound_channel"] = "Master", }, }, } local sound_prototype_custom = { ["actions"] = { ["start"] = { ["do_sound"] = true, ["sound"] = " custom", ["sound_path"] = "Interface\\Quiet.ogg", ["sound_channel"] = "Master", }, }, } local chat_prototype = { ["actions"] = { ["start"] = { ["message"] = "", ["message_type"] = "SAY", ["do_message"] = true, }, }, } local text_prototype = { ["fontSize"] = 20, ["displayStacks"] = "", ["stacksPoint"] = "BOTTOM", ["stacksContainment"] = "OUTSIDE", } local glow_prototype = { ["actions"] = { ["start"] = { ["do_glow"] = true, ["glow_frame"] = "", ["glow_action"] = "show", }, }, } function _detalhes:CreateWeakAura (spellid, use_spellid, spellname, name, icon_texture, target, stacksize, sound, chat, icon_text, icon_glow, encounter_id, group, icon_size) --> check if wa is installed if (not WeakAuras or not WeakAurasSaved) then return end --> check if there is a group for our auras if (not WeakAurasSaved.displays ["Details! Aura Group"]) then local group = _detalhes.table.copy ({}, group_prototype) WeakAuras.Add (group) end --> create the icon table local icon = _detalhes.table.copy ({}, icon_prototype) icon_size = icon_size or 40 if (encounter_id) then icon.load.use_encounterid = true icon.load.encounterid = tostring (encounter_id) end icon.id = name icon.displayIcon = icon_texture if (target) then if (target == 1) then --Debuff on Player local add = _detalhes.table.copy ({}, debuff_prototype) add.trigger.spellId = tostring (spellid) add.trigger.spellIds[1] = spellid add.trigger.names [1] = spellname add.trigger.unit = "player" _detalhes.table.deploy (icon, add) elseif (target == 2) then --Debuff on Target local add = _detalhes.table.copy ({}, debuff_prototype) add.trigger.spellId = tostring (spellid) add.trigger.spellIds[1] = spellid add.trigger.names[1] = spellname add.trigger.unit = "target" _detalhes.table.deploy (icon, add) elseif (target == 3) then --Debuff on Focus local add = _detalhes.table.copy ({}, debuff_prototype) add.trigger.spellId = tostring (spellid) add.trigger.spellIds[1] = spellid add.trigger.names[1] = spellname add.trigger.unit = "focus" _detalhes.table.deploy (icon, add) elseif (target == 11) then --Buff on Player local add = _detalhes.table.copy ({}, buff_prototype) add.trigger.spellId = tostring (spellid) add.trigger.spellIds[1] = spellid add.trigger.names[1] = spellname add.trigger.unit = "player" _detalhes.table.deploy (icon, add) elseif (target == 12) then --Buff on Target local add = _detalhes.table.copy ({}, buff_prototype) add.trigger.spellId = tostring (spellid) add.trigger.spellIds[1] = spellid add.trigger.names[1] = spellname add.trigger.unit = "target" _detalhes.table.deploy (icon, add) elseif (target == 13) then --Buff on Focus local add = _detalhes.table.copy ({}, buff_prototype) add.trigger.spellId = tostring (spellid) add.trigger.spellIds[1] = spellid add.trigger.names[1] = spellname add.trigger.unit = "focus" _detalhes.table.deploy (icon, add) elseif (target == 21) then --Spell Cast Started local add = _detalhes.table.copy ({}, cast_prototype) add.trigger.spellId = tostring (spellid) add.trigger.spellName = spellname add.trigger.subeventSuffix = "_CAST_START" if (not use_spellid) then add.trigger.use_spellName = true add.trigger.use_spellId = false end _detalhes.table.deploy (icon, add) elseif (target == 22) then --Spell Cast Successful local add = _detalhes.table.copy ({}, cast_prototype) add.trigger.spellId = tostring (spellid) add.trigger.spellName = spellname if (not use_spellid) then add.trigger.use_spellName = true add.trigger.use_spellId = false end _detalhes.table.deploy (icon, add) end else icon.trigger.spellId = tostring (spellid) icon.trigger.name = spellname tinsert (icon.trigger.spellIds, spellid) end --> if is a regular auras withour using spells ids if (not use_spellid) then icon.trigger.use_spellId = false icon.trigger.fullscan = false icon.trigger.spellId = nil icon.trigger.spellIds = {} end --> check stack size if (stacksize and stacksize >= 1) then stacksize = floor (stacksize) local add = _detalhes.table.copy ({}, stack_prototype) add.trigger.count = tostring (stacksize) _detalhes.table.deploy (icon, add) end --> using sound if (sound and type (sound) == "table") then local add = _detalhes.table.copy ({}, sound_prototype_custom) add.actions.start.sound_path = sound.sound_path add.actions.start.sound_channel = sound.sound_channel or "Master" _detalhes.table.deploy (icon, add) elseif (sound and sound ~= "" and not sound:find ("Quiet.ogg")) then local add = _detalhes.table.copy ({}, sound_prototype) add.actions.start.sound = sound _detalhes.table.deploy (icon, add) end --> chat message if (chat and chat ~= "") then local add = _detalhes.table.copy ({}, chat_prototype) add.actions.start.message = chat _detalhes.table.deploy (icon, add) end if (icon_text and icon_text ~= "") then local add = _detalhes.table.copy ({}, text_prototype) add.displayStacks = icon_text _detalhes.table.deploy (icon, add) end --> check if already exists a aura with this name if (WeakAurasSaved.displays [icon.id]) then for i = 2, 100 do if (not WeakAurasSaved.displays [icon.id .. " (" .. i .. ")"]) then icon.id = icon.id .. " (" .. i .. ")" break end end end --> check is is using glow effect if (icon_glow) then local add = _detalhes.table.copy ({}, glow_prototype) add.actions.start.glow_frame = "WeakAuras:" .. icon.id _detalhes.table.deploy (icon, add) end --> add the aura on a group if (group) then icon.parent = group tinsert (WeakAurasSaved.displays [group].controlledChildren, icon.id) else icon.parent = nil end --> icon size icon.width = icon_size icon.height = icon_size --> add the aura WeakAuras.Add (icon) --> check if the options panel has loaded local options_frame = WeakAuras.OptionsFrame and WeakAuras.OptionsFrame() if (options_frame) then if (options_frame and not options_frame:IsShown()) then WeakAuras.ToggleOptions() end WeakAuras.NewDisplayButton (icon) end end function _detalhes:OpenAuraPanel (spellid, spellname, spellicon, encounterid, triggertype) spellname = select (1, GetSpellInfo (spellid)) if (not DetailsAuraPanel) then --> check if there is a group for our auras if (WeakAuras and WeakAurasSaved and not WeakAurasSaved.displays ["Details! Aura Group"]) then local group = _detalhes.table.copy ({}, group_prototype) WeakAuras.Add (group) end local f = CreateFrame ("frame", "DetailsAuraPanel", UIParent, "ButtonFrameTemplate") f:SetSize (300, 488) f:SetPoint ("center", UIParent, "center") f:SetFrameStrata ("HIGH") f:SetToplevel (true) f:SetMovable (true) tinsert (UISpecialFrames, "DetailsAuraPanel") f:SetScript ("OnMouseDown", function(self, button) if (self.isMoving) then return end if (button == "RightButton") then self:Hide() else self:StartMoving() self.isMoving = true end end) f:SetScript ("OnMouseUp", function(self, button) if (self.isMoving and button == "LeftButton") then self:StopMovingOrSizing() self.isMoving = nil end end) f.TitleText:SetText ("Create Aura") f.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-BLOODELF]]) local fw = _detalhes:GetFramework() --aura name local name_label = fw:CreateLabel (f, "Aura Name: ", nil, nil, "GameFontNormal") local name_textentry = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "AuraName", "$parentAuraName") name_textentry:SetPoint ("left", name_label, "right", 2, 0) f.name = name_textentry --spellname local spellname_label = fw:CreateLabel (f, "Spell Name: ", nil, nil, "GameFontNormal") local spellname_textentry = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "SpellName", "$parentSpellName") spellname_textentry:SetPoint ("left", spellname_label, "right", 2, 0) f.spellname = spellname_textentry spellname_textentry.tooltip = "Spell/Debuff/Buff to be tracked." --spellid local auraid_label = fw:CreateLabel (f, "Spell Id: ", nil, nil, "GameFontNormal") local auraid_textentry = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "AuraSpellId", "$parentAuraSpellId") auraid_textentry:Disable() auraid_textentry:SetPoint ("left", auraid_label, "right", 2, 0) --use spellid local usespellid_label = fw:CreateLabel (f, "Use SpellId: ", nil, nil, "GameFontNormal") local aura_use_spellid = fw:CreateSwitch (f, function(_, _, state) if (state) then auraid_textentry:Enable() else auraid_textentry:Disable() end end, false, nil, nil, nil, nil, "UseSpellId") aura_use_spellid:SetPoint ("left", usespellid_label, "right", 2, 0) aura_use_spellid.tooltip = "Use the spell id instead of the spell name, for advanced users." --aura icon local icon_label = fw:CreateLabel (f, "Icon: ", nil, nil, "GameFontNormal") local icon_button_func = function (texture) f.IconButton.icon.texture = texture end local icon_pick_button = fw:NewButton (f, nil, "$parentIconButton", "IconButton", 20, 20, function() fw:IconPick (icon_button_func, true) end) local icon_button_icon = fw:NewImage (icon_pick_button, [[Interface\ICONS\TEMP]], 19, 19, "background", nil, "icon", "$parentIcon") icon_pick_button:InstallCustomTexture() icon_pick_button:SetPoint ("left", icon_label, "right", 2, 0) icon_button_icon:SetPoint ("left", icon_label, "right", 2, 0) f.icon = icon_button_icon --target local aura_on_icon = [[Interface\Buttons\UI-GroupLoot-DE-Down]] local aura_on_table = { {label = "Debuff on You", value = 1, icon = aura_on_icon}, {label = "Debuff on Target", value = 2, icon = aura_on_icon}, {label = "Debuff on Focus", value = 3, icon = aura_on_icon}, {label = "Buff on You", value = 11, icon = aura_on_icon}, {label = "Buff on Target", value = 12, icon = aura_on_icon}, {label = "Buff on Focus", value = 13, icon = aura_on_icon}, {label = "Spell Cast Started", value = 21, icon = aura_on_icon}, {label = "Spell Cast Successful", value = 22, icon = aura_on_icon}, } local aura_on_options = function() return aura_on_table end local aura_on = fw:CreateDropDown (f, aura_on_options, 1, 150, 20, "AuraOnDropdown", "$parentAuraOnDropdown") local aura_on_label = fw:CreateLabel (f, "Trigger: ", nil, nil, "GameFontNormal") aura_on:SetPoint ("left", aura_on_label, "right", 2, 0) --stack local stack_slider = fw:NewSlider (f, f, "$parentStackSlider", "StackSlider", 150, 20, 0, 30, 1, 0) local stack_label = fw:CreateLabel (f, "Stack Size: ", nil, nil, "GameFontNormal") stack_slider:SetPoint ("left", stack_label, "right", 2, 0) stack_slider.tooltip = "Minimum amount of stacks to trigger the aura." --sound effect local play_sound = function (self, fixedParam, file) if (type (file) == "table") then PlaySoundFile (file.sound_path, "Master") else PlaySoundFile (file, "Master") end end local sort = function (t1, t2) return t1.name < t2.name end local titlecase = function (first, rest) return first:upper()..rest:lower() end local iconsize = {14, 14} local game_sounds = { ["Horde Banner Down"] = [[Sound\event\EVENT_VashjirIntro_HordeBannerDown_01.ogg]], ["Mast Crack"] = [[Sound\event\EVENT_VashjirIntro_MastCrack_01.ogg]], ["Orc Attack "] = [[Sound\event\EVENT_VashjirIntro_OrcAttackVox_03.ogg]], ["Ship Hull Impact"] = [[Sound\event\EVENT_VashjirIntro_ShipHullImpact_03.ogg]], ["Run! 01"] = [[Sound\character\Scourge\ScourgeVocalFemale\UndeadFemaleFlee01.ogg]], ["Run! 02"] = [[Sound\creature\HoodWolf\HoodWolfTransformPlayer01.ogg]], ["Danger!"] = [[Sound\character\Scourge\ScourgeVocalMale\UndeadMaleIncoming01.ogg]], ["Wing Flap 01"] = [[Sound\creature\Illidan\IllidanWingFlap2.ogg]], ["Wing Flap 02"] = [[Sound\Universal\BirdFlap1.ogg]], ["Not Prepared"] = [[Sound\creature\Illidan\BLACK_Illidan_04.ogg]], ["Cannon Shot"] = [[Sound\DOODAD\AGS_BrassCannon_Custom0.ogg]], ["Click 01"] = [[Sound\DOODAD\HangingBones_BoneClank06.ogg]], ["Click 02"] = [[Sound\DOODAD\HangingBones_BoneClank02.ogg]], ["Click 03"] = [[Sound\DOODAD\HangingBones_BoneClank03.ogg]], ["Click 04"] = [[Sound\DOODAD\HangingBones_BoneClank09.ogg]], ["Click 05"] = [[Sound\DOODAD\FX_Emote_Chopping_Wood08.ogg]], ["Click 06"] = [[Sound\DOODAD\FX_Emote_Chopping_Wood04.ogg]], ["Click 07"] = [[Sound\DOODAD\FX_BoardTilesDice_02.OGG]], ["Click 08"] = [[Sound\Spells\IceCrown_Bug_Attack_08.ogg]], ["Click 09"] = [[Sound\Spells\Tradeskills\BlackSmithCraftingE.ogg]], ["Chest 01"] = [[Sound\DOODAD\G_BarrelOpen-Chest1.ogg]], ["Beat 01"] = [[Sound\DOODAD\GO_PA_Kungfugear_bag_Left08.OGG]], ["Beat 02"] = [[Sound\DOODAD\GO_PA_Kungfugear_bag_Left04.OGG]], ["Water Drop"] = [[Sound\DOODAD\Hellfire_DW_Pipe_Type4_01.ogg]], ["Frog"] = [[Sound\EMITTERS\Emitter_Dalaran_Petstore_Frog_01.ogg]], } local sound_options = function() local t = {{label = "No Sound", value = "", icon = [[Interface\Buttons\UI-GuildButton-MOTD-Disabled]], iconsize = iconsize}} local sounds = {} local already_added = {} for name, soundFile in pairs (game_sounds) do name = name:gsub ("(%a)([%w_']*)", titlecase) if (not already_added [name]) then sounds [#sounds+1] = {name = name, file = soundFile, gamesound = true} already_added [name] = true end end for name, soundFile in pairs (LibStub:GetLibrary("LibSharedMedia-3.0"):HashTable ("sound")) do name = name:gsub ("(%a)([%w_']*)", titlecase) if (not already_added [name]) then sounds [#sounds+1] = {name = name, file = soundFile} already_added [name] = true end end if (WeakAuras and WeakAuras.sound_types) then for soundFile, name in pairs (WeakAuras.sound_types) do name = name:gsub ("(%a)([%w_']*)", titlecase) if (not already_added [name]) then sounds [#sounds+1] = {name = name, file = soundFile} end end end table.sort (sounds, sort) for _, sound in ipairs (sounds) do if (sound.name:find ("D_")) then --> details sound tinsert (t, {color = "orange", label = sound.name, value = sound.file, icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], onclick = play_sound, iconsize = iconsize}) elseif (sound.gamesound) then --> game sound tinsert (t, {color = "yellow", label = sound.name, value = {sound_path = sound.file}, icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], onclick = play_sound, iconsize = iconsize}) else tinsert (t, {label = sound.name, value = sound.file, icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], onclick = play_sound, iconsize = iconsize}) end end return t end local sound_effect = fw:CreateDropDown (f, sound_options, 1, 150, 20, "SoundEffectDropdown", "$parentSoundEffectDropdown") local sound_effect_label = fw:CreateLabel (f, "Play Sound: ", nil, nil, "GameFontNormal") sound_effect:SetPoint ("left", sound_effect_label, "right", 2, 0) sound_effect.tooltip = "Sound played when the aura triggers." --say something local say_something_label = fw:CreateLabel (f, "/Say: ", nil, nil, "GameFontNormal") local say_something = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "SaySomething", "$parentSaySomething") say_something:SetPoint ("left", say_something_label, "right", 2, 0) say_something.tooltip = "Your character /say this phrase when the aura triggers." --aura text local aura_text_label = fw:CreateLabel (f, "Icon Text: ", nil, nil, "GameFontNormal") local aura_text = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "AuraText", "$parentAuraText") aura_text:SetPoint ("left", aura_text_label, "right", 2, 0) aura_text.tooltip = "Text shown at aura's icon right side." --apply glow local useglow_label = fw:CreateLabel (f, "Glow Effect: ", nil, nil, "GameFontNormal") local useglow = fw:CreateSwitch (f, function(self, _, state) if (state and self.glow_test) then self.glow_test:Show() self.glow_test.animOut:Stop() self.glow_test.animIn:Play() elseif (self.glow_test) then self.glow_test.animIn:Stop() self.glow_test.animOut:Play() end end, false, nil, nil, nil, nil, "UseGlow") useglow:SetPoint ("left", useglow_label, "right", 2, 0) useglow.tooltip = "Do not rename the aura on WeakAuras options panel or the glow effect may not work." useglow.glow_test = CreateFrame ("frame", "DetailsAuraTextGlowTest", useglow.widget, "ActionBarButtonSpellActivationAlert") useglow.glow_test:SetPoint ("topleft", useglow.widget, "topleft", -20, 2) useglow.glow_test:SetPoint ("bottomright", useglow.widget, "bottomright", 20, -2) useglow.glow_test:Hide() --encounter id local encounterid_label = fw:CreateLabel (f, "Encounter ID: ", nil, nil, "GameFontNormal") local encounterid = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "EncounterIdText", "$parentEncounterIdText") encounterid:SetPoint ("left", encounterid_label, "right", 2, 0) encounterid.tooltip = "Only load this aura for this raid encounter." --icon size local icon_size_slider = fw:NewSlider (f, f, "$parentIconSizeSlider", "IconSizeSlider", 150, 20, 16, 256, 1, 64) local icon_size_label = fw:CreateLabel (f, "Icon Size: ", nil, nil, "GameFontNormal") icon_size_slider:SetPoint ("left", icon_size_label, "right", 2, 0) icon_size_slider.tooltip = "Icon size, width and height." --aura addon local addon_options = function() local t = {} if (WeakAuras) then tinsert (t, {label = "Weak Auras 2", value = "WA", icon = [[Interface\AddOns\WeakAuras\icon]]}) end return t end local aura_addon = fw:CreateDropDown (f, addon_options, 1, 150, 20, "AuraAddonDropdown", "$parentAuraAddonDropdown") local aura_addon_label = fw:CreateLabel (f, "Addon: ", nil, nil, "GameFontNormal") aura_addon:SetPoint ("left", aura_addon_label, "right", 2, 0) --weakauras - group local folder_icon = [[Interface\AddOns\Details\images\icons]] local folder_texcoord = {435/512, 469/512, 189/512, 241/512} local folder_iconsize = {14, 14} local weakauras_folder_options = function() local t = {{label = "No Group", value = false, icon = folder_icon, texcoord = folder_texcoord, iconcolor = {0.8, 0.2, 0.2}, iconsize = folder_iconsize}} if (WeakAuras and WeakAurasSaved) then for display_name, aura_table in pairs (WeakAurasSaved.displays) do if (aura_table.regionType == "dynamicgroup" or aura_table.regionType == "group") then tinsert (t, {label = display_name, value = display_name, icon = folder_icon, texcoord = folder_texcoord, iconsize = folder_iconsize}) end end end return t end local weakauras_folder_label = fw:CreateLabel (f, "Weak Auras Group: ", nil, nil, "GameFontNormal") local weakauras_folder = fw:CreateDropDown (f, weakauras_folder_options, 1, 150, 20, "WeakaurasFolderDropdown", "$parentWeakaurasFolder") weakauras_folder:SetPoint ("left", weakauras_folder_label, "right", 2, 0) --create local create_func = function() local name = f.AuraName.text local spellname = f.SpellName.text local use_spellId = f.UseSpellId.value local spellid = f.AuraSpellId.text local icon = f.IconButton.icon.texture local target = f.AuraOnDropdown.value local stacksize = f.StackSlider.value local sound = f.SoundEffectDropdown.value local chat = f.SaySomething.text local addon = f.AuraAddonDropdown.value local folder = f.WeakaurasFolderDropdown.value local iconsize = f.IconSizeSlider.value local icon_text = f.AuraText.text local icon_glow = f.UseGlow.value local eid = DetailsAuraPanel.EncounterIdText.text if (eid == "") then eid = nil end if (addon == "WA") then _detalhes:CreateWeakAura (spellid, use_spellId, spellname, name, icon, target, stacksize, sound, chat, icon_text, icon_glow, eid, folder, iconsize) else _detalhes:Msg ("No Aura Addon selected. Addons currently supported: WeakAuras 2.") end f:Hide() end local create_button = fw:CreateButton (f, create_func, 106, 16, "Create Aura") create_button:InstallCustomTexture() local cancel_button = fw:CreateButton (f, function() name_textentry:ClearFocus(); f:Hide() end, 106, 16, "Cancel") cancel_button:InstallCustomTexture() create_button:SetIcon ([[Interface\Buttons\UI-CheckBox-Check]], nil, nil, nil, {0.125, 0.875, 0.125, 0.875}, nil, 4, 2) cancel_button:SetIcon ([[Interface\Buttons\UI-GroupLoot-Pass-Down]], nil, nil, nil, {0.125, 0.875, 0.125, 0.875}, nil, 4, 2) local x_start = 20 local y_start = 21 name_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*1) + (50)) * -1) aura_on_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*2) + (50)) * -1) spellname_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*3) + (60)) * -1) auraid_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*4) + (60)) * -1) usespellid_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*5) + (60)) * -1) icon_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*6) + (70)) * -1) stack_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*7) + (70)) * -1) sound_effect_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*8) + (70)) * -1) say_something_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*9) + (70)) * -1) aura_text_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*10) + (70)) * -1) useglow_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*11) + (70)) * -1) encounterid_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*12) + (70)) * -1) icon_size_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*13) + (70)) * -1) aura_addon_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*15) + (60)) * -1) weakauras_folder_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*16) + (60)) * -1) create_button:SetPoint ("topleft", f, "topleft", x_start, ((y_start*18) + (60)) * -1) cancel_button:SetPoint ("topright", f, "topright", x_start*-1, ((y_start*18) + (60)) * -1) end DetailsAuraPanel.spellid = spellid DetailsAuraPanel.encounterid = encounterid DetailsAuraPanel.EncounterIdText.text = encounterid or "" DetailsAuraPanel.WeakaurasFolderDropdown:Refresh() if (encounterid) then DetailsAuraPanel.WeakaurasFolderDropdown:Select ("Details! Aura Group") DetailsAuraPanel.IconSizeSlider:SetValue (128) else DetailsAuraPanel.WeakaurasFolderDropdown:Select (1, true) DetailsAuraPanel.IconSizeSlider:SetValue (64) end DetailsAuraPanel.name.text = spellname .. " (d!)" DetailsAuraPanel.spellname.text = spellname DetailsAuraPanel.AuraSpellId.text = tostring (spellid) DetailsAuraPanel.icon.texture = spellicon DetailsAuraPanel.UseGlow.glow_test.animIn:Stop() DetailsAuraPanel.UseGlow.glow_test.animOut:Play() DetailsAuraPanel.UseGlow:SetValue (false) DetailsAuraPanel.StackSlider:SetValue (0) DetailsAuraPanel.SoundEffectDropdown:Select (1, true) DetailsAuraPanel.AuraText:SetText ("") DetailsAuraPanel.SaySomething:SetText ("") if (triggertype and type (triggertype) == "number") then DetailsAuraPanel.AuraOnDropdown:Select (triggertype, true) else DetailsAuraPanel.AuraOnDropdown:Select (1, true) end DetailsAuraPanel:Show() end ------------------------------------------------------------------------------------------------------------------ --> get the total of damage and healing of this phase function _detalhes:OnCombatPhaseChanged() local current_combat = _detalhes:GetCurrentCombat() local current_phase = current_combat.PhaseData [#current_combat.PhaseData][1] local phase_damage_container = current_combat.PhaseData.damage [current_phase] local phase_healing_container = current_combat.PhaseData.heal [current_phase] local phase_damage_section = current_combat.PhaseData.damage_section local phase_healing_section = current_combat.PhaseData.heal_section if (not phase_damage_container) then phase_damage_container = {} current_combat.PhaseData.damage [current_phase] = phase_damage_container end if (not phase_healing_container) then phase_healing_container = {} current_combat.PhaseData.heal [current_phase] = phase_healing_container end for index, damage_actor in ipairs (_detalhes.cache_damage_group) do local phase_damage = damage_actor.total - (phase_damage_section [damage_actor.nome] or 0) phase_damage_section [damage_actor.nome] = damage_actor.total phase_damage_container [damage_actor.nome] = (phase_damage_container [damage_actor.nome] or 0) + phase_damage end for index, healing_actor in ipairs (_detalhes.cache_healing_group) do local phase_heal = healing_actor.total - (phase_healing_section [healing_actor.nome] or 0) phase_healing_section [healing_actor.nome] = healing_actor.total phase_healing_container [healing_actor.nome] = (phase_healing_container [healing_actor.nome] or 0) + phase_heal end end function _detalhes:BossModsLink() if (_G.DBM) then local dbm_callback_phase = function (event, msg, ...) local mod = _detalhes.encounter_table.DBM_Mod if (not mod) then local id = _detalhes:GetEncounterIdFromBossIndex (_detalhes.encounter_table.mapid, _detalhes.encounter_table.id) if (id) then for index, tmod in ipairs (DBM.Mods) do if (tmod.id == id) then _detalhes.encounter_table.DBM_Mod = tmod mod = tmod end end end end local phase = mod and mod.vb and mod.vb.phase if (phase and _detalhes.encounter_table.phase ~= phase) then --_detalhes:Msg ("Current phase:", phase) _detalhes:OnCombatPhaseChanged() _detalhes.encounter_table.phase = phase local cur_combat = _detalhes:GetCurrentCombat() local time = cur_combat:GetCombatTime() if (time > 5) then tinsert (cur_combat.PhaseData, {phase, time}) end _detalhes:SendEvent ("COMBAT_ENCOUNTER_PHASE_CHANGED", nil, phase) end end local dbm_callback_pull = function (event, mod, delay, synced, startHp) _detalhes.encounter_table.DBM_Mod = mod _detalhes.encounter_table.DBM_ModTime = time() end DBM:RegisterCallback ("DBM_Announce", dbm_callback_phase) DBM:RegisterCallback ("pull", dbm_callback_pull) --DBM:RegisterCallback ("DBM_TimerStart", function (a, b, c, d, e, f, g) -- print (a, b, c, d, e, f, g) --end) end LoadAddOn ("BigWigs_Core") if (BigWigs and not _G.DBM) then BigWigs:Enable() function _detalhes:BigWigs_Message (event, module, key, text, ...) --print (event, module, key, text, ...) if (key == "stages") then local phase = text:gsub (".*%s", "") phase = tonumber (phase) --print ("Phase Changed!", phase) if (phase and type (phase) == "number" and _detalhes.encounter_table.phase ~= phase) then --_detalhes:Msg ("Current phase:", phase) _detalhes:OnCombatPhaseChanged() _detalhes.encounter_table.phase = phase local cur_combat = _detalhes:GetCurrentCombat() local time = cur_combat:GetCombatTime() if (time > 5) then tinsert (cur_combat.PhaseData, {phase, time}) end _detalhes:SendEvent ("COMBAT_ENCOUNTER_PHASE_CHANGED", nil, phase) end end end BigWigs.RegisterMessage (_detalhes, "BigWigs_Message") --function _detalhes:BigWigs_StartBar (...) -- print (...) --end --BigWigs.RegisterMessage (_detalhes, "BigWigs_StartBar") end end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> details auras local aura_prototype = { name = "", type = "DEBUFF", target = "player", boss = "0", icon = "", stack = 0, sound = "", sound_channel = "", chat = "", chat_where = "SAY", chat_extra = "", } function _detalhes:CreateDetailsAura (name, auratype, target, boss, icon, stack, sound, chat) local aura_container = _detalhes.details_auras --already exists if (aura_container [name]) then _detalhes:Msg ("Aura name already exists.") return end --create the new aura local new_aura = _detalhes.table.copy ({}, aura_prototype) new_aura.type = auratype or new_aura.type new_aura.target = auratype or new_aura.target new_aura.boss = boss or new_aura.boss new_aura.icon = icon or new_aura.icon new_aura.stack = math.max (stack or 0, new_aura.stack) new_aura.sound = sound or new_aura.sound new_aura.chat = chat or new_aura.chat _detalhes.details_auras [name] = new_aura return new_aura end function _detalhes:CreateAuraListener() local listener = _detalhes:CreateEventListener() function listener:on_enter_combat (event, combat, encounterId) end function listener:on_leave_combat (event, combat) end listener:RegisterEvent ("COMBAT_PLAYER_ENTER", "on_enter_combat") listener:RegisterEvent ("COMBAT_PLAYER_LEAVE", "on_leave_combat") end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --> forge function _detalhes:OpenForge() if (not DetailsForge) then local fw = _detalhes:GetFramework() local lower = string.lower --main frame local f = CreateFrame ("frame", "DetailsForge", UIParent, "ButtonFrameTemplate") f:SetSize (900, 600) f.TitleText:SetText ("Details! Forge") --f.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-BLOODELF]]) f.portrait:SetTexture ([[Interface\ICONS\INV_Misc_ReforgedArchstone_01]]) f:SetPoint ("center", UIParent, "center") f:SetFrameStrata ("HIGH") f:SetToplevel (true) f:SetMovable (true) tinsert (UISpecialFrames, "DetailsAuraPanel") f:SetScript ("OnMouseDown", function(self, button) if (self.isMoving) then return end if (button == "RightButton") then self:Hide() else self:StartMoving() self.isMoving = true end end) f:SetScript ("OnMouseUp", function(self, button) if (self.isMoving and button == "LeftButton") then self:StopMovingOrSizing() self.isMoving = nil end end) --modules local all_modules = {} local spell_already_added = {} f:SetScript ("OnHide", function() for _, module in ipairs (all_modules) do if (module.data) then wipe (module.data) end end wipe (spell_already_added) end) local no_func = function()end local nothing_to_show = {} local current_module local buttons = {} function f:InstallModule (module) if (module and type (module) == "table") then tinsert (all_modules, module) end end local all_players_module = { name = "All Players", desc = "Show a list of all player actors", filters_widgets = function() if (not DetailsForgeAllPlayersFilterPanel) then local w = CreateFrame ("frame", "DetailsForgeAllPlayersFilterPanel", f) w:SetSize (600, 20) w:SetPoint ("topleft", f, "topleft", 120, -40) local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall") label:SetText ("Player Name: ") label:SetPoint ("left", w, "left", 5, 0) local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllPlayersNameFilter") entry:SetHook ("OnTextChanged", function() f:refresh() end) entry:SetPoint ("left", label, "right", 2, 0) end return DetailsForgeAllPlayersFilterPanel end, search = function() local t = {} local filter = DetailsForgeAllPlayersNameFilter:GetText() for _, actor in ipairs (_detalhes:GetCombat("current"):GetActorList (DETAILS_ATTRIBUTE_DAMAGE)) do if (actor:IsGroupPlayer()) then if (filter ~= "") then filter = lower (filter) local actor_name = lower (actor:name()) if (actor_name:find (filter)) then t [#t+1] = actor end else t [#t+1] = actor end end end return t end, header = { {name = "Index", width = 40, type = "text", func = no_func}, {name = "Name", width = 150, type = "entry", func = no_func}, {name = "Class", width = 100, type = "entry", func = no_func}, {name = "GUID", width = 230, type = "entry", func = no_func}, {name = "Flag", width = 100, type = "entry", func = no_func}, }, fill_panel = false, fill_gettotal = function (self) return #self.module.data end, fill_fillrows = function (index, self) local data = self.module.data [index] if (data) then return { index, data:name() or "", data:class() or "", data.serial or "", "0x" .. _detalhes:hex (data.flag_original) } else return nothing_to_show end end, fill_name = "DetailsForgeAllPlayersFillPanel", } f:InstallModule (all_players_module) ----------------------------------------------- local all_pets_module = { name = "All Pets", desc = "Show a list of all pet actors", filters_widgets = function() if (not DetailsForgeAllPetsFilterPanel) then local w = CreateFrame ("frame", "DetailsForgeAllPetsFilterPanel", f) w:SetSize (600, 20) w:SetPoint ("topleft", f, "topleft", 120, -40) -- local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall") label:SetText ("Pet Name: ") label:SetPoint ("left", w, "left", 5, 0) local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllPetsNameFilter") entry:SetHook ("OnTextChanged", function() f:refresh() end) entry:SetPoint ("left", label, "right", 2, 0) -- local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall") label:SetText ("Owner Name: ") label:SetPoint ("left", entry.widget, "right", 20, 0) local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllPetsOwnerFilter") entry:SetHook ("OnTextChanged", function() f:refresh() end) entry:SetPoint ("left", label, "right", 2, 0) end return DetailsForgeAllPetsFilterPanel end, search = function() local t = {} local filter_petname = DetailsForgeAllPetsNameFilter:GetText() local filter_ownername = DetailsForgeAllPetsOwnerFilter:GetText() for _, actor in ipairs (_detalhes:GetCombat("current"):GetActorList (DETAILS_ATTRIBUTE_DAMAGE)) do if (actor.owner) then local can_add = true if (filter_petname ~= "") then filter_petname = lower (filter_petname) local actor_name = lower (actor:name()) if (not actor_name:find (filter_petname)) then can_add = false end end if (filter_ownername ~= "") then filter_ownername = lower (filter_ownername) local actor_name = lower (actor.ownerName) if (not actor_name:find (filter_ownername)) then can_add = false end end if (can_add) then t [#t+1] = actor end end end return t end, header = { {name = "Index", width = 40, type = "text", func = no_func}, {name = "Name", width = 150, type = "entry", func = no_func}, {name = "Owner", width = 150, type = "entry", func = no_func}, {name = "NpcID", width = 60, type = "entry", func = no_func}, {name = "GUID", width = 100, type = "entry", func = no_func}, {name = "Flag", width = 100, type = "entry", func = no_func}, }, fill_panel = false, fill_gettotal = function (self) return #self.module.data end, fill_fillrows = function (index, self) local data = self.module.data [index] if (data) then return { index, data:name():gsub ("(<).*(>)", "") or "", data.ownerName or "", _detalhes:GetNpcIdFromGuid (data.serial), data.serial or "", "0x" .. _detalhes:hex (data.flag_original) } else return nothing_to_show end end, fill_name = "DetailsForgeAllPetsFillPanel", } f:InstallModule (all_pets_module) ----------------------------------------------- local all_enemies_module = { name = "All Enemies", desc = "Show a list of all enemies actors", filters_widgets = function() if (not DetailsForgeAllEnemiesFilterPanel) then local w = CreateFrame ("frame", "DetailsForgeAllEnemiesFilterPanel", f) w:SetSize (600, 20) w:SetPoint ("topleft", f, "topleft", 120, -40) -- local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall") label:SetText ("Enemy Name: ") label:SetPoint ("left", w, "left", 5, 0) local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllEnemiesNameFilter") entry:SetHook ("OnTextChanged", function() f:refresh() end) entry:SetPoint ("left", label, "right", 2, 0) end return DetailsForgeAllEnemiesFilterPanel end, search = function() local t = {} local filter = DetailsForgeAllEnemiesNameFilter:GetText() for _, actor in ipairs (_detalhes:GetCombat("current"):GetActorList (DETAILS_ATTRIBUTE_DAMAGE)) do if (actor:IsNeutralOrEnemy()) then if (filter ~= "") then filter = lower (filter) local actor_name = lower (actor:name()) if (actor_name:find (filter)) then t [#t+1] = actor end else t [#t+1] = actor end end end return t end, header = { {name = "Index", width = 40, type = "text", func = no_func}, {name = "Name", width = 150, type = "entry", func = no_func}, {name = "NpcID", width = 60, type = "entry", func = no_func}, {name = "GUID", width = 230, type = "entry", func = no_func}, {name = "Flag", width = 100, type = "entry", func = no_func}, }, fill_panel = false, fill_gettotal = function (self) return #self.module.data end, fill_fillrows = function (index, self) local data = self.module.data [index] if (data) then return { index, data:name(), _detalhes:GetNpcIdFromGuid (data.serial), data.serial or "", "0x" .. _detalhes:hex (data.flag_original) } else return nothing_to_show end end, fill_name = "DetailsForgeAllEnemiesFillPanel", } f:InstallModule (all_enemies_module) ----------------------------------------------- local EncounterSpellEvents = EncounterDetailsDB and EncounterDetailsDB.encounter_spells local all_spells_module = { name = "All Spells", desc = "Show a list of all spells used", filters_widgets = function() if (not DetailsForgeAllSpellsFilterPanel) then local w = CreateFrame ("frame", "DetailsForgeAllSpellsFilterPanel", f) w:SetSize (600, 20) w:SetPoint ("topleft", f, "topleft", 120, -40) -- local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall") label:SetText ("Spell Name: ") label:SetPoint ("left", w, "left", 5, 0) local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllSpellsNameFilter") entry:SetHook ("OnTextChanged", function() f:refresh() end) entry:SetPoint ("left", label, "right", 2, 0) -- local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall") label:SetText ("Caster Name: ") label:SetPoint ("left", entry.widget, "right", 20, 0) local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllSpellsCasterFilter") entry:SetHook ("OnTextChanged", function() f:refresh() end) entry:SetPoint ("left", label, "right", 2, 0) end return DetailsForgeAllSpellsFilterPanel end, search = function() local t = {} local filter_name = DetailsForgeAllSpellsNameFilter:GetText() local filter_caster = DetailsForgeAllSpellsCasterFilter:GetText() local combat = _detalhes:GetCombat("current") local containers = {combat:GetActorList (DETAILS_ATTRIBUTE_DAMAGE), combat:GetActorList (DETAILS_ATTRIBUTE_HEAL), combat:GetActorList (DETAILS_ATTRIBUTE_ENERGY)} wipe (spell_already_added) for _, container in ipairs (containers) do for _, actor in ipairs (container) do local can_add = true if (filter_caster ~= "") then filter_caster = lower (filter_caster) local actor_name = lower (actor:name()) if (not actor_name:find (filter_caster)) then can_add = false end end if (can_add) then for spellid, spell in pairs (actor:GetSpellList()) do can_add = true if (filter_name ~= "") then filter_name = lower (filter_name) local spellname = lower (select (1, GetSpellInfo (spellid)) or "-") if (not spellname:find (filter_name)) then can_add = false end end if (can_add and not spell_already_added [spellid]) then spell_already_added [spellid] = true tinsert (t, {spell, actor}) end end end end end return t end, header = { {name = "Index", width = 40, type = "text", func = no_func}, {name = "Name", width = 150, type = "entry", func = no_func}, {name = "SpellID", width = 60, type = "entry", func = no_func}, {name = "School", width = 60, type = "entry", func = no_func}, {name = "Caster", width = 100, type = "entry", func = no_func}, {name = "Event", width = 300, type = "entry", func = no_func}, }, fill_panel = false, fill_gettotal = function (self) return #self.module.data end, fill_fillrows = function (index, self) local data = self.module.data [index] if (data) then local events = "" if (EncounterSpellEvents and EncounterSpellEvents [data[1].id]) then for token, _ in pairs (EncounterSpellEvents [data[1].id].token) do token = token:gsub ("SPELL_", "") events = events .. token .. ", " end events = events:sub (1, #events - 3) end return { index, select (1, GetSpellInfo (data[1].id)) or "", data[1].id or "", _detalhes:GetSpellSchoolFormatedName (data[1].spellschool) or "", data[2]:name(), events } else return nothing_to_show end end, fill_name = "DetailsForgeAllSpellsFillPanel", } f:InstallModule (all_spells_module) ----------------------------------------------- local select_module = function (module_number) if (current_module ~= module_number) then local module = all_modules [current_module] if (module) then local filters = module.filters_widgets() filters:Hide() local fill_panel = module.fill_panel fill_panel:Hide() end end for index, button in ipairs (buttons) do button.textcolor = "white" end buttons[module_number].textcolor = "orange" local module = all_modules [module_number] if (module) then current_module = module_number local fillpanel = module.fill_panel if (not fillpanel) then fillpanel = fw:NewFillPanel (f, module.header, module.fill_name, nil, 740, 480, module.fill_gettotal, module.fill_fillrows, false) fillpanel:SetPoint (120, -80) fillpanel.module = module module.fill_panel = fillpanel end local filters = module.filters_widgets() filters:Show() local data = module.search() module.data = data fillpanel:Show() fillpanel:Refresh() end end function f:refresh() select_module (current_module) end for i = 1, #all_modules do local module = all_modules [i] local b = fw:CreateButton (f, select_module, 120, 12, module.name, i) b.tooltip = module.desc b.textalign = "<" b:SetPoint ("topleft", f, "topleft", 10, (i*16*-1) - 67) tinsert (buttons, b) end select_module (1) end DetailsForge:Show() end --_detalhes:ScheduleTimer ("OpenForge", 3)