--> details main objects local _detalhes = _G._detalhes local gump = _detalhes.gump local _rawset = rawset --> lua local local _rawget = rawget --> lua local local _setmetatable = setmetatable --> lua local local _unpack = unpack --> lua local local _type = type --> lua local local _math_floor = math.floor --> lua local local loadstring = loadstring --> lua local local cleanfunction = function() end local APISliderFunctions = false local SliderMetaFunctions = {} ------------------------------------------------------------------------------------------------------------ --> metatables SliderMetaFunctions.__call = function (_table, value) if (not value) then if (_table.isSwitch) then if (type (value) == "boolean") then --> false return _table.slider:SetValue (1) end if (_table.slider:GetValue() == 1) then return false else return true end end return _table.slider:GetValue() else if (_table.isSwitch) then if (type (value) == "boolean") then if (value) then _table.slider:SetValue (2) else _table.slider:SetValue (1) end else _table.slider:SetValue (value) end return end return _table.slider:SetValue (value) end end ------------------------------------------------------------------------------------------------------------ --> members --> tooltip local gmember_tooltip = function (_object) return _object:GetTooltip() end --> shown local gmember_shown = function (_object) return _object:IsShown() end --> frame width local gmember_width = function (_object) return _object.slider:GetWidth() end --> frame height local gmember_height = function (_object) return _object.slider:GetHeight() end --> locked local gmember_locked = function (_object) return _rawget (_object, "lockdown") end --> fractional local gmember_fractional = function (_object, _value) return _rawget (_object, "useDecimals") end local get_members_function_index = { ["tooltip"] = gmember_tooltip, ["shown"] = gmember_shown, ["width"] = gmember_width, ["height"] = gmember_height, ["locked"] = gmember_locked, ["fractional"] = gmember_fractional, } SliderMetaFunctions.__index = function (_table, _member_requested) local func = get_members_function_index [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = _rawget (_table, _member_requested) if (fromMe) then return fromMe end return SliderMetaFunctions [_member_requested] end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --> tooltip local smember_tooltip = function (_object, _value) return _object:SetTooltip (_value) end --> show local smember_show = function (_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --> hide local smember_hide = function (_object, _value) if (not _value) then return _object:Show() else return _object:Hide() end end --> frame width local smember_width = function (_object, _value) return _object.slider:SetWidth (_value) end --> frame height local smember_height = function (_object, _value) return _object.slider:SetHeight (_value) end --> locked local smember_locked = function (_object, _value) if (_value) then return self:Disable() else return self:Enable() end end --> backdrop local smember_backdrop = function (_object, _value) return _object.slider:SetBackdrop (_value) end --> fractional local smember_fractional = function (_object, _value) return _rawset (_object, "useDecimals", _value) end local set_members_function_index = { ["tooltip"] = smember_tooltip, ["show"] = smember_show, ["hide"] = smember_hide, ["backdrop"] = smember_backdrop, ["width"] = smember_width, ["height"] = smember_height, ["locked"] = smember_locked, ["fractional"] = smember_fractional, } SliderMetaFunctions.__newindex = function (_table, _key, _value) local func = set_members_function_index [_key] if (func) then return func (_table, _value) else return _rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --> methods --> show & hide function SliderMetaFunctions:IsShown() return self.slider:IsShown() end function SliderMetaFunctions:Show() return self.slider:Show() end function SliderMetaFunctions:Hide() return self.slider:Hide() end --> fixed value function SliderMetaFunctions:SetFixedParameter (value) _rawset (self, "FixedValue", value) end --> set value function SliderMetaFunctions:SetValue (value) return self (value) end -- thumb size function SliderMetaFunctions:SetThumbSize (w, h) if (not w) then w = self.thumb:GetWidth() end if (not h) then h = self.thumb:GetHeight() end return self.thumb:SetSize (w, h) end -- setpoint function SliderMetaFunctions:SetPoint (v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = gump:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then print ("Invalid parameter for SetPoint") return end return self.widget:SetPoint (v1, v2, v3, v4, v5) end -- sizes function SliderMetaFunctions:SetSize (w, h) if (w) then self.slider:SetWidth (w) end if (h) then return self.slider:SetHeight (h) end end -- tooltip function SliderMetaFunctions:SetTooltip (tooltip) if (tooltip) then return _rawset (self, "have_tooltip", tooltip) else return _rawset (self, "have_tooltip", nil) end end function SliderMetaFunctions:GetTooltip() return _rawget (self, "have_tooltip") end -- frame levels function SliderMetaFunctions:GetFrameLevel() return self.slider:GetFrameLevel() end function SliderMetaFunctions:SetFrameLevel (level, frame) if (not frame) then return self.slider:SetFrameLevel (level) else local framelevel = frame:GetFrameLevel (frame) + level return self.slider:SetFrameLevel (framelevel) end end -- frame stratas function SliderMetaFunctions:SetFrameStrata() return self.slider:GetFrameStrata() end function SliderMetaFunctions:SetFrameStrata (strata) if (_type (strata) == "table") then self.slider:SetFrameStrata (strata:GetFrameStrata()) else self.slider:SetFrameStrata (strata) end end -- enabled function SliderMetaFunctions:IsEnabled() return not _rawget (self, "lockdown") end function SliderMetaFunctions:Enable() self.slider:Enable() self.slider.lock:Hide() self.slider.amt:Show() return _rawset (self, "lockdown", false) end function SliderMetaFunctions:Disable() self.slider:Disable() self.slider.lock:Show() self.slider.amt:Hide() return _rawset (self, "lockdown", true) end --> hooks function SliderMetaFunctions:SetHook (hookType, func) if (func) then _rawset (self, hookType.."Hook", func) else _rawset (self, hookType.."Hook", nil) end end ------------------------------------------------------------------------------------------------------------ --> scripts local OnEnter = function (slider) if (slider.MyObject.OnEnterHook) then local interrupt = slider.MyObject.OnEnterHook (slider) if (interrupt) then return end end slider.thumb:SetAlpha (1) if (slider.MyObject.have_tooltip) then GameCooltip:Reset() GameCooltip:AddLine (slider.MyObject.have_tooltip) GameCooltip:ShowCooltip (slider, "tooltip") end local parent = slider:GetParent().MyObject if (parent and parent.type == "panel") then if (parent.GradientEnabled) then parent:RunGradient() end end end local OnLeave = function (slider) if (slider.MyObject.OnLeaveHook) then local interrupt = slider.MyObject.OnLeaveHook (slider) if (interrupt) then return end end slider.thumb:SetAlpha (.7) if (slider.MyObject.have_tooltip) then _detalhes.popup:ShowMe (false) end local parent = slider:GetParent().MyObject if (parent and parent.type == "panel") then if (parent.GradientEnabled) then parent:RunGradient (false) end end end local OnHide = function (slider) if (slider.MyObject.OnHideHook) then local interrupt = slider.MyObject.OnHideHook (slider) if (interrupt) then return end end end local OnShow = function (slider) if (slider.MyObject.OnShowHook) then local interrupt = slider.MyObject.OnShowHook (slider) if (interrupt) then return end end end local OnValueChanged = function (slider) local amt = slider:GetValue() if (slider.MyObject.OnValueChangeHook) then local interrupt = slider.MyObject.OnValueChangeHook (slider, slider.MyObject.FixedValue, amt) if (interrupt) then return end end if (amt < 10 and amt >= 1) then amt = "0"..amt end if (slider.MyObject.useDecimals) then slider.amt:SetText (string.format ("%.1f", amt)) else slider.amt:SetText (math.floor (amt)) end slider.MyObject.value = amt end ------------------------------------------------------------------------------------------------------------ --> object constructor function gump:NewSwitch (parent, container, name, member, w, h, ltext, rtext, defaultv) --> early checks if (not name) then return nil elseif (not parent) then return nil end if (not container) then container = parent end --> defaults ltext = ltext or "OFF" rtext = rtext or "ON" if (type (defaultv) == "boolean" and not defaultv) then defaultv = 1 elseif (type (defaultv) == "boolean" and defaultv) then defaultv = 2 else defaultv = defaultv or 1 end --> build frames local slider = gump:NewSlider (parent, container, name, member, w, h, 1, 2, 1, defaultv) slider:SetBackdrop ({edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", edgeSize = 8, bgFile = [[Interface\AddOns\Details\images\background]], insets = {left = 3, right = 3, top = 5, bottom = 5}}) slider:SetHook ("OnValueChange", function (self) if (slider:GetValue() == 1) then slider.amt:SetText (ltext) if (slider.OnSwitch) then slider.OnSwitch (slider, slider.FixedValue, false) end slider:SetBackdropColor (1, 0, 0, 0.4) else slider.amt:SetText (rtext) if (slider.OnSwitch) then slider.OnSwitch (slider, slider.FixedValue, true) end slider:SetBackdropColor (0, 0, 1, 0.4) end return true end) slider:SetValue (1) slider:SetValue (2) slider:SetValue (defaultv) slider.isSwitch = true return slider end function gump:NewSlider (parent, container, name, member, w, h, min, max, step, defaultv, isDecemal) --> early checks if (not name) then return nil elseif (not parent) then return nil end if (not container) then container = parent end if (name:find ("$parent")) then name = name:gsub ("$parent", parent:GetName()) end local SliderObject = {type = "slider", dframework = true} if (member) then parent [member] = SliderObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end --> defaults min = min or 1 max = max or 2 step = step or 1 defaultv = defaultv or min --> default members: --> hooks SliderObject.OnEnterHook = nil SliderObject.OnLeaveHook = nil SliderObject.OnHideHook = nil SliderObject.OnShowHook = nil SliderObject.OnValueChangeHook = nil --> misc SliderObject.lockdown = false SliderObject.container = container SliderObject.have_tooltip = nil SliderObject.FixedValue = nil SliderObject.useDecimals = isDecemal or false --SliderObject.slider = CreateFrame ("slider", name, parent, "DetailsSliderTemplate") SliderObject.slider = CreateFrame ("slider", name, parent) SliderObject.widget = SliderObject.slider if (not APISliderFunctions) then APISliderFunctions = true local idx = getmetatable (SliderObject.slider).__index for funcName, funcAddress in pairs (idx) do if (not SliderMetaFunctions [funcName]) then SliderMetaFunctions [funcName] = function (object, ...) local x = loadstring ( "return _G."..object.slider:GetName()..":"..funcName.."(...)") return x (...) end end end end SliderObject.slider.MyObject = SliderObject SliderObject.slider:SetWidth (w or 232) SliderObject.slider:SetHeight (h or 20) SliderObject.slider:SetOrientation ("horizontal") SliderObject.slider:SetMinMaxValues (min, max) SliderObject.slider:SetValueStep (step) SliderObject.slider:SetValue (defaultv) SliderObject.value = defaultv --SliderObject.amt = _G [name .. "_Amt"] --SliderObject.lock = _G [name .. "_LockTexture"] --SliderObject.thumb = _G [name .. "_ThumbTexture"] SliderObject.slider:SetBackdrop ({edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", edgeSize = 8}) SliderObject.slider:SetBackdropColor (0.9, 0.7, 0.7, 1.0) SliderObject.thumb = SliderObject.slider:CreateTexture (nil, "artwork") SliderObject.thumb:SetTexture ("Interface\\Buttons\\UI-ScrollBar-Knob") --SliderObject.thumb:SetSize (30, 24) SliderObject.thumb:SetSize (30+(h*0.2), h*1.2) SliderObject.thumb:SetAlpha (0.7) SliderObject.slider:SetThumbTexture (SliderObject.thumb) SliderObject.slider.thumb = SliderObject.thumb SliderObject.amt = SliderObject.slider:CreateFontString (nil, "overlay", "GameFontHighlightSmall") local amt = defaultv if (amt < 10 and amt >= 1) then amt = "0"..amt end if (SliderObject.useDecimals) then SliderObject.amt:SetText (string.format ("%.1f", amt)) else SliderObject.amt:SetText (math.floor (amt)) end SliderObject.amt:SetTextColor (.8, .8, .8, 1) SliderObject.amt:SetPoint ("center", SliderObject.thumb, "center") SliderObject.slider.amt = SliderObject.amt --> hooks SliderObject.slider:SetScript ("OnEnter", OnEnter) SliderObject.slider:SetScript ("OnLeave", OnLeave) SliderObject.slider:SetScript ("OnHide", OnHide) SliderObject.slider:SetScript ("OnShow", OnShow) SliderObject.slider:SetScript ("OnValueChanged", OnValueChanged) _setmetatable (SliderObject, SliderMetaFunctions) return SliderObject end