local _detalhes = _G._detalhes local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" ) local UnitName = UnitName local UnitGUID = UnitGUID local UnitGroupRolesAssigned = UnitGroupRolesAssigned local select = select local floor = floor local GetNumGroupMembers = GetNumGroupMembers function _detalhes:UpdateGears() _detalhes:UpdateParser() _detalhes:UpdateControl() _detalhes:UpdateCombat() end ------------------------------------------------------------------------------------------------------------ --> chat hooks _detalhes.chat_embed = _detalhes:CreateEventListener() _detalhes.chat_embed.startup = true _detalhes.chat_embed.hook_settabname = function (frame, name, doNotSave) if (not doNotSave) then if (_detalhes.chat_tab_embed.enabled and _detalhes.chat_tab_embed.tab_name ~= "") then if (_detalhes.chat_tab_embed_onframe == frame) then _detalhes.chat_tab_embed.tab_name = name _detalhes:DelayOptionsRefresh (_detalhes:GetInstance(1)) end end end end _detalhes.chat_embed.hook_closetab = function (frame, fallback) if (_detalhes.chat_tab_embed.enabled and _detalhes.chat_tab_embed.tab_name ~= "") then if (_detalhes.chat_tab_embed_onframe == frame) then _detalhes.chat_tab_embed.enabled = false _detalhes.chat_tab_embed.tab_name = "" _detalhes.chat_tab_embed_onframe = nil _detalhes:DelayOptionsRefresh (_detalhes:GetInstance(1)) _detalhes.chat_embed:ReleaseEmbed() end end end hooksecurefunc ("FCF_SetWindowName", _detalhes.chat_embed.hook_settabname) hooksecurefunc ("FCF_Close", _detalhes.chat_embed.hook_closetab) function _detalhes.chat_embed:SetTabSettings (tab_name, is_enabled, is_single) local current_enabled_state = _detalhes.chat_tab_embed.enabled local current_name = _detalhes.chat_tab_embed.tab_name tab_name = tab_name or _detalhes.chat_tab_embed.tab_name if (is_enabled == nil) then is_enabled = _detalhes.chat_tab_embed.enabled end if (is_single == nil) then is_single = _detalhes.chat_tab_embed.single_window end _detalhes.chat_tab_embed.tab_name = tab_name or "" _detalhes.chat_tab_embed.enabled = is_enabled _detalhes.chat_tab_embed.single_window = is_single if (current_name ~= tab_name) then --> rename the tab on chat frame local ChatFrame = _detalhes.chat_embed:GetTab (current_name) if (ChatFrame) then FCF_SetWindowName (ChatFrame, tab_name, false) end end if (is_enabled) then --> need to make the embed _detalhes.chat_embed:DoEmbed() else --> need to release the frame if (current_enabled_state) then _detalhes.chat_embed:ReleaseEmbed() end end end function _detalhes.chat_embed:CheckChatEmbed (is_startup) if (_detalhes.chat_tab_embed.enabled) then _detalhes.chat_embed:DoEmbed (is_startup) end end --dom -- /run _detalhes.chat_embed:SetTabSettings ("Dano", true, false) -- /run _detalhes.chat_embed:SetTabSettings (nil, false, false) -- /dump _detalhes.chat_tab_embed.tab_name function _detalhes.chat_embed:DelayedChatEmbed (is_startup) _detalhes.chat_embed.startup = nil _detalhes.chat_embed:DoEmbed() end function _detalhes.chat_embed:DoEmbed (is_startup) if (_detalhes.chat_embed.startup and not is_startup) then if (_detalhes.AddOnStartTime + 5 < GetTime()) then _detalhes.chat_embed.startup = nil else return end end if (is_startup) then return _detalhes.chat_embed:ScheduleTimer ("DelayedChatEmbed", 5) end local tabname = _detalhes.chat_tab_embed.tab_name if (_detalhes.chat_tab_embed.enabled and tabname ~= "") then local ChatFrame, ChatFrameTab, ChatFrameBackground = _detalhes.chat_embed:GetTab (tabname) if (not ChatFrame) then FCF_OpenNewWindow (tabname) ChatFrame, ChatFrameTab, ChatFrameBackground = _detalhes.chat_embed:GetTab (tabname) end if (ChatFrame) then for index, t in pairs (ChatFrame.messageTypeList) do ChatFrame_RemoveMessageGroup (ChatFrame, t) ChatFrame.messageTypeList [index] = nil end _detalhes.chat_tab_embed_onframe = ChatFrame if (_detalhes.chat_tab_embed.single_window) then --> only one window local window1 = _detalhes:GetInstance (1) window1:UngroupInstance() window1.baseframe:ClearAllPoints() window1.baseframe:SetParent (ChatFrame) window1.rowframe:SetParent (window1.baseframe) window1.rowframe:ClearAllPoints() window1.rowframe:SetAllPoints() local y_up = window1.toolbar_side == 1 and -20 or 0 local y_down = (window1.show_statusbar and 14 or 0) + (window1.toolbar_side == 2 and 20 or 0) window1.baseframe:SetPoint ("topleft", ChatFrameBackground, "topleft", 0, y_up) window1.baseframe:SetPoint ("bottomright", ChatFrameBackground, "bottomright", 0, y_down) window1:LockInstance (true) window1:SaveMainWindowPosition() local window2 = _detalhes:GetInstance (2) if (window2) then if (window2.baseframe:GetParent() == ChatFrame) then --> need to detach _detalhes.chat_embed:ReleaseEmbed (true) end end else --> window #1 and #2 local window1 = _detalhes:GetInstance (1) local window2 = _detalhes:GetInstance (2) if (not window2) then window2 = _detalhes:CriarInstancia() end window1:UngroupInstance() window2:UngroupInstance() window1.baseframe:ClearAllPoints() window2.baseframe:ClearAllPoints() window1.baseframe:SetParent (ChatFrame) window2.baseframe:SetParent (ChatFrame) window1.rowframe:SetParent (window1.baseframe) window2.rowframe:SetParent (window2.baseframe) window1:LockInstance (true) window2:LockInstance (true) local statusbar_enabled1 = window1.show_statusbar local statusbar_enabled2 = window2.show_statusbar table.wipe (window1.snap); table.wipe (window2.snap) window1.snap [3] = 2; window2.snap [1] = 1; window1.horizontalSnap = true; window2.horizontalSnap = true local y_up = window1.toolbar_side == 1 and -20 or 0 local y_down = (window1.show_statusbar and 14 or 0) + (window1.toolbar_side == 2 and 20 or 0) local width = ChatFrameBackground:GetWidth() / 2 local height = ChatFrameBackground:GetHeight() - y_down + y_up window1.baseframe:SetSize (width, height) window2.baseframe:SetSize (width, height) window1.baseframe:SetPoint ("topleft", ChatFrameBackground, "topleft", 0, y_up) window2.baseframe:SetPoint ("topright", ChatFrameBackground, "topright", 0, y_up) window1:SaveMainWindowPosition() window2:SaveMainWindowPosition() -- /dump ChatFrame3Background:GetSize() --[[ _detalhes.move_janela_func (window1.baseframe, true, window1) _detalhes.move_janela_func (window1.baseframe, false, window1) _detalhes.move_janela_func (window2.baseframe, true, window2) _detalhes.move_janela_func (window2.baseframe, false, window2) --]] end end end end function _detalhes.chat_embed:ReleaseEmbed (second_window) --> release local window1 = _detalhes:GetInstance (1) local window2 = _detalhes:GetInstance (2) if (second_window) then window2.baseframe:ClearAllPoints() window2.baseframe:SetParent (UIParent) window2.rowframe:SetParent (UIParent) window2.baseframe:SetPoint ("center", UIParent, "center", 200, 0) window2.rowframe:SetPoint ("center", UIParent, "center", 200, 0) window2:LockInstance (false) return end window1.baseframe:ClearAllPoints() window1.baseframe:SetParent (UIParent) window1.rowframe:SetParent (UIParent) window1.baseframe:SetPoint ("center", UIParent, "center") window1.rowframe:SetPoint ("center", UIParent, "center") window1:LockInstance (false) if (not _detalhes.chat_tab_embed.single_window and window2) then window2.baseframe:ClearAllPoints() window2.baseframe:SetParent (UIParent) window2.rowframe:SetParent (UIParent) window2.baseframe:SetPoint ("center", UIParent, "center", 200, 0) window2.rowframe:SetPoint ("center", UIParent, "center", 200, 0) window2:LockInstance (false) end end function _detalhes.chat_embed:GetTab (tabname) tabname = tabname or _detalhes.chat_tab_embed.tab_name for i = 1, 20 do local tabtext = _G ["ChatFrame" .. i .. "TabText"] if (tabtext) then if (tabtext:GetText() == tabname) then return _G ["ChatFrame" .. i], _G ["ChatFrame" .. i .. "Tab"], _G ["ChatFrame" .. i .. "Background"], i end end end end --[[ --create a tab on chat --FCF_OpenNewWindow(name) --rename it? perhaps need to hook --FCF_SetWindowName(chatFrame, name, true) --FCF_SetWindowName(3, "DDD", true) --/run local chatFrame = _G["ChatFrame3"]; FCF_SetWindowName(chatFrame, "DDD", true) --FCF_SetWindowName(frame, name, doNotSave) --API SetChatWindowName(frame:GetID(), name); -- set when doNotSave is false -- need to store the chat frame reference -- hook set window name and check if the rename was on our window --FCF_Close -- ^ when the window is closed --]] ------------------------------------------------------------------------------------------------------------ function _detalhes:SetDeathLogLimit (limit) if (limit and type (limit) == "number" and limit >= 8) then _detalhes.deadlog_events = limit local combat = _detalhes.tabela_vigente local wipe = table.wipe for player_name, event_table in pairs (combat.player_last_events) do if (limit > #event_table) then for i = #event_table + 1, limit do event_table [i] = {} end else event_table.n = 1 for _, t in ipairs (event_table) do wipe (t) end end end _detalhes:UpdateParserGears() end end ------------------------------------------------------------------------------------------------------------ function _detalhes:TrackSpecsNow (track_everything) local spelllist = _detalhes.SpecSpellList if (not track_everything) then for _, actor in _detalhes.tabela_vigente[1]:ListActors() do if (actor:IsPlayer()) then for spellid, spell in pairs (actor:GetSpellList()) do if (spelllist [spell.id]) then actor.spec = spelllist [spell.id] _detalhes.cached_specs [actor.serial] = actor.spec break end end end end for _, actor in _detalhes.tabela_vigente[2]:ListActors() do if (actor:IsPlayer()) then for spellid, spell in pairs (actor:GetSpellList()) do if (spelllist [spell.id]) then actor.spec = spelllist [spell.id] _detalhes.cached_specs [actor.serial] = actor.spec break end end end end else local combatlist = {} for _, combat in ipairs (_detalhes.tabela_historico.tabelas) do tinsert (combatlist, combat) end tinsert (combatlist, _detalhes.tabela_vigente) tinsert (combatlist, _detalhes.tabela_overall) for _, combat in ipairs (combatlist) do for _, actor in combat[1]:ListActors() do if (actor:IsPlayer()) then for spellid, spell in pairs (actor:GetSpellList()) do if (spelllist [spell.id]) then actor.spec = spelllist [spell.id] _detalhes.cached_specs [actor.serial] = actor.spec break end end end end for _, actor in combat[2]:ListActors() do if (actor:IsPlayer()) then for spellid, spell in pairs (actor:GetSpellList()) do if (spelllist [spell.id]) then actor.spec = spelllist [spell.id] _detalhes.cached_specs [actor.serial] = actor.spec break end end end end end end end function _detalhes:ResetSpecCache (forced) local isininstance = IsInInstance() if (forced or (not isininstance and not _detalhes.in_group)) then table.wipe (_detalhes.cached_specs) if (_detalhes.track_specs) then local my_spec = GetSpecialization() if (type (my_spec) == "number") then local spec_number = GetSpecializationInfo (my_spec) if (type (spec_number) == "number") then local pguid = UnitGUID (_detalhes.playername) if (pguid) then _detalhes.cached_specs [pguid] = spec_number end end end end elseif (_detalhes.in_group and not isininstance) then table.wipe (_detalhes.cached_specs) if (_detalhes.track_specs) then if (IsInRaid()) then local c_combat_dmg = _detalhes.tabela_vigente [1] local c_combat_heal = _detalhes.tabela_vigente [2] for i = 1, GetNumGroupMembers(), 1 do local name = GetUnitName ("raid" .. i, true) local index = c_combat_dmg._NameIndexTable [name] if (index) then local actor = c_combat_dmg._ActorTable [index] if (actor and actor.grupo and actor.spec) then _detalhes.cached_specs [actor.serial] = actor.spec end else index = c_combat_heal._NameIndexTable [name] if (index) then local actor = c_combat_heal._ActorTable [index] if (actor and actor.grupo and actor.spec) then _detalhes.cached_specs [actor.serial] = actor.spec end end end end end end end end function _detalhes:SetWindowUpdateSpeed (interval, nosave) if (not interval) then interval = _detalhes.update_speed end if (not nosave) then _detalhes.update_speed = interval end _detalhes:CancelTimer (_detalhes.atualizador) _detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", interval, -1) end function _detalhes:SetUseAnimations (enabled, nosave) if (enabled == nil) then enabled = _detalhes.use_row_animations end if (not nosave) then _detalhes.use_row_animations = enabled end _detalhes.is_using_row_animations = enabled end function _detalhes:HavePerformanceProfileEnabled() return _detalhes.performance_profile_enabled end _detalhes.PerformanceIcons = { ["RaidFinder"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, 1, 1, 1}}, ["Raid15"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}}, ["Raid30"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}}, ["Mythic"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .4, 0, 1}}, ["Battleground15"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}}, ["Battleground40"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}}, ["Arena"] = {icon = [[Interface\PvPRankBadges\PvPRank12]], color = {1, 1, 1, 1}}, ["Dungeon"] = {icon = [[Interface\PvPRankBadges\PvPRank01]], color = {1, 1, 1, 1}}, } function _detalhes:CheckForPerformanceProfile() local type = _detalhes:GetPerformanceRaidType() local profile = _detalhes.performance_profiles [type] if (profile and profile.enabled) then _detalhes:SetWindowUpdateSpeed (profile.update_speed, true) _detalhes:SetUseAnimations (profile.use_row_animations, true) _detalhes:CaptureSet (profile.damage, "damage") _detalhes:CaptureSet (profile.heal, "heal") _detalhes:CaptureSet (profile.energy, "energy") _detalhes:CaptureSet (profile.miscdata, "miscdata") _detalhes:CaptureSet (profile.aura, "aura") if (not _detalhes.performance_profile_lastenabled or _detalhes.performance_profile_lastenabled ~= type) then _detalhes:InstanceAlert (Loc ["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] .. type, {_detalhes.PerformanceIcons [type].icon, 14, 14, false, 0, 1, 0, 1, unpack (_detalhes.PerformanceIcons [type].color)} , 5, {_detalhes.empty_function}) end _detalhes.performance_profile_enabled = type _detalhes.performance_profile_lastenabled = type else _detalhes:SetWindowUpdateSpeed (_detalhes.update_speed) _detalhes:SetUseAnimations (_detalhes.use_row_animations) _detalhes:CaptureSet (_detalhes.capture_real ["damage"], "damage") _detalhes:CaptureSet (_detalhes.capture_real ["heal"], "heal") _detalhes:CaptureSet (_detalhes.capture_real ["energy"], "energy") _detalhes:CaptureSet (_detalhes.capture_real ["miscdata"], "miscdata") _detalhes:CaptureSet (_detalhes.capture_real ["aura"], "aura") _detalhes.performance_profile_enabled = nil end end function _detalhes:GetPerformanceRaidType() local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo() if (type == "none") then return nil end if (type == "pvp") then if (maxPlayers == 40) then return "Battleground40" elseif (maxPlayers == 15) then return "Battleground15" else return nil end end if (type == "arena") then return "Arena" end if (type == "raid") then --mythic if (difficulty == 15) then return "Mythic" end --raid finder if (difficulty == 7) then return "RaidFinder" end --flex if (difficulty == 14) then if (GetNumGroupMembers() > 15) then return "Raid30" else return "Raid15" end end --normal heroic if (maxPlayers == 10) then return "Raid15" elseif (maxPlayers == 25) then return "Raid30" end end if (type == "party") then return "Dungeon" end return nil end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> background tasks local background_tasks = {} local task_timers = { ["LOW"] = 30, ["MEDIUM"] = 18, ["HIGH"] = 10, } function _detalhes:RegisterBackgroundTask (name, func, priority, ...) assert (type (self) == "table", "RegisterBackgroundTask 'self' must be a table.") assert (type (name) == "string", "RegisterBackgroundTask param #1 must be a string.") if (type (func) == "string") then assert (type (self [func]) == "function", "RegisterBackgroundTask param #2 function not found on main object.") else assert (type (func) == "function", "RegisterBackgroundTask param #2 expect a function or function name.") end priority = priority or "LOW" priority = string.upper (priority) if (not task_timers [priority]) then priority = "LOW" end if (background_tasks [name]) then background_tasks [name].func = func background_tasks [name].priority = priority background_tasks [name].args = {...} background_tasks [name].args_amt = select ("#", ...) background_tasks [name].object = self return else background_tasks [name] = {func = func, lastexec = time(), priority = priority, nextexec = time() + task_timers [priority] * 60, args = {...}, args_amt = select ("#", ...), object = self} end end function _detalhes:UnregisterBackgroundTask (name) background_tasks [name] = nil end function _detalhes:DoBackgroundTasks() if (_detalhes:GetZoneType() ~= "none" or _detalhes:InGroup()) then return end local t = time() for taskName, taskTable in pairs (background_tasks) do if (t > taskTable.nextexec) then if (type (taskTable.func) == "string") then taskTable.object [taskTable.func] (taskTable.object, unpack (taskTable.args, 1, taskTable.args_amt)) else taskTable.func (unpack (taskTable.args, 1, taskTable.args_amt)) end taskTable.nextexec = random (30, 120) + t + (task_timers [taskTable.priority] * 60) end end end _detalhes.background_tasks_loop = _detalhes:ScheduleRepeatingTimer ("DoBackgroundTasks", 120) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> storage stuff ~storage --global database _detalhes.storage = {} function _detalhes.storage:OpenRaidStorage() --> check if the storage is already loaded if (not IsAddOnLoaded ("Details_DataStorage")) then local loaded, reason = LoadAddOn ("Details_DataStorage") if (not loaded) then return end end --> get the storage table local db = DetailsDataStorage if (not db and _detalhes.CreateStorageDB) then db = _detalhes:CreateStorageDB() if (not db) then return end elseif (not db) then return end return db end function _detalhes.storage:GetBestFromPlayer (diff, encounter_id, role, playername) local db = _detalhes.storage:OpenRaidStorage() local best local onencounter if (not role) then role = "damage" end role = string.lower (role) if (role == "damager") then role = "damage" elseif (role == "healer") then role = "healing" end local table = db [diff] if (table) then local encounters = table [encounter_id] if (encounters) then for index, encounter in ipairs (encounters) do local player = encounter [role] and encounter [role] [playername] if (player) then if (best) then if (player[1] > best[1]) then onencounter = encounter best = player end else onencounter = encounter best = player end end end end end return best, onencounter end function _detalhes.storage:ListDiffs() local db = _detalhes.storage:OpenRaidStorage() local t = {} for diff, _ in pairs (db) do tinsert (t, diff) end return t end function _detalhes.storage:ListEncounters (diff) local db = _detalhes.storage:OpenRaidStorage() local t = {} if (diff) then local table = db [diff] if (table) then for encounter_id, _ in pairs (table) do tinsert (t, {diff, encounter_id}) end end else for diff, table in pairs (db) do for encounter_id, _ in pairs (table) do tinsert (t, {diff, encounter_id}) end end end return t end function _detalhes.storage:GetPlayerData (diff, encounter_id, playername) local db = _detalhes.storage:OpenRaidStorage() local t = {} assert (type (playername) == "string", "PlayerName must be a string.") if (not diff) then for diff, table in pairs (db) do if (encounter_id) then local encounters = table [encounter_id] if (encounters) then for i = 1, #encounters do local encounter = encounters [i] local player = encounter.healing [playername] or encounter.damage [playername] if (player) then tinsert (t, player) end end end else for encounter_id, encounters in pairs (table) do for i = 1, #encounters do local encounter = encounters [i] local player = encounter.healing [playername] or encounter.damage [playername] if (player) then tinsert (t, player) end end end end end else local table = db [diff] if (table) then if (encounter_id) then local encounters = table [encounter_id] if (encounters) then for i = 1, #encounters do local encounter = encounters [i] local player = encounter.healing [playername] or encounter.damage [playername] if (player) then tinsert (t, player) end end end else for encounter_id, encounters in pairs (table) do for i = 1, #encounters do local encounter = encounters [i] local player = encounter.healing [playername] or encounter.damage [playername] if (player) then tinsert (t, player) end end end end end end return t end function _detalhes.storage:GetEncounterData (diff, encounter_id, guild) local db = _detalhes.storage:OpenRaidStorage() if (not diff) then return db end local data = db [diff] assert (data, "Difficulty not found. Use: 14, 15 or 16.") assert (type (encounter_id) == "number", "EncounterId must be a number.") data = data [encounter_id] local t = {} if (not data) then return t end for i = 1, #data do local encounter = data [i] if (guild) then if (encounter.guild == guild) then tinsert (t, encounter) end else tinsert (t, encounter) end end return t end local store_instances = { [1205] = true, --Blackrock Foundry [1228] = true, --Highmaul --[1136] = true, --SoO } function _detalhes:StoreEncounter (combat) combat = combat or _detalhes.tabela_vigente if (not combat) then return end local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo() if (not store_instances [mapID]) then return end local boss_info = combat:GetBossInfo() local encounter_id = boss_info and boss_info.id if (not encounter_id) then return end local diff = combat:GetDifficulty() --> check for heroic and mythic if (diff == 15 or diff == 16) then --test on raid finder ' or diff == 17' -- normal mode: diff == 14 or --> check the guild name local match = 0 local guildName = select (1, GetGuildInfo ("player")) local raid_size = GetNumGroupMembers() or 0 if (guildName) then for i = 1, raid_size do local gName = select (1, GetGuildInfo ("raid" .. i)) or "" if (gName == guildName) then match = match + 1 end end if (match < raid_size * 0.75) then return end else return end --> check if the storage is already loaded if (not IsAddOnLoaded ("Details_DataStorage")) then local loaded, reason = LoadAddOn ("Details_DataStorage") if (not loaded) then return end end --> get the storage table local db = DetailsDataStorage if (not db and _detalhes.CreateStorageDB) then db = _detalhes:CreateStorageDB() if (not db) then return end elseif (not db) then return end local diff_storage = db [diff] if (not diff_storage) then db [diff] = {} diff_storage = db [diff] end local encounter_database = diff_storage [encounter_id] if (not encounter_database) then diff_storage [encounter_id] = {} encounter_database = diff_storage [encounter_id] end local this_combat_data = { damage = {}, healing = {}, date = date ("%H:%M %d/%m/%y"), time = time(), elapsed = combat:GetCombatTime(), guild = guildName, } local damage_container_hash = combat [1]._NameIndexTable local damage_container_pool = combat [1]._ActorTable local healing_container_hash = combat [2]._NameIndexTable local healing_container_pool = combat [2]._ActorTable for i = 1, GetNumGroupMembers() do local role = UnitGroupRolesAssigned ("raid" .. i) if (role == "DAMAGER" or role == "TANK") then local player_name, player_realm = UnitName ("raid" .. i) if (player_realm and player_realm ~= "") then player_name = player_name .. "-" .. player_realm end local _, _, class = UnitClass (player_name) local damage_actor = damage_container_pool [damage_container_hash [player_name]] if (damage_actor) then local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i)) this_combat_data.damage [player_name] = {floor (damage_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0} end elseif (role == "HEALER") then local player_name, player_realm = UnitName ("raid" .. i) if (player_realm and player_realm ~= "") then player_name = player_name .. "-" .. player_realm end local _, _, class = UnitClass (player_name) local heal_actor = healing_container_pool [healing_container_hash [player_name]] if (heal_actor) then local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i)) this_combat_data.healing [player_name] = {floor (heal_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0} end end end tinsert (encounter_database, this_combat_data) print ("|cFFFFFF00Details! Storage|r: encounter saved!") local myrole = UnitGroupRolesAssigned ("player") local mybest, onencounter = _detalhes.storage:GetBestFromPlayer (diff, encounter_id, myrole, _detalhes.playername) print (myrole, mybest and mybest[1], mybest and mybest[2], mybest and mybest[3], onencounter and onencounter.date) if (mybest) then local d_one = 0 if (myrole == "DAMAGER" or myrole == "TANK") then d_one = combat (1, _detalhes.playername) and combat (1, _detalhes.playername).total elseif (myrole == "HEALER") then d_one = combat (2, _detalhes.playername) and combat (2, _detalhes.playername).total end if (mybest[1] > d_one) then print (Loc ["STRING_DETAILS1"] .. format (Loc ["STRING_SCORE_NOTBEST"], _detalhes:comma_value (d_one), mybest[1], onencounter.date, mybest[2])) else print (Loc ["STRING_DETAILS1"] .. format (Loc ["STRING_SCORE_BEST"], _detalhes:comma_value (d_one))) end end end end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> inspect stuff _detalhes.ilevel = {} local ilvl_core = _detalhes:CreateEventListener() ilvl_core.amt_inspecting = 0 _detalhes.ilevel.core = ilvl_core ilvl_core:RegisterEvent ("GROUP_ONENTER", "OnEnter") ilvl_core:RegisterEvent ("GROUP_ONLEAVE", "OnLeave") ilvl_core:RegisterEvent ("COMBAT_PLAYER_ENTER", "EnterCombat") ilvl_core:RegisterEvent ("COMBAT_PLAYER_LEAVE", "LeaveCombat") ilvl_core:RegisterEvent ("ZONE_TYPE_CHANGED", "ZoneChanged") local inspecting = {} ilvl_core.forced_inspects = {} function ilvl_core:HasQueuedInspec (unitName) local guid = UnitGUID (unitName) if (guid) then return ilvl_core.forced_inspects [guid] end end local inspect_frame = CreateFrame ("frame") inspect_frame:RegisterEvent ("INSPECT_READY") local two_hand = { ["INVTYPE_2HWEAPON"] = true, ["INVTYPE_RANGED"] = true, ["INVTYPE_RANGEDRIGHT"] = true, } local MAX_INSPECT_AMOUNT = 1 local MIN_ILEVEL_TO_STORE = 580 local LOOP_TIME = 7 function _detalhes:IlvlFromNetwork (player, realm, core, ilvl) local guid = UnitGUID (player .. "-" .. realm) if (not guid) then guid = UnitGUID (player) if (not guid) then return end end _detalhes.item_level_pool [guid] = {name = player, ilvl = ilvl, time = time()} end --test on your self: --/run _detalhes.ilevel:CalcItemLevel ("player", UnitGUID("player"), true) --/run wipe (_detalhes.item_level_pool) function ilvl_core:CalcItemLevel (unitid, guid, shout) if (type (unitid) == "table") then shout = unitid [3] guid = unitid [2] unitid = unitid [1] end if (CheckInteractDistance (unitid, 1)) then --16 = all itens including main and off hand local item_amount = 16 local item_level = 0 local failed = 0 for equip_id = 1, 17 do if (equip_id ~= 4) then --shirt slot local item = GetInventoryItemLink (unitid, equip_id) if (item) then local _, _, _, iLevel, _, _, _, _, equipSlot = GetItemInfo (item) if (iLevel and iLevel > 100) then item_level = item_level + iLevel -- 16 = main hand 17 = off hand -- if using a two-hand, ignore the off hand slot if (equip_id == 16 and two_hand [equipSlot]) then item_amount = 15 break end end else failed = failed + 1 if (failed > 2) then break end end end end local average = item_level / item_amount -- register if (average > 0) then if (shout) then _detalhes:Msg (name .. " item level: " .. average) end if (average > MIN_ILEVEL_TO_STORE) then local name = _detalhes:GetCLName (unitid) _detalhes.item_level_pool [guid] = {name = name, ilvl = average, time = time()} end end local spec = GetInspectSpecialization (unitid) if (spec and spec ~= 0) then _detalhes.cached_specs [guid] = spec end -------------------------------------------------------------------------------------------------------- local talents = {} for i = 1, 7 do for o = 1, 3 do local talentID, name, texture, selected, available = GetTalentInfo (i, o, 1, true, unitid) if (selected) then tinsert (talents, talentID) break end end end if (talents [1]) then _detalhes.cached_talents [guid] = talents --print (UnitName (unitid), "talents:", unpack (talents)) end -------------------------------------------------------------------------------------------------------- if (ilvl_core.forced_inspects [guid]) then if (type (ilvl_core.forced_inspects [guid].callback) == "function") then local okey, errortext = pcall (ilvl_core.forced_inspects[guid].callback, guid, unitid, ilvl_core.forced_inspects[guid].param1, ilvl_core.forced_inspects[guid].param2) if (not okey) then _detalhes:Msg ("Error on QueryInspect callback: " .. errortext) end end ilvl_core.forced_inspects [guid] = nil end -------------------------------------------------------------------------------------------------------- end end _detalhes.ilevel.CalcItemLevel = ilvl_core.CalcItemLevel inspect_frame:SetScript ("OnEvent", function (self, event, ...) local guid = select (1, ...) if (inspecting [guid]) then local unitid, cancel_tread = inspecting [guid] [1], inspecting [guid] [2] inspecting [guid] = nil ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1 ilvl_core:CancelTimer (cancel_tread) --> do inspect stuff if (unitid) then local t = {unitid, guid} --ilvl_core:ScheduleTimer ("CalcItemLevel", 0.5, t) ilvl_core:ScheduleTimer ("CalcItemLevel", 0.5, t) ilvl_core:ScheduleTimer ("CalcItemLevel", 2, t) ilvl_core:ScheduleTimer ("CalcItemLevel", 4, t) ilvl_core:ScheduleTimer ("CalcItemLevel", 8, t) end end end) function ilvl_core:InspectTimeOut (guid) inspecting [guid] = nil ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1 end function ilvl_core:ReGetItemLevel (t) local unitid, guid, is_forced, try_number = unpack (t) return ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number) end function ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number) --> ddouble check if (not is_forced and (UnitAffectingCombat ("player") or InCombatLockdown())) then return end if (not unitid or not CanInspect (unitid) or not CheckInteractDistance (unitid, 1)) then if (is_forced) then try_number = try_number or 0 if (try_number > 18) then return else try_number = try_number + 1 end ilvl_core:ScheduleTimer ("ReGetItemLevel", 3, {unitid, guid, is_forced, try_number}) end return end inspecting [guid] = {unitid, ilvl_core:ScheduleTimer ("InspectTimeOut", 12, guid)} ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1 NotifyInspect (unitid) end local NotifyInspectHook = function (unitid) if (IsInRaid() and _detalhes:GetZoneType() == "raid") then local guid = UnitGUID (unitid) local name = _detalhes:GetCLName (unitid) if (guid and name and not inspecting [guid]) then for i = 1, GetNumGroupMembers() do if (name == _detalhes:GetCLName ("raid" .. i)) then unitid = "raid" .. i break end end inspecting [guid] = {unitid, ilvl_core:ScheduleTimer ("InspectTimeOut", 12, guid)} ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1 end end end hooksecurefunc ("NotifyInspect", NotifyInspectHook) function ilvl_core:Reset() ilvl_core.raid_id = 1 ilvl_core.amt_inspecting = 0 for guid, t in pairs (inspecting) do ilvl_core:CancelTimer (t[2]) inspecting [guid] = nil end end function ilvl_core:QueryInspect (unitName, callback, param1) local unitid if (IsInRaid()) then for i = 1, GetNumGroupMembers() do if (GetUnitName ("raid" .. i, true) == unitName) then unitid = "raid" .. i break end end elseif (IsInGroup()) then for i = 1, GetNumGroupMembers()-1 do if (GetUnitName ("party" .. i, true) == unitName) then unitid = "party" .. i break end end else unitid = unitName end if (not unitid) then return false end local guid = UnitGUID (unitid) if (not guid) then return false elseif (ilvl_core.forced_inspects [guid]) then return true end if (inspecting [guid]) then return true end ilvl_core.forced_inspects [guid] = {callback = callback, param1 = param1} ilvl_core:GetItemLevel (unitid, guid, true) if (ilvl_core.clear_queued_list) then ilvl_core:CancelTimer (ilvl_core.clear_queued_list) end ilvl_core.clear_queued_list = ilvl_core:ScheduleTimer ("ClearQueryInspectQueue", 60) return true end function ilvl_core:ClearQueryInspectQueue() wipe (ilvl_core.forced_inspects) ilvl_core.clear_queued_list = nil end function ilvl_core:Loop() if (ilvl_core.amt_inspecting >= MAX_INSPECT_AMOUNT) then return end local members_amt = GetNumGroupMembers() if (ilvl_core.raid_id > members_amt) then ilvl_core.raid_id = 1 end local unitid if (IsInRaid()) then unitid = "raid" .. ilvl_core.raid_id elseif (IsInGroup()) then unitid = "party" .. ilvl_core.raid_id else return end local guid = UnitGUID (unitid) if (not guid) then ilvl_core.raid_id = ilvl_core.raid_id + 1 return end if (inspecting [guid]) then return end local ilvl_table = _detalhes.ilevel:GetIlvl (guid) if (ilvl_table and ilvl_table.time + 3600 > time()) then ilvl_core.raid_id = ilvl_core.raid_id + 1 return end ilvl_core:GetItemLevel (unitid, guid) ilvl_core.raid_id = ilvl_core.raid_id + 1 end function ilvl_core:EnterCombat() if (ilvl_core.loop_process) then ilvl_core:CancelTimer (ilvl_core.loop_process) ilvl_core.loop_process = nil end end local can_start_loop = function() if (_detalhes:GetZoneType() ~= "raid" or ilvl_core.loop_process or _detalhes.in_combat or not _detalhes.track_item_level) then return false end return true end function ilvl_core:LeaveCombat() if (can_start_loop()) then ilvl_core:Reset() ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME) end end function ilvl_core:ZoneChanged (zone_type) if (can_start_loop()) then ilvl_core:Reset() ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME) end end function ilvl_core:OnEnter() if (IsInRaid()) then _detalhes:SentMyItemLevel() end if (can_start_loop()) then ilvl_core:Reset() ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME) end end function ilvl_core:OnLeave() if (ilvl_core.loop_process) then ilvl_core:CancelTimer (ilvl_core.loop_process) ilvl_core.loop_process = nil end end --> ilvl API function _detalhes.ilevel:IsTrackerEnabled() return _detalhes.track_item_level end function _detalhes.ilevel:TrackItemLevel (bool) if (type (bool) == "boolean") then if (bool) then _detalhes.track_item_level = true if (can_start_loop()) then ilvl_core:Reset() ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME) end else _detalhes.track_item_level = false if (ilvl_core.loop_process) then ilvl_core:CancelTimer (ilvl_core.loop_process) ilvl_core.loop_process = nil end end end end function _detalhes.ilevel:GetPool() return _detalhes.item_level_pool end function _detalhes.ilevel:GetIlvl (guid) return _detalhes.item_level_pool [guid] end function _detalhes.ilevel:GetInOrder() local order = {} for guid, t in pairs (_detalhes.item_level_pool) do order [#order+1] = {t.name, t.ilvl or 0, t.time} end table.sort (order, _detalhes.Sort2) return order end