local _detalhes = _G._detalhes local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" ) local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0") local g = _detalhes.gump local _ function _detalhes:OpenWelcomeWindow () GameCooltip:Close() local window = _G.DetailsWelcomeWindow if (not window) then local index = 1 local pages = {} local instance = _detalhes.tabela_instancias [1] window = _detalhes:CreateWelcomePanel ("DetailsWelcomeWindow", UIParent) window:SetPoint ("center", UIParent, "center", -200, 0) window:SetWidth (512) window:SetHeight (265) window:SetMovable (true) window:SetScript ("OnMouseDown", function() window:StartMoving() end) window:SetScript ("OnMouseUp", function() window:StopMovingOrSizing() end) window:SetScript ("OnHide", function() _detalhes.tabela_historico:resetar() end) local background = window:CreateTexture (nil, "background") background:SetPoint ("topleft", window, "topleft") background:SetPoint ("bottomright", window, "bottomright") background:SetTexture ([[Interface\AddOns\Details\images\welcome]]) local rodape_bg = window:CreateTexture (nil, "artwork") rodape_bg:SetPoint ("bottomleft", window, "bottomleft", 11, 12) rodape_bg:SetPoint ("bottomright", window, "bottomright", -11, 12) rodape_bg:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]]) rodape_bg:SetHeight (25) rodape_bg:SetVertexColor (0, 0, 0, 1) local logotipo = window:CreateTexture (nil, "overlay") logotipo:SetPoint ("topleft", window, "topleft", 16, -20) logotipo:SetTexture ([[Interface\Addons\Details\images\logotipo]]) logotipo:SetTexCoord (0.07421875, 0.73828125, 0.51953125, 0.890625) logotipo:SetWidth (186) logotipo:SetHeight (50) local cancel = CreateFrame ("Button", nil, window) cancel:SetWidth (22) cancel:SetHeight (22) cancel:SetPoint ("bottomleft", window, "bottomleft", 12, 14) cancel:SetFrameLevel (window:GetFrameLevel()+1) cancel:SetPushedTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Down]]) cancel:SetHighlightTexture ([[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]]) cancel:SetNormalTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Up]]) cancel:SetScript ("OnClick", function() window:Hide() end) local cancelText = cancel:CreateFontString (nil, "overlay", "GameFontNormal") cancelText:SetTextColor (1, 1, 1) cancelText:SetPoint ("left", cancel, "right", 2, 0) cancelText:SetText (Loc ["STRING_WELCOME_69"]) local forward = CreateFrame ("button", nil, window) forward:SetWidth (26) forward:SetHeight (26) forward:SetPoint ("bottomright", window, "bottomright", -14, 13) forward:SetFrameLevel (window:GetFrameLevel()+1) forward:SetPushedTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Down]]) forward:SetHighlightTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]]) forward:SetNormalTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]]) forward:SetDisabledTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled]]) local backward = CreateFrame ("button", nil, window) backward:SetWidth (26) backward:SetHeight (26) backward:SetPoint ("bottomright", window, "bottomright", -38, 13) backward:SetPushedTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Down]]) backward:SetHighlightTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]]) backward:SetNormalTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]]) backward:SetDisabledTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled]]) forward:SetScript ("OnClick", function() if (index < #pages) then for _, widget in ipairs (pages [index]) do widget:Hide() end index = index + 1 for _, widget in ipairs (pages [index]) do widget:Show() end if (index == #pages) then forward:Disable() end backward:Enable() end end) backward:SetScript ("OnClick", function() if (index > 1) then for _, widget in ipairs (pages [index]) do widget:Hide() end index = index - 1 for _, widget in ipairs (pages [index]) do widget:Show() end if (index == 1) then backward:Disable() end forward:Enable() end end) function _detalhes:WelcomeSetLoc() local instance = _detalhes.tabela_instancias [1] instance.baseframe:ClearAllPoints() instance.baseframe:SetPoint ("left", DetailsWelcomeWindow, "right", 10, 0) end _detalhes:ScheduleTimer ("WelcomeSetLoc", 12) --/script local f=CreateFrame("frame");local g=false;f:SetScript("OnUpdate",function(s,e)if not g then local r=math.random for i=1,2500000 do local a=r(1,1000000);a=a+1 end g=true else print(string.format("cpu: %.3f",e));f:SetScript("OnUpdate",nil)end end) function _detalhes:CalcCpuPower() local f = CreateFrame ("frame") local got = false f:SetScript ("OnUpdate", function (self, elapsed) if (not got and not InCombatLockdown()) then local r = math.random for i = 1, 2500000 do local a = r (1, 1000000) a = a + 1 end got = true elseif (not InCombatLockdown()) then --print ("process time:", elapsed) if (elapsed < 0.295) then _detalhes.use_row_animations = true _detalhes.update_speed = 0.30 elseif (elapsed < 0.375) then _detalhes.use_row_animations = true _detalhes.update_speed = 0.40 elseif (elapsed < 0.475) then _detalhes.use_row_animations = true _detalhes.update_speed = 0.5 elseif (elapsed < 0.525) then _detalhes.update_speed = 0.5 end DetailsWelcomeWindowSliderUpdateSpeed.MyObject:SetValue (_detalhes.update_speed) DetailsWelcomeWindowAnimateSlider.MyObject:SetValue (_detalhes.use_row_animations) f:SetScript ("OnUpdate", nil) end end) end _detalhes:ScheduleTimer ("CalcCpuPower", 10) --detect ElvUI local ElvUI = _G.ElvUI if (ElvUI) then --active elvui skin local instance = _detalhes.tabela_instancias [1] if (instance and instance.ativa) then if (instance.skin ~= "ElvUI Frame Style") then instance:ChangeSkin ("ElvUI Frame Style") end end --save standard local savedObject = {} for key, value in pairs (instance) do if (_detalhes.instance_defaults [key] ~= nil) then if (type (value) == "table") then savedObject [key] = table_deepcopy (value) else savedObject [key] = value end end end _detalhes.standard_skin = savedObject _detalhes:ApplyPDWSkin ("ElvUI") _detalhes:SetTooltipBackdrop ("Details BarBorder 3", 14, {0, 0, 0, 1}) end -- frame alert local frame_alert = CreateFrame ("frame", nil, window) frame_alert:SetPoint ("topright", window) function _detalhes:StopPlayStretchAlert() frame_alert.alert.animIn:Stop() frame_alert.alert.animOut:Play() _detalhes.stopwelcomealert = nil end frame_alert.alert = CreateFrame ("frame", "DetailsWelcomeWindowAlert", UIParent, "ActionBarButtonSpellActivationAlert") frame_alert.alert:SetFrameStrata ("FULLSCREEN") frame_alert.alert:Hide() local window_openned_at = time() -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> page 1 --> introduction local angel = window:CreateTexture (nil, "border") angel:SetPoint ("bottomright", window, "bottomright") angel:SetTexture ([[Interface\TUTORIALFRAME\UI-TUTORIALFRAME-SPIRITREZ]]) angel:SetTexCoord (0.162109375, 0.591796875, 0, 1) angel:SetWidth (442) angel:SetHeight (256) angel:SetAlpha (.2) local texto1 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto1:SetPoint ("topleft", window, "topleft", 13, -150) texto1:SetText (Loc ["STRING_WELCOME_1"]) texto1:SetJustifyH ("left") pages [#pages+1] = {texto1, angel} -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> Avatar and Nickname Page --[=[ local bg555 = window:CreateTexture (nil, "overlay") bg555:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg555:SetPoint ("bottomright", window, "bottomright", -10, 10) bg555:SetHeight (125*3)--125 bg555:SetWidth (89*3)--82 bg555:SetAlpha (.05) bg555:SetTexCoord (1, 0, 0, 1) local avatar_image = window:CreateTexture (nil, "overlay") avatar_image:SetTexture ([[Interface\EncounterJournal\UI-EJ-BOSS-Default]]) avatar_image:SetPoint ("topright", window, "topright", -5, -21) avatar_image:SetWidth (128*1.2) avatar_image:SetHeight (64*1.2) local avatar_bg = g:NewImage (window, nil, 275, 60, nil, nil, "avatarPreview2", "$parentAvatarPreviewTexture2") avatar_bg:SetTexture ([[Interface\PetBattles\Weather-StaticField]]) avatar_bg:SetPoint ("topright", window, "topright", -5, -36) avatar_bg:SetTexCoord (0, 1, 1, 0) avatar_bg:SetSize (360, 60) avatar_bg:SetVertexColor (.5, .5, .5, .5) local nickname = g:NewLabel (window, _, "$parentAvatarNicknameLabel", "avatarNickname", UnitName ("player"), "GameFontHighlightSmall") nickname:SetPoint ("center", avatar_bg, "center", 0, -15) _detalhes:SetFontSize (nickname.widget, 18) avatar_bg:SetDrawLayer ("overlay", 2) avatar_image:SetDrawLayer ("overlay", 3) nickname:SetDrawLayer ("overlay", 3) local onPressEnter = function (_, _, text) local accepted, errortext = _detalhes:SetNickname (text) if (not accepted) then _detalhes:Msg (errortext) end --> we call again here, because if not accepted the box return the previous value and if successful accepted, update the value for formated string. local nick = _detalhes:GetNickname (UnitGUID ("player"), UnitName ("player"), true) window.nicknameEntry.text = nick nickname:SetText (nick) nickname:SetPoint ("center", avatar_bg, "center", 0, -15) end local nicknamelabel = g:NewLabel (window, nil, "$parentNickNameLabel", "nicknameLabel", Loc ["STRING_OPTIONS_NICKNAME"] .. ":", "GameFontNormal") local nicknamebox = g:NewTextEntry (window, nil, "$parentNicknameEntry", "nicknameEntry", 140, 20, onPressEnter) nicknamebox:HighlightText() nicknamebox:SetPoint ("left", nicknamelabel, "right", 2, 0) nicknamelabel:SetPoint ("topleft", window, "topleft", 30, -160) function _detalhes:UpdateNicknameOnWelcomeWindow() nicknamebox:SetText (select (1, UnitName ("player"))) end _detalhes:ScheduleTimer ("UpdateNicknameOnWelcomeWindow", 2) -- local avatarcallback = function (textureAvatar, textureAvatarTexCoord, textureBackground, textureBackgroundTexCoord, textureBackgroundColor) _detalhes:SetNicknameBackground (textureBackground, textureBackgroundTexCoord, textureBackgroundColor, true) _detalhes:SetNicknameAvatar (textureAvatar, textureAvatarTexCoord) avatar_image:SetTexture (textureAvatar) avatar_image:SetTexCoord (1, 0, 0, 1) avatar_bg.texture = textureBackground local r, l, t, b = unpack (textureBackgroundTexCoord) avatar_bg:SetTexCoord (l, r, t, b) local r, g, b = unpack (textureBackgroundColor) avatar_bg:SetVertexColor (r, g, b, 1) _G.AvatarPickFrame.callback = nil end local openAtavarPickFrame = function() _G.AvatarPickFrame.callback = avatarcallback _G.AvatarPickFrame:Show() end local avatarbutton = g:NewButton (window, _, "$parentAvatarFrame", "chooseAvatarButton", 160, 18, openAtavarPickFrame, nil, nil, nil, "Pick Avatar", 1) avatarbutton:InstallCustomTexture() avatarbutton:SetPoint ("left", nicknamebox, "right", 10, 0) -- local bg_avatar = window:CreateTexture (nil, "overlay") bg_avatar:SetPoint ("bottomright", window, "bottomright", -10, 10) bg_avatar:SetHeight (125*3)--125 bg_avatar:SetWidth (89*3)--82 bg_avatar:SetAlpha (.1) bg_avatar:SetTexCoord (1, 0, 0, 1) local texto_avatar1 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_avatar1:SetPoint ("topleft", window, "topleft", 20, -80) texto_avatar1:SetText (Loc ["STRING_WELCOME_60"]) local texto_avatar2 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_avatar2:SetPoint ("topleft", window, "topleft", 30, -190) texto_avatar2:SetText (Loc ["STRING_WELCOME_61"]) texto_avatar2:SetTextColor (1, 1, 1, 1) local changemind = g:NewLabel (window, _, "$parentChangeMindAvatarLabel", "ChangeMindAvatarLabel", Loc ["STRING_WELCOME_2"], "GameFontNormal", 9, "orange") changemind:SetPoint ("center", window, "center") changemind:SetPoint ("bottom", window, "bottom", 0, 19) changemind.align = "|" local texto_avatar3 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_avatar3:SetPoint ("topleft", window, "topleft", 30, -110) texto_avatar3:SetText (Loc ["STRING_WELCOME_62"]) texto_avatar3:SetWidth (460) texto_avatar3:SetHeight (100) texto_avatar3:SetJustifyH ("left") texto_avatar3:SetJustifyV ("top") texto_avatar3:SetTextColor (1, 1, 1, 1) local pleasewait = window:CreateFontString (nil, "overlay", "GameFontHighlightSmall") pleasewait:SetPoint ("bottomright", forward, "topright") local free_frame3 = CreateFrame ("frame", nil, window) function _detalhes:FreeTutorialFrame3() if (window_openned_at+10 > time()) then pleasewait:Show() forward:Disable() pleasewait:SetText ("wait... " .. window_openned_at + 10 - time()) else pleasewait:Hide() pleasewait:SetText ("") forward:Enable() _detalhes:CancelTimer (window.free_frame3_schedule) window.free_frame3_schedule = nil end end free_frame3:SetScript ("OnShow", function() if (window_openned_at+10 > time()) then forward:Disable() if (window.free_frame3_schedule) then _detalhes:CancelTimer (window.free_frame3_schedule) window.free_frame3_schedule = nil end window.free_frame3_schedule = _detalhes:ScheduleRepeatingTimer ("FreeTutorialFrame3", 1) end end) free_frame3:SetScript ("OnHide", function() if (window.free_frame3_schedule) then _detalhes:CancelTimer (window.free_frame3_schedule) window.free_frame3_schedule = nil pleasewait:SetText ("") pleasewait:Hide() end end) pages [#pages+1] = {pleasewait, free_frame3, bg555, bg_avatar, texto_avatar1, texto_avatar2, texto_avatar3, changemind, avatar_image, avatar_bg, nickname, nicknamelabel, nicknamebox, avatarbutton} for _, widget in ipairs (pages[#pages]) do widget:Hide() end --]=] --> page 2 -- DPS effective or active local ampulheta = window:CreateTexture (nil, "overlay") ampulheta:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) ampulheta:SetPoint ("bottomright", window, "bottomright", -10, 10) ampulheta:SetHeight (125*3)--125 ampulheta:SetWidth (89*3)--82 ampulheta:SetAlpha (.05) ampulheta:SetTexCoord (1, 0, 0, 1) g:NewLabel (window, _, "$parentChangeMind2Label", "changemind2Label", Loc ["STRING_WELCOME_2"], "GameFontNormal", 9, "orange") window.changemind2Label:SetPoint ("center", window, "center") window.changemind2Label:SetPoint ("bottom", window, "bottom", 0, 19) window.changemind2Label.align = "|" local texto2 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto2:SetPoint ("topleft", window, "topleft", 20, -80) texto2:SetText (Loc ["STRING_WELCOME_3"]) local chronometer = CreateFrame ("CheckButton", "WelcomeWindowChronometer", window, "ChatConfigCheckButtonTemplate") chronometer:SetPoint ("topleft", window, "topleft", 40, -110) local continuous = CreateFrame ("CheckButton", "WelcomeWindowContinuous", window, "ChatConfigCheckButtonTemplate") continuous:SetPoint ("topleft", window, "topleft", 40, -160) _G ["WelcomeWindowChronometerText"]:SetText (Loc ["STRING_WELCOME_4"]) _G ["WelcomeWindowContinuousText"]:SetText (Loc ["STRING_WELCOME_5"]) local sword_icon = window:CreateTexture (nil, "overlay") sword_icon:SetTexture ([[Interface\TUTORIALFRAME\UI-TutorialFrame-AttackCursor]]) sword_icon:SetPoint ("topright", window, "topright", -15, -30) sword_icon:SetWidth (64*1.4) sword_icon:SetHeight (64*1.4) sword_icon:SetTexCoord (1, 0, 0, 1) sword_icon:SetDrawLayer ("overlay", 2) local thedude = window:CreateTexture (nil, "overlay") thedude:SetTexture ([[Interface\TUTORIALFRAME\UI-TutorialFrame-TheDude]]) thedude:SetPoint ("bottomright", sword_icon, "bottomleft", 70, 19) thedude:SetWidth (128*1.0) thedude:SetHeight (128*1.0) thedude:SetTexCoord (0, 1, 0, 1) thedude:SetDrawLayer ("overlay", 3) local chronometer_text = window:CreateFontString (nil, "overlay", "GameFontNormal") chronometer_text:SetText (Loc ["STRING_WELCOME_6"]) chronometer_text:SetWidth (360) chronometer_text:SetHeight (40) chronometer_text:SetJustifyH ("left") chronometer_text:SetJustifyV ("top") chronometer_text:SetTextColor (.8, .8, .8, 1) chronometer_text:SetPoint ("topleft", _G ["WelcomeWindowChronometerText"], "topright", 0, 0) local continuous_text = window:CreateFontString (nil, "overlay", "GameFontNormal") continuous_text:SetText (Loc ["STRING_WELCOME_7"]) continuous_text:SetWidth (340) continuous_text:SetHeight (40) continuous_text:SetJustifyH ("left") continuous_text:SetJustifyV ("top") continuous_text:SetTextColor (.8, .8, .8, 1) continuous_text:SetPoint ("topleft", _G ["WelcomeWindowContinuousText"], "topright", 0, 0) chronometer:SetHitRectInsets (0, -70, 0, 0) continuous:SetHitRectInsets (0, -70, 0, 0) if (_detalhes.time_type == 1) then --> chronometer chronometer:SetChecked (true) continuous:SetChecked (false) elseif (_detalhes.time_type == 2) then --> continuous chronometer:SetChecked (false) continuous:SetChecked (true) end chronometer:SetScript ("OnClick", function() continuous:SetChecked (false); _detalhes.time_type = 1 end) continuous:SetScript ("OnClick", function() chronometer:SetChecked (false); _detalhes.time_type = 2 end) -- local pleasewait = window:CreateFontString (nil, "overlay", "GameFontHighlightSmall") pleasewait:SetPoint ("bottomright", forward, "topright") local free_frame3 = CreateFrame ("frame", nil, window) function _detalhes:FreeTutorialFrame3() if (window_openned_at+10 > time()) then pleasewait:Show() forward:Disable() pleasewait:SetText ("wait... " .. window_openned_at + 10 - time()) else pleasewait:Hide() pleasewait:SetText ("") forward:Enable() _detalhes:CancelTimer (window.free_frame3_schedule) window.free_frame3_schedule = nil end end free_frame3:SetScript ("OnShow", function() if (window_openned_at-10 > time()) then forward:Disable() if (window.free_frame3_schedule) then _detalhes:CancelTimer (window.free_frame3_schedule) window.free_frame3_schedule = nil end window.free_frame3_schedule = _detalhes:ScheduleRepeatingTimer ("FreeTutorialFrame3", 1) end end) free_frame3:SetScript ("OnHide", function() if (window.free_frame3_schedule) then _detalhes:CancelTimer (window.free_frame3_schedule) window.free_frame3_schedule = nil pleasewait:SetText ("") pleasewait:Hide() end end) pages [#pages+1] = {pleasewait, free_frame3, thedude, sword_icon, ampulheta, texto2, chronometer, continuous, chronometer_text, continuous_text, window.changemind2Label} for _, widget in ipairs (pages[#pages]) do widget:Hide() end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> Skins Page --SKINS local bg55 = window:CreateTexture (nil, "overlay") bg55:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg55:SetPoint ("bottomright", window, "bottomright", -10, 10) bg55:SetHeight (125*3) bg55:SetWidth (89*3) bg55:SetAlpha (.05) bg55:SetTexCoord (1, 0, 0, 1) local texto55 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto55:SetPoint ("topleft", window, "topleft", 20, -80) texto55:SetText (Loc ["STRING_WELCOME_42"]) local texto555 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto555:SetText (Loc ["STRING_WELCOME_45"]) texto555:SetTextColor (1, 1, 1, 1) local changemind = g:NewLabel (window, _, "$parentChangeMind55Label", "changemind55Label", Loc ["STRING_WELCOME_2"], "GameFontNormal", 9, "orange") window.changemind55Label:SetPoint ("center", window, "center") window.changemind55Label:SetPoint ("bottom", window, "bottom", 0, 19) window.changemind55Label.align = "|" local texto_appearance = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_appearance:SetPoint ("topleft", window, "topleft", 30, -110) texto_appearance:SetText (Loc ["STRING_WELCOME_43"]) texto_appearance:SetWidth (460) texto_appearance:SetHeight (100) texto_appearance:SetJustifyH ("left") texto_appearance:SetJustifyV ("top") texto_appearance:SetTextColor (1, 1, 1, 1) local skins_image = window:CreateTexture (nil, "overlay") skins_image:SetTexture ([[Interface\Addons\Details\images\icons2]]) skins_image:SetPoint ("topright", window, "topright", -50, -24) skins_image:SetWidth (214*0.7) skins_image:SetHeight (133*0.7) skins_image:SetTexCoord (0, 0.41796875, 0, 0.259765625) --0, 0, 214 133 --import settings local import_label = g:NewLabel (window, _, "$parentImportSettingsLabel", "ImportLabel", Loc ["STRING_WELCOME_46"] .. ":", "GameFontNormal") import_label:SetPoint ("topleft", window, "topleft", 30, -170) local onSelectImportRct = function (_, _, cluster_name) for i = 1, 2 do local addon1_profile = _G.Recount.db.profile local instance1 = _detalhes:GetInstance (i) if (addon1_profile and instance1) then if (cluster_name == "title_bar") then local buttons = addon1_profile.MainWindow.Buttons instance1.menu_icons[2] = buttons.FileButton instance1.menu_icons[4] = buttons.ReportButton instance1.menu_icons[5] = buttons.ResetButton instance1.menu_icons[6] = false --close button elseif (cluster_name == "bars") then local row_info = instance1.row_info row_info.space.between = addon1_profile.RowSpacing row_info.height = addon1_profile.RowHeight elseif (cluster_name == "window") then local w, h = addon1_profile.MainWindow.Position.w, addon1_profile.MainWindow.Position.h instance1.posicao.normal.w = w instance1.posicao.normal.h = h instance1:RestoreMainWindowPosition() end end end end local onSelectImportSkd = function (_, _, cluster_name) for i = 1, 2 do local addon1_profile = _G.Skada.db.profile.windows [i] local instance1 = _detalhes:GetInstance (i) if (addon1_profile and instance1) then if (cluster_name == "title_bar") then local value = addon1_profile ["title"] local v = instance1.attribute_text v.enabled = true v.text_face = value.font v.anchor = {-17, 4} v.text_size = value.fontsize v.shadow = value.fontflags ~= '' instance1.color[1], instance1.color[2], instance1.color[3], instance1.color[4] = value.color.r, value.color.g, value.color.b, value.color.a instance1:StatusBarColor (value.color.r, value.color.g, value.color.b, value.color.a) instance1.attribute_text = v local buttons = addon1_profile.buttons instance1.menu_icons[2] = buttons.segment instance1.menu_icons[4] = buttons.report instance1.menu_icons[5] = buttons.reset instance1.menu_icons[6] = false --close button instance1:ChangeSkin() elseif (cluster_name == "bars") then instance1:SetBarSettings (nil, nil, nil, nil, "DGround") local row_info = instance1.row_info row_info.texture = addon1_profile.bartexture row_info.font_face = addon1_profile.barfont row_info.font_size = addon1_profile.barfontsize row_info.space.between = addon1_profile.barspacing row_info.height = addon1_profile.barheight row_info.textL_outline = addon1_profile.barfontflags ~= "" row_info.textR_outline = addon1_profile.barfontflags ~= "" row_info.texture_class_colors = addon1_profile.classcolorbars local bg_color = row_info.fixed_texture_background_color local barbgcolor = addon1_profile.barbgcolor bg_color[1], bg_color[2], bg_color[3], bg_color[4] = barbgcolor.r, barbgcolor.g, barbgcolor.b, barbgcolor.a local bar_color = row_info.fixed_texture_color local barcolor = addon1_profile.barcolor bar_color[1], bar_color[2], bar_color[3], bar_color[4] = barcolor.r, barcolor.g, barcolor.b, barcolor.a instance1.bars_grow_direction = addon1_profile.reversegrowth and 2 or 1 instance1:ChangeSkin() elseif (cluster_name == "window") then local value = addon1_profile.background if (value.color.r ~= 0 or value.color.g ~= 0 or value.color.b ~= 0.5) then instance1.bg_alpha = value.color.a/2 instance1.bg_r = value.color.r instance1.bg_g = value.color.g instance1.bg_b = value.color.b instance1.backdrop_texture = value.texture end instance1.libwindow.x = addon1_profile.x instance1.libwindow.y = addon1_profile.y instance1.libwindow.point = addon1_profile.point instance1.libwindow.scale = addon1_profile.scale local w, h = addon1_profile.barwidth, addon1_profile.background.height instance1.posicao.normal.w = w instance1.posicao.normal.h = h instance1:RestoreMainWindowPosition() instance1:ChangeSkin() for _, win in ipairs (_G.Skada:GetWindows()) do if (win:IsShown()) then win.db.hidden = true win:Hide() end end end end end end local ImportMenu = function() local options = {} if (_G.Skada) then tinsert (options, {value = "title_bar", label = Loc ["STRING_WELCOME_70"] .. " (Skada)", onclick = onSelectImportSkd, icon = [[Interface\FriendsFrame\StatusIcon-Online]]}) tinsert (options, {value = "bars", label = Loc ["STRING_WELCOME_71"] .. " (Skada)", onclick = onSelectImportSkd, icon = [[Interface\FriendsFrame\StatusIcon-Online]]}) tinsert (options, {value = "window", label = Loc ["STRING_WELCOME_72"] .. " (Skada)", onclick = onSelectImportSkd, icon = [[Interface\FriendsFrame\StatusIcon-Online]], desc = "This option will hide Skada windows to avoid overlap on the same position. Use the command '/skada toggle' to bring it back again."}) end return options end local import_dropdown = g:NewDropDown (window, _, "$parentImportDropdown", "ImportDropdown", 140, 20, ImportMenu, false) import_dropdown:SetPoint ("left", import_label, "right", 2, 0) import_dropdown.tooltip = Loc ["STRING_WELCOME_57"] if (not _G.Skada) then import_dropdown:Disable() import_label:SetTextColor (1, 0.8, 0, 0.3) end --skin local onSelectSkin = function (_, _, skin_name) local instance1 = _detalhes:GetInstance (1) if (instance1) then instance1:ChangeSkin (skin_name) end local instance2 = _detalhes:GetInstance (2) if (instance2) then instance2:ChangeSkin (skin_name) end end local buildSkinMenu = function() local skinOptions = {} for skin_name, skin_table in pairs (_detalhes.skins) do skinOptions [#skinOptions+1] = {value = skin_name, label = skin_name, onclick = onSelectSkin, icon = "Interface\\GossipFrame\\TabardGossipIcon", desc = skin_table.desc} end return skinOptions end local instance1 = _detalhes:GetInstance (1) local skin_dropdown = g:NewDropDown (window, _, "$parentSkinDropdown", "skinDropdown", 140, 20, buildSkinMenu, instance1.skin) skin_dropdown.tooltip = Loc ["STRING_WELCOME_58"] local skin_label = g:NewLabel (window, _, "$parentSkinLabel", "skinLabel", Loc ["STRING_OPTIONS_INSTANCE_SKIN"] .. ":", "GameFontNormal") skin_dropdown:SetPoint ("left", skin_label, "right", 2) skin_label:SetPoint ("topleft", window, "topleft", 30, -140) -- create second window button local new_window = function (_, _, self) if (#_detalhes.tabela_instancias == 1) then local newwindow = _detalhes:CreateInstance (true) newwindow.baseframe:SetPoint ("topleft", _detalhes.tabela_instancias[1].baseframe, "topright", 50, 0) newwindow.baseframe:SetPoint ("bottomleft", _detalhes.tabela_instancias[1].baseframe, "bottomright", 50, 0) newwindow:SaveMainWindowPosition() newwindow:RestoreMainWindowPosition() end self.MyObject:Disable() end local create_window_button = g:CreateButton (window, new_window, 150, 16, "Create 2nd Window") create_window_button:InstallCustomTexture() create_window_button:SetIcon ([[Interface\FriendsFrame\UI-FriendsList-Large-Up]], nil, nil, nil, {5/32, 26/32, 6/32, 26/32}, nil, 4, 2) create_window_button:SetPoint ("topright", window, "topright", -70, -127) if (#_detalhes.tabela_instancias == 2) then create_window_button:Disable() end -- window color window.editing_window = nil local windowcolor_callback = function (button, r, g, b, a) local instance = window.editing_window if (instance.menu_alpha.enabled and a ~= instance.color[4]) then _detalhes:Msg (Loc ["STRING_OPTIONS_MENU_ALPHAWARNING"]) instance:InstanceColor (r, g, b, instance.menu_alpha.onleave, nil, true) if (_detalhes.options_group_edit) then for _, this_instance in ipairs (instance:GetInstanceGroup()) do if (this_instance ~= instance) then this_instance:InstanceColor (r, g, b, instance.menu_alpha.onleave, nil, true) end end end return end instance:InstanceColor (r, g, b, a, nil, true) if (_detalhes.options_group_edit) then for _, this_instance in ipairs (instance:GetInstanceGroup()) do if (this_instance ~= instance) then this_instance:InstanceColor (r, g, b, a, nil, true) end end end local instance2 = _detalhes:GetInstance (2) if (instance2) then instance2:InstanceColor (r, g, b, a, nil, true) end end local change_color = function() window.editing_window = _detalhes:GetInstance (1) local r, g, b, a = unpack (window.editing_window.color) _detalhes.gump:ColorPick (window, r, g, b, a, windowcolor_callback) end local window_color = g:CreateButton (window, change_color, 150, 16, "Change Color") window_color:SetPoint ("topleft", create_window_button, "bottomleft", 0, -2) window_color:InstallCustomTexture() window_color:SetIcon ([[Interface\AddOns\Details\images\icons]], 14, 14, nil, {434/512, 466/512, 277/512, 307/512}, nil, 4, 2) -- show statusbar g:NewSwitch (window, _, "$parentStatusbarSlider", "statusbarSlider", 60, 20, _, _, _detalhes:GetInstance(1).show_statusbar) g:NewLabel (window, _, "$parentStatusbarLabel", "statusbarLabel", Loc ["STRING_OPTIONS_SHOW_STATUSBAR"] .. ":", "GameFontNormal") window.statusbarLabel:SetPoint ("topleft", window_color, "bottomleft", 0, -8) window.statusbarSlider:SetPoint ("left", window.statusbarLabel, "right", 2, -1) window.statusbarSlider:SetFixedParameter (_detalhes:GetInstance (1)) window.statusbarSlider.OnSwitch = function (self, instance, value) instance = _detalhes:GetInstance (1) if (value) then instance:ShowStatusBar() else instance:HideStatusBar() end local instance2 = _detalhes:GetInstance (2) if (instance2) then if (value) then instance2:ShowStatusBar() else instance2:HideStatusBar() end end instance:BaseFrameSnap() end -- bar texture local texture_icon = [[Interface\TARGETINGFRAME\UI-PhasingIcon]] local texture_icon = [[Interface\AddOns\Details\images\icons]] local texture_icon_size = {14, 14} local texture_texcoord = {469/512, 505/512, 249/512, 284/512} --texture local onSelectTexture = function (_, instance, textureName) instance:SetBarSettings (nil, textureName) if (_detalhes.options_group_edit) then for _, this_instance in ipairs (instance:GetInstanceGroup()) do if (this_instance ~= instance) then this_instance:SetBarSettings (nil, textureName) end end end local instance2 = _detalhes:GetInstance (2) if (instance2) then instance2:SetBarSettings (nil, textureName) end end local buildTextureMenu = function() local textures = SharedMedia:HashTable ("statusbar") local texTable = {} for name, texturePath in pairs (textures) do texTable[#texTable+1] = {value = name, label = name, iconsize = texture_icon_size, statusbar = texturePath, onclick = onSelectTexture, icon = texture_icon, texcoord = texture_texcoord} end table.sort (texTable, function (t1, t2) return t1.label < t2.label end) return texTable end g:NewLabel (window, _, "$parentTextureLabel", "textureLabel", Loc ["STRING_TEXTURE"] .. ":", "GameFontNormal") g:NewDropDown (window, _, "$parentTextureDropdown", "textureDropdown", 120, 18, buildTextureMenu, nil) window.textureDropdown:SetFixedParameter (_detalhes:GetInstance(1)) window.textureDropdown:SetPoint ("left", window.textureLabel, "right", 2) window.textureLabel:SetPoint ("topleft", window.statusbarLabel, "bottomleft", 0, -8) --> icon type local OnSelectIconFile = function (_, _, iconpath) instance1:SetBarSettings (nil, nil, nil, nil, nil, nil, nil, nil, iconpath) if (instance1.row_info.use_spec_icons) then instance1:SetBarSpecIconSettings (false) end local instance2 = _detalhes:GetInstance (2) if (instance2) then instance2:SetBarSettings (nil, nil, nil, nil, nil, nil, nil, nil, iconpath) if (instance2.row_info.use_spec_icons) then instance2:SetBarSpecIconSettings (false) end end end local OnSelectIconFileSpec = function (_, _, iconpath) instance1:SetBarSpecIconSettings (true, iconpath, true) local instance2 = _detalhes:GetInstance (2) if (instance2) then instance2:SetBarSpecIconSettings (true, iconpath, true) end end local iconsize = {16, 16} local icontexture = [[Interface\WorldStateFrame\ICONS-CLASSES]] local iconcoords = {0.25, 0.50, 0, 0.25} local list = { {value = [[]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE1"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize, iconcolor = {1, 1, 1, .3}}, {value = [[Interface\AddOns\Details\images\classes_small]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE2"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\spec_icons_normal]], label = "Specialization", onclick = OnSelectIconFileSpec, icon = [[Interface\AddOns\Details\images\icons]], texcoord = {2/512, 32/512, 480/512, 510/512}, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\spec_icons_normal_alpha]], label = "Specialization Alpha", onclick = OnSelectIconFileSpec, icon = [[Interface\AddOns\Details\images\icons]], texcoord = {2/512, 32/512, 480/512, 510/512}, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\classes_small_bw]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE3"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\classes_small_alpha]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE4"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\classes_small_alpha_bw]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE6"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, {value = [[Interface\AddOns\Details\images\classes]], label = Loc ["STRING_OPTIONS_BAR_ICONFILE5"], onclick = OnSelectIconFile, icon = icontexture, texcoord = iconcoords, iconsize = iconsize}, } local BuiltIconList = function() return list end local default if (instance1.row_info.use_spec_icons) then default = instance1.row_info.spec_file else default = instance1.row_info.icon_file end local d = g:NewDropDown (window, _, "$parentIconSelectDropdown", "IconSelectDropdown", 120, 18, BuiltIconList, default) g:NewLabel (window, _, "$parentIconsAnchor", "rowIconsLabel", Loc ["STRING_OPTIONS_TEXT_ROWICONS_ANCHOR"], "GameFontNormal") d:SetPoint ("left", window.rowIconsLabel, "right", 2) window.rowIconsLabel:SetPoint ("topleft", window.textureLabel, "bottomleft", 0, -8) local created_test_bars = 0 local skins_frame_alert = CreateFrame ("frame", nil, window) skins_frame_alert:SetScript ("OnShow", function() if (created_test_bars < 2) then _detalhes:CreateTestBars() created_test_bars = created_test_bars + 1 end end) pages [#pages+1] = {import_label, import_dropdown, skins_frame_alert, bg55, texto55, texto555, skins_image, changemind, texto_appearance, skin_dropdown, skin_label, window.rowIconsLabel, window.IconSelectDropdown, create_window_button, window_color, window.statusbarLabel, window.statusbarSlider, window.textureLabel, window.textureDropdown} for _, widget in ipairs (pages[#pages]) do widget:Hide() end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> page 4 -- UPDATE SPEED local bg = window:CreateTexture (nil, "overlay") bg:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg:SetPoint ("bottomright", window, "bottomright", -10, 10) bg:SetHeight (125*3)--125 bg:SetWidth (89*3)--82 bg:SetAlpha (.05) bg:SetTexCoord (1, 0, 0, 1) g:NewLabel (window, _, "$parentChangeMind4Label", "changemind4Label", Loc ["STRING_WELCOME_11"], "GameFontNormal", 9, "orange") window.changemind4Label:SetPoint ("center", window, "center") window.changemind4Label:SetPoint ("bottom", window, "bottom", 0, 19) window.changemind4Label.align = "|" local texto4 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto4:SetPoint ("topleft", window, "topleft", 20, -80) texto4:SetText (Loc ["STRING_WELCOME_41"]) local interval_text = window:CreateFontString (nil, "overlay", "GameFontNormal") interval_text:SetText (Loc ["STRING_WELCOME_12"]) interval_text:SetWidth (460) interval_text:SetHeight (40) interval_text:SetJustifyH ("left") interval_text:SetJustifyV ("top") interval_text:SetTextColor (1, 1, 1, .9) interval_text:SetPoint ("topleft", window, "topleft", 30, -110) local dance_text = window:CreateFontString (nil, "overlay", "GameFontNormal") dance_text:SetText (Loc ["STRING_WELCOME_13"]) dance_text:SetWidth (460) dance_text:SetHeight (40) dance_text:SetJustifyH ("left") dance_text:SetJustifyV ("top") dance_text:SetTextColor (1, 1, 1, 1) dance_text:SetPoint ("topleft", window, "topleft", 30, -175) --------------- Update Speed g:NewLabel (window, _, "$parentUpdateSpeedLabel", "updatespeedLabel", Loc ["STRING_WELCOME_14"] .. ":", "GameFontNormal") window.updatespeedLabel:SetPoint (31, -150) -- g:NewSlider (window, _, "$parentSliderUpdateSpeed", "updatespeedSlider", 160, 20, 0.050, 3, 0.050, _detalhes.update_speed, true) --parent, container, name, member, w, h, min, max, step, defaultv window.updatespeedSlider:SetPoint ("left", window.updatespeedLabel, "right", 2, 0) window.updatespeedSlider:SetThumbSize (50) window.updatespeedSlider.useDecimals = true local updateColor = function (slider, value) if (value < 1) then slider.amt:SetTextColor (1, value, 0) elseif (value > 1) then slider.amt:SetTextColor (-(value-3), 1, 0) else slider.amt:SetTextColor (1, 1, 0) end end window.updatespeedSlider:SetHook ("OnValueChange", function (self, _, amount) _detalhes:CancelTimer (_detalhes.atualizador) _detalhes.update_speed = amount _detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1) updateColor (self, amount) end) updateColor (window.updatespeedSlider, _detalhes.update_speed) window.updatespeedSlider:SetHook ("OnEnter", function() _detalhes:CooltipPreset (1) GameCooltip:AddLine (Loc ["STRING_WELCOME_15"]) GameCooltip:ShowCooltip (window.updatespeedSlider, "tooltip") return true end) window.updatespeedSlider.tooltip = Loc ["STRING_WELCOME_15"] --------------- Animate Rows g:NewLabel (window, _, "$parentAnimateLabel", "animateLabel", Loc ["STRING_WELCOME_16"] .. ":", "GameFontNormal") window.animateLabel:SetPoint (31, -170) -- g:NewSwitch (window, _, "$parentAnimateSlider", "animateSlider", 60, 20, _, _, _detalhes.use_row_animations) -- ltext, rtext, defaultv window.animateSlider:SetPoint ("left",window.animateLabel, "right", 2, 0) window.animateSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue (false, true) _detalhes:SetUseAnimations (value) end window.animateSlider.tooltip = Loc ["STRING_WELCOME_17"] --------------- Fast Hps/Dps Updates --[ g:NewLabel (window, _, "$parentDpsHpsLabel", "DpsHpsLabel", Loc ["STRING_WELCOME_63"] .. ":", "GameFontNormal") window.DpsHpsLabel:SetPoint (31, -190) -- g:NewSwitch (window, _, "$parentDpsHpsSlider", "DpsHpsSlider", 60, 20, _, _, _detalhes:GetInstance(1).row_info.fast_ps_update) -- ltext, rtext, defaultv window.DpsHpsSlider:SetPoint ("left",window.DpsHpsLabel, "right", 2, 0) window.DpsHpsSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue (false, true) _detalhes:GetInstance(1):FastPSUpdate (value) end window.DpsHpsSlider.tooltip = Loc ["STRING_WELCOME_64"] --]] --------------- Max Segments g:NewLabel (window, _, "$parentSliderLabel", "segmentsLabel", Loc ["STRING_WELCOME_21"] .. ":", "GameFontNormal") window.segmentsLabel:SetPoint (31, -210) -- g:NewSlider (window, _, "$parentSlider", "segmentsSlider", 120, 20, 1, 25, 1, _detalhes.segments_amount) -- min, max, step, defaultv window.segmentsSlider:SetPoint ("left", window.segmentsLabel, "right", 2, 0) window.segmentsSlider:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue _detalhes.segments_amount = math.floor (amount) end) window.segmentsSlider.tooltip = Loc ["STRING_WELCOME_22"] -------------- local mech_icon = window:CreateTexture (nil, "overlay") mech_icon:SetTexture ([[Interface\Vehicles\UI-Vehicles-Endcap-Alliance]]) mech_icon:SetPoint ("topright", window, "topright", -15, -15) mech_icon:SetWidth (128*0.9) mech_icon:SetHeight (128*0.9) mech_icon:SetAlpha (0.8) local mech_icon2 = window:CreateTexture (nil, "overlay") mech_icon2:SetTexture ([[Interface\Vehicles\UI-Vehicles-Trim-Alliance]]) mech_icon2:SetPoint ("topright", window, "topright", -10, -151) mech_icon2:SetWidth (128*1.0) mech_icon2:SetHeight (128*0.6) mech_icon2:SetAlpha (0.6) mech_icon2:SetTexCoord (0, 1, 40/128, 1) mech_icon2:SetDrawLayer ("overlay", 2) local update_frame_alert = CreateFrame ("frame", nil, window) update_frame_alert:SetScript ("OnShow", function() _detalhes.tabela_historico:resetar() created_test_bars = 0 _detalhes.zone_type = "pvp" _detalhes:EntrarEmCombate() _detalhes:StartTestBarUpdate() if (created_test_bars < 2) then _detalhes:CreateTestBars() created_test_bars = created_test_bars + 1 end local instance = _detalhes:GetInstance (1) instance:SetMode (3) end) update_frame_alert:SetScript ("OnHide", function() _detalhes:StopTestBarUpdate() _detalhes.parser_functions:ZONE_CHANGED_NEW_AREA() _detalhes:SairDoCombate() instance:SetMode (2) end) ---------------- pages [#pages+1] = {update_frame_alert, mech_icon2, mech_icon, window.segmentsLabel, window.segmentsSlider, bg, texto4, interval_text, dance_text, window.updatespeedLabel, window.updatespeedSlider, window.animateLabel, window.animateSlider, window.changemind4Label, window.DpsHpsLabel, window.DpsHpsSlider} for _, widget in ipairs (pages[#pages]) do widget:Hide() end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> page 6 -- stretcher local bg6 = window:CreateTexture (nil, "overlay") bg6:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg6:SetPoint ("bottomright", window, "bottomright", -10, 10) bg6:SetHeight (125*3)--125 bg6:SetWidth (89*3)--82 bg6:SetAlpha (.1) bg6:SetTexCoord (1, 0, 0, 1) local texto5 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto5:SetPoint ("topleft", window, "topleft", 20, -80) texto5:SetText (Loc ["STRING_WELCOME_26"]) local texto_stretch = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_stretch:SetPoint ("topleft", window, "topleft", 181, -105) texto_stretch:SetText (Loc ["STRING_WELCOME_27"]) texto_stretch:SetWidth (310) texto_stretch:SetHeight (100) texto_stretch:SetJustifyH ("left") texto_stretch:SetJustifyV ("top") texto_stretch:SetTextColor (1, 1, 1, 1) local stretch_image = window:CreateTexture (nil, "overlay") stretch_image:SetTexture ([[Interface\Addons\Details\images\icons]]) stretch_image:SetPoint ("right", texto_stretch, "left", -12, 0) stretch_image:SetWidth (144) stretch_image:SetHeight (61) stretch_image:SetTexCoord (0.716796875, 1, 0.876953125, 1) local stretch_frame_alert = CreateFrame ("frame", nil, window) stretch_frame_alert:SetScript ("OnHide", function() _detalhes:StopPlayStretchAlert() end) stretch_frame_alert:SetScript ("OnShow", function() local instance = _detalhes:GetInstance (1) _detalhes.OnEnterMainWindow (instance) instance.baseframe.button_stretch:SetAlpha (1) frame_alert.alert:SetPoint ("topleft", instance.baseframe.button_stretch, "topleft", -20, 6) frame_alert.alert:SetPoint ("bottomright", instance.baseframe.button_stretch, "bottomright", 20, -14) frame_alert.alert.animOut:Stop() frame_alert.alert.animIn:Play() if (_detalhes.stopwelcomealert) then _detalhes:CancelTimer (_detalhes.stopwelcomealert) end _detalhes.stopwelcomealert = _detalhes:ScheduleTimer ("StopPlayStretchAlert", 30) end) pages [#pages+1] = {bg6, texto5, stretch_image, texto_stretch, stretch_frame_alert} for _, widget in ipairs (pages[#pages]) do widget:Hide() end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> page 7 -- window button local bg6 = window:CreateTexture (nil, "overlay") bg6:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg6:SetPoint ("bottomright", window, "bottomright", -10, 10) bg6:SetHeight (125*3)--125 bg6:SetWidth (89*3)--82 bg6:SetAlpha (.1) bg6:SetTexCoord (1, 0, 0, 1) local texto6 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto6:SetPoint ("topleft", window, "topleft", 20, -80) texto6:SetText (Loc ["STRING_WELCOME_28"]) local texto_instance_button = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_instance_button:SetPoint ("topleft", window, "topleft", 25, -105) texto_instance_button:SetText (Loc ["STRING_WELCOME_29"]) texto_instance_button:SetWidth (270) texto_instance_button:SetHeight (100) texto_instance_button:SetJustifyH ("left") texto_instance_button:SetJustifyV ("top") texto_instance_button:SetTextColor (1, 1, 1, 1) local instance_button_image = window:CreateTexture (nil, "overlay") instance_button_image:SetTexture ([[Interface\Addons\Details\images\icons]]) instance_button_image:SetPoint ("topright", window, "topright", -16, -70) instance_button_image:SetWidth (198) instance_button_image:SetHeight (141) instance_button_image:SetTexCoord (0.328125, 0.71484375, 0.724609375, 1) local instance_frame_alert = CreateFrame ("frame", nil, window) instance_frame_alert:SetScript ("OnHide", function() _detalhes:StopPlayStretchAlert() end) instance_frame_alert:SetScript ("OnShow", function() local instance = _detalhes:GetInstance (1) frame_alert.alert:SetPoint ("topleft", instance.baseframe.cabecalho.modo_selecao.widget, "topleft", -8, 6) frame_alert.alert:SetPoint ("bottomright", instance.baseframe.cabecalho.modo_selecao.widget, "bottomright", 8, -6) frame_alert.alert.animOut:Stop() frame_alert.alert.animIn:Play() if (_detalhes.stopwelcomealert) then _detalhes:CancelTimer (_detalhes.stopwelcomealert) end _detalhes.stopwelcomealert = _detalhes:ScheduleTimer ("StopPlayStretchAlert", 30) end) pages [#pages+1] = {bg6, texto6, instance_button_image, texto_instance_button, instance_frame_alert} for _, widget in ipairs (pages[#pages]) do widget:Hide() end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> page 8 -- bookmark local bg7 = window:CreateTexture (nil, "overlay") bg7:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg7:SetPoint ("bottomright", window, "bottomright", -10, 10) bg7:SetHeight (125*3)--125 bg7:SetWidth (89*3)--82 bg7:SetAlpha (.1) bg7:SetTexCoord (1, 0, 0, 1) local texto7 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto7:SetPoint ("topleft", window, "topleft", 20, -80) texto7:SetText (Loc ["STRING_WELCOME_30"]) local texto_shortcut = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_shortcut:SetPoint ("topleft", window, "topleft", 25, -105) texto_shortcut:SetText (Loc ["STRING_WELCOME_31"]) texto_shortcut:SetWidth (290) texto_shortcut:SetHeight (120) texto_shortcut:SetJustifyH ("left") texto_shortcut:SetJustifyV ("top") texto_shortcut:SetTextColor (1, 1, 1, 1) local shortcut_image2 = window:CreateTexture (nil, "overlay") shortcut_image2:SetTexture ([[Interface\Addons\Details\images\icons]]) shortcut_image2:SetPoint ("topright", window, "topright", -22, -87) shortcut_image2:SetWidth (165) shortcut_image2:SetHeight (119) shortcut_image2:SetTexCoord (2/512, 167/512, 306/512, 425/512) local instance1 = _detalhes:GetInstance (1) local bookmark_frame = CreateFrame ("frame", "WelcomeBookmarkFrame", window) bookmark_frame:SetPoint ("topleft", instance1.baseframe, "topleft") bookmark_frame:SetPoint ("bottomright", instance1.baseframe, "bottomright") bookmark_frame:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 64}) bookmark_frame:SetBackdropColor (0, 0, 0, 0.8) local desc_anchor_topleft = _detalhes.gump:NewImage (bookmark_frame, [[Interface\AddOns\Details\images\options_window]], 75, 106, "artwork", {0.19921875, 0.2724609375, 0.6796875, 0.783203125}, "descAnchorBottomLeftImage", "$parentDescAnchorBottomLeftImage") --204 696 279 802 desc_anchor_topleft:SetPoint ("topleft", bookmark_frame, "topleft", -5, 5) local desc_anchor_bottomleft = _detalhes.gump:NewImage (bookmark_frame, [[Interface\AddOns\Details\images\options_window]], 75, 106, "artwork", {0.2724609375, 0.19921875, 0.783203125, 0.6796875}, "descAnchorTopLeftImage", "$parentDescAnchorTopLeftImage") --204 696 279 802 desc_anchor_bottomleft:SetPoint ("bottomright", bookmark_frame, "bottomright", 5, -5) local bmf_string = bookmark_frame:CreateFontString ("overlay", nil, "GameFontNormal") bmf_string:SetPoint ("center", bookmark_frame, "center") bmf_string:SetText (Loc ["STRING_WELCOME_65"]) local bg_string = _detalhes.gump:NewImage (bookmark_frame, [[Interface\ACHIEVEMENTFRAME\UI-Achievement-RecentHeader]], 256, 32, "border", {0, 1, 0, 23/32}) bg_string:SetPoint ("left", bookmark_frame, "left", 0, 0) bg_string:SetPoint ("right", bookmark_frame, "right", 0, 0) bg_string:SetPoint ("center", bmf_string, "center", 0, 0) bookmark_frame:SetScript ("OnMouseDown", function (self, button) if (button == "RightButton") then _detalhes.switch:ShowMe (instance1) self:Hide() end end) pages [#pages+1] = {bg7, texto7, shortcut_image2, texto_shortcut, bookmark_frame} for _, widget in ipairs (pages[#pages]) do widget:Hide() end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> page 9 -- group windows local bg77 = window:CreateTexture (nil, "overlay") bg77:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg77:SetPoint ("bottomright", window, "bottomright", -10, 10) bg77:SetHeight (125*3)--125 bg77:SetWidth (89*3)--82 bg77:SetAlpha (.1) bg77:SetTexCoord (1, 0, 0, 1) local texto77 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto77:SetPoint ("topleft", window, "topleft", 20, -80) texto77:SetText (Loc ["STRING_WELCOME_32"]) local texto_snap = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_snap:SetPoint ("topleft", window, "topleft", 25, -101) texto_snap:SetText (Loc ["STRING_WELCOME_66"]) texto_snap:SetWidth (160) texto_snap:SetHeight (110) texto_snap:SetJustifyH ("left") texto_snap:SetJustifyV ("top") texto_snap:SetTextColor (1, 1, 1, 1) local fonte, _, flags = texto_snap:GetFont() texto_snap:SetFont (fonte, 11, flags) local snap_image1 = window:CreateTexture (nil, "overlay") snap_image1:SetTexture ([[Interface\Addons\Details\images\icons]]) snap_image1:SetPoint ("topright", window, "topright", -12, -95) snap_image1:SetWidth (310) snap_image1:SetHeight (102) snap_image1:SetTexCoord (0, 0.60546875, 191/512, 293/512) local group_frame_alert = CreateFrame ("frame", nil, window) group_frame_alert:SetScript ("OnShow", function() _detalhes.tabela_historico:resetar() created_test_bars = 0 end) pages [#pages+1] = {bg77, texto77, snap_image1, texto_snap, group_frame_alert} for _, widget in ipairs (pages[#pages]) do widget:Hide() end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> page 10 -- tooltip shift alt ctrl local bg88 = window:CreateTexture (nil, "overlay") bg88:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg88:SetPoint ("bottomright", window, "bottomright", -10, 10) bg88:SetHeight (125*3)--125 bg88:SetWidth (89*3)--82 bg88:SetAlpha (.1) bg88:SetTexCoord (1, 0, 0, 1) local texto88 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto88:SetPoint ("topleft", window, "topleft", 20, -80) texto88:SetText (Loc ["STRING_WELCOME_34"]) local texto_micro_display = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_micro_display:SetPoint ("topleft", window, "topleft", 25, -101) texto_micro_display:SetText (Loc ["STRING_WELCOME_67"]) texto_micro_display:SetWidth (300) texto_micro_display:SetHeight (110) texto_micro_display:SetJustifyH ("left") texto_micro_display:SetJustifyV ("top") texto_micro_display:SetTextColor (1, 1, 1, 1) local micro_image1 = window:CreateTexture (nil, "overlay") micro_image1:SetTexture ([[Interface\Addons\Details\images\icons]]) micro_image1:SetPoint ("topright", window, "topright", -15, -70) micro_image1:SetWidth (186) micro_image1:SetHeight (100) micro_image1:SetTexCoord (326/512, 1, 85/512, 185/512) local tooltip_frame = CreateFrame ("frame", nil, window) tooltip_frame:SetScript ("OnShow", function (self) _detalhes.tabela_historico:resetar() created_test_bars = 0 local current_combat = _detalhes:GetCombat ("current") local actors_classes = CLASS_SORT_ORDER local total_damage = 0 local total_heal = 0 local joe = current_combat[1]:PegarCombatente (0x0000000000000, "Joe", 0x114, true) joe.grupo = true joe.classe = actors_classes [math.random (1, #actors_classes)] joe.total = 7500000 joe.total_without_pet = 7500000 joe.damage_taken = math.random (100000, 600000) joe.friendlyfire_total = math.random (100000, 600000) total_damage = total_damage + joe.total --local joe_death = current_combat[4]:PegarCombatente (0x0000000000000, joe.nome, 0x114, true) --joe_death.grupo = true --joe_death.classe = joe.classe --local esta_morte = {{true, 96648, 100000, time(), 0, "Lady Holenna"}, {true, 96648, 100000, time()-52, 100000, "Lady Holenna"}, {true, 96648, 100000, time()-86, 200000, "Lady Holenna"}, {true, 96648, 100000, time()-101, 300000, "Lady Holenna"}, {false, 55296, 400000, time()-54, 400000, "King Djoffrey"}, {true, 14185, 0, time()-59, 400000, "Lady Holenna"}, {false, 87351, 400000, time()-154, 400000, "King Djoffrey"}, {false, 56236, 400000, time()-158, 400000, "King Djoffrey"} } --local t = {esta_morte, time(), joe.nome, joe.classe, 400000, "52m 12s", ["dead"] = true} --table.insert (current_combat.last_events_tables, #current_combat.last_events_tables+1, t) rawset (_detalhes.spellcache, 300000, {"A Gun in Your Hand", 300000, [[Interface\ICONS\INV_Legendary_Gun]]}) rawset (_detalhes.spellcache, 300001, {"Shot", 300001, [[Interface\ICONS\INV_Archaeology_Ogres_HarGunn_Eye]]}) rawset (_detalhes.spellcache, 300002, {"Mexico Travel", 300002, [[Interface\ICONS\Achievement_Dungeon_Gundrak_Normal]]}) rawset (_detalhes.spellcache, 300003, {"Rope", 300003, [[Interface\ICONS\Creatureportrait_RopeLadder01]]}) joe.targets ["My Old Lady"] = 3500000 joe.targets ["My Self"] = 2000000 joe.targets ["Another Man"] = 1000001 joe.targets ["Another Random Guy"] = 1000001 joe.spells:PegaHabilidade (300000, true, "SPELL_DAMAGE"); joe.spells._ActorTable [300000].total = 3500000 joe.spells:PegaHabilidade (300001, true, "SPELL_DAMAGE"); joe.spells._ActorTable [300001].total = 1000001 joe.spells:PegaHabilidade (300002, true, "SPELL_DAMAGE"); joe.spells._ActorTable [300002].total = 1000001 joe.spells:PegaHabilidade (300003, true, "SPELL_DAMAGE"); joe.spells._ActorTable [300003].total = 2000000 --current_combat.start_time = time()-360 current_combat.start_time = GetTime() - 360 --current_combat.end_time = time() current_combat.end_time = GetTime() current_combat.totals_grupo [1] = total_damage current_combat.totals [1] = total_damage for _, instance in ipairs (_detalhes.tabela_instancias) do if (instance:IsEnabled()) then instance:InstanceReset() end end _detalhes:GetInstance(1):SetDisplay (0, 1, 1) local bar1 = _detalhes:GetInstance(1):GetRow(1) frame_alert.alert:SetPoint ("topleft", bar1, "topleft", -60, 8) frame_alert.alert:SetPoint ("bottomright", bar1, "bottomright", 60, -10) frame_alert.alert.animOut:Stop() frame_alert.alert.animIn:Play() if (_detalhes.stopwelcomealert) then _detalhes:CancelTimer (_detalhes.stopwelcomealert) end _detalhes.stopwelcomealert = _detalhes:ScheduleTimer ("StopPlayStretchAlert", 2) end) tooltip_frame:SetScript ("OnHide", function() _detalhes:StopPlayStretchAlert() end) pages [#pages+1] = {bg88, texto88, micro_image1, texto_micro_display, tooltip_frame} for _, widget in ipairs (pages[#pages]) do widget:Hide() end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> page 11 local bg11 = window:CreateTexture (nil, "overlay") bg11:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg11:SetPoint ("bottomright", window, "bottomright", -10, 10) bg11:SetHeight (125*3)--125 bg11:SetWidth (89*3)--82 bg11:SetAlpha (.1) bg11:SetTexCoord (1, 0, 0, 1) local texto11 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto11:SetPoint ("topleft", window, "topleft", 20, -80) texto11:SetText (Loc ["STRING_WELCOME_36"]) local texto_plugins = window:CreateFontString (nil, "overlay", "GameFontNormal") texto_plugins:SetPoint ("topleft", window, "topleft", 25, -101) texto_plugins:SetText (Loc ["STRING_WELCOME_68"]) texto_plugins:SetWidth (220) texto_plugins:SetHeight (110) texto_plugins:SetJustifyH ("left") texto_plugins:SetJustifyV ("top") texto_plugins:SetTextColor (1, 1, 1, 1) --local fonte, _, flags = texto_plugins:GetFont() --texto_plugins:SetFont (fonte, 11, flags) local plugins_image1 = window:CreateTexture (nil, "overlay") plugins_image1:SetTexture ([[Interface\Addons\Details\images\icons2]]) plugins_image1:SetPoint ("topright", window, "topright", -12, -90) plugins_image1:SetWidth (281) plugins_image1:SetHeight (81) plugins_image1:SetTexCoord (216/512, 497/512, 6/512, 95/512) pages [#pages+1] = {bg11, texto11, plugins_image1, texto_plugins} for _, widget in ipairs (pages[#pages]) do widget:Hide() end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> page 12 local bg8 = window:CreateTexture (nil, "overlay") bg8:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]]) bg8:SetPoint ("bottomright", window, "bottomright", -10, 10) bg8:SetHeight (125*3)--125 bg8:SetWidth (89*3)--82 bg8:SetAlpha (.1) bg8:SetTexCoord (1, 0, 0, 1) local texto8 = window:CreateFontString (nil, "overlay", "GameFontNormal") texto8:SetPoint ("topleft", window, "topleft", 20, -80) texto8:SetText (Loc ["STRING_WELCOME_38"]) local texto = window:CreateFontString (nil, "overlay", "GameFontNormal") texto:SetPoint ("topleft", window, "topleft", 25, -110) texto:SetText (Loc ["STRING_WELCOME_39"]) texto:SetWidth (410) texto:SetHeight (90) texto:SetJustifyH ("left") texto:SetJustifyV ("top") texto:SetTextColor (1, 1, 1, 1) pages [#pages+1] = {bg8, texto8, texto, report_image1} for _, widget in ipairs (pages[#pages]) do widget:Hide() end ------------------------------------------------------------------------------------------------------------------------------ --[[ forward:Click() forward:Click() forward:Click() forward:Click() forward:Click() forward:Click() forward:Click() --forward:Click() --forward:Click() --forward:Click() --]] end end