local _detalhes = _G._detalhes --code from blizzard AlertFrames function _detalhes:PlayGlow (frame) frame:Show() frame.glow:Show() frame.glow.animIn:Play() frame.shine:Show() frame.shine.animIn:Play() PlaySound ("LFG_Rewards", "master") end --> WatchFrame copy, got removed on WoD local function DetailsTutorialAlertFrame_OnFinishSlideIn (frame) frame.ScrollChild.Shine:Show(); frame.ScrollChild.IconShine:Show(); frame.ScrollChild.Shine.Flash:Play(); frame.ScrollChild.IconShine.Flash:Play(); end local function DetailsTutorialAlertFrame_OnUpdate (frame, timestep) local animData = frame.animData; local height = animData.height; local scrollStart = animData.scrollStart; local scrollEnd = animData.scrollEnd; local endTime = animData.slideInTime + (animData.endDelay or 0); if (frame.startDelay) then frame.startDelay = frame.startDelay - timestep; if (frame.startDelay <= 0) then frame.startDelay = nil; else return; end end if (frame.isFirst) then height = height + 10; scrollEnd = scrollEnd - 10; end frame.totalTime = frame.totalTime+timestep; if (frame.totalTime > endTime) then frame.totalTime = endTime; end local scrollPos = scrollEnd; if (animData.slideInTime and animData.slideInTime > 0) then height = height*(frame.totalTime/animData.slideInTime); scrollPos = scrollStart + (scrollEnd-scrollStart)*(frame.totalTime/animData.slideInTime); end if ( animData.reverse ) then height = max(animData.height - height, 1); end frame:SetHeight(height); frame:UpdateScrollChildRect(); frame:SetVerticalScroll(floor(scrollPos+0.5)); if (frame.totalTime >= endTime) then frame:SetScript("OnUpdate", nil); if ( animData.onFinishFunc ) then animData.onFinishFunc(frame); end end end function DetailsTutorialAlertFrame_SlideInFrame (frame, animType) frame.totalTime = 0; frame.animData = { height = 72, scrollStart = 65, scrollEnd = -9, slideInTime = 0.4, onFinishFunc = DetailsTutorialAlertFrame_OnFinishSlideIn }; frame.slideInTime = frame.animData.slideInTime; frame:SetHeight(1); if ( frame.animData.reverse ) then frame:SetHeight(frame.animData["height"]); else frame:SetHeight(1); end frame.startDelay = frame.animData.startDelay; frame:SetScript("OnUpdate", DetailsTutorialAlertFrame_OnUpdate); end