local _detalhes = _G._detalhes local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" ) local CreateFrame = CreateFrame local pairs = pairs local UIParent = UIParent local UnitGUID = UnitGUID local tonumber= tonumber local LoggingCombat = LoggingCombat SLASH_DETAILS1, SLASH_DETAILS2, SLASH_DETAILS3 = "/details", "/dt", "/d" function SlashCmdList.DETAILS (msg, editbox) local command, rest = msg:match("^(%S*)%s*(.-)$") if (command == Loc ["STRING_SLASH_NEW"]) then _detalhes:CriarInstancia() elseif (command == Loc ["STRING_SLASH_SHOW"]) then if (_detalhes.opened_windows == 0) then _detalhes:CriarInstancia() end elseif (command == Loc ["STRING_SLASH_DISABLE"]) then _detalhes:CaptureSet (false, "damage", true) _detalhes:CaptureSet (false, "heal", true) _detalhes:CaptureSet (false, "energy", true) _detalhes:CaptureSet (false, "miscdata", true) _detalhes:CaptureSet (false, "aura", true) print (Loc ["STRING_DETAILS1"] .. Loc ["STRING_SLASH_CAPTUREOFF"]) elseif (command == Loc ["STRING_SLASH_ENABLE"]) then _detalhes:CaptureSet (true, "damage", true) _detalhes:CaptureSet (true, "heal", true) _detalhes:CaptureSet (true, "energy", true) _detalhes:CaptureSet (true, "miscdata", true) _detalhes:CaptureSet (true, "aura", true) print (Loc ["STRING_DETAILS1"] .. Loc ["STRING_SLASH_CAPTUREON"]) elseif (command == Loc ["STRING_SLASH_OPTIONS"]) then if (rest and tonumber (rest)) then local instanceN = tonumber (rest) if (instanceN > 0 and instanceN <= #_detalhes.tabela_instancias) then local instance = _detalhes:GetInstance (instanceN) _detalhes:OpenOptionsWindow (instance) end else local lower_instance = _detalhes:GetLowerInstanceNumber() print (_detalhes:GetInstance (lower_instance)) _detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance)) end -------- debug --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- elseif (msg == "copy") then _G.DetailsCopy:Show() _G.DetailsCopy.MyObject.text:HighlightText() _G.DetailsCopy.MyObject.text:SetFocus() elseif (msg == "slider") then local f = CreateFrame ("frame", "TESTEDESCROLL", UIParent) f:SetPoint ("center", UIParent, "center", 200, -2) f:SetWidth (300) f:SetHeight (150) f:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}) f:SetBackdropColor (0, 0, 0, 1) f:EnableMouseWheel (true) local rows = {} for i = 1, 7 do local row = CreateFrame ("frame", nil, UIParent) row:SetPoint ("topleft", f, "topleft", 10, -(i-1)*21) row:SetWidth (200) row:SetHeight (20) row:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}) local t = row:CreateFontString (nil, "overlay", "GameFontHighlightSmall") t:SetPoint ("left", row, "left") row.text = t rows [#rows+1] = row end local data = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20} elseif (msg == "bcollor") then --local instancia = _detalhes.tabela_instancias [1] _detalhes.ResetButton.Middle:SetVertexColor (1, 1, 0, 1) --print (_detalhes.ResetButton:GetHighlightTexture()) local t = _detalhes.ResetButton:GetHighlightTexture() t:SetVertexColor (0, 1, 0, 1) --print (t:GetObjectType()) --_detalhes.ResetButton:SetHighlightTexture (t) _detalhes.ResetButton:SetNormalTexture (t) print ("backdrop", _detalhes.ResetButton:GetBackdrop()) _detalhes.ResetButton:SetBackdropColor (0, 0, 1, 1) --vardump (_detalhes.ResetButton) elseif (msg == "alert") then local instancia = _detalhes.tabela_instancias [1] --instancia:InstanceAlert ("Teste do alerta da instancia", [[Interface\Buttons\UI-GroupLoot-Pass-Down]], 5, clickfunc) --instancia:InstanceAlert ("Teste do alerta da instancia", [[Interface\Buttons\UI-GroupLoot-Pass-Down]], 5, clickfunc) local f = function() print ("teste") end instancia:InstanceAlert (Loc ["STRING_PLEASE_WAIT"], {[[Interface\COMMON\StreamCircle]], 22, 22, true}, 5, {f, "param1", "param2"}) elseif (msg == "comm") then if (IsInRaid()) then for i = 1, GetNumGroupMembers() do local nname, server = UnitName ("raid"..i) print (nname, server) --nname = nname.."-"..server end end elseif (msg == "teste") then local teste = nil local tabela = {um = 1, dois = 2} local a = tabela [teste] print (a) elseif (msg == "yesno") then --_detalhes:Show() elseif (msg == "imageedit") then local callback = function (width, height, overlayColor, alpha, texCoords) print (width, height, alpha) print ("overlay: ", unpack (overlayColor)) print ("crop: ", unpack (texCoords)) end _detalhes.gump:ImageEditor (callback, "Interface\\TALENTFRAME\\bg-paladin-holy", nil, {1, 1, 1, 1}) -- {0.25, 0.25, 0.25, 0.25} elseif (msg == "error") then a = nil + 1 --> debug elseif (command == "resetcapture") then _detalhes.capture_real = { ["damage"] = true, ["heal"] = true, ["energy"] = true, ["miscdata"] = true, ["aura"] = true, } _detalhes.capture_current = _detalhes.capture_real _detalhes:CaptureRefresh() --> debug elseif (msg == "opened") then print ("Instances opened: " .. _detalhes.opened_windows) --> debug, get a guid of something elseif (command == "guid") then --> localize-me local pass_guid = rest:match("^(%S*)%s*(.-)$") if (not _detalhes.id_frame) then local backdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, edgeSize = 1, tileSize = 5, } _detalhes.id_frame = CreateFrame ("Frame", "DetailsID", UIParent) _detalhes.id_frame:SetHeight(14) _detalhes.id_frame:SetWidth(120) _detalhes.id_frame:SetPoint ("center", UIParent, "center") _detalhes.id_frame:SetBackdrop(backdrop) tinsert (UISpecialFrames, "DetailsID") _detalhes.id_frame.texto = CreateFrame ("editbox", nil, _detalhes.id_frame) _detalhes.id_frame.texto:SetPoint ("topleft", _detalhes.id_frame, "topleft") _detalhes.id_frame.texto:SetAutoFocus(false) _detalhes.id_frame.texto:SetFontObject (GameFontHighlightSmall) _detalhes.id_frame.texto:SetHeight(14) _detalhes.id_frame.texto:SetWidth(120) _detalhes.id_frame.texto:SetJustifyH("CENTER") _detalhes.id_frame.texto:EnableMouse(true) _detalhes.id_frame.texto:SetBackdrop(ManualBackdrop) _detalhes.id_frame.texto:SetBackdropColor(0, 0, 0, 0.5) _detalhes.id_frame.texto:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) _detalhes.id_frame.texto:SetText ("") --localize-me _detalhes.id_frame.texto.perdeu_foco = nil _detalhes.id_frame.texto:SetScript ("OnEnterPressed", function () _detalhes.id_frame.texto:ClearFocus() _detalhes.id_frame:Hide() end) _detalhes.id_frame.texto:SetScript ("OnEscapePressed", function() _detalhes.id_frame.texto:ClearFocus() _detalhes.id_frame:Hide() end) end _detalhes.id_frame:Show() if (pass_guid == "-") then local guid = UnitGUID ("target") if (guid) then print (guid.. " -> " .. tonumber (guid:sub(6, 10), 16)) _detalhes.id_frame.texto:SetText (""..tonumber (guid:sub(6, 10), 16)) _detalhes.id_frame.texto:HighlightText() end else print (pass_guid.. " -> " .. tonumber (pass_guid:sub(6, 10), 16)) _detalhes.id_frame.texto:SetText (""..tonumber (pass_guid:sub(6, 10), 16)) _detalhes.id_frame.texto:HighlightText() end --> debug elseif (msg == "id") then local one, two = rest:match("^(%S*)%s*(.-)$") if (one ~= "") then print("NPC ID:", one:sub(-12, -9), 16) print("NPC ID:", tonumber((one):sub(-12, -9), 16)) else print("NPC ID:", tonumber((UnitGUID("target")):sub(-12, -9), 16) ) end --> debug elseif (msg == "debug") then if (_detalhes.debug) then _detalhes.debug = false print ("Details Diagnostic mode OFF") else _detalhes.debug = true print ("Details Diagnostic mode ON") end --> debug combat log elseif (msg == "combatlog") then if (_detalhes.isLoggingCombat) then LoggingCombat (false) print ("Wow combatlog record turned OFF.") _detalhes.isLoggingCombat = nil else LoggingCombat (true) print ("Wow combatlog record turned ON.") _detalhes.isLoggingCombat = true end --> debug elseif (msg == "gs") then _detalhes:teste_grayscale() else --if (_detalhes.opened_windows < 1) then -- _detalhes:CriarInstancia() --end print (" ") print (Loc ["STRING_DETAILS1"] .. Loc ["STRING_COMMAND_LIST"]) print ("|cffffaeae/details " .. Loc ["STRING_SLASH_NEW"] .. "|r: " .. Loc ["STRING_SLASH_NEW_DESC"]) print ("|cffffaeae/details " .. Loc ["STRING_SLASH_SHOW"] .. "|r: " .. Loc ["STRING_SLASH_SHOW_DESC"]) print ("|cffffaeae/details " .. Loc ["STRING_SLASH_ENABLE"] .. "|r: " .. Loc ["STRING_SLASH_ENABLE_DESC"]) print ("|cffffaeae/details " .. Loc ["STRING_SLASH_DISABLE"] .. "|r: " .. Loc ["STRING_SLASH_DISABLE_DESC"]) print ("|cffffaeae/details " .. Loc ["STRING_SLASH_OPTIONS"] .. "|r|cfffcffb0 |r: " .. Loc ["STRING_SLASH_OPTIONS_DESC"]) print (" ") end end