local _detalhes = _G._detalhes local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0") function _detalhes:ResetInstanceConfig() for key, value in pairs (table_deepcopy (_detalhes.instance_defaults)) do self [key] = value end end function _detalhes:LoadInstanceConfig() for key, value in pairs (_detalhes.instance_defaults) do if (self [key] == nil) then if (type (value) == "table") then self [key] = table_deepcopy (_detalhes.instance_defaults [key]) else self [key] = value end elseif (type (value) == "table") then for key2, value2 in pairs (value) do if (self [key] [key2] == nil) then if (type (value2) == "table") then self [key] [key2] = table_deepcopy (_detalhes.instance_defaults [key] [key2]) else self [key] [key2] = value2 end end end end end end _detalhes.instance_defaults = { --skin skin = "Minimalistic", --baseframe backdrop bg_alpha = 0.7, bg_r = 0.0941, bg_g = 0.0941, bg_b = 0.0941, backdrop_texture = "Details Ground", --auto current auto_current = true, --show sidebars show_sidebars = true, --show bottom statusbar show_statusbar = true, statusbar_info = {alpha = 1, overlay = {1, 1, 1}}, --hide main window attribute icon hide_icon = false, --anchor side of main window toolbar (1 = top 2 = bottom) toolbar_side = 1, --micro displays side micro_displays_side = 2, --stretch button anchor side (1 = top 2 = bottom) stretch_button_side = 1, --where plugins icon will be placed on main window toolbar (1 = left 2 = right) plugins_grow_direction = 2, --grow direction of main window bars (1 = top to bottom 2 = bottom to top) bars_grow_direction = 1, --sort direction is the direction of results on bars (1 = top to bottom 2 = bottom to top) bars_sort_direction = 1, --reset button info resetbutton_config = {size = {10, 16}, anchor = {2, 0}, normal_texture = [[Interface\Addons\Details\Images\reset_button]], highlight_texture = [[Interface\Addons\Details\Images\reset_button]], normal_texcoord = {0, 1, 0, 1}, highlight_texcoord = {0, 1, 0, 1}, normal_vertexcolor = {1, 1, 1, 1}, highlight_vertexcolor = {1, 1, 1, 1}}, --instance button info instancebutton_config = {size = {20, 16}, anchor = {2, 0}, highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], textcolor = {1, 1, 1, 1}, textsize = 11, textfont = "Friz Quadrata TT", textshadow = false}, --close button info closebutton_config = {size = {18, 18}, alpha = 1, anchor = {0, 0}, normal_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Up]], highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], pushed_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Down]]}, --menus: --anchor store the anchor point of main menu menu_anchor = {5, 1, side = 1}, --mode segment attribute report on top position menu_anchor_down = {5, 1}, --mode segment attribute report on bottom position menu2_anchor = {14, 3}, --close instance erase on top position menu2_anchor_down = {14, 3}, --close instance erase on bottom position --blackwhiite icons desaturated_menu = false, --mode segment attribute report desaturated_menu2 = false, --reset instance close --icons on menu menu_icons = {true, true, true, true}, --mode segment attribute report menu2_icons = {true, true, true}, --reset instance close --menu icons size multiplicator factor menu_icons_size = 1.0, --mode segment attribute report menu2_icons_size = 1.0, --reset instance close --auto hide menu buttons auto_hide_menu = {left = false, right = false}, --attribute text attribute_text = {enabled = false, anchor = {5, 1}, text_face = "Friz Quadrata TT", text_size = 12, text_color = {1, 1, 1, 1}, side = 1, shadow = false}, --auto hide window borders statusbar main menu menu_alpha = {enabled = false, iconstoo = true, onenter = 1, onleave = 1, ignorebars = false}, --instance button anchor store the anchor point of instance and delete button instance_button_anchor = {-27, 1}, --total bar total_bar = {enabled = false, color = {1, 1, 1}, only_in_group = true, icon = [[Interface\ICONS\INV_Sigil_Thorim]]}, --row animation when show row_show_animation = {anim = "Fade", options = {}}, --row info row_info = { --if true the texture of the bars will have the color of his actor class texture_class_colors = true, --if texture class color are false, this color will be used fixed_texture_color = {0, 0, 0}, --row alpha alpha = 1, --left text class color textL_class_colors = false, --right text class color textR_class_colors = false, --right text informations textR_enable_custom_text = false, textR_custom_text = "{data1} ({data2}, {data3}%)", --if text class color are false, this color will be used fixed_text_color = {1, 1, 1}, --left text outline effect textL_outline = true, --right text outline effect textR_outline = false, --bar height height = 14, --font size font_size = 10, --font face (name) font_face = "Arial Narrow", --font face (file) font_face_file = SharedMedia:Fetch ("font", "Arial Narrow"), --bar texture texture = "Details D'ictum", --bar texture name texture_file = [[Interface\AddOns\Details\images\bar4]], --bar texture on mouse over texture_highlight = [[Interface\FriendsFrame\UI-FriendsList-Highlight]], --bar background texture texture_background = "Details D'ictum", --bar background file texture_background_file = [[Interface\AddOns\Details\images\bar4]], --bar background class color texture_background_class_color = true, --fixed texture color for background texture fixed_texture_background_color = {0, 0, 0, 0}, --space between bars space = {left = 3, right = -5, between = 1}, --icon file icon_file = [[Interface\AddOns\Details\images\classes_small]], no_icon = false, start_after_icon = true, --percent type percent_type = 1, --backdrop backdrop = {enabled = false, size = 12, color = {1, 1, 1, 1}, texture = "Details BarBorder 2"} }, --instance window color color = {1, 1, 1, 1}, color_buttons = {1, 1, 1, 1}, --hide in combat hide_in_combat = false, hide_out_of_combat = false, hide_in_combat_type = 1, hide_in_combat_alpha = 0, --switches switch_all_roles_in_combat = false, switch_all_roles_after_wipe = false, switch_damager = false, switch_damager_in_combat = false, switch_healer = false, switch_healer_in_combat = false, switch_tank = false, switch_tank_in_combat = false, --strata strata = "LOW", grab_on_top = false, --wallpaper wallpaper = { enabled = false, texture = nil, anchor = "all", alpha = 0.5, texcoord = {0, 1, 0, 1}, width = 0, height = 0, overlay = {1, 1, 1, 1} }, --tooltip amounts tooltip = { ["n_abilities"] = 3, ["n_enemies"] = 3 } }