--no inicio da luta gravar tabela com os coolsdowns de cada jogador e ir anotando quando eles sao usados. --File Revision: 1 --Last Modification: 27/07/2013 -- Change Log: -- 27/07/2013: Finished alpha version. function _G._detalhes:Start() --teste de box --[[ local f = CreateFrame ("frame", "TestBoxFrame", UIParent) f:SetPoint ("center", UIParent, "center") f:SetSize (256, 256) f:SetMovable (true) local t = f:CreateTexture (nil, "artwork") t:SetSize (90, 90) t:SetPoint ("topleft", f, "topleft") t:SetTexture ("Interface\\Addons\\Details\\box") t:SetTexCoord (0.29296875, 0.64453125, 0.265625-0.001953125, 0.6171875+0.001953125) -- 75 68 165 158 0.001953125 // local left = f:CreateFontString (nil, "overlay", "GameFontNormal") local right = f:CreateFontString (nil, "overlay", "GameFontNormal") local top = f:CreateFontString (nil, "overlay", "GameFontNormal") local bottom = f:CreateFontString (nil, "overlay", "GameFontNormal") left:SetPoint ("right", t, "left", -20, 0) right:SetPoint ("left", t, "right", 20, 0) top:SetPoint ("bottom", t, "top", 0, 20) bottom:SetPoint ("top", t, "bottom", 0, -20) function f:UpdateLeftRight() left:SetText ("left: " .. string.format ("%.3f", t:GetLeft())) right:SetText ("right: " .. string.format ("%.3f", t:GetRight())) top:SetText ("top: " .. string.format ("%.3f", t:GetTop())) bottom:SetText ("bottom: " .. string.format ("%.3f", t:GetBottom())) end f:UpdateLeftRight() f:SetScript ("OnMouseDown", function() f:StartMoving(); f:SetScript("OnUpdate", function() f:UpdateLeftRight() end) end) f:SetScript ("OnMouseUp", function() f:StopMovingOrSizing(); f:SetScript("OnUpdate", nil); f:UpdateLeftRight() end) function _detalhes:updatetestbox() f:UpdateLeftRight() end _detalhes:ScheduleTimer("updatetestbox", 5) --]] ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> details defaults --> parse all config --_detalhes:CountDataOnLoad() --> single click row function replace --damage, dps, damage taken, friendly fire self.row_singleclick_overwrite [1] = {true, true, true, true, self.atributo_damage.ReportSingleFragsLine, true, self.atributo_damage.ReportSingleVoidZoneLine} --healing, hps, overheal, healing taken self.row_singleclick_overwrite [2] = {true, true, true, true, false, self.atributo_heal.ReportSingleDamagePreventedLine} --mana, rage, energy, runepower self.row_singleclick_overwrite [3] = {true, true, true, true} --cc breaks, ress, interrupts, dispells, deaths self.row_singleclick_overwrite [4] = {true, true, true, true, self.atributo_misc.ReportSingleDeadLine, self.atributo_misc.ReportSingleCooldownLine, self.atributo_misc.ReportSingleBuffUptimeLine, self.atributo_misc.ReportSingleDebuffUptimeLine} ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> initialize --> build frames --> fast switch if (self.switch.InitSwitch) then self.switch:InitSwitch() end --> custom window self.custom = self.custom or {} self:InitCustom() --> actor info self.janela_info = self.gump:CriaJanelaInfo() self.gump:Fade (self.janela_info, 1) --> copy and paste window self:CreateCopyPasteWindow() self.CreateCopyPasteWindow = nil --> yesno frame self.yesNo = self.gump:NewPanel (UIParent, _, "DetailsYesNoWindow", _, 500, 80) self.yesNo:SetPoint ("center", UIParent, "center") self.gump:NewLabel (self.yesNo, _, "$parentAsk", "ask", "") self.yesNo ["ask"]:SetPoint ("center", self.yesNo, "center", 0, 25) self.yesNo ["ask"]:SetWidth (480) self.yesNo ["ask"]:SetJustifyH ("center") self.yesNo ["ask"]:SetHeight (22) local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details") self.gump:NewButton (self.yesNo, _, "$parentNo", "no", 100, 30, function() self.yesNo:Hide() end, nil, nil, nil, Loc ["STRING_NO"]) self.gump:NewButton (self.yesNo, _, "$parentYes", "yes", 100, 30, nil, nil, nil, nil, Loc ["STRING_YES"]) self.yesNo ["no"]:SetPoint (10, -45) self.yesNo ["yes"]:SetPoint (390, -45) self.yesNo ["no"]:InstallCustomTexture() self.yesNo ["yes"]:InstallCustomTexture() self.yesNo ["yes"]:SetHook ("OnMouseUp", function() self.yesNo:Hide() end) function _detalhes:Ask (msg, func, ...) self.yesNo ["ask"].text = msg local p1, p2 = ... self.yesNo ["yes"]:SetClickFunction (func, p1, p2) self.yesNo:Show() end self.yesNo:Hide() --> start instances --_detalhes.custom = {} --_detalhes.tabela_instancias = {} if (self:QuantasInstancias() == 0) then self:CriarInstancia() else --self:ReativarInstancias() end self:GetLowerInstanceNumber() self:CheckConsolidates() --> start time machine self.timeMachine:Ligar() --> update abbreviation shorcut self.atributo_damage:UpdateSelectedToKFunction() self.atributo_heal:UpdateSelectedToKFunction() self.atributo_energy:UpdateSelectedToKFunction() self.atributo_misc:UpdateSelectedToKFunction() --> start instances updater self:AtualizaGumpPrincipal (-1, true) self.atualizador = self:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1) for index = 1, #self.tabela_instancias do local instance = self.tabela_instancias [index] if (instance:IsAtiva()) then self:ScheduleTimer ("RefreshBars", 1, instance) self:ScheduleTimer ("InstanceReset", 1, instance) self:ScheduleTimer ("InstanceRefreshRows", 1, instance) end end function self:RefreshAfterStartup() self:AtualizaGumpPrincipal (-1, true) local lower_instance = _detalhes:GetLowerInstanceNumber() for index = 1, #self.tabela_instancias do local instance = self.tabela_instancias [index] if (instance:IsAtiva()) then --> refresh wallpaper if (instance.wallpaper.enabled) then instance:InstanceWallpaper (true) end --> refresh desaturated icons if is lower instance if (index == lower_instance) then instance:DesaturateMenu() end end end _detalhes.ToolBar:ReorganizeIcons() --> refresh all skin self.RefreshAfterStartup = nil end self:ScheduleTimer ("RefreshAfterStartup", 4) --> start garbage collector self.ultima_coleta = 0 self.intervalo_coleta = 720 self.intervalo_memoria = 180 self.garbagecollect = self:ScheduleRepeatingTimer ("IniciarColetaDeLixo", self.intervalo_coleta) self.memorycleanup = self:ScheduleRepeatingTimer ("CheckMemoryPeriodically", self.intervalo_memoria) self.next_memory_check = time()+self.intervalo_memoria --> start parser --> load parser capture options self:CaptureRefresh() --> register parser events --self.listener:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") self.parser_frame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") self.listener:RegisterEvent ("PLAYER_REGEN_DISABLED") self.listener:RegisterEvent ("PLAYER_REGEN_ENABLED") self.listener:RegisterEvent ("SPELL_SUMMON") self.listener:RegisterEvent ("UNIT_PET") self.listener:RegisterEvent ("PARTY_MEMBERS_CHANGED") self.listener:RegisterEvent ("GROUP_ROSTER_UPDATE") self.listener:RegisterEvent ("PARTY_CONVERTED_TO_RAID") self.listener:RegisterEvent ("INSTANCE_ENCOUNTER_ENGAGE_UNIT") self.listener:RegisterEvent ("ZONE_CHANGED_NEW_AREA") self.listener:RegisterEvent ("PLAYER_ENTERING_WORLD") self.listener:RegisterEvent ("ENCOUNTER_START") self.listener:RegisterEvent ("ENCOUNTER_END") --self.listener:RegisterAllEvents() -- self.listener:RegisterEvent ("SPELL_CAST_START") -- self.listener:RegisterEvent ("UNIT_SPELLCAST_STOP") -- self.listener:RegisterEvent ("UNIT_SPELLCAST_SUCCEEDED") -- self.listener:RegisterEvent ("UNIT_SPELLCAST_FAILED") -- self.listener:RegisterEvent ("UNIT_SPELLCAST_FAILED_QUIET") -- self.listener:RegisterEvent ("UNIT_SPELLCAST_INTERRUPTED") ---------------------------------------------------------------------------------------------------------------------------------------- local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0") function _detalhes:CooltipPreset (preset) local GameCooltip = GameCooltip GameCooltip:Reset() if (preset == 1) then GameCooltip:SetOption ("TextFont", "Friz Quadrata TT") GameCooltip:SetOption ("TextColor", "orange") GameCooltip:SetOption ("TextSize", 12) GameCooltip:SetOption ("ButtonsYMod", -4) GameCooltip:SetOption ("YSpacingMod", -4) GameCooltip:SetOption ("IgnoreButtonAutoHeight", true) GameCooltip:SetColor (1, 0.5, 0.5, 0.5, 0.5) end end --> done self.initializing = nil --> group self.details_users = {} self.in_group = IsInGroup() or IsInRaid() --> send messages gathered on initialization self:ScheduleTimer ("ShowDelayMsg", 10) --> send instance open signal for index, instancia in ipairs (self.tabela_instancias) do if (instancia.ativa) then self:SendEvent ("DETAILS_INSTANCE_OPEN", nil, instancia) --instancia:SetBarGrowDirection() end end --> all done, send started signal and we are ready function self:AnnounceStartup() self:SendEvent ("DETAILS_STARTED", "SEND_TO_ALL") end self:ScheduleTimer ("AnnounceStartup", 5) --> announce alpha version function self:AnnounceVersion() for index, instancia in ipairs (self.tabela_instancias) do if (instancia.ativa) then self.gump:Fade (instancia._version, "in", 0.1) end end end --[[ if (self.tutorial.version_announce < 4) then self:ScheduleTimer ("AnnounceVersion", 20) self.tutorial.version_announce = self.tutorial.version_announce + 1 else for index, instancia in ipairs (self.tabela_instancias) do if (instancia.ativa) then self.gump:Fade (instancia._version, 0) instancia._version:SetText ("Details! Alpha " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")") instancia._version:SetPoint ("bottomleft", instancia.baseframe, "bottomleft", 0, 1) self.gump:Fade (instancia._version, "in", 10) if (instancia.auto_switch_to_old) then instancia:SwitchBack() end end end end --]] --_detalhes:OpenWelcomeWindow() --for debug if (self.is_first_run) then _detalhes:OpenWelcomeWindow() if (#self.custom == 0) then local Healthstone = { ["attribute"] = 2, ["spell"] = "6262", ["name"] = "Healthstone", ["sattribute"] = 1, ["target"] = "", ["source"] = "[raid]", ["icon"] = "Interface\\Icons\\warlock_ healthstone", } self.custom [#self.custom+1] = Healthstone local HealingPotion = { ["attribute"] = 2, ["spell"] = "105708", ["name"] = "Healing Potion", ["sattribute"] = 1, ["target"] = "", ["source"] = "[raid]", ["icon"] = "Interface\\Icons\\trade_alchemy_potiond3", } self.custom [#self.custom+1] = HealingPotion end _detalhes:FillUserCustomSpells() end --_detalhes:OpenWelcomeWindow() --desligado por preocaução if (self.tutorial.logons < 2) then --self:StartTutorial() end --> feedback trhead if (self.tutorial.logons > 100) then -- and self.tutorial.logons < 104 --desligado por preocaução if (not self.tutorial.feedback_window1) then self.tutorial.feedback_window1 = true local feedback_frame = CreateFrame ("FRAME", "DetailsFeedbackWindow", UIParent, "ButtonFrameTemplate") tinsert (UISpecialFrames, "DetailsFeedbackWindow") feedback_frame:SetPoint ("center", UIParent, "center") feedback_frame:SetSize (512, 200) feedback_frame.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-GNOME]]) feedback_frame.TitleText:SetText ("Details! Need Your Help!") feedback_frame.uppertext = feedback_frame:CreateFontString (nil, "artwork", "GameFontNormal") feedback_frame.uppertext:SetText ("Tell us about your experience using Details!, what you liked most, where we could improve, what things you want to see in the future?") feedback_frame.uppertext:SetPoint ("topleft", feedback_frame, "topleft", 60, -32) local font, _, flags = feedback_frame.uppertext:GetFont() feedback_frame.uppertext:SetFont (font, 10, flags) feedback_frame.uppertext:SetTextColor (1, 1, 1, .8) feedback_frame.uppertext:SetWidth (440) local editbox = _detalhes.gump:NewTextEntry (feedback_frame, nil, "$parentTextEntry", "text", 387, 14) editbox:SetPoint (20, -106) editbox:SetAutoFocus (false) editbox:SetHook ("OnEditFocusGained", function() editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks" editbox:HighlightText() end) editbox:SetHook ("OnEditFocusLost", function() editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks" editbox:HighlightText() end) editbox:SetHook ("OnChar", function() editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks" editbox:HighlightText() end) editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks" feedback_frame.midtext = feedback_frame:CreateFontString (nil, "artwork", "GameFontNormal") feedback_frame.midtext:SetText ("visit the link above and let's make Details! stronger!") feedback_frame.midtext:SetPoint ("center", editbox.widget, "center") feedback_frame.midtext:SetPoint ("top", editbox.widget, "bottom", 0, -2) feedback_frame.midtext:SetJustifyH ("center") local font, _, flags = feedback_frame.midtext:GetFont() feedback_frame.midtext:SetFont (font, 10, flags) --feedback_frame.midtext:SetTextColor (1, 1, 1, 1) feedback_frame.midtext:SetWidth (440) feedback_frame.gnoma = feedback_frame:CreateTexture (nil, "artwork") feedback_frame.gnoma:SetPoint ("topright", feedback_frame, "topright", -1, -59) feedback_frame.gnoma:SetTexture ("Interface\\AddOns\\Details\\images\\icons2") feedback_frame.gnoma:SetSize (105*1.05, 107*1.05) feedback_frame.gnoma:SetTexCoord (0.2021484375, 0, 0.7919921875, 1) feedback_frame.close = CreateFrame ("Button", "DetailsFeedbackWindowCloseButton", feedback_frame, "OptionsButtonTemplate") feedback_frame.close:SetPoint ("bottomleft", feedback_frame, "bottomleft", 8, 4) feedback_frame.close:SetText ("Close") feedback_frame.close:SetScript ("OnClick", function (self) editbox:ClearFocus() feedback_frame:Hide() end) feedback_frame.postpone = CreateFrame ("Button", "DetailsFeedbackWindowPostPoneButton", feedback_frame, "OptionsButtonTemplate") feedback_frame.postpone:SetPoint ("bottomright", feedback_frame, "bottomright", -10, 4) feedback_frame.postpone:SetText ("Remind-me Later") feedback_frame.postpone:SetScript ("OnClick", function (self) editbox:ClearFocus() feedback_frame:Hide() _detalhes.tutorial.feedback_window1 = false end) feedback_frame.postpone:SetWidth (130) feedback_frame:SetScript ("OnHide", function() editbox:ClearFocus() end) --0.0009765625 512 function _detalhes:FeedbackSetFocus() DetailsFeedbackWindow:Show() DetailsFeedbackWindowTextEntry.MyObject:SetFocus() DetailsFeedbackWindowTextEntry.MyObject:HighlightText() end _detalhes:ScheduleTimer ("FeedbackSetFocus", 5) end end if (self.is_version_first_run) then local lower_instance = _detalhes:GetLowerInstanceNumber() if (lower_instance) then lower_instance = _detalhes:GetInstance (lower_instance) if (lower_instance) then lower_instance:InstanceAlert (Loc ["STRING_VERSION_UPDATE"], {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, 60, {_detalhes.OpenNewsWindow}) end end _detalhes:FillUserCustomSpells() end --> minimap local LDB = LibStub ("LibDataBroker-1.1", true) local LDBIcon = LDB and LibStub ("LibDBIcon-1.0", true) if LDB then local minimapIcon = LDB:NewDataObject ("Details!", { type = "launcher", icon = [[Interface\AddOns\Details\images\minimap]], HotCornerIgnore = true, OnClick = function (self, button) if (button == "LeftButton") then local lower_instance = _detalhes:GetLowerInstanceNumber() if (not lower_instance) then local instance = _detalhes:GetInstance (1) _detalhes.CriarInstancia (_, _, 1) _detalhes:OpenOptionsWindow (instance) else _detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance)) end elseif (button == "RightButton") then GameTooltip:Hide() local GameCooltip = GameCooltip GameCooltip:Reset() GameCooltip:SetType ("menu") GameCooltip:SetOption ("ButtonsYMod", -5) GameCooltip:SetOption ("HeighMod", 5) GameCooltip:SetOption ("TextSize", 10) --344 427 200 268 0.0009765625 --0.672851, 0.833007, 0.391601, 0.522460 GameCooltip:SetBannerImage (1, [[Interface\AddOns\Details\images\icons]], 83*.5, 68*.5, {"bottomleft", "topleft", 1, -4}, {0.672851, 0.833007, 0.391601, 0.522460}, nil) GameCooltip:SetBannerImage (2, "Interface\\PetBattles\\Weather-Windy", 512*.35, 128*.3, {"bottomleft", "topleft", -25, -4}, {0, 1, 1, 0}) GameCooltip:SetBannerText (1, "Mini Map Menu", {"left", "right", 2, -5}, "white", 10) --> reset GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar, true, nil, nil, Loc ["STRING_MINIMAPMENU_RESET"], nil, true) GameCooltip:AddIcon ([[Interface\COMMON\VOICECHAT-MUTED]], 1, 1, 14, 14) GameCooltip:AddLine ("$div") --> nova instancai GameCooltip:AddMenu (1, _detalhes.CriarInstancia, true, nil, nil, Loc ["STRING_MINIMAPMENU_NEWWINDOW"], nil, true) GameCooltip:AddIcon ([[Interface\ICONS\Spell_ChargePositive]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125) --> reopen window 64: 0.0078125 local reopen = function() for _, instance in ipairs (_detalhes.tabela_instancias) do if (not instance:IsAtiva()) then _detalhes:CriarInstancia (instance.meu_id) return end end end GameCooltip:AddMenu (1, reopen, nil, nil, nil, Loc ["STRING_MINIMAPMENU_REOPEN"], nil, true) GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125) GameCooltip:AddMenu (1, _detalhes.ReabrirTodasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_REOPENALL"], nil, true) GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "#ffb400") GameCooltip:AddLine ("$div") --> lock GameCooltip:AddMenu (1, _detalhes.TravasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_LOCK"], nil, true) GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125) GameCooltip:AddMenu (1, _detalhes.DestravarInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_UNLOCK"], nil, true) GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "gray") GameCooltip:SetOwner (self, "topright", "bottomleft") GameCooltip:ShowCooltip() end end, OnTooltipShow = function (tooltip) tooltip:AddLine ("Details!", 1, 1, 1) tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP1"]) tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP2"]) end, }) if (minimapIcon and not LDBIcon:IsRegistered ("Details!")) then LDBIcon:Register ("Details!", minimapIcon, self.minimap) end end --> interface menu local f = CreateFrame ("frame", "DetailsInterfaceOptionsPanel", UIParent) f.name = "Details" f.logo = f:CreateTexture (nil, "overlay") f.logo:SetPoint ("center", f, "center", 0, 0) f.logo:SetPoint ("top", f, "top", 25, 56) f.logo:SetTexture ([[Interface\AddOns\Details\images\logotipo]]) f.logo:SetSize (256, 128) InterfaceOptions_AddCategory (f) --> open options panel f.options_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate") f.options_button:SetText (Loc ["STRING_INTERFACE_OPENOPTIONS"]) f.options_button:SetPoint ("topleft", f, "topleft", 10, -100) f.options_button:SetWidth (170) f.options_button:SetScript ("OnClick", function (self) local lower_instance = _detalhes:GetLowerInstanceNumber() _detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance)) end) --> create new window f.new_window_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate") f.new_window_button:SetText (Loc ["STRING_MINIMAPMENU_NEWWINDOW"]) f.new_window_button:SetPoint ("topleft", f, "topleft", 10, -125) f.new_window_button:SetWidth (170) f.new_window_button:SetScript ("OnClick", function (self) _detalhes:CriarInstancia (_, true) end) --> MicroButtonAlertTemplate self.MicroButtonAlert = CreateFrame ("frame", "DetailsMicroButtonAlert", UIParent, "MicroButtonAlertTemplate") self.MicroButtonAlert:Hide() local lower = _detalhes:GetLowerInstanceNumber() if (lower) then local instance = _detalhes:GetInstance (lower) if (instance) then --in development local dev_icon = instance.bgdisplay:CreateTexture (nil, "overlay") dev_icon:SetWidth (40) dev_icon:SetHeight (40) dev_icon:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 4, 8) dev_icon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]]) dev_icon:SetAlpha (.3) local dev_text = instance.bgdisplay:CreateFontString (nil, "overlay", "GameFontHighlightSmall") dev_text:SetHeight (64) dev_text:SetPoint ("left", dev_icon, "right", 5, 0) dev_text:SetTextColor (1, 1, 1) dev_text:SetText ("Details is Under\nDevelopment") dev_text:SetAlpha (.3) --version self.gump:Fade (instance._version, 0) instance._version:SetText ("Details! Alpha " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")") instance._version:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 5, 1) if (instance.auto_switch_to_old) then instance:SwitchBack() end function _detalhes:FadeStartVersion() _detalhes.gump:Fade (dev_icon, "in", 2) _detalhes.gump:Fade (dev_text, "in", 2) self.gump:Fade (instance._version, "in", 2) end _detalhes:ScheduleTimer ("FadeStartVersion", 7) end end --register lib-hotcorners local reset_func = function (frame, button) _detalhes.tabela_historico:resetar() end _detalhes:RegisterHotCornerButton ( --> absolute name "Details!", --> corner "TOPLEFT", --> config table self.hotcorner_topleft, --> frame _G name "DetailsLeftCornerButton", --> icon [[Interface\AddOns\Details\images\minimap]], --> tooltip "|cFFFFFFFFDetails!\n|cFF00FF00Left Click:|r clear all segments.", --> click function reset_func, --> menus nil, --> quick click reset_func) --> register time captures --_detalhes:LoadUserTimeCaptures() --[[ local f = CreateFrame ("frame", nil, UIParent) f:SetSize (200, 200) f:SetPoint ("center", UIParent, "center") local t = f:CreateTexture (nil, "overlay") t:SetPoint ("center", f, "center") t:SetTexture (1, 1, 1, 1) t:SetSize (100, 100) f:SetAlpha (.1) t:SetAlpha (1) t:SetVertexColor (1, 1, 1, 1) local b = CreateFrame ("button", "teste", f, "OptionsButtonTemplate") b:SetSize (75, 30) b:SetPoint ("left", f, "left") b:SetAlpha (1) --]] --function _detalhes:OpenOptionsWindowAtStart() --_detalhes:OpenOptionsWindow (_detalhes.tabela_instancias[1]) --end --_detalhes:ScheduleTimer ("OpenOptionsWindowAtStart", 2) end