--> details main objects local _detalhes = _G._detalhes local gump = _detalhes.gump local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" ) local _ --> lua locals local _rawset = rawset --> lua local local _rawget = rawget --> lua local local _setmetatable = setmetatable --> lua local local _unpack = unpack --> lua local local _type = type --> lua local local _math_floor = math.floor --> lua local local loadstring = loadstring --> lua local local cleanfunction = function() end local PanelMetaFunctions = {} local APIFrameFunctions ------------------------------------------------------------------------------------------------------------ --> metatables PanelMetaFunctions.__call = function (_table, value) --> nothing to do return true end ------------------------------------------------------------------------------------------------------------ --> members --> tooltip local gmember_tooltip = function (_object) return _object:GetTooltip() end --> shown local gmember_shown = function (_object) return _object:IsShown() end --> backdrop color local gmember_color = function (_object) return _object.frame:GetBackdropColor() end --> backdrop table local gmember_backdrop = function (_object) return _object.frame:GetBackdrop() end --> frame width local gmember_width = function (_object) return _object.frame:GetWidth() end --> frame height local gmember_height = function (_object) return _object.frame:GetHeight() end --> locked local gmember_locked = function (_object) return _rawget (_object, "is_locked") end local get_members_function_index = { ["tooltip"] = gmember_tooltip, ["shown"] = gmember_shown, ["color"] = gmember_color, ["backdrop"] = gmember_backdrop, ["width"] = gmember_width, ["height"] = gmember_height, ["locked"] = gmember_locked, } PanelMetaFunctions.__index = function (_table, _member_requested) local func = get_members_function_index [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = _rawget (_table, _member_requested) if (fromMe) then return fromMe end return PanelMetaFunctions [_member_requested] end --> tooltip local smember_tooltip = function (_object, _value) return _object:SetTooltip (_value) end --> show local smember_show = function (_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --> hide local smember_hide = function (_object, _value) if (not _value) then return _object:Show() else return _object:Hide() end end --> backdrop color local smember_color = function (_object, _value) local _value1, _value2, _value3, _value4 = gump:ParseColors (_value) return _object:SetBackdropColor (_value1, _value2, _value3, _value4) end --> frame width local smember_width = function (_object, _value) return _object.frame:SetWidth (_value) end --> frame height local smember_height = function (_object, _value) return _object.frame:SetHeight (_value) end --> locked local smember_locked = function (_object, _value) if (_value) then _object.frame:SetMovable (false) return _rawset (_object, "is_locked", true) else _object.frame:SetMovable (true) _rawset (_object, "is_locked", false) return end end --> backdrop local smember_backdrop = function (_object, _value) return _object.frame:SetBackdrop (_value) end --> close with right button local smember_right_close = function (_object, _value) return _rawset (_object, "rightButtonClose", _value) end local set_members_function_index = { ["tooltip"] = smember_tooltip, ["show"] = smember_show, ["hide"] = smember_hide, ["color"] = smember_color, ["backdrop"] = smember_backdrop, ["width"] = smember_width, ["height"] = smember_height, ["locked"] = smember_locked, ["close_with_right"] = smember_right_close, } PanelMetaFunctions.__newindex = function (_table, _key, _value) local func = set_members_function_index [_key] if (func) then return func (_table, _value) else return _rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --> methods --> right click to close function PanelMetaFunctions:CreateRightClickLabel (textType, w, h, close_text) local text w = w or 20 h = h or 20 if (close_text) then text = close_text else if (textType) then textType = string.lower (textType) if (textType == "short") then text = Loc ["STRING_RIGHTCLICK_CLOSE_SHORT"] elseif (textType == "medium") then text = Loc ["STRING_RIGHTCLICK_CLOSE_MEDIUM"] elseif (textType == "large") then text = Loc ["STRING_RIGHTCLICK_CLOSE_LARGE"] end else text = Loc ["STRING_RIGHTCLICK_CLOSE_SHORT"] end end return gump:NewLabel (self, _, "$parentRightMouseToClose", nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:"..w..":"..h..":0:1:512:512:8:70:328:409|t " .. text) end --> show & hide function PanelMetaFunctions:Show() self.frame:Show() end function PanelMetaFunctions:Hide() self.frame:Hide() end -- setpoint function PanelMetaFunctions:SetPoint (v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = gump:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then print ("Invalid parameter for SetPoint") return end return self.widget:SetPoint (v1, v2, v3, v4, v5) end -- sizes function PanelMetaFunctions:SetSize (w, h) if (w) then self.frame:SetWidth (w) end if (h) then self.frame:SetHeight (h) end end -- clear function PanelMetaFunctions:HideWidgets() for widgetName, widgetSelf in pairs (self) do if (type (widgetSelf) == "table" and widgetSelf.dframework) then widgetSelf:Hide() end end end -- backdrop function PanelMetaFunctions:SetBackdrop (background, edge, tilesize, edgesize, tile, left, right, top, bottom) if (_type (background) == "boolean" and not background) then return self.frame:SetBackdrop (nil) elseif (_type (background) == "table") then self.frame:SetBackdrop (background) else local currentBackdrop = self.frame:GetBackdrop() or {edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", tile=true, tileSize=16, edgeSize=16, insets={left=1, right=0, top=0, bottom=0}} currentBackdrop.bgFile = background or currentBackdrop.bgFile currentBackdrop.edgeFile = edgeFile or currentBackdrop.edgeFile currentBackdrop.tileSize = tilesize or currentBackdrop.tileSize currentBackdrop.edgeSize = edgesize or currentBackdrop.edgeSize currentBackdrop.tile = tile or currentBackdrop.tile currentBackdrop.insets.left = left or currentBackdrop.insets.left currentBackdrop.insets.right = left or currentBackdrop.insets.right currentBackdrop.insets.top = left or currentBackdrop.insets.top currentBackdrop.insets.bottom = left or currentBackdrop.insets.bottom self.frame:SetBackdrop (currentBackdrop) end end -- backdropcolor function PanelMetaFunctions:SetBackdropColor (color, arg2, arg3, arg4) if (arg2) then self.frame:SetBackdropColor (color, arg2, arg3, arg4 or 1) self.frame.Gradient.OnLeave = {color, arg2, arg3, arg4 or 1} else local _value1, _value2, _value3, _value4 = gump:ParseColors (color) self.frame:SetBackdropColor (_value1, _value2, _value3, _value4) self.frame.Gradient.OnLeave = {_value1, _value2, _value3, _value4} end end -- border color function PanelMetaFunctions:SetBackdropBorderColor (color, arg2, arg3, arg4) if (arg2) then return self.frame:SetBackdropBorderColor (color, arg2, arg3, arg4) end local _value1, _value2, _value3, _value4 = gump:ParseColors (color) self.frame:SetBackdropBorderColor (_value1, _value2, _value3, _value4) end -- gradient colors function PanelMetaFunctions:SetGradient (FadeType, color) local _value1, _value2, _value3, _value4 = gump:ParseColors (color) if (FadeType == "OnEnter") then self.frame.Gradient.OnEnter = {_value1, _value2, _value3, _value4} elseif (FadeType == "OnLeave") then self.frame.Gradient.OnLeave = {_value1, _value2, _value3, _value4} end end -- tooltip function PanelMetaFunctions:SetTooltip (tooltip) if (tooltip) then return _rawset (self, "have_tooltip", tooltip) else return _rawset (self, "have_tooltip", nil) end end function PanelMetaFunctions:GetTooltip() return _rawget (self, "have_tooltip") end -- frame levels function PanelMetaFunctions:GetFrameLevel() return self.widget:GetFrameLevel() end function PanelMetaFunctions:SetFrameLevel (level, frame) if (not frame) then return self.widget:SetFrameLevel (level) else local framelevel = frame:GetFrameLevel (frame) + level return self.widget:SetFrameLevel (framelevel) end end -- frame stratas function PanelMetaFunctions:SetFrameStrata() return self.widget:GetFrameStrata() end function PanelMetaFunctions:SetFrameStrata (strata) if (_type (strata) == "table") then self.widget:SetFrameStrata (strata:GetFrameStrata()) else self.widget:SetFrameStrata (strata) end end -- enable and disable gradients function PanelMetaFunctions:DisableGradient() self.GradientEnabled = false end function PanelMetaFunctions:EnableGradient() self.GradientEnabled = true end --> hooks function PanelMetaFunctions:SetHook (hookType, func) if (func) then _rawset (self, hookType.."Hook", func) else _rawset (self, hookType.."Hook", nil) end end ------------------------------------------------------------------------------------------------------------ --> scripts function PanelMetaFunctions:RunGradient (cancel) if (type (cancel) == "boolean" and not canceal) then local _r, _g, _b, _a = self.frame:GetBackdropColor() if (_r) then local OnLeaveColors = self.frame.Gradient.OnLeave gump:GradientEffect (self.frame, "frame", _r, _g, _b, _a, OnLeaveColors[1], OnLeaveColors[2], OnLeaveColors[3], OnLeaveColors[4], .3) end else local _r, _g, _b, _a = self.frame:GetBackdropColor() if (_r) then local OnEnterColors = self.frame.Gradient.OnEnter gump:GradientEffect (self.frame, "frame", _r, _g, _b, _a, OnEnterColors[1], OnEnterColors[2], OnEnterColors[3], OnEnterColors[4], .3) end end end local OnEnter = function (frame) if (frame.MyObject.OnEnterHook) then local interrupt = frame.MyObject.OnEnterHook (frame, frame.MyObject) if (interrupt) then return end end if (frame.MyObject.GradientEnabled) then frame.MyObject:RunGradient() end if (frame.MyObject.have_tooltip) then GameCooltip:Reset() GameCooltip:SetType ("tooltip") GameCooltip:SetColor ("main", "transparent") GameCooltip:AddLine (frame.MyObject.have_tooltip) GameCooltip:SetOwner (frame) GameCooltip:ShowCooltip() end end local OnLeave = function (frame) if (frame.MyObject.OnLeaveHook) then local interrupt = frame.MyObject.OnLeaveHook (frame, frame.MyObject) if (interrupt) then return end end if (frame.MyObject.GradientEnabled) then frame.MyObject:RunGradient (false) end if (frame.MyObject.have_tooltip) then _detalhes.popup:ShowMe (false) end end local OnHide = function (frame) if (frame.MyObject.OnHideHook) then local interrupt = frame.MyObject.OnHideHook (frame, frame.MyObject) if (interrupt) then return end end end local OnShow = function (frame) if (frame.MyObject.OnShowHook) then local interrupt = frame.MyObject.OnShowHook (frame, frame.MyObject) if (interrupt) then return end end end local OnMouseDown = function (frame, button) if (frame.MyObject.OnMouseDownHook) then local interrupt = frame.MyObject.OnMouseDownHook (frame, button, frame.MyObject) if (interrupt) then return end end if (frame.MyObject.container == UIParent) then if (not frame.isLocked and frame:IsMovable()) then frame.isMoving = true frame:StartMoving() end elseif (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then if (not frame.isLocked and frame:IsMovable()) then frame.MyObject.container.isMoving = true frame.MyObject.container:StartMoving() end end end local OnMouseUp = function (frame, button) if (frame.MyObject.OnMouseUpHook) then local interrupt = frame.MyObject.OnMouseUpHook (frame, button, frame.MyObject) if (interrupt) then return end end if (button == "RightButton" and frame.MyObject.rightButtonClose) then frame.MyObject:Hide() end if (frame.MyObject.container == UIParent) then if (frame.isMoving) then frame:StopMovingOrSizing() frame.isMoving = false end else if (frame.MyObject.container.isMoving) then frame.MyObject.container:StopMovingOrSizing() frame.MyObject.container.isMoving = false end end end ------------------------------------------------------------------------------------------------------------ --> object constructor function gump:CreatePanel (parent, w, h, backdrop, backdropcolor, bordercolor, member, name) return gump:NewPanel (parent, parent, name, member, w, h, backdrop, backdropcolor, bordercolor) end function gump:NewPanel (parent, container, name, member, w, h, backdrop, backdropcolor, bordercolor) if (not name) then name = "DetailsPanelNumber" .. gump.PanelCounter gump.PanelCounter = gump.PanelCounter + 1 elseif (not parent) then parent = UIParent end if (not container) then container = parent end if (name:find ("$parent")) then name = name:gsub ("$parent", parent:GetName()) end local PanelObject = {type = "panel", dframework = true} if (member) then parent [member] = PanelObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end --> default members: --> hooks PanelObject.OnEnterHook = nil PanelObject.OnLeaveHook = nil PanelObject.OnHideHook = nil PanelObject.OnShowHook = nil PanelObject.OnMouseDownHook = nil PanelObject.OnMouseUpHook = nil --> misc PanelObject.is_locked = true PanelObject.GradientEnabled = true PanelObject.container = container PanelObject.rightButtonClose = false PanelObject.frame = CreateFrame ("frame", name, parent, "DetailsPanelTemplate") PanelObject.widget = PanelObject.frame if (not APIFrameFunctions) then APIFrameFunctions = {} local idx = getmetatable (PanelObject.frame).__index for funcName, funcAddress in pairs (idx) do if (not PanelMetaFunctions [funcName]) then PanelMetaFunctions [funcName] = function (object, ...) local x = loadstring ( "return _G."..object.frame:GetName()..":"..funcName.."(...)") return x (...) end end end end PanelObject.frame:SetWidth (w or 100) PanelObject.frame:SetHeight (h or 100) PanelObject.frame.MyObject = PanelObject --> hooks PanelObject.frame:SetScript ("OnEnter", OnEnter) PanelObject.frame:SetScript ("OnLeave", OnLeave) PanelObject.frame:SetScript ("OnHide", OnHide) PanelObject.frame:SetScript ("OnShow", OnShow) PanelObject.frame:SetScript ("OnMouseDown", OnMouseDown) PanelObject.frame:SetScript ("OnMouseUp", OnMouseUp) _setmetatable (PanelObject, PanelMetaFunctions) if (backdrop) then PanelObject:SetBackdrop (backdrop) elseif (_type (backdrop) == "boolean") then PanelObject.frame:SetBackdrop (nil) end if (backdropcolor) then PanelObject:SetBackdropColor (backdropcolor) end if (bordercolor) then PanelObject:SetBackdropBorderColor (bordercolor) end return PanelObject end ------------fill panel local button_on_enter = function (self) self.MyObject._icon:SetBlendMode ("ADD") end local button_on_leave = function (self) self.MyObject._icon:SetBlendMode ("BLEND") end function gump:NewFillPanel (parent, rows, name, member, w, h, total_lines, fill_row, autowidth, options) local panel = gump:NewPanel (parent, parent, name, member, w, h) panel.backdrop = nil options = options or {rowheight = 20} panel.rows = {} for index, t in ipairs (rows) do local thisrow = gump:NewPanel (panel, panel, "$parentHeader_" .. name .. index, nil, 1, 20) thisrow.backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]} thisrow.color = "silver" thisrow.type = t.type thisrow.func = t.func thisrow.name = t.name thisrow.notext = t.notext thisrow.icon = t.icon thisrow.iconalign = t.iconalign local text = gump:NewLabel (thisrow, nil, name .. "$parentLabel", "text") text:SetPoint ("left", thisrow, "left", 2, 0) text:SetText (t.name) tinsert (panel.rows, thisrow) end local cur_width = 0 local row_width = w / #rows local anchors = {} for index, row in ipairs (panel.rows) do if (autowidth) then row:SetWidth (row_width) row:SetPoint ("topleft", panel, "topleft", cur_width, 0) tinsert (anchors, cur_width) cur_width = cur_width + row_width + 1 else row:SetPoint ("topleft", panel, "topleft", cur_width, 0) row.width = rows [index].width tinsert (anchors, cur_width) cur_width = cur_width + rows [index].width + 1 end end if (autowidth) then panel.rows [#panel.rows]:SetWidth (row_width - #rows + 1) else panel.rows [#panel.rows]:SetWidth (rows [#rows].width - #rows + 1) end local refresh_fillbox = function (self) local offset = FauxScrollFrame_GetOffset (self) local filled_lines = total_lines() for index = 1, #self.lines do local row = self.lines [index] if (index <= filled_lines) then local real_index = index + offset local results = fill_row (real_index) if (results [1]) then row:Show() for i = 1, #row.row_widgets do row.row_widgets [i].index = real_index if (panel.rows [i].type == "icon") then local result = results [i]:gsub (".-%\\", "") row.row_widgets [i]._icon.texture = results [i] elseif (panel.rows [i].type == "button") then if (type (results [i]) == "table") then if (results [i].text) then row.row_widgets [i]:SetText (results [i].text) end if (results [i].icon) then row.row_widgets [i]._icon:SetTexture (results [i].icon) end if (results [i].func) then row.row_widgets [i]:SetClickFunction (results [i].func, real_index, results [i].value) end else row.row_widgets [i]:SetText (results [i]) end else --< text row.row_widgets [i]:SetText (results [i]) end end else row:Hide() for i = 1, #row.row_widgets do row.row_widgets [i]:SetText ("") if (panel.rows [i].type == "icon") then row.row_widgets [i]._icon.texture = "" end end end else row:Hide() for i = 1, #row.row_widgets do row.row_widgets [i]:SetText ("") if (panel.rows [i].type == "icon") then row.row_widgets [i]._icon.texture = "" end end end end end function panel:Refresh() local filled_lines = total_lines() local scroll_total_lines = #panel.scrollframe local line_height = options.rowheight FauxScrollFrame_Update (panel.scrollframe, filled_lines, scroll_total_lines, line_height) refresh_fillbox (panel.scrollframe) end local scrollframe = CreateFrame ("scrollframe", name .. "Scroll", panel.widget, "FauxScrollFrameTemplate") scrollframe:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 20, panel.Refresh) end) scrollframe:SetPoint ("topleft", panel.widget, "topleft", 0, -21) scrollframe:SetPoint ("topright", panel.widget, "topright", -23, -21) scrollframe:SetPoint ("bottomleft", panel.widget, "bottomleft") scrollframe:SetPoint ("bottomright", panel.widget, "bottomright", -23, 0) scrollframe:SetSize (w, h) panel.scrollframe = scrollframe scrollframe.lines = {} --create lines local size = options.rowheight local amount = math.floor (((h-21) / size)) for i = 1, amount do local row = gump:NewPanel (parent, nil, "$parentRow_" .. i, nil, 1, size) row.backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]]} row.color = {1, 1, 1, .2} row:SetPoint ("topleft", scrollframe, "topleft", 0, (i-1) * size * -1) row:SetPoint ("topright", scrollframe, "topright", 0, (i-1) * size * -1) tinsert (scrollframe.lines, row) row.row_widgets = {} for o = 1, #rows do local _type = panel.rows [o].type if (_type == "text") then --> create text local text = gump:NewLabel (row, nil, name .. "$parentLabel" .. o, "text" .. o) text:SetPoint ("left", row, "left", anchors [o], 0) --> insert in the table tinsert (row.row_widgets, text) elseif (_type == "entry") then --> create editbox local editbox = gump:NewTextEntry (row, nil, "$parentEntry" .. o, "entry", panel.rows [o].width, 20, panel.rows [o].func, i, o) editbox.align = "left" editbox:SetHook ("OnEnterPressed", function() editbox.widget.focuslost = true editbox:ClearFocus() editbox.func (editbox.index, editbox.text) return true end) editbox:SetPoint ("left", row, "left", anchors [o], 0) editbox:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = 1}) editbox:SetBackdropColor (1, 1, 1, 0.1) editbox:SetBackdropBorderColor (1, 1, 1, 0.1) editbox.editbox.current_bordercolor = {1, 1, 1, 0.1} --> insert in the table tinsert (row.row_widgets, editbox) elseif (_type == "button") then --> create button local button = gump:NewButton (row, nil, "$parentButton" .. o, "button", panel.rows [o].width, 20) local func = function() panel.rows [o].func (button.index, o) panel:Refresh() end button:SetClickFunction (func) button:SetPoint ("left", row, "left", anchors [o], 0) --> create icon and the text local icon = gump:NewImage (button, nil, 20, 20) local text = gump:NewLabel (button) button._icon = icon button._text = text button:SetHook ("OnEnter", button_on_enter) button:SetHook ("OnLeave", button_on_leave) if (panel.rows [o].icon) then icon.texture = panel.rows [o].icon if (panel.rows [o].iconalign) then if (panel.rows [o].iconalign == "center") then icon:SetPoint ("center", button, "center") elseif (panel.rows [o].iconalign == "right") then icon:SetPoint ("right", button, "right") end else icon:SetPoint ("left", button, "left") end end if (panel.rows [o].name and not panel.rows [o].notext) then text:SetPoint ("left", icon, "right", 2, 0) text.text = panel.rows [o].name end --> inser in the table tinsert (row.row_widgets, button) elseif (_type == "icon") then --> create button and icon local iconbutton = gump:NewButton (row, nil, "$parentIconButton" .. o, "iconbutton", 22, 20) iconbutton:InstallCustomTexture() iconbutton:SetHook ("OnEnter", button_on_enter) iconbutton:SetHook ("OnLeave", button_on_leave) --iconbutton:InstallCustomTexture() local icon = gump:NewImage (iconbutton, nil, 20, 20, "artwork", nil, "_icon", "$parentIcon" .. o) iconbutton._icon = icon iconbutton:SetPoint ("left", row, "left", anchors [o] + ( (panel.rows [o].width - 22) / 2), 0) icon:SetPoint ("center", iconbutton, "center", 0, 0) --> set functions local function iconcallback (texture) iconbutton._icon.texture = texture panel.rows [o].func (iconbutton.index, texture) end iconbutton:SetClickFunction (function() gump:IconPick (iconcallback, true) return true end) --> insert in the table tinsert (row.row_widgets, iconbutton) end end end return panel end ------------color pick local color_pick_func = function() local r, g, b = ColorPickerFrame:GetColorRGB() local a = OpacitySliderFrame:GetValue() ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe) end local color_pick_func_cancel = function() ColorPickerFrame:SetColorRGB (unpack (ColorPickerFrame.previousValues)) local r, g, b = ColorPickerFrame:GetColorRGB() local a = OpacitySliderFrame:GetValue() ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe) end function gump:ColorPick (frame, r, g, b, alpha, callback) ColorPickerFrame:ClearAllPoints() ColorPickerFrame:SetPoint ("bottomleft", frame, "topright", 0, 0) ColorPickerFrame.dcallback = callback ColorPickerFrame.dframe = frame ColorPickerFrame.func = color_pick_func ColorPickerFrame.opacityFunc = color_pick_func ColorPickerFrame.cancelFunc = color_pick_func_cancel ColorPickerFrame.opacity = alpha ColorPickerFrame.hasOpacity = alpha and true ColorPickerFrame.previousValues = {r, g, b} ColorPickerFrame:SetParent (UIParent) ColorPickerFrame:SetFrameStrata ("tooltip") ColorPickerFrame:SetColorRGB (r, g, b) ColorPickerFrame:Show() end ------------icon pick function gump:IconPick (callback, close_when_select) if (not gump.IconPickFrame) then local string_lower = string.lower gump.IconPickFrame = CreateFrame ("frame", "DetailsIconPickFrame", UIParent) tinsert (UISpecialFrames, "DetailsIconPickFrame") gump.IconPickFrame:SetFrameStrata ("DIALOG") gump.IconPickFrame:SetPoint ("center", UIParent, "center") gump.IconPickFrame:SetWidth (350) gump.IconPickFrame:SetHeight (227) gump.IconPickFrame:EnableMouse (true) gump.IconPickFrame:SetMovable (true) gump.IconPickFrame:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, tileSize = 32, edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}}) --local title = gump.IconPickFrame:CreateTitleRegion() gump.IconPickFrame:SetBackdropBorderColor (170/255, 170/255, 170/255) gump.IconPickFrame:SetBackdropColor (24/255, 24/255, 24/255, .8) gump.IconPickFrame:SetFrameLevel (1) gump.IconPickFrame.emptyFunction = function() end gump.IconPickFrame.callback = gump.IconPickFrame.emptyFunction gump.IconPickFrame.preview = gump:NewImage (gump.IconPickFrame, nil, 76, 76) gump.IconPickFrame.searchLabel = gump:NewLabel (gump.IconPickFrame, nil, "$parentSearchBoxLabel", nil, "search:", font, size, color) gump.IconPickFrame.searchLabel:SetPoint ("topleft", gump.IconPickFrame, "topleft", 12, -20) gump.IconPickFrame.search = gump:NewTextEntry (gump.IconPickFrame, nil, "$parentSearchBox", nil, 140, 20) gump.IconPickFrame.search:SetPoint ("left", gump.IconPickFrame.searchLabel, "right", 2, 0) gump.IconPickFrame.search:SetHook ("OnTextChanged", function() gump.IconPickFrame.searching = gump.IconPickFrame.search:GetText() if (gump.IconPickFrame.searching == "") then gump.IconPickFrameScroll:Show() gump.IconPickFrame.searching = nil gump.IconPickFrame.updateFunc() else gump.IconPickFrameScroll:Hide() gump.IconPickFrame.updateFunc() end end) --> close button local close_button = CreateFrame ("button", nil, gump.IconPickFrame, "UIPanelCloseButton") close_button:SetWidth (32) close_button:SetHeight (32) close_button:SetPoint ("TOPRIGHT", gump.IconPickFrame, "TOPRIGHT", -8, -7) close_button:SetFrameLevel (close_button:GetFrameLevel()+2) local MACRO_ICON_FILENAMES = {} gump.IconPickFrame:SetScript ("OnShow", function() MACRO_ICON_FILENAMES = {}; MACRO_ICON_FILENAMES[1] = "INV_MISC_QUESTIONMARK"; local index = 2; for i = 1, GetNumSpellTabs() do local tab, tabTex, offset, numSpells, _ = GetSpellTabInfo(i); offset = offset + 1; local tabEnd = offset + numSpells; for j = offset, tabEnd - 1 do --to get spell info by slot, you have to pass in a pet argument local spellType, ID = GetSpellBookItemInfo(j, "player"); if (spellType ~= "FUTURESPELL") then local spellTexture = strupper(GetSpellBookItemTexture(j, "player")); if ( not string.match( spellTexture, "INTERFACE\\BUTTONS\\") ) then MACRO_ICON_FILENAMES[index] = gsub( spellTexture, "INTERFACE\\ICONS\\", ""); index = index + 1; end end if (spellType == "FLYOUT") then local _, _, numSlots, isKnown = GetFlyoutInfo(ID); if (isKnown and numSlots > 0) then for k = 1, numSlots do local spellID, overrideSpellID, isKnown = GetFlyoutSlotInfo(ID, k) if (isKnown) then MACRO_ICON_FILENAMES[index] = gsub( strupper(GetSpellTexture(spellID)), "INTERFACE\\ICONS\\", ""); index = index + 1; end end end end end end GetMacroIcons (MACRO_ICON_FILENAMES) GetMacroItemIcons (MACRO_ICON_FILENAMES ) end) gump.IconPickFrame:SetScript ("OnHide", function() MACRO_ICON_FILENAMES = nil; collectgarbage() end) gump.IconPickFrame.buttons = {} local OnClickFunction = function (index) local button = gump.IconPickFrame.buttons [index] local texture = button:GetNormalTexture() gump.IconPickFrame.callback (button.icon_texture) if (gump.IconPickFrame.click_close) then close_button:Click() end end local onenter = function (self) gump.IconPickFrame.preview:SetPoint ("bottom", self, "top", 0, 2) gump.IconPickFrame.preview:SetTexture (self.icon_texture) gump.IconPickFrame.preview:SetParent (self) gump.IconPickFrame.preview:Show() end local onleave = function (self) gump.IconPickFrame.preview:Hide() end for i = 0, 9 do local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i+1, i+1, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..(i+1)) newcheck:SetPoint ("topleft", gump.IconPickFrame, "topleft", 12 + (i*30), -40) newcheck:SetID (i+1) gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck newcheck.MouseOnEnterHook = onenter newcheck.MouseOnLeaveHook = onleave end for i = 11, 20 do local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i) newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1) newcheck:SetID (i) gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck newcheck.MouseOnEnterHook = onenter newcheck.MouseOnLeaveHook = onleave end for i = 21, 30 do local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i) newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1) newcheck:SetID (i) gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck newcheck.MouseOnEnterHook = onenter newcheck.MouseOnLeaveHook = onleave end for i = 31, 40 do local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i) newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1) newcheck:SetID (i) gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck newcheck.MouseOnEnterHook = onenter newcheck.MouseOnLeaveHook = onleave end for i = 41, 50 do local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i) newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1) newcheck:SetID (i) gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck newcheck.MouseOnEnterHook = onenter newcheck.MouseOnLeaveHook = onleave end for i = 51, 60 do local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i) newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1) newcheck:SetID (i) gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck newcheck.MouseOnEnterHook = onenter newcheck.MouseOnLeaveHook = onleave end local scroll = CreateFrame ("ScrollFrame", "DetailsIconPickFrameScroll", gump.IconPickFrame, "ListScrollFrameTemplate") local ChecksFrame_Update = function (self) --self = self or MacroPopupFrame; local numMacroIcons = #MACRO_ICON_FILENAMES; local macroPopupIcon, macroPopupButton; local macroPopupOffset = FauxScrollFrame_GetOffset (scroll); local index; -- Icon list local texture; local filter if (gump.IconPickFrame.searching) then filter = string_lower (gump.IconPickFrame.searching) end if (filter and filter ~= "") then local i = 1 for o = 1, numMacroIcons do local text = string_lower (MACRO_ICON_FILENAMES [o]) if (text:find (filter)) then macroPopupIcon = _G ["DetailsIconPickFrameButton"..i] macroPopupButton = _G ["DetailsIconPickFrameButton"..i] local texture = MACRO_ICON_FILENAMES [o] macroPopupButton:ChangeIcon ("INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture) macroPopupButton.IconID = index macroPopupButton.icon_texture = "INTERFACE\\ICONS\\"..texture macroPopupButton:Show(); i = i + 1 if (i > 60) then break end end end if (i == 1) then --no resutls macroPopupButton = _G ["DetailsIconPickFrameButton"..i] macroPopupButton:Hide() end for o = i+1, 60 do macroPopupButton = _G ["DetailsIconPickFrameButton"..o] macroPopupButton:Hide() end else for i = 1, 60 do macroPopupIcon = _G ["DetailsIconPickFrameButton"..i] macroPopupButton = _G ["DetailsIconPickFrameButton"..i] index = (macroPopupOffset * 10) + i; texture = MACRO_ICON_FILENAMES [index] if ( index <= numMacroIcons and texture ) then macroPopupButton:ChangeIcon ("INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture) macroPopupButton.IconID = index macroPopupButton.icon_texture = "INTERFACE\\ICONS\\"..texture macroPopupButton:Show() else macroPopupButton:Hide() end end end -- Scrollbar stuff FauxScrollFrame_Update (scroll, ceil (numMacroIcons / 10) , 5, 20 ); end gump.IconPickFrame.updateFunc = ChecksFrame_Update scroll:SetPoint ("topleft", gump.IconPickFrame, "topleft", -18, -37) scroll:SetWidth (330) scroll:SetHeight (178) scroll:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (scroll, offset, 20, ChecksFrame_Update) end) scroll.update = ChecksFrame_Update gump.IconPickFrameScroll = scroll gump.IconPickFrame:Hide() end gump.IconPickFrame:Show() gump.IconPickFrameScroll.update (gump.IconPickFrameScroll) gump.IconPickFrame.callback = callback or gump.IconPickFrame.emptyFunction gump.IconPickFrame.click_close = close_when_select end local chart_panel_backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}} local chart_panel_align_timelabels = function (self, elapsed_time) self.TimeScale = elapsed_time local linha = self.TimeLabels [17] local minutos, segundos = math.floor (elapsed_time / 60), math.floor (elapsed_time % 60) if (segundos < 10) then segundos = "0" .. segundos end if (minutos > 0) then if (minutos < 10) then minutos = "0" .. minutos end linha:SetText (minutos .. ":" .. segundos) else linha:SetText ("00:" .. segundos) end local time_div = elapsed_time / 16 --786 -- 49.125 for i = 2, 16 do local linha = self.TimeLabels [i] local this_time = time_div * (i-1) local minutos, segundos = math.floor (this_time / 60), math.floor (this_time % 60) if (segundos < 10) then segundos = "0" .. segundos end if (minutos > 0) then if (minutos < 10) then minutos = "0" .. minutos end linha:SetText (minutos .. ":" .. segundos) else linha:SetText ("00:" .. segundos) end end end local chart_panel_set_scale = function (self, amt, func, text) if (type (amt) ~= "number") then return end local piece = amt / 8 for i = 1, 8 do if (func) then self ["dpsamt" .. math.abs (i-9)]:SetText ( func (piece*i) .. (text or "")) else self ["dpsamt" .. math.abs (i-9)]:SetText ( floor (piece*i) .. (text or "")) end end end local chart_panel_can_move = function (self, can) self.can_move = can end local chart_panel_overlay_reset = function (self) self.OverlaysAmount = 1 for index, pack in ipairs (self.Overlays) do for index2, texture in ipairs (pack) do texture:Hide() end end end local chart_panel_reset = function (self) self.Graphic:ResetData() self.Graphic.max_value = 0 self.TimeScale = nil self.BoxLabelsAmount = 1 table.wipe (self.GData) table.wipe (self.OData) for index, box in ipairs (self.BoxLabels) do box.check:Hide() box.button:Hide() box.box:Hide() box.text:Hide() box.border:Hide() box.showing = false end chart_panel_overlay_reset (self) end local chart_panel_enable_line = function (f, thisbox) local index = thisbox.index local type = thisbox.type if (thisbox.enabled) then --disable thisbox.check:Hide() thisbox.enabled = false else --enable thisbox.check:Show() thisbox.enabled = true end if (type == "graphic") then f.Graphic:ResetData() f.Graphic.max_value = 0 local max = 0 for index, box in ipairs (f.BoxLabels) do if (box.type == type and box.showing and box.enabled) then local data = f.GData [index] f.Graphic:AddDataSeries (data[1], data[2], nil, data[3]) if (data[4] > max) then max = data[4] end end end f:SetScale (max) elseif (type == "overlay") then chart_panel_overlay_reset (f) for index, box in ipairs (f.BoxLabels) do if (box.type == type and box.showing and box.enabled) then f:AddOverlay (box.index) end end end end local create_box = function (self, next_box) local thisbox = {} self.BoxLabels [next_box] = thisbox local box = gump:NewImage (self, nil, 16, 16, "border") local text = gump:CreateLabel (self, nil, nil, nil, "GameFontNormal") local border = gump:NewImage (self, [[Interface\DialogFrame\UI-DialogBox-Gold-Corner]], 30, 30, "artwork") border:SetPoint ("center", box, "center", -3, -4) local checktexture = gump:NewImage (self, [[Interface\Buttons\UI-CheckBox-Check]], 18, 18, "overlay") checktexture:SetPoint ("center", box, "center", -1, -1) thisbox.box = box thisbox.text = text thisbox.border = border thisbox.check = checktexture thisbox.enabled = true local button = gump:CreateButton (self, chart_panel_enable_line, 20, 20, "", self, thisbox) button:SetPoint ("center", box, "center") thisbox.button = button thisbox.box:SetPoint ("right", text, "left", -4, 0) if (next_box == 1) then thisbox.text:SetPoint ("topright", self, "topright", -35, -16) else thisbox.text:SetPoint ("right", self.BoxLabels [next_box-1].box, "left", -7, 0) end return thisbox end local chart_panel_add_label = function (self, color, name, type, number) local next_box = self.BoxLabelsAmount local thisbox = self.BoxLabels [next_box] if (not thisbox) then thisbox = create_box (self, next_box) end self.BoxLabelsAmount = self.BoxLabelsAmount + 1 thisbox.type = type thisbox.index = number thisbox.box:SetTexture (unpack (color)) thisbox.text:SetText (name) thisbox.check:Show() thisbox.button:Show() thisbox.border:Show() thisbox.box:Show() thisbox.text:Show() thisbox.showing = true thisbox.enabled = true end local line_default_color = {1, 1, 1} local draw_overlay = function (self, this_overlay, overlayData, color) local pixel = self.Graphic:GetWidth() / self.TimeScale local index = 1 local r, g, b = unpack (color) for i = 1, #overlayData, 2 do local aura_start = overlayData [i] local aura_end = overlayData [i+1] local this_block = this_overlay [index] if (not this_block) then this_block = self.Graphic:CreateTexture (nil, "border") tinsert (this_overlay, this_block) end this_block:SetHeight (self.Graphic:GetHeight()) this_block:SetPoint ("left", self.Graphic, "left", pixel * aura_start, 0) if (aura_end) then this_block:SetWidth ((aura_end-aura_start)*pixel) else --malformed table this_block:SetWidth (pixel*5) end this_block:SetTexture (r, g, b, 0.25) this_block:Show() index = index + 1 end end local chart_panel_add_overlay = function (self, overlayData, color, name, icon) if (not self.TimeScale) then error ("Use SetTime (time) before adding an overlay.") end if (type (overlayData) == "number") then local overlay_index = overlayData draw_overlay (self, self.Overlays [self.OverlaysAmount], self.OData [overlay_index][1], self.OData [overlay_index][2]) else local this_overlay = self.Overlays [self.OverlaysAmount] if (not this_overlay) then this_overlay = {} tinsert (self.Overlays, this_overlay) end draw_overlay (self, this_overlay, overlayData, color) tinsert (self.OData, {overlayData, color or line_default_color}) if (name) then self:AddLabel (color or line_default_color, name, "overlay", #self.OData) end end self.OverlaysAmount = self.OverlaysAmount + 1 end local chart_panel_add_data = function (self, graphicData, color, name, lineTexture, smoothLevel) local f = self self = self.Graphic local _data = {} local max_value = graphicData.max_value local amount = #graphicData local scaleW = 1/self:GetWidth() local content = graphicData tinsert (content, 1, 0) tinsert (content, 1, 0) tinsert (content, #content+1, 0) tinsert (content, #content+1, 0) local _i = 3 local graphMaxDps = math.max (self.max_value, max_value) if (not smoothLevel) then while (_i <= #content-2) do local v = (content[_i-2]+content[_i-1]+content[_i]+content[_i+1]+content[_i+2])/5 --> normalize _data [#_data+1] = {scaleW*(_i-2), v/graphMaxDps} --> x and y coords _i = _i + 1 end elseif (smoothLevel == 1) then _i = 2 while (_i <= #content-1) do local v = (content[_i-1]+content[_i]+content[_i+1])/3 --> normalize _data [#_data+1] = {scaleW*(_i-1), v/graphMaxDps} --> x and y coords _i = _i + 1 end elseif (smoothLevel == 2) then _i = 1 while (_i <= #content) do local v = content[_i] --> do not normalize _data [#_data+1] = {scaleW*(_i), v/graphMaxDps} --> x and y coords _i = _i + 1 end end tremove (content, 1) tremove (content, 1) tremove (content, #graphicData) tremove (content, #graphicData) if (max_value > self.max_value) then --> normalize previous data if (self.max_value > 0) then local normalizePercent = self.max_value / max_value for dataIndex, Data in ipairs (self.Data) do local Points = Data.Points for i = 1, #Points do Points[i][2] = Points[i][2]*normalizePercent end end end self.max_value = max_value end tinsert (f.GData, {_data, color or line_default_color, lineTexture, graphicData.max_value}) if (name) then f:AddLabel (color or line_default_color, name, "graphic", #f.GData) end self:AddDataSeries (_data, color or line_default_color, nil, lineTexture) end local chart_panel_onresize = function (self) local width, height = self:GetSize() local spacement = width - 78 - 60 spacement = spacement / 16 for i = 1, 17 do local label = self.TimeLabels [i] label:SetPoint ("bottomleft", f, "bottomleft", 78 + ((i-1)*spacement), 13) label.line:SetHeight (height - 45) end local spacement = (self.Graphic:GetHeight()) / 8 for i = 1, 8 do self ["dpsamt"..i]:SetPoint ("TOPLEFT", self, "TOPLEFT", 27, -25 + (-(spacement* (i-1))) ) self ["dpsamt"..i].line:SetWidth (width-20) end self.Graphic:SetSize (width - 135, height - 67) self.Graphic:SetPoint ("topleft", self, "topleft", 108, -35) end local chart_panel_vlines_on = function (self) for i = 1, 17 do local label = self.TimeLabels [i] label.line:Show() end end local chart_panel_vlines_off = function (self) for i = 1, 17 do local label = self.TimeLabels [i] label.line:Hide() end end local chart_panel_set_title = function (self, title) self.chart_title.text = title end local chart_panel_mousedown = function (self, button) if (button == "LeftButton" and self.can_move) then if (not self.isMoving) then self:StartMoving() self.isMoving = true end elseif (button == "RightButton") then if (not self.isMoving) then self:Hide() end end end local chart_panel_mouseup = function (self, button) if (button == "LeftButton" and self.isMoving) then self:StopMovingOrSizing() self.isMoving = nil end end function gump:CreateChartPanel (parent, w, h, name) if (not name) then name = "DetailsPanelNumber" .. gump.PanelCounter gump.PanelCounter = gump.PanelCounter + 1 end parent = parent or UIParent w = w or 800 h = h or 500 local f = CreateFrame ("frame", name, parent) f:SetSize (w or 500, h or 400) f:EnableMouse (true) f:SetMovable (true) f:SetScript ("OnMouseDown", chart_panel_mousedown) f:SetScript ("OnMouseUp", chart_panel_mouseup) f:SetBackdrop (chart_panel_backdrop) f:SetBackdropColor (.3, .3, .3, .3) local c = CreateFrame ("Button", nil, f, "UIPanelCloseButton") c:SetWidth (32) c:SetHeight (32) c:SetPoint ("TOPRIGHT", f, "TOPRIGHT", -3, -7) c:SetFrameLevel (f:GetFrameLevel()+1) c:SetAlpha (0.9) f.CloseButton = c local title = gump:NewLabel (f, nil, "$parentTitle", "chart_title", "Chart!", nil, 20, "yellow") title:SetPoint (110, -13) _detalhes:SetFontOutline (title, true) local bottom_texture = gump:NewImage (f, nil, 702, 25, "background", nil, nil, "$parentBottomTexture") bottom_texture:SetTexture (0, 0, 0, .6) bottom_texture:SetPoint ("bottomleft", f, "bottomleft", 8, 7) bottom_texture:SetPoint ("bottomright", f, "bottomright", -8, 7) f.Overlays = {} f.OverlaysAmount = 1 f.BoxLabels = {} f.BoxLabelsAmount = 1 f.TimeLabels = {} for i = 1, 17 do local time = gump:NewLabel (f, nil, "$parentTime"..i, nil, "00:00") time:SetPoint ("bottomleft", f, "bottomleft", 78 + ((i-1)*36), 13) f.TimeLabels [i] = time local line = gump:NewImage (f, nil, 1, h-45, "border", nil, nil, "$parentTime"..i.."Bar") line:SetTexture (1, 1, 1, .1) line:SetPoint ("bottomleft", time, "topright", 0, -10) time.line = line end --graphic local g = LibStub:GetLibrary("LibGraph-2.0"):CreateGraphLine (name .. "Graphic", f, "topleft","topleft", 108, -35, w - 120, h - 67) g:SetXAxis (-1,1) g:SetYAxis (-1,1) g:SetGridSpacing (false, false) g:SetGridColor ({0.5,0.5,0.5,0.3}) g:SetAxisDrawing (false,false) g:SetAxisColor({1.0,1.0,1.0,1.0}) g:SetAutoScale (true) g:SetLineTexture ("smallline") g:SetBorderSize ("right", 0.001) g:SetBorderSize ("left", 0.000) g:SetBorderSize ("top", 0.002) g:SetBorderSize ("bottom", 0.001) g.VerticalLines = {} g.max_value = 0 g:SetLineTexture ("line") f.Graphic = g f.GData = {} f.OData = {} g:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16}) g:SetBackdropColor (0, 0, 0, 0.8) --div lines for i = 1, 8, 1 do local line = g:CreateTexture (nil, "overlay") line:SetTexture (1, 1, 1, .2) line:SetWidth (670) line:SetHeight (1.1) gump:NewLabel (f, f, nil, "dpsamt"..i, "100k", "GameFontHighlightSmall") f["dpsamt"..i]:SetPoint ("TOPLEFT", f, "TOPLEFT", 27, -61 + (-(24.6*i))) line:SetPoint ("topleft", f["dpsamt"..i].widget, "bottom", -27, 0) f["dpsamt"..i].line = line end f.SetTime = chart_panel_align_timelabels f.EnableVerticalLines = chart_panel_vlines_on f.DisableVerticalLines = chart_panel_vlines_off f.SetTitle = chart_panel_set_title f.SetScale = chart_panel_set_scale f.Reset = chart_panel_reset f.AddLine = chart_panel_add_data f.CanMove = chart_panel_can_move f.AddLabel = chart_panel_add_label f.AddOverlay = chart_panel_add_overlay f:SetScript ("OnSizeChanged", chart_panel_onresize) chart_panel_onresize (f) return f end local simple_panel_counter = 1 local simple_panel_mouse_down = function (self, button) if (button == "RightButton") then if (self.IsMoving) then self.IsMoving = false self:StopMovingOrSizing() end self:Hide() return end self.IsMoving = true self:StartMoving() end local simple_panel_mouse_up = function (self, button) if (self.IsMoving) then self.IsMoving = false self:StopMovingOrSizing() end end local simple_panel_settitle = function (self, title) self.title:SetText (title) end function gump:CreateSimplePanel (parent, w, h, title, name) if (not name) then name = "DetailsSimplePanel" .. simple_panel_counter end if (not parent) then parent = UIParent end local f = CreateFrame ("frame", name, UIParent) f:SetSize (w or 400, h or 250) f:SetPoint ("center", UIParent, "center", 0, 0) f:SetFrameStrata ("FULLSCREEN") f:EnableMouse() f:SetMovable (true) tinsert (UISpecialFrames, name) f:SetScript ("OnMouseDown", simple_panel_mouse_down) f:SetScript ("OnMouseUp", simple_panel_mouse_up) local bg = f:CreateTexture (nil, "background") bg:SetAllPoints (f) bg:SetTexture ([[Interface\AddOns\Details\images\welcome]]) local close = CreateFrame ("button", name .. "Close", f, "UIPanelCloseButton") close:SetSize (32, 32) close:SetPoint ("topright", f, "topright", 0, -12) f.title = gump:CreateLabel (f, title or "", 12, nil, "GameFontNormal") f.title:SetPoint ("top", f, "top", 0, -22) f.SetTitle = simple_panel_settitle simple_panel_counter = simple_panel_counter + 1 return f end