More spell reflection implementations

- added reflected spells in the player tooltip.
- added reflected spell in the player details window.
- reflection spells like Warrior's Spell Reflection now has a new spell school called "Reflection".
- soft tooltips and player details window improvements.
- damage spell object now has the member 'extra' which is a table that can store hash data.
- profile.tooltip.tooltip_max_abilities won't be forced to 6 any more, to set your own amount of spells shown on tooltips use:
/run Details.tooltip.tooltip_max_abilities = number;
This commit is contained in:
Tercio Jose
2020-06-01 20:51:48 -03:00
parent b9be3bbf39
commit fedfe341a3
12 changed files with 309 additions and 171 deletions
+2 -2
View File
@@ -8,7 +8,7 @@
_detalhes.alpha_build_counter = 7334 --if this is higher than the regular counter, use it instead
_detalhes.game_version = "v8.3.0"
_detalhes.userversion = "v8.3.0." .. _detalhes.build_counter
_detalhes.realversion = 140 --core version, this is used to check API version for scripts and plugins (see alias below)
_detalhes.realversion = 141 --core version, this is used to check API version for scripts and plugins (see alias below)
_detalhes.APIVersion = _detalhes.realversion --core version
_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")" --simple stirng to show to players
@@ -19,7 +19,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> initialization stuff
do
do
--local f = CreateFrame("frame")
--f:SetSize(300, 300)