More spell reflection implementations
- added reflected spells in the player tooltip. - added reflected spell in the player details window. - reflection spells like Warrior's Spell Reflection now has a new spell school called "Reflection". - soft tooltips and player details window improvements. - damage spell object now has the member 'extra' which is a table that can store hash data. - profile.tooltip.tooltip_max_abilities won't be forced to 6 any more, to set your own amount of spells shown on tooltips use: /run Details.tooltip.tooltip_max_abilities = number;
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@@ -8,7 +8,7 @@
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_detalhes.alpha_build_counter = 7334 --if this is higher than the regular counter, use it instead
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_detalhes.game_version = "v8.3.0"
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_detalhes.userversion = "v8.3.0." .. _detalhes.build_counter
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_detalhes.realversion = 140 --core version, this is used to check API version for scripts and plugins (see alias below)
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_detalhes.realversion = 141 --core version, this is used to check API version for scripts and plugins (see alias below)
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_detalhes.APIVersion = _detalhes.realversion --core version
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_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")" --simple stirng to show to players
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@@ -19,7 +19,7 @@
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> initialization stuff
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do
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do
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--local f = CreateFrame("frame")
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--f:SetSize(300, 300)
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