Open Raid Library update
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@@ -956,7 +956,7 @@ _detalhes.EncounterDetailsTempWindow = function(EncounterDetails)
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end
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end
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table.insert (self.Data, 1, {Points=data;Color=color})
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table.insert(self.Data, 1, {Points=data;Color=color})
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self.NeedsUpdate=true
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end
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@@ -2381,13 +2381,13 @@ local ScrollCreateLine = function(self, index)
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icon:SetSize(ScrollLineHeight, ScrollLineHeight)
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local name = statusBar:CreateFontString("$parentName", "overlay", "GameFontNormal")
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_detalhes.gump:SetFontSize (name, 10)
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_detalhes.gump:SetFontSize(name, 10)
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icon:SetPoint("left", line, "left", 2, 0)
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name:SetPoint("left", icon, "right", 2, 0)
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_detalhes.gump:SetFontColor(name, "white")
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local done = statusBar:CreateFontString("$parentDone", "overlay", "GameFontNormal")
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_detalhes.gump:SetFontSize (done, 10)
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_detalhes.gump:SetFontSize(done, 10)
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_detalhes.gump:SetFontColor(done, "white")
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done:SetPoint("right", line, "right", -2, 0)
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@@ -2457,9 +2457,9 @@ for i = 1, 10 do
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icon:SetSize(16, 16)
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icon:SetTexture([[Interface\AddOns\Details\images\clock]])
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local name = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
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_detalhes.gump:SetFontSize (name, 10)
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_detalhes.gump:SetFontSize(name, 10)
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local done = line:CreateFontString("$parentDone", "overlay", "GameFontNormal")
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_detalhes.gump:SetFontSize (done, 10)
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_detalhes.gump:SetFontSize(done, 10)
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icon:SetPoint("left", line, "left", 2, 0)
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name:SetPoint("left", icon, "right", 2, 0)
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@@ -2485,11 +2485,11 @@ for i = 1, 20 do
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line:SetBackdropColor(unpack(BGColorDefault))
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line:Hide()
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local name = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
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_detalhes.gump:SetFontSize (name, 9)
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_detalhes.gump:SetFontSize(name, 9)
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name:SetPoint("left", line, "left", 2, 0)
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local done = line:CreateFontString("$parentDone", "overlay", "GameFontNormal")
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_detalhes.gump:SetFontSize (done, 9)
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_detalhes.gump:SetFontSize(done, 9)
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done:SetPoint("right", line, "right", -2, 0)
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line.name = name
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@@ -2546,7 +2546,7 @@ function PhaseFrame:UpdatePhaseBars()
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for index, phase in ipairs(timers) do
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local timer = hash [phase]
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PhaseFrame.PhasesBars [i].name:SetText("|cFFC0C0C0Phase:|r |cFFFFFFFF" .. phase)
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PhaseFrame.PhasesBars [i].done:SetText(_detalhes.gump:IntegerToTimer (timer))
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PhaseFrame.PhasesBars [i].done:SetText(_detalhes.gump:IntegerToTimer(timer))
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PhaseFrame.PhasesBars [i].phase = phase
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PhaseFrame.PhasesBars [i]:Show()
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i = i + 1
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@@ -2571,12 +2571,12 @@ function PhaseFrame:UpdateSegmentCompareBars (phase)
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if (segment ~= segmentTable) then
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bar.name:SetText("Segment " .. i .. ":")
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_detalhes.gump:SetFontColor(bar.name, "orange")
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bar.done:SetText(_detalhes.gump:IntegerToTimer (timers [phase]))
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bar.done:SetText(_detalhes.gump:IntegerToTimer(timers [phase]))
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_detalhes.gump:SetFontColor(bar.done, "orange")
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else
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bar.name:SetText("Segment " .. i .. ":")
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_detalhes.gump:SetFontColor(bar.name, "white")
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bar.done:SetText(_detalhes.gump:IntegerToTimer (timers [phase]))
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bar.done:SetText(_detalhes.gump:IntegerToTimer(timers [phase]))
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_detalhes.gump:SetFontColor(bar.done, "white")
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end
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else
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