- Encounter Details (plugin): added a report button on Emotes tab.
- Encounter Details (plugin): improved Weakauras creation. - Encounter Details (plugin): fixed the report text for interrupts and dispells. - Truncated left text on bars now shows the entire text when hover over the bar. - Added an extra option on minimap menu to disable the minimap icon. - Fixed a problem when disabling the minimap icon through options panel. - Fixed an issue with item level tracker feature.
This commit is contained in:
+24
-17
@@ -1470,7 +1470,7 @@
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feedback_frame:SetSize (512, 200)
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feedback_frame.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-GNOME]])
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feedback_frame.TitleText:SetText ("Details! Need Your Help!")
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feedback_frame.TitleText:SetText ("Help Details! to Improve!")
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feedback_frame.uppertext = feedback_frame:CreateFontString (nil, "artwork", "GameFontNormal")
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feedback_frame.uppertext:SetText ("Tell us about your experience using Details!, what you liked most, where we could improve, what things you want to see in the future?")
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@@ -2250,29 +2250,18 @@
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--GameCooltip:SetBannerText (1, "Mini Map Menu", {"left", "right", 2, -5}, "white", 10)
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--> reset
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GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar, true, nil, nil, Loc ["STRING_MINIMAPMENU_RESET"], nil, true)
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GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar, true, nil, nil, Loc ["STRING_ERASE_DATA"], nil, true)
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GameCooltip:AddIcon ([[Interface\COMMON\VOICECHAT-MUTED]], 1, 1, 14, 14)
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GameCooltip:AddLine ("$div")
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--> nova instancai
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--> nova instancia
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GameCooltip:AddMenu (1, _detalhes.CriarInstancia, true, nil, nil, Loc ["STRING_MINIMAPMENU_NEWWINDOW"], nil, true)
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GameCooltip:AddIcon ([[Interface\ICONS\Spell_ChargePositive]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
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--> reopen window 64: 0.0078125
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local reopen = function()
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for _, instance in ipairs (_detalhes.tabela_instancias) do
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if (not instance:IsAtiva()) then
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_detalhes:CriarInstancia (instance.meu_id)
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return
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end
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end
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end
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GameCooltip:AddMenu (1, reopen, nil, nil, nil, Loc ["STRING_MINIMAPMENU_REOPEN"], nil, true)
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GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
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GameCooltip:AddIcon ([[Interface\Buttons\UI-AttributeButton-Encourage-Up]], 1, 1, 16, 16)
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--> reopen all windows
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GameCooltip:AddMenu (1, _detalhes.ReabrirTodasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_REOPENALL"], nil, true)
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GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "#ffb400")
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GameCooltip:AddIcon ([[Interface\Buttons\UI-MicroStream-Green]], 1, 1, 14, 14, 0.1875, 0.8125, 0.84375, 0.15625)
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GameCooltip:AddLine ("$div")
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@@ -2283,6 +2272,24 @@
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GameCooltip:AddMenu (1, _detalhes.DestravarInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_UNLOCK"], nil, true)
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GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "gray")
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GameCooltip:AddLine ("$div")
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--> disable minimap icon
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local disable_minimap = function()
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_detalhes.minimap.hide = not value
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LDBIcon:Refresh ("Details", _detalhes.minimap)
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if (_detalhes.minimap.hide) then
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LDBIcon:Hide ("Details")
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else
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LDBIcon:Show ("Details")
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end
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end
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GameCooltip:AddMenu (1, disable_minimap, true, nil, nil, Loc ["STRING_MINIMAPMENU_HIDEICON"], nil, true)
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GameCooltip:AddIcon ([[Interface\Buttons\UI-Panel-HideButton-Disabled]], 1, 1, 14, 14, 7/32, 24/32, 8/32, 24/32, "gray")
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--
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GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
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GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0.64453125, 0}, {.8, .8, .8, 0.2}, true)
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