updates
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@@ -118,6 +118,20 @@ end
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t.n = 1
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return t
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end
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--[[exported]] function _detalhes:CreateActorAvoidanceTable (no_overall)
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if (no_overall) then
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local t = {["ALL"] = 0, ["DODGE"] = 0, ["PARRY"] = 0, ["HITS"] = 0, ["ABSORB"] = 0, --quantas vezes foi dodge, parry, quandos hits tomou, quantos absorbs teve
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["FULL_HIT"] = 0, ["FULL_ABSORBED"] = 0, ["PARTIAL_ABSORBED"] = 0, --full hit full absorbed and partial absortion
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["FULL_HIT_AMT"] = 0, ["PARTIAL_ABSORB_AMT"] = 0, ["ABSORB_AMT"] = 0, ["FULL_ABSORB_AMT"] = 0} --amounts
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return t
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else
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local t = {overall = {["ALL"] = 0, ["DODGE"] = 0, ["PARRY"] = 0, ["HITS"] = 0, ["ABSORB"] = 0, --quantas vezes foi dodge, parry, quandos hits tomou, quantos absorbs teve
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["FULL_HIT"] = 0, ["FULL_ABSORBED"] = 0, ["PARTIAL_ABSORBED"] = 0, --full hit full absorbed and partial absortion
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["FULL_HIT_AMT"] = 0, ["PARTIAL_ABSORB_AMT"] = 0, ["ABSORB_AMT"] = 0, ["FULL_ABSORB_AMT"] = 0}} --amounts
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return t
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end
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end
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--[[exported]] function _detalhes.SortGroup (container, keyName2)
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keyName = keyName2
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