- Fixed a bug with menu desaturation where erase and close buttons stay colored after clicking on it.
- Fixed stretch where sometimes after release the window, all exceeded bars shows up and fade in again. - Fixed a bug with the +- buttons on the window's scale option. - Fixed the border for sub menus on mode menu.
This commit is contained in:
@@ -7,14 +7,14 @@
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4 - row settings
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5 - row texts
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6 - window settings
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7 - left menu
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7 - title bar buttons
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8 - row advanced
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9 - wallpaper
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10 - performance teaks
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11 - raid tools
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12 - plugins
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13 - profiles
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14 - attribute text
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14 - title bar text
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15 - custom spells
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16 - data for charts
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17 - auto hide settings
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@@ -3070,7 +3070,7 @@ end
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- General Settings - attribute ~14
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-- General Settings - title bar text ~14
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function window:CreateFrame14()
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@@ -5874,6 +5874,7 @@ function window:CreateFrame6()
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s:SetBackdrop (slider_backdrop)
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s:SetBackdropColor (unpack (slider_backdrop_color))
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s:SetThumbSize (50)
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s.fine_tuning = 0.011
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frame6.WindowScaleSlider:SetHook ("OnValueChange", function (self, instance, amount)
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instance:SetWindowScale (amount, true)
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+18
-40
@@ -4726,6 +4726,7 @@ local build_mode_list = function (self, elapsed)
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CoolTip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], menu_wallpaper_tex, menu_wallpaper_color, true)
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CoolTip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
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CoolTip:SetBackdrop (2, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
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show_anti_overlap (instancia, self, "top")
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@@ -6328,6 +6329,10 @@ end
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GameCooltip.buttonOver = true
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self.instance.baseframe.cabecalho.button_mouse_over = true
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if (self.instance.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated (false)
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end
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GameCooltip:Reset()
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GameCooltip:SetType ("menu")
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GameCooltip:SetOption ("ButtonsYMod", -2)
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@@ -6360,6 +6365,10 @@ end
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local reset_button_onleave = function (self)
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OnLeaveMainWindow (self.instance, self)
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if (self.instance.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated (true)
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end
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hide_anti_overlap (self.instance.baseframe.anti_menu_overlap)
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GameCooltip.buttonOver = false
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@@ -6394,6 +6403,10 @@ end
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local close_button_onenter = function (self)
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OnEnterMainWindow (self.instance, self, 3)
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if (self.instance.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated (false)
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end
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local GameCooltip = GameCooltip
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GameCooltip.buttonOver = true
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@@ -6440,6 +6453,10 @@ end
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local close_button_onleave = function (self)
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OnLeaveMainWindow (self.instance, self, 3)
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if (self.instance.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated (true)
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end
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hide_anti_overlap (self.instance.baseframe.anti_menu_overlap)
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GameCooltip.buttonOver = false
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@@ -6937,7 +6954,7 @@ function gump:CriaCabecalho (baseframe, instancia)
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-- ~delete ~erase
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-- ~delete ~erase ~reset
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--> RESETAR HISTORICO ----------------------------------------------------------------------------------------------------------------------------------------------------
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baseframe.cabecalho.reset = CreateFrame ("button", "DetailsClearSegmentsButton" .. instancia.meu_id, baseframe)
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@@ -6966,43 +6983,4 @@ function gump:CriaCabecalho (baseframe, instancia)
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--> fim botão reset
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--[[
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--> teste com shadows
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--modo
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local shadow = baseframe.cabecalho.modo_selecao:CreateTexture ("sombra", "background")
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shadow:SetPoint ("center", baseframe.cabecalho.modo_selecao.widget, "center")
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shadow:SetTexture ("Interface\\PetBattles\\PetBattle-SelectedPetGlow")
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shadow:SetVertexColor (0, 0, 0, 1)
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shadow:SetSize (22, 22)
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--segmentos
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local shadow = baseframe.cabecalho.segmento:CreateTexture ("sombra2", "background")
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shadow:SetPoint ("center", baseframe.cabecalho.segmento.widget, "center")
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shadow:SetTexture ("Interface\\PetBattles\\PetBattle-SelectedPetGlow")
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shadow:SetVertexColor (0, 0, 0, 1)
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shadow:SetSize (22, 22)
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--atributo
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local shadow = baseframe.cabecalho.atributo:CreateTexture ("sombra3", "background")
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shadow:SetPoint ("center", baseframe.cabecalho.atributo.widget, "center")
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shadow:SetTexture ("Interface\\PetBattles\\PetBattle-SelectedPetGlow")
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shadow:SetVertexColor (0, 0, 0, 1)
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shadow:SetSize (12, 16)
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shadow:SetTexCoord (0.0, 0.0, 0.3, 0.3, 0.7, 0.7, 1, 1)
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--report
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local shadow = baseframe.cabecalho.report:CreateTexture ("sombra4", "background")
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shadow:SetPoint ("center", baseframe.cabecalho.report.widget, "center")
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shadow:SetTexture ("Interface\\PetBattles\\PetBattle-SelectedPetGlow")
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shadow:SetVertexColor (0, 0, 0, 1)
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shadow:SetSize (22, 22)
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--baseToolbar.novo, baseToolbar.fechar, baseToolbar.reset}baseToolbar.modo_selecao, baseToolbar.segmento, baseToolbar.atributo, baseToolbar.report
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local shadow = UIParent:CreateTexture ("SombraTeste", "background")
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shadow:SetPoint ("center", UIParent, "center", 200, 0)
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shadow:SetTexture ("Interface\\PetBattles\\PetBattle-SelectedPetGlow")
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shadow:SetVertexColor (0, 0, 0, 1)
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shadow:SetSize (300, 300)
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shadow:SetTexCoord (0.0, 0.0, 0.3, 0.3, 0.7, 0.7, 1, 1)
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--]]
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end
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