- Fixed ticket #51: API Call 'GetCombat("overall")' wasn't returning the overall combat object.
- Fixed ticket #50: issue opening icon selection frame. - Added 'spinal healing injector' on custom display 'Health Potion & Stone'.
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@@ -1378,7 +1378,7 @@
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local AllSpells = character:GetSpellList()
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local found = false
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for spellid, spell in pairs (AllSpells) do
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if (spellid == 6262 or spellid == 156445 or spellid == 156438) then --healthstone, reju potion, health potion
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if (spellid == 6262 or spellid == 156445 or spellid == 156438 or spellid == 82184) then --healthstone, reju potion, health potion, spinal healing injector
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instance_container:AddValue (character, spell.total)
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total = total + spell.total
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if (top < spell.total) then
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@@ -1424,12 +1424,19 @@
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GameCooltip:AddIcon (select (3, GetSpellInfo (156438)), 1, 1, 16, 16)
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GameCooltip:AddStatusBar (100, 1, R, G, B, A)
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end
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local injector = actor:GetSpell (82184)
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if (injector) then
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GameCooltip:AddLine (select (1, GetSpellInfo(82184)), _detalhes:ToK(injector.total))
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GameCooltip:AddIcon (select (3, GetSpellInfo (82184)), 1, 1, 16, 16)
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GameCooltip:AddStatusBar (100, 1, R, G, B, A)
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end
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--Cooltip code
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]],
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percent_script = false,
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total_script = false,
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script_version = 9,
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script_version = 10,
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}
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-- /run _detalhes:AddDefaultCustomDisplays()
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local have = false
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@@ -1593,7 +1600,7 @@
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desc = "Show the crowd control amount for each player.",
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source = false,
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target = false,
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script_version = 7,
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script_version = 8,
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script = [[
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local combat, instance_container, instance = ...
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local total, top, amount = 0, 0, 0
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