- Plugin 'Damage Rank': is now called 'Damage, the Game!' and was its levels adjusted to WoD.
- Plugin 'Tiny Threat': fixed player name where it was showing the realm name too. - Plugin 'Vanguard': fixed frame details (clicking on a bar) shown behind the Vanguard panel. - Plugin 'Vanguard': fixed a problem when clicking with right button wasn't opening the bookmark panel. - Plugin 'Vanguard': incoming heals now count shield amount on the player too. - Plugin 'Vanguard' Known Bug: incoming damage and melee vs avoidance seems to be inaccurate by now, we need more time to study and fix it. - Added Twins Ogron's Charge as custom spells, one for the charge by him self and other for the copies (mythic only). - Fixed few issues when using class text colors. - Fixed characters name outside instances, now it replaces the realm name with a * and show the complete name on tooltip. - Fixed damage mitigation on damage taken, this affects only specific classes like monk tank. - Fixed auto erase poping up when the player enters on its garrison. - Fixed segments tooltip showing trash cleanup segments inside garrisons. - Fixed command /details disable, wasn't disabling the capture of cooldowns. - Fixed a problem with fast dps/hps when the window is in a empty segment. - Fixed an issue using bookmark panel where it wasn't changing the display when the window is in a plugin mode.
This commit is contained in:
+12
-7
@@ -161,6 +161,7 @@
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who_name = "[*] "..spellname
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end
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local real_damage = amount or 0
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if (absorbed) then
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amount = absorbed + (amount or 0)
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end
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@@ -304,7 +305,7 @@
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this_event [1] = true --> true if this is a damage || false for healing
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this_event [2] = spellid --> spellid || false if this is a battle ress line
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this_event [3] = amount --> amount of damage or healing
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this_event [3] = real_damage --> amount of damage or healing
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this_event [4] = time --> parser time
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this_event [5] = _UnitHealth (alvo_name) --> current unit heal
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this_event [6] = who_name --> source name
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@@ -373,7 +374,7 @@
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--> damage taken
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--> target
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jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount --> adiciona o dano tomado
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jogador_alvo.damage_taken = jogador_alvo.damage_taken + real_damage --> adiciona o dano tomado
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if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
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jogador_alvo.damage_from [who_name] = true
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end
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@@ -418,8 +419,10 @@
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--> firendly fire
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if (
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(_bit_band (alvo_flags, REACTION_FRIENDLY) ~= 0 and _bit_band (who_flags, REACTION_FRIENDLY) ~= 0) or
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(raid_members_cache [who_serial] and raid_members_cache [alvo_serial])
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--(
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(_bit_band (alvo_flags, REACTION_FRIENDLY) ~= 0 and _bit_band (who_flags, REACTION_FRIENDLY) ~= 0) or --ajdt d' brx
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(raid_members_cache [who_serial] and raid_members_cache [alvo_serial]) --amrl
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--) and who_name ~= alvo_name
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) then
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--> record death log
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@@ -435,7 +438,7 @@
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this_event [1] = true --> true if this is a damage || false for healing
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this_event [2] = spellid --> spellid || false if this is a battle ress line
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this_event [3] = amount --> amount of damage or healing
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this_event [3] = real_damage --> amount of damage or healing
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this_event [4] = time --> parser time
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this_event [5] = _UnitHealth (alvo_name) --> current unit heal
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this_event [6] = who_name --> source name
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@@ -2532,8 +2535,7 @@
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_detalhes:EnteredInArena()
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else
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if (zoneType == "raid" or zoneType == "party") then
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if ((zoneType == "raid" or zoneType == "party") and select (1, IsInInstance())) then
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_detalhes:CheckForAutoErase (zoneMapID)
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end
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@@ -2996,6 +2998,9 @@
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local funcao = token_list [token]
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if (funcao) then
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--if (token ~= "SPELL_AURA_REFRESH" and token ~= "SPELL_AURA_REMOVED" and token ~= "SPELL_AURA_APPLIED") then
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-- print ("running func:", token)
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--end
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return funcao (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, ... )
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else
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return
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