- Plugin 'Damage Rank': is now called 'Damage, the Game!' and was its levels adjusted to WoD.

- Plugin 'Tiny Threat': fixed player name where it was showing the realm name too.
- Plugin 'Vanguard': fixed frame details (clicking on a bar) shown behind the Vanguard panel.
- Plugin 'Vanguard': fixed a problem when clicking with right button wasn't opening the bookmark panel.
- Plugin 'Vanguard': incoming heals now count shield amount on the player too.
- Plugin 'Vanguard' Known Bug: incoming damage and melee vs avoidance seems to be inaccurate by now, we need more time to study and fix it.

- Added Twins Ogron's Charge as custom spells, one for the charge by him self and other for the copies (mythic only).

- Fixed few issues when using class text colors.
- Fixed characters name outside instances, now it replaces the realm name with a * and show the complete name on tooltip.
- Fixed damage mitigation on damage taken, this affects only specific classes like monk tank.
- Fixed auto erase poping up when the player enters on its garrison.
- Fixed segments tooltip showing trash cleanup segments inside garrisons.
- Fixed command /details disable, wasn't disabling the capture of cooldowns.
- Fixed a problem with fast dps/hps when the window is in a empty segment.
- Fixed an issue using bookmark panel where it wasn't changing the display when the window is in a plugin mode.
This commit is contained in:
Tercio
2015-01-05 23:23:25 -02:00
parent 8b0c893bde
commit faaf6380ae
18 changed files with 181 additions and 128 deletions
+11 -3
View File
@@ -53,7 +53,9 @@
function _detalhes:FindEnemy()
local ZoneName, InstanceType, DifficultyID, _, _, _, _, ZoneMapID = _GetInstanceInfo()
if (InstanceType == "party" or InstanceType == "raid") then
local in_instance = IsInInstance() --> garrison returns party as instance type.
if ((InstanceType == "party" or InstanceType == "raid") and in_instance) then
return Loc ["STRING_SEGMENT_TRASH"]
end
@@ -1045,14 +1047,20 @@
if (t) then
if (esta_barra.minha_tabela.serial and esta_barra.minha_tabela.serial ~= "") then
local avatar = NickTag:GetNicknameTable (esta_barra.minha_tabela.serial, true)
if (objeto.serial and objeto.serial ~= "") then
local avatar = NickTag:GetNicknameTable (objeto.serial, true)
if (avatar) then
if (avatar [2] and avatar [4] and avatar [1]) then
GameCooltip:SetBannerImage (1, avatar [2], 80, 40, avatarPoint, avatarTexCoord, nil) --> overlay [2] avatar path
GameCooltip:SetBannerImage (2, avatar [4], 200, 55, backgroundPoint, avatar [5], avatar [6]) --> background
GameCooltip:SetBannerText (1, avatar [1], textPoint) --> text [1] nickname
end
else
if (_detalhes.remove_realm_from_name and objeto.displayName:find ("%*")) then
GameCooltip:SetBannerImage (1, [[Interface\AddOns\Details\images\background]], 20, 30, avatarPoint, avatarTexCoord, {0, 0, 0, 0}) --> overlay [2] avatar path
GameCooltip:SetBannerImage (2, [[Interface\PetBattles\Weather-BurntEarth]], 160, 30, {{"bottomleft", "topleft", 0, -5}, {"bottomright", "topright", 0, -5}}, {0.12, 0.88, 1, 0}, {0, 0, 0, 0.1}) --> overlay [2] avatar path {0, 0, 0, 0}
GameCooltip:SetBannerText (1, objeto.nome, {"left", "left", 11, -8}, {1, 1, 1, 0.7}, 10, SharedMedia:Fetch ("font", _detalhes.tooltip.fontface)) --> text [1] nickname
end
end
end
+10 -1
View File
@@ -83,6 +83,8 @@
--combate_overall.end_time = _tempo
combate_overall.end_time = GetTime()
local is_in_instance = select (1, IsInInstance())
--> inicia a recuperação das tabelas e montagem do overall
if (#tabelas_do_historico > 0) then
for index, combate in _ipairs (tabelas_do_historico) do
@@ -110,7 +112,14 @@
for _, esta_classe in _ipairs (atributo) do
local nome = esta_classe.nome
esta_classe.displayName = nome:gsub (("%-.*"), "")
if (is_in_instance and _detalhes.remove_realm_from_name) then
esta_classe.displayName = nome:gsub (("%-.*"), "")
elseif (_detalhes.remove_realm_from_name) then
esta_classe.displayName = nome:gsub (("%-.*"), "%*")
else
esta_classe.displayName = nome
end
local shadow
+12 -7
View File
@@ -161,6 +161,7 @@
who_name = "[*] "..spellname
end
local real_damage = amount or 0
if (absorbed) then
amount = absorbed + (amount or 0)
end
@@ -304,7 +305,7 @@
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [3] = real_damage --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
@@ -373,7 +374,7 @@
--> damage taken
--> target
jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount --> adiciona o dano tomado
jogador_alvo.damage_taken = jogador_alvo.damage_taken + real_damage --> adiciona o dano tomado
if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
jogador_alvo.damage_from [who_name] = true
end
@@ -418,8 +419,10 @@
--> firendly fire
if (
(_bit_band (alvo_flags, REACTION_FRIENDLY) ~= 0 and _bit_band (who_flags, REACTION_FRIENDLY) ~= 0) or
(raid_members_cache [who_serial] and raid_members_cache [alvo_serial])
--(
(_bit_band (alvo_flags, REACTION_FRIENDLY) ~= 0 and _bit_band (who_flags, REACTION_FRIENDLY) ~= 0) or --ajdt d' brx
(raid_members_cache [who_serial] and raid_members_cache [alvo_serial]) --amrl
--) and who_name ~= alvo_name
) then
--> record death log
@@ -435,7 +438,7 @@
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [3] = real_damage --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
@@ -2532,8 +2535,7 @@
_detalhes:EnteredInArena()
else
if (zoneType == "raid" or zoneType == "party") then
if ((zoneType == "raid" or zoneType == "party") and select (1, IsInInstance())) then
_detalhes:CheckForAutoErase (zoneMapID)
end
@@ -2996,6 +2998,9 @@
local funcao = token_list [token]
if (funcao) then
--if (token ~= "SPELL_AURA_REFRESH" and token ~= "SPELL_AURA_REMOVED" and token ~= "SPELL_AURA_APPLIED") then
-- print ("running func:", token)
--end
return funcao (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, ... )
else
return