Details! v4.0
This commit is contained in:
+287
-27
@@ -30,20 +30,22 @@ do
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frame:SetFrameLevel (16)
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frame.background = frame:CreateTexture (nil, "background")
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frame.background:SetTexture ([[Interface\Store\Store-Splash]])
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frame.background:SetTexCoord (16/1024, 561/1024, 8/1024, 263/1024)
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--frame.background:SetTexture ("Interface\\AddOns\\Details\\images\\background")
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frame.background:SetTexture ([[Interface\SPELLBOOK\Spellbook-Page-1]])
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frame.background:SetTexCoord (331/512, 63/512, 109/512, 143/512)
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frame.background:SetAllPoints()
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frame.background:SetDesaturated (true)
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frame.background:SetVertexColor (.5, .5, .5, .85)
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--frame.background:SetVertexColor (1, 1, 1, 0.1)
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frame.background:SetVertexColor (.8, .8, .8, 0.8)
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frame.topbg = frame:CreateTexture (nil, "background")
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frame.topbg:SetTexture ([[Interface\Scenarios\ScenariosParts]])
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frame.topbg:SetTexCoord (100/512, 267/512, 143/512, 202/512)
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frame.topbg:SetTexture ("Interface\\AddOns\\Details\\images\\background")
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--frame.topbg:SetTexCoord (100/512, 267/512, 143/512, 202/512)
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frame.topbg:SetPoint ("bottomleft", frame, "topleft")
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frame.topbg:SetPoint ("bottomright", frame, "topright")
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frame.topbg:SetHeight (20)
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frame.topbg:SetDesaturated (true)
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frame.topbg:SetVertexColor (.3, .3, .3, 1)
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frame.topbg:SetVertexColor (0, 0, 0, 1)
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frame.topbg_frame = CreateFrame ("frame", nil, frame)
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frame.topbg_frame:SetPoint ("bottomleft", frame, "topleft")
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@@ -60,10 +62,10 @@ do
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frame.star:SetTexture ([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]])
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frame.star:SetTexCoord (0.75, 1, 0, 1)
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frame.star:SetSize (16, 16)
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frame.star:SetPoint ("bottomleft", frame, "topleft", 4, 0)
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frame.star:SetPoint ("bottomleft", frame, "topleft", 4, 1)
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frame.title_label = frame:CreateFontString (nil, "overlay", "GameFontNormal")
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frame.title_label:SetPoint ("left", frame.star, "right", 4, -1)
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frame.title_label:SetPoint ("left", frame.star, "right", 4, 0)
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frame.title_label:SetText ("Bookmark")
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---------------------------------------------------------------------------------------------------------------------------
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@@ -108,7 +110,7 @@ do
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window_color:SetPoint ("bottomright", frame, "topright", -3, 2)
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local window_color_texture = gump:CreateImage (window_color, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {434/512, 466/512, 277/512, 307/512})
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window_color_texture:SetAlpha (0.35)
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window_color_texture:SetAlpha (0.55)
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window_color_texture:SetAllPoints()
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window_color:SetHook ("OnEnter", function()
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@@ -122,12 +124,240 @@ do
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GameCooltip:Show()
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end)
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window_color:SetHook ("OnLeave", function()
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window_color_texture:SetAlpha (0.35)
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window_color_texture:SetAlpha (0.55)
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GameCooltip:Hide()
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end)
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---------------------------------------------------------------------------------------------------------------------------
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local all_switch = CreateFrame ("frame", "DetailsAllAttributesFrame", UIParent)
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all_switch:SetFrameStrata ("tooltip")
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all_switch:Hide()
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all_switch:SetSize (400, 150)
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all_switch:SetClampedToScreen (true)
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all_switch:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
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all_switch:SetBackdropColor (0.05, 0.05, 0.05, 0.3)
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all_switch.buttons = {}
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all_switch:SetScript ("OnMouseDown", function (self, button)
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if (button == "RightButton") then
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self:Hide()
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end
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end)
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all_switch:SetScript ("OnEnter", function (self, button)
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all_switch.interacting = true
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all_switch.last_up = GetTime()
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end)
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all_switch:SetScript ("OnLeave", function (self, button)
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all_switch.interacting = false
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all_switch.last_up = GetTime()
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end)
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local on_update_all_switch = function (self, elapsed)
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if (not self.interacting) then
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if (GetTime() > all_switch.last_up+2) then
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local cursor_x, cursor_y = GetCursorPosition()
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cursor_x, cursor_y = floor (cursor_x), floor (cursor_y)
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if (all_switch.cursor_x ~= cursor_x or all_switch.cursor_y ~= cursor_y) then
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self:Hide()
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else
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all_switch.last_up = GetTime()-1
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end
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end
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end
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end
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all_switch:SetScript ("OnHide", function (self)
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all_switch:SetScript ("OnUpdate", nil)
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end)
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DetailsSwitchPanel.all_switch = all_switch
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function _detalhes:ShowAllSwitch()
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if (all_switch:IsShown()) then
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return all_switch:Hide()
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end
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all_switch.instance = self
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GameTooltip:Hide()
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GameCooltip:Hide()
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all_switch:ClearAllPoints()
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all_switch:SetPoint ("bottom", self.baseframe.UPFrame, "top", 4)
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all_switch:Show()
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if (_detalhes.switch.frame:IsShown()) then
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_detalhes.switch:CloseMe()
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end
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end
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local on_click_all_switch_button = function (self, button)
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if (button == "LeftButton") then
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local attribute = self.attribute
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local sub_attribute = self.sub_attribute
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local instance = all_switch.instance
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if (instance.modo == _detalhes._detalhes_props["MODO_ALONE"] or instance.modo == _detalhes._detalhes_props["MODO_RAID"]) then
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instance:AlteraModo (instance, 2)
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end
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instance:TrocaTabela (instance, true, attribute, sub_attribute)
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all_switch:Hide()
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elseif (button == "RightButton") then
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all_switch:Hide()
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end
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end
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local on_enter_all_switch_button = function (self)
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_detalhes:SetFontColor (self.text, "orange")
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self.texture:SetBlendMode ("ADD")
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all_switch.interacting = true
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all_switch.last_up = GetTime()
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end
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local on_leave_all_switch_button = function (self)
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_detalhes:SetFontColor (self.text, "white")
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self.texture:SetBlendMode ("BLEND")
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all_switch.interacting = false
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all_switch.last_up = GetTime()
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end
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all_switch.check_text_size = function (font_string)
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local text_width = font_string:GetStringWidth()
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while (text_width > 104) do
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local text = font_string:GetText()
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text = strsub (text, 1, #text-1)
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font_string:SetText (text)
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text_width = font_string:GetStringWidth()
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end
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end
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local create_all_switch_button = function (attribute, sub_attribute, x, y)
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local button = CreateFrame ("button", "DetailsAllAttributesFrame" .. attribute .. sub_attribute, all_switch)
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button:SetSize (100, 16)
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button.texture = button:CreateTexture (nil, "overlay")
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button.texture:SetPoint ("left", 0, 0)
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button.texture:SetSize (16, 16)
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button.text = button:CreateFontString (nil, "overlay", "GameFontNormal")
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button.text:SetPoint ("left", button.texture, "right", 2, 0)
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button.attribute = attribute
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button.sub_attribute = sub_attribute
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button:SetPoint ("topleft", x, y)
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_detalhes:SetFontSize (button.text, 10)
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_detalhes:SetFontColor (button.text, "white")
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button:SetScript ("OnClick", on_click_all_switch_button)
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button:SetScript ("OnEnter", on_enter_all_switch_button)
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button:SetScript ("OnLeave", on_leave_all_switch_button)
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button:RegisterForClicks ("LeftButtonDown", "RightButtonDown")
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return button
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end
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all_switch:SetScript ("OnShow", function()
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if (not all_switch.already_built) then
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local x, y = 5, -5
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all_switch.higher_counter = 0
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for attribute = 1, _detalhes.atributos[0] do
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--> localized attribute name
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local loc_attribute_name = _detalhes.atributos.lista [attribute]
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local title_icon = all_switch:CreateTexture (nil, "overlay")
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title_icon:SetPoint ("topleft", x, y)
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local texture, l, r, t, b = _detalhes:GetAttributeIcon (attribute)
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title_icon:SetTexture (texture)
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title_icon:SetTexCoord (l, r, t, b)
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title_icon:SetSize (18, 18)
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local title_str = all_switch:CreateFontString (nil, "overlay", "GameFontNormal")
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title_str:SetPoint ("left", title_icon, "right", 2, 0)
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title_str:SetText (loc_attribute_name)
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y = y - 20
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all_switch.buttons [attribute] = {}
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for i = 1, #_detalhes.sub_atributos [attribute].lista do
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--> localized sub attribute name
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local loc_sub_attribute_name = _detalhes.sub_atributos [attribute].lista [i]
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local button = create_all_switch_button (attribute, i, x, y)
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button.text:SetText (loc_sub_attribute_name)
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all_switch.check_text_size (button.text)
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button.texture:SetTexture (_detalhes.sub_atributos [attribute].icones [i] [1])
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button.texture:SetTexCoord (unpack (_detalhes.sub_atributos [attribute].icones [i] [2]))
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tinsert (all_switch.buttons [attribute], button)
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y = y - 17
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end
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if (#_detalhes.sub_atributos [attribute].lista > all_switch.higher_counter) then
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all_switch.higher_counter = #_detalhes.sub_atributos [attribute].lista
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end
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x = x + 130
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y = -5
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end
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--> prepare for customs
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all_switch.x = x
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all_switch.y = -5
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all_switch.buttons [_detalhes.atributos[0]+1] = {}
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local title_icon = all_switch:CreateTexture (nil, "overlay")
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local texture, l, r, t, b = _detalhes:GetAttributeIcon (_detalhes.atributos[0]+1)
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title_icon:SetTexture (texture)
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title_icon:SetTexCoord (l, r, t, b)
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title_icon:SetSize (18, 18)
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local title_str = all_switch:CreateFontString (nil, "overlay", "GameFontNormal")
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title_str:SetPoint ("left", title_icon, "right", 2, 0)
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title_str:SetText (_detalhes.atributos.lista [_detalhes.atributos[0]+1])
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title_icon:SetPoint ("topleft", all_switch.x, all_switch.y)
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all_switch.y = all_switch.y - 20
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all_switch.title_custom = title_icon
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all_switch.already_built = true
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end
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--> update customs
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local custom_index = _detalhes.atributos[0]+1
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for _, button in ipairs (all_switch.buttons [custom_index]) do
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button:Hide()
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end
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local button_index = 1
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for i = #_detalhes.custom, 1, -1 do
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local button = all_switch.buttons [custom_index] [button_index]
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if (not button) then
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button = create_all_switch_button (custom_index, i, all_switch.x, all_switch.y)
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tinsert (all_switch.buttons [custom_index], button)
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all_switch.y = all_switch.y - 17
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end
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local custom = _detalhes.custom [i]
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button.text:SetText (custom.name)
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all_switch.check_text_size (button.text)
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button.texture:SetTexture (custom.icon)
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button.texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
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button:Show()
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button_index = button_index + 1
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end
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if (#_detalhes.custom > all_switch.higher_counter) then
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all_switch.higher_counter = #_detalhes.custom
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end
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all_switch:SetHeight ((all_switch.higher_counter * 17) + 20 + 10)
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all_switch:SetWidth ((120 * 5) + (5 * 2) + (12*4))
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all_switch.last_up = GetTime()
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local cursor_x, cursor_y = GetCursorPosition()
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all_switch.cursor_x, all_switch.cursor_y = floor (cursor_x), floor (cursor_y)
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all_switch:SetScript ("OnUpdate", on_update_all_switch)
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end)
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---------------------------------------------------------------------------------------------------------------------------
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local open_options = function()
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_detalhes:OpenOptionsWindow (_detalhes.switch.current_instancia)
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_detalhes.switch:CloseMe()
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@@ -136,7 +366,7 @@ do
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options_button:SetPoint ("right", window_color, "left", -2, 0)
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local options_button_texture = gump:CreateImage (options_button, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {396/512, 428/512, 277/512, 307/512})
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options_button_texture:SetAlpha (0.35)
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options_button_texture:SetAlpha (0.55)
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options_button_texture:SetAllPoints()
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options_button:SetHook ("OnEnter", function()
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@@ -150,7 +380,7 @@ do
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GameCooltip:Show()
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end)
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options_button:SetHook ("OnLeave", function()
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options_button_texture:SetAlpha (0.35)
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options_button_texture:SetAlpha (0.55)
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GameCooltip:Hide()
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end)
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@@ -158,12 +388,13 @@ do
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local open_forge = function()
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_detalhes:OpenForge()
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_detalhes.switch:CloseMe()
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end
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local forge_button = gump:CreateButton (frame.topbg_frame, open_forge, 14, 14, open_forge)
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forge_button:SetPoint ("right", options_button, "left", -2, 0)
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local forge_button_texture = gump:CreateImage (forge_button, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {396/512, 428/512, 243/512, 273/512})
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forge_button_texture:SetAlpha (0.35)
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forge_button_texture:SetAlpha (0.55)
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forge_button_texture:SetAllPoints()
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forge_button:SetHook ("OnEnter", function()
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@@ -177,7 +408,7 @@ do
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GameCooltip:Show()
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end)
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forge_button:SetHook ("OnLeave", function()
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forge_button_texture:SetAlpha (0.35)
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forge_button_texture:SetAlpha (0.55)
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GameCooltip:Hide()
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end)
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@@ -185,12 +416,13 @@ do
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local open_history = function()
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_detalhes:OpenRaidHistoryWindow()
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_detalhes.switch:CloseMe()
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end
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local history_button = gump:CreateButton (frame.topbg_frame, open_history, 14, 14, open_history)
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history_button:SetPoint ("right", forge_button, "left", -2, 0)
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local history_button_texture = gump:CreateImage (history_button, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {434/512, 466/512, 243/512, 273/512})
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history_button_texture:SetAlpha (0.35)
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history_button_texture:SetAlpha (0.55)
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history_button_texture:SetAllPoints()
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history_button:SetHook ("OnEnter", function()
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@@ -204,7 +436,7 @@ do
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GameCooltip:Show()
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end)
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history_button:SetHook ("OnLeave", function()
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history_button_texture:SetAlpha (0.35)
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history_button_texture:SetAlpha (0.55)
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GameCooltip:Hide()
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end)
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@@ -603,6 +835,11 @@ function _detalhes.switch:ShowMe (instancia)
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_detalhes.switch:Resize (precisa_mostrar)
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--instancia:StatusBarAlert (right_click_text, right_click_texture) --icon, color, time
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if (DetailsSwitchPanel.all_switch:IsShown()) then
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return DetailsSwitchPanel.all_switch:Hide()
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end
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end
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function _detalhes.switch:Config (_,_, atributo, sub_atributo)
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@@ -796,8 +1033,20 @@ function _detalhes.switch:Update()
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button:Show()
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button.button2:Show()
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button.fundo:Show()
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local width, height = button.button2.texto:GetSize()
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button.button2.texto:SetWidth (300)
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button.button2.texto:SetText (name)
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local text_width = button.button2.texto:GetStringWidth()
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while (text_width > _detalhes.switch.text_size) do
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_detalhes:SetFontSize (button.button2.texto, 9)
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local text = button.button2.texto:GetText()
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text = strsub (text, 1, #text-1)
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button.button2.texto:SetText (text)
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text_width = button.button2.texto:GetStringWidth()
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end
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button.button2.texto:SetSize (width, height)
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button.textureNormal:SetTexture (icone, true)
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button.textureNormal:SetTexCoord (_unpack (coords))
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@@ -819,9 +1068,11 @@ function _detalhes.switch:Update()
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if (name == Loc ["STRING_SWITCH_CLICKME"]) then
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--button.button2.texto:SetTextColor (.3, .3, .3, 1)
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button:SetAlpha (0.3)
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button.button2.texto:SetPoint ("left", button, "right", 5, -1)
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else
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--button.button2.texto:SetTextColor (.8, .8, .8, 1)
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button:SetAlpha (1)
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button.button2.texto:SetPoint ("left", button, "right", 3, -1)
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end
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if (jump) then
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@@ -849,7 +1100,7 @@ function _detalhes.switch:Resize (precisa_mostrar)
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local x, x_original = 5, 5
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local y = 5
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local y_increment = 20
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local y_increment = 18
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local window_width, window_height = _detalhes.switch.current_instancia:GetSize()
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@@ -874,6 +1125,8 @@ function _detalhes.switch:Resize (precisa_mostrar)
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_detalhes.switch.vertical_amt = vertical_amt
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_detalhes.switch.horizontal_amt = horizontal_amt
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_detalhes.switch.text_size = size - 30
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||||
local i = 1
|
||||
for vertical = 1, vertical_amt do
|
||||
x = x_original
|
||||
@@ -978,10 +1231,9 @@ local onenter = function (self)
|
||||
else
|
||||
GameCooltip:Hide()
|
||||
end
|
||||
|
||||
self.texto:SetTextColor (1, 1, 1, 1)
|
||||
|
||||
_detalhes:SetFontColor (self.texto, "orange")
|
||||
self.border:SetBlendMode ("ADD")
|
||||
|
||||
self.button1_icon:SetBlendMode ("ADD")
|
||||
|
||||
end
|
||||
@@ -990,7 +1242,7 @@ local onleave = function (self)
|
||||
if (GameCooltip:IsTooltip()) then
|
||||
GameCooltip:Hide()
|
||||
end
|
||||
self.texto:SetTextColor (.8, .8, .8, 1)
|
||||
self.texto:SetTextColor (.9, .9, .9, .9)
|
||||
self.border:SetBlendMode ("BLEND")
|
||||
self.button1_icon:SetBlendMode ("BLEND")
|
||||
end
|
||||
@@ -1016,6 +1268,8 @@ local oniconenter = function (self)
|
||||
|
||||
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
|
||||
|
||||
_detalhes:SetFontColor (self.texto, "orange")
|
||||
|
||||
GameCooltip:Show()
|
||||
end
|
||||
|
||||
@@ -1023,6 +1277,8 @@ local oniconleave = function (self)
|
||||
if (GameCooltip:IsTooltip()) then
|
||||
GameCooltip:Hide()
|
||||
end
|
||||
|
||||
self.texto:SetTextColor (.9, .9, .9, .9)
|
||||
end
|
||||
|
||||
local left_box_on_click = function (self, button)
|
||||
@@ -1095,7 +1351,7 @@ function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
|
||||
local fundo_x = -3
|
||||
local fundo_y = -5
|
||||
button.line = button:CreateTexture (nil, "background")
|
||||
button.line:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
|
||||
-- button.line:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
|
||||
button.line:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
|
||||
button.line:SetWidth (85)
|
||||
button.line:SetPoint ("topleft", button, "topright", fundo_x-14, 0)
|
||||
@@ -1104,7 +1360,7 @@ function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
|
||||
|
||||
--fundo marrom 2
|
||||
button.line2 = button:CreateTexture (nil, "background")
|
||||
button.line2:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
|
||||
-- button.line2:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
|
||||
button.line2:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
|
||||
button.line2:SetWidth (85)
|
||||
button.line2:SetPoint ("topleft", button, "topright", fundo_x, 0)
|
||||
@@ -1135,10 +1391,13 @@ function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
|
||||
button.textureH:SetAllPoints (button)
|
||||
|
||||
--texto do atributo
|
||||
gump:NewLabel (button2, button2, nil, "texto", "", "GameFontHighlightSmall")
|
||||
gump:NewLabel (button2, button2, nil, "texto", "", "GameFontNormal")
|
||||
button2.texto:SetPoint ("left", button, "right", 5, -1)
|
||||
button2.texto:SetNonSpaceWrap (true)
|
||||
button2.texto:SetTextColor (.8, .8, .8, 1)
|
||||
button2.texto:SetTextColor (.9, .9, .9, .9)
|
||||
|
||||
_detalhes:SetFontSize (button2.texto, 10)
|
||||
|
||||
button.texto = button2.texto
|
||||
|
||||
button2.button1_icon = button.textureNormal
|
||||
button2.button1_icon2 = button.texturePushed
|
||||
@@ -1152,3 +1411,4 @@ function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
|
||||
|
||||
return button
|
||||
end
|
||||
--doa
|
||||
Reference in New Issue
Block a user