- added ignore list for pets which owner can't be found.

- added class color and icon for frags.
- added an options to capture only frags on enemy players.
- fixed an issue with report during combat lockdown.
- fixed some bugs with pet owner recognition.
- parser code clean up.
- added API: _detalhes:hex (number) return a hex stringr.
- segment available freeze text are more brighter now.
This commit is contained in:
Tercio
2013-10-29 03:33:50 -02:00
parent 20c74e8cef
commit fa4e6376c6
16 changed files with 240 additions and 192 deletions
+10 -1
View File
@@ -328,7 +328,16 @@ function _detalhes:OpenOptionsWindow (instance)
end)
window.maxInstancesSlider.tooltip = "Amount of windows which can be created."
--------------- Frags PVP Mode
g:NewLabel (window, _, "$parentLabelFragsPvP", "fragsPvpLabel", "only pvp frags")
window.fragsPvpLabel:SetPoint (10, -329)
--
g:NewSwitch (window, _, "$parentFragsPvpSlider", "fragsPvpSlider", 60, 20, _, _, _detalhes.only_pvp_frags)
window.fragsPvpSlider:SetPoint ("left", window.fragsPvpLabel, "right")
window.fragsPvpSlider.OnSwitch = function (self, _, amount) --> slider, fixedValue, sliderValue
_detalhes.only_pvp_frags = amount
end
window.fragsPvpSlider.tooltip = "Only record frags from player characters."
-- Current Instalnce --------------------------------------------------------------------------------------------------------------------------------------------
+3 -10
View File
@@ -1808,13 +1808,11 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
BackGroundDisplay:SetPoint ("BOTTOMRIGHT", BaseFrame, "BOTTOMRIGHT")
BackGroundDisplay:SetBackdrop (gump_fundo_backdrop)
BackGroundDisplay:SetBackdropColor (instancia.bg_r, instancia.bg_g, instancia.bg_b, instancia.bg_alpha)
--BackGroundDisplay:SetBackdropColor (0, 0, 0, 1)
-- congelamento da instância
-------------------------------------------------------------------------------------------------------------------------------------------------
instancia.freeze_icon = BaseFrame:CreateTexture (nil, "OVERLAY")
instancia.freeze_icon = BackGroundDisplay:CreateTexture (nil, "OVERLAY")
instancia.freeze_icon:SetTexture ("Interface\\CHARACTERFRAME\\Disconnect-Icon")
instancia.freeze_icon:SetWidth (64)
instancia.freeze_icon:SetHeight (64)
@@ -1822,7 +1820,7 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
instancia.freeze_icon:SetPoint ("left", BackGroundDisplay, "left")
instancia.freeze_icon:Hide()
instancia.freeze_texto = BaseFrame:CreateFontString (nil, "OVERLAY", "GameFontHighlightSmall")
instancia.freeze_texto = BackGroundDisplay:CreateFontString (nil, "OVERLAY", "GameFontHighlightSmall")
instancia.freeze_texto:SetHeight (64)
instancia.freeze_texto:SetPoint ("left", instancia.freeze_icon, "right", -18, 0)
instancia.freeze_texto:SetTextColor (1, 1, 1)
@@ -1836,12 +1834,7 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
if (not _detalhes.initializing) then
instancia._version:Hide()
end
--[[
BaseFrame.wallpaper = BaseFrame:CreateTexture (nil, "border")
BaseFrame.wallpaper:Hide()
BaseFrame.wallpaperUP = BackGroundDisplay:CreateTexture (nil, "overlay")
BaseFrame.wallpaperUP:Hide()
--]]
BaseFrame.wallpaper = BackGroundDisplay:CreateTexture (nil, "overlay")
BaseFrame.wallpaper:Hide()