- added ignore list for pets which owner can't be found.

- added class color and icon for frags.
- added an options to capture only frags on enemy players.
- fixed an issue with report during combat lockdown.
- fixed some bugs with pet owner recognition.
- parser code clean up.
- added API: _detalhes:hex (number) return a hex stringr.
- segment available freeze text are more brighter now.
This commit is contained in:
Tercio
2013-10-29 03:33:50 -02:00
parent 20c74e8cef
commit fa4e6376c6
16 changed files with 240 additions and 192 deletions
+5 -3
View File
@@ -216,9 +216,7 @@
_detalhes:InstanciaCallFunction (_detalhes.InstanciaFadeBarras, -1) --> esconde todas as barras
_detalhes:InstanciaCallFunction (_detalhes.AtualizaSegmentos) --> atualiza o showing
end
_table_wipe (_detalhes.encounter)
--> conta o tempo na tabela overall -- start time at overall table
if (_detalhes.tabela_overall.end_time) then
_detalhes.tabela_overall.start_time = _tempo - (_detalhes.tabela_overall.end_time - _detalhes.tabela_overall.start_time)
@@ -246,6 +244,10 @@
--> é o timer que ve se o jogador ta em combate ou não -- check if any party or raid members are in combat
_detalhes.tabela_vigente.verifica_combate = _detalhes:ScheduleRepeatingTimer ("EstaEmCombate", 1)
_table_wipe (_detalhes.encounter)
_table_wipe (_detalhes.pets_ignored)
_table_wipe (_detalhes.pets_no_owner)
_detalhes.container_pets:BuscarPets()
_table_wipe (_detalhes.cache_damage_group)