- added ignore list for pets which owner can't be found.
- added class color and icon for frags. - added an options to capture only frags on enemy players. - fixed an issue with report during combat lockdown. - fixed some bugs with pet owner recognition. - parser code clean up. - added API: _detalhes:hex (number) return a hex stringr. - segment available freeze text are more brighter now.
This commit is contained in:
+5
-3
@@ -216,9 +216,7 @@
|
||||
_detalhes:InstanciaCallFunction (_detalhes.InstanciaFadeBarras, -1) --> esconde todas as barras
|
||||
_detalhes:InstanciaCallFunction (_detalhes.AtualizaSegmentos) --> atualiza o showing
|
||||
end
|
||||
|
||||
_table_wipe (_detalhes.encounter)
|
||||
|
||||
|
||||
--> conta o tempo na tabela overall -- start time at overall table
|
||||
if (_detalhes.tabela_overall.end_time) then
|
||||
_detalhes.tabela_overall.start_time = _tempo - (_detalhes.tabela_overall.end_time - _detalhes.tabela_overall.start_time)
|
||||
@@ -246,6 +244,10 @@
|
||||
--> é o timer que ve se o jogador ta em combate ou não -- check if any party or raid members are in combat
|
||||
_detalhes.tabela_vigente.verifica_combate = _detalhes:ScheduleRepeatingTimer ("EstaEmCombate", 1)
|
||||
|
||||
_table_wipe (_detalhes.encounter)
|
||||
|
||||
_table_wipe (_detalhes.pets_ignored)
|
||||
_table_wipe (_detalhes.pets_no_owner)
|
||||
_detalhes.container_pets:BuscarPets()
|
||||
|
||||
_table_wipe (_detalhes.cache_damage_group)
|
||||
|
||||
Reference in New Issue
Block a user