Added combat:GetBossHealth(); combat:GetBossName(); combat:GetCurrentPhase()

This commit is contained in:
Tercio Jose
2024-03-12 21:32:20 -03:00
parent 2c613e063d
commit f9d2e81564
14 changed files with 294 additions and 75 deletions
+8 -5
View File
@@ -1903,7 +1903,7 @@ function _detalhes:IlvlFromNetwork (player, realm, core, serialNumber, itemLevel
end
--won't inspect this actor
_detalhes.trusted_characters [serialNumber] = true
_detalhes.trusted_characters[serialNumber] = true
if (type(serialNumber) ~= "string") then
return
@@ -1911,19 +1911,22 @@ function _detalhes:IlvlFromNetwork (player, realm, core, serialNumber, itemLevel
--store the item level
if (type(itemLevel) == "number") then
_detalhes.item_level_pool [serialNumber] = {name = player, ilvl = itemLevel, time = time()}
_detalhes.item_level_pool[serialNumber] = {name = player, ilvl = itemLevel, time = time()}
end
--store talents
if (type(talentsSelected) == "table") then
if (talentsSelected [1]) then
_detalhes.cached_talents [serialNumber] = talentsSelected
if (talentsSelected[1]) then
_detalhes.cached_talents[serialNumber] = talentsSelected
end
elseif (type(talentsSelected) == "string" and talentsSelected ~= "") then
_detalhes.cached_talents[serialNumber] = talentsSelected
end
--store the spec the player is playing
if (type(currentSpec) == "number") then
_detalhes.cached_specs [serialNumber] = currentSpec
_detalhes.cached_specs[serialNumber] = currentSpec
end
end