Reemove all startmoving scripts to be re-write soon

This commit is contained in:
Tercio Jose
2023-04-12 19:58:49 -03:00
parent b946da73bb
commit f947e26945
5 changed files with 108 additions and 168 deletions
+11 -10
View File
@@ -270,10 +270,9 @@ local instanceMixins = {
end,
---call a refresh in the data shown in the instance
---@param instance instance
---@param bForceRefresh boolean|nil
RefreshData = function(instance, bForceRefresh) --deprecates Details:RefreshAllMainWindows()
local combatObject = instance.showing
local combatObject = instance:GetCombat()
--check if the combat object exists, if not, freeze the window
if (not combatObject) then
@@ -283,24 +282,26 @@ local instanceMixins = {
return
end
local needRefresh = combatObject[instance.atributo].need_refresh
local mainAttribute, subAttribute = instance:GetDisplay()
local needRefresh = combatObject:GetContainer(mainAttribute).need_refresh
if (not needRefresh and not bForceRefresh) then
return
end
if (instance.atributo == 1) then --damage
if (mainAttribute == 1) then --damage
Details.atributo_damage:RefreshWindow(instance, combatObject, bForceRefresh, nil, needRefresh)
elseif (instance.atributo == 2) then --heal
elseif (mainAttribute == 2) then --heal
Details.atributo_heal:RefreshWindow(instance, combatObject, bForceRefresh, nil, needRefresh)
elseif (instance.atributo == 3) then --energy
elseif (mainAttribute == 3) then --energy
Details.atributo_energy:RefreshWindow(instance, combatObject, bForceRefresh, nil, needRefresh)
elseif (instance.atributo == 4) then --utility
elseif (mainAttribute == 4) then --utility
Details.atributo_misc:RefreshWindow(instance, combatObject, bForceRefresh, nil, needRefresh)
elseif (instance.atributo == 5) then --custom
elseif (mainAttribute == 5) then --custom
Details.atributo_custom:RefreshWindow(instance, combatObject, bForceRefresh, nil, needRefresh)
end
end,
@@ -330,11 +331,11 @@ local instanceMixins = {
end
--update player breakdown window if opened
if (not bForceRefresh) then
--if (not bForceRefresh) then
if (Details:IsBreakdownWindowOpen()) then
return Details:GetActorObjectFromBreakdownWindow():MontaInfo()
end
end
--end
end
end,