Fix for Evoker cooldowns not showing in the cooldowns usage
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+10
-1
@@ -41,7 +41,16 @@
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local container_habilidades = _detalhes.container_habilidades --details local
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--localize the cooldown table from the framework
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local defensive_cooldowns = DetailsFramework.CooldownsAllDeffensive
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local defensive_cooldowns = DetailsFramework.CooldownsAllDeffensive --default from all game versions
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if (LIB_OPEN_RAID_COOLDOWNS_INFO) then
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--check if the cooldown is type 2 or 3 or 4 and add to the defensive_cooldowns table
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for spellId, spellTable in pairs(LIB_OPEN_RAID_COOLDOWNS_INFO) do
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if (spellTable.type == 2 or spellTable.type == 3 or spellTable.type == 4) then
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defensive_cooldowns[spellId] = true
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end
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end
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end
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local spell_damage_func = _detalhes.habilidade_dano.Add --details local
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local spell_damageMiss_func = _detalhes.habilidade_dano.AddMiss --details local
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