10.2 always send the realm name even if the unit is from the player's realm, this patch fixes the issues caused by the change
This commit is contained in:
+83
-100
@@ -34,85 +34,75 @@ end
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local OBJECT_TYPE_PET = 0x00001000
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local OBJECT_IN_GROUP = 0x00000007
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function container_pets:PegaDono(petGUID, petName, petFlags)
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function container_pets:GetPetOwner(petGUID, petName, petFlags)
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--sair se o pet estiver na ignore
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if (bIsIgnored[petGUID]) then
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return
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end
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--buscar pelo pet no container de pets
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local busca = self.pets[petGUID]
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if (busca) then
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local petInfo = self.pets[petGUID]
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if (petInfo) then
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--in merging operations, make sure to not add the owner name a second time in the name
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--check if the pet name already has the owner name in, if not, add it
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if (not petName:find("<")) then
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--get the owner name
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local ownerName = busca[1]
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local ownerName = petInfo[1]
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--add the owner name to the pet name
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petName = petName .. " <".. ownerName ..">"
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end
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--return busca[6] or pet_nome, busca[1], busca[2], busca[3] --busca[6] poderia estar causando problemas
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return petName, busca[1], busca[2], busca[3] --[1] dono nome[2] dono serial[3] dono flag
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return petName, petInfo[1], petInfo[2], petInfo[3] --petName, ownerName, ownerGUID, ownerFlags
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end
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--buscar pelo pet na raide
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local dono_nome, dono_serial, dono_flags
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local ownerName, ownerGUID, ownerFlags
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if (IsInRaid()) then
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for i = 1, GetNumGroupMembers() do
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if (petGUID == UnitGUID("raidpet"..i)) then
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dono_serial = UnitGUID(unitIDRaidCache[i])
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dono_flags = 0x00000417 --emulate sourceflag flag
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local nome, realm = UnitName(unitIDRaidCache[i])
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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dono_nome = nome
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ownerGUID = UnitGUID(unitIDRaidCache[i])
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ownerFlags = 0x00000417 --emulate sourceflag flag
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local unitName = Details:GetFullName(unitIDRaidCache[i])
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ownerName = unitName
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end
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end
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elseif (IsInGroup()) then
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for i = 1, GetNumGroupMembers()-1 do
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if (petGUID == UnitGUID("partypet"..i)) then
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dono_serial = UnitGUID("party"..i)
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dono_flags = 0x00000417 --emulate sourceflag flag
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local nome, realm = UnitName("party"..i)
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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dono_nome = nome
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ownerGUID = UnitGUID("party"..i)
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ownerFlags = 0x00000417 --emulate sourceflag flag
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local unitName = Details:GetFullName("party"..i)
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ownerName = unitName
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end
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end
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end
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if (not dono_nome) then
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if (not ownerName) then
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if (petGUID == UnitGUID("pet")) then
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dono_nome = GetUnitName("player")
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dono_serial = UnitGUID("player")
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ownerName = Details:GetFullName("player")
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ownerGUID = UnitGUID("player")
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if (IsInGroup() or IsInRaid()) then
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dono_flags = 0x00000417 --emulate sourceflag flag
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ownerFlags = 0x00000417 --emulate sourceflag flag
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else
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dono_flags = 0x00000411 --emulate sourceflag flag
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ownerFlags = 0x00000411 --emulate sourceflag flag
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end
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end
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end
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if (dono_nome) then
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self.pets[petGUID] = {dono_nome, dono_serial, dono_flags, Details._tempo, true, petName, petGUID} --adicionada a flag emulada
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if (ownerName) then
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local foundTime = Details._tempo
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self.pets[petGUID] = {ownerName, ownerGUID, ownerFlags, foundTime, true, petName, petGUID} --adicionada a flag emulada
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if (not petName:find("<")) then
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petName = petName .. " <".. dono_nome ..">"
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petName = petName .. " <".. ownerName ..">"
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end
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return petName, dono_nome, dono_serial, dono_flags
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return petName, ownerName, ownerGUID, ownerFlags
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else
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if (petFlags and bitBand(petFlags, OBJECT_TYPE_PET) ~= 0) then --� um pet
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if (petFlags and bitBand(petFlags, OBJECT_TYPE_PET) ~= 0) then --is a pet
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if (not Details.pets_no_owner[petGUID] and bitBand(petFlags, OBJECT_IN_GROUP) ~= 0) then
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Details.pets_no_owner[petGUID] = {petName, petFlags}
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Details:Msg("couldn't find the owner of the pet:", petName)
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@@ -121,34 +111,35 @@ function container_pets:PegaDono(petGUID, petName, petFlags)
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bIsIgnored[petGUID] = true
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end
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end
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return
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end
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function container_pets:Unpet(...)
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local unitid = ...
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local unitId = ...
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local ownerGUID = UnitGUID(unitId)
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local owner_serial = UnitGUID(unitid)
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if (owner_serial) then
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--tira o pet existente da tabela de pets e do cache do core
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local existing_pet_serial = Details.pets_players[owner_serial]
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if (existing_pet_serial) then
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Details.parser:RevomeActorFromCache(existing_pet_serial)
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container_pets:Remover(existing_pet_serial)
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Details.pets_players[owner_serial] = nil
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end
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--verifica se h� um pet novo deste jogador
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local pet_serial = UnitGUID(unitid .. "pet")
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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local nome, realm = UnitName(unitid)
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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Details.tabela_pets:Adicionar(pet_serial, UnitName(unitid .. "pet"), 0x1114, owner_serial, nome, 0x514)
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if (ownerGUID) then
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--remove existing pet from thecache
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do
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local petGUID = Details.pets_players[ownerGUID]
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if (petGUID) then
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Details.parser:RevomeActorFromCache(petGUID)
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container_pets:Remover(petGUID)
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Details.pets_players[ownerGUID] = nil
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end
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end
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--check if the player has a new pet
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do
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local petGUID = UnitGUID(unitId .. "pet")
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if (petGUID) then
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if (not Details.tabela_pets.pets[petGUID]) then
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local unitName = Details:GetFullName(unitId)
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Details.tabela_pets:AddPet(petGUID, UnitName(unitId .. "pet"), 0x1114, ownerGUID, unitName, 0x514)
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end
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Details.parser:RevomeActorFromCache(petGUID)
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container_pets:PlayerPet(ownerGUID, petGUID)
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end
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Details.parser:RevomeActorFromCache(pet_serial)
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container_pets:PlayerPet(owner_serial, pet_serial)
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end
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end
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end
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@@ -160,66 +151,58 @@ end
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function container_pets:BuscarPets()
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if (IsInRaid()) then
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for i = 1, GetNumGroupMembers(), 1 do
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local pet_serial = UnitGUID("raidpet"..i)
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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local nome, realm = UnitName("raid"..i)
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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local owner_serial = UnitGUID("raid"..i)
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Details.tabela_pets:Adicionar(pet_serial, UnitName("raidpet"..i), 0x1114, owner_serial, nome, 0x514)
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Details.parser:RevomeActorFromCache(pet_serial)
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container_pets:PlayerPet(owner_serial, pet_serial)
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local petGUID = UnitGUID("raidpet" .. i)
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if (petGUID) then
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if (not Details.tabela_pets.pets[petGUID]) then
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local unitName = Details:GetFullName(unitIDRaidCache[i])
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local ownerGUID = UnitGUID(unitIDRaidCache[i])
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Details.tabela_pets:AddPet(petGUID, UnitName("raidpet"..i), 0x1114, ownerGUID, unitName, 0x514)
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Details.parser:RevomeActorFromCache(petGUID)
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container_pets:PlayerPet(ownerGUID, petGUID)
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end
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end
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end
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elseif (IsInGroup()) then
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for i = 1, GetNumGroupMembers()-1, 1 do
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local pet_serial = UnitGUID("partypet"..i)
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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local nome, realm = UnitName("party"..i)
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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Details.tabela_pets:Adicionar(pet_serial, UnitName("partypet"..i), 0x1114, UnitGUID("party"..i), nome, 0x514)
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local petGUID = UnitGUID("partypet"..i)
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if (petGUID) then
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if (not Details.tabela_pets.pets[petGUID]) then
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local unitName = Details:GetFullName("party"..i)
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Details.tabela_pets:AddPet(petGUID, UnitName("partypet"..i), 0x1114, UnitGUID("party"..i), unitName, 0x514)
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end
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end
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end
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local pet_serial = UnitGUID("pet")
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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Details.tabela_pets:Adicionar(pet_serial, UnitName("pet"), 0x1114, UnitGUID("player"), Details.playername, 0x514)
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local petGUID = UnitGUID("pet")
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if (petGUID) then
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if (not Details.tabela_pets.pets[petGUID]) then
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Details.tabela_pets:AddPet(petGUID, UnitName("pet"), 0x1114, UnitGUID("player"), Details.playername, 0x514)
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end
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end
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else
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local pet_serial = UnitGUID("pet")
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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Details.tabela_pets:Adicionar(pet_serial, UnitName("pet"), 0x1114, UnitGUID("player"), Details.playername, 0x514)
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local petGUID = UnitGUID("pet")
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if (petGUID) then
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if (not Details.tabela_pets.pets[petGUID]) then
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Details.tabela_pets:AddPet(petGUID, UnitName("pet"), 0x1114, UnitGUID("player"), Details.playername, 0x514)
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end
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end
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end
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end
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function container_pets:Remover(pet_serial)
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if (Details.tabela_pets.pets[pet_serial]) then
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Details:Destroy(Details.tabela_pets.pets[pet_serial])
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function container_pets:Remover(petGUID)
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if (Details.tabela_pets.pets[petGUID]) then
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Details:Destroy(Details.tabela_pets.pets[petGUID])
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end
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Details.tabela_pets.pets[pet_serial] = nil
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Details.tabela_pets.pets[petGUID] = nil
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end
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function container_pets:Adicionar(pet_serial, pet_nome, pet_flags, dono_serial, dono_nome, dono_flags)
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if (pet_flags and bitBand(pet_flags, OBJECT_TYPE_PET) ~= 0 and bitBand(pet_flags, OBJECT_IN_GROUP) ~= 0) then
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self.pets[pet_serial] = {dono_nome, dono_serial, dono_flags, Details._tempo, true, pet_nome, pet_serial}
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function container_pets:AddPet(petGUID, petName, petFlags, ownerGUID, ownerName, ownerFlags)
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if (petFlags and bitBand(petFlags, OBJECT_TYPE_PET) ~= 0 and bitBand(petFlags, OBJECT_IN_GROUP) ~= 0) then
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self.pets[petGUID] = {ownerName, ownerGUID, ownerFlags, Details._tempo, true, petName, petGUID}
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else
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self.pets[pet_serial] = {dono_nome, dono_serial, dono_flags, Details._tempo, false, pet_nome, pet_serial}
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self.pets[petGUID] = {ownerName, ownerGUID, ownerFlags, Details._tempo, false, petName, petGUID}
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end
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end
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@@ -242,18 +225,18 @@ function Details222.Pets.PetContainerCleanup()
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Details:UpdatePetCache()
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end
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local have_schedule = false
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local bHasSchedule = false
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function Details:UpdatePets()
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have_schedule = false
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bHasSchedule = false
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return container_pets:BuscarPets()
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end
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function Details:SchedulePetUpdate(seconds)
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if (have_schedule) then
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if (bHasSchedule) then
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return
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end
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have_schedule = true
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bHasSchedule = true
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--_detalhes:ScheduleTimer("UpdatePets", seconds or 5)
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Details.Schedules.NewTimer(seconds or 5, Details.UpdatePets, Details)
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end
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