Fixed an issue when using Click to Open Menus + Auto Hide Menu
This commit is contained in:
+149
-240
@@ -8943,14 +8943,7 @@ function Details:SetTooltipBackdrop(border_texture, border_size, border_color)
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end
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--reset button functions
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local reset_button_onenter = function(self, _, forced, from_click)
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if (Details.instances_menu_click_to_open and not forced) then
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return
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end
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local instancia = self._instance or self.widget._instance
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local baseframe = instancia.baseframe
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local resetButton_OnEnter = function(self, _, bForceOpen)
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local gameCooltip = GameCooltip
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OnEnterMainWindow(self.instance, self)
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@@ -8961,8 +8954,13 @@ end
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self:GetNormalTexture():SetDesaturated(false)
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end
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if (Details.instances_menu_click_to_open and not bForceOpen) then
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return
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end
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--prepare the reset button menu
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gameCooltip:Reset()
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gameCooltip:SetType ("menu")
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gameCooltip:SetType("menu")
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gameCooltip:SetOption("ButtonsYMod", -6)
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gameCooltip:SetOption("HeighMod", 6)
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@@ -8982,13 +8980,13 @@ end
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gameCooltip:AddIcon([[Interface\Buttons\UI-StopButton]], 1, 1, 14, 14, 0, 1, 0, 1, "red")
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gameCooltip:AddMenu(1, Details.tabela_historico.resetar)
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show_anti_overlap (self.instance, self, "top")
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show_anti_overlap(self.instance, self, "top")
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Details:SetMenuOwner (self, self.instance)
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Details:SetMenuOwner(self, self.instance)
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gameCooltip:ShowCooltip()
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end
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local reset_button_onleave = function(self)
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local resetButton_OnLeave = function(self)
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OnLeaveMainWindow(self.instance, self)
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if (self.instance.desaturated_menu) then
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@@ -9010,7 +9008,7 @@ end
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--close button functions
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local close_button_onclick = function(self, button_type, button)
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local closeButton_OnClick = function(self, button_type, button)
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if (self and not self.instancia and button and button.instancia) then
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self = button
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end
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@@ -9020,16 +9018,13 @@ end
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self:Disable()
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self.instancia:DesativarInstancia()
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--n�o h� mais inst�ncias abertas, ent�o manda msg alertando
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--check if there's no more windows opened
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if (Details.opened_windows == 0) then
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Details:Msg(Loc["STRING_CLOSEALL"])
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end
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--tutorial, how to fully delete a window
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--_detalhes:SetTutorialCVar ("FULL_DELETE_WINDOW", false)
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if (not Details:GetTutorialCVar("FULL_DELETE_WINDOW")) then
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Details:SetTutorialCVar ("FULL_DELETE_WINDOW", true)
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Details:SetTutorialCVar("FULL_DELETE_WINDOW", true)
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local panel = gump:Create1PxPanel(UIParent, 600, 100, "|cFFFFFFFFDetails!, the window hit the ground, bang bang...|r", nil, nil, nil, nil)
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panel:SetBackdropColor(0, 0, 0, 0.9)
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@@ -9044,10 +9039,10 @@ end
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GameCooltip:Hide()
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end
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Details.close_instancia_func = close_button_onclick
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Details.close_instancia_func = closeButton_OnClick
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local close_button_onenter = function(self)
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OnEnterMainWindow(self.instance, self, 3)
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local closeButton_OnEnter = function(self)
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OnEnterMainWindow(self.instance, self)
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if (self.instance.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated(false)
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@@ -9059,7 +9054,7 @@ end
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self.instance.baseframe.cabecalho.button_mouse_over = true
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GameCooltip:Reset()
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GameCooltip:SetType ("menu")
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GameCooltip:SetType("menu")
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GameCooltip:SetOption("ButtonsYMod", -7)
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GameCooltip:SetOption("ButtonsYModSub", -2)
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GameCooltip:SetOption("YSpacingMod", 0)
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@@ -9070,14 +9065,12 @@ end
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GameCooltip:SetOption("IgnoreButtonAutoHeightSub", false)
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GameCooltip:SetOption("SubMenuIsTooltip", true)
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GameCooltip:SetOption("FixedWidthSub", 180)
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--GameCooltip:SetOption("FixedHeight", 30)
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GameCooltip:SetOption("HeighMod", 9)
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local font = SharedMedia:Fetch("font", "Friz Quadrata TT")
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GameCooltip:AddLine(Loc["STRING_MENU_CLOSE_INSTANCE"], nil, 1, "white", nil, Details.font_sizes.menus, Details.font_faces.menus)
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GameCooltip:AddIcon([[Interface\Buttons\UI-Panel-MinimizeButton-Up]], 1, 1, 14, 14, 0.2, 0.8, 0.2, 0.8)
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GameCooltip:AddMenu(1, close_button_onclick, self)
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GameCooltip:AddMenu(1, closeButton_OnClick, self)
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GameCooltip:AddLine(Loc["STRING_MENU_CLOSE_INSTANCE_DESC"], nil, 2, "white", nil, Details.font_sizes.menus, Details.font_faces.menus)
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GameCooltip:AddIcon([[Interface\CHATFRAME\UI-ChatIcon-Minimize-Up]], 2, 1, 18, 18)
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@@ -9085,14 +9078,13 @@ end
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GameCooltip:AddLine(Loc["STRING_MENU_CLOSE_INSTANCE_DESC2"], nil, 2, "white", nil, Details.font_sizes.menus, Details.font_faces.menus)
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GameCooltip:AddIcon([[Interface\PaperDollInfoFrame\UI-GearManager-LeaveItem-Transparent]], 2, 1, 18, 18)
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GameCooltip:SetWallpaper (1, Details.tooltip.menus_bg_texture, Details.tooltip.menus_bg_coords, Details.tooltip.menus_bg_color, true)
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GameCooltip:SetWallpaper (2, Details.tooltip.menus_bg_texture, Details.tooltip.menus_bg_coords, Details.tooltip.menus_bg_color, true)
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GameCooltip:SetWallpaper(1, Details.tooltip.menus_bg_texture, Details.tooltip.menus_bg_coords, Details.tooltip.menus_bg_color, true)
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GameCooltip:SetWallpaper(2, Details.tooltip.menus_bg_texture, Details.tooltip.menus_bg_coords, Details.tooltip.menus_bg_color, true)
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GameCooltip:SetBackdrop(1, menus_backdrop, nil, menus_bordercolor)
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GameCooltip:SetBackdrop(2, menus_backdrop, nil, menus_bordercolor)
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show_anti_overlap (self.instance, self, "top")
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Details:SetMenuOwner (self, self.instance)
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show_anti_overlap(self.instance, self, "top")
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Details:SetMenuOwner(self, self.instance)
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GameCooltip:ShowCooltip()
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end
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@@ -9119,26 +9111,11 @@ end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--build upper menu bar
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local menu_can_open = function()
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if (GameCooltip.active) then
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local owner = GameCooltip:GetOwner()
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if (owner and owner:GetScript("OnUpdate") == on_leave_menu) then
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owner:SetScript("OnUpdate", nil)
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end
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return true
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end
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end
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local report_on_enter = function(self, motion, forced, from_click)
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local is_cooltip_opened = menu_can_open() -- and not is_cooltip_opened
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if (Details.instances_menu_click_to_open and not forced) then
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return
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end
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local reportButton_OnEnter = function(self, motion, forced)
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local instancia = self._instance or self.widget._instance
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local baseframe = instancia.baseframe
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OnEnterMainWindow(instancia, self, 3)
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OnEnterMainWindow(instancia, self)
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if (instancia.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated(false)
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end
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@@ -9146,9 +9123,13 @@ local report_on_enter = function(self, motion, forced, from_click)
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GameCooltip.buttonOver = true
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baseframe.cabecalho.button_mouse_over = true
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if (Details.instances_menu_click_to_open and not forced) then
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return
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end
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GameCooltip:Reset()
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GameCooltip:SetType ("menu")
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GameCooltip:SetType("menu")
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GameCooltip:SetOption("ButtonsYMod", -6)
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GameCooltip:SetOption("HeighMod", 6)
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GameCooltip:SetOption("YSpacingMod", -1)
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@@ -9159,20 +9140,19 @@ local report_on_enter = function(self, motion, forced, from_click)
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Details:CheckLastReportsIntegrity()
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local last_reports = Details.latest_report_table
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if (#last_reports > 0) then
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local amountReports = #last_reports
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amountReports = math.min (amountReports, 10)
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local lastPeports = Details.latest_report_table
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if (#lastPeports > 0) then
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local amountReports = #lastPeports
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amountReports = math.min(amountReports, 10)
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for index = amountReports, 1, -1 do
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local report = last_reports [index]
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local instance_number, attribute, subattribute, amt, report_where, custom_name = unpack(report)
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local report = lastPeports[index]
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local instanceId, attribute, subattribute, amt, report_where, custom_name = unpack(report)
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local name = Details:GetSubAttributeName (attribute, subattribute, custom_name)
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local subAttributeName = Details:GetSubAttributeName(attribute, subattribute, custom_name)
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local artwork = Details.GetReportIconAndColor(report_where)
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local artwork = Details.GetReportIconAndColor (report_where)
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GameCooltip:AddLine(name .. " (#" .. amt .. ")", nil, 1, "white", nil, Details.font_sizes.menus, Details.font_faces.menus)
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GameCooltip:AddLine(subAttributeName .. " (#" .. amt .. ")", nil, 1, "white", nil, Details.font_sizes.menus, Details.font_faces.menus)
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if (artwork) then
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GameCooltip:AddIcon(artwork.icon, 1, 1, 14, 14, artwork.coords[1], artwork.coords[2], artwork.coords[3], artwork.coords[4], artwork.color, nil, false)
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end
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@@ -9186,17 +9166,17 @@ local report_on_enter = function(self, motion, forced, from_click)
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GameCooltip:AddIcon([[Interface\Addons\Details\Images\report_button]], 1, 1, 12, 19)
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GameCooltip:AddMenu(1, Details.Reportar, instancia, nil, "INSTANCE" .. instancia.meu_id)
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show_anti_overlap (instancia, self, "top")
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Details:SetMenuOwner (self, instancia)
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show_anti_overlap(instancia, self, "top")
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Details:SetMenuOwner(self, instancia)
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GameCooltip:ShowCooltip()
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end
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local report_on_leave = function(self, motion, forced, from_click)
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local reportButton_OnLeave = function(self, motion, forced, from_click)
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local instancia = self._instance or self.widget._instance
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local baseframe = instancia.baseframe
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OnLeaveMainWindow(instancia, self, 3)
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OnLeaveMainWindow(instancia, self)
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hide_anti_overlap(instancia.baseframe.anti_menu_overlap)
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@@ -9208,23 +9188,18 @@ local report_on_leave = function(self, motion, forced, from_click)
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end
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if (GameCooltip.active) then
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parameters_table [2] = from_click and 1 or 0
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parameters_table[2] = from_click and 1 or 0
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self:SetScript("OnUpdate", on_leave_menu)
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else
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self:SetScript("OnUpdate", nil)
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end
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end
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local atributo_on_enter = function(self, motion, forced, from_click)
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local is_cooltip_opened = menu_can_open() -- and not is_cooltip_opened
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if (Details.instances_menu_click_to_open and not forced) then
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return
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end
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local attributeButton_OnEnter = function(self, motion, forced, from_click)
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local instancia = self._instance or self.widget._instance
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local baseframe = instancia.baseframe
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OnEnterMainWindow(instancia, self, 3)
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OnEnterMainWindow(instancia, self)
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if (instancia.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated(false)
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@@ -9233,19 +9208,22 @@ local atributo_on_enter = function(self, motion, forced, from_click)
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GameCooltip.buttonOver = true
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baseframe.cabecalho.button_mouse_over = true
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show_anti_overlap (instancia, self, "top")
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show_anti_overlap(instancia, self, "top")
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if (Details.instances_menu_click_to_open and not forced) then
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return
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end
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GameCooltip:Reset()
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GameCooltip:SetType (3)
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GameCooltip:SetType(3)
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GameCooltip:SetFixedParameter(instancia)
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if (Details.solo and Details.solo == instancia.meu_id) then
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Details:MontaSoloOption(instancia)
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elseif (instancia:IsRaidMode()) then
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local have_plugins = Details:MontaRaidOption(instancia)
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if (not have_plugins) then
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local hasRaidPlugins = Details:MontaRaidOption(instancia)
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if (not hasRaidPlugins) then
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GameCooltip:SetType ("tooltip")
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GameCooltip:SetOption("ButtonsYMod", 0)
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@@ -9253,31 +9231,25 @@ local atributo_on_enter = function(self, motion, forced, from_click)
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GameCooltip:SetOption("IgnoreButtonAutoHeight", false)
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GameCooltip:AddLine("All raid plugins already\nin use or disabled.", nil, 1, "white", nil, 10, SharedMedia:Fetch("font", "Friz Quadrata TT"))
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GameCooltip:AddIcon([[Interface\GROUPFRAME\UI-GROUP-ASSISTANTICON]], 1, 1)
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GameCooltip:SetWallpaper (1, Details.tooltip.menus_bg_texture, Details.tooltip.menus_bg_coords, Details.tooltip.menus_bg_color, true)
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GameCooltip:SetWallpaper(1, Details.tooltip.menus_bg_texture, Details.tooltip.menus_bg_coords, Details.tooltip.menus_bg_color, true)
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end
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else
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Details:MontaAtributosOption (instancia)
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Details:MontaAtributosOption(instancia)
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GameCooltip:SetOption("YSpacingMod", -1)
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GameCooltip:SetOption("YSpacingModSub", -2)
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end
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GameCooltip:SetOption("TextSize", Details.font_sizes.menus)
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Details:SetMenuOwner (self, instancia)
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Details:SetMenuOwner(self, instancia)
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GameCooltip:ShowCooltip()
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end
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local atributo_on_leave = function(self, motion, forced, from_click)
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local attributeButton_OnLeave = function(self, motion, forced, from_click)
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local instancia = self._instance or self.widget._instance
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local baseframe = instancia.baseframe
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OnLeaveMainWindow(instancia, self, 3)
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hide_anti_overlap (instancia.baseframe.anti_menu_overlap)
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OnLeaveMainWindow(instancia, self)
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hide_anti_overlap(instancia.baseframe.anti_menu_overlap)
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if (instancia.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated(true)
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@@ -9287,7 +9259,7 @@ local atributo_on_leave = function(self, motion, forced, from_click)
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baseframe.cabecalho.button_mouse_over = false
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if (GameCooltip.active) then
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parameters_table [2] = 0
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parameters_table[2] = 0
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self:SetScript("OnUpdate", on_leave_menu)
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else
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self:SetScript("OnUpdate", nil)
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@@ -9295,10 +9267,6 @@ local atributo_on_leave = function(self, motion, forced, from_click)
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end
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local segmentButton_OnEnter = function(self, motion, forced, fromClick)
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if (Details.instances_menu_click_to_open and not forced) then
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return
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end
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local instance = self._instance or self.widget._instance
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local baseframe = instance.baseframe
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@@ -9311,6 +9279,10 @@ local segmentButton_OnEnter = function(self, motion, forced, fromClick)
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GameCooltip.buttonOver = true
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baseframe.cabecalho.button_mouse_over = true
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if (Details.instances_menu_click_to_open and not forced) then
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return
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end
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local timeToOpen = 0
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if (_G.GameCooltip.active) then
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timeToOpen = 0.15
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@@ -9343,16 +9315,11 @@ local segmentButton_OnLeave = function(self, motion, forced, fromClick)
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end
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end
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local modo_selecao_on_enter = function(self, motion, forced, from_click)
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local is_cooltip_opened = menu_can_open() -- not is_cooltip_opened
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if (Details.instances_menu_click_to_open and not forced) then
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return
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end
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local modeSelector_OnEnter = function(self, motion, forced, from_click)
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local instancia = self._instance or self.widget._instance
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local baseframe = instancia.baseframe
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OnEnterMainWindow(instancia, self, 3)
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OnEnterMainWindow(instancia, self)
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if (instancia.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated(false)
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@@ -9361,9 +9328,13 @@ local modo_selecao_on_enter = function(self, motion, forced, from_click)
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GameCooltip.buttonOver = true
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baseframe.cabecalho.button_mouse_over = true
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local passou = 0
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if (Details.instances_menu_click_to_open and not forced) then
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return
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end
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local elapsedTime = 0
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if (_G.GameCooltip.active) then
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passou = 0.15
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elapsedTime = 0.15
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end
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local checked
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@@ -9377,20 +9348,19 @@ local modo_selecao_on_enter = function(self, motion, forced, from_click)
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checked = 3
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end
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parameters_table [1] = instancia
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parameters_table [2] = from_click and 1 or passou
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parameters_table [3] = checked
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parameters_table[1] = instancia
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parameters_table[2] = from_click and 1 or elapsedTime
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parameters_table[3] = checked
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self:SetScript("OnUpdate", build_mode_list)
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end
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local modo_selecao_on_leave = function(self)
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local modeSelector_OnLeave = function(self)
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local instancia = self._instance or self.widget._instance
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local baseframe = instancia.baseframe
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OnLeaveMainWindow(instancia, self, 3)
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hide_anti_overlap (instancia.baseframe.anti_menu_overlap)
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OnLeaveMainWindow(instancia, self)
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hide_anti_overlap(instancia.baseframe.anti_menu_overlap)
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if (instancia.desaturated_menu) then
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self:GetNormalTexture():SetDesaturated(true)
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@@ -9400,107 +9370,50 @@ local modo_selecao_on_leave = function(self)
|
||||
baseframe.cabecalho.button_mouse_over = false
|
||||
|
||||
if (GameCooltip.active) then
|
||||
parameters_table [2] = 0
|
||||
parameters_table[2] = 0
|
||||
self:SetScript("OnUpdate", on_leave_menu)
|
||||
else
|
||||
self:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- these can
|
||||
local title_bar_icons = {
|
||||
{texture = [[Interface\AddOns\Details\images\toolbar_icons]], texcoord = {0/256, 32/256, 0, 1}},
|
||||
{texture = [[Interface\AddOns\Details\images\toolbar_icons]], texcoord = {32/256, 64/256, 0, 1}},
|
||||
{texture = [[Interface\AddOns\Details\images\toolbar_icons]], texcoord = {66/256, 93/256, 0, 1}},
|
||||
{texture = [[Interface\AddOns\Details\images\toolbar_icons]], texcoord = {96/256, 128/256, 0, 1}},
|
||||
{texture = [[Interface\AddOns\Details\images\toolbar_icons]], texcoord = {128/256, 160/256, 0, 1}},
|
||||
}
|
||||
function Details:GetTitleBarIconsTexture(button, instance)
|
||||
if (instance or self.meu_id) then
|
||||
local textureFile = self.toolbar_icon_file or instance.toolbar_icon_file
|
||||
local t = title_bar_icons [button]
|
||||
if (t and textureFile) then
|
||||
t.texture = textureFile
|
||||
end
|
||||
return t or title_bar_icons
|
||||
end
|
||||
return title_bar_icons [button] or title_bar_icons
|
||||
end
|
||||
|
||||
function Details:CreateFakeWindow()
|
||||
local t = CreateFrame("frame")
|
||||
t:SetSize(200, 91)
|
||||
t:SetBackdrop({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
|
||||
t:SetBackdropColor(0.0941, 0.0941, 0.0941, 0.3)
|
||||
local tb = CreateFrame("frame", nil, t)
|
||||
tb:SetPoint("bottomleft", t, "topleft", 0, 0)
|
||||
tb:SetPoint("bottomright", t, "topright", 0, 0)
|
||||
tb:SetHeight(16)
|
||||
tb:SetBackdrop({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
|
||||
tb:SetBackdropColor(0.7, 0.7, 0.7, 0.4)
|
||||
local tt = tb:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
Details:SetFontColor(tt, "white")
|
||||
Details:SetFontSize(tt, 10)
|
||||
Details:SetFontFace(tt, LibStub:GetLibrary("LibSharedMedia-3.0"):Fetch("font", "Accidental Presidency"))
|
||||
tt:SetPoint("bottomleft", tb, 3, 4)
|
||||
tt:SetText("Damage Done")
|
||||
|
||||
t.TitleIcons = {}
|
||||
for i = 1, 5 do
|
||||
local b = tb:CreateTexture(nil, "overlay")
|
||||
b:SetSize(12, 12)
|
||||
b:SetPoint("bottomright", tb, "bottomright", -((abs(i-6)-1)*11) - 1, 2)
|
||||
local button_texture_texcoord = Details:GetTitleBarIconsTexture(i)
|
||||
b:SetTexture(button_texture_texcoord.texture)
|
||||
b:SetTexCoord(unpack(button_texture_texcoord.texcoord))
|
||||
tinsert(t.TitleIcons, b)
|
||||
end
|
||||
|
||||
t.TitleBar = tb
|
||||
t.TitleText = tt
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
local function click_to_change_segment (instancia, buttontype)
|
||||
local changeSegmentOnClick = function(instancia, buttontype)
|
||||
if (buttontype == "LeftButton") then
|
||||
|
||||
local segmento_goal = instancia.segmento + 1
|
||||
if (segmento_goal > segmentsUsed) then
|
||||
segmento_goal = -1
|
||||
elseif (segmento_goal > Details.segments_amount) then
|
||||
segmento_goal = -1
|
||||
--previous segment as the pointer move upwards getting older segments
|
||||
local previousSegment = instancia.segmento + 1
|
||||
if (previousSegment > segmentsUsed) then
|
||||
previousSegment = -1
|
||||
elseif (previousSegment > Details.segments_amount) then
|
||||
previousSegment = -1
|
||||
end
|
||||
|
||||
local total_shown = segmentsFilled+2
|
||||
local goal = segmento_goal+1
|
||||
local maxSegments = segmentsFilled + 2
|
||||
previousSegment = previousSegment + 1
|
||||
|
||||
local select_ = math.abs(goal - total_shown)
|
||||
GameCooltip:Select(1, select_)
|
||||
local segmentId = math.abs(previousSegment - maxSegments)
|
||||
GameCooltip:Select(1, segmentId)
|
||||
|
||||
instancia:TrocaTabela(segmento_goal)
|
||||
instancia:TrocaTabela(previousSegment) --todo: use new api
|
||||
|
||||
segmentButton_OnEnter (instancia.baseframe.cabecalho.segmento.widget, _, true, true)
|
||||
segmentButton_OnEnter(instancia.baseframe.cabecalho.segmento.widget, _, true, true)
|
||||
|
||||
elseif (buttontype == "RightButton") then
|
||||
|
||||
local segmento_goal = instancia.segmento - 1
|
||||
if (segmento_goal < -1) then
|
||||
segmento_goal = segmentsUsed
|
||||
--next segment as the pointer move downwards getting newer segments
|
||||
local nextSegment = instancia.segmento - 1
|
||||
if (nextSegment < -1) then
|
||||
nextSegment = segmentsUsed
|
||||
end
|
||||
|
||||
local total_shown = segmentsFilled+2
|
||||
local goal = segmento_goal+1
|
||||
local maxSegments = segmentsFilled + 2
|
||||
nextSegment = nextSegment + 1
|
||||
|
||||
local select_ = math.abs(goal - total_shown)
|
||||
GameCooltip:Select(1, select_)
|
||||
local segmentId = math.abs(nextSegment - maxSegments)
|
||||
GameCooltip:Select(1, segmentId)
|
||||
|
||||
instancia:TrocaTabela(segmento_goal)
|
||||
segmentButton_OnEnter (instancia.baseframe.cabecalho.segmento.widget, _, true, true)
|
||||
instancia:TrocaTabela(nextSegment)
|
||||
segmentButton_OnEnter(instancia.baseframe.cabecalho.segmento.widget, _, true, true)
|
||||
|
||||
elseif (buttontype == "MiddleButton") then
|
||||
|
||||
local segmento_goal = 0
|
||||
|
||||
local total_shown = segmentsFilled+2
|
||||
@@ -9540,10 +9453,10 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
baseframe.cabecalho.fechar.instancia = instancia
|
||||
baseframe.cabecalho.fechar.instance = instancia
|
||||
|
||||
baseframe.cabecalho.fechar:SetScript("OnEnter", close_button_onenter)
|
||||
baseframe.cabecalho.fechar:SetScript("OnEnter", closeButton_OnEnter)
|
||||
baseframe.cabecalho.fechar:SetScript("OnLeave", close_button_onleave)
|
||||
|
||||
baseframe.cabecalho.fechar:SetScript("OnClick", close_button_onclick)
|
||||
baseframe.cabecalho.fechar:SetScript("OnClick", closeButton_OnClick)
|
||||
|
||||
--bola do canto esquedo superior --primeiro criar a arma��o para apoiar as texturas
|
||||
baseframe.cabecalho.ball_point = instancia.floatingframe:CreateTexture(nil, "overlay")
|
||||
@@ -9666,33 +9579,31 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
instancia.menu_points = {MenuAnchorLeft, MenuAnchorRight}
|
||||
instancia.menu2_points = {Menu2AnchorRight}
|
||||
|
||||
-- bot�es
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--title bar buttons
|
||||
|
||||
local CoolTip = _G.GameCooltip
|
||||
|
||||
--SELE��O DO MODO ----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
local modo_selecao_button_click = function()
|
||||
--mode selection
|
||||
local modeSelector_OnClick = function()
|
||||
if (Details.instances_menu_click_to_open) then
|
||||
if (instancia.LastMenuOpened == "mode" and GameCooltipFrame1:IsShown()) then
|
||||
GameCooltip:ShowMe(false)
|
||||
instancia.LastMenuOpened = nil
|
||||
else
|
||||
modo_selecao_on_enter (instancia.baseframe.cabecalho.modo_selecao.widget, _, true, true)
|
||||
modeSelector_OnEnter(instancia.baseframe.cabecalho.modo_selecao.widget, _, true, true)
|
||||
instancia.LastMenuOpened = "mode"
|
||||
end
|
||||
else
|
||||
Details:OpenOptionsWindow (instancia)
|
||||
Details:OpenOptionsWindow(instancia)
|
||||
end
|
||||
end
|
||||
|
||||
baseframe.cabecalho.modo_selecao = gump:NewButton(baseframe, nil, "DetailsModeButton"..instancia.meu_id, nil, 16, 16, modo_selecao_button_click, nil, nil, [[Interface\AddOns\Details\images\modo_icone]])
|
||||
baseframe.cabecalho.modo_selecao = gump:NewButton(baseframe, nil, "DetailsModeButton"..instancia.meu_id, nil, 16, 16, modeSelector_OnClick, nil, nil, [[Interface\AddOns\Details\images\modo_icone]])
|
||||
baseframe.cabecalho.modo_selecao:SetPoint("bottomleft", baseframe.cabecalho.ball, "bottomright", instancia.menu_anchor [1], instancia.menu_anchor [2])
|
||||
baseframe.cabecalho.modo_selecao:SetFrameLevel(baseframe:GetFrameLevel()+5)
|
||||
baseframe.cabecalho.modo_selecao.widget._instance = instancia
|
||||
|
||||
baseframe.cabecalho.modo_selecao:SetScript("OnEnter", modo_selecao_on_enter)
|
||||
baseframe.cabecalho.modo_selecao:SetScript("OnLeave", modo_selecao_on_leave)
|
||||
baseframe.cabecalho.modo_selecao:SetScript("OnEnter", modeSelector_OnEnter)
|
||||
baseframe.cabecalho.modo_selecao:SetScript("OnLeave", modeSelector_OnLeave)
|
||||
|
||||
local b = baseframe.cabecalho.modo_selecao.widget
|
||||
b:SetNormalTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
@@ -9703,28 +9614,28 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
b:GetPushedTexture():SetTexCoord(0/256, 32/256, 0, 1)
|
||||
|
||||
|
||||
--SELECIONAR O SEGMENTO ----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
local segmento_button_click = function(self, button, param1)
|
||||
--segment selection
|
||||
local segmentSelector_OnClick = function(self, button, param1)
|
||||
if (Details.instances_menu_click_to_open) then
|
||||
if (instancia.LastMenuOpened == "segments" and GameCooltipFrame1:IsShown()) then
|
||||
GameCooltip:ShowMe(false)
|
||||
instancia.LastMenuOpened = nil
|
||||
else
|
||||
segmentButton_OnEnter (instancia.baseframe.cabecalho.segmento.widget, _, true, true)
|
||||
segmentButton_OnEnter(instancia.baseframe.cabecalho.segmento.widget, _, true, true)
|
||||
instancia.LastMenuOpened = "segments"
|
||||
end
|
||||
else
|
||||
click_to_change_segment (instancia, button)
|
||||
changeSegmentOnClick(instancia, button)
|
||||
end
|
||||
end
|
||||
|
||||
baseframe.cabecalho.segmento = gump:NewButton(baseframe, nil, "DetailsSegmentButton"..instancia.meu_id, nil, 16, 16, segmento_button_click, nil, nil, [[Interface\AddOns\Details\images\segmentos_icone]])
|
||||
baseframe.cabecalho.segmento = gump:NewButton(baseframe, nil, "DetailsSegmentButton"..instancia.meu_id, nil, 16, 16, segmentSelector_OnClick, nil, nil, [[Interface\AddOns\Details\images\segmentos_icone]])
|
||||
baseframe.cabecalho.segmento:SetFrameLevel(baseframe.UPFrame:GetFrameLevel()+1)
|
||||
baseframe.cabecalho.segmento.widget._instance = instancia
|
||||
baseframe.cabecalho.segmento:SetPoint("left", baseframe.cabecalho.modo_selecao, "right", 0, 0)
|
||||
|
||||
--ativa bot�o do meio e direito
|
||||
baseframe.cabecalho.segmento:SetClickFunction(segmento_button_click, nil, nil, "rightclick")
|
||||
baseframe.cabecalho.segmento:SetClickFunction(segmentSelector_OnClick, nil, nil, "rightclick")
|
||||
|
||||
baseframe.cabecalho.segmento:SetScript("OnEnter", segmentButton_OnEnter)
|
||||
baseframe.cabecalho.segmento:SetScript("OnLeave", segmentButton_OnLeave)
|
||||
@@ -9744,7 +9655,7 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
GameCooltip:ShowMe(false)
|
||||
instancia.LastMenuOpened = nil
|
||||
else
|
||||
atributo_on_enter (instancia.baseframe.cabecalho.atributo.widget, _, true, true)
|
||||
attributeButton_OnEnter (instancia.baseframe.cabecalho.atributo.widget, _, true, true)
|
||||
instancia.LastMenuOpened = "attributes"
|
||||
end
|
||||
end
|
||||
@@ -9755,8 +9666,8 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
baseframe.cabecalho.atributo.widget._instance = instancia
|
||||
baseframe.cabecalho.atributo:SetPoint("left", baseframe.cabecalho.segmento.widget, "right", 0, 0)
|
||||
|
||||
baseframe.cabecalho.atributo:SetScript("OnEnter", atributo_on_enter)
|
||||
baseframe.cabecalho.atributo:SetScript("OnLeave", atributo_on_leave)
|
||||
baseframe.cabecalho.atributo:SetScript("OnEnter", attributeButton_OnEnter)
|
||||
baseframe.cabecalho.atributo:SetScript("OnLeave", attributeButton_OnLeave)
|
||||
|
||||
local b = baseframe.cabecalho.atributo.widget
|
||||
b:SetNormalTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
@@ -9766,39 +9677,36 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
b:SetPushedTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
b:GetPushedTexture():SetTexCoord(68/256, 93/256, 0, 1)
|
||||
|
||||
--REPORTAR ~report ----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
local report_func = function()
|
||||
instancia:Reportar ("INSTANCE" .. instancia.meu_id)
|
||||
--report button ~report
|
||||
local reportButtton_OnClick = function()
|
||||
instancia:Reportar("INSTANCE" .. instancia.meu_id)
|
||||
GameCooltip2:Hide()
|
||||
end
|
||||
baseframe.cabecalho.report = gump:NewButton(baseframe, nil, "DetailsReportButton"..instancia.meu_id, nil, 8, 16, report_func)
|
||||
|
||||
baseframe.cabecalho.report = gump:NewButton(baseframe, nil, "DetailsReportButton"..instancia.meu_id, nil, 8, 16, reportButtton_OnClick)
|
||||
baseframe.cabecalho.report:SetFrameLevel(baseframe.UPFrame:GetFrameLevel()+1)
|
||||
baseframe.cabecalho.report.widget._instance = instancia
|
||||
baseframe.cabecalho.report:SetPoint("left", baseframe.cabecalho.atributo, "right", -6, 0)
|
||||
|
||||
baseframe.cabecalho.report:SetScript("OnEnter", report_on_enter)
|
||||
baseframe.cabecalho.report:SetScript("OnLeave", report_on_leave)
|
||||
baseframe.cabecalho.report:SetScript("OnEnter", reportButton_OnEnter)
|
||||
baseframe.cabecalho.report:SetScript("OnLeave", reportButton_OnLeave)
|
||||
|
||||
local b = baseframe.cabecalho.report.widget
|
||||
b:SetNormalTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
b:GetNormalTexture():SetTexCoord(96/256, 128/256, 0, 1)
|
||||
b:SetHighlightTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
b:GetHighlightTexture():SetTexCoord(96/256, 128/256, 0, 1)
|
||||
b:SetPushedTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
b:GetPushedTexture():SetTexCoord(96/256, 128/256, 0, 1)
|
||||
local reportButton = baseframe.cabecalho.report.widget
|
||||
reportButton:SetNormalTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
reportButton:GetNormalTexture():SetTexCoord(96/256, 128/256, 0, 1)
|
||||
reportButton:SetHighlightTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
reportButton:GetHighlightTexture():SetTexCoord(96/256, 128/256, 0, 1)
|
||||
reportButton:SetPushedTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
reportButton:GetPushedTexture():SetTexCoord(96/256, 128/256, 0, 1)
|
||||
|
||||
|
||||
|
||||
-- ~delete ~erase ~reset
|
||||
--reset ----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local reset_func = function()
|
||||
--reset button ~delete ~erase ~reset
|
||||
local resetButton_OnClick = function()
|
||||
if (Details.instances_menu_click_to_open) then
|
||||
if (instancia.LastMenuOpened == "reset" and GameCooltipFrame1:IsShown()) then
|
||||
GameCooltip:ShowMe(false)
|
||||
instancia.LastMenuOpened = nil
|
||||
else
|
||||
reset_button_onenter (instancia.baseframe.cabecalho.reset, _, true, true)
|
||||
resetButton_OnEnter(instancia.baseframe.cabecalho.reset, _, true, true)
|
||||
instancia.LastMenuOpened = "reset"
|
||||
end
|
||||
else
|
||||
@@ -9817,16 +9725,17 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
baseframe.cabecalho.reset.instance = instancia
|
||||
baseframe.cabecalho.reset._instance = instancia
|
||||
|
||||
baseframe.cabecalho.reset:SetScript("OnClick", reset_func)
|
||||
baseframe.cabecalho.reset:SetScript("OnEnter", reset_button_onenter)
|
||||
baseframe.cabecalho.reset:SetScript("OnLeave", reset_button_onleave)
|
||||
baseframe.cabecalho.reset:SetScript("OnClick", resetButton_OnClick)
|
||||
baseframe.cabecalho.reset:SetScript("OnEnter", resetButton_OnEnter)
|
||||
baseframe.cabecalho.reset:SetScript("OnLeave", resetButton_OnLeave)
|
||||
|
||||
local b = baseframe.cabecalho.reset
|
||||
b:SetNormalTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
b:GetNormalTexture():SetTexCoord(128/256, 160/256, 0, 1)
|
||||
b:SetHighlightTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
b:GetHighlightTexture():SetTexCoord(128/256, 160/256, 0, 1)
|
||||
b:SetPushedTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
b:GetPushedTexture():SetTexCoord(128/256, 160/256, 0, 1)
|
||||
local resetButton = baseframe.cabecalho.reset
|
||||
resetButton:SetNormalTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
resetButton:GetNormalTexture():SetTexCoord(128/256, 160/256, 0, 1)
|
||||
|
||||
resetButton:SetHighlightTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
resetButton:GetHighlightTexture():SetTexCoord(128/256, 160/256, 0, 1)
|
||||
|
||||
resetButton:SetPushedTexture([[Interface\AddOns\Details\images\toolbar_icons]])
|
||||
resetButton:GetPushedTexture():SetTexCoord(128/256, 160/256, 0, 1)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user