More fixes for the "Report to Discord" bugs; Implementations to show plugins in the breakdown window;

This commit is contained in:
Tercio Jose
2023-06-12 19:59:15 -03:00
parent f9d32df3a4
commit efd131ef04
16 changed files with 391 additions and 183 deletions
+15 -3
View File
@@ -336,7 +336,7 @@ function segmentClass:AddCombat(combatObject)
--remove
local combatObjectRemoved = table.remove(segmentTable, 3)
if (combatObjectRemoved) then
Details:DestroyCombat(thirdCombat)
Details:DestroyCombat(combatObjectRemoved)
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
end
end
@@ -511,8 +511,9 @@ function segmentClass:ResetAllCombatData()
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
end
Details:DestroyCombat(Details.tabela_overall)
Details:DestroyCombat(Details.tabela_overall) --not creating a new one immediatelly
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
Details:Destroy(Details.spellcache)
if (Details.schedule_add_to_overall) then --deprecated
@@ -533,6 +534,17 @@ function segmentClass:ResetAllCombatData()
-- cria nova tabela do combate atual
Details.tabela_vigente = combatClass:NovaTabela(nil, Details.tabela_overall)
---@type instance[]
local allInstances = Details:GetAllInstances()
for i = 1, #allInstances do
---@type instance
local instance = allInstances[i]
if (instance:IsEnabled()) then
Details:UpdateCombatObjectInUse(instance)
end
end
--marca o addon como fora de combate
Details.in_combat = false
--zera o contador de combates
@@ -561,7 +573,7 @@ function segmentClass:ResetAllCombatData()
Details.schedule_hard_garbage_collect = true
end
Details:InstanciaCallFunction(Details.AtualizaSegmentos) -- atualiza o instancia.showing para as novas tabelas criadas
Details:InstanciaCallFunction(Details.UpdateCombatObjectInUse) -- atualiza o instancia.showing para as novas tabelas criadas
Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset) -- verifica se precisa zerar as tabela da janela solo mode
Details:InstanciaCallFunction(Details.ResetaGump) --_detalhes:ResetaGump("de todas as instancias")
Details:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")